Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.31 @ 02:29:42 Player: Haraguro Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (3110) 3110 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 6941 Bonus ------- High Alert Combat Kills 276 Cogmind --------- Core Integrity 550/700 Matter 300/300 Energy 84/100 System Corruption 2% Temperature Cool (92) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Small Storage Unit Improved Targeting Computer Improved Propulsion Shielding Utility Shielding Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (6) ---- Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Thermal Generator Large Storage Unit Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Improved Propulsion Shielding Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Pulse Rifle Heavy Laser Heavy Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Thermal Generator Large Storage Unit Tractor Beam [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . 1 . 2 . . Weapon 2 | . . . 1 . . 1 . Parts Attached 103 | 7 1 7 41 1 36 6 4 Power 16 | 1 . 3 7 . 4 . 1 Engine 15 | 1 . 3 7 . 3 . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 21 | 2 1 1 9 . 7 1 . Treads . | . . . . . . . . Leg 21 | 2 1 1 9 . 7 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 . 1 4 . 10 4 1 Device 7 | 1 . 1 2 . 3 . . Storage 7 | 1 . . 2 . 2 2 . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 7 | . . . . . 4 2 1 Artifact . | . . . . . . . . Weapon 44 | 2 . 2 21 1 15 1 2 Energy Gun 14 | 1 . . 6 . 5 . 2 Energy Cannon 11 | . . . 4 . 6 1 . Ballistic Gun 12 | 1 . 2 7 . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . 4 1 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 28 | . . . 12 . 11 1 4 Power 4 | . . . 2 . 1 . 1 Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . 4 . . Weapon 18 | . . . 8 . 6 1 3 Highest Loss Streak 10 | . . . 10 . 3 1 4 Average Slot Usage (%) 96 | . 100 100 95 100 97 85 99 Engine 9 | . 14 14 10 11 8 7 7 Leg 21 | . 28 28 21 22 18 21 23 Device 11 | . 14 14 10 22 17 4 . Storage 13 | . 14 14 21 11 10 7 7 Processor 4 | . . . . . 9 7 7 Protection 6 | . . . . . 7 18 23 Energy Gun 10 | . 14 14 10 . 6 7 22 Energy Cannon 9 | . . . 6 23 14 10 6 Ballistic Gun 6 | . 14 14 11 . 3 . . Naked Turns . | . . . . . . . . Heaviest Build 35 | 13 13 13 30 26 35 32 35 Greatest Support 30 | 20 20 20 20 20 20 30 30 Greatest Overweight (x) 3 | 3 . . 1 1 1 1 1 Average Overweight (x) . | 1 . . . 1 . . . Largest Inventory Capacity 10 | 6 6 6 8 8 8 10 6 Average Capacity 6 | 5 6 6 6 8 6 6 6 Most Carried 8 | 6 6 6 8 8 8 6 6 Average Carried 5 | 4 5 6 5 8 6 5 5 Final Capacity 8 | 6 6 6 8 8 6 6 6 Final Carried 8 | 4 6 6 8 8 5 6 6 Class Distribution -------------------- 48% | Scavenger-Gunner 18% | Scavenger-Mutant 16% | Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 1708 | 331 26 124 581 20 541 55 30 Remotely 474 | . . . 17 20 437 . . Salvage Created 3777 | 114 141 355 1058 25 1902 74 108 Parts 225 | 10 4 16 83 5 94 4 9 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 2 | 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 82 | . 5 9 26 3 34 1 4 Melee 1 | . . . 1 . . . . Guns 39 | . 3 8 17 . 9 . 2 Cannons 16 | . . . 1 1 11 1 2 AOE 26 | . 2 1 7 2 14 . . Classes Destroyed 13 | 2 2 1 4 . 3 . 1 Worker 10 | 2 . 1 4 . 3 . . Builder 7 | . . . 2 . 5 . . Tunneler 5 | 2 . 1 1 . 1 . . Hauler 2 | . . . . . 2 . . Recycler 7 | . . 1 2 . 4 . . Operator 4 | . . . 2 . 2 . . Watcher 6 | . . . 4 . 2 . . Swarmer 33 | . 3 6 14 3 4 . 3 Grunt 38 | . 2 3 9 . 24 . . Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . 1 . . Sentry 8 | . . . 3 . 4 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 12 | 2 3 7 8 3 12 1 3 Combat Bots Only 11 | . 3 4 5 3 11 1 3 Max Kills in Single Turn 4 | 1 2 2 4 2 3 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . 2 1 4 2 3 . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 4005 | . 50 217 1572 39 1556 211 360 Core 932 | . . 59 353 . 370 17 133 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 54 | 100 . 76 . 11 32 . . Volleys Fired 242 | 15 10 25 91 3 85 4 9 Largest 4 | 2 2 2 3 3 3 3 4 Hottest 272 | 60 60 60 180 180 195 196 272 Shots Fired 570 | 21 20 50 225 8 211 11 24 Gun 382 | 21 20 50 199 . 69 4 19 Cannon 165 | . . . 19 7 127 7 5 Launcher 23 | . . . 7 1 15 . . Special . | . . . . . . . . Kinetic 179 | 6 10 25 110 . 28 . . Thermal 259 | . . . 88 3 136 8 24 Explosive 23 | . . . 7 1 15 . . Electromagnetic 109 | 15 10 25 20 4 32 3 . Robot Hit Streak 40 | 8 8 12 18 4 23 34 40 Robot Miss Streak 3 | 2 3 1 3 1 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 5 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 399 | 16 12 37 142 4 159 11 18 Core Hits 199 | 6 8 18 63 3 90 3 8 Critical Hits 6 | . . . 1 1 4 . . Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 4 | . . . 1 . 3 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8687 | 245 212 477 2256 120 4860 215 302 Guns 3029 | 174 138 359 1301 . 753 58 246 Cannons 2706 | . . . 325 21 2147 157 56 Explosions 2940 | 71 74 114 622 99 1960 . . Melee . | . . . . . . . . Ramming 12 | . . 4 8 . . . . Kinetic 1044 | 14 38 103 585 . 304 . . Thermal 3703 | 71 74 114 751 21 2212 158 302 Explosive 2472 | . . . 593 99 1780 . . Electromagnetic 1456 | 160 100 256 319 . 564 57 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 3 1 . 2 Average Corruption 1 | . . . 3 3 1 . 2 Corruption Purged . | . . . . . . . . Effects 10 | . . . 7 . 3 . . Message Errors 2 | . . . 1 . 1 . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 2 | . . . 1 . 1 . . Targeting Errors 3 | . . . 2 . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 191 | . . 10 28 . 153 . . Projectiles 104 | . . . 6 . 98 . . Explosions 87 | . . 10 22 . 55 . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 140 | . . . . . 140 . . Shots 6 | . . . . . 6 . . Rammed 1 | . . . 1 . . . . Targets Rammed 5 | . . 1 4 . . . . Kicked 4 | . . 1 3 . . . . Crushed . | . . . . . . . . Highest Temperature 718 | 20 67 106 220 104 399 323 718 Average Temperature 101 | 14 33 65 42 59 130 148 276 Received Heat Transfer 1338 | . 33 75 432 . 729 60 9 Effects 22 | . . . . . 6 3 13 Shutdowns 4 | . . . . . 1 . 3 Energy Bleed 2 | . . . . . 2 . . Interference 8 | . . . . . 3 3 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . 1 3 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | 1 . . 1 . 7 . 2 Heat Transferred 6941 | 100 100 100 1766 37 3950 296 592 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | 2 1 2 1 . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 849 | 20 131 276 571 250 849 304 . Average Influence 315 | 6 55 163 372 244 407 261 . Maximum Alert Level 3 | . . 1 2 1 3 1 . Low Security (%) 32 | 100 100 79 20 5 16 . . Level 1 37 | . . 20 25 94 49 100 . Level 2 19 | . . . 53 . 9 . . Level 3 10 | . . . . . 25 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 4 . 7 . . Investigation 2 | . . . . . 2 . . Extermination . | . . . . . . . . Reinforcement 7 | . . . 4 . 3 . . Assault 1 | . . . . . 1 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 8 | . 1 . 3 . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 6 10 45 3 50 2 13 Peak Tracking Total 13 | . 3 4 5 3 6 1 13 Tactical Retreats 5 | . . 2 1 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 2 | . . . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 19 | . . 1 3 3 12 . . Max in Single Turn 7 | . . 1 2 2 7 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 7 | . 1 . 1 . 5 . . Terminals 6 | . 1 . 1 . 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 3 . 2 . 23 . . Successful 15 | . 1 . 1 . 13 . . Failed 13 | . 2 . 1 . 10 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 3 . 2 . 20 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 1 . 1 . 11 . . Record 1 | . . . . . 1 . . Robot Analysis 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Hauler Manifests 2 | . . . . . 2 . . Registered Components 1 | . . . . . 1 . . Zone Layout 3 | . 1 . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 6 | . 1 . 1 . 4 . . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 3597 | 215 158 299 904 86 1271 164 500 Spaces Moved 1930 | 98 107 176 436 51 652 108 302 Core 59 | 59 . . . . . . . Treads . | . . . . . . . . Legs 1871 | 39 107 176 436 51 652 108 302 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 120 120 Average Speed 136 | 143 120 120 126 150 142 130 148 Slowest Speed 200 | 200 120 120 150 150 150 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . 1 . 1 . . Exploration Rate (%) 29 | 7 25 39 45 19 46 3 49 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 6 Spaces Dug . | . . . . . . . . Terrain Destroyed 148 | 8 1 7 48 2 82 . . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 145 | 8 1 7 48 2 79 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 2455 | 150 118 221 619 54 835 120 338 Wait 91 | 24 . 6 21 . 23 . 17 Move 1923 | 97 106 175 435 50 651 107 302 Hop . | . . . . . . . . Pick Up 37 | 7 1 . 10 . 14 3 2 Fast Attach 27 | 4 . 1 10 . 10 . 2 Attach 21 | 3 . . 8 . 8 2 . Detach 1 | . . . 1 . . . . Swap 55 | . 1 6 23 1 18 4 2 Drop 53 | . . 7 16 . 26 . 4 Fire 242 | 15 10 25 91 3 85 4 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . 1 4 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 216 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 7) 374 | -10/Materials | Entered Mines 667 | -10/Mines | Discovered new exit (range 3) 673 | -10/Mines | Entered Materials 673 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1175 | -9/Materials | Build established: Scavenger-Gunner 1268 | -9/Materials | Discovered new exit (range 9) 1281 | -9/Materials | Crushed by falling debris 1281 | -9/Materials | Core integrity fell below 50% 1327 | -9/Materials | Core integrity fell below 20% 1375 | -9/Materials | Lost 10 parts (2p1n1u6w) 1577 | -9/Materials | Entered Mines 1651 | -9/Mines | Discovered new exit (range 9) 1663 | -9/Mines | Entered Materials 1663 | -8/Materials | Evolved 2 slots: Utility x2 2415 | -8/Materials | Garrison activated, responded to threat 2499 | -8/Materials | Crushed by falling debris 2508 | -8/Materials | Core integrity fell below 50% 2528 | -8/Materials | Destroyed 11 combat bots 2532 | -8/Materials | Lost 3 parts (1p2w) 2608 | -8/Materials | Lost 3 parts (2u1w) 2927 | -8/Materials | Discovered new exit (range 5) 2934 | -8/Materials | Entered Factory 2934 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3029 | -7/Factory | Discovered new exit (range 9) 3098 | -7/Factory | Entered Lower Caves 3258 | -7/Lower Caves | Identified exit to Lower Caves 3303 | -7/Lower Caves | Learned Factory garrison access intel 3385 | -7/Lower Caves | Build established: Scavenger-Tank 3583 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3598 | -7/Lower Caves | Self-destructed Last Messages --------------- 03484_ Overheating: Short circuit. 03484_ Autogun fries itself beyond repair. 03504_ Searching scrap... 03504_ Found 48 Matter. 03504_ Found Great Axe. 03504_ Found Mak. Spear. 03504_ Found Imp. Light Armor Plating. 03507_ Dropped Imp. Medium Armor Plating. 03582_ Slug penetrates Wall. 03583_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03583_ B-48 Gladiator springs to life. 03583_ G-47 Trooper springs to life. 03583_ B-48 Gladiator springs to life. 03584_ Hvy. Particle Cannon destroyed. 03585_ Penetrated by Slug. 03587_ Y-64 Sentinel: "REQUESTING BACKUP." 03593_ Particle Gun destroyed. 03594_ Lgt. Deuterium Engine destroyed. 03597_ Pulse Rifle destroyed. 03597_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ?# | | ??????????????????????????????????????????? ## | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????? ####????????????????# | | ??????????????????????????? ####????????????## | | ?????????????????????#####??# # #?####??###### | | ?????????????????????#"" ??# ### #?## | | ?????????????????????#" ??# ### | | ?????????????????????#" ??# ##### | | ???????????????#?????#" ??# #???## | | ??????????????## ??### ### ##???? | | ??????????????# $# # ## ####? | | ??????????????# ## #? | | ??????????????# ## ### | | ??????????????# ######s ###### #??# # | | ????????????????????##### b ##??## #??? # | | ????????????????????# @b #?## ##??# # | | ????????????????????## b ### ##??# # | | ?????????????????????### #### #??? # | | ???????????????????????######## ## #???? # | | ?????????????????????????????# ### #???? | | ???????????????>?????????????# ##? #???? | | ?????????????????????????????# ##?? #????? | | ?????????????????????????????# #??? ##????? | | ?????????????????????????????# #?? ##?????? | | ?????????????????????????????## #??? ##??????? | | ??????????????????????????????######???###???????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed NeutrinoProtonMatrix Manual? 0 Play Time 00:46:39 Cumulative 102.8 hours Start 2020.05.31 @ 01:23:45 End 2020.05.31 @ 02:29:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 25 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba207c63-5b14-45f0-b702-d3b3f57760f6