Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.24 @ 01:42:12 Player: nprez Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (115) 575 Value Destroyed (3541) 3541 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 6559 Bonus ------- High Alert Combat Kills 763 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Compact Matter Pod Hardlight Generator Hardlight Generator > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Improved Assault Rifle Minigun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Particle Gun Gauss Rifle [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Processor Targeting Computer Protection Core Shielding Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 132 | 7 32 51 42 Power 20 | 2 5 8 5 Engine 18 | 2 5 8 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 24 | 2 6 8 8 Treads 13 | . . 8 5 Leg 5 | . 2 . 3 Wheel 6 | 2 4 . . Hover . | . . . . Flight . | . . . . Utility 20 | 1 6 7 6 Device 9 | 1 2 2 4 Storage 7 | . 4 2 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 68 | 2 15 28 23 Energy Gun 20 | 1 3 11 5 Energy Cannon 8 | . 7 1 . Ballistic Gun 32 | 1 2 14 15 Ballistic Cannon . | . . . . Launcher 8 | . 3 2 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 28 | . 3 13 12 Power 2 | . 1 . 1 Propulsion 6 | . 1 3 2 Utility 5 | . . 2 3 Weapon 15 | . 1 8 6 Highest Loss Streak 12 | . 2 5 12 Average Slot Usage (%) 95 | . 96 95 94 Engine 11 | . 13 11 10 Core 1 | . . . 6 Treads 10 | . . 15 10 Leg 3 | . 6 . 6 Wheel 7 | . 21 5 . Device 5 | . 8 5 4 Storage 11 | . 16 9 10 Processor 2 | . . . 6 Protection 4 | . . 6 3 Energy Gun 6 | . 5 8 3 Energy Cannon 3 | . 11 2 . Ballistic Gun 25 | . 9 29 30 Naked Turns . | . . . . Heaviest Build 33 | 9 24 26 33 Greatest Support 48 | 20 24 40 48 Greatest Overweight (x) 8 | . 1 4 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 10 8 4 Average Capacity 4 | 4 7 4 4 Most Carried 8 | 4 8 7 4 Average Carried 4 | 2 7 4 3 Final Capacity 8 | 4 8 4 4 Final Carried 8 | 4 8 4 2 Class Distribution -------------------- 25% | Mutant 25% | Scavenger-Gunner 24% | Scavenger-Tank 20% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 3645 | 253 589 1354 1449 Remotely . | . . . . Salvage Created 4012 | 39 713 1750 1510 Parts 241 | 4 40 106 91 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 87 | 1 17 40 29 Melee 1 | . . . 1 Guns 56 | 1 4 26 25 Cannons 12 | . 8 4 . AOE 18 | . 5 10 3 Classes Destroyed 14 | 1 4 7 2 Worker 6 | . 1 2 3 Builder 4 | . . 1 3 Tunneler 1 | . . 1 . Hauler 2 | . . . 2 Recycler 4 | . 1 2 1 Operator 1 | . . 1 . Watcher 10 | . 2 4 4 Swarmer 16 | . 3 7 6 Grunt 46 | 1 14 17 14 Brawler 3 | . . 3 . Duelist 3 | . . 3 . Protector 1 | . . 1 . Sentry 16 | . . 9 7 Hunter 2 | . . . 2 Best Kill Streak 16 | 1 7 16 9 Combat Bots Only 10 | 1 5 10 4 Max Kills in Single Turn 5 | 1 2 3 5 Gunslinging . | . . . . Exploded 3 | . 2 3 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4900 | . 704 1866 2330 Core 891 | . 128 209 554 Absorbed by Shields 117 | . . . 117 Core Remaining (%) 65 | 100 48 47 . Volleys Fired 216 | 1 46 84 85 Largest 4 | 2 2 4 4 Hottest 236 | 60 136 236 178 Shots Fired 697 | 2 84 295 316 Gun 591 | 2 35 244 310 Cannon 76 | . 43 33 . Launcher 30 | . 6 18 6 Special . | . . . . Kinetic 463 | 1 18 161 283 Thermal 137 | 1 60 49 27 Explosive 30 | . 6 18 6 Electromagnetic 67 | . . 67 . Robot Hit Streak 20 | 1 7 18 20 Robot Miss Streak 7 | 1 5 7 5 Penetration Max 1 | . . . 1 Secondary Targets 10 | . . 6 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 404 | 1 49 162 192 Core Hits 214 | 1 29 94 90 Critical Hits 4 | . . 2 2 Critical Kills . | . . . . Critical Parts Destroyed 4 | . . 2 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8265 | 15 1162 3675 3413 Guns 4732 | 15 304 1949 2464 Cannons 666 | . 429 237 . Explosions 2832 | . 429 1489 914 Melee . | . . . . Ramming 35 | . . . 35 Kinetic 3769 | 15 149 1362 2243 Thermal 1629 | . 759 421 449 Explosive 2217 | . 254 1277 686 Electromagnetic 615 | . . 615 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 226 | . 64 20 142 Projectiles 2 | . 1 1 . Explosions 224 | . 63 19 142 Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 565 | . 185 226 154 Shots 15 | . 4 8 3 Rammed 16 | . . . 16 Targets Rammed 17 | . . . 17 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 609 | . 521 417 609 Average Temperature 139 | . 163 114 150 Received Heat Transfer 1451 | . 234 525 692 Effects 64 | . 12 8 44 Shutdowns 11 | . 3 1 7 Energy Bleed 7 | . 2 1 4 Interference 20 | . 2 5 13 Short Circuit 3 | . 1 . 2 Damage (minor) 5 | . 2 1 2 Damage (major) 16 | . 2 . 14 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 2 2 Heat Transferred 2674 | . 1227 829 618 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1062 | 20 397 765 1062 Initial 294 | . 13 137 294 Average 539 | 3 188 600 726 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 15 | 100 54 4 . Level 1 13 | . 45 2 8 Level 2 42 | . . 65 38 Level 3 28 | . . 27 52 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 21 | . 4 9 8 Investigation 5 | . 3 2 . Extermination . | . . . . Reinforcement 8 | . 1 3 4 Assault 5 | . . 4 1 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 4 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 144 | 1 31 63 49 Peak Tracking Total 7 | 1 5 7 4 Tactical Retreats 14 | . 3 7 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly 1 | . . 1 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 19 | . 7 8 4 Max in Single Turn 3 | . 3 3 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 19 | . 8 9 2 Terminals 11 | . 5 6 . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 5 | . 2 2 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 63 | . 21 27 15 Successful 44 | . 15 16 13 Failed 19 | . 6 11 2 Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 31 | . 12 19 . Fabricators . | . . . . Repair Stations 18 | . 3 3 12 Recycling Units 14 | . 6 5 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 8 11 . Record 9 | . 5 4 . Prototype ID Bank 2 | . 2 . . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Disarm Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 18 | . 3 3 12 Scan Component 10 | . 2 2 6 Repair 8 | . 1 1 6 Recycling Unit Hacks 7 | . 4 2 1 Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 5 | . 2 2 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 14 | . 5 7 2 Full Trace Events 7 | . 3 4 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 8 | . 1 1 6 Time 281 | . 32 26 223 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 28 | . 8 18 2 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4400 | 78 938 2068 1316 Spaces Moved 2493 | 82 688 1113 610 Core 56 | 24 . 25 7 Treads 1155 | . . 782 373 Legs 386 | . 156 . 230 Wheels 896 | 58 532 306 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 100 Average Speed 130 | 71 94 143 154 Slowest Speed 450 | 80 120 250 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 7 94 87 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 227 | . 42 86 99 Melee . | . . . . Projectile 3 | . . 3 . AOE 224 | . 42 83 99 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3211 | 98 891 1408 814 Wait 198 | . 75 108 15 Move 2490 | 81 687 1112 610 Hop . | . . . . Pick Up 68 | 9 23 13 23 Fast Attach 38 | 1 10 24 3 Attach 29 | 5 4 4 16 Detach 1 | . . 1 . Swap 65 | 1 18 23 23 Drop 90 | . 28 39 23 Fire 216 | 1 46 84 85 Melee . | . . . . Ram 14 | . . . 14 Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Core integrity fell below 50% 883 | -10/Materials | Discovered new exit (range 3) 924 | -10/Materials | Repaired Arm. Wheel? 1017 | -10/Materials | Entered another Materials area 1017 | -9/Materials | Evolved 2 slots: Weapon x2 1125 | -9/Materials | Repaired Med. Storage Unit? 1200 | -9/Materials | Destroyed 10 combat bots 1289 | -9/Materials | Build established: Gunner 1417 | -9/Materials | First assault squad dispatched 1552 | -9/Materials | Lost 5 parts (2n1u2w) 1633 | -9/Materials | Discovered new exit (range 15) 1810 | -9/Materials | Discovered new exit (range 11) 1939 | -9/Materials | Lost 4 parts (1n1u2w) 2137 | -9/Materials | Discovered new exit (range 16) 2167 | -9/Materials | Build established: Scavenger-Gunner 2549 | -9/Materials | Core integrity fell below 50% 2654 | -9/Materials | Build established: Scavenger-Tank 2685 | -9/Materials | Discovered new exit (range 6) 3029 | -9/Materials | Discovered new exit (range 11) 3085 | -9/Materials | Entered another Materials area 3085 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3427 | -8/Materials | Discovered new exit (range 16) 3574 | -8/Materials | Discovered new exit (range 12) 3723 | -8/Materials | Repaired Gauss Rifle 3725 | -8/Materials | Repaired Adv. Treads 3725 | -8/Materials | Repaired Imp. Ion Engine 3725 | -8/Materials | Repaired Autogun 3725 | -8/Materials | Repaired Imp. Assault Rifle 3751 | -8/Materials | Repaired Lgt. Treads 3874 | -8/Materials | Garrison activated, responded to threat 4285 | -8/Materials | First assault squad dispatched 4355 | -8/Materials | Core integrity fell below 50% 4376 | -8/Materials | Core integrity fell below 20% 4401 | -8/Materials | Core destroyed Last Messages --------------- Acquired 64 matter. Slammed into G-47 Trooper. Lgt. Nuclear Core destroyed. Slammed into G-47 Trooper. G-47 Trooper knocked back. Lgt. Nuclear Core permanently disabled. Destabilizing: Short circuit. Acquired 94 matter. Slammed into G-47 Trooper. G-47 Trooper destroyed. Com. Matter Pod destroyed. System corrupted by crushing effect (+1). [Achievement: Fist Fight] K-01 Serf collects debris. Acquired Particle Gun. Particle Gun destroyed. Acquired 5 matter. Slammed into G-47 Trooper. Destabilizing: Core damaged (-5). 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