Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 12:15:54 Player: Somberlain Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (46) 230 Value Destroyed (1228) 1228 Prototype IDs (6) 120 Alien Tech Used (5) 1000 Bonus (14006) 14006 TOTAL SCORE: 24084 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 434 Used Core Reset Matrix 3000 Win 3000 Win Speed 7510 Cogmind --------- Core Integrity 1600/1600 Matter 150/300 Energy 271/280 System Corruption 0% Temperature Cool (18) Movement Flying (24) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (9) --- Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY (10) ----- Improved Cooling System Enhanced Optical Array Advanced Sensor Array (fused) Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (5) ---- Dimensional Node Initializer High-powered Transdimensional Reconstructor Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Sigix Terminator Ionic Axe > --- INVENTORY -------- Dimensional Node Initializer High-powered Transdimensional Reconstructor Improved Plasma Cutter [Rating: 139] Favorites ----------- Power Light Fission Core Engine Backup Power III Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Improved Hacking Suite Device Advanced Sensor Array Processor Improved Signal Interpreter Hackware Improved Hacking Suite Weapon Ionic Axe Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Ionic Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 . . 2 . 2 2 Power 2 | . . . . 1 . . . . . . . 1 . . . Propulsion 7 | . . 2 . 1 1 . . 1 1 . . . . 1 . Utility 8 | . . . 2 . 1 . . 1 1 . . 1 . 1 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 49 | . 4 6 . 3 3 2 5 11 2 . 2 . 6 2 3 Power 8 | . 1 1 . . . 1 . 1 . . . . 2 1 1 Engine 2 | . 1 1 . . . . . . . . . . . . . Core 2 | . . . . . . 1 . 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . 2 1 1 Propulsion 13 | . 2 3 . . 1 1 1 2 . . 1 . 1 1 . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 13 | . 2 3 . . 1 1 1 2 . . 1 . 1 1 . Utility 17 | . . . . 2 2 . 3 4 2 . . . 3 . 1 Device 8 | . . . . 1 1 . 2 3 . . . . 1 . . Storage . | . . . . . . . . . . . . . . . . Processor 3 | . . . . 1 . . . 1 . . . . 1 . . Hackware 6 | . . . . . 1 . 1 . 2 . . . 1 . 1 Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 11 | . 1 2 . 1 . . 1 4 . . 1 . . . 1 Energy Gun 1 | . . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . 1 . . . . . 1 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 1 3 . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . System Corruption 5 | . . . . . . . . . 5 . . . . . . Parts Lost 9 | . 1 3 1 . . 1 . 1 . . 1 . . . 1 Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 7 | . 1 2 1 . . 1 . . . . 1 . . . 1 Utility 1 | . . . . . . . . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 2 1 . . 1 . 1 . . 1 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 3 | . . . . 3 4 4 4 4 4 3 4 4 4 4 3 Power . | . . . . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . . . . . . 1 2 3 2 1 2 2 1 . . Weapon 1 | . . . . 2 2 2 1 . 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 6 | . . . . . . . . . . . . . 3 . 3 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . 3 . . Weapon . | . . . . . . . . . . . . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 63 | . 21 35 41 21 32 50 63 71 75 78 85 76 82 80 77 Engine 2 | . 4 9 9 3 . 1 6 4 . . . . . . . Core 5 | . . . . . . 3 6 5 10 10 10 9 9 6 2 Reactor 1 | . . . . . . . . . . . . . 1 5 8 Flight 19 | . 14 16 16 7 7 11 15 19 26 26 30 23 25 28 27 Device 8 | . . . . 3 11 13 13 10 10 10 10 9 9 8 8 Processor 7 | . . . . 2 6 6 6 10 10 10 10 9 9 8 8 Hackware 10 | . . . . . . 6 7 11 12 15 15 14 17 17 19 Slashing Weapon 4 | . . . . 3 6 6 6 5 5 5 5 4 4 4 4 Peak Build Rating 139 | . 4 7 6 10 26 41 57 71 74 74 87 81 112 125 139 Average Rating 60 | . 1 3 4 6 15 32 46 61 72 73 82 80 93 120 125 On Entrance 46 | . . 2 6 2 10 26 41 54 71 73 74 80 81 104 125 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns 16 | . 15 1 . . . . . . . . . . . . . Heaviest Build 52 | . 3 7 7 5 4 13 13 20 20 20 23 23 35 44 52 Greatest Support 55 | 3 8 12 8 5 10 13 19 31 31 31 43 35 43 55 55 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 . 3 3 5 5 5 5 5 4 4 5 5 5 5 Average Carried 3 | . . . . 2 4 4 4 4 4 3 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 3 3 5 4 5 5 3 4 4 5 5 5 3 Class Distribution -------------------- 59% | Hacker-Scout 24% | Scout 11% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Matter Collected 896 | 37 55 78 42 10 155 . 72 125 . . 105 62 155 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2001 | . 78 234 88 10 345 . 563 142 . . 105 163 273 . . Parts 85 | . 8 13 5 . 13 . 25 9 . . 2 2 8 . . Haulers Intercepted 9 | . . 1 2 . 2 . 2 1 . . 1 . . . . Recyclers Shooed 4 | . . 1 . . . . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Combat Hostiles Destroyed 16 | . 4 2 . . . . 3 2 . . . . 3 . 2 Melee 1 | . . . . . . . 1 . . . . . . . . Guns 2 | . . 2 . . . . . . . . . . . . . AOE 13 | . 4 . . . . . 2 2 . . . . 3 . 2 Classes Destroyed 9 | . 3 3 . . 2 . . . . . . . . . 1 Worker 8 | . 1 . . 1 . . 2 1 . . . 1 2 . . Builder 3 | . . . . . 1 . . 1 . . . 1 . . . Tunneler 2 | . . . . . 1 . . 1 . . . . . . . Hauler 9 | . . 1 2 . 2 . 2 1 . . 1 . . . . Recycler 7 | . . 2 . . 1 . 2 . . . . 1 1 . . Operator 1 | . . 1 . . . . . . . . . . . . . Swarmer 7 | . 3 2 . . . . 2 . . . . . . . . Grunt 7 | . 1 . . . . . 1 2 . . . . 3 . . Behemoth 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 5 | . 5 4 2 1 3 . 2 4 . . 1 2 3 . 2 Combat Bots Only 4 | . 4 2 . . . . 2 2 . . . . 3 . 2 Max Kills in Single Turn 4 | . 2 1 1 1 1 . 1 4 . . 1 1 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . 1 2 . . . . 2 . 2 Melee 1 | . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Hostile Shots Fired 150 | . 2 42 3 . 12 . 34 15 . 1 16 2 8 3 12 Missed 88 | . 2 14 1 . 8 . 27 9 . 1 11 2 4 1 8 Hits 62 | . . 28 2 . 4 . 7 6 . . 5 . 4 2 4 Projectile 62 | . . 28 2 . 4 . 7 6 . . 5 . 4 2 4 Part Disruptions 1 | . . . 1 . . . . . . . . . . . . Damage Taken 1079 | . 130 335 48 . 77 22 118 58 . . 117 . 85 . 89 Core 328 | . 86 162 6 . 58 . . 16 . . . . . . . Absorbed by Shields 33 | . . . . . . . . . . . . . 33 . . Regen/Repaired (Parts) 16 | . . . . . . 5 11 . . . . . . . . Core Remaining (%) 92 | 100 65 59 98 100 . . 93 98 . . 100 . 100 100 100 Volleys Fired 34 | . 3 19 3 . . . 5 1 . . . . 2 . 1 Largest 2 | . 1 2 2 . . . 1 1 . . . . 1 . 1 Hottest 85 | . 30 85 85 . . . 39 39 . . . . 50 . . Shots Fired 44 | . 3 26 6 . . . 5 1 . . . . 2 . 1 Gun 32 | . . 26 6 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 12 | . 3 . . . . . 5 1 . . . . 2 . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 22 | . . 19 3 . . . . . . . . . . . . Thermal 11 | . . 7 3 . . . . . . . . . . . 1 Explosive 11 | . 3 . . . . . 5 1 . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 2 6 5 . . . 3 . . . . . 2 . . Robot Miss Streak 3 | . . 3 2 . . . 2 . . . . . 3 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 72 | . 2 19 5 1 10 . 15 4 . . 7 4 5 . . Core Hits 76 | . 6 16 7 1 4 . 10 8 . . 1 3 17 . 3 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . 1 . . . . . 2 . 1 . . Sever 3 | . . . . . 1 . . . . . 2 . . . . Impale 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 143 | . . . . 2 14 . 26 11 2 . 29 13 26 . 20 Impact . | . . . . . . . . . . . . . . . . Slashing 95 | . . . . 2 14 . 26 11 2 . 16 1 3 . 20 Piercing 48 | . . . . . . . . . . . 13 12 23 . . Sneak Attacks 25 | . . . . 1 5 . 7 3 . . 2 4 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 1 1 . . . Damage Inflicted 6348 | . 228 183 63 65 544 . 926 815 . . 465 371 738 . 1950 Guns 246 | . . 183 63 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 3476 | . 228 . . . . . 273 582 . . . . 443 . 1950 Melee 2626 | . . . . 65 544 . 653 233 . . 465 371 295 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 117 | . . 100 17 . . . . . . . . . . . . Thermal 2578 | . . 83 46 . . . . 499 . . . . . . 1950 Explosive 1027 | . 228 . . . . . 273 83 . . . . 443 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1877 | . . . . 65 544 . 653 233 . . 280 102 . . . Piercing 749 | . . . . . . . . . . . 185 269 295 . . Highest Corruption 12 | . . . . . . . . . 5 12 12 . . . . Average Corruption 10 | . . . . . . . . . 5 8 12 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . 11 . . . . Message Errors 4 | . . . . . . . . . . . 4 . . . . Matter Fused 2 | . . . . . . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . 2 . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 331 | . 9 . . . 70 . 55 68 . . . 34 95 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 9 | . 9 . . . . . . . . . . . . . . Melee 322 | . . . . . 70 . 55 68 . . . 34 95 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 152 | . 59 . 18 . . . 32 . . . . . 43 . . Shots 7 | . 3 . 1 . . . 1 . . . . . 2 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 339 | . . 112 50 . . . 339 4 . . 146 . . . 5 Average Temperature 69 | . . 46 25 . . . 170 1 . . 72 . . . 5 Received Heat Transfer 140 | . . 75 9 . . . 15 . . . 9 . 23 . 9 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 630 | . . 105 55 . . . . 350 . . . . . . 120 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Maximum Alert Level 4 | . . . . . . . 3 2 . . . . . . 4 Low Security (%) 75 | 100 100 100 100 100 100 100 11 . 100 100 100 100 100 100 96 Level 1 6 | . . . . . . . 5 51 . . . . . . . Level 2 11 | . . . . . . . 45 48 . . . . . . . Level 3 5 | . . . . . . . 36 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1125 | . 111 75 40 16 53 21 911 629 151 46 42 13 125 81 1125 Initial 441 | . . 46 21 11 . 5 . 441 149 46 25 3 . 65 42 Average 167 | . 38 44 26 9 25 5 585 399 142 41 27 2 99 72 69 Influence Increases 3677 | . 141 102 46 20 95 65 1262 294 14 . 93 29 277 16 1223 Destroy 0b10 Robot/C 700 | . 80 40 . . . . 440 40 . . . . 60 . 40 Destroy 0b10 Robot/NC 170 | . 5 20 10 5 25 . 50 20 . . 5 15 15 . . Destroy Leader 138 | . 10 12 4 . 4 . 104 2 . . 2 . . . . Allied During Kill 195 | . . . . . . . 195 . . . . . . . . Successful Hack 193 | . 9 . 2 . 33 . 38 18 10 . 16 . 24 16 27 Disable Machine 345 | . . . 15 15 . . 90 90 . . . . 60 . 75 Anti-Garrison Action 150 | . . . . . . . 150 . . . . . . . . Destroy Structure 1366 | . 22 . . . 3 65 120 34 4 . 40 14 88 . 976 Partial Spotted 105 | . 15 . . . . . . 15 . . . . 30 . 45 Lose Combat Pursuer 315 | . . 30 15 . 30 . 75 75 . . 30 . . . 60 Influence Decreases 2552 | . 30 161 71 46 81 80 360 891 186 97 121 36 161 62 169 Entered New Map 925 | . . 65 31 16 1 10 . 461 156 87 11 5 1 52 29 Time Decay 1037 | . 20 66 30 30 80 50 170 120 30 10 100 31 160 10 130 Lost Part 80 | . 10 30 10 . . . . 10 . . 10 . . . 10 Lost Ally 210 | . . . . . . 20 190 . . . . . . . . Purge Threat 300 | . . . . . . . . 300 . . . . . . . Squads Dispatched 18 | . . 3 . . 3 . 6 3 . . . . 1 . 2 Investigation 3 | . . 1 . . . . 1 1 . . . . . . . Extermination 4 | . . . . . 1 . . 1 . . . . 1 . 1 Reinforcement 8 | . . 2 . . 2 . 2 1 . . . . . . 1 Assault 2 | . . . . . . . 2 . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Distress Signals 11 | . 1 2 1 . 1 . 3 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 110 | . 5 16 5 . 7 5 20 14 . 5 10 4 7 3 9 Peak Tracking Total 9 | . 6 9 6 . 4 4 5 6 . 5 4 3 4 3 6 Tactical Retreats 11 | . . 1 1 . 1 . 2 3 . . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Traps Triggered 6 | . . . . . 1 . 1 . 1 . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Machines Disabled 24 | . . . 1 1 . . 7 6 . . . . 4 . 5 Max in Single Turn 6 | . . . 1 1 . . . 6 . . . . 1 . 5 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Machines Accessed 42 | . 1 2 1 1 4 . 7 5 4 . 2 1 10 1 3 Terminals 28 | . 1 1 . . 2 . 4 5 1 . 1 1 8 1 3 Fabricators 4 | . . . . 1 1 . 1 . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . 1 . . 1 . 2 . 2 . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 88 | . 1 4 2 2 7 . 13 13 11 . 9 2 13 5 6 Successful 48 | . 1 . 1 . 4 . 5 7 8 . 6 1 8 2 5 Failed 40 | . . 4 1 2 3 . 8 6 3 . 3 1 5 3 1 Catastrophic 12 | . . 1 . . 1 . 4 2 . . 1 . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 51 | . 1 1 . . 3 . 9 13 4 . 2 . 7 6 5 Terminals 54 | . 1 1 . . 3 . 9 13 2 . 2 2 10 5 6 Fabricators 10 | . . . . 2 2 . 1 . 5 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 12 | . . 3 . . 2 . 3 . 4 . . . . . . Scanalyzers 11 | . . . 2 . . . . . . . 7 . 2 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Terminal Hacks 15 | . 1 . . . . . 2 4 . . . 1 3 1 3 Record 1 | . . . . . . . . . . . . . . . 1 Part Schematic 2 | . . . . . . . 1 1 . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . 1 Open Door 2 | . . . . . . . . . . . . 1 1 . . Level Access Points 6 | . 1 . . . . . 1 1 . . . . 1 1 1 Unreport Threat 2 | . . . . . . . . 2 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks 6 | . . . . . 2 . 1 . 3 . . . . . . Network Status 3 | . . . . . 1 . 1 . 1 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 2 | . . . . . 1 . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . 3 . . . . . . Retrieve Components 4 | . . . . . 1 . . . 3 . . . . . . Scanalyzer 9 | . . . 1 . . . . . . . 6 . 2 . . Retrieve Study 9 | . . . 1 . . . . . . . 6 . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . . 1 . 2 3 2 . . . 3 1 2 Terminals 13 | . . . . . 1 . 2 3 1 . . . 3 1 2 Assimilate 1 | . . . . . 1 . . . . . . . . . . Botnet 12 | . . . . . . . 2 3 1 . . . 3 1 2 Fabricators 1 | . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . . 2 . 1 4 . 5 4 2 . 2 1 9 1 3 Full Trace Events 2 | . . 1 . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . . Time 76 | . . . . . . . . . 76 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . 1 . . . . . . . 6 . 2 . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Total Allies 19 | . . . . . . 19 . . . . . . . . . Largest Group 19 | . . . . . . 19 13 . . . . . . . . Highest-Rated Group 702 | . . . . . . 702 542 . . . . . . . . Highest-Rated Ally 50 | . . . . . . 50 50 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 175 | . . . . . . 100 75 . . . . . . . . Total Damage 7407 | . . . . . . 4088 3319 . . . . . . . . Kills 32 | . . . . . . 9 23 . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Active Infowar (turns) 2081 | . . . . 35 198 158 371 241 64 34 204 127 339 34 276 Optics 1309 | . . . . . . . . 231 64 34 204 127 339 34 276 Sensors 2079 | . . . . 35 198 158 371 239 64 34 204 127 339 34 276 IFF 8 | . . . . . 8 . . . . . . . . . . Robot Analysis Total 1 | . . . . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Turns Passed 2397 | 9 58 155 64 65 198 158 371 241 64 34 204 127 339 34 276 Spaces Moved 5178 | 18 109 264 142 135 399 294 760 596 204 121 483 326 571 107 649 Core 96 | 18 26 52 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5082 | . 83 212 142 135 399 294 760 596 204 121 483 326 571 107 649 Fastest Speed 16 | 50 37 34 37 40 34 34 32 27 27 27 24 27 16 21 21 Average Speed 30 | 50 41 39 37 40 39 34 33 30 27 27 24 27 24 21 21 Slowest Speed 50 | 50 50 50 40 40 40 35 34 32 27 27 27 27 31 23 24 Overloaded Moves 8 | . . . . . . . . . . . . . 8 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . 1 . 1 . . . . . 2 . 1 . 1 Potential Cave-ins 4 | . . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 28 45 17 4 15 89 31 28 7 79 16 10 78 3 27 Regions Visited 15 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . 1 . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 91 | . . . . . 3 . 13 7 2 . 20 7 19 . 20 Terrain Destroyed 864 | . 26 . . . 3 . 79 17 2 . 20 7 93 . 617 Melee 91 | . . . . . 3 . 13 7 2 . 20 7 19 . 20 Projectile . | . . . . . . . . . . . . . . . . AOE 773 | . 26 . . . . . 66 10 . . . . 74 . 597 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Res Acc Total 5732 | 17 117 288 146 141 417 350 833 636 210 121 522 345 721 116 752 Wait 237 | . . . . 1 . 51 13 3 . . 12 . 72 8 77 Move 5153 | 17 108 263 139 134 397 293 759 595 204 120 479 325 568 106 646 Hop 5 | . . . 1 . 1 . . . . . 1 . 1 . 1 Pick Up 19 | . 1 . 1 . 2 1 3 3 . 1 . 1 6 . . Fast Attach 43 | . 3 6 . 2 3 2 4 7 1 . 2 . 11 1 1 Attach 13 | . 1 . . 1 . 1 2 3 2 . . . 1 . 2 Detach 11 | . . . 2 1 . . 2 3 . . . . 1 . 2 Swap 8 | . . . . . . . . 3 . . . . 3 1 1 Drop 28 | . 1 . . . . 2 4 7 1 . . . 12 . 1 Fire 34 | . 3 19 3 . . . 5 1 . . . . 2 . 1 Melee 141 | . . . . 2 14 . 26 11 2 . 28 12 26 . 20 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . 15 . . . . 7 18 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Identified exit to Materials 59 | -10/Materials | Discovered new exit (range 10) 68 | -10/Materials | Entered another Materials area 68 | -9/Materials | Evolved 2 slots: Propulsion x2 218 | -9/Materials | Discovered new exit (range 13) 223 | -9/Materials | Entered another Materials area 223 | -8/Materials | Evolved 2 slots: Utility x2 273 | -8/Materials | Discovered new exit (range 6) 287 | -8/Materials | Entered Factory 287 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 304 | -7/Factory | Discovered new exit (range 4) 330 | -7/Factory | Discovered new exit (range 16) 337 | -7/Factory | Identified exit to Storage 350 | -7/Factory | Identified exit to Factory 352 | -7/Factory | Entered another Factory area 352 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 550 | -6/Factory | Manually triggered Chute Trap 550 | -6/Factory | Sucked down chute 550 | -6/Factory | Entered Waste 552 | -6/Waste | Spotted C-40 Crusher 558 | -6/Waste | Spotted C-40 Crusher 579 | -6/Waste | Warlord forces began an assault 581 | -6/Waste | Spotted C-40 Crusher 602 | -6/Waste | Allies destroyed C-40 Crusher 606 | -6/Waste | Spotted C-40 Crusher 608 | -6/Waste | Spotted C-40 Crusher 609 | -6/Waste | Allies destroyed C-40 Crusher 611 | -6/Waste | Allies destroyed C-40 Crusher 629 | -6/Waste | Spotted C-40 Crusher 641 | -6/Waste | Lost 3 allies 666 | -6/Waste | Discovered new exit (range 11) 678 | -6/Waste | Identified exit to Factory 688 | -6/Waste | Build established: Scout 708 | -6/Waste | Entered Factory 708 | -6/Factory | Accompanied by 13 allies 733 | -6/Factory | Garrison activated, responded to threat 895 | -6/Factory | Discovered new exit (range 11) 904 | -6/Factory | Identified exit to Lower Caves 1054 | -6/Factory | Identified exit to Factory 1079 | -6/Factory | Entered another Factory area 1079 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1173 | -5/Factory | Found Prototype Launcher 1173 | -5/Factory | Identified Scatter Rocket Array 1176 | -5/Factory | Found Scatter Rocket Array 1205 | -5/Factory | Spotted B-75 Beast 1209 | -5/Factory | Discovered new exit (range 6) 1218 | -5/Factory | Identified exit to Upper Caves 1243 | -5/Factory | Identified exit to Factory 1317 | -5/Factory | Build established: Hacker-Scout 1320 | -5/Factory | Entered another Factory area 1320 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1384 | -4/Factory | Sucked down chute 1384 | -4/Factory | Entered Waste 1386 | -4/Waste | Spotted C-40 Crusher 1387 | -4/Waste | Spotted C-40 Crusher 1392 | -4/Waste | Spotted C-40 Crusher 1392 | -4/Waste | Spotted C-40 Crusher 1399 | -4/Waste | EMP discharged 1399 | -4/Waste | System corruption reached 10% 1407 | -4/Waste | Spotted C-40 Crusher 1411 | -4/Waste | Discovered new exit (range 14) 1414 | -4/Waste | Identified exit to Factory 1418 | -4/Waste | Entered Factory 1612 | -4/Factory | Discovered new exit (range 17) 1622 | -4/Factory | Identified exit to Research 1622 | -4/Factory | Entered Research 1622 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1747 | -3/Research | Discovered new exit (range 8) 1748 | -3/Research | Identified exit to Quarantine 1749 | -3/Research | Entered Quarantine 1751 | -3/Quarantine | Found Alien Artifact 1751 | -3/Quarantine | Identified Core Reset Matrix 1751 | -3/Quarantine | Used Core Reset Matrix 1755 | -3/Quarantine | Detected hypermatrix surge 1755 | -3/Quarantine | Sensed 11 artifacts in vicinity 1815 | -3/Quarantine | Identified exit to Research 1836 | -3/Quarantine | Found Dimensional Node Initializer 1838 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1842 | -3/Quarantine | Initialized slip node 1847 | -3/Quarantine | Found Dimensional Node Initializer 1908 | -3/Quarantine | Found Subatomic Replicator 1910 | -3/Quarantine | Used Subatomic Replicator to replicate Cld. VTOL Module 2030 | -3/Quarantine | Found Matter Drive 2078 | -3/Quarantine | Spotted Alpha 7 2083 | -3/Quarantine | Found Sigix Terminator 2088 | -3/Quarantine | Entered Research 2088 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2096 | -2/Research | Identified exit to Access 2122 | -2/Research | Entered Access 2122 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 2269 | -1/Access | Identified exit to Surface 2389 | -1/Access | Fired Sigix Terminator 2389 | -1/Access | Destroyed B-99 Colossus 2389 | -1/Access | Destroyed B-99 Colossus 2389 | -1/Access | Energy Cycler disabled 2398 | *** | Heading to fleet! Last Messages --------------- myself. 02289_ U-05 Engineer builds a Wall. 02290_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4N. 02307_ U-05 Engineer builds a Wall. 02339_ Penetrated by Slug. 02339_ Xenon Bombardment Thruster+ destroyed. 02339_ Discarded Matter Drive. 02340_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02340_ Slug penetrates Wall. 02340_ Slug penetrates O-32 Director. 02346_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. 02389_ Sigix Terminator expended. 02389_ ALERT: Power surge detected, dispatching additional patrols. [Achievement: Home At Last?] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ???????????????????# #?????"" ???? " ???? | | ???????????????????# #????""" ??? ???? | | ???????????????????# #???"""" ??? ???? | | ??????????#############+#### """" ???# #???? | | ??????????# # "" #??# #???? | | ??????????# + "" #??# #???? | | ??????????# ############# # #??# #???? | | ?????????????????????????# # ##?# #???? | | ?????????????##????####### ##+##;;;;;;"""### ####? | | ?????????????# """"" =# ; " # | | ?????????????# ""T"" # ;;;;;;;;""" # | | ?????????????? ; " | | ?????????????? ] ;;;;;;;;;;;;;;;;;"" " | | ???????????????[ * ; ; " " | | ???????????????? ; = ; " " | | ?????????????????? ; ; " " | | ???????????????????#;;;;;; ; ; " | | ???????????????????# ;;;;;;;;;;; ; " | | ???????????????????#;; ; " | | ???????????? ####### ;;;;;;;;;;;;;;;;;;;;; ; "" | | ??????????# """T""" ; ; " | | ??????????# """ " ; ; " | | ??????????# ;;; " | | ??????????# " | | ??????????# "" " | | ??????????# @" " | | ??????????# " | | ??????????# " | | ??????????# | | ??????????# | | ??????????# ####;;; ;;;;;;;;;;;;;;;;;; | | ??????????#?????## ;;; | | ?????????????????###;;;;;;; | | ?????????????????? ; | | ???????????????? | | ??????????????? | | ?????????????? ; | | ?????????????? ; | | ?????????????# ; | | ?????????????# ; | | ?????????????# """"""""" | | ?????????????# | | ?????????????# ; ?? | | ?????????????# ; ???? | | ???????????????? # ??????? | | ??????????????????########?## ????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 45 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Point Defense Rating 240 Evasion (%) 65 Offensive Hacking 46 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Q-thruster | -3/Quarantine | Hacked Xenon Bombardment Thruster | -3/Quarantine | Hacked Alien Tech Used ----------------- Core Reset Matrix Dimensional Node Initializer Subatomic Replicator Matter Drive Sigix Terminator Achievements -------------- Home At Last? True Flier Challenges ------------ None Game ------ Seed SuperquantumDeepHarness Manual? 0 Play Time 00:45:05 Cumulative 303.7 hours Start 2026.10.20 @ 11:31:17 End 2026.10.20 @ 12:15:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 289 Adventurer 0 Explorer 0 Win Type 2 Total 7 Types 4/0/1/1/0/0/0/1/0/0 Lore% 77 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b1b560d-a7a6-49da-a6ac-5fcc1ad2fc81