Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.26 @ 13:15:12

Player: viper

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (314)     1570
Value Destroyed (12009)    12009
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (555)                555
              TOTAL SCORE: 18854

 Bonus
-------
High Alert Combat Kills    217
Follower Combat Kills      338

 Cogmind 
---------
Core Integrity             0/1150
Matter                     819/950
Energy                     240/240
System Corruption          16%
Temperature                Cool (-179)
Movement                   Walking (210) Ox3
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
>               --- UTILITY (10) -----
       Advanced Cryofiber Web
  High-capacity Storage Unit
        Compact Matter Pod
                Matter Compressor
                Matter Compressor
                Terrain Scan Processor
       Advanced Targeting Computer
       Improved Core Analyzer
                Cloaking Device
                System Shield
>               --- WEAPON (4) -------
                Force Lance
>               --- INVENTORY (12) ---
       Enhanced Optical Array

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
        Armored Leg
        Armored Leg
       Enhanced Armored Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
                Matter Compressor
       Improved Matter Compressor
       Improved Target Analyzer
       Improved Core Analyzer
       Improved Kinecellerator
       Improved Force Field
       Advanced System Shield
>               --- WEAPON -----------
       Enhanced Coil Gun
          Heavy Flak Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
     Reinforced Fission Core
          Micro Fission Core
                Flexi-carbon Leg
                Flexi-carbon Leg
       Improved Kinecellerator
                Force Field
                Gauss Rifle
                Gauss Rifle
                Flak Cannon
                Flak Cannon
                Force Lance
[Rating: 112]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Matter Compressor
  Device                   Improved Kinecellerator
  Storage                  Matter Compressor
  Processor                Improved Target Analyzer
  Hackware                 Improved System Shield
  Protection               Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Force Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   2   
  Power                    1    | .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  8    | .   .   .   2   .   2   2   2   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             209  | 6   8   10  4   7   33  77  64  
  Power                    33   | 1   2   2   .   .   5   13  10  
    Engine                 15   | 1   2   2   .   .   5   4   1   
    Core                   14   | .   .   .   .   .   .   5   9   
    Reactor                4    | .   .   .   .   .   .   4   .   
  Propulsion               56   | 2   .   2   1   2   10  25  14  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    56   | 2   .   2   1   2   10  25  14  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  53   | 1   1   2   2   1   6   15  25  
    Device                 21   | .   1   .   1   .   1   5   13  
    Storage                16   | 1   .   2   .   .   3   6   4   
    Processor              7    | .   .   .   .   .   2   .   5   
    Hackware               3    | .   .   .   .   .   .   1   2   
    Protection             6    | .   .   .   1   1   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   5   4   1   4   12  24  15  
    Energy Gun             3    | 1   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          47   | 1   5   4   1   4   11  13  8   
    Ballistic Cannon       16   | .   .   .   .   .   1   11  4   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   1   .   .   4   2   
Parts Lost                 67   | .   .   .   .   .   9   14  44  
  Power                    10   | .   .   .   .   .   1   3   6   
  Propulsion               14   | .   .   .   .   .   3   2   9   
  Utility                  20   | .   .   .   .   .   2   4   14  
  Weapon                   23   | .   .   .   .   .   3   5   15  
  Highest Loss Streak      14   | .   .   .   .   .   7   2   14  
Average Slot Usage (%)     98   | .   100 99  100 99  99  98  95  
  Engine                   9    | .   25  19  16  14  11  5   2   
  Core                     2    | .   .   .   .   .   .   2   7   
  Leg                      21   | .   25  20  16  28  24  21  19  
  Device                   6    | .   12  3   8   7   3   4   10  
  Storage                  20   | .   12  16  16  14  20  21  22  
  Processor                6    | .   .   .   .   .   7   8   9   
  Hackware                 2    | .   .   .   .   .   .   5   4   
  Protection               2    | .   .   .   8   7   4   2   .   
  Ballistic Gun            19   | .   23  39  33  27  24  13  8   
  Ballistic Cannon         3    | .   .   .   .   .   .   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             115  | 14  23  40  42  42  65  103 115 
  Greatest Support         88   | 20  20  26  30  56  69  88  85  
  Greatest Overweight (x)  15   | .   1   9   1   .   1   4   15  
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   8   8   8   10  12  12  
  Average Capacity         10   | 7   8   8   8   8   9   11  12  
  Most Carried             12   | 4   8   8   8   8   10  12  12  
  Average Carried          8    | 1   6   7   6   6   8   8   8   
  Final Capacity           12   | 8   8   8   8   8   10  12  12  
  Final Carried            10   | 4   8   8   8   8   10  7   1   

 Class Distribution 
--------------------
 49% | Hacker-Gunner
 26% | Hacker-Mutant
 13% | Hacker-Skirmisher
  5% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Gunner | -9/Materials
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
     Hacker-Gunner | -6/Factory
     Hacker-Gunner | -5/Factory
     Hacker-Gunner | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           12352 | 233  414  1236 568  760  2216 3760 3165 
  Remotely                 .     | .    .    .    .    .    .    .    .    
Salvage Created            15324 | .    427  1432 930  965  2721 4538 4311 
  Parts                    755   | .    18   93   50   52   108  206  228  
Haulers Intercepted        10    | .    1    4    1    .    .    2    2    
Recyclers Shooed           23    | .    1    1    .    .    4    10   7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  204  | .   6   24  12  20  27  58  57  
  Melee                    12   | .   .   .   .   .   .   .   12  
  Guns                     158  | .   6   24  12  19  26  41  30  
  Cannons                  31   | .   .   .   .   .   1   17  13  
  AOE                      2    | .   .   .   .   1   .   .   1   
Classes Destroyed          16   | .   5   5   1   2   1   1   1   
  Worker                   20   | .   .   1   .   2   3   7   7   
  Builder                  27   | .   .   3   2   1   1   6   14  
  Tunneler                 2    | .   .   1   .   .   .   .   1   
  Hauler                   10   | .   1   4   1   .   .   2   2   
  Recycler                 27   | .   2   4   1   .   8   6   6   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 6    | .   .   1   2   .   1   2   .   
  Watcher                  17   | .   1   3   3   .   1   5   4   
  Swarmer                  36   | .   2   10  .   3   3   4   14  
  Grunt                    85   | .   4   8   6   11  11  28  17  
  Brawler                  3    | .   .   .   1   .   1   1   .   
  Duelist                  2    | .   .   .   .   .   .   1   1   
  Sentry                   28   | .   .   6   5   2   4   7   4   
  Hunter                   18   | .   .   .   .   1   3   7   7   
  Programmer               30   | .   .   .   .   3   4   9   14  
  Behemoth                 2    | .   .   .   .   .   1   1   .   
Best Kill Streak           16   | .   3   6   7   5   8   7   16  
  Combat Bots Only         7    | .   2   5   5   4   5   4   7   
Max Kills in Single Turn   2    | .   2   2   2   2   2   2   2   
  Gunslinging              1    | .   .   1   1   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   
Damage Taken               13690 | .     131   356   224   496   1781  3996  6706  
  Core                     2036  | .     30    34    20    47    219   533   1153  
  Absorbed by Shields      1216  | .     .     .     .     .     .     159   1057  
Core Remaining (%)         84    | 100   88    91    96    93    74    46    .     
Volleys Fired              651   | .     27    59    33    46    120   199   167   
  Largest                  4     | .     2     4     4     4     4     4     4     
  Hottest                  201   | .     70    92    92    94    131   178   201   
Shots Fired                2077  | .     54    234   132   184   464   539   470   
  Gun                      1807  | .     54    234   132   184   461   422   320   
  Cannon                   270   | .     .     .     .     .     3     117   150   
  Launcher                 .     | .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  2030  | .     53    234   132   184   464   539   424   
  Thermal                  8     | .     1     .     .     .     .     .     7     
  Explosive                .     | .     .     .     .     .     .     .     .     
  Electromagnetic          39    | .     .     .     .     .     .     .     39    
  Robot Hit Streak         49    | .     15    19    30    42    24    49    27    
  Robot Miss Streak        7     | .     2     3     3     4     5     5     7     
  Penetration Max          3     | .     .     .     .     .     1     3     1     
  Secondary Targets        21    | .     1     3     4     5     .     .     8     
    Max Gunslinging Chain  2     | .     1     1     2     1     .     .     1     
Shots Hit Robots           1577  | .     40    143   94    131   339   424   406   
  Core Hits                821   | .     14    55    40    48    134   260   270   
  Critical Hits            120   | .     .     1     1     .     29    63    26    
  Critical Kills           38    | .     .     .     1     .     7     20    10    
  Critical Parts Destroyed 71    | .     .     1     .     .     19    39    12    
Melee Attacks              38    | .     .     .     .     .     .     .     38    
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 38    | .     .     .     .     .     .     .     38    
  Sneak Attacks            2     | .     .     .     .     .     .     .     2     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           31438 | .     629   1899  1419  1873  5120  9831  10667 
  Guns                     23370 | .     629   1899  1419  1726  5036  6765  5896  
  Cannons                  5599  | .     .     .     .     .     81    2887  2631  
  Explosions               803   | .     .     .     .     147   .     179   477   
  Melee                    1658  | .     .     .     .     .     .     .     1658  
  Ramming                  8     | .     .     .     .     .     3     .     5     
  Kinetic                  27953 | .     616   1899  1419  1726  5117  9652  7524  
  Thermal                  547   | .     13    .     .     147   .     .     387   
  Explosive                366   | .     .     .     .     .     .     179   187   
  Electromagnetic          906   | .     .     .     .     .     .     .     906   
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 1658  | .     .     .     .     .     .     .     1658  
Highest Corruption         16    | .     .     .     .     1     1     6     16    
  Average Corruption       6     | .     .     .     .     1     1     3     10    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     
  Effects                  226   | .     .     .     .     1     3     76    146   
    Message Errors         34    | .     .     .     .     .     .     15    19    
    Matter Fused           27    | .     .     .     .     .     .     8     19    
    Heat Flow Errors       13    | .     .     .     .     .     .     9     4     
    Energy Discharges      23    | .     .     .     .     .     1     10    12    
    Parts Rejected         2     | .     .     .     .     .     .     1     1     
    Data Loss (minor)      20    | .     .     .     .     .     1     7     12    
    Data Loss (major)      6     | .     .     .     .     .     .     1     5     
    Misfires               6     | .     .     .     .     .     .     2     4     
    Misdirections          12    | .     .     .     .     .     .     .     12    
    Targeting Errors       74    | .     .     .     .     1     1     21    51    
    Weapon Failures        9     | .     .     .     .     .     .     2     7     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            154   | .     .     .     .     .     .     33    121   
  Projectiles              23    | .     .     .     .     .     .     21    2     
  Explosions               12    | .     .     .     .     .     .     12    .     
  Melee                    119   | .     .     .     .     .     .     .     119   
Knockbacks                 67    | .     .     .     .     .     1     33    33    
  Impact                   1     | .     .     .     .     .     1     .     .     
  Kinetic                  63    | .     .     .     .     .     .     32    31    
  Secondary                3     | .     .     .     .     .     .     1     2     
Self-Inflicted Damage      351   | .     .     .     .     .     1     222   128   
  Shots                    8     | .     .     .     .     .     .     4     4     
  Rammed                   1     | .     .     .     .     .     1     .     .     
Targets Rammed             2     | .     .     .     .     .     1     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        687   | .     158   282   284   472   485   687   514   
  Average Temperature      129   | .     47    89    94    142   128   158   137   
  Received Heat Transfer   3292  | .     96    135   126   189   453   1180  1113  
  Effects                  70    | .     .     1     1     9     13    32    14    
    Shutdowns              26    | .     .     .     .     2     5     12    7     
    Energy Bleed           7     | .     .     .     1     2     2     1     1     
    Interference           25    | .     .     1     .     4     5     11    4     
    Matter Decay           2     | .     .     .     .     .     .     .     2     
    Short Circuit          6     | .     .     .     .     1     .     5     .     
    Damage (minor)         2     | .     .     .     .     .     1     1     .     
    Damage (core)          2     | .     .     .     .     .     .     2     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     2     
  Combat Hostiles          1     | .     .     .     .     .     .     .     1     
  Parts Fried              1     | .     .     .     .     .     .     .     1     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     1     .     
  Heat Transferred         485   | .     37    .     .     100   .     .     348   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             707  | .   190 260 463 509 365 707 474 
  Initial                  183  | .   .   3   25  53  183 .   146 
  Average                  146  | .   52  97  195 208 124 156 170 
Maximum Alert Level        3    | .   .   1   2   2   1   3   2   
  Low Security (%)         76   | 100 100 82  64  57  86  75  68  
  Level 1                  18   | .   .   17  25  28  13  15  27  
  Level 2                  5    | .   .   .   9   13  .   9   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          57   | .   1   3   1   5   16  15  16  
  Investigation            23   | .   1   2   1   4   7   5   3   
  Extermination            16   | .   .   .   .   1   3   5   7   
  Reinforcement            15   | .   .   1   .   .   4   5   5   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   2   3   
Haulers Reinforced         3    | .   .   .   .   .   1   1   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           9    | .   .   .   1   1   2   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              292  | .   9   34  16  21  38  83  91  
  Peak Tracking Total      9    | .   3   5   4   4   5   6   9   
  Tactical Retreats        13   | .   .   1   .   .   4   2   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            19   | .   .   1   .   2   3   13  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          47   | .   1   1   .   7   .   14  24  
  Max in Single Turn       7    | .   1   1   .   6   .   4   7   
  Garrison Access          4    | .   .   .   1   .   1   2   .   
Machines Sabotaged         1    | .   .   1   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          48   | .   5   6   5   3   9   13  7   
  Terminals                30   | .   5   5   4   2   3   7   4   
  Fabricators              4    | .   .   .   .   .   2   1   1   
  Repair Stations          10   | .   .   1   .   1   3   3   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   2   .   
Total Hacks                160  | .   16  18  11  15  27  50  23  
  Successful               115  | .   14  14  9   12  19  34  13  
  Failed                   45   | .   2   4   2   3   8   16  10  
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   29   | .   5   6   9   .   1   5   3   
  Terminals                99   | .   16  13  9   8   10  30  13  
  Fabricators              12   | .   .   .   .   .   5   2   5   
  Repair Stations          44   | .   .   5   .   7   11  16  5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   .   1   2   .   
Terminal Hacks             62   | .   11  8   8   6   6   16  7   
  Record                   1    | .   .   .   .   .   .   .   1   
  Part Schematic           4    | .   .   .   .   1   .   3   .   
  Robot Schematic          3    | .   .   .   .   1   1   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   .   .   .   1   
  Level Access Points      4    | .   1   1   1   .   .   .   1   
  Branch Access Points     3    | .   2   .   .   1   .   .   .   
  Emergency Access Points  6    | .   2   2   .   .   .   2   .   
  Terminal Index           2    | .   .   .   1   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   1   .   .   .   1   .   
  Locate Traps             10   | .   3   .   .   .   1   3   3   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   
  Garrison Status          1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Zone Layout              17   | .   2   1   4   2   3   4   1   
Fabricator Hacks           7    | .   .   .   .   .   3   2   2   
  Load Schematic           4    | .   .   .   .   .   2   1   1   
  Build                    3    | .   .   .   .   .   1   1   1   
Repair Station Hacks       37   | .   .   5   .   6   9   13  4   
  Scan Component           23   | .   .   3   .   3   7   8   2   
  Repair                   14   | .   .   2   .   3   2   5   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   2   .   
  Seal Access              4    | .   .   .   1   .   1   2   .   
Unauthorized Hacks         5    | .   3   1   .   .   .   1   .   
  Terminals                5    | .   3   1   .   .   .   1   .   
    Track                  4    | .   3   .   .   .   .   1   .   
    Sabotage               1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         34   | .   4   3   1   3   8   9   6   
  Full Trace Events        23   | .   2   2   1   3   7   5   3   
  Feedback Events          3    | .   .   .   .   1   1   1   .   
    Corruption             3    | .   .   .   .   1   1   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   1   1   1   .   
  Robots Built             9    | .   .   .   .   .   3   3   3   
    Matter                 822  | .   .   .   .   .   252 285 285 
    Time                   362  | .   .   .   .   .   134 152 76  
  Total Robot Build Rating 42   | .   .   .   .   .   12  15  15  
Part Schematics Acquired   4    | .   .   .   .   1   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             14   | .   .   2   .   3   2   5   2   
  Time                     549  | .   .   64  .   28  79  309 69  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               9    | .   .   .   .   .   3   3   3   
  Largest Group            3    | .   .   .   .   .   3   3   3   
  Highest-Rated Group      90   | .   .   .   .   .   90  87  87  
  Highest-Rated Ally       30   | .   .   .   .   .   30  29  29  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               48   | .   .   .   .   .   15  19  14  
  Total Damage             1231 | .   .   .   .   .   485 307 439 
  Kills                    8    | .   .   .   .   .   2   2   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               12259 | 70   564  1333 523  622  2045 4062 3040 
Spaces Moved               6299  | 52   317  655  272  320  1238 2034 1411 
  Core                     16    | 7    .    8    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    
  Legs                     6283  | 45   317  647  272  320  1238 2034 1410 
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  150  122  120  120  120  
  Average Speed            138   | 110  140  154  151  122  123  137  149  
  Slowest Speed            800   | 120  150  500  155  122  160  240  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    1    1    
Exploration Rate (%)       36    | 4    54   62   37   10   29   58   37   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 7     | .    .    .    .    .    .    5    2    
Terrain Destroyed          275   | .    .    .    .    18   5    108  144  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               81    | .    .    .    .    .    5    57   19   
  AOE                      194   | .    .    .    .    18   .    51   125  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      8473 | 61   394  878  327  480  1558 2876 1899 
  Wait                     1143 | .    30   142  18   105  135  524  189  
  Move                     6292 | 51   316  654  271  319  1237 2033 1411 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | 4    6    5    1    2    13   10   17   
  Fast Attach              78   | 6    3    4    .    3    4    38   20   
  Attach                   68   | .    2    3    2    2    13   16   30   
  Detach                   6    | .    2    .    .    .    1    2    1    
  Swap                     63   | .    3    3    2    2    16   23   14   
  Drop                     65   | .    5    8    .    1    14   26   11   
  Fire                     651  | .    27   59   33   46   120  199  167  
  Melee                    38   | .    .    .    .    .    .    .    38   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    1    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    4    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / Sto / Low x2)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Identified exit to Materials
     8 | -11/Scrapyard | Discovered exit to Materials (range 15)
    71 | -11/Scrapyard | Entered Materials
    71 | -10/Materials | Evolved 1 slot: Power x1
   138 | -10/Materials | Identified exit to Mines
   342 | -10/Materials | Build established: Hacker-Mutant
   564 | -10/Materials | Identified exit to Materials
   635 | -10/Materials | Entered another Materials area
   635 | -9/Materials  | Evolved 2 slots: Weapon x2
   767 | -9/Materials  | Repaired Autogun
   800 | -9/Materials  | Repaired Autogun
   901 | -9/Materials  | Identified exit to Materials
   935 | -9/Materials  | Build established: Hacker-Skirmisher
  1452 | -9/Materials  | Build established: Hacker-Gunner
  1536 | -9/Materials  | Identified exit to Mines
  1536 | -9/Materials  | Discovered exit to Mines (range 12)
  1968 | -9/Materials  | Entered another Materials area
  1968 | -8/Materials  | Evolved 2 slots: Utility x2
  2275 | -8/Materials  | Build established: Hacker-Skirmisher
  2301 | -8/Materials  | Identified exit to Factory
  2491 | -8/Materials  | Entered Factory
  2491 | -7/Factory    | Evolved 2 slots: Propulsion x2
  2737 | -7/Factory    | Identified exit to Storage
  2737 | -7/Factory    | Identified exit to Lower Caves
  3007 | -7/Factory    | Repaired Autogun
  3018 | -7/Factory    | Repaired Autogun
  3028 | -7/Factory    | Repaired Propulsion Shielding
  3071 | -7/Factory    | Identified exit to Factory
  3071 | -7/Factory    | Discovered exit to Factory (range 6)
  3113 | -7/Factory    | Entered another Factory area
  3113 | -6/Factory    | Evolved 2 slots: Utility x2
  3361 | -6/Factory    | Repaired Adv. Terrain Scanner
  3422 | -6/Factory    | Build established: Hacker-Gunner
  3452 | -6/Factory    | Garrison activated, responded to threat
  3906 | -6/Factory    | Repaired Enh. Autogun
  4159 | -6/Factory    | Fabricated L-41 Fighter?
  4248 | -6/Factory    | Spotted B-75 Beast
  4326 | -6/Factory    | Destroyed B-75 Beast
  4597 | -6/Factory    | Lost 7 parts (1p2n1u3w)
  5117 | -6/Factory    | Identified exit to Factory
  5117 | -6/Factory    | Discovered exit to Factory (range 15)
  5158 | -6/Factory    | Entered another Factory area
  5158 | -5/Factory    | Evolved 2 slots: Utility x2
  5683 | -5/Factory    | Build established: Hacker-Mutant
  6546 | -5/Factory    | Identified exit to Upper Caves
  6546 | -5/Factory    | Discovered exit to Upper Caves (range 10)
  7153 | -5/Factory    | Build established: Hacker-Gunner
  7469 | -5/Factory    | Repaired Angular Momentum Engine
  7526 | -5/Factory    | Repaired Mic. Fission Core
  7617 | -5/Factory    | Repaired Enh. Flexi-carbon Leg
  7645 | -5/Factory    | Crushed by falling debris
  7838 | -5/Factory    | Repaired Imp. Matter Compressor
  7842 | -5/Factory    | Spotted B-75 Beast
  7861 | -5/Factory    | Destroyed B-75 Beast
  8207 | -5/Factory    | Core integrity fell below 50%
  8424 | -5/Factory    | Repaired Hvy. Flak Cannon
  8466 | -5/Factory    | Build established: Hacker-Mutant
  8839 | -5/Factory    | Local fabrication network quarantined
  8854 | -5/Factory    | Identified exit to Factory
  8854 | -5/Factory    | Discovered exit to Factory (range 4)
  8946 | -5/Factory    | Fabricated G-50 Soldier?
  9186 | -5/Factory    | Build established: Hacker-Gunner
  9220 | -5/Factory    | Entered another Factory area
  9220 | -4/Factory    | Accompanied by 3 allies
  9220 | -4/Factory    | Evolved 2 slots: Utility x2
  9427 | -4/Factory    | Repaired Enh. Armored Leg
  9459 | -4/Factory    | Identified exit to Research
  9459 | -4/Factory    | Discovered exit to Research (range 10)
  9769 | -4/Factory    | Spotted B-86 Titan
  9910 | -4/Factory    | Crushed by falling debris
  9974 | -4/Factory    | Lost 11 parts (2p5u4w)
 10606 | -4/Factory    | Lost 3 parts (1p2w)
 10658 | -4/Factory    | System corruption reached 10%
 10710 | -4/Factory    | Lost 3 parts (1p1u1w)
 10822 | -4/Factory    | Identified exit to Upper Caves
 10822 | -4/Factory    | Discovered exit to Upper Caves (range 12)
 11336 | -4/Factory    | Build established: Scavenger-Mutant
 11373 | -4/Factory    | Found Prototype Processor
 11373 | -4/Factory    | Identified Exp. Melee Analysis Suite
 11469 | -4/Factory    | Lost 3 parts (1n2u)
 11536 | -4/Factory    | Lost 6 parts (2n2u2w)
 11540 | -4/Factory    | Destroyed 7 combat bots
 11899 | -4/Factory    | Build established: Scavenger-Gunner
 11946 | -4/Factory    | Fabricated G-50 Soldier?
 11970 | -4/Factory    | First assault squad dispatched
 12145 | -4/Factory    | Repaired Flexi-carbon Leg
 12213 | -4/Factory    | Core integrity fell below 50%
 12232 | -4/Factory    | Core integrity fell below 20%
 12260 | -4/Factory    | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
12242_ U-05 Engineer lays Concrete. <x2>
12244_ U-05 Engineer builds a Wall.
12244_ U-05 Engineer lays Concrete.
12244_ K-01 Serf collects debris.
12245_ Flexi-carbon Leg destroyed.
12246_ U-05 Engineer lays Concrete.
12246_ Acquired Flexi-carbon Leg.
12247_ R#689GBH4IHELKUN2A|C># SXCNZ3O&KG>U
12247_ U-05 Engineer lays Concrete.
12248_ Acquired 49 matter.
12248_ U-05 Engineer lays Concrete.
12248_ K-01 Serf collects debris.
12248_ U-05 Engineer builds a Wall.
12250_ U-05 Engineer lays Concrete. <x2>
12251_ K-01 Serf collects debris.
12252_ U-05 Engineer lays Concrete. <x3>
12255_ K-01 Serf collects debris.
12256_ U-05 Engineer lays Concrete. <x3>
12259_ K-01 Serf collects debris.
12259_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ??#     #???????????????#           #              |
| ###     ###?????????????# """ """  "#              |
| #         #?????????????# """ """ ""#              |
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|     "T            ??????+ """ """ T"#              |
|                  ???????# """ """ ""#              |
|                  ???????#         ""#              |
|           #######???????# """ """ ""#              |
| #         #?????????????# """ """ ""#              |
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| ????????????????????????#           #              |
| ????????????????????????##g##########              |
| ??????????????#??????????# #?????????              |
| ??????????????# ?????????# #?????????              |
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| ????????    ???? ????????# ########??              |
| #####? ?     ???#+???????# #!     #??              |
|     ##+########## ######## #      #??              |
|           #  #  #          # =!!  #??              |
|                     =      + ==[ [#??              |
|                     =!=gk  # !!   #??              |
|   """               %      #      #??              |
|   """                 !""  ########??              |
|   """     !  %=u%      R"@ #?????????              |
|               % %!  %  ""p #?????????              |
|                  %%     g  #?????????              |
|                  ![     p  #?????????              |
| #####+#### #               #?????????              |
| ???????   ###              #?????????              |
| ????????????####           #?????????              |
| ???????????????#           #?????????              |
| ???????????????+             ????????              |
| ???????????????#########     #???????              |
| ???????????????????????#     #???????              |
| ???????????????????????#     #???????              |
| ???????????????????????#     #???????              |
| ???????????????????????###+###???????              |
| ??????????????????????????  ?????????              |
| ?????????????????????????? !?????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
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| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          34
Energy Capacity            470
Matter Stores              1300
Matter Capacity            1300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       85
Cloak Strength             3
Base Temperature (-)       200
Corruption Prevention      40
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            6
Core Analysis              8
Kinecelleration            40
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
  Flexi-carbon Leg | -7/Factory | Hacked
 Arm. Heavy Treads | -5/Factory | Hacked
     Quantum Rifle | -5/Factory | Hacked
    Centrium Wheel | -5/Factory | Hacked

 Robot Schematics 
------------------
 L-41 Fighter | -7/Factory | Hacked
 G-50 Soldier | -6/Factory | Hacked
    P-70 Sage | -5/Factory | Hacked

 Fabricated
------------
 L-41 Fighter | x3 | -6/Factory 
 G-50 Soldier | x3 | -5/Factory 
 G-50 Soldier | x3 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevSurgeMinigun
  Manual?         0
Play Time         02:06:11
  Cumulative      856.9 hours
  Start           2020.12.25 @ 11:28:27
  End             2020.12.26 @ 13:15:12
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          673
  Rogue           62
  Adventurer      0
  Explorer        611
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6ed5715-db85-4d4f-af6e-edf9608e6ca0