Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 14:37:09 Player: PYNTER Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (3056) 3056 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 9430 Bonus ------- High Alert Combat Kills 287 Follower Combat Kills 308 Friendly Fire -61 Cogmind --------- Core Integrity 0/1300 Matter 28/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Triangulator Improved Targeting Computer Improved Shock Absorption System Improved Field Recycling Unit > --- WEAPON ----------- Improved Heavy Machine Gun Tri-rail Accelerator Hypervelocity Mass Driver Compact Mass Driver > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array [Rating: 132] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 . Propulsion 6 | . . . . . 1 1 1 1 2 Utility 3 | . . 1 . . 1 1 . . . Weapon 3 | . . 1 . 1 . . 1 . . Parts Attached 161 | 6 6 2 4 23 51 25 2 26 16 Power 25 | 1 . . 1 4 8 7 1 3 . Engine 20 | 1 . . 1 4 7 6 . 1 . Core 5 | . . . . . 1 1 1 2 . Reactor . | . . . . . . . . . . Propulsion 42 | 2 1 . 1 4 16 5 . 9 4 Treads 3 | . . . . . 1 . . 1 1 Leg 20 | 2 1 . 1 4 12 . . . . Wheel 4 | . . . . . 3 1 . . . Hover . | . . . . . . . . . . Flight 15 | . . . . . . 4 . 8 3 Utility 44 | 1 2 1 1 6 11 7 1 7 7 Device 29 | . 1 1 1 3 7 5 1 6 4 Storage 5 | 1 . . . 2 2 . . . . Processor 6 | . 1 . . 1 2 1 . 1 . Hackware 1 | . . . . . . 1 . . . Protection 3 | . . . . . . . . . 3 Artifact . | . . . . . . . . . . Weapon 50 | 2 3 1 1 9 16 6 . 7 5 Energy Gun 6 | 1 2 1 . . . 1 . 1 . Energy Cannon 2 | . . . . . . 1 . 1 . Ballistic Gun 22 | 1 1 . . 5 9 3 . 1 2 Ballistic Cannon 9 | . . . 1 3 2 . . 2 1 Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . . . . 5 1 . 2 . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 4 1 Parts Lost 52 | . . . . . 20 10 1 4 17 Power 10 | . . . . . 5 1 . 1 3 Propulsion 12 | . . . . . 4 2 . 2 4 Utility 12 | . . . . . 4 1 1 1 5 Weapon 18 | . . . . . 7 6 . . 5 Highest Loss Streak 8 | . . . . . 7 5 4 2 8 Average Slot Usage (%) 87 | . 99 100 100 100 92 94 64 67 46 Engine 10 | . 14 11 11 18 12 12 . 1 2 Core 2 | . . . . . . . 7 9 6 Leg 14 | . 28 22 22 18 17 . . . . Wheel 1 | . . . . . 1 15 . . . Flight 3 | . . . . . . 9 17 13 10 Device 10 | . 8 11 11 8 10 9 6 10 12 Storage 7 | . 14 11 11 9 9 5 . . . Processor 8 | . 4 11 11 9 8 13 11 11 2 Energy Gun 5 | . 14 22 22 4 . 1 . . . Ballistic Gun 11 | . 14 11 8 17 13 9 11 9 2 Ballistic Cannon 4 | . . . 2 11 4 3 . 1 6 Slashing Weapon 4 | . . . . . 9 5 5 5 . Naked Turns 49 | . . . . . . . . . 49 Heaviest Build 75 | 11 14 18 25 50 55 50 31 56 75 Greatest Support 87 | 20 20 20 20 40 60 52 24 60 87 Greatest Overweight (x) 16 | . . . 1 2 3 16 1 6 1 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 4 4 4 Average Capacity 7 | 5 6 6 6 8 10 7 4 4 4 Most Carried 10 | 6 6 6 6 10 10 10 4 4 4 Average Carried 6 | 2 5 5 5 8 8 7 3 3 1 Final Capacity 10 | 6 6 6 6 10 10 4 4 4 4 Final Carried 10 | 6 6 6 6 9 10 4 4 4 . Class Distribution -------------------- 34% | Mutant 15% | Gunner 14% | Scavenger-Skirmisher 8% | Skirmisher 7% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Generator-Sprinter 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Generator-Sprinter | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 3376 | 260 263 19 76 614 1375 370 55 301 43 Remotely 259 | . . . . . 259 . . . . Salvage Created 3669 | . 308 . 181 435 1907 324 72 399 43 Parts 156 | . 10 . 7 23 82 12 2 17 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled 8 | . . . . . . . . . 8 Retrieved Matter 54 | . . . . . . . . . 54 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 64 | . 4 . 3 10 29 6 1 9 2 Melee 10 | . . . . . 8 . . 2 . Guns 36 | . 4 . 1 5 15 3 1 7 . Cannons 16 | . . . . 5 6 3 . . 2 AOE 2 | . . . 2 . . . . . . Classes Destroyed 12 | . 4 . . 2 6 . . . . Worker 8 | . 1 . . 1 6 . . . . Builder 5 | . . . . 2 3 . . . . Recycler 8 | . 2 . . 1 4 . . 1 . Mechanic 1 | . . . . . 1 . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 17 | . . . . 3 5 . . 7 2 Grunt 30 | . 4 . 3 7 13 2 . 1 . Brawler 1 | . . . . . 1 . . . . Duelist 3 | . . . . . 3 . . . . Sentry 8 | . . . . . 3 3 1 1 . Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . . 3 1 . . . Best Kill Streak 8 | . 3 . 2 8 6 2 1 5 2 Combat Bots Only 6 | . 2 . 2 5 6 2 1 4 2 Max Kills in Single Turn 3 | . 1 . 1 3 1 1 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 9083 | . 159 131 133 393 2800 999 186 1004 3278 Core 2403 | . 11 11 50 115 530 169 71 136 1310 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 95 . 84 79 24 80 92 88 . Volleys Fired 184 | . 30 3 4 24 76 19 5 18 5 Largest 4 | . 2 3 3 4 4 3 2 3 4 Hottest 207 | . 60 110 147 146 119 178 56 141 207 Shots Fired 501 | . 55 9 12 86 221 49 10 39 20 Gun 377 | . 55 9 11 53 179 22 10 33 5 Cannon 124 | . . . 1 33 42 27 . 6 15 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 442 | . 30 3 4 78 221 37 10 39 20 Thermal 37 | . 25 . . . . 12 . . . Explosive . | . . . . . . . . . . Electromagnetic 22 | . . 6 8 8 . . . . . Robot Hit Streak 22 | . 7 1 9 10 14 22 15 12 5 Robot Miss Streak 15 | . 3 5 . 15 4 2 1 3 7 Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 381 | . 37 2 8 40 204 39 10 32 9 Core Hits 180 | . 15 1 5 26 75 20 10 24 4 Critical Hits 8 | . . . . 3 3 . . 1 1 Critical Kills 3 | . . . . . 3 . . . . Critical Parts Destroyed 5 | . . . . 3 . . . 1 1 Melee Attacks 68 | . . . . . 62 . . 6 . Impact . | . . . . . . . . . . Slashing 68 | . . . . . 62 . . 6 . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . 11 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 10 | . . . . . 10 . . . . Damage Inflicted 8732 | . 395 23 269 1018 5054 667 245 808 253 Guns 3875 | . 395 23 93 316 1986 277 245 497 43 Cannons 1741 | . . . . 374 624 390 . 143 210 Explosions 599 | . . . 176 328 95 . . . . Melee 2517 | . . . . . 2349 . . 168 . Ramming . | . . . . . . . . . . Kinetic 5137 | . 242 11 . 644 2610 492 245 640 253 Thermal 832 | . 153 . 176 328 . 175 . . . Explosive 95 | . . . . . 95 . . . . Electromagnetic 151 | . . 12 93 46 . . . . . Impact . | . . . . . . . . . . Slashing 2517 | . . . . . 2349 . . 168 . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 1 . . . 4 . . . 5 Average Corruption 2 | . 1 . . . 2 . . . 2 Corruption Purged . | . . . . . . . . . . Effects 25 | . 1 . . . 21 . . . 3 Message Errors 9 | . . . . . 6 . . . 3 Matter Fused 1 | . . . . . 1 . . . . Heat Flow Errors 3 | . . . . . 3 . . . . Energy Discharges 2 | . . . . . 2 . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Targeting Errors 8 | . 1 . . . 7 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 398 | . . . . . 391 . . . 7 Projectiles 24 | . . . . . 17 . . . 7 Explosions 36 | . . . . . 36 . . . . Melee 338 | . . . . . 338 . . . . Knockbacks 15 | . . . . 3 9 1 . 1 1 Impact . | . . . . . . . . . . Kinetic 14 | . . . . 3 8 1 . 1 1 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 113 | . . . 38 . 75 . . . . Shots 2 | . . . 1 . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 321 | . 54 15 48 321 259 154 13 7 299 Average Temperature 55 | . 26 6 22 66 59 38 8 4 161 Received Heat Transfer 1995 | . 78 24 57 153 849 444 36 66 288 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 1109 | . 350 . 200 300 . 259 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 821 | . 239 148 127 552 660 573 320 344 821 Initial 296 | . . 100 57 26 206 296 270 156 180 Average 320 | . 91 116 102 285 486 394 301 224 394 Maximum Alert Level 3 | . 1 . . 2 2 2 1 1 3 Low Security (%) 37 | 100 87 100 100 35 . . . 49 41 Level 1 23 | . 12 . . 10 26 51 100 50 17 Level 2 37 | . . . . 53 72 48 . . 21 Level 3 1 | . . . . . . . . . 19 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 2 2 . 5 11 5 . 3 3 Investigation 8 | . . 2 . 1 2 2 . 1 . Extermination 4 | . . . . . 3 1 . . . Reinforcement 11 | . 2 . . 3 2 2 . 2 . Assault 1 | . . . . . 1 . . . . Garrison 7 | . . . . 1 3 . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 9 | . 1 1 . . 5 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 203 | . 14 14 5 17 48 22 2 27 54 Peak Tracking Total 16 | . 4 13 3 5 6 11 2 7 16 Tactical Retreats 23 | . 2 . . . 4 2 . 6 9 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . . . . 1 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 15 | . 1 1 1 3 9 . . . . Max in Single Turn 2 | . 1 1 1 2 2 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 16 | . 2 2 . 2 6 1 . . 3 Terminals 10 | . 1 2 . 2 4 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . 1 . . . . . . . 3 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 42 | . 10 7 . 4 14 3 . . 4 Successful 23 | . 5 5 . 2 7 1 . . 3 Failed 19 | . 5 2 . 2 7 2 . . 1 Catastrophic 4 | . . . . 1 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 4 7 . 4 9 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 10 | . 6 . . . . . . . 4 Scanalyzers 3 | . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 1 5 . 2 5 1 . . . Record 11 | . 1 5 . . 4 1 . . . Alert Level 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks 7 | . 4 . . . . . . . 3 Recycle Component 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 3 | . . . . . . . . . 3 Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 2 . 1 5 1 . . 2 Full Trace Events 7 | . 1 2 . 1 2 1 . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter 42 | . 42 . . . . . . . . Retrieved Matter 42 | . 42 . . . . . . . . Retrieved Components 4 | . . . . . . . . . 4 Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 5 | . . . 5 . . . . . . Largest Group 5 | . . . 5 4 1 . . . . Highest-Rated Group 78 | . . . 78 70 15 . . . . Highest-Rated Ally 31 | . . . 31 31 15 . . . . Total Orders 3 | . . . . . . . . 3 . ROAM 2 | . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . 1 . Ally Attacks 62 | . . . 4 56 2 . . . . Total Damage 811 | . . . 62 717 32 . . . . Kills 12 | . . . 2 10 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 13 | . . . . . . . . 13 . Drone Recoveries 12 | . . . . . . . . 12 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 4440 | 80 343 133 524 495 1618 293 43 551 360 Spaces Moved 3379 | 55 191 88 390 222 788 277 51 593 724 Core 169 | 1 . . . . . 1 . . 167 Treads 99 | . . . . . 27 . . 63 9 Legs 1640 | 54 191 88 390 222 695 . . . . Wheels 175 | . . . . . 66 109 . . . Hover . | . . . . . . . . . . Flight 1296 | . . . . . . 167 51 530 548 Fastest Speed 31 | 50 120 120 120 150 93 31 34 34 31 Average Speed 93 | 118 120 120 124 163 132 58 43 66 38 Slowest Speed 850 | 120 120 120 150 180 210 850 114 540 145 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 1 11 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 5 33 16 80 21 22 9 2 23 23 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 125 | . . . 13 55 46 3 . 5 3 Melee . | . . . . . . . . . . Projectile 28 | . . . 2 13 2 3 . 5 3 AOE 97 | . . . 11 42 44 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 4222 | 66 252 109 421 314 1140 366 64 711 779 Wait 279 | . 12 13 13 2 138 26 4 40 31 Move 3347 | 54 190 87 389 221 787 276 50 590 703 Hop 11 | . . . . . . . . 1 10 Pick Up 71 | 6 7 3 4 15 23 6 1 4 2 Fast Attach 78 | 6 1 . . 5 15 12 2 24 13 Attach 29 | . . 2 . 2 18 3 . 2 2 Detach 7 | . . . . 3 1 . . 1 2 Swap 54 | . 5 . 4 16 18 10 . . 1 Drop 103 | . 7 1 7 25 14 14 2 23 10 Fire 184 | . 30 3 4 24 76 19 5 18 5 Melee 56 | . . . . . 50 . . 6 . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 18) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 542 | -9/Materials | Discovered new exit (range 9) 557 | -9/Materials | Entered Mines 609 | -9/Mines | Discovered new exit (range 17) 629 | -9/Mines | Met a Derelict bent on vengeance 863 | -9/Mines | Build established: Scavenger-Skirmisher 897 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 899 | -9/Mines | Learned location of 1 exit from Materials 967 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1006 | -9/Mines | Discovered new exit (range 7) 1081 | -9/Mines | Entered Materials 1081 | -8/Materials | Accompanied by 4 allies 1081 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1082 | -8/Materials | Identified exit to Factory 1086 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1266 | -8/Materials | Garrison activated, responded to threat 1450 | -8/Materials | Discovered exit to Factory (range 9) 1576 | -8/Materials | Entered Factory 1576 | -7/Factory | Accompanied by 1 ally 1576 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1827 | -7/Factory | Build established: Gunner 1981 | -7/Factory | Garrison activated, responded to threat 2158 | -7/Factory | Lost 7 parts (2p2u3w) 2399 | -7/Factory | Lost 4 parts (1n2u1w) 2401 | -7/Factory | Build established: Mutant 2776 | -7/Factory | First assault squad dispatched 2842 | -7/Factory | Core integrity fell below 50% 2897 | -7/Factory | Lost 7 parts (2p2n3w) 3189 | -7/Factory | Discovered new exit (range 7) 3194 | -7/Factory | Entered another Factory area 3194 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3418 | -6/Factory | Lost 5 parts (1n4w) 3480 | -6/Factory | Discovered new exit (range 15) 3487 | -6/Factory | Entered another Factory area 3487 | -5/Factory | Spotted B-75 Beast 3487 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3497 | -5/Factory | Discovered new exit (range 15) 3530 | -5/Factory | Entered another Factory area 3530 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3536 | -4/Factory | Lost 4 parts (1p1n2u) 3968 | -4/Factory | Found Prototype Slashing Weapon 3968 | -4/Factory | Identified Molecular Scythe 4077 | -4/Factory | Discovered new exit (range 12) 4081 | -4/Factory | Entered Research 4081 | -3/Research | Evolved 2 slots: Propulsion x2 4228 | -3/Research | Garrison activated, responded to threat 4275 | -3/Research | Found Enh. Force Lance 4310 | -3/Research | Lost 8 parts (1p3n1u3w) 4365 | -3/Research | Lost 8 parts (2p1n4u1w) 4368 | -3/Research | Core integrity fell below 50% 4398 | -3/Research | Core integrity fell below 20% 4407 | -3/Research | Released all parts (4) 4441 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04373_ Critical hit. 04373_ Imp. Plasma Cutter destroyed. 04384_ Door malfunctions. 04388_ Acquired Adv. Heavy Treads. 04390_ Slug penetrates Wall. 04393_ Penetrated by Slug. 04395_ Acquired Imp. Power Shielding. 04397_ 5FB8=J WG F/WTZZ3DUYMKH 04397_ Penetrated by Slug. 04397_ Slug penetrates Wall. 04398_ Acquired Imp. Power Shielding. 04400_ Penetrated by Slug. 04401_ Acquired Imp. Power Shielding. 04406_ P-80 Master resets Y-72 Warden, system corruption cleaned. 04407_ Released Imp. Power Shielding. 04407_ Released Adv. Heavy Treads. 04407_ Released Imp. Power Shielding. 04422_ QT/YKU1GYQ6TZTJQ:#H VY/2QK: PSUVY 04433_ Penetrated by Slug. 04433_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????# #???????????????# "" | | ??????????????????#+### #???????????????# "" | | ????????????????? # #???????????????# | | ????????????????# # #?????????####### | | ????????????????#[[ # ###########! # = | | ???????????????? [ # ## # # ## | | ?????????????########## #? # # # | | ?????????????# [ # #? = # # # | | ?????????????# # #?? # # # | | ?????????????# # #?? # # # | | ?????????????# ! # #??? ?# # # | | ?????????????# + #??? ?# + + | | ?????????????# !! # #???? ??# # # | | ?????????????# !! # #???? ??# # # | | ?????????????# ! # ######+########## ## | | ?????????????# # #? | | ?????????????########## #? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????############### ########? | | ????????????????????????????????????# #???????? | | ???????????????###################### ######### | | ???????????????# ss | | ???????????????# | | ???????????????# | | ???????????????# @ | | ???????????????# ^#### ############+############ | | ???????????????# ####+######??# #??# | | ?????########### # #??# #??# | | ?????# # # #??#"" ! #??# | | ?????# # # """ #??#"" ! ! #??# "" | | ?????# =# # """ #??#" ! #?# "" | | ?????# [/* [ / """ #??#"" ##?# "" | | ?????# " # #??#"" #??# | | ?????# ! # # #??# #??# | | ?????# # # #??# ! #????### | | ?????# # ###########??##########??????? | | ?????########### #????????????????????????????? | | ???????????????# #????????????????????????????? | | ????##########?# #????????????????????????????? | | ?#### = #?# #????????????????????????????? | | ?#"""! #?# #????????##??????????????????? | | ?#"Y """" #?# #?????? ##?????????????????? | | ?#"""! """" #?# #???? ""?????????????????? | | ?#### """" #?# #?? ""#????????????????? | | ????# """" #?# # G#????????????????? | | ????# #?# + ""?????????????????? | | ????# #?# # ""?????????????????? | | ????# #?# # ##?????????????????? | | #########+###### #? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 44 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 6 Resistance: TH 20 Resistance: EX 50 Power Shielding 66 Weapon Cycling 15 Evasion (%) 75 Targeting Accuracy 12 Target Analysis 5 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Significant Disruption Challenges ------------ None Game ------ Seed BarrageBackupFrame Manual? 0 Play Time 01:32:35 Cumulative 18.9 hours Start 2021.02.24 @ 13:04:14 End 2021.02.24 @ 14:37:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 14 Adventurer 15 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c493b2b7-8dd5-4f6b-a298-191d6a72ec3e