Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 22:02:51 Player: Savant Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (331) 1655 Value Destroyed (16468) 16468 Prototype IDs (43) 860 Alien Tech Used (3) 600 Bonus (9632) 9632 TOTAL SCORE: 39315 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3063 Follower Combat Kills 1424 Entered DSFs 1000 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Win 3000 Friendly Fire -255 Cogmind --------- Core Integrity 1002/1600 Matter 205/300 Energy 20/100 System Corruption 24% Temperature Cool (24) Movement Treading (152) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Medium Treads Medium Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Coolant Injector Huge Storage Unit Improved Armor Integrity Analyzer Precision Matter Filter Improved Kinecellerator Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (4) ------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Heavy Gauss Cannon > --- INVENTORY (25) --- Centrium Wheel High-capacity Matter Pod (0) Advanced Hardlight Generator Advanced Hacking Suite Advanced Component Analysis Suite Enhanced Nova Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Linear Accelerator Molecular Deconstructor GAL Module Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Precision Matter Filter Advanced Powered Armor Light Regenerative Plating Advanced Hardlight Generator Advanced Hacking Suite Improved System Shield Experimental System Shield > --- WEAPON ----------- Enhanced Nova Cannon Railgun Railgun Railgun > --- INVENTORY -------- Heavy Antimatter Reactor Centrium Wheel High-capacity Matter Pod Improved Armor Integrity Analyzer Improved Kinecellerator Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor Light Regenerative Plating Light Regenerative Plating Advanced Hacking Suite Advanced Component Analysis Suite Dimensional Node Initializer Transdimensional Reconstructor KE Penetrator KE Penetrator Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Linear Accelerator Molecular Deconstructor GAL Module [Rating: 190] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Improved VSS Leg Wheel Centrium Wheel Utility Machine Analyzer Device Advanced Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon KE Penetrator Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Fusion Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Utility 11 | . . . 1 . . . 1 1 . . . . 1 . . . . 2 . 1 . . . . 2 1 . 1 Weapon 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 452 | 6 14 9 10 1 1 2 16 31 6 4 2 3 41 9 4 . 27 9 32 36 9 2 6 16 54 4 17 81 Power 31 | 1 1 1 1 . . . 2 5 . . . 1 5 1 . . 2 . 2 . . 1 1 . 2 . . 5 Engine 13 | 1 1 1 1 . . . 1 4 . . . . 1 1 . . 2 . . . . . . . . . . . Core 8 | . . . . . . . 1 1 . . . 1 4 . . . . . . . . 1 . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 2 . . 5 Propulsion 83 | 2 7 4 2 . 1 . 3 3 . 1 . 1 10 3 1 . 6 2 12 4 1 1 . 3 4 1 2 9 Treads 55 | . 4 1 2 . . . 2 3 . 1 . 1 3 2 1 . 5 1 10 1 . 1 . 2 4 1 2 8 Leg 6 | 2 2 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Wheel 22 | . 1 3 . . 1 . 1 . . . . . 6 1 . . 1 1 1 3 1 . . 1 . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 197 | 1 2 2 3 1 . . 7 13 4 . 1 1 12 3 3 . 11 5 10 22 . . 5 7 38 3 8 35 Device 93 | . . . 1 . . . . 4 1 . . 1 2 2 2 . 6 2 5 10 . . 2 7 29 1 4 14 Storage 10 | 1 1 . . 1 . . 1 . . . . . 1 . . . 1 . . 1 . . 1 . 1 . 1 . Processor 15 | . 1 . 1 . . . 4 1 . . . . . . . . . 1 1 3 . . . . 1 . . 2 Hackware 18 | . . . . . . . . 1 . . 1 . 1 . . . . 1 . 5 . . . . 2 1 . 6 Protection 61 | . . 2 1 . . . 2 7 3 . . . 8 1 1 . 4 1 4 3 . . 2 . 5 1 3 13 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 141 | 2 4 2 4 . . 2 4 10 2 3 1 . 14 2 . . 8 2 8 10 8 . . 6 10 . 7 32 Energy Gun 9 | . . . 1 . . . . . . . . . 3 . . . . 1 2 . . . . 1 1 . . . Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 7 Ballistic Gun 76 | 2 4 2 3 . . 1 4 7 1 2 1 . 6 1 . . 2 . . 7 4 . . . 4 . 4 21 Ballistic Cannon 17 | . . . . . . . . . . . . . . . . . 3 1 . . 1 . . 2 5 . 2 3 Launcher 10 | . . . . . . . . 1 1 1 . . 3 1 . . 1 . 2 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 14 | . . . . . . . . 2 . . . . 1 . . . 1 . 3 2 3 . . 1 . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . 5 . . . . 2 Parts Lost 111 | . . 9 1 . . . 3 6 . . . 2 19 2 . . 13 . 16 1 3 1 . 3 5 . 6 21 Power 14 | . . 1 1 . . . 1 1 . . . 1 2 1 . . 2 . . . . 1 . . . . . 3 Propulsion 25 | . . 4 . . . . . 1 . . . 1 6 1 . . 3 . 2 . . . . 1 . . 1 5 Utility 33 | . . 2 . . . . 1 1 . . . . 4 . . . 2 . 9 1 . . . . 2 . 4 7 Weapon 39 | . . 2 . . . . 1 3 . . . . 7 . . . 6 . 5 . 3 . . 2 3 . 1 6 Highest Loss Streak 9 | . . 9 1 . . . 2 2 . . . 1 7 2 . . 6 . 6 1 3 1 . 1 2 . 6 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 98 100 100 100 99 99 100 100 100 99 87 92 93 93 87 99 97 98 99 100 99 99 89 82 86 91 Engine 3 | . 14 14 10 11 11 11 7 7 7 7 7 5 . 1 6 6 3 5 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 5 5 4 1 5 4 4 4 7 Treads 16 | . 19 9 10 11 11 11 9 22 23 23 23 24 10 7 13 13 17 17 18 15 15 15 15 15 12 13 15 15 Leg 1 | . 7 . . . . . . . . . . . 1 6 6 6 1 . . . . . . . . . . . Wheel 7 | . 1 18 22 22 22 22 17 7 7 7 7 4 10 11 6 6 3 5 3 8 10 10 10 9 4 . . 1 Device 5 | . . . 1 . . . . . . . . 1 1 1 5 6 6 11 17 17 5 5 4 5 14 13 12 13 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 Processor 11 | . 14 8 9 11 11 11 18 10 7 7 7 7 6 6 6 6 6 10 9 18 21 21 21 21 17 13 13 11 Hackware 5 | . . . . . . . . 6 7 7 7 7 7 6 6 6 6 5 1 . 5 5 5 5 6 12 9 11 Protection 10 | . . 5 11 11 11 11 8 10 14 15 15 12 14 11 6 6 10 10 10 3 10 10 9 10 4 4 9 10 Energy Gun 1 | . . . . . . . . . . . . . 3 6 6 6 1 3 5 2 . . . 3 . . . . Ballistic Gun 16 | . 28 27 22 22 22 22 27 22 22 23 23 23 12 19 20 20 9 5 2 13 16 15 15 9 3 4 8 14 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 5 6 3 . 3 5 5 3 12 13 7 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 196 | 13 31 34 38 58 58 58 62 90 77 70 70 70 86 87 93 93 93 93 112 132 131 131 133 137 161 165 159 196 Greatest Support 210 | 20 40 24 24 24 24 24 24 68 12 12 12 92 92 32 16 16 81 16 108 135 81 32 32 32 167 210 210 202 Greatest Overweight (x) 11 | . 2 2 1 2 2 2 5 7 6 5 5 5 4 5 5 5 5 5 6 7 4 4 4 4 4 . . 11 Average Overweight (x) 3 | . . 1 1 1 2 2 2 5 5 5 5 3 1 2 5 5 2 5 2 2 3 4 3 3 . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 6 12 15 15 19 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 Most Carried 25 | 5 15 15 15 17 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Carried 20 | 3 8 12 11 16 17 17 19 19 18 20 19 19 16 19 19 20 17 18 17 23 24 24 24 24 24 22 22 23 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 6 15 17 17 20 20 18 20 20 20 20 20 18 20 20 20 18 20 25 25 24 25 25 25 24 25 13 Class Distribution -------------------- 24% | Tank 18% | Gunner 14% | Derelict-Tank 9% | Mutant 8% | Hacker-Gunner 6% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Commander-Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Tank | -5/Factory Scavenger-Tank | -5/DSF Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -4/Zhirov Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -2/DSF Hacker-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Matter Collected 13975 | 241 324 87 691 110 40 33 645 1002 257 128 20 293 811 527 66 . 834 . 770 645 491 628 . 505 1648 . 341 2838 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18257 | . 466 116 590 81 . . 917 1211 292 105 . 404 1792 253 144 . 991 . 578 692 431 698 . 669 1674 . 748 5405 Parts 766 | . 29 . 29 7 . . 52 55 11 5 . 17 65 13 5 . 26 . 23 39 21 22 . 26 83 . 26 212 Haulers Intercepted 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 20 | . 1 . 3 . . . . 2 . . . . 5 . . . . . . 1 . . . . . . . 8 Parts Field Recycled 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 210 | . . . . . . . . 210 . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 161 | . . . . . . . . . 13 12 . 34 . 11 5 . 31 . . . 19 10 . 26 . . . . Prevented 9 | . . . . . . . . . . . . . . 2 . . 2 . . . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Combat Hostiles Destroyed 288 | . 13 6 8 2 . . 15 23 8 4 . 9 24 11 2 . 15 . 11 10 6 15 . 10 22 . 10 64 Melee 16 | . . . . . . . . . . . . . 9 . . . 1 . 3 3 . . . . . . . . Guns 211 | . 13 6 8 2 . . 15 19 5 1 . 9 10 9 2 . 6 . 5 7 6 11 . 7 5 . 5 60 Cannons 41 | . . . . . . . . . . . . . . . . . 7 . 1 . . 4 . 3 17 . 5 4 AOE 20 | . . . . . . . . 4 3 3 . . 5 2 . . 1 . 2 . . . . . . . . . Classes Destroyed 20 | . 2 3 2 . . . 6 2 . . . . . . . . . . . 1 . 1 . . 2 . 1 . Worker 9 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . 2 . . 4 Builder 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 4 Hauler 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Recycler 20 | . . 1 3 . . . . 2 . . . . 6 . . . . . . . . . . . 2 . . 6 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Swarmer 62 | . 3 . . . . . . 4 3 3 . 3 7 6 . . . . 5 . . 6 . 2 . . . 20 Grunt 114 | . 10 . 6 2 . . 6 13 5 . . 5 10 3 2 . 9 . . . 5 1 . 7 6 . 4 20 Brawler 9 | . . . . . . . . 1 . . . . . . . . 4 . . . . . . . 1 . . 3 Duelist 6 | . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . 1 . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Sentry 21 | . . . 2 . . . 5 2 . . . 1 4 . . . 1 . . 1 1 1 . 1 1 . . 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 12 | . . . . . . . 2 . . . . . . . . . . . 6 . . . . . 1 . 3 . Hunter 15 | . . . . . . . 1 1 . . . . . 1 . . . . . 2 . . . . 3 . 2 5 Programmer 33 | . . . . . . . . 2 . . . . 3 . . . . . . 7 . . . . 8 . . 13 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Savage 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 14 | . 5 7 7 1 . . 6 4 3 3 . 3 6 4 2 . 4 . 5 5 4 5 . 4 6 . 6 14 Combat Bots Only 9 | . 5 3 3 1 . . 6 4 3 3 . 3 4 4 2 . 4 . 5 5 4 5 . 4 5 . 6 9 Max Kills in Single Turn 3 | . 1 2 2 1 . . 2 3 2 3 . 1 2 2 1 . 2 . 1 1 1 2 . 1 3 . 1 2 Gunslinging 1 | . . 1 . . . . 1 . 1 . . . 1 1 . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . . . 3 2 3 . . 2 1 . . 1 . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . 1 . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Damage Taken 33509 | . 710 1104 467 105 . . 970 1359 373 105 . 686 3091 1247 26 . 1705 . 3301 1425 1253 445 . 875 3275 . 2730 8257 Core 2651 | . 173 24 40 56 . . 233 137 30 20 . 33 367 73 . . 104 . 212 105 62 27 . 100 183 . 158 514 Absorbed by Shields 2598 | . . . . . . . . 52 . . . . . . 12 . 270 . . . . . . . . . 176 2088 Reduced by Siege Mode 447 | . . . . . . . . . . . . . . . . . . . . . . . . . 137 . 173 137 Redirected to Shielding 152 | . . . . . . . . . . . . . . . . . . . . . . . . . 152 . . . Regen/Repaired (Parts) 2140 | . 117 . . . . . 54 . . . . . . . . . . . . 86 364 62 . 118 273 59 141 866 Core Remaining (%) 67 | 100 . 21 . . . 76 57 . . . . 68 . . . . 36 . 78 . . . . 74 85 . 89 62 Volleys Fired 783 | . 53 18 36 14 . . 46 62 14 4 . 21 67 26 2 . 47 . 20 16 17 37 . 30 65 . 24 164 Largest 4 | . 2 2 2 2 . . 3 3 3 3 . 3 4 4 4 . 4 . 3 4 4 4 . 4 4 . 4 4 Hottest 307 | . 40 46 50 50 . . 81 81 81 92 . 81 151 151 151 . 159 . 165 132 132 164 . 277 307 . 231 181 Shots Fired 2306 | . 106 36 71 28 . . 138 165 38 12 . 63 126 84 8 . 121 . 37 64 65 121 . 87 252 . 97 587 Gun 1856 | . 106 36 71 28 . . 138 162 36 11 . 63 119 79 8 . 74 . 24 64 65 91 . 48 69 . 46 518 Cannon 421 | . . . . . . . . . . . . . . . . . 46 . 5 . . 30 . 39 183 . 51 67 Launcher 27 | . . . . . . . . 3 2 1 . . 7 5 . . 1 . 8 . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 2152 | . 106 36 71 28 . . 138 162 36 11 . 63 110 60 6 . 113 . 17 64 65 121 . 48 230 . 97 570 Thermal 95 | . . . . . . . . . . . . . 7 . . . . . 12 . . . . 39 22 . . 15 Explosive 27 | . . . . . . . . 3 2 1 . . 7 5 . . 1 . 8 . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . . . . 2 19 2 . 7 . . . . . . . . . . . Robot Hit Streak 40 | . 13 6 11 4 . . 13 15 6 2 . 8 12 11 3 . 11 . 8 9 8 10 . 8 23 . 22 40 Robot Miss Streak 7 | . 3 2 2 5 . . 4 3 3 2 . 5 7 7 . . 5 . 2 1 3 4 . 3 3 . 2 3 Penetration Max 2 | . . . . . . . 1 1 1 . . 1 1 . . . 1 . . 1 1 1 . 1 1 . 1 2 Secondary Targets 48 | . 2 1 1 . . . 4 1 3 . . 2 3 3 . . 2 . . 3 3 1 . . . . . 19 Max Gunslinging Chain 2 | . 1 1 1 . . . 1 1 2 . . 1 1 1 . . 1 . . 1 1 1 . . . . . 1 Shots Hit Robots 1603 | . 73 23 51 13 . . 95 112 21 6 . 45 133 40 2 . 94 . 41 64 42 71 . 42 173 . 73 389 Core Hits 796 | . 30 13 20 3 . . 37 55 15 6 . 35 78 24 2 . 70 . 15 27 15 31 . 25 69 . 28 198 Critical Kills 49 | . . . . . . . . . 1 . . . . 2 . . . . . . 3 2 . 2 10 . 2 27 Critical Parts Destroyed 73 | . . . 1 . . . 1 1 1 . . . 3 1 . . . . . 4 3 3 . 3 14 . 4 34 Critical Strikes 172 | . . . 1 . . . 1 2 2 . . . 6 3 . . . . 5 7 6 9 . 6 46 . 10 68 Burn 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . Destroy 130 | . . . 1 . . . 1 2 2 . . . 3 3 . . . . . 5 6 5 . 5 27 . 6 64 Blast 33 | . . . . . . . . . . . . . . . . . . . 1 . . 4 . 1 19 . 4 4 Sever 6 | . . . . . . . . . . . . . 2 . . . . . 2 2 . . . . . . . . Melee Attacks 131 | . . . . . . . . 5 . . . . 51 . . . 8 3 36 23 4 . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 125 | . . . . . . . . 5 . . . . 48 . . . 7 3 34 23 4 . . 1 . . . . Piercing 6 | . . . . . . . . . . . . . 3 . . . 1 . 2 . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 1 . . . . 6 . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . 1 . 2 3 . . . . . . . . Damage Inflicted 44640 | . 748 389 827 237 . . 1747 2564 662 315 . 919 4386 1477 50 . 2577 . 2237 1787 1166 2296 . 1485 5343 . 2296 11132 Guns 28217 | . 742 389 826 237 . . 1747 2119 443 116 . 919 1606 479 50 . 1032 . 339 1264 1166 1627 . 806 1460 . 957 9893 Cannons 8738 | . . . . . . . . . . . . . . . . . 1031 . 62 . . 669 . 679 3883 . 1339 1075 Explosions 4325 | . . . . . . . . 380 219 199 . . 1131 998 . . 151 . 1097 . . . . . . . . 150 Melee 3339 | . . . . . . . . 65 . . . . 1649 . . . 363 . 739 523 . . . . . . . . Ramming 21 | . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 14 Kinetic 35332 | . 742 389 826 237 . . 1747 2119 443 116 . 919 1474 346 . . 1985 . 191 1264 1166 2296 . 900 4908 . 2296 10968 Thermal 1751 | . . . . . . . . . . . . . 521 . . . . . 210 . . . . 585 435 . . . Explosive 3916 | . . . . . . . . 380 219 199 . . 722 998 . . 151 . 1097 . . . . . . . . 150 Electromagnetic 281 | . . . . . . . . . . . . . 20 133 50 . 78 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3238 | . . . . . . . . 65 . . . . 1649 . . . 328 . 673 523 . . . . . . . . Piercing 101 | . . . . . . . . . . . . . . . . . 35 . 66 . . . . . . . . . Highest Corruption 24 | . 3 10 5 5 5 5 . 2 1 . . . 5 . . . . . . 4 2 3 3 3 2 . 2 24 Average Corruption 3 | . 2 4 5 5 5 5 . 1 1 . . . 4 . . . . . . 2 2 2 3 3 1 . 1 4 Corruption Purged 12 | . . . . . . . . 2 1 . . . 5 . . . . . . 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 217 | . 2 7 5 11 8 10 . 6 2 . . . 29 . . . . . . 6 18 16 5 32 8 . 4 48 Message Errors 59 | . . 2 . 5 3 3 . 3 . . . . 7 . . . . . . 2 6 4 1 9 3 . . 11 Matter Fused 44 | . 2 . 2 3 2 3 . 1 2 . . . 6 . . . . . . 1 2 1 . 7 2 . . 10 Heat Flow Errors 23 | . . 1 . 2 1 2 . . . . . . 1 . . . . . . . 1 3 . 6 . . 2 4 Energy Discharges 25 | . . 1 . . . . . . . . . . 7 . . . . . . 1 3 2 . 4 . . 1 6 Parts Rejected 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . Data Loss (minor) 22 | . . 1 . 1 . 1 . . . . . . 3 . . . . . . 2 2 2 2 3 . . . 5 Data Loss (major) 18 | . . 2 . . . 1 . . . . . . 2 . . . . . . . 4 3 2 1 . . . 3 Misfires 10 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . 1 . 2 1 . 1 1 Alerts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 11 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 799 | . . . . . . . . 25 9 . . . 239 95 . . 29 . 163 36 . 1 . 14 111 . 16 61 Projectiles 171 | . . . . . . . . . . . . . . . . . 14 . . . . 1 . 14 111 . 16 15 Explosions 346 | . . . . . . . . . 9 . . . 84 95 . . 15 . 97 . . . . . . . . 46 Melee 282 | . . . . . . . . 25 . . . . 155 . . . . . 66 36 . . . . . . . . Knockbacks 59 | . . . . . . . . . . . . . . . . . 16 . 1 . . 3 . 2 19 . 10 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 55 | . . . . . . . . . . . . . . . . . 15 . 1 . . 3 . 2 17 . 9 8 Secondary 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . Self-Inflicted Damage 333 | . 3 . . . . . . 79 . . . . 69 103 . . . . 79 . . . . . . . . . Shots 7 | . . . . . . . . 1 . . . . 2 3 . . . . 1 . . . . . . . . . Rammed 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 18 144 94 150 264 270 260 211 228 108 . 373 307 362 130 . 328 . 334 . 153 178 . 235 339 . 193 200 Average Temperature 82 | . 7 74 30 67 136 137 90 36 102 47 . 119 106 182 66 . 114 . 104 . 36 70 . 107 111 . 71 56 Received Heat Transfer 6988 | . 288 . 174 78 . . 306 443 189 27 . 307 1006 261 5 . 548 . 1512 45 309 . . 220 247 . 285 738 Effects 5 | . . . . . . . . . . . . . 1 . . . 2 . 2 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . . . . 1 . . . 2 . 1 . . . . . . . . . Siege Activations 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 2 9 Total Turns 437 | . . . . . . . . . . . . . . . . . . . . . . . . . 110 . 70 257 Longest Duration 56 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . 56 52 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . 2 . . . 1 Heat Transferred 2359 | . . . . . . . . . . . . . 546 . . . . . 518 . . . . 740 555 . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Peak Influence 1912 | . 265 55 203 203 . 38 441 790 . . . . 504 . . . . 6 301 454 . . . . 794 429 550 1912 Initial 419 | . . 6 9 78 . . 14 138 . . . . 63 . . . . . 4 155 . . . . 25 419 321 329 Average 382 | . 80 14 63 178 . 26 256 543 . . . . 235 . . . . 4 194 296 . . . . 416 426 464 792 Maximum Alert Level 5 | . 1 . 1 1 . . 2 3 . . . . 2 . . . . . 1 2 . . . . 3 2 2 5 Low Security (%) 30 | 100 84 100 97 25 . 100 27 3 . . . . 27 . . . . 100 43 12 . . . . 38 . . . Level 1 30 | . 15 . 2 74 . . 55 19 . . . . 70 . . . . . 56 69 . . . . 8 . 31 17 Level 2 27 | . . . . . . . 17 69 . . . . 1 . . . . . . 18 . . . . 31 100 68 41 Level 3 8 | . . . . . . . . 7 . . . . . . . . . . . . . . . . 21 . . 21 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Squads Dispatched 63 | . 2 . 1 . . . 4 7 . . . 1 8 . . . 1 . 2 4 . . . . 11 1 2 19 Investigation 6 | . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . 2 . . . Extermination 15 | . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 4 1 . 4 Reinforcement 22 | . 1 . 1 . . . 4 1 . . . . 3 . . . . . 2 1 . . . . 3 . 2 4 Assault 14 | . . . . . . . . 2 . . . 1 . . . . 1 . . . . . . . 2 . . 8 Garrison 6 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 Construction Impeded 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Distress Signals 13 | . 2 . 1 . . . 2 1 . . . . . . . . . . . 2 . . . . 3 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 456 | . 20 11 14 5 . . 21 39 7 6 . 18 31 14 3 . 24 . 12 18 14 15 . 20 48 . 11 105 Peak Tracking Total 12 | . 5 12 4 3 . . 6 6 3 3 . 5 7 4 3 . 6 . 5 4 6 5 . 5 6 1 6 12 Tactical Retreats 33 | . 2 . . 2 . . 1 3 . . . . 1 2 1 . . . 1 . 4 . . 7 1 . 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Traps Triggered 9 | . 3 . 1 . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Reused 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 6 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Machines Disabled 28 | . . . 1 . . . 3 3 . . . 1 3 . . . . . 1 4 2 . . 1 1 . 1 7 Max in Single Turn 2 | . . . 1 . . . 1 2 . . . . 2 . . . . . 1 1 1 . . 1 1 . 1 1 Garrison Access 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Machines Accessed 72 | . 9 . 6 . 1 . 6 6 2 1 . . 8 . 2 4 . 2 . 5 1 . 4 1 4 2 . 8 Terminals 39 | . 7 . 4 . . . 3 3 1 . . . 5 . 1 . . 2 . 3 1 . . . 2 1 . 6 Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 Repair Stations 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 4 | . 1 . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . 1 Total Hacks 214 | . 21 . 21 . 4 . 14 12 2 1 . . 31 . 2 29 . 3 . 16 2 . 17 1 7 5 . 26 Successful 147 | . 10 . 13 . 4 . 10 7 2 1 . . 19 . 2 29 . 1 . 8 2 . 17 1 3 4 . 14 Failed 67 | . 11 . 8 . . . 4 5 . . . . 12 . . . . 2 . 8 . . . . 4 1 . 12 Catastrophic 11 | . 1 . . . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 8 . 6 . . . 3 5 . . . . 12 . . . . . . 1 1 . . . 4 . . 6 Terminals 109 | . 17 . 18 . . . 8 8 1 . . . 23 . 1 . . 3 . 6 2 . . . 3 1 . 18 Fabricators 18 | . . . . . . . . . . . . . 2 . . . . . . 8 . . . . 2 . . 6 Repair Stations 10 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . 4 . . Recycling Units 7 | . 2 . . . . . 2 1 . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 8 | . . . 1 . . . 2 . . . . . 5 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . 2 . . 2 Terminal Hacks 94 | . 5 . 9 . 4 . 4 3 2 1 . . 8 . 2 29 . 1 . . 2 . 17 1 . 1 . 5 Record 27 | . . . 2 . 4 . . . 1 . . . . . 1 11 . . . . 2 . 5 1 . . . . Part Schematic 15 | . . . . . . . . 2 . . . . . . . 9 . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . 1 . 3 . . . 1 . . . . . 1 . . 3 . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . . . . . . 1 . . . . . . 8 . . . . 2 . . 6 Load Schematic 8 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . 3 Build 9 | . . . . . . . . . . . . . 1 . . . . . . 4 . . . . 1 . . 3 Repair Station Hacks 8 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . 3 . . Scan Component 5 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Repair 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 2 . . . . . 5 . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Unauthorized Hacks 16 | . 2 . 3 . . . 1 3 . . . . 4 . . . . . . . . . . . 1 . . 2 Terminals 13 | . 2 . 3 . . . 1 1 . . . . 4 . . . . . . . . . . . . . . 2 Track 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 11 | . 2 . 2 . . . 1 1 . . . . 3 . . . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Jam 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 46 | . 9 . 6 . . . 4 4 1 . . . 6 . . . . 1 . 4 1 . . . 3 1 . 6 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Time 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Part Schematics Acquired 18 | . . . . . . . 1 2 . . . . 2 . . 9 . . . . . . 4 . . . . . Parts Built 7 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . 2 Authchips 7 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . 2 Time 616 | . . . . . . . . . . . . . 128 . . . . . . 304 . . . . 93 . . 91 Total Part Build Rating 42 | . . . . . . . . . . . . . 8 . . . . . . 15 . . . . 7 . . 12 Parts Repaired 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Time 114 | . 26 . . . . . 32 . . . . . . . . . . . . . . . . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . 5 . . . . . . 1 . . . . 1 . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Total Allies 24 | . . 3 . . 5 . . . . . 6 1 . . . . 2 . . 1 . . . . . . . 6 Largest Group 6 | . . 3 . . 5 5 5 . . . 6 6 . . . . 1 . . 1 . . . . . . . 6 Highest-Rated Group 225 | . . 40 . . 66 66 66 . . . 126 126 . . . . 96 . . 49 . . . . . . . 225 Highest-Rated Ally 96 | . . 16 . . 21 21 21 . . . 39 39 . . . . 96 . . 49 . . . . . . . 46 Total Orders 25 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 20 . . . EXPLORE 13 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 8 . . . RETURN 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Ally Attacks 224 | . . . . . . 9 19 . . . . 33 . . . . 20 . . 4 . . . . 116 . . 23 Total Damage 6196 | . . . . . . 53 624 . . . . 532 . . . . 739 . . 968 . . . . 2937 . . 343 Kills 39 | . . . . . . 1 4 . . . . 6 . . . . 4 . . 9 . . . . 15 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 17 | . . 1 . 2 . . . . 1 1 2 2 . 1 1 . 3 . . . 1 2 . . . . . . Drone Launches 25 | . . . . . . . . . . . . . . . . . . . . 6 . . . . 19 . . . Drone Recoveries 19 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 15 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Turns Passed 29915 | 59 876 247 649 426 446 309 872 1762 1579 1518 1590 1336 1569 1462 1628 135 1761 243 558 1350 1221 1150 245 1576 2262 260 298 2528 Spaces Moved 16170 | 41 435 155 401 314 330 248 532 827 883 906 957 771 868 995 906 78 920 127 197 652 688 587 136 859 1041 173 108 1035 Core 6 | 5 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Treads 3414 | . 242 . 15 . . . . 19 . . . 221 161 . . . 331 . 107 139 4 . . . 864 173 108 1030 Legs 158 | 36 122 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 12592 | . 71 155 386 314 330 248 532 808 883 906 957 550 706 995 906 78 589 127 90 513 684 587 136 859 177 . . 5 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 120 120 120 120 165 165 165 155 115 130 175 175 160 175 145 130 150 170 150 150 153 145 145 151 Average Speed 157 | 111 147 116 110 118 120 120 122 172 173 165 165 162 131 137 175 175 166 175 180 166 164 170 169 166 175 145 153 170 Slowest Speed 318 | 120 240 120 240 120 120 120 165 250 180 165 165 165 225 175 175 175 240 175 250 250 250 170 170 170 250 145 157 318 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 58 | 4 77 39 33 53 72 54 43 19 95 96 85 90 21 98 94 69 92 5 77 25 85 77 61 89 34 7 82 29 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 7 | . . . . . 1 . . . . . 1 . . . 1 1 . . . . . . 3 . . . . . Known Exits Taken 10 | . . . . . . . 1 1 . . . 1 1 . . . 1 1 . 1 1 . . . 1 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . . . . . 1 1 1 . . . . Scrap Searched 33 | . . . . 1 . 1 . . 4 4 2 3 . 4 4 . 3 . . . 3 2 . 2 . . . . Spaces Dug 75 | . . . . . . . . 4 . . . . 1 . . . 32 3 . 5 2 . . 11 2 . . 15 Terrain Destroyed 725 | . . . . . . . . 66 10 15 . 1 94 148 . . 36 3 121 13 9 18 . 25 49 . 11 106 Melee 15 | . . . . . . . . 4 . . . . 1 . . . . 3 . 5 2 . . . . . . . Projectile 177 | . . . . . . . . 1 . . . 1 . 10 . . 4 . 4 8 7 18 . 25 49 . 11 39 AOE 527 | . . . . . . . . 61 10 15 . . 93 136 . . 32 . 117 . . . . . . . . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Res DSF Acc Total 18751 | 51 579 185 542 346 379 259 674 1035 904 920 972 814 1137 1033 945 77 1036 144 313 848 730 663 152 938 1313 183 182 1397 Wait 727 | . 45 4 83 15 3 6 52 78 . 5 1 1 63 1 23 . 12 . 4 64 5 30 . 28 108 . 12 84 Move 16141 | 40 434 154 400 313 329 247 531 826 882 905 956 770 867 994 905 77 919 126 196 651 687 586 135 858 1040 172 107 1034 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 222 | 5 17 . 8 2 . 3 14 15 1 . 6 4 27 1 6 . 12 2 12 19 4 4 3 4 20 4 13 16 Fast Attach 92 | 6 3 . 4 . 1 . 2 5 . 1 . . 20 . . . 9 1 7 15 . . 5 . 7 . 1 5 Attach 146 | . 1 9 1 . . 1 6 9 . . . 2 13 2 1 . 13 5 13 8 3 1 1 3 9 2 9 34 Detach 41 | . 2 . . . . 1 1 2 . . . . 7 . . . 3 2 4 6 . . 1 . 2 1 1 8 Swap 217 | . 10 . 5 1 . 1 8 17 6 3 2 1 8 7 3 . 5 3 12 13 6 1 1 13 38 2 7 44 Drop 180 | . 13 . 4 1 . . 14 16 1 2 7 2 17 2 5 . 6 2 11 23 2 4 6 1 24 2 8 7 Fire 783 | . 53 18 36 14 . . 46 62 14 4 . 21 67 26 2 . 47 . 20 16 17 37 . 30 65 . 24 164 Melee 122 | . . . . . . . . 5 . . . . 48 . . . 7 3 34 20 4 . . 1 . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . 46 . . . . . . 13 . . . . 3 . . 13 . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 413 | -10/Materials | Discovered new exit (range 12) 480 | -10/Materials | Repaired Lgt. Treads? 765 | -10/Materials | Core integrity fell below 50% 870 | -10/Materials | Discovered new exit (range 15) 936 | -10/Materials | Entered Mines 989 | -10/Mines | Learned Materials stockpile data 992 | -10/Mines | Discovered new exit (range 8) 1037 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1048 | -10/Mines | Discovered new exit (range 13) 1077 | -10/Mines | Assembled infested the area 1142 | -10/Mines | System corruption reached 10% 1172 | -10/Mines | Lost 9 parts (1p4n2u2w) 1183 | -10/Mines | Entered Materials 1183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1352 | -9/Materials | Discovered new exit (range 8) 1743 | -9/Materials | Discovered new exit (range 13) 1832 | -9/Materials | Entered Mines 1845 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1858 | -9/Mines | Learned Materials stockpile data 1914 | -9/Mines | Discovered new exit (range 12) 1921 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2004 | -9/Mines | Discovered new exit (range 5) 2052 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2052 | -9/Mines | Discovered new exit (range 5) 2081 | -9/Mines | Learned Materials trap positions 2258 | -9/Mines | Entered Exiles 2258 | -9/Exiles | Found Exiles lab destroyed 2274 | -9/Exiles | Discovered new exit (range 16) 2448 | -9/Exiles | Learned location of Zion (-7) 2690 | -9/Exiles | Discovered new exit (range 10) 2704 | -9/Exiles | Entered Mines 2704 | -8/Mines | Accompanied by 5 allies 2750 | -8/Mines | Build established: Commander-Mutant 2986 | -8/Mines | Discovered new exit (range 8) 3013 | -8/Mines | Entered Materials 3013 | -8/Materials | Accompanied by 5 allies 3013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3014 | -8/Materials | Loaded intel: 13 trap records 3176 | -8/Materials | Repaired Arm. Wheel? 3554 | -8/Materials | Build established: Tank 3751 | -8/Materials | Discovered new exit (range 10) 3764 | -8/Materials | Identified exit to Factory 3885 | -8/Materials | Entered Factory 3885 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4933 | -7/Factory | Discovered new exit (range 16) 5109 | -7/Factory | Identified exit to Factory 5123 | -7/Factory | First assault squad dispatched 5602 | -7/Factory | Identified exit to Lower Caves 5647 | -7/Factory | Entered Lower Caves 5681 | -7/Lower Caves | Learned 8 Factory zone layouts 6516 | -7/Lower Caves | Encountered a Warlord checkpoint 7178 | -7/Lower Caves | Discovered new exit (range 3) 7226 | -7/Lower Caves | Entered another Lower Caves area 7337 | -7/Lower Caves | Discovered exit to Factory (range 7) 7393 | -7/Lower Caves | Learned location of 1 exit from Factory 7425 | -7/Lower Caves | Encountered a Warlord checkpoint 8156 | -7/Lower Caves | Ambushed by wild Derelicts 8397 | -7/Lower Caves | Discovered new exit (range 6) 8493 | -7/Lower Caves | Build established: Derelict-Tank 8744 | -7/Lower Caves | Entered Zion 8835 | -7/Zion | Discovered new exit (range 9) 9224 | -7/Zion | Found CR-A16's Pointy Stick 9302 | -7/Zion | Learned Factory garrison access intel 9313 | -7/Zion | Learned 12 Factory zone layouts 9538 | -7/Zion | Found GAL Module 9882 | -7/Zion | Gained Derelict followers 10334 | -7/Zion | Entered Proximity Caves 10334 | -6/Proximity Caves | Accompanied by 6 allies 10891 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11137 | -6/Proximity Caves | Learned location of 1 exit from Factory 11236 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11478 | -6/Proximity Caves | Discovered exit to Factory (range 8) 11670 | -6/Proximity Caves | Entered Factory 11670 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11671 | -6/Factory | Identified exit to Factory 11671 | -6/Factory | Identified exit to Lower Caves 11673 | -6/Factory | Loaded intel: 4 garrison access locations 11888 | -6/Factory | Lost 4 parts (2n2w) 11985 | -6/Factory | Lost 3 parts (1n2w) 12020 | -6/Factory | Garrison activated, responded to threat 12131 | -6/Factory | Lost 7 parts (2n3u2w) 12318 | -6/Factory | Lost 3 parts (1p1n1u) 12479 | -6/Factory | Build established: Scavenger-Mutant 12589 | -6/Factory | Found Prototype Launcher 12591 | -6/Factory | Identified Scatter Rocket Array 12804 | -6/Factory | Fabricated Fusion Bomb Launcher? 13035 | -6/Factory | Build established: Tank 13239 | -6/Factory | Entered Lower Caves 13482 | -6/Lower Caves | Encountered a Warlord checkpoint 14107 | -6/Lower Caves | Learned Factory emergency access door positions 14318 | -6/Lower Caves | Discovered new exit (range 16) 14700 | -6/Lower Caves | Core integrity fell below 50% 14701 | -6/Lower Caves | Entered another Lower Caves area 14750 | -6/Lower Caves | Discovered exit to Factory (range 6) 14953 | -6/Lower Caves | Build established: Scavenger-Tank 15997 | -6/Lower Caves | Discovered new exit (range 4) 16310 | -6/Lower Caves | Build established: Tank 16329 | -6/Lower Caves | Entered Data Miner 16329 | -6/Data Miner | Discovered new exit (range 7) 16363 | -6/Data Miner | Met Data Miner 16394 | -6/Data Miner | Learned location of Section 7 (-2) 16394 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16426 | -6/Data Miner | Received God Mode back door access code from Data Miner 16464 | -6/Data Miner | Entered Proximity Caves 16492 | -5/Proximity Caves | Learned Factory emergency access door positions 16501 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16503 | -5/Proximity Caves | Escorted by Enhanced Grunt 16536 | -5/Proximity Caves | Learned Factory terminal intel 16718 | -5/Proximity Caves | Learned Factory stockpile data 16914 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16959 | -5/Proximity Caves | Found Prototype Device 16960 | -5/Proximity Caves | Identified Exp. Thermal Shield 16974 | -5/Proximity Caves | Lost 6 parts (2n1u3w) 17219 | -5/Proximity Caves | Build established: Derelict-Mutant 17294 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 17350 | -5/Proximity Caves | Spotted B-75 Beast 18203 | -5/Proximity Caves | Discovered exit to Factory (range 11) 18225 | -5/Proximity Caves | Entered Factory 18225 | -5/Factory | Evolved 2 slots: Utility x2 18228 | -5/Factory | Loaded intel: 28 terminal locations 18286 | -5/Factory | Build established: Derelict-Tank 18468 | -5/Factory | Identified exit to DSF 18468 | -5/Factory | Entered DSF 18522 | -5/DSF | Lost 4 parts (1n3u) 18592 | -5/DSF | Additional patrols routed to DSF 18639 | -5/DSF | Lost 3 parts (2u1w) 18767 | -5/DSF | Sterilization system engaged 18787 | -5/DSF | Ambient heat levels rising (+10) 18802 | -5/DSF | Ambient heat levels rising (+10) 18817 | -5/DSF | Ambient heat levels rising (+10) 18832 | -5/DSF | Ambient heat levels rising (+10) 18847 | -5/DSF | Ambient heat levels rising (+10) 18862 | -5/DSF | Ambient heat levels rising (+10) 18867 | -5/DSF | Lost 6 parts (1n4u1w) 18877 | -5/DSF | Ambient heat levels rising (+10) 18892 | -5/DSF | Ambient heat levels rising (+10) 18905 | -5/DSF | Discovered new exit (range 11) 18907 | -5/DSF | Ambient heat levels rising (+10) 18922 | -5/DSF | Ambient heat levels rising (+10) 18937 | -5/DSF | Ambient heat levels rising (+10) 18952 | -5/DSF | Ambient heat levels rising (+10) 18967 | -5/DSF | Ambient heat levels rising (+10) 18982 | -5/DSF | Ambient heat levels rising (+10) 18997 | -5/DSF | Ambient heat levels rising (+10) 19012 | -5/DSF | Ambient heat levels rising (+10) 19026 | -5/DSF | Entered Factory 19026 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19101 | -4/Factory | Build established: Scavenger-Mutant 19155 | -4/Factory | Discovered new exit (range 20) 19211 | -4/Factory | Discovered new exit (range 22) 19423 | -4/Factory | Found Prototype Hackware 19448 | -4/Factory | Discovered new exit (range 40) 19489 | -4/Factory | Identified Exp. System Shield 19788 | -4/Factory | Fabricated Lgt. Regenerative Plating? 19908 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 19948 | -4/Factory | Build established: Gunner 19963 | -4/Factory | Discovered new exit (range 21) 20005 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 20156 | -4/Factory | Identified exit to Upper Caves 20238 | -4/Factory | Incoming investigation squad redirected 20376 | -4/Factory | Entered Upper Caves 20683 | -4/Upper Caves | Attracted the attention of an 0b10 base 20750 | -4/Upper Caves | Lost 3 parts (3w) 20770 | -4/Upper Caves | Identified exit to Upper Caves 21555 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 21569 | -4/Upper Caves | Found Prototype Special Weapon 21597 | -4/Upper Caves | Entered another Upper Caves area 21597 | -4/Upper Caves | Discovered new exit (range 9) 21608 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22170 | -4/Upper Caves | Learned location of 1 exit from Research 22323 | -4/Upper Caves | Learned Research stockpile data 22466 | -4/Upper Caves | Attacked by a faux Warlord 22627 | -4/Upper Caves | Discovered new exit (range 12) 22747 | -4/Upper Caves | Entered Zhirov 22747 | -4/Zhirov | Discovered new exit (range 4) 22778 | -4/Zhirov | Met Zhirov 22809 | -4/Zhirov | Learned location of Quarantine (-3) 22809 | -4/Zhirov | Learned location of Testing (-2) 22809 | -4/Zhirov | Learned location of Command (-1) 22824 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22850 | -4/Zhirov | Found Alien Artifact 22850 | -4/Zhirov | Identified Integrated Dissipator 22850 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22871 | -4/Zhirov | Found Alien Artifact 22992 | -4/Zhirov | Entered Proximity Caves 23066 | -3/Proximity Caves | Found Alien Artifact 23502 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24371 | -3/Proximity Caves | Discovered new exit (range 19) 24568 | -3/Proximity Caves | Entered Research 24568 | -3/Research | Evolved 2 slots: Utility x2 24569 | -3/Research | Identified exit to Research 24926 | -3/Research | Fabricated Assault Drone Bay (x1) 25641 | -3/Research | Incoming investigation squad redirected 25666 | -3/Research | Spotted B-86 Titan 25689 | -3/Research | Incoming investigation squad redirected 25779 | -3/Research | Allies destroyed B-86 Titan 25900 | -3/Research | Build established: Hacker-Gunner 26068 | -3/Research | First assault squad dispatched 26468 | -3/Research | Discovered exit to Research (range 21) 26628 | -3/Research | Identified Molecular Deconstructor 26830 | -3/Research | Entered another Research area 26830 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 26940 | -2/Research | Repaired Broken Prc. Matter Filter? 27089 | -2/Research | Identified exit to DSF 27090 | -2/Research | Entered DSF 27115 | -2/DSF | Additional patrols routed to DSF 27158 | -2/DSF | Discovered new exit (range 20) 27277 | -2/DSF | Lost 6 parts (1n4u1w) 27302 | -2/DSF | Sterilization system engaged 27322 | -2/DSF | Ambient heat levels rising (+10) 27337 | -2/DSF | Ambient heat levels rising (+10) 27340 | -2/DSF | Found Adv. Powered Armor 27343 | -2/DSF | Found Adv. Powered Armor 27347 | -2/DSF | Found Adv. Powered Armor 27350 | -2/DSF | Found Adv. Powered Armor 27352 | -2/DSF | Ambient heat levels rising (+10) 27367 | -2/DSF | Ambient heat levels rising (+10) 27382 | -2/DSF | Ambient heat levels rising (+10) 27388 | -2/DSF | Entered Access 27388 | -1/Access | Evolved 2 slots: Power x1, Utility x1 28621 | -1/Access | Allied Derelicts emerged from ambush trap array 28725 | -1/Access | Fabricated G-50 Soldier? 28733 | -1/Access | Identified exit to Surface 28812 | -1/Access | Fabricated Adv. Hacking Suite? 28888 | -1/Access | First assault squad dispatched 28899 | -1/Access | Fabricated Prc. Matter Filter? 29010 | -1/Access | Destroyed 9 combat bots 29477 | -1/Access | Garrison activated, responded to threat 29503 | -1/Access | Incoming assault squad redirected 29665 | -1/Access | Incoming assault squad redirected 29696 | -1/Access | Build established: Hacker-Tank 29709 | -1/Access | System corruption reached 10% 29729 | -1/Access | High security lockdown imminent 29758 | -1/Access | Destroyed 7 combat bots 29763 | -1/Access | Lost 4 parts (1p1n1u1w) 29809 | -1/Access | High security lockdown engaged 29873 | -1/Access | Identified Dimensional Node Initializer 29873 | -1/Access | Initialized slip node 29874 | -1/Access | Identified Transdimensional Reconstructor 29874 | -1/Access | Warped through subspace to slip node 29906 | -1/Access | Lost 5 parts (1p2n1u1w) 29916 | *** | Escaped! Last Messages --------------- 29892_ HV Slug penetrates Door. 29902_ System corrupted: Matter fused (-6). 29909_ Penetrated by Slug. 29909_ Adv. Powered Armor destroyed. 29909_ System corrupted: Hyp. Railgun jammed. 29909_ HV Slug penetrates Main Access Shell. 29909_ H-88 Terminator suffers critical hit (Destroy). 29909_ Destroyed Adv. Phase Shifter. 29909_ HV Slug penetrates Main Access Shell. 29909_ HV Slug penetrates H-88 Terminator. 29910_ Ended siege mode. 29912_ Penetrated by Slug. 29912_ Lgt. Quantum Reactor destroyed. 29913_ HV Slug penetrates H-88 Terminator. 29913_ H-88 Terminator suffers critical hit (Destroy). 29913_ Destroyed KE Penetrator. 29913_ HV Slug penetrates Earth. 29913_ HV Slug penetrates H-88 Terminator. 29915_ Slug penetrates Main Access Shell. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????""""""?????????????????????? | | ??????????????????????" "??"??????????????????? | | ????????????????????"?" "@ "? "??????????????????? | | ????????????????????" " "" "? "??????????????????? | | ????????????????????" " " "??????????????????? | | ????????????????????" " """ "??????????????????? | | ???????????????????"" "??????????????????? | | ???????????????????" "??????????????????? | | ??????????????????## ### #"??????????????????? | | ??????????????????##h # #??????????????????? | | ?????????????###### # # ###??????????????????? | | ?????????????# #??????????????????? | | ?????????????# # # #??????????????????? | | ?????????????# ##??????????????????? | | ?????????????# % ##??????????????????? | | ########?????# ! #???????????????????? | | ####### h%[ ###???????????????????? | | # ##########"### ""???????????????? | | / [% ""???????????????? | | # = ""???????????????? | | # ############## ?????????????? | | ######????????????? ?????????????? | | #?????????????????? ?????????????? | | #?????????????????? ??????????????? | | #?????????????????? ?????????????? | | ##+#####??????????????????? ??? ??????????????? | | ????????????????????????????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Coolant Potential 100 Energy Generation 45 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 2200 Resistance: KI 30 Resistance: TH 30 Utility Shielding 90 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 28 Defensive Hacking 30 Authchip Count 6 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Adv. Hacking Suite | -7/Factory | Hacked KE Penetrator | -7/Factory | Hacked Imp. Melee Analysis Suite | -6/Factory | Scanalyzed Phasing Sabre | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. System Restoration Module | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Fusion Bomb Launcher | x1 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Assault Drone Bay | x1 | -3/Research | Authchip G-50 Soldier | x3 | -1/Access | Authchip Adv. Hacking Suite | x1 | -1/Access | Authchip Prc. Matter Filter | x1 | -1/Access | Authchip Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- Punisher Challenges ------------ None Game ------ Seed ShadingRefineryField Manual? 0 Play Time 04:30:08 Cumulative 234.3 hours Start 2022.05.05 @ 17:32:45 End 2022.05.05 @ 22:02:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type 0 Total 12 Types 10/0/2/0/0/0/0/0/0 Lore% 80 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3701aa1a-5a27-471a-ab22-5018a7d2b15f