Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 22:38:02 Player: Bowster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (3164) 3164 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 7132 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 38/100 System Corruption 38% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (15) --- Improved Signal Interpreter Stasis Canceller Cloaking Device Hacking Suite Hacking Suite Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Improved Terrain Scanner Armor Integrity Analyzer > --- WEAPON ----------- Hypervelocity Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Makeshift Power Source Medium Treads Improved Heat Sink Structural Scanner Long-range Sensor Array IFF Parser Weapon Cycler Hacking Suite Lightning Gun Improved EM Pulse Cannon Hypervelocity Gauss Rifle Long-range Missile Launcher Makeshift Hammer [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . Utility 5 | . . 2 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 85 | 7 8 8 9 10 7 1 35 Power 13 | 1 2 . 1 3 2 . 4 Engine 10 | 1 2 . 1 2 1 . 3 Core 3 | . . . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 1 4 3 2 . . 8 Treads 3 | . . 2 . . . . 1 Leg 5 | . . . . . . . 5 Wheel 9 | 2 1 . 3 2 . . 1 Hover 1 | . . . . . . . 1 Flight 2 | . . 2 . . . . . Utility 27 | 1 1 4 3 1 4 . 13 Device 15 | . 1 2 2 . 2 . 8 Storage 3 | 1 . 1 . . . . 1 Processor 5 | . . 1 . . 2 . 2 Hackware . | . . . . . . . . Protection 4 | . . . 1 1 . . 2 Artifact . | . . . . . . . . Weapon 25 | 3 4 . 2 4 1 1 10 Energy Gun 9 | 2 4 . . . 1 . 2 Energy Cannon 4 | . . . 2 1 . . 1 Ballistic Gun 5 | 1 . . . . . 1 3 Ballistic Cannon 5 | . . . . 3 . . 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 44 | . 1 1 2 4 4 . 32 Power 9 | . 1 . . 1 1 . 6 Propulsion 10 | . . 1 1 1 . . 7 Utility 18 | . . . 1 1 2 . 14 Weapon 7 | . . . . 1 1 . 5 Highest Loss Streak 11 | . 1 1 2 3 3 . 11 To Critical Strikes . | . . . . . . . . Average Backups 11 | . 5 8 10 12 13 14 12 Power 1 | . . . 1 1 1 2 1 Propulsion . | . . 2 2 . . . . Utility 5 | . 2 3 4 7 9 7 4 Weapon 3 | . 1 2 3 2 1 4 6 Tool/Special . | . . . . . . . . Unused Backups 10 | . . 2 . . . 3 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . 2 . . . 2 4 Weapon 2 | . . . . . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 97 96 88 82 83 84 80 Engine 8 | . 13 10 9 13 7 7 4 Core 2 | . . . . 1 6 7 3 Treads 2 | . . 12 9 . . . 1 Wheel 11 | . 28 . 7 14 15 15 8 Device 16 | . 12 21 17 15 16 15 15 Storage 8 | . 14 11 9 7 7 7 6 Processor 12 | . . 11 9 7 10 15 20 Protection 1 | . . . 9 6 2 . . Energy Gun 9 | . 26 21 . . 3 7 8 Energy Cannon 1 | . . . 16 5 . . . Ballistic Cannon 3 | . . . . 8 10 1 . Peak Build Rating 65 | 6 10 19 28 42 53 54 65 Average Rating 38 | 3 9 17 22 39 49 53 51 On Entrance 26 | . 6 10 17 28 41 52 54 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 17 33 48 53 55 49 58 Greatest Support 56 | 26 26 46 48 56 56 56 56 Greatest Overweight (x) 13 | . . 5 2 1 . . 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 5 8 11 15 15 15 15 15 Most Carried 15 | 2 8 11 14 15 15 15 15 Average Carried 11 | . 5 8 11 13 13 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 2 8 11 14 12 13 15 6 Class Distribution -------------------- 42% | Mutant 30% | Skirmisher 15% | Scavenger-Mutant 5% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2230 | 259 150 105 80 587 348 10 691 Remotely . | . . . . . . . . Salvage Created 3351 | 80 755 563 212 639 303 . 799 Parts 150 | 2 39 26 10 25 18 . 30 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 66 | . 8 8 3 18 10 . 19 Guns 22 | . 8 7 . . 1 . 6 Cannons 33 | . . . 3 17 9 . 4 AOE 9 | . . 1 . 1 . . 7 Classes Destroyed 11 | 1 5 2 2 1 . . . Worker 9 | . 3 . . 5 . . 1 Builder 2 | . . . 1 1 . . . Tunneler 3 | . 1 . 1 . . . 1 Recycler 7 | 1 4 2 . . . . . Watcher 4 | . 2 . . 2 . . . Swarmer 13 | . 3 . . 3 7 . . Grunt 37 | . 5 6 1 12 2 . 11 Brawler 4 | . . 1 . . . . 3 Sentry 7 | . . 1 1 2 1 . 2 Hunter 2 | . . . 1 . . . 1 Programmer 3 | . . . . 1 . . 2 Packrat 1 | . . . . . 1 . . Best Kill Streak 9 | 1 5 4 1 8 3 . 9 Combat Bots Only 9 | . 3 3 1 6 3 . 9 Max Kills in Single Turn 7 | 1 1 1 1 4 2 . 7 Gunslinging . | . . . . . . . . Exploded 7 | . . 1 . 1 . . 7 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 512 | . 24 26 29 112 57 . 264 Missed 139 | . 4 6 7 33 19 . 70 Hits 373 | . 20 20 22 79 38 . 194 Melee 23 | . . 1 . . . . 22 Projectile 350 | . 20 19 22 79 38 . 172 Critical Strikes 24 | . . 2 1 3 . . 18 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 3 | . . . . . . . 3 Damage Taken 6791 | . 233 320 348 1306 476 . 4108 Core 1218 | . 29 51 66 166 48 . 858 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 101 | . . . . . . . 101 Regen/Repaired (Parts) 139 | . 43 96 . . . . . Core Remaining (%) 86 | 100 88 87 88 . . 69 . Volleys Fired 214 | 3 25 23 17 58 26 . 62 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 160 | 60 90 90 120 120 95 . 160 Shots Fired 401 | 6 50 46 34 106 49 . 110 Gun 182 | 6 50 46 . . 13 . 67 Cannon 214 | . . . 34 106 36 . 38 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 190 | 3 . . . 94 36 . 57 Thermal 78 | 3 . . 34 12 . . 29 Explosive 5 | . . . . . . . 5 Electromagnetic 128 | . 50 46 . . 13 . 19 Robot Hit Streak 24 | 2 10 17 7 15 10 . 24 Robot Miss Streak 11 | 1 5 5 3 11 6 . 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 277 | 4 38 38 22 71 24 . 80 Core Hits 186 | 2 30 27 7 33 12 . 75 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 13 | . . . . 4 3 . 6 Destroy 4 | . . . . . . . 4 Blast 8 | . . . . 4 3 . 1 Smash 1 | . . . . . . . 1 Melee Attacks 18 | . . . . . . . 18 Impact 18 | . . . . . . . 18 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8719 | 45 634 615 580 2489 696 . 3660 Guns 2215 | 45 588 559 . . 90 . 933 Cannons 3895 | . . . 580 1928 606 . 781 Explosions 2426 | . 46 56 . 554 . . 1770 Melee 169 | . . . . . . . 169 Ramming 14 | . . . . 7 . . 7 Kinetic 3250 | 13 . . . 1743 606 . 888 Thermal 2648 | 32 46 56 580 453 . . 1481 Explosive 1086 | . . . . 286 . . 800 Electromagnetic 1552 | . 588 559 . . 90 . 315 Impact 169 | . . . . . . . 169 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 38 | . . 1 . . . . 38 Average Corruption 18 | . . 1 . . . . 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 74 | . . . . . . . 74 Message Errors 17 | . . . . . . . 17 Matter Fused 17 | . . . . . . . 17 Heat Flow Errors 7 | . . . . . . . 7 Energy Discharges 8 | . . . . . . . 8 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . 8 Data Loss (major) 3 | . . . . . . . 3 Misfires 4 | . . . . . . . 4 Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 437 | . 14 . . 208 17 . 198 Projectiles 51 | . . . . 34 17 . . Explosions 294 | . 14 . . 174 . . 106 Melee 92 | . . . . . . . 92 Knockbacks 32 | . . . . 21 4 . 7 Impact . | . . . . . . . . Kinetic 29 | . . . . 19 4 . 6 Secondary 3 | . . . . 2 . . 1 Self-Inflicted Damage 545 | . 36 37 . 194 . . 278 Shots 9 | . 1 1 . 2 . . 5 Rammed 2 | . . . . 1 . . 1 Targets Rammed 2 | . . . . 1 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | . 150 135 342 38 14 . 378 Average Temperature 79 | . 49 41 118 11 4 . 110 Received Heat Transfer 1971 | . 60 156 108 522 48 . 1077 Effects 4 | . . . . . . . 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . 3 . . . . . 1 Impact Corruptions 3 | . . . . . . . 3 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 3 | . . . . . . . 3 Heat Transferred 3483 | 75 50 50 851 496 . . 1961 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . . 2 . . 1 Low Security (%) 93 | 100 100 100 100 56 . . 99 Level 1 5 | . . . . 35 . . . Level 2 1 | . . . . 8 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 540 | 5 62 113 45 540 . . 213 Initial 27 | . . 11 27 11 . . . Average 44 | . 22 25 12 157 . . 26 Influence Increases 2332 | 5 247 256 143 816 235 . 630 Destroy 0b10 Robot/C 1320 | . 160 160 60 360 200 . 380 Destroy 0b10 Robot/NC 125 | 5 50 10 10 40 . . 10 Destroy Leader 318 | . 34 50 20 104 20 . 90 Successful Hack 33 | . . 3 14 14 . . 2 Disable Machine 225 | . . . 30 165 . . 30 Destroy Structure 131 | . 3 3 9 58 . . 58 Lose Combat Pursuer 180 | . . 30 . 75 15 . 60 Influence Decreases 2156 | 5 220 216 183 319 621 138 454 Entered New Map 294 | . . 16 40 16 195 27 . Time Decay 1557 | 5 210 200 123 263 386 111 259 Lost Part 305 | . 10 . 20 40 40 . 195 Squads Dispatched 24 | . 2 2 1 11 . . 8 Investigation 3 | . 2 . . . . . 1 Extermination 4 | . . . . 2 . . 2 Reinforcement 10 | . . 2 1 4 . . 3 Assault 2 | . . . . . . . 2 Garrison 5 | . . . . 5 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . 3 1 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 12 16 7 27 11 . 33 Peak Tracking Total 15 | . 4 3 4 7 4 . 15 Tactical Retreats 9 | . . 1 . 3 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 8 | . 4 1 . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 15 | . . . 2 11 . . 2 Max in Single Turn 5 | . . . 1 5 . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 17 | . 2 4 1 3 1 1 5 Terminals 5 | . 1 1 1 . 1 . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . 1 2 . . . . . Recycling Units 4 | . . . . 1 . . 3 Scanalyzers 2 | . . 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 41 | . 5 15 2 5 1 1 12 Successful 29 | . 3 10 1 2 1 1 11 Failed 11 | . 2 4 1 3 . . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 10 | . 2 2 2 . 1 . 3 Fabricators 2 | . . . . 2 . . . Repair Stations 9 | . 3 6 . . . . . Recycling Units 8 | . . . . 1 . . 7 Scanalyzers 9 | . . 7 . . . . 2 Garrison Access 2 | . . . . 2 . . . Terminal Hacks 6 | . . . 1 . 1 1 3 Record 2 | . . . . . 1 . 1 Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . . . 1 . Dispatch Records 1 | . . . . . . . 1 Transport Status 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 7 | . 3 4 . . . . . Scan Component 4 | . 2 2 . . . . . Repair 3 | . 1 2 . . . . . Recycling Unit Hacks 7 | . . . . 1 . . 6 Process 2 | . . . . . . . 2 Report Inventory 3 | . . . . 1 . . 2 Retrieve Matter 2 | . . . . . . . 2 Scanalyzer 8 | . . 6 . . . . 2 Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Retrieve Study 4 | . . 2 . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 2 1 2 . . 2 Full Trace Events 3 | . 2 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 58 | . . . . 58 . . . Total Part Build Rating 14 | . . . . 14 . . . Part Studies Acquired 4 | . . 2 . . . . 2 Parts Repaired 3 | . 1 2 . . . . . Time 90 | . 32 58 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 14 | . . . . . . . 14 Retrieved Matter 14 | . . . . . . . 14 Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 5791 | . 597 805 383 706 916 449 1935 Optics 5182 | . . 805 383 706 916 449 1923 Sensors 3297 | . 597 554 . . 627 449 1070 IFF 303 | . . . . . . . 303 Terrain 1448 | . . 804 27 . . . 617 Structural 2577 | . . 251 351 706 7 . 1262 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5982 | 78 637 805 383 706 916 449 2008 Spaces Moved 3554 | 81 413 386 171 385 798 433 887 Core 73 | 45 . 22 . . . . 6 Treads 453 | . . 205 65 . . . 183 Legs 23 | . . . . . . . 23 Wheels 2857 | 36 413 11 106 385 798 433 675 Hover . | . . . . . . . . Flight 148 | . . 148 . . . . . Fastest Speed 50 | 50 90 90 90 100 100 100 90 Average Speed 114 | 67 90 149 151 100 100 100 132 Slowest Speed 700 | 100 90 300 240 115 100 100 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 31 | 5 30 38 19 13 76 52 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . . . . . 2 1 . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . 3 1 . Spaces Dug 29 | . . . . 1 . . 28 Terrain Destroyed 185 | . 2 2 9 68 13 . 91 Melee 14 | . . . . . . . 14 Projectile 36 | . . . 9 13 13 . 1 AOE 135 | . 2 2 . 55 . . 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 5053 | 95 625 568 263 599 866 450 1587 Wait 1036 | . 160 136 49 119 29 8 535 Move 3547 | 80 412 385 170 384 797 432 887 Hop . | . . . . . . . . Pick Up 59 | 3 6 8 4 9 5 5 19 Fast Attach 40 | 6 10 5 5 2 . 1 11 Attach 44 | 1 1 2 4 6 4 . 26 Detach 16 | 1 3 . 7 1 . . 4 Swap 32 | . 3 3 1 4 3 . 18 Drop 36 | 1 5 6 6 7 1 4 6 Fire 214 | 3 25 23 17 58 26 . 62 Melee 18 | . . . . . . . 18 Ram 2 | . . . . 1 . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 79 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 13) 579 | -10/Materials | Derelicts attacked the area 685 | -10/Materials | Repaired EM Shotgun 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Utility x2 878 | -9/Materials | Repaired EM Shotgun 1181 | -9/Materials | Build established: Skirmisher 1185 | -9/Materials | Repaired Ion Engine 1435 | -9/Materials | Discovered new exit (range 18) 1485 | -9/Materials | Central database locked down 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1569 | -8/Materials | Build established: Mutant 1869 | -8/Materials | Discovered new exit (range 16) 1904 | -8/Materials | Entered Factory 1904 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2015 | -7/Factory | Fabricated Lrn. Sensor Array (x2) 2242 | -7/Factory | Garrison activated, responded to threat 2467 | -7/Factory | Garrison activated, responded to threat 2503 | -7/Factory | Lost 3 parts (1p1n1w) 2530 | -7/Factory | Discovered new exit (range 17) 2610 | -7/Factory | Entered Lower Caves 2656 | -7/Lower Caves | Learned location of Zion (-6) 2880 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3081 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3261 | -7/Lower Caves | Discovered new exit (range 9) 3276 | -7/Lower Caves | Identified exit to Lower Caves 3371 | -7/Lower Caves | Encountered a Warlord checkpoint 3382 | -7/Lower Caves | Build established: Skirmisher 3526 | -7/Lower Caves | Entered another Lower Caves area 3574 | -7/Lower Caves | Discovered new exit (range 5) 3578 | -7/Lower Caves | Identified exit to Factory 3718 | -7/Lower Caves | Encountered a Warlord checkpoint 3975 | -7/Lower Caves | Entered Factory 3975 | -6/Factory | Evolved 2 slots: Utility x2 4465 | -6/Factory | Build established: Assassin 4523 | -6/Factory | Crushed by falling debris 4523 | -6/Factory | System corruption reached 10% 4554 | -6/Factory | Lost 4 parts (1p1n2u) 4646 | -6/Factory | Lost 4 parts (2p1u1w) 5059 | -6/Factory | Build established: Scavenger-Mutant 5337 | -6/Factory | Lost 3 parts (1p1n1u) 5889 | -6/Factory | Lost 5 parts (1n2u2w) 5899 | -6/Factory | System corruption reached 30% 5900 | -6/Factory | Core integrity fell below 50% 5946 | -6/Factory | Destroyed 9 combat bots 5946 | -6/Factory | Core integrity fell below 20% 5965 | -6/Factory | Lost 11 parts (1p3n5u2w) 5983 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05967_ Acquired Carbon-fiber Leg. 05968_ U-05 Engineer lays Concrete. 05969_ Critical hit (Burn: +37). 05970_ U-05 Engineer lays Concrete. 05970_ Acquired Adv. Heat Sink. 05971_ Critical hit (Burn: +37). 05971_ U-05 Engineer lays Concrete. 05974_ B-48 Gladiator suffers critical hit (Smash). 05974_ Destroyed Mace. 05974_ B-48 Gladiator system corrupted by crushing effect. 05974_ U-05 Engineer lays Concrete. 05975_ B-48 Gladiator system terminally corrupted. 05975_ U-05 Engineer lays Concrete. 05976_ Acquired 16 matter. 05976_ U-05 Engineer lays Concrete. 05980_ System corrupted: Matter fused (-9). 05980_ U-05 Engineer builds a Door. 05980_ Carbon-fiber Leg destroyed. 05980_ U-05 Engineer builds a Wall. 05981_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???## ""??????????????????? ??????????? | | ???## ""???? # ??????? ?????????? | | ???## """??" = # ??????? ?????????? | | ???## """"?" # ??????? ????????? | | ???## """"?" ##??????? ##????????? | | ???## """""" ##??????? ##????????? | | ???## """""" ##??????? ##????????? | | ???## """""" ##????????? ##????????? | | ???## """""" #### ### ## ##????????? | | ???## ####+###+## ##????????? | | ???## " ## ! # #### ?????? | | ???## " ## # ####+?????? | | ???## " ## # # ?????? | | ???## " ## # # ????????? | | ??### " ## """" / + ????????? | | ??### " ## """" # # ????????? | | ??## " ## """""# # ????????? | | #### ##### " ## "" " # # ????????? | | ####+##### " ## ! # # ????????? | | # = ## "%" ########### # ????????? | | # " ## " # # ##????????? | | # "" ## # % / ##????????? | | # G ## %+ # ##????????? | | # "" [# = # # ######????? | | # " # % # i # ######????? | | # + # @g # # """ ##??? | | # / # # g ! # #""F""##### | | ######### [# uu # #"" ""##### | | # # // ###/### +## | | #! ! # // [ ## ### | | # + /% """"""" | | # !% # """"""" | | # ! # """"""" | | # # ############## """"""" | | ####+### # #### #### | | # ## #"" #### #### | | # ## #"Y #### #### | | # """ ## #"" """ #### #### | | # """ + + """ #### #### ########### | | # """ # # """ + ####+####+######### | | # # # | #### ## # | | # # # =[[#### ## """ """" # | | ####### #####+######## ## """ """" # | | #######^ ^ ## ######## ## """ """" # | | ?????##^ ^^ +! """" # | | ?????###### ############## """" # | | ?????####################### """" # | | ?????????#######??????????## """" ##### | | ??????????????????????????## ! ##### | | ??????????????????????????####################??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x2 | -7/Factory | Preloaded Repaired ---------- EM Shotgun | 14% | -10/Materials EM Shotgun | 24% | -9/Materials Ion Engine | 3% | -9/Materials Studied --------- Com. Wheel | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Gatling Laser | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Part-time Excavator Challenges ------------ None Game ------ Seed FissionBlastPerforator Manual? 0 Play Time 01:04:41 Cumulative 33.2 hours Start 2026.01.27 @ 21:25:21 End 2026.01.27 @ 22:38:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e205bfe1-3a5c-4a7c-a12f-5baa0f54c6d5