Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 23:46:02

Player: Duduxx

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1546)     1546
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 4122

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     64/100
System Corruption          34%
Temperature                Cool (27)
Movement                   Core (400) Ox7
Location                   -8/Garrison

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
>       --- WEAPON (2) -------
  Heavy Laser
>       --- INVENTORY (15) ---
  Heavy Laser
  Heavy Laser
        Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
           Melee Analysis Suite
           Core Shielding
  Improved Recalibrator
>          --- WEAPON -----------
           Maul
     Heavy Hammer
>          --- INVENTORY --------
           Gravmag System
     Heavy Laser
     Heavy Laser
     Heavy Laser
     Heavy Laser
           Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Melee Analysis Suite
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Maul
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             59   | 5   5   25  2   6   16  
  Power                    11   | 1   .   4   .   2   4   
    Engine                 11   | 1   .   4   .   2   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 1   2   4   2   .   5   
    Treads                 6    | 1   2   1   .   .   2   
    Leg                    1    | .   .   1   .   .   .   
    Wheel                  4    | .   .   2   2   .   .   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   1   11  .   4   1   
    Device                 8    | .   1   3   .   3   1   
    Storage                3    | 1   .   1   .   1   .   
    Processor              3    | .   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   2   6   .   .   6   
    Energy Gun             6    | .   1   1   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   3   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      24   | .   .   .   .   .   24  
Parts Lost                 36   | .   .   16  .   1   19  
  Power                    8    | .   .   3   .   .   5   
  Propulsion               13   | .   .   5   .   1   7   
  Utility                  8    | .   .   4   .   .   4   
  Weapon                   7    | .   .   4   .   .   3   
  Highest Loss Streak      12   | .   .   9   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   87  73  79  89  66  
  Engine                   11   | .   14  8   11  16  13  
  Treads                   8    | .   19  13  .   .   4   
  Leg                      2    | .   .   1   11  .   .   
  Wheel                    4    | .   .   .   2   18  8   
  Device                   4    | .   11  7   .   4   .   
  Storage                  7    | .   14  8   .   4   9   
  Processor                5    | .   .   5   11  9   5   
  Protection               9    | .   .   7   22  18  6   
  Energy Gun               4    | .   .   10  .   .   4   
  Ballistic Gun            4    | .   27  2   .   .   .   
  Impact Weapon            11   | .   .   8   22  18  11  
Peak Build Rating          29   | 5   7   12  15  23  29  
  Average Rating           11   | 3   6   9   12  20  16  
  On Entrance              10   | .   5   7   12  15  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 11  13  34  17  44  42  
  Greatest Support         46   | 20  40  46  20  20  40  
  Greatest Overweight (x)  8    | .   .   4   1   2   8   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   15  5   15  15  
  Average Capacity         9    | 7   8   7   5   9   15  
  Most Carried             11   | 2   4   5   3   11  11  
  Average Carried          4    | 1   3   2   2   6   7   
  Final Capacity           15   | 8   8   5   5   15  15  
  Final Carried            10   | 2   4   2   3   10  3   

 Class Distribution 
--------------------
 44% | Mutant
 43% | Scavenger-Gladiator
  9% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
 Scavenger-Gladiator | -9/Mines
 Scavenger-Gladiator | -8/Materials
    Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           865  | 155 185 295 40  55  135 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1908 | .   233 950 93  166 466 
  Parts                    80   | .   16  41  4   6   13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  46   | .   7   21  1   2   15  
  Melee                    10   | .   .   6   .   1   3   
  Guns                     20   | .   7   8   .   .   5   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          12   | .   4   5   3   .   .   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  3    | .   .   .   3   .   .   
  Tunneler                 2    | .   .   .   2   .   .   
  Recycler                 2    | .   1   1   .   .   .   
  Mechanic                 2    | .   1   .   .   1   .   
  Watcher                  2    | .   .   1   .   1   .   
  Swarmer                  13   | .   6   .   .   .   7   
  Grunt                    20   | .   1   16  .   .   3   
  Brawler                  3    | .   .   1   .   .   2   
  Duelist                  2    | .   .   1   .   .   1   
  Sentry                   7    | .   .   3   .   2   2   
  Assembled                1    | .   .   .   1   .   .   
Best Kill Streak           7    | .   5   7   2   2   6   
  Combat Bots Only         7    | .   4   7   1   1   6   
Max Kills in Single Turn   2    | .   1   2   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    1    | .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        445  | .    49   182  15   10   189  
  Missed                   112  | .    14   41   2    1    54   
Damage Taken               4134 | .    295  1695 178  138  1828 
  Core                     955  | .    54   347  .    24   530  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  40   | .    .    4    .    6    30   
Core Remaining (%)         63   | 100  78   .    13   .    .    
Volleys Fired              68   | .    21   29   .    .    18   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  138  | .    40   106  .    .    138  
Shots Fired                117  | .    42   51   .    .    24   
  Gun                      113  | .    42   47   .    .    24   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 4    | .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  55   | .    42   13   .    .    .    
  Thermal                  58   | .    .    34   .    .    24   
  Explosive                4    | .    .    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    3    11   .    .    5    
  Robot Miss Streak        4    | .    4    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    2    2    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           135  | .    20   59   7    8    41   
  Core Hits                54   | .    11   30   1    2    10   
  Critical Kills           2    | .    .    .    1    .    1    
  Critical Parts Destroyed 16   | .    .    5    1    3    7    
  Critical Strikes         23   | .    .    10   2    3    8    
    Burn                   5    | .    .    5    .    .    .    
    Smash                  18   | .    .    5    2    3    8    
Melee Attacks              82   | .    .    24   9    9    40   
  Impact                   82   | .    .    24   9    9    40   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    1    6    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    1    2    1    3    
Damage Inflicted           3804 | .    226  1587 467  316  1208 
  Guns                     1018 | .    223  528  .    .    267  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               236  | .    .    236  .    .    .    
  Melee                    2538 | .    .    814  467  316  941  
  Ramming                  12   | .    3    9    .    .    .    
  Kinetic                  349  | .    223  126  .    .    .    
  Thermal                  669  | .    .    402  .    .    267  
  Explosive                236  | .    .    236  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   2538 | .    .    814  467  316  941  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         34   | .    .    .    .    .    34   
  Average Corruption       18   | .    .    .    .    .    18   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    13   
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            984  | .    .    323  227  93   341  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    984  | .    .    323  227  93   341  
Knockbacks                 8    | .    .    5    1    .    2    
  Impact                   8    | .    .    5    1    .    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    71   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   4    | .    1    3    .    .    .    
Targets Rammed             5    | .    2    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        442  | .    6    346  4    .    442  
  Average Temperature      145  | .    6    116  2    .    182  
  Received Heat Transfer   1476 | .    18   894  60   36   468  
  Effects                  6    | .    .    2    .    .    4    
    Shutdowns              3    | .    .    .    .    .    3    
    Interference           2    | .    .    2    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           19   | .    .    7    4    1    7    
  Combat Hostiles          15   | .    .    6    1    1    7    
  Parts Fried              23   | .    .    6    6    3    8    
  Impact Corruptions       36   | .    .    10   10   3    13   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    
  Heat Transferred         1924 | .    .    1406 .    .    518  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             418  | .   240 418 187 183 325 
  Initial                  162  | .   .   101 162 72  105 
  Average                  198  | .   143 251 173 115 237 
Maximum Alert Level        2    | .   1   2   .   .   1   
  Low Security (%)         52   | 100 57  27  100 100 22  
  Level 1                  43   | .   42  60  .   .   77  
  Level 2                  4    | .   .   11  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   13  28  6   6   23  
  Peak Tracking Total      12   | .   5   7   4   3   12  
  Tactical Retreats        5    | .   1   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            4    | .   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          4    | .   2   .   1   1   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                6    | .   3   .   1   2   .   
  Successful               4    | .   2   .   1   1   .   
  Failed                   2    | .   1   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             3    | .   2   .   1   .   .   
  Record                   1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             6    | .   .   .   .   6   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Gar 
Turns Passed               2019 | 68  277 676 331 203 464 
Spaces Moved               1026 | 40  128 287 184 150 237 
  Core                     31   | 4   .   25  .   .   2   
  Treads                   434  | 36  128 214 .   .   56  
  Legs                     192  | .   .   46  146 .   .   
  Wheels                   365  | .   .   2   38  150 175 
  Hover                    4    | .   .   .   .   .   4   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 50  80  80  95  
  Average Speed            143  | 149 160 159 167 100 122 
  Slowest Speed            450  | 160 160 330 190 110 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   34  32  63  14  33  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             2    | .   .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          17   | .   .   17  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      17   | .   .   17  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      1307 | 46  159 410 192 188 312 
  Wait                     32   | .   1   24  .   4   3   
  Move                     1022 | 39  127 286 183 150 237 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | 2   3   6   1   11  2   
  Fast Attach              32   | 5   3   16  2   2   4   
  Attach                   19   | .   1   7   .   3   8   
  Detach                   9    | .   .   7   .   2   .   
  Swap                     8    | .   1   2   .   1   4   
  Drop                     13   | .   .   7   .   5   1   
  Fire                     68   | .   21  29  .   .   18  
  Melee                    71   | .   .   23  6   7   35  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   2   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   3   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Discovered new exit (range 16)
  321 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Entered another Materials area
  346 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  768 | -9/Materials  | Lost 9 parts (2p3n1u3w)
  800 | -9/Materials  | Core integrity fell below 50%
  857 | -9/Materials  | Destroyed 7 combat bots
  860 | -9/Materials  | Lost 3 parts (1p1n1u)
  892 | -9/Materials  | Core integrity fell below 20%
  917 | -9/Materials  | Discovered new exit (range 10)
 1022 | -9/Materials  | Entered Mines
 1108 | -9/Mines      | Learned Materials emergency access door positions
 1131 | -9/Mines      | Build established: Scavenger-Gladiator
 1149 | -9/Mines      | Assembled infested the area
 1154 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1168 | -9/Mines      | Found the Drone Emporium
 1179 | -9/Mines      | Found Prototype Device
 1345 | -9/Mines      | Discovered new exit (range 11)
 1353 | -9/Mines      | Entered Materials
 1353 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1361 | -8/Materials  | Identified Splice Drone Bay
 1556 | -8/Materials  | Identified exit to Garrison
 1556 | -8/Materials  | Entered Garrison
 1634 | -8/Garrison   | Triggered checkpoint
 1766 | -8/Garrison   | Triggered checkpoint
 1837 | -8/Garrison   | System corruption reached 10%
 1862 | -8/Garrison   | System corruption reached 30%
 1867 | -8/Garrison   | Lost 12 parts (3p5n3u1w)
 1957 | -8/Garrison   | Core integrity fell below 50%
 2011 | -8/Garrison   | Core integrity fell below 20%
 2020 | -8/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01976_ Lgt. Ion Engine destroyed.
01978_ Power failure, Rnf. Ion Engine shutdown.
01983_ System corrupted: Matter fused (-7).
01989_ Destroyed Melee Analysis Suite.
01989_ L-31 Rogue system corrupted by crushing
  effect.
01989_ L-31 Rogue knocked back.
01992_ Hvy. Laser destroyed.
02000_ Rnf. Ion Engine destroyed.
02004_ Lgt. Treads destroyed.
02004_ L-31 Rogue suffers critical hit (Smash).
02004_ Destroyed Imp. Ion Engine.
02004_ L-31 Rogue system corrupted by crushing
  effect.
02005_ L-31 Rogue system terminally corrupted.
02008_ Critical hit (Burn: +37).
02012_ System corrupted: Substantial component
  data lost.
02013_ Critical hit (Burn: +37).
02014_ Maul destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          21
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Core Shielding             20
Evasion (%)                45
Targeting Accuracy         10
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostBurstTerrabomb
  Manual?         0
Play Time         00:21:41
  Cumulative      86.9 hours
  Start           2025.03.28 @ 23:27:53
  End             2025.03.28 @ 23:46:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           176
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53af17db-4ba3-46ce-a87b-df214b4eadfa