Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.24 @ 16:02:16 Player: Exp. Geonium Core Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (715) 715 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 3348 Bonus ------- High Alert Combat Kills 8 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 203/300 Energy 75/100 System Corruption 0% Temperature Cool (9) Movement Rolling (155) Ox5 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Aluminum Leg Wheel > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Autogun Field Lobotomy Kit > --- INVENTORY (20) --- Light Nuclear Core Compact Wheel Huge Storage Unit Small Matter Pod (50) High-capacity Matter Pod (191) Improved Targeting Computer Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Aluminum Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit > --- WEAPON ----------- Autogun Field Lobotomy Kit > --- INVENTORY -------- Light Nuclear Core Compact Wheel Huge Storage Unit Small Matter Pod High-capacity Matter Pod Improved Targeting Computer Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Grenade Launcher [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 31 | . 6 3 12 9 . 1 Power 2 | . 1 . 1 . . . Engine 1 | . . . 1 . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 9 | . 2 . 3 4 . . Treads 7 | . 2 . 3 2 . . Leg 1 | . . . . 1 . . Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | . 2 . 2 . . . Device 2 | . 1 . 1 . . . Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 16 | . 1 3 6 5 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | . 1 1 5 3 . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . 2 1 2 . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . 1 7 7 . . Power 2 | . . . 1 1 . . Propulsion 5 | . . . 3 2 . . Utility 3 | . . . 1 2 . . Weapon 5 | . . 1 2 2 . . Highest Loss Streak 7 | . . 1 7 5 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 91 99 86 58 66 . Engine 3 | . 6 . 1 . . . Core 5 | . 7 14 5 . . . Treads 23 | . 25 28 26 15 11 . Leg 3 | . 2 . . 9 11 . Wheel 1 | . . . . 4 11 . Device 8 | . 6 14 15 1 . . Storage 12 | . 14 14 11 11 11 . Protection 1 | . . . 4 . . . Ballistic Gun 22 | . 27 13 17 11 22 . Launcher 2 | . . 14 3 4 . . Naked Turns . | . . . . . . . Heaviest Build 55 | 11 49 50 55 46 46 . Greatest Support 60 | 20 40 40 60 40 10 . Greatest Overweight (x) 4 | . 1 1 2 4 4 . Average Overweight (x) 1 | . . 1 . 2 4 . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 16 | . 13 20 20 20 20 20 Most Carried 19 | . 9 9 19 19 14 14 Average Carried 10 | . 7 8 13 15 13 14 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 18 | 6 9 8 18 13 14 14 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 983 | 200 241 56 425 61 . . Remotely 285 | . . . 271 14 . . Salvage Created 1052 | . 557 86 388 21 . . Parts 69 | . 30 11 28 . . . Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 37 | . 9 6 10 12 . . Guns 13 | . 9 . 3 1 . . AOE 24 | . . 6 7 11 . . Classes Destroyed 8 | . 4 . 2 2 . . Worker 1 | . . . 1 . . . Hauler 2 | . 2 . . . . . Recycler 4 | . 2 1 1 . . . Swarmer 12 | . 3 6 3 . . . Grunt 11 | . 6 . 5 . . . Sentry 2 | . . . 2 . . . Demolisher 1 | . . . . 1 . . Assembled 11 | . . . . 11 . . Best Kill Streak 11 | . 3 6 7 11 . . Combat Bots Only 11 | . 3 6 6 11 . . Max Kills in Single Turn 5 | . 1 3 5 4 . . Gunslinging . | . . . . . . . Exploded 4 | . . 3 4 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2548 | . 434 142 1001 951 . 20 Core 519 | . 103 12 149 235 . 20 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 54 . . . . Volleys Fired 91 | . 52 4 27 8 . . Largest 2 | . 2 2 2 2 . . Hottest 60 | . 40 60 43 46 . . Shots Fired 167 | . 102 5 49 11 . . Gun 153 | . 102 . 44 7 . . Cannon . | . . . . . . . Launcher 14 | . . 5 5 4 . . Special . | . . . . . . . Kinetic 153 | . 102 . 44 7 . . Thermal . | . . . . . . . Explosive 14 | . . 5 5 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 11 4 12 3 . . Robot Miss Streak 3 | . 3 . 3 2 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 106 | . 63 1 36 6 . . Core Hits 77 | . 24 6 20 27 . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 3 | . 2 . . 1 . . Destroy 3 | . 2 . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2763 | . 727 357 806 873 . . Guns 1101 | . 669 . 360 72 . . Cannons . | . . . . . . . Explosions 1570 | . . 342 432 796 . . Melee . | . . . . . . . Ramming 92 | . 58 15 14 5 . . Kinetic 1101 | . 669 . 360 72 . . Thermal . | . . . . . . . Explosive 1570 | . . 342 432 796 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 89 | . . 11 55 23 . . Projectiles . | . . . . . . . Explosions 89 | . . 11 55 23 . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 235 | . . 71 40 124 . . Shots 8 | . . 3 1 4 . . Rammed 19 | . 9 1 8 1 . . Targets Rammed 21 | . 11 1 8 1 . . Kicked 1 | . 1 . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 24 | . 18 . 24 24 . . Average Temperature 10 | . 8 . 11 14 . . Received Heat Transfer 680 | . 204 . 387 80 . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 444 | . 301 267 444 117 . . Initial 104 | . . 30 104 97 . . Average 184 | . 134 257 274 108 . . Maximum Alert Level 2 | . 1 1 2 . . . Low Security (%) 60 | . 79 5 34 100 . 100 Level 1 31 | . 20 94 37 . . . Level 2 7 | . . . 27 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 22 6 12 22 . 3 Peak Tracking Total 19 | . 6 3 6 19 . 3 Tactical Retreats 6 | . 6 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 5 | . 2 . 1 . 2 . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 4 . 2 . 2 . Successful 5 | . 2 . 1 . 2 . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . 1 . . . . . Manual 4 | . 3 . . . 1 . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . 1 . 2 . Record 1 | . . . . . 1 . Robot Analysis 2 | . 2 . . . . . Branch Access Points 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 2103 | . 989 186 509 121 297 1 Spaces Moved 950 | 1 418 72 196 51 212 . Core . | . . . . . . . Treads 664 | . 378 72 196 18 . . Legs 41 | 1 40 . . . . . Wheels 245 | . . . . 33 212 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 240 160 140 140 . Average Speed 182 | 120 187 240 198 175 140 . Slowest Speed 320 | 120 240 240 320 240 140 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 2 64 23 23 24 62 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 30 | . . 23 . 7 . . Terrain Destroyed 110 | . . 41 47 22 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 110 | . . 41 47 22 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1148 | . 525 80 259 71 212 1 Wait 32 | . 28 . 3 1 . . Move 944 | . 417 71 195 50 211 . Hop . | . . . . . . . Pick Up 20 | . 6 . 13 . 1 . Fast Attach 6 | . 3 . 3 . . . Attach 17 | . 2 2 6 7 . . Detach 4 | . . 1 1 2 . . Swap 8 | . 1 1 3 2 . 1 Drop 5 | . 5 . . . . . Fire 91 | . 52 4 27 8 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 20 | . 10 1 8 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 468 | -10/Materials | Central database locked down 577 | -10/Materials | Discovered new exit (range 16) 990 | -10/Materials | Entered Mines 1150 | -10/Mines | Discovered new exit (range 12) 1176 | -10/Mines | Entered Materials 1176 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -9/Materials | Lost 7 parts (1p3n1u2w) 1482 | -9/Materials | Build established: Scavenger-Mutant 1574 | -9/Materials | Discovered new exit (range 5) 1629 | -9/Materials | Identified exit to Mines 1629 | -9/Materials | Identified exit to Storage 1685 | -9/Materials | Entered Mines 1686 | -9/Mines | Assembled infested the area 1695 | -9/Mines | Met a Derelict bent on vengeance 1696 | -9/Mines | Core integrity fell below 50% 1703 | -9/Mines | Core integrity fell below 20% 1703 | -9/Mines | Met 8R-AWN 1722 | -9/Mines | Destroyed 11 combat bots 1729 | -9/Mines | Lost 5 parts (1p1n2u1w) 1800 | -9/Mines | Discovered new exit (range 5) 1806 | -9/Mines | Entered Exiles 1825 | -9/Exiles | Discovered new exit (range 15) 1843 | -9/Exiles | Welcomed by 8R-AWN 1865 | -9/Exiles | Met EX-HEX 1902 | -9/Exiles | Met EX-BIN 1921 | -9/Exiles | Aligned with FarCom system 1923 | -9/Exiles | Given EX-Vault access code 1959 | -9/Exiles | Opened EX-Vault 1969 | -9/Exiles | Found Field Lobotomy Kit 1990 | -9/Exiles | Build established: Mutant 1996 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2036 | -9/Exiles | Met EX-DEC 2051 | -9/Exiles | Learned location of Zion (-6) 2092 | -9/Exiles | Discovered new exit (range 10) 2103 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2103 | -9/Exiles | Entered Mines 2104 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 02038_ EX-DEC: "Oops, I hope HEX didn't hear that..." 02051_ Connecting with EX-Message Board... >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -6/Zion. 02092_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02103_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????? ?????????? | | ?????????????????????# #???? ??????????? | | ?????????????????????# gg ## ""????????????? | | ?????????????????????# g #????????????????? | | ?????????????????????# @ #???????????????????? | | ?????????????????????# #????????s??????????? | | ?????????????????????# """" #???????sss?????????? | | ?????????????????????# """" #???????????????????? | | ?????????????????????# """" #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# """" #???????????????????? | | ?????????????????????# """" #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageComponentCompactor Manual? 0 Play Time 00:11:24 Cumulative 305.3 hours Start 2022.08.24 @ 15:45:44 End 2022.08.24 @ 16:02:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 349 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31cb3a3c-b38e-4eb0-b093-b47c9b85aa3c