Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 09:27:58

Player: TheProctologist

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (60)      300
Value Destroyed (1883)     1883
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5383

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             821/850
Matter                     20/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>                 --- POWER (2) --------
            Light Deuterium Engine
                  Nuclear Core
>                 --- PROPULSION (3) ---
         Improved Treads
         Improved Treads
>                 --- UTILITY (6) ------
            Large Storage Unit
         Advanced Weight Redist. System
         Improved Sensor Array
         Improved Targeting Computer
         Hardened Medium Armor Plating
>                 --- WEAPON (4) -------
                  Lightning Gun
                  Minigun
                  Minigun
             Mini Grenade Launcher
>                 --- INVENTORY (15) ---
         Improved Deuterium Engine
         Improved Deuterium Engine
         Improved Deuterium Engine
         Improved Treads
          Armored Treads
                  Authchip [R/Combat]
                  Component Analysis Suite
                  Drone Bay (2/2)
                  Lightning Gun
                  Lightning Gun
                  Arc Projector
  Faulty Enhanced Autogun
                  Flak Cannon
         Advanced EMP Blaster
            Heavy Mace

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Lightning Gun
           Minigun
           Minigun
      Mini Grenade Launcher
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
  Improved Deuterium Engine
  Improved Treads
   Armored Treads
  Improved Heat Sink
           Authchip [R/Combat]
           Drone Bay
           Field Laser
           Pulse Rifle
     Heavy Particle Cannon
  Enhanced Autogun
           Flak Cannon
  Advanced EMP Blaster
     Heavy Mace
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   2   .   1   .   1   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             68   | 7   4   18  11  19  9   .   
  Power                    12   | 1   1   3   .   2   5   .   
    Engine                 10   | 1   1   3   .   1   4   .   
    Core                   2    | .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   2   4   2   .   
    Treads                 13   | 2   .   3   2   4   2   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 2   3   5   1   6   .   .   
    Device                 10   | 1   1   3   .   5   .   .   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   7   8   7   2   .   
    Energy Gun             6    | 1   .   3   1   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          8    | 1   .   2   2   3   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               5    | .   .   1   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   3   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 8    | .   1   6   1   .   .   .   
  Power                    3    | .   1   2   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
  Highest Loss Streak      4    | .   1   4   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  90  96  99  99  86  
  Engine                   8    | .   13  9   11  5   7   6   
  Core                     2    | .   .   .   .   3   6   6   
  Treads                   19   | .   28  19  21  18  15  13  
  Device                   15   | .   14  21  9   17  15  13  
  Storage                  10   | .   14  11  11  9   7   6   
  Processor                5    | .   .   .   10  9   7   6   
  Protection               7    | .   .   7   11  9   7   6   
  Energy Gun               7    | .   14  13  5   .   5   6   
  Ballistic Gun            11   | .   14  4   12  11  15  13  
  Ballistic Cannon         1    | .   .   .   .   6   .   .   
  Launcher                 3    | .   .   3   .   3   7   6   
  Impact Weapon            1    | .   .   .   3   4   .   .   
Peak Build Rating          39   | 9   9   20  19  32  39  39  
  Average Rating           21   | 5   7   13  17  26  38  39  
  On Entrance              17   | .   9   8   18  15  31  39  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             54   | 11  26  40  38  48  54  52  
  Greatest Support         55   | 40  40  40  40  55  55  55  
  Greatest Overweight (x)  7    | 3   .   7   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  
  Most Carried             15   | 3   10  15  15  15  15  15  
  Average Carried          12   | 1   7   12  14  14  14  15  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 3   9   14  15  15  15  15  

 Class Distribution 
--------------------
 43% | Mutant
 26% | Gunner
 26% | Scavenger-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac 
Matter Collected           1067 | 276 57  259 207 268 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2173 | 91  276 650 484 561 111 .   
  Parts                    130  | 7   9   47  25  36  4   2   
Haulers Intercepted        7    | .   2   1   1   3   .   .   
Recyclers Shooed           3    | 1   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  44   | .   3   16  10  11  4   .   
  Melee                    2    | .   .   1   1   .   .   .   
  Guns                     21   | .   3   9   5   4   .   .   
  Cannons                  2    | .   .   .   .   2   .   .   
  AOE                      19   | .   .   6   4   5   4   .   
Classes Destroyed          9    | 2   2   3   .   2   .   .   
  Builder                  2    | .   .   .   .   2   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   7    | .   2   1   1   3   .   .   
  Recycler                 3    | 1   1   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   1   
  Swarmer                  6    | .   .   6   .   .   .   .   
  Grunt                    24   | .   3   3   6   8   4   .   
  Duelist                  3    | .   .   1   .   2   .   .   
  Sentry                   11   | .   .   6   4   1   .   .   
Best Kill Streak           6    | 3   1   6   3   5   4   1   
  Combat Bots Only         6    | .   1   6   3   4   4   .   
Max Kills in Single Turn   4    | 1   1   2   2   3   4   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 4    | .   .   2   2   1   4   .   
  Melee                    1    | .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  
Hostile Shots Fired        232  | .    19   107  41   13   3    49   
  Missed                   83   | .    6    31   15   4    2    25   
Damage Taken               2088 | .    179  1120 345  135  73   236  
  Core                     316  | .    28   209  50   .    .    29   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   134  | .    .    .    134  .    .    .    
Core Remaining (%)         84   | 100  88   .    35   100  100  .    
Volleys Fired              105  | 6    28   40   14   16   1    .    
  Largest                  4    | 2    2    2    2    3    4    .    
  Hottest                  135  | 60   60   96   79   99   135  .    
Shots Fired                223  | 12   56   78   28   45   4    .    
  Gun                      192  | 12   56   72   24   25   3    .    
  Cannon                   10   | .    .    .    .    10   .    .    
  Launcher                 21   | .    .    6    4    10   1    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  117  | 6    28   24   22   35   2    .    
  Thermal                  84   | 6    28   48   2    .    .    .    
  Explosive                21   | .    .    6    4    10   1    .    
  Electromagnetic          1    | .    .    .    .    .    1    .    
  Robot Hit Streak         17   | 4    6    17   17   9    .    .    
  Robot Miss Streak        3    | 1    3    1    1    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           173  | 9    35   67   35   27   .    .    
  Core Hits                111  | 4    13   35   15   37   7    .    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    2    .    2    .    .    
  Critical Strikes         5    | .    .    3    .    2    .    .    
    Destroy                2    | .    .    2    .    .    .    .    
    Smash                  3    | .    .    1    .    2    .    .    
Melee Attacks              23   | .    .    5    13   5    .    .    
  Impact                   23   | .    .    5    13   5    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    4    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5138 | 87   356  1283 1295 1543 553  21   
  Guns                     1710 | 87   355  628  284  356  .    .    
  Cannons                  142  | .    .    .    .    142  .    .    
  Explosions               1997 | .    .    485  302  657  553  .    
  Melee                    1257 | .    .    160  709  388  .    .    
  Ramming                  32   | .    1    10   .    .    .    21   
  Kinetic                  1136 | 42   143  169  284  498  .    .    
  Thermal                  1225 | 45   212  459  .    .    509  .    
  Explosive                1480 | .    .    477  302  657  44   .    
  Electromagnetic          8    | .    .    8    .    .    .    .    
  Impact                   1257 | .    .    160  709  388  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    .    .    .    .    1    
  Average Corruption       3    | .    3    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    2    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            629  | .    .    95   264  219  51   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               119  | .    .    64   4    .    51   .    
  Melee                    510  | .    .    31   260  219  .    .    
Knockbacks                 5    | .    .    .    4    1    .    .    
  Impact                   4    | .    .    .    4    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      60   | .    .    .    .    .    60   .    
  Shots                    2    | .    .    .    .    .    2    .    
  Rammed                   9    | .    1    4    .    .    .    4    
Targets Rammed             10   | .    1    4    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        210  | 20   210  60   11   124  87   .    
  Average Temperature      40   | 15   50   18   4    52   49   .    
  Received Heat Transfer   717  | .    102  249  177  90   9    90   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    3    1    .    .    
  Impact Corruptions       10   | .    .    1    6    3    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1934 | 100  475  1059 .    .    300  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Peak Influence             362  | 15  118 362 294 318 327 91  
  Initial                  152  | .   9   .   152 124 144 69  
  Average                  137  | 5   61  121 191 146 221 71  
Maximum Alert Level        1    | .   .   1   1   1   1   .   
  Low Security (%)         79   | 100 100 81  60  87  56  100 
  Level 1                  20   | .   .   18  39  12  43  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   1   2   1   1   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            3    | .   .   1   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac 
Distress Signals           8    | .   .   4   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   9   25  13  15  5   6   
  Peak Tracking Total      8    | .   2   6   4   5   4   8   
  Tactical Retreats        2    | .   .   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Traps Triggered            4    | .   2   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac 
Machines Disabled          8    | .   .   2   .   2   4   .   
  Max in Single Turn       4    | .   .   1   .   1   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac 
Machines Accessed          18   | .   1   4   7   3   2   1   
  Terminals                17   | .   1   4   6   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                39   | .   2   11  13  8   4   1   
  Successful               18   | .   .   5   9   4   .   .   
  Failed                   21   | .   2   6   4   4   4   1   
    Catastrophic           5    | .   .   2   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   2   2   9   5   .   .   
  Terminals                35   | .   2   11  9   8   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   5   5   4   .   .   
  Record                   1    | .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   3   .   .   .   
  Branch Access Points     3    | .   .   1   1   1   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   1   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   4   3   2   2   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Sto Mat Fac Fac 
Turns Passed               3376 | 95  502 683 657 679 473 287 
Spaces Moved               1740 | 45  256 291 340 355 280 173 
  Core                     17   | 16  .   1   .   .   .   .   
  Treads                   1723 | 29  256 290 340 355 280 173 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 160 
  Average Speed            162  | 144 160 173 162 160 160 160 
  Slowest Speed            400  | 200 160 400 240 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 5   44  37  52  38  8   4   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          152  | .   .   27  40  48  37  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      152  | .   .   27  40  48  37  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac 
Total                      2045 | 61  297 382 390 430 305 180 
  Wait                     15   | .   .   5   1   8   1   .   
  Move                     1734 | 44  255 290 339 354 279 173 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  45   | 4   7   12  6   10  5   1   
  Fast Attach              23   | 6   .   7   3   3   4   .   
  Attach                   14   | 1   1   5   .   5   2   .   
  Detach                   7    | .   .   1   .   3   3   .   
  Swap                     31   | .   3   6   8   11  3   .   
  Drop                     38   | .   2   7   6   15  7   1   
  Fire                     105  | 6   28  40  14  16  1   .   
  Melee                    23   | .   .   5   13  5   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    10   | .   1   4   .   .   .   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  283 | -10/Materials | Discovered new exit (range 7)
  318 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 12)
  598 | -10/Materials | Entered another Materials area
  598 | -9/Materials  | Evolved 2 slots: Utility x2
  681 | -9/Materials  | Identified exit to Mines
  681 | -9/Materials  | Identified exit to Storage
  841 | -9/Materials  | Lost 4 parts (2n1u1w)
 1103 | -9/Materials  | Build established: Scavenger-Mutant
 1264 | -9/Materials  | Core integrity fell below 50%
 1281 | -9/Materials  | Entered Storage
 1385 | -9/Storage    | Repaired Hvy. Assault Rifle
 1450 | -9/Storage    | Repaired Lgt. Treads
 1895 | -9/Storage    | Discovered new exit (range 12)
 1930 | -9/Storage    | Identified exit to Recycling
 1938 | -9/Storage    | Entered Materials
 1938 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2467 | -8/Materials  | Build established: Mutant
 2570 | -8/Materials  | Discovered new exit (range 4)
 2617 | -8/Materials  | Entered Factory
 2617 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2778 | -7/Factory    | Build established: Gunner
 3087 | -7/Factory    | Discovered new exit (range 3)
 3090 | -7/Factory    | Entered another Factory area
 3090 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3377 | -6/Factory    | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
03143_ K-01 Serf collects debris.
03158_ Dropped Imp. Heat Sink.
03158_ Acquired Component Analysis Suite.
03167_ Connecting with Terminal...
03167_ Current location identified: Factory
03319_ ALERT: Security rotation in progress.
03333_ W-25 Informer sends out distress signal.
03334_ ALERT: All DSF locations entering
  lockdown mode.
03340_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 5K.
03342_ Slammed into W-25 Informer. <x3>
03350_ Crushed W-25 Informer.
03350_ W-25 Informer destroyed.
03362_ Triggered Shock Trap.
03362_ The floor emits a surge of raw power.
03362_ System corrupted (+1).
03375_ Slammed into Y-54 Guardian.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????? ????????????????????????????????? |
| ???????????????? ?#########??????????????????????? |
| ????????????????/?# !     #??????????????????????? |
| ???????????????? ?#       #??????????????????????? |
| ???????????????? ?#   /   #??????????????????????? |
| ???????????????? ?#       #??????????????????????? |
| ???????????????? ?#       #??????????????????????? |
| ???????????????# ##       #??????????????????????? |
| ???????????????# ##!   ]  #??????????????????????? |
| ??###??????????# ##       #??????????????????????? |
| ??#  ?????????## ##       #??????????????????????? |
| ??+  ??????????  ##       #??????????????????????? |
| ??#  ??????????# ##      Y#??????????????????????? |
| ??# #??????????# ########@#??????????????????????? |
| ??# ######+#####  ?! ?   Y/ ?????????????????????? |
| ??# ##         # ######## #   ???????????????????? |
| ??# ##  """""" # #??????# ##+##??????????????????? |
| ??# ##  """""" # #??????#  ??????????????????????? |
| ??# ##  """""" # #??????#   ?????????????????????? |
| ??# ##! """""" # #??????#    ????????????????????? |
| ### ##         + #???????    ????????????????????? |
|      +         ###???????##?##???????????????????? |
| ######     =   #?????????????????????????????????? |
| ?????###########?????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingSpikedShearcannon
  Manual?         0
Play Time         00:54:04
  Cumulative      18.3 hours
  Start           2024.08.10 @ 00:28:19
  End             2024.08.10 @ 09:27:58
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          25x20
Zoom Use          32%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 007d7d03-e271-4a19-9583-c80ccc977c6b