Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 14:58:42 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (24) 120 Value Destroyed (938) 938 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1374) 1374 TOTAL SCORE: 7492 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 220 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 856/1000 Matter 6/300 Energy 220/220 System Corruption 0% Temperature Warm (100) Movement Rolling (100) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Overtuned Huge Scrapsphere > --- UTILITY (9) ------ Scrap Suit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Makeshift Light Armor Plating Makeshift Light Armor Plating Layered Medium Armor Plating A0-MCA's Component Scanner > --- WEAPON (2) ------- KE Penetrator Mass Driver > --- INVENTORY (15) --- Gauss Rifle Mass Driver Mass Driver Heavy Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Makeshift Light Armor Plating Makeshift Light Armor Plating Layered Medium Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- KE Penetrator Mass Driver > --- INVENTORY -------- Gauss Rifle Mass Driver Mass Driver Heavy Rocket Launcher Improved Remote Datajack [Rating: 83] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Fission Core Propulsion Overtuned Medium Treads Treads Overtuned Medium Treads Wheel Overtuned Huge Scrapsphere Utility Makeshift Light Armor Plating Device Scrap Suit Storage Small Storage Unit Processor A0-MCA's Component Scanner Protection Makeshift Light Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Heavy Flak Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 8 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 7 | . . . . . 5 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 48 | 6 3 2 3 6 9 1 3 . 2 13 Power 10 | 1 . 1 1 1 2 . 2 . . 2 Engine 6 | 1 . 1 1 1 . . 2 . . . Core 4 | . . . . . 2 . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 7 | 1 . . 1 1 2 . . . . 2 Treads 5 | 1 . . . . 2 . . . . 2 Leg . | . . . . . . . . . . . Wheel 2 | . . . 1 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 2 1 1 1 1 5 1 1 . . 5 Device 5 | 1 . . . . 3 . . . . 1 Storage 4 | 1 . 1 . . . . 1 . . 1 Processor 5 | . 1 . . 1 2 . . . . 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 . . 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 13 | 2 2 . . 3 . . . . 2 4 Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . Ballistic Gun 7 | 2 . . . 2 . . . . 1 2 Ballistic Cannon 3 | . . . . 1 . . . . 1 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 8 | . . 1 . . . . 1 . 3 3 Power 3 | . . 1 . . . . 1 . 1 . Propulsion 2 | . . . . . . . . . . 2 Utility 1 | . . . . . . . . . . 1 Weapon 2 | . . . . . . . . . 2 . Highest Loss Streak 3 | . . 1 . . . . 1 . 3 3 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 5 | 1 4 6 7 7 . 1 3 3 3 3 Power . | . 1 . . . . . . . . . Propulsion . | . . . . 1 . . . . . . Utility 1 | . . 1 2 1 . 1 1 1 . . Weapon 2 | . 2 5 5 3 . . 1 2 1 2 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 1 . . 10 . . . . . 3 Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 2 | . . . . 2 . . . . . . Weapon 9 | . 1 . . 5 . . . . . 3 Tool/Special 2 | . . . . 2 . . . . . . Average Slot Usage (%) 84 | . 85 85 92 93 78 80 77 73 71 75 Engine 8 | . 14 14 14 13 3 . 4 6 2 . Core 2 | . . . . . 7 13 5 . . 6 Treads 11 | . 14 14 14 10 12 13 13 13 13 4 Wheel 7 | . . . 7 14 6 6 6 6 6 5 Device 4 | . 5 . . . 14 6 8 13 13 8 Storage 9 | . 14 14 14 12 . . 1 6 6 7 Processor 9 | . 8 14 1 4 12 20 17 13 13 12 Protection 7 | . . . 12 9 5 6 4 . 3 14 Energy Cannon 10 | . 18 28 28 12 . . . . . . Ballistic Gun 7 | . 10 . . 7 13 13 13 13 8 7 Ballistic Cannon 3 | . . . . 7 . . . . 3 2 Peak Build Rating 83 | 6 12 12 17 36 77 77 77 66 66 83 Average Rating 39 | 4 9 11 15 23 68 76 72 66 65 70 On Entrance 39 | . 6 12 12 17 33 77 76 66 66 66 Avg Prop Armor Cover (%) 10 | . . . 11 10 12 8 10 14 13 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 12 17 16 22 31 32 46 49 43 43 74 Greatest Support 50 | 20 20 20 20 20 20 20 50 20 50 50 Greatest Overweight (x) 7 | . . . 1 7 1 2 2 2 2 3 Average Overweight (x) 1 | . . . . 1 1 1 1 2 1 2 Largest Inventory Capacity 15 | 8 8 10 8 10 5 5 15 15 15 15 Average Capacity 9 | 7 8 8 8 8 5 5 8 15 15 15 Most Carried 10 | 2 7 7 8 10 3 2 4 3 4 6 Average Carried 5 | 1 4 6 7 8 . 1 3 3 3 3 Final Capacity 15 | 8 8 8 8 5 5 5 15 15 15 15 Final Carried 8 | 2 7 7 8 5 . 2 3 3 4 5 Scrap Suit Usage (%) 39 | . . . . . 100 100 100 100 100 95 Parts Cannibalized 7 | . . . . . . . 3 . 1 3 Class Distribution -------------------- 67% | Mutant 32% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Scrapper | -6/Factory Scrapper | -6/Lower Caves Scrapper | -6/Lower Caves Scrapper | -6/Data Miner Scrapper | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Matter Collected 1452 | 304 20 35 30 70 185 45 325 . 210 228 Remotely . | . . . . . . . . . . . Salvage Created 1170 | 100 30 58 41 . 188 . 281 . 252 220 Parts 48 | 3 4 2 3 . 9 . 9 . 14 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . 5 . . . 7 . 9 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 19 | . 1 1 1 . 1 . 4 . 5 6 Guns 14 | . . . . . 1 . 4 . 4 5 Cannons 5 | . 1 1 1 . . . . . 1 1 Classes Destroyed 12 | 2 2 1 1 . 1 . 1 . 4 . Builder 1 | . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . Drone 2 | . . . . . . . . . 2 . Watcher 1 | . 1 . . . . . . . . . Swarmer 4 | . 1 . . . . . . . . 3 Grunt 8 | . . 1 . . 1 . 3 . . 3 Hunter 2 | . . . . . . . . . 2 . Programmer 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . . . . 1 . . . Subdweller 1 | . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . 1 . Best Kill Streak 3 | 1 1 1 1 . 2 . 3 . 2 3 Combat Bots Only 3 | . 1 1 1 . 1 . 3 . 2 3 Max Kills in Single Turn 2 | 1 1 1 1 . 1 . 2 . 1 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 282 | . 5 11 12 . 3 . 69 . 83 99 Missed 84 | . 1 3 4 . 1 . 26 . 24 25 Hits 198 | . 4 8 8 . 2 . 43 . 59 74 Projectile 198 | . 4 8 8 . 2 . 43 . 59 74 Critical Strikes 9 | . . . 1 . . . 4 . . 4 Damage Taken 2948 | . 34 106 184 . 37 . 1000 . 741 846 Core 486 | . 9 . 52 . 37 . 107 . 137 144 Absorbed by Shields 407 | . . . . . . . . . . 407 Regen/Repaired (Parts) 50 | . . . . . . . 22 . 10 18 Core Remaining (%) 80 | 100 . . . 75 . . . . 66 . Volleys Fired 152 | 11 4 5 13 . 15 . 31 . 31 42 Largest 2 | 2 2 2 2 . 2 . 2 . 2 2 Hottest 136 | 40 136 136 136 . 62 . 62 . 72 80 Shots Fired 283 | 22 8 10 26 . 30 . 58 . 46 83 Gun 224 | 22 . . . . 30 . 58 . 40 74 Cannon 58 | . 8 10 26 . . . . . 6 8 Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 238 | 22 . . . . 30 . 58 . 46 82 Thermal 44 | . 8 10 26 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | 5 5 3 3 . 8 . 7 . 5 10 Robot Miss Streak 5 | 3 1 4 3 . 3 . 5 . 5 4 Penetration Max 1 | . . . . . 1 . . . . 1 Secondary Targets 3 | . . . . . 1 . 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 . . 1 Shots Hit Robots 148 | 12 4 3 10 . 16 . 36 . 19 48 Core Hits 52 | 3 2 2 4 . 7 . 11 . 9 14 Critical Kills 3 | . . . . . 1 . . . 2 . Critical Parts Destroyed 3 | . . . . . 1 . 2 . . . Critical Strikes 7 | . . . . . 2 . 3 . 2 . Destroy 7 | . . . . . 2 . 3 . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3391 | 133 83 61 184 . 335 . 1073 . 430 1092 Guns 2905 | 133 . . . . 335 . 1073 . 409 955 Cannons 486 | . 83 61 184 . . . . . 21 137 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3063 | 133 . . . . 335 . 1073 . 430 1092 Thermal 328 | . 83 61 184 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 27 | . 1 . . . . . . . . 26 Projectiles 27 | . 1 . . . . . . . . 26 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 504 | . 150 246 168 . 119 . 504 . . 237 Average Temperature 134 | . 62 89 53 . 56 . 234 . . 97 Received Heat Transfer 916 | . . 60 30 . 18 . 564 . . 244 Effects 12 | . . . . . . . 12 . . . Shutdowns 4 | . . . . . . . 4 . . . Interference 5 | . . . . . . . 5 . . . Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 592 | . 148 111 333 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . . . . . . . 2 Low Security (%) 68 | 100 100 100 . . 100 . . . . . Level 1 . | . . . . . . . . . . . Level 2 31 | . . . . . . . . . . 100 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 651 | 5 50 56 . . 159 . . . . 651 Initial 604 | . . 15 . . . . . . . 604 Average 195 | . 7 8 . . 85 . . . . 562 Influence Increases 1376 | 10 82 56 . . 209 . 100 . 105 814 Destroy 0b10 Robot/C 400 | . 20 40 . . 80 . 80 . 60 120 Destroy 0b10 Robot/NC 35 | 10 5 . . . 10 . . . 10 . Destroy Leader 92 | . 12 10 . . 10 . 20 . 20 20 Allied During Kill 30 | . . 6 . . 24 . . . . . Successful Hack 8 | . . . . . 8 . . . . . Disable Machine 105 | . 15 . . . 75 . . . . 15 Destroy Structure 16 | . . . . . 2 . . . . 14 Advance Influence 600 | . . . . . . . . . . 600 Lose Combat Pursuer 90 | . 30 . . . . . . . 15 45 Influence Decreases 910 | 10 42 96 . . 96 113 100 . 98 355 Entered New Map 70 | . . 25 . . . 42 . . . 3 Time Decay 685 | 10 42 56 . . 96 71 100 . 88 222 Search Patrol Dispatched 100 | . . . . . . . . . . 100 Lost Part 50 | . . 10 . . . . . . 10 30 Lost Ally 5 | . . 5 . . . . . . . . Squads Dispatched 4 | . 1 . . . 1 . . . . 2 Investigation 1 | . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Distress Signals 2 | . . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 46 | . 4 2 3 . 7 . 4 . 13 13 Peak Tracking Total 7 | . 3 2 2 . 3 . 3 . 4 7 Tactical Retreats 4 | . 1 . . . . . . . 1 2 Traps | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Machines Disabled 7 | . 1 . . . 5 . . . . 1 Max in Single Turn 2 | . 1 . . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Machines Accessed 14 | . 1 . . 3 2 . 1 4 . 3 Terminals 3 | . 1 . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 64 | . 1 . . 23 6 . 1 29 . 4 Successful 57 | . . . . 23 3 . 1 29 . 1 Failed 7 | . 1 . . . 3 . . . . 3 Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . 1 . . . . 2 Terminals 4 | . 1 . . . 2 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 54 | . . . . 23 1 . 1 29 . . Record 30 | . . . . 23 . . . 7 . . Part Schematic 11 | . . . . . . . . 11 . . Robot Schematic 8 | . . . . . . . . 8 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . 1 Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Mechanics 1 | . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . 1 Fedlink 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 2 . . . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Total Allies 5 | . . 3 . 1 . . . . . 1 Largest Group 3 | . . 3 2 3 3 . . . . 1 Highest-Rated Group 66 | . . 40 32 66 66 . . . . 64 Highest-Rated Ally 64 | . . 16 16 34 34 . . . . 64 Initial UFD Resources 25 | . . . . . 23 23 23 23 25 25 Total Orders . | . . . . . . . . . . . Ally Attacks 45 | . . 4 9 . 32 . . . . . Total Damage 592 | . . 68 90 . 434 . . . . . Kills 6 | . . 1 2 . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 1895 | 21 101 . . . 191 254 349 71 436 472 Optics 1619 | . . . . . 37 254 349 71 436 472 Sensors 154 | . . . . . 154 . . . . . Seismic 229 | 21 101 . . . . . . . . 107 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . 2 . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Turns Passed 4750 | 113 274 403 401 1681 225 254 420 71 436 472 Spaces Moved 3629 | 40 155 241 261 1295 215 281 366 79 384 312 Core 101 | 1 . . . 100 . . . . . . Treads 538 | 39 155 241 100 . . . 1 . 1 1 Legs . | . . . . . . . . . . . Wheels 2990 | . . . 161 1195 215 281 365 79 383 311 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 70 80 80 80 90 80 80 Average Speed 114 | 157 160 160 136 126 80 89 89 90 89 98 Slowest Speed 400 | 160 160 160 240 400 80 90 140 90 140 140 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 22 60 24 89 8 65 55 73 61 11 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . Known Exits Taken 3 | . . . . . 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Scrap Searched 9 | . . . . 6 . 1 1 . 1 . Spaces Dug 4 | . . . 4 . . . . . . . Terrain Destroyed 51 | . . . 4 . 3 . 10 . 27 7 Melee . | . . . . . . . . . . . Projectile 50 | . . . 4 . 3 . 10 . 27 6 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac Total 3986 | 67 174 248 280 1340 250 283 427 78 446 393 Wait 91 | 9 3 . 1 12 9 . 21 . 26 10 Move 3619 | 39 154 240 260 1294 214 280 365 78 383 312 Hop . | . . . . . . . . . . . Pick Up 25 | 2 6 . 1 7 . . 3 . 3 3 Fast Attach 38 | 6 3 . 3 6 6 1 2 . 1 10 Attach 10 | . . 1 . . 4 . 1 . 2 2 Detach 6 | . . . . 1 . 2 . . . 3 Swap 8 | . . 2 . 1 . . 1 . . 4 Drop 37 | . 4 . 2 19 2 . 3 . . 7 Fire 152 | 11 4 5 13 . 15 . 31 . 31 42 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered Mines 400 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 403 | -10/Mines | Learned 8 Materials zone layouts 731 | -10/Mines | Discovered new exit (range 11) 785 | -10/Mines | Discovered new exit (range 5) 791 | -10/Mines | Entered Subcaves 791 | -10/Subcaves | Accompanied by 2 allies 792 | -10/Subcaves | Approached by a straggling Scientist 802 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 803 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1192 | -10/Subcaves | Entered Scraptown 1192 | -9/Scraptown | Accompanied by 2 allies 1340 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1562 | -9/Scraptown | Discovered new exit (range 11) 1612 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 1614 | -9/Scraptown | Learned location of 2 exits from Factory 1616 | -9/Scraptown | Learned location of Quarantine (-2) 1652 | -9/Scraptown | Visited TADAMA 1671 | -9/Scraptown | Visited Assassins FH 1708 | -9/Scraptown | Visited Awakened 1814 | -9/Scraptown | Visited The Evicted 1828 | -9/Scraptown | Visited Symbiants 1838 | -9/Scraptown | Visited Cave Peace 1864 | -9/Scraptown | Visited UFD Registry 1864 | -9/Scraptown | Registered with UFD as "Beamcoil" 2021 | -9/Scraptown | Visited Botcube Research 2031 | -9/Scraptown | Found Botcube 2052 | -9/Scraptown | Visited Curators Association 2085 | -9/Scraptown | Visited Abandonware Association 2095 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 2100 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 2100 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 2127 | -9/Scraptown | Visited LU-1G1's Boring Crew 2336 | -9/Scraptown | Visited Scrap Suit Storage 2354 | -9/Scraptown | Visited A0-MCA Data Center 2361 | -9/Scraptown | Given a B rating by A0-MCA 2368 | -9/Scraptown | Found A0-MCA's Component Scanner 2386 | -9/Scraptown | Visited Modified Component R&D 2448 | -9/Scraptown | Found Scrap Suit 2500 | -9/Scraptown | Visited DA-N13 Charitable Foundation 2527 | -9/Scraptown | Found DCF Scrap (30 items) 2568 | -9/Scraptown | Visited Junk Repository 2694 | -9/Scraptown | Botcube activated 2775 | -9/Scraptown | Met Optimus 2775 | -9/Scraptown | Accepted into 0bPrime 2868 | -9/Scraptown | Discovered new exit (range 3) 2873 | -9/Scraptown | Entered Factory 2873 | -6/Factory | Accompanied by 3 allies 2873 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 2874 | -6/Factory | Identified exit to Factory 2874 | -6/Factory | Identified exit to Lower Caves 3098 | -6/Factory | Entered Lower Caves 3113 | -6/Lower Caves | Learned Factory garrison access intel 3167 | -6/Lower Caves | Build established: Scrapper 3301 | -6/Lower Caves | Encountered a Warlord checkpoint 3305 | -6/Lower Caves | Learned Factory emergency access door positions 3342 | -6/Lower Caves | Discovered new exit (range 11) 3351 | -6/Lower Caves | Identified exit to Lower Caves 3352 | -6/Lower Caves | Entered another Lower Caves area 3374 | -6/Lower Caves | Discovered exit to Factory (range 8) 3565 | -6/Lower Caves | Spotted B-75 Beast 3637 | -6/Lower Caves | Destroyed B-75 Beast 3723 | -6/Lower Caves | Discovered new exit (range 9) 3772 | -6/Lower Caves | Entered Data Miner 3772 | -6/Data Miner | Discovered new exit (range 6) 3784 | -6/Data Miner | Met Data Miner 3807 | -6/Data Miner | Learned location of Section 7 (-2) 3807 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3822 | -6/Data Miner | Received God Mode back door access code from Data Miner 3843 | -6/Data Miner | Entered Proximity Caves 3845 | -5/Proximity Caves | Spotter reported a threat 3846 | -5/Proximity Caves | Spotter reported a threat 3898 | -5/Proximity Caves | Spotter reported a threat 4056 | -5/Proximity Caves | Lost 3 parts (1p2w) 4136 | -5/Proximity Caves | Spotter reported a threat 4152 | -5/Proximity Caves | Spotted B-75 Beast 4275 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4279 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4279 | -5/Proximity Caves | Entered Factory 4279 | -5/Factory | Evolved 2 slots: Utility x2 4281 | -5/Factory | Loaded intel: 4 garrison access locations 4313 | -5/Factory | Loaded intel: 8 recycling unit locations 4433 | -5/Factory | Lost 3 parts (2n1u) 4473 | -5/Factory | Discovered new exit (range 21) 4579 | -5/Factory | Search patrols dispatched 4670 | -5/Factory | Identified exit to Factory 4751 | -5/Factory | Self-destructed Last Messages --------------- 04714_ Component scanned: Faulty Imp. KE Penetrator. 04724_ Connecting with Terminal... 04727_ Component scanned: Plasma Sword. 04727_ Component scanned: Cld. Nuclear Pulse Thruster. 04729_ Connecting with Garrison Access... 04744_ Slug penetrates Wall. 04745_ A-15 Conveyor calls for reinforcements. 04745_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04746_ U-05 Engineer builds a Wall. 04747_ G-50 Soldier knocked back. 04747_ K-01 Serf cleans the Pressure Siphon. 04749_ Critical hit (Burn: +18). In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????? "?????????? | | ????????????????????????????????? ?????????? | | ???????????????????????????????? ""????????? | | ????????????????????????????????? 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"" | | ??????????# / """ """" " " | | ??????????# ""G"" ##+### | | ??????????# ######### | | ??????????# #???????# | | ???????????###########+########+######??????# | | ???????????# # #??????# | | ???????????# #i""" """ #??????# | | ???????????#!! + "T """ ######## | | ???????????#!! #@""" """ + + | | ???????????#!! # ######## | | ???????????# % ?# """ """ #??????# | | ???????????# ?# """ """ #??????###### | | ???+???????# ??# """ """ #???????????? | | ???????????# ??# [ #???????????? | | ???????????# ???# #???????????? | | ???????????# ???# #???????????? | | ???????????# ????# = #???????????# | | ???????????####/####????##############???????????# | | ?????????????## ?????????????????????????????????# | | ???+??????????#??????????????????????????????????# | | ?????????????????????????????????#####???????????# | | "????????????????????????????##### ?????????# | | Y???????????????????????????? ######### | | "????????????????????????????? # | | ?????????????????????????????? " # | | ???????????????????????????? + | | ???????????????????????????? ##### # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 46 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Frankenstein I Have A Map? Link The Feds Look Less Dangerous Next Time Suspicious Wiki Contributor Challenges ------------ None Game ------ Seed ExplosiveNetworkWings Manual? 0 Play Time 00:47:01 Cumulative 419.8 hours Start 2026.04.01 @ 13:48:23 End 2026.04.01 @ 14:58:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 423 Rogue 418 Adventurer 5 Explorer 0 Win Type - Total 9 Types 6/0/0/3/0/0/0/0/0/0 Lore% 82 Gallery% 74 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 139c272e-423d-4702-8cb0-1a860525cc98