Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 18:19:13 Player: Cheeriohz Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1506) 1506 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 5158 Bonus ------- Entered DSFs 500 Friendly Fire -163 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 71/360 System Corruption 0% Temperature Critical (532) Movement Treading (165) Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Improved Cooling System Large Storage Unit Compact Battery Improved Signal Interpreter Transmission Jammer Thermal Shield > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (15) --- Ion Engine Medium Treads Improved Heat Sink Large Storage Unit Medium Matter Pod (100) Improved Signal Interpreter Energy Filter Hardened Medium Armor Plating Improved Medium Armor Plating Particle Gun High-powered Shotgun Gauss Rifle Flak Gun Flak Gun Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Compact Battery Improved Signal Interpreter Transmission Jammer Thermal Shield > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Medium Treads Improved Heat Sink Large Storage Unit Medium Battery Medium Matter Pod Energy Filter Hardened Medium Armor Plating Improved Medium Armor Plating Particle Gun High-powered Shotgun Gauss Rifle Flak Gun Flak Gun Missile Launcher [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . . 2 . 2 1 . Weapon . | . . . . . . . . Parts Attached 77 | 3 8 . 18 7 19 3 19 Power 8 | . 1 . 2 . 2 . 3 Engine 5 | . 1 . 2 . 1 . 1 Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 12 | 2 1 . 2 1 3 1 2 Treads 3 | . . . . . . 1 2 Leg . | . . . . . . . . Wheel 9 | 2 1 . 2 1 3 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 3 . 7 3 8 2 5 Device 12 | 1 1 . 1 2 2 1 4 Storage 2 | . 1 . . . . . 1 Processor 3 | . . . 1 . 1 1 . Hackware . | . . . . . . . . Protection 12 | . 1 . 5 1 5 . . Artifact . | . . . . . . . . Weapon 28 | . 3 . 7 3 6 . 9 Energy Gun 15 | . 2 . 5 2 4 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | . 1 . 2 1 1 . 3 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . 1 . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . . Parts Lost 26 | . 2 . 5 . 5 . 14 Power 3 | . . . . . 1 . 2 Propulsion 7 | . . . 2 . 3 . 2 Utility 9 | . 1 . 2 . 1 . 5 Weapon 7 | . 1 . 1 . . . 5 Highest Loss Streak 8 | . 2 . 2 . 3 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 100 97 81 97 95 67 Engine 8 | . 14 14 10 11 1 7 3 Core 1 | . . . . . 7 . 1 Treads 1 | . . . . . . 2 9 Wheel 19 | . 28 28 21 20 17 15 3 Device 10 | . 5 14 12 11 10 15 13 Storage 10 | . 14 14 11 11 9 7 8 Processor 8 | . . . 11 11 14 15 10 Protection 9 | . 6 . 8 4 18 15 2 Energy Gun 12 | . 15 28 5 11 15 15 3 Ballistic Gun 7 | . 12 . 16 1 2 . 5 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 31 31 49 46 59 55 55 Greatest Support 40 | 20 20 20 20 20 26 26 40 Greatest Overweight (x) 8 | . 1 1 2 3 5 2 8 Average Overweight (x) 1 | . . 1 1 1 2 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 Most Carried 15 | 8 15 14 15 15 15 15 15 Average Carried 13 | 7 13 14 13 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 14 14 15 15 15 15 15 Class Distribution -------------------- 76% | Mutant 12% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 1399 | 284 160 100 333 129 253 . 140 Remotely . | . . . . . . . . Salvage Created 2583 | 211 340 62 728 169 687 . 386 Parts 137 | 16 16 . 56 7 27 . 15 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 36 | . 5 . 13 . 10 . 8 Melee 2 | . . . . . . . 2 Guns 25 | . 5 . 13 . 7 . . AOE 8 | . . . . . 2 . 6 Classes Destroyed 15 | 2 4 . 2 . 4 . 3 Worker 4 | . 1 . 1 1 1 . . Builder 1 | . . . . . 1 . . Tunneler 6 | 5 . . . 1 . . . Hauler 3 | . 1 . 2 . . . . Recycler 8 | 1 . . 2 2 3 . . Mechanic 1 | . . . . . 1 . . Watcher 3 | . 1 . 2 . . . . Swarmer 8 | . . . 7 . 1 . . Grunt 16 | . 5 . 3 . 4 . 4 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 6 | . . . 3 . 3 . . Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Thug 1 | . . 1 . . . . . Best Kill Streak 7 | 2 2 . 7 2 5 . 4 Combat Bots Only 4 | . 2 . 4 . 2 . 4 Max Kills in Single Turn 3 | 1 1 1 1 1 3 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 280 | . 40 . 65 . 47 . 128 Missed 76 | . 10 . 15 . 9 . 42 Damage Taken 3694 | . 446 21 579 . 601 . 2047 Core 936 | . 85 . 127 . 17 . 707 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 15 | . . . 15 . . . . Core Remaining (%) 82 | 100 . 66 . 68 96 . . Volleys Fired 190 | 18 46 5 48 16 40 . 17 Largest 2 | 2 2 1 2 1 2 . 2 Hottest 138 | 60 60 40 46 75 138 . 138 Shots Fired 324 | 36 83 5 86 16 79 . 19 Gun 316 | 36 83 5 86 16 78 . 12 Cannon . | . . . . . . . . Launcher 8 | . . . . . 1 . 7 Special . | . . . . . . . . Kinetic 155 | 18 48 . 76 . 13 . . Thermal 138 | 18 27 . . 16 65 . 12 Explosive 8 | . . . . . 1 . 7 Electromagnetic 23 | . 8 5 10 . . . . Robot Hit Streak 14 | 10 7 4 11 5 14 . 6 Robot Miss Streak 4 | 4 3 1 2 1 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 227 | 22 59 4 57 11 54 . 20 Core Hits 97 | 7 16 2 25 4 22 . 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 9 | . 1 . . 2 6 . . Burn 8 | . . . . 2 6 . . Destroy 1 | . 1 . . . . . . Melee Attacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Slashing 11 | . . . . . . . 11 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4611 | 270 706 55 890 252 1263 . 1175 Guns 3302 | 270 684 55 890 252 1009 . 142 Cannons . | . . . . . . . . Explosions 1153 | . 22 . . . 254 . 877 Melee 156 | . . . . . . . 156 Ramming . | . . . . . . . . Kinetic 1380 | 159 328 . 788 . 105 . . Thermal 1682 | 111 273 . . 252 904 . 142 Explosive 1131 | . . . . . 254 . 877 Electromagnetic 262 | . 105 55 102 . . . . Impact . | . . . . . . . . Slashing 156 | . . . . . . . 156 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . . . . 30 Projectiles . | . . . . . . . . Explosions 30 | . . . . . . . 30 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . 18 . . . . . 81 Shots 4 | . 1 . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 532 | . 144 8 203 168 281 . 532 Average Temperature 76 | . 42 3 73 55 90 . 145 Received Heat Transfer 1062 | . 240 9 147 . 297 . 369 Effects 3 | . . . . . 1 . 2 Energy Bleed 1 | . . . . . 1 . . Damage (major) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 11 | . . . . . 11 . . Heat Transferred 3946 | 250 625 . . 592 2183 . 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 196 | 30 153 4 196 66 171 69 159 Initial 69 | . 19 4 1 46 25 69 48 Average 71 | 18 57 4 76 58 90 69 115 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 4 | . . . 2 . . . 2 Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 5 | . . . 3 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 7 2 18 . 17 . 9 Peak Tracking Total 4 | . 2 2 4 . 4 . 4 Tactical Retreats 2 | . . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 3 | . . . 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 12 | . 3 . 4 1 3 1 . Terminals 11 | . 3 . 4 . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 7 . 12 1 5 2 . Successful 15 | . 5 . 7 1 1 1 . Failed 12 | . 2 . 5 . 4 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 21 | . 5 . 12 . 4 . . Terminals 26 | . 7 . 12 . 5 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 . 3 1 1 1 . Record 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 3 . 4 . . . . Terminals 7 | . 3 . 4 . . . . Track 1 | . . . 1 . . . . Botnet 6 | . 3 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . 4 . 3 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 3010 | 137 601 227 562 213 730 152 388 Spaces Moved 1891 | 70 466 199 289 150 442 121 154 Core 2 | . . . . . . . 2 Treads 111 | . . . . . . . 111 Legs 45 | 45 . . . . . . . Wheels 1733 | 25 466 199 289 150 442 121 41 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 80 80 95 95 95 110 120 105 Average Speed 107 | 105 94 95 96 103 112 120 163 Slowest Speed 450 | 120 95 95 110 125 155 120 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 73 44 31 14 26 2 89 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 44 | . 1 . . . 8 . 35 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 44 | . 1 . . . 8 . 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 2531 | 96 550 231 489 195 597 128 245 Wait 264 | . 11 28 103 5 80 . 37 Move 1884 | 69 465 198 288 149 441 120 154 Hop . | . . . . . . . . Pick Up 47 | 4 11 . 12 8 5 3 4 Fast Attach 39 | 1 3 . 12 4 7 1 11 Attach 22 | . 1 . 7 3 5 1 5 Detach 9 | . 1 . 3 . 3 . 2 Swap 17 | 2 4 . . . 7 1 3 Drop 48 | 2 8 . 16 10 9 2 1 Fire 190 | 18 46 5 48 16 40 . 17 Melee 11 | . . . . . . . 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 138 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 588 | -10/Materials | Identified exit to Mines 592 | -10/Materials | Discovered new exit (range 13) 636 | -10/Materials | Discovered new exit (range 16) 739 | -10/Materials | Entered Mines 930 | -10/Mines | Discovered new exit (range 5) 966 | -10/Mines | Entered Materials 966 | -9/Materials | Evolved 2 slots: Utility x2 969 | -9/Materials | Discovered new exit (range 14) 1236 | -9/Materials | Discovered new exit (range 13) 1270 | -9/Materials | Build established: Scavenger-Skirmisher 1295 | -9/Materials | Identified exit to Materials 1455 | -9/Materials | Discovered new exit (range 16) 1482 | -9/Materials | Identified exit to Mines 1528 | -9/Materials | Entered Mines 1535 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1585 | -9/Mines | Build established: Mutant 1597 | -9/Mines | Discovered exit to Materials (range 5) 1741 | -9/Mines | Entered Materials 1741 | -8/Materials | Evolved 2 slots: Utility x2 1910 | -8/Materials | Lost 3 parts (2n1u) 2141 | -8/Materials | Discovered new exit (range 5) 2146 | -8/Materials | Identified exit to Factory 2471 | -8/Materials | Entered Factory 2471 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2622 | -7/Factory | Identified exit to DSF 2623 | -7/Factory | Entered DSF 2654 | -7/DSF | Additional patrols routed to DSF 2735 | -7/DSF | Core integrity fell below 50% 2774 | -7/DSF | Lost 8 parts (1p2n2u3w) 2798 | -7/DSF | Core integrity fell below 20% 2829 | -7/DSF | Lost 5 parts (3u2w) 2844 | -7/DSF | Sterilization system engaged 2864 | -7/DSF | Ambient heat levels rising (+10) 2871 | -7/DSF | Discovered new exit (range 16) 2879 | -7/DSF | Ambient heat levels rising (+10) 2894 | -7/DSF | Ambient heat levels rising (+10) 2909 | -7/DSF | Ambient heat levels rising (+10) 2924 | -7/DSF | Ambient heat levels rising (+10) 2939 | -7/DSF | Ambient heat levels rising (+10) 2954 | -7/DSF | Ambient heat levels rising (+10) 2969 | -7/DSF | Ambient heat levels rising (+10) 2984 | -7/DSF | Ambient heat levels rising (+10) 2999 | -7/DSF | Ambient heat levels rising (+10) 3012 | -7/DSF | Core destroyed Last Messages --------------- 02894_ Acquired Lgt. Nuclear Core. 02899_ The unstable cave ceiling collapses. 02909_ ALERT: Ambient heat levels +10. 02912_ Acquired Flak Gun. 02924_ ALERT: Ambient heat levels +10. 02939_ Acquired Transmission Jammer. 02942_ Acquired Com. Battery. 02948_ Acquired Imp. Cooling System. 02952_ X-67 Chaingunner heat damages Angular Momentum Engine, Adv. Heat Sink, Kinecellerator, Flexi-carbon Leg. 02954_ ALERT: Ambient heat levels +10. 02968_ Acquired Thermal Shield. 02969_ ALERT: Ambient heat levels +10. 02989_ Acquired 21 matter. 02999_ ALERT: Ambient heat levels +10. 03006_ The unstable cave ceiling collapses. 03009_ Dropped Med. Battery. 03010_ Acquired Imp. Signal Interpreter. 03011_ Overheating: Imp. Heat Sink damaged (-10). 03012_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????#########????????????????? | | ????????????????###?#!! #????????????????? | | ???????????"## #&&&#! #????????????????? | | ???????""< @! #????????????????? | | ???????"" #????????????????? | | ???????"" %## # ### ###????????????????? | | ????????# ??#??# ###% ###????????????????? | | ????????# ?????###?#==" #????????????????? | | ????????& ?????????#== #????????????????? | | ????????& ?????????#== #????????????????? | | ???????## #????????### ####???????????????? | | ???????#& ^ ????????# #???????????????? | | ???????#& ????????# [! ####????????????? | | ????????& ??????### % ##????????????? | | ??????### ########## # # # ###########??? | | ??????#!! ##!!!#! #% ## "" !!#??? | | ??????#!! ##!!!#!! #% #! "" !!##?? | | ??????# [ ] [ "#?? | | ??????# = ###? | | ??????# %! %= % #? | | ??????#!! ##!!!#!!!##% # # "" !!###? | | ??????#!! ##!!!#!!!###! # ## %!!"#?? | | ??????################# ##"######### ### #? | | ????????????????????#!! !# #????#&& &#???? | | ????????????????????#!! !!###????#&& &#???? | | ????????????????????#!! !!#??????#&& &#???? | | ????????????????????### ###??????### ##???? | | ????????????????????# #??????#&& &#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Resistance: TH 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingCoilMultirail Manual? 0 Play Time 00:43:06 Cumulative 73.9 hours Start 2024.03.16 @ 17:42:04 End 2024.03.16 @ 18:19:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fca5561-e5e7-4c01-a2c0-992888ab45c5