Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.26 @ 13:15:12 Player: viper Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (314) 1570 Value Destroyed (12009) 12009 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 18854 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 338 Cogmind --------- Core Integrity 0/1150 Matter 819/950 Energy 240/240 System Corruption 16% Temperature Cool (-179) Movement Walking (210) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Cryofiber Web High-capacity Storage Unit Compact Matter Pod Matter Compressor Matter Compressor Terrain Scan Processor Advanced Targeting Computer Improved Core Analyzer Cloaking Device System Shield > --- WEAPON (4) ------- Force Lance > --- INVENTORY (12) --- Enhanced Optical Array Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Matter Compressor Improved Matter Compressor Improved Target Analyzer Improved Core Analyzer Improved Kinecellerator Improved Force Field Advanced System Shield > --- WEAPON ----------- Enhanced Coil Gun Heavy Flak Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved Kinecellerator Force Field Gauss Rifle Gauss Rifle Flak Cannon Flak Cannon Force Lance [Rating: 112] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Matter Compressor Device Improved Kinecellerator Storage Matter Compressor Processor Improved Target Analyzer Hackware Improved System Shield Protection Propulsion Shielding Weapon Autogun Energy Gun Force Rifle Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . 1 . . . . . . Propulsion 2 | . . . . 2 . . . Utility 8 | . . . 2 . 2 2 2 Weapon 2 | . . 2 . . . . . Parts Attached 209 | 6 8 10 4 7 33 77 64 Power 33 | 1 2 2 . . 5 13 10 Engine 15 | 1 2 2 . . 5 4 1 Core 14 | . . . . . . 5 9 Reactor 4 | . . . . . . 4 . Propulsion 56 | 2 . 2 1 2 10 25 14 Treads . | . . . . . . . . Leg 56 | 2 . 2 1 2 10 25 14 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 53 | 1 1 2 2 1 6 15 25 Device 21 | . 1 . 1 . 1 5 13 Storage 16 | 1 . 2 . . 3 6 4 Processor 7 | . . . . . 2 . 5 Hackware 3 | . . . . . . 1 2 Protection 6 | . . . 1 1 . 3 1 Artifact . | . . . . . . . . Weapon 67 | 2 5 4 1 4 12 24 15 Energy Gun 3 | 1 . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 47 | 1 5 4 1 4 11 13 8 Ballistic Cannon 16 | . . . . . 1 11 4 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . . 4 2 Parts Lost 67 | . . . . . 9 14 44 Power 10 | . . . . . 1 3 6 Propulsion 14 | . . . . . 3 2 9 Utility 20 | . . . . . 2 4 14 Weapon 23 | . . . . . 3 5 15 Highest Loss Streak 14 | . . . . . 7 2 14 Average Slot Usage (%) 98 | . 100 99 100 99 99 98 95 Engine 9 | . 25 19 16 14 11 5 2 Core 2 | . . . . . . 2 7 Leg 21 | . 25 20 16 28 24 21 19 Device 6 | . 12 3 8 7 3 4 10 Storage 20 | . 12 16 16 14 20 21 22 Processor 6 | . . . . . 7 8 9 Hackware 2 | . . . . . . 5 4 Protection 2 | . . . 8 7 4 2 . Ballistic Gun 19 | . 23 39 33 27 24 13 8 Ballistic Cannon 3 | . . . . . . 7 5 Naked Turns . | . . . . . . . . Heaviest Build 115 | 14 23 40 42 42 65 103 115 Greatest Support 88 | 20 20 26 30 56 69 88 85 Greatest Overweight (x) 15 | . 1 9 1 . 1 4 15 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 12 | 8 8 8 8 8 10 12 12 Average Capacity 10 | 7 8 8 8 8 9 11 12 Most Carried 12 | 4 8 8 8 8 10 12 12 Average Carried 8 | 1 6 7 6 6 8 8 8 Final Capacity 12 | 8 8 8 8 8 10 12 12 Final Carried 10 | 4 8 8 8 8 10 7 1 Class Distribution -------------------- 49% | Hacker-Gunner 26% | Hacker-Mutant 13% | Hacker-Skirmisher 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 12352 | 233 414 1236 568 760 2216 3760 3165 Remotely . | . . . . . . . . Salvage Created 15324 | . 427 1432 930 965 2721 4538 4311 Parts 755 | . 18 93 50 52 108 206 228 Haulers Intercepted 10 | . 1 4 1 . . 2 2 Recyclers Shooed 23 | . 1 1 . . 4 10 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 204 | . 6 24 12 20 27 58 57 Melee 12 | . . . . . . . 12 Guns 158 | . 6 24 12 19 26 41 30 Cannons 31 | . . . . . 1 17 13 AOE 2 | . . . . 1 . . 1 Classes Destroyed 16 | . 5 5 1 2 1 1 1 Worker 20 | . . 1 . 2 3 7 7 Builder 27 | . . 3 2 1 1 6 14 Tunneler 2 | . . 1 . . . . 1 Hauler 10 | . 1 4 1 . . 2 2 Recycler 27 | . 2 4 1 . 8 6 6 Mechanic 1 | . . . . . . . 1 Operator 6 | . . 1 2 . 1 2 . Watcher 17 | . 1 3 3 . 1 5 4 Swarmer 36 | . 2 10 . 3 3 4 14 Grunt 85 | . 4 8 6 11 11 28 17 Brawler 3 | . . . 1 . 1 1 . Duelist 2 | . . . . . . 1 1 Sentry 28 | . . 6 5 2 4 7 4 Hunter 18 | . . . . 1 3 7 7 Programmer 30 | . . . . 3 4 9 14 Behemoth 2 | . . . . . 1 1 . Best Kill Streak 16 | . 3 6 7 5 8 7 16 Combat Bots Only 7 | . 2 5 5 4 5 4 7 Max Kills in Single Turn 2 | . 2 2 2 2 2 2 2 Gunslinging 1 | . . 1 1 1 . . . Exploded 1 | . . . . 1 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 13690 | . 131 356 224 496 1781 3996 6706 Core 2036 | . 30 34 20 47 219 533 1153 Absorbed by Shields 1216 | . . . . . . 159 1057 Core Remaining (%) 84 | 100 88 91 96 93 74 46 . Volleys Fired 651 | . 27 59 33 46 120 199 167 Largest 4 | . 2 4 4 4 4 4 4 Hottest 201 | . 70 92 92 94 131 178 201 Shots Fired 2077 | . 54 234 132 184 464 539 470 Gun 1807 | . 54 234 132 184 461 422 320 Cannon 270 | . . . . . 3 117 150 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 2030 | . 53 234 132 184 464 539 424 Thermal 8 | . 1 . . . . . 7 Explosive . | . . . . . . . . Electromagnetic 39 | . . . . . . . 39 Robot Hit Streak 49 | . 15 19 30 42 24 49 27 Robot Miss Streak 7 | . 2 3 3 4 5 5 7 Penetration Max 3 | . . . . . 1 3 1 Secondary Targets 21 | . 1 3 4 5 . . 8 Max Gunslinging Chain 2 | . 1 1 2 1 . . 1 Shots Hit Robots 1577 | . 40 143 94 131 339 424 406 Core Hits 821 | . 14 55 40 48 134 260 270 Critical Hits 120 | . . 1 1 . 29 63 26 Critical Kills 38 | . . . 1 . 7 20 10 Critical Parts Destroyed 71 | . . 1 . . 19 39 12 Melee Attacks 38 | . . . . . . . 38 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 38 | . . . . . . . 38 Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 31438 | . 629 1899 1419 1873 5120 9831 10667 Guns 23370 | . 629 1899 1419 1726 5036 6765 5896 Cannons 5599 | . . . . . 81 2887 2631 Explosions 803 | . . . . 147 . 179 477 Melee 1658 | . . . . . . . 1658 Ramming 8 | . . . . . 3 . 5 Kinetic 27953 | . 616 1899 1419 1726 5117 9652 7524 Thermal 547 | . 13 . . 147 . . 387 Explosive 366 | . . . . . . 179 187 Electromagnetic 906 | . . . . . . . 906 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1658 | . . . . . . . 1658 Highest Corruption 16 | . . . . 1 1 6 16 Average Corruption 6 | . . . . 1 1 3 10 Corruption Purged . | . . . . . . . . Effects 226 | . . . . 1 3 76 146 Message Errors 34 | . . . . . . 15 19 Matter Fused 27 | . . . . . . 8 19 Heat Flow Errors 13 | . . . . . . 9 4 Energy Discharges 23 | . . . . . 1 10 12 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 20 | . . . . . 1 7 12 Data Loss (major) 6 | . . . . . . 1 5 Misfires 6 | . . . . . . 2 4 Misdirections 12 | . . . . . . . 12 Targeting Errors 74 | . . . . 1 1 21 51 Weapon Failures 9 | . . . . . . 2 7 Overload Shots . | . . . . . . . . Overflow Damage 154 | . . . . . . 33 121 Projectiles 23 | . . . . . . 21 2 Explosions 12 | . . . . . . 12 . Melee 119 | . . . . . . . 119 Knockbacks 67 | . . . . . 1 33 33 Impact 1 | . . . . . 1 . . Kinetic 63 | . . . . . . 32 31 Secondary 3 | . . . . . . 1 2 Self-Inflicted Damage 351 | . . . . . 1 222 128 Shots 8 | . . . . . . 4 4 Rammed 1 | . . . . . 1 . . Targets Rammed 2 | . . . . . 1 . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 687 | . 158 282 284 472 485 687 514 Average Temperature 129 | . 47 89 94 142 128 158 137 Received Heat Transfer 3292 | . 96 135 126 189 453 1180 1113 Effects 70 | . . 1 1 9 13 32 14 Shutdowns 26 | . . . . 2 5 12 7 Energy Bleed 7 | . . . 1 2 2 1 1 Interference 25 | . . 1 . 4 5 11 4 Matter Decay 2 | . . . . . . . 2 Short Circuit 6 | . . . . 1 . 5 . Damage (minor) 2 | . . . . . 1 1 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 485 | . 37 . . 100 . . 348 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 707 | . 190 260 463 509 365 707 474 Initial 183 | . . 3 25 53 183 . 146 Average 146 | . 52 97 195 208 124 156 170 Maximum Alert Level 3 | . . 1 2 2 1 3 2 Low Security (%) 76 | 100 100 82 64 57 86 75 68 Level 1 18 | . . 17 25 28 13 15 27 Level 2 5 | . . . 9 13 . 9 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 57 | . 1 3 1 5 16 15 16 Investigation 23 | . 1 2 1 4 7 5 3 Extermination 16 | . . . . 1 3 5 7 Reinforcement 15 | . . 1 . . 4 5 5 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded 5 | . . . . . . 2 3 Haulers Reinforced 3 | . . . . . 1 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . . . 1 1 2 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 292 | . 9 34 16 21 38 83 91 Peak Tracking Total 9 | . 3 5 4 4 5 6 9 Tactical Retreats 13 | . . 1 . . 4 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 19 | . . 1 . 2 3 13 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . 6 . . Reprogrammed 4 | . . . . . . 4 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 47 | . 1 1 . 7 . 14 24 Max in Single Turn 7 | . 1 1 . 6 . 4 7 Garrison Access 4 | . . . 1 . 1 2 . Machines Sabotaged 1 | . . 1 . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 48 | . 5 6 5 3 9 13 7 Terminals 30 | . 5 5 4 2 3 7 4 Fabricators 4 | . . . . . 2 1 1 Repair Stations 10 | . . 1 . 1 3 3 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 . 1 2 . Total Hacks 160 | . 16 18 11 15 27 50 23 Successful 115 | . 14 14 9 12 19 34 13 Failed 45 | . 2 4 2 3 8 16 10 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 29 | . 5 6 9 . 1 5 3 Terminals 99 | . 16 13 9 8 10 30 13 Fabricators 12 | . . . . . 5 2 5 Repair Stations 44 | . . 5 . 7 11 16 5 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 2 . 1 2 . Terminal Hacks 62 | . 11 8 8 6 6 16 7 Record 1 | . . . . . . . 1 Part Schematic 4 | . . . . 1 . 3 . Robot Schematic 3 | . . . . 1 1 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 Level Access Points 4 | . 1 1 1 . . . 1 Branch Access Points 3 | . 2 . . 1 . . . Emergency Access Points 6 | . 2 2 . . . 2 . Terminal Index 2 | . . . 1 1 . . . Scanalyzer Index 1 | . . . . . . 1 . Unreport Threat 2 | . . 1 . . . 1 . Locate Traps 10 | . 3 . . . 1 3 3 Disarm Traps 1 | . . . . . 1 . . Reprogram Traps 1 | . . . . . . 1 . Maintenance Status 1 | . . 1 . . . . . Garrison Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 17 | . 2 1 4 2 3 4 1 Fabricator Hacks 7 | . . . . . 3 2 2 Load Schematic 4 | . . . . . 2 1 1 Build 3 | . . . . . 1 1 1 Repair Station Hacks 37 | . . 5 . 6 9 13 4 Scan Component 23 | . . 3 . 3 7 8 2 Repair 14 | . . 2 . 3 2 5 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 2 . Seal Access 4 | . . . 1 . 1 2 . Unauthorized Hacks 5 | . 3 1 . . . 1 . Terminals 5 | . 3 1 . . . 1 . Track 4 | . 3 . . . . 1 . Sabotage 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . Used 1 | . . . 1 . . . . Hacking Detections 34 | . 4 3 1 3 8 9 6 Full Trace Events 23 | . 2 2 1 3 7 5 3 Feedback Events 3 | . . . . 1 1 1 . Corruption 3 | . . . . 1 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 1 1 1 . Robots Built 9 | . . . . . 3 3 3 Matter 822 | . . . . . 252 285 285 Time 362 | . . . . . 134 152 76 Total Robot Build Rating 42 | . . . . . 12 15 15 Part Schematics Acquired 4 | . . . . 1 . 3 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 14 | . . 2 . 3 2 5 2 Time 549 | . . 64 . 28 79 309 69 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Programmers 4 | . . . . 4 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 9 | . . . . . 3 3 3 Largest Group 3 | . . . . . 3 3 3 Highest-Rated Group 90 | . . . . . 90 87 87 Highest-Rated Ally 30 | . . . . . 30 29 29 Total Orders . | . . . . . . . . Ally Attacks 48 | . . . . . 15 19 14 Total Damage 1231 | . . . . . 485 307 439 Kills 8 | . . . . . 2 2 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 12259 | 70 564 1333 523 622 2045 4062 3040 Spaces Moved 6299 | 52 317 655 272 320 1238 2034 1411 Core 16 | 7 . 8 . . . . 1 Treads . | . . . . . . . . Legs 6283 | 45 317 647 272 320 1238 2034 1410 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 122 120 120 120 Average Speed 138 | 110 140 154 151 122 123 137 149 Slowest Speed 800 | 120 150 500 155 122 160 240 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 1 Exploration Rate (%) 36 | 4 54 62 37 10 29 58 37 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . . . 5 2 Terrain Destroyed 275 | . . . . 18 5 108 144 Melee . | . . . . . . . . Projectile 81 | . . . . . 5 57 19 AOE 194 | . . . . 18 . 51 125 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 8473 | 61 394 878 327 480 1558 2876 1899 Wait 1143 | . 30 142 18 105 135 524 189 Move 6292 | 51 316 654 271 319 1237 2033 1411 Hop . | . . . . . . . . Pick Up 58 | 4 6 5 1 2 13 10 17 Fast Attach 78 | 6 3 4 . 3 4 38 20 Attach 68 | . 2 3 2 2 13 16 30 Detach 6 | . 2 . . . 1 2 1 Swap 63 | . 3 3 2 2 16 23 14 Drop 65 | . 5 8 . 1 14 26 11 Fire 651 | . 27 59 33 46 120 199 167 Melee 38 | . . . . . . . 38 Ram . | . . . . . . . . Kick 2 | . . . . . 1 . 1 Crush . | . . . . . . . . Escape Stasis 9 | . . . . . 4 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 5 exits: *Res x4 / *Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Power x1 138 | -10/Materials | Identified exit to Mines 342 | -10/Materials | Build established: Hacker-Mutant 564 | -10/Materials | Identified exit to Materials 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Weapon x2 767 | -9/Materials | Repaired Autogun 800 | -9/Materials | Repaired Autogun 901 | -9/Materials | Identified exit to Materials 935 | -9/Materials | Build established: Hacker-Skirmisher 1452 | -9/Materials | Build established: Hacker-Gunner 1536 | -9/Materials | Identified exit to Mines 1536 | -9/Materials | Discovered exit to Mines (range 12) 1968 | -9/Materials | Entered another Materials area 1968 | -8/Materials | Evolved 2 slots: Utility x2 2275 | -8/Materials | Build established: Hacker-Skirmisher 2301 | -8/Materials | Identified exit to Factory 2491 | -8/Materials | Entered Factory 2491 | -7/Factory | Evolved 2 slots: Propulsion x2 2737 | -7/Factory | Identified exit to Storage 2737 | -7/Factory | Identified exit to Lower Caves 3007 | -7/Factory | Repaired Autogun 3018 | -7/Factory | Repaired Autogun 3028 | -7/Factory | Repaired Propulsion Shielding 3071 | -7/Factory | Identified exit to Factory 3071 | -7/Factory | Discovered exit to Factory (range 6) 3113 | -7/Factory | Entered another Factory area 3113 | -6/Factory | Evolved 2 slots: Utility x2 3361 | -6/Factory | Repaired Adv. Terrain Scanner 3422 | -6/Factory | Build established: Hacker-Gunner 3452 | -6/Factory | Garrison activated, responded to threat 3906 | -6/Factory | Repaired Enh. Autogun 4159 | -6/Factory | Fabricated L-41 Fighter? 4248 | -6/Factory | Spotted B-75 Beast 4326 | -6/Factory | Destroyed B-75 Beast 4597 | -6/Factory | Lost 7 parts (1p2n1u3w) 5117 | -6/Factory | Identified exit to Factory 5117 | -6/Factory | Discovered exit to Factory (range 15) 5158 | -6/Factory | Entered another Factory area 5158 | -5/Factory | Evolved 2 slots: Utility x2 5683 | -5/Factory | Build established: Hacker-Mutant 6546 | -5/Factory | Identified exit to Upper Caves 6546 | -5/Factory | Discovered exit to Upper Caves (range 10) 7153 | -5/Factory | Build established: Hacker-Gunner 7469 | -5/Factory | Repaired Angular Momentum Engine 7526 | -5/Factory | Repaired Mic. Fission Core 7617 | -5/Factory | Repaired Enh. Flexi-carbon Leg 7645 | -5/Factory | Crushed by falling debris 7838 | -5/Factory | Repaired Imp. Matter Compressor 7842 | -5/Factory | Spotted B-75 Beast 7861 | -5/Factory | Destroyed B-75 Beast 8207 | -5/Factory | Core integrity fell below 50% 8424 | -5/Factory | Repaired Hvy. Flak Cannon 8466 | -5/Factory | Build established: Hacker-Mutant 8839 | -5/Factory | Local fabrication network quarantined 8854 | -5/Factory | Identified exit to Factory 8854 | -5/Factory | Discovered exit to Factory (range 4) 8946 | -5/Factory | Fabricated G-50 Soldier? 9186 | -5/Factory | Build established: Hacker-Gunner 9220 | -5/Factory | Entered another Factory area 9220 | -4/Factory | Accompanied by 3 allies 9220 | -4/Factory | Evolved 2 slots: Utility x2 9427 | -4/Factory | Repaired Enh. Armored Leg 9459 | -4/Factory | Identified exit to Research 9459 | -4/Factory | Discovered exit to Research (range 10) 9769 | -4/Factory | Spotted B-86 Titan 9910 | -4/Factory | Crushed by falling debris 9974 | -4/Factory | Lost 11 parts (2p5u4w) 10606 | -4/Factory | Lost 3 parts (1p2w) 10658 | -4/Factory | System corruption reached 10% 10710 | -4/Factory | Lost 3 parts (1p1u1w) 10822 | -4/Factory | Identified exit to Upper Caves 10822 | -4/Factory | Discovered exit to Upper Caves (range 12) 11336 | -4/Factory | Build established: Scavenger-Mutant 11373 | -4/Factory | Found Prototype Processor 11373 | -4/Factory | Identified Exp. Melee Analysis Suite 11469 | -4/Factory | Lost 3 parts (1n2u) 11536 | -4/Factory | Lost 6 parts (2n2u2w) 11540 | -4/Factory | Destroyed 7 combat bots 11899 | -4/Factory | Build established: Scavenger-Gunner 11946 | -4/Factory | Fabricated G-50 Soldier? 11970 | -4/Factory | First assault squad dispatched 12145 | -4/Factory | Repaired Flexi-carbon Leg 12213 | -4/Factory | Core integrity fell below 50% 12232 | -4/Factory | Core integrity fell below 20% 12260 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 12242_ U-05 Engineer lays Concrete. 12244_ U-05 Engineer builds a Wall. 12244_ U-05 Engineer lays Concrete. 12244_ K-01 Serf collects debris. 12245_ Flexi-carbon Leg destroyed. 12246_ U-05 Engineer lays Concrete. 12246_ Acquired Flexi-carbon Leg. 12247_ R#689GBH4IHELKUN2A|C># SXCNZ3O&KG>U 12247_ U-05 Engineer lays Concrete. 12248_ Acquired 49 matter. 12248_ U-05 Engineer lays Concrete. 12248_ K-01 Serf collects debris. 12248_ U-05 Engineer builds a Wall. 12250_ U-05 Engineer lays Concrete. 12251_ K-01 Serf collects debris. 12252_ U-05 Engineer lays Concrete. 12255_ K-01 Serf collects debris. 12256_ U-05 Engineer lays Concrete. 12259_ K-01 Serf collects debris. 12259_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??# #???????????????# # | | ### ###?????????????# """ """ "# | | # #?????????????# """ """ ""# | | #?????????????# """ """ ""# | | ????????# ""# | | ??????# """ """ ""# | | "T ??????+ """ """ T"# | | ???????# """ """ ""# | | ???????# ""# | | #######???????# """ """ ""# | | # #?????????????# """ """ ""# | | ###########?????????????# """ """ "# | | ????????????????????????# # | | ????????????????????????##g########## | | ??????????????#??????????# #????????? | | ??????????????# ?????????# #????????? | | ????????? ????? "????????# #????????? | | ???????? ???? ????????# ########?? | | #####? ? ???#+???????# #! #?? | | ##+########## ######## # #?? | | # # # # =!! #?? | | = + ==[ [#?? | | =!=gk # !! #?? | | """ % # #?? | | """ !"" ########?? | | """ ! %=u% R"@ #????????? | | % %! % ""p #????????? | | %% g #????????? | | ![ p #????????? | | #####+#### # #????????? | | ??????? ### #????????? | | ????????????#### #????????? | | ???????????????# #????????? | | ???????????????+ ???????? | | ???????????????######### #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????###+###??????? | | ?????????????????????????? ????????? | | ?????????????????????????? !????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 470 Matter Stores 1300 Matter Capacity 1300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Base Temperature (-) 200 Corruption Prevention 40 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Flexi-carbon Leg | -7/Factory | Hacked Arm. Heavy Treads | -5/Factory | Hacked Quantum Rifle | -5/Factory | Hacked Centrium Wheel | -5/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked G-50 Soldier | -6/Factory | Hacked P-70 Sage | -5/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -6/Factory G-50 Soldier | x3 | -5/Factory G-50 Soldier | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevSurgeMinigun Manual? 0 Play Time 02:06:11 Cumulative 856.9 hours Start 2020.12.25 @ 11:28:27 End 2020.12.26 @ 13:15:12 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 673 Rogue 62 Adventurer 0 Explorer 611 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6ed5715-db85-4d4f-af6e-edf9608e6ca0