Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 06:02:30 Player: shapeshifter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (135) 675 Value Destroyed (4691) 4691 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10886 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Cooled Pulse Rifle > --- INVENTORY (20) --- High-capacity Storage Unit Energy Well (350) 0b10 Decoder Chip [Scout] Energy Filter Force Field Relay Coupler [Programmer] (82) Relay Coupler [Programmer] (77) Relay Coupler [Programmer] (76) Relay Coupler [Programmer] (85) Relay Coupler [Programmer] (47) Trap Reconfigurator Cooled Particle Cannon Heavy Machine Gun Heavy Rocket Launcher Plasma Cutter CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Heavy Machine Gun Heavy Machine Gun Phasing Sabre > --- INVENTORY -------- Light Nuclear Core Fission Core Improved Heat Sink High-capacity Storage Unit Energy Well 0b10 Decoder Chip [Scout] Energy Filter Force Field Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Trap Reconfigurator Cooled Pulse Rifle Cooled Particle Cannon Heavy Rocket Launcher Remote Datajack Plasma Cutter CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon High-powered Shotgun Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 3 | . . . . . . . 1 2 . . . . . Weapon 2 | . . . . . . . 1 . 1 . . . . Parts Attached 119 | 7 1 . 16 1 1 9 16 35 19 3 2 6 3 Power 15 | 1 . . 1 1 . . 2 4 3 . . 1 2 Engine 5 | 1 . . 1 1 . . . 1 1 . . . . Core 10 | . . . . . . . 2 3 2 . . 1 2 Reactor . | . . . . . . . . . . . . . . Propulsion 38 | 2 . . 9 . . 5 4 10 5 . 2 1 . Treads 14 | 2 . . 2 . . . 4 3 2 . . 1 . Leg 11 | . . . 5 . . 5 . . 1 . . . . Wheel 13 | . . . 2 . . . . 7 2 . 2 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 26 | 2 . . 1 . 1 1 3 11 4 1 . 2 . Device 12 | 1 . . . . . . 1 8 2 . . . . Storage 4 | 1 . . 1 . 1 . . 1 . . . . . Processor 4 | . . . . . . 1 . 2 . . . 1 . Hackware 1 | . . . . . . . . . 1 . . . . Protection 5 | . . . . . . . 2 . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 40 | 2 1 . 5 . . 3 7 10 7 2 . 2 1 Energy Gun 15 | . 1 . . . . . 4 7 3 . . . . Energy Cannon 5 | . . . . . . . 1 2 2 . . . . Ballistic Gun 15 | 2 . . 5 . . 3 1 1 1 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 4 . . . . . Parts Lost 58 | . . . 1 . . 6 4 15 11 1 6 . 14 Power 9 | . . . . . . . 1 1 2 . 1 . 4 Propulsion 18 | . . . . . . 3 . 8 2 . 2 . 3 Utility 12 | . . . 1 . . . 1 3 2 1 . . 4 Weapon 19 | . . . . . . 3 2 3 5 . 3 . 3 Highest Loss Streak 11 | . . . 1 . . 4 3 8 4 1 5 . 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 16 | 3 4 4 10 15 16 13 18 19 18 19 18 19 19 Power . | . 1 1 . . . . . 1 . 1 1 1 1 Propulsion 1 | 1 2 2 2 8 8 4 . . . 2 . . . Utility 6 | . 1 1 2 . 1 3 9 6 8 7 8 10 11 Weapon 6 | 1 . . 5 6 6 4 6 9 7 6 6 5 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 48 | . . . 6 . . . 8 6 9 1 . 5 13 Power 2 | . . . . . . . . 1 . 1 . . . Propulsion 2 | . . . . . . . . . 2 . . . . Utility 26 | . . . 3 . . . 2 2 5 . . 4 10 Weapon 16 | . . . 3 . . . 6 2 2 . . 1 2 Tool/Special 2 | . . . . . . . . 1 . . . . 1 Average Slot Usage (%) 90 | . 97 100 95 88 88 97 97 94 86 83 85 83 77 Engine 5 | . 14 14 11 11 11 11 2 . 3 6 6 6 1 Core 4 | . . . . . . . 6 6 6 6 4 4 8 Treads 10 | . 27 28 12 . . . 35 12 9 . . 3 5 Leg 9 | . . . 18 44 44 42 . . . . . . . Wheel 8 | . . . 12 . . . . 14 7 13 17 13 8 Device 9 | . 14 14 7 . . . 1 17 13 13 13 13 8 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 Processor 6 | . . . . . . 9 7 9 11 6 6 6 6 Protection 2 | . . . . . . . 7 1 . 3 6 6 5 Energy Gun 9 | . . 14 3 . . . 8 19 11 13 11 9 5 Energy Cannon 1 | . . . . . . . 3 . 8 . . . . Ballistic Gun 10 | . 25 14 18 22 22 21 14 1 . 4 1 10 11 Slashing Weapon 1 | . . . . . . . . . 1 5 4 1 4 Peak Build Rating 67 | 7 7 7 24 25 26 27 40 55 60 66 65 67 67 Average Rating 40 | 4 6 7 14 24 25 25 35 47 51 62 55 59 56 On Entrance 31 | . 7 7 7 24 25 26 26 37 42 60 65 47 67 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 82 | 13 14 14 31 36 56 56 62 67 74 82 82 82 82 Greatest Support 88 | 40 40 40 60 60 60 60 88 88 56 56 54 44 44 Greatest Overweight (x) 17 | . . . 1 . . 1 . 17 4 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 2 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 14 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | 6 7 4 15 15 17 17 20 20 20 20 20 20 20 Average Carried 16 | 4 4 4 10 15 16 13 18 19 19 19 17 19 18 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 4 4 15 15 17 17 20 20 18 20 18 20 16 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Skirmisher 24% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2742 | 290 12 38 201 162 . 406 435 456 240 118 202 113 69 Remotely . | . . . . . . . . . . . . . . Salvage Created 5502 | 121 49 105 507 175 . 365 631 1556 1328 221 187 . 257 Parts 261 | 6 7 13 30 8 . 14 28 70 58 5 11 . 11 Haulers Intercepted 4 | . . . . . . . 1 2 1 . . . . Recyclers Shooed 4 | 1 . . . 1 . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 4 9 . 11 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 107 | . 3 6 10 6 . 9 13 20 19 8 9 . 4 Melee 2 | . . . . . . . . . 2 . . . . Guns 85 | . 3 6 9 6 . 9 10 17 13 4 4 . 4 Cannons 6 | . . . . . . . 3 . 3 . . . . AOE 9 | . . . 1 . . . . . . 3 5 . . Classes Destroyed 15 | 2 1 . 4 2 . . 3 2 . . 1 . . Worker 5 | . . . . 1 . 1 . 3 . . . . . Builder 4 | . . . . . . . 1 2 1 . . . . Tunneler 4 | 2 . . . . . . . 1 1 . . . . Hauler 4 | . . . . . . . 1 2 1 . . . . Recycler 7 | 1 . . . . . . 1 4 1 . . . . Watcher 4 | . . . 2 . . . . 1 1 . . . . Swarmer 28 | . 3 6 . . . . 4 2 5 1 7 . . Grunt 45 | . . . 5 4 . 7 6 10 7 4 . . 2 Brawler 4 | . . . . 2 . 1 . 1 . . . . . Duelist 6 | . . . 1 . . 1 1 . 2 1 . . . Sentry 12 | . . . 4 . . . . 2 3 1 1 . 1 Hunter 4 | . . . . . . . 2 . . 1 . . 1 Programmer 6 | . . . . . . . . 4 2 . . . . Heavy 1 | . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 7 | 2 3 3 3 3 . 4 7 5 5 4 4 . 3 Combat Bots Only 5 | . 3 3 2 3 . 3 5 4 4 4 4 . 3 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 2 2 1 2 . 1 Gunslinging 1 | . . . . . . . . . 1 . . . . Exploded 2 | . . . 1 . . . . . . 1 2 . . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 1033 | . 26 23 42 49 . 82 89 233 165 116 52 . 156 Missed 342 | . 13 4 17 17 . 18 26 92 42 51 21 . 41 Hits 691 | . 13 19 25 32 . 64 63 141 123 65 31 . 115 Melee 22 | . . . . 4 . 4 4 . 7 3 . . . Projectile 669 | . 13 19 25 28 . 60 59 141 116 62 31 . 115 Critical Strikes 25 | . . . . 1 . 2 3 5 7 3 1 . 3 Damage Taken 10363 | . 103 151 323 392 . 1089 969 2210 1935 870 526 . 1795 Core 1644 | . 22 8 52 43 . 106 97 465 277 156 57 . 361 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 9 | . . . . . . . . 9 . . . . . Core Remaining (%) 70 | 100 . 88 . . . 49 82 33 . . . . . Volleys Fired 373 | 10 6 11 46 23 . 34 50 82 48 27 20 . 16 Largest 4 | 2 2 2 2 2 . 2 3 3 4 3 3 . 3 Hottest 282 | 40 40 60 60 50 . 50 141 196 282 119 128 . 80 Shots Fired 812 | 20 12 22 92 46 . 68 103 216 118 48 34 . 33 Gun 732 | 20 12 22 92 46 . 68 92 215 72 40 22 . 31 Cannon 58 | . . . . . . . 11 1 46 . . . . Launcher 20 | . . . . . . . . . . 8 12 . . Special 2 | . . . . . . . . . . . . . 2 Kinetic 341 | 20 12 11 76 46 . 68 70 14 . 5 2 . 17 Thermal 418 | . . . . . . . 29 202 118 35 20 . 14 Explosive 20 | . . . . . . . . . . 8 12 . . Electromagnetic 31 | . . 11 16 . . . 4 . . . . . . Robot Hit Streak 25 | 3 2 3 11 7 . 10 8 21 25 9 7 . 17 Robot Miss Streak 7 | 2 4 3 5 7 . 5 5 6 4 5 2 . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 19 | . . 3 . 2 . 4 3 3 2 1 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 1 1 1 1 . . Shots Hit Robots 551 | 11 5 11 57 35 . 53 72 153 83 28 18 . 25 Core Hits 275 | 5 3 7 29 14 . 26 37 58 50 19 16 . 11 Critical Kills 1 | . . . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . Critical Strikes 17 | . . 1 . . . . 3 8 5 . . . . Burn 14 | . . . . . . . 1 8 5 . . . . Destroy 2 | . . . . . . . 2 . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . Melee Attacks 28 | . . . . . . . 3 8 17 . . . . Impact . | . . . . . . . . . . . . . . Slashing 28 | . . . . . . . 3 8 17 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11703 | 87 65 113 566 647 . 987 1338 3119 2004 1320 959 . 498 Guns 9071 | 87 65 113 511 647 . 987 1171 3092 1047 512 341 . 498 Cannons 932 | . . . . . . . 161 27 744 . . . . Explosions 1474 | . . . 48 . . . . . . 808 618 . . Melee 213 | . . . . . . . . . 213 . . . . Ramming 13 | . . . 7 . . . 6 . . . . . . Kinetic 3589 | 87 65 26 395 647 . 987 852 175 . . 47 . 308 Thermal 6205 | . . . 48 . . . 426 2944 1791 512 294 . 190 Explosive 1426 | . . . . . . . . . . 808 618 . . Electromagnetic 257 | . . 87 116 . . . 54 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 213 | . . . . . . . . . 213 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 . . . . . Average Corruption 1 | . . . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 10 | . . . . . . . . 10 . . . . . Message Errors 3 | . . . . . . . . 3 . . . . . Matter Fused 3 | . . . . . . . . 3 . . . . . Heat Flow Errors 3 | . . . . . . . . 3 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots 3 | . . . . . . . . . . 3 . . . Overflow Damage 52 | . . . . . . . . . . 35 17 . . Projectiles . | . . . . . . . . . . . . . . Explosions 52 | . . . . . . . . . . 35 17 . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . 3 . . . . . . 39 24 . . Shots 3 | . . . . . . . . . . 2 1 . . Rammed 2 | . . . 1 . . . 1 . . . . . . Targets Rammed 2 | . . . 1 . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 317 | . . 40 40 5 . 159 310 211 308 23 84 . 317 Average Temperature 67 | . . 19 13 5 . 58 102 46 89 9 28 . 153 Received Heat Transfer 3462 | . . . 123 168 . 576 360 585 684 225 42 . 699 Effects 2 | . . . . . . . 1 . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 3 1 1 . . . Combat Hostiles 5 | . . . . . . . . 3 1 1 . . . Parts Melted 27 | . . . . . . . 2 10 11 3 . . 1 Heat Transferred 12761 | . . . 50 . . . 761 6269 3829 927 555 . 370 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . . . . 1 . . . . . Low Security (%) 97 | 100 100 100 100 100 . 100 100 91 100 . . . . Level 1 2 | . . . . . . . . 8 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 219 | 5 70 77 120 120 . 99 130 219 175 . . . . Initial 95 | . . 7 19 . . . . 45 95 . . . . Average 61 | . 29 36 54 74 . 21 33 97 83 . . . . Influence Increases 3158 | 15 70 140 307 145 . 250 400 745 606 180 210 . 90 Destroy 0b10 Robot/C 2140 | . 60 120 200 120 . 180 260 400 380 160 180 . 80 Destroy 0b10 Robot/NC 140 | 15 . . 10 5 . 5 15 65 25 . . . . Destroy Leader 466 | . 10 20 64 20 . 30 52 116 94 20 30 . 10 Trap Triggered on 0b10 30 | . . . . . . . . 30 . . . . . Successful Hack 61 | . . . . . . 5 19 32 5 . . . . Disable Machine 135 | . . . 15 . . 30 45 . 45 . . . . Destroy Structure 36 | . . . 3 . . . 9 12 12 . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . . Lose Combat Pursuer 135 | . . . . . . . . 90 45 . . . . Influence Decreases 3158 | 15 50 110 354 93 55 250 300 650 655 279 247 10 90 Entered New Map 332 | . . 13 31 3 55 . . 55 100 55 10 10 . Time Decay 2387 | 15 50 97 313 90 . 200 260 473 445 214 180 . 50 Lost Part 439 | . . . 10 . . 50 40 122 110 10 57 . 40 Squads Dispatched 22 | . . . 1 . . . 2 14 5 . . . . Investigation 4 | . . . . . . . 1 2 1 . . . . Extermination 5 | . . . . . . . . 2 3 . . . . Reinforcement 7 | . . . 1 . . . 1 4 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 8 | . . . 3 . . . 2 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 147 | . 3 6 20 6 . 9 20 31 28 8 6 . 10 Peak Tracking Total 7 | . 3 3 3 3 . 3 5 5 6 4 3 . 7 Tactical Retreats 6 | . . . . . . . . 5 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 7 | . 1 . . . . . . 4 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 3 | . . . . . . . . 3 . . . . . Traps Reconfigurated 7 | . . . . . . . . 7 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 10 | . . . 2 . . 2 3 . 3 . . . . Max in Single Turn 1 | . . . 1 . . 1 1 . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 23 | . . . 2 . 2 1 4 6 7 1 . . . Terminals 14 | . . . 2 . . 1 3 4 4 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 3 | . . . . . . . 1 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 43 | . . . 4 . 2 3 10 12 11 1 . . . Successful 14 | . . . . . 2 1 3 4 3 1 . . . Failed 29 | . . . 4 . . 2 7 8 8 . . . . Catastrophic 7 | . . . . . . . . 5 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . . . 1 . 1 3 3 6 1 . . . . Terminals 27 | . . . 4 . . 3 7 8 5 . . . . Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 8 | . . . . . . . 3 3 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 8 | . . . . . 2 . 2 2 1 1 . . . Record 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . . 1 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . 1 1 1 . . . . . Terminals 3 | . . . . . . 1 1 1 . . . . . Botnet 3 | . . . . . . 1 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . . . 2 . . 1 4 5 5 . . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 2 | . . . . 2 . . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . . Highest-Rated Group 51 | . . . . 51 51 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 4632 | 29 154 201 504 . . 823 808 . 100 459 360 1009 185 Sensors 2113 | . . . . . . . . . 100 459 360 1009 185 Seismic 888 | 29 154 201 504 . . . . . . . . . . Machine Analysis 1631 | . . . . . . 823 808 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 8830 | 167 154 201 747 211 481 931 980 1573 1299 459 360 1009 258 Spaces Moved 5372 | 89 73 107 447 109 398 513 491 854 696 325 262 847 161 Core 29 | 22 . . . . . . . 7 . . . . . Treads 998 | 67 73 107 . . . . 491 260 . . . . . Legs 1234 | . . . 214 109 398 513 . . . . . . . Wheels 3111 | . . . 233 . . . . 587 696 325 262 847 161 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 120 120 120 145 95 115 115 108 115 115 Average Speed 127 | 132 160 160 112 120 120 139 145 128 138 115 109 115 121 Slowest Speed 900 | 160 160 160 120 120 120 190 145 900 160 115 115 115 130 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 19 37 38 20 68 97 33 30 18 57 60 82 28 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . . 1 . 2 . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 7 | . . . . . . 2 . . . . 1 4 . Spaces Dug 19 | . . . . . . . 1 8 10 . . . . Terrain Destroyed 172 | . . . 3 . . . 5 8 10 42 104 . . Melee 19 | . . . . . . . 1 8 10 . . . . Projectile 5 | . . . . . . . 4 . . 1 . . . AOE 148 | . . . 3 . . . . . . 41 104 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 6647 | 122 101 117 620 143 401 662 673 1142 914 366 303 884 199 Wait 494 | 5 18 . 60 10 . 94 69 105 84 3 18 12 16 Move 5359 | 88 72 106 446 108 397 512 490 853 695 324 261 846 161 Hop . | . . . . . . . . . . . . . . Pick Up 148 | 12 2 . 31 . 2 10 25 25 23 5 1 12 . Fast Attach 23 | . . . 2 . 1 . 1 9 7 1 . 2 . Attach 80 | 7 3 . 6 . . 7 10 15 18 2 3 4 5 Detach 7 | . . . . . . . . 2 4 . . . 1 Swap 46 | . . . 8 1 . 2 8 20 4 2 . 1 . Drop 87 | . . . 20 1 1 3 16 23 14 2 . 7 . Fire 373 | 10 6 11 46 23 . 34 50 82 48 27 20 . 16 Melee 28 | . . . . . . . 3 8 17 . . . . Ram 1 | . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Mines 494 | -10/Mines | Discovered new exit (range 8) 523 | -10/Mines | Entered Materials 523 | -9/Materials | Evolved 2 slots: Propulsion x2 1077 | -9/Materials | Discovered new exit (range 13) 1270 | -9/Materials | Entered Mines 1466 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1466 | -9/Mines | Discovered new exit (range 5) 1481 | -9/Mines | Entered Exiles 1481 | -9/Exiles | Accompanied by 2 allies 1510 | -9/Exiles | Met 8R-AWN 1511 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1528 | -9/Exiles | Met EX-HEX 1596 | -9/Exiles | Met EX-DEC 1616 | -9/Exiles | Learned location of Zion (-6) 1690 | -9/Exiles | Met EX-BIN 1706 | -9/Exiles | Aligned with FarCom system 1708 | -9/Exiles | Given EX-Vault access code 1735 | -9/Exiles | Opened EX-Vault 1742 | -9/Exiles | Found Trap Reconfigurator 1769 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1952 | -9/Exiles | Discovered new exit (range 10) 1962 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1962 | -9/Exiles | Entered Mines 2021 | -8/Mines | Lost 4 parts (2n2w) 2272 | -8/Mines | Discovered new exit (range 7) 2540 | -8/Mines | Core integrity fell below 50% 2844 | -8/Mines | Discovered new exit (range 10) 2893 | -8/Mines | Entered Materials 2893 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3231 | -8/Materials | Build established: Skirmisher 3677 | -8/Materials | Lost 3 parts (1p2w) 3832 | -8/Materials | Discovered new exit (range 15) 3873 | -8/Materials | Entered Factory 3873 | -7/Factory | Evolved 2 slots: Utility x2 4130 | -7/Factory | Garrison activated, responded to threat 4359 | -7/Factory | Lost 5 parts (3n2u) 5172 | -7/Factory | Garrison activated, responded to threat 5250 | -7/Factory | Discovered new exit (range 16) 5267 | -7/Factory | Core integrity fell below 50% 5299 | -7/Factory | Lost 8 parts (1p4n3w) 5367 | -7/Factory | Identified exit to Factory 5446 | -7/Factory | Entered another Factory area 5446 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5745 | -6/Factory | Build established: Scavenger-Skirmisher 6123 | -6/Factory | Noticed a derelict Sapper rigging charges 6401 | -6/Factory | Discovered new exit (range 5) 6406 | -6/Factory | Identified exit to Factory 6514 | -6/Factory | Lost 4 parts (1p1n1u1w) 6634 | -6/Factory | Discovered new exit (range 5) 6638 | -6/Factory | Identified exit to Lower Caves 6647 | -6/Factory | Lost 3 parts (1n1u1w) 6745 | -6/Factory | Entered Lower Caves 7141 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7141 | -6/Lower Caves | Core integrity fell below 50% 7173 | -6/Lower Caves | Discovered new exit (range 7) 7182 | -6/Lower Caves | Identified exit to Lower Caves 7204 | -6/Lower Caves | Entered another Lower Caves area 7206 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7279 | -6/Lower Caves | Learned Factory stockpile data 7336 | -6/Lower Caves | Learned location of 1 exit from Factory 7441 | -6/Lower Caves | Spotted B-75 Beast 7459 | -6/Lower Caves | Destroyed B-75 Beast 7507 | -6/Lower Caves | Lost 5 parts (1p1n3w) 7529 | -6/Lower Caves | Discovered new exit (range 14) 7543 | -6/Lower Caves | Identified exit to Zion 7564 | -6/Lower Caves | Entered Zion 7597 | -6/Zion | Received a visual enhancement algorithm 7610 | -6/Zion | Given A8's code to call for help 7675 | -6/Zion | Discovered new exit (range 11) 7760 | -6/Zion | Build established: Scavenger-Mutant 7779 | -6/Zion | Given the Hacking Drone Bay 7779 | -6/Zion | Found Prototype Device 7811 | -6/Zion | Found CR-A16's Pointy Stick 8132 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8175 | -6/Zion | Build established: Scavenger-Skirmisher 8192 | -6/Zion | Found Relay Coupler [Programmer] 8194 | -6/Zion | Found Relay Coupler [Programmer] 8196 | -6/Zion | Found Relay Coupler [Programmer] 8201 | -6/Zion | Found Relay Coupler [Programmer] 8203 | -6/Zion | Found Relay Coupler [Programmer] 8233 | -6/Zion | Learned Factory emergency access door positions 8572 | -6/Zion | Identified exit to Proximity Caves 8573 | -6/Zion | Entered Proximity Caves 8616 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8695 | -5/Proximity Caves | Spotted B-75 Beast 8728 | -5/Proximity Caves | Spotter reported a threat 8798 | -5/Proximity Caves | Spotter reported a threat 8820 | -5/Proximity Caves | Core integrity fell below 20% 8831 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08816_ Slug penetrates Wall. 08817_ Jacked G-50 Soldier... >>parse_system Reading system data... 08817_ Lyr. Medium Armor Plating destroyed. 08818_ Hvy. Assault Rifle fries itself beyond repair. 08818_ Jacked G-67 Veteran... >>parse_system Reading system data... 08820_ Slug penetrates Wall. 08822_ Flexi-carbon Leg fries itself beyond repair. 08822_ Imp. Heat Sink destroyed. 08823_ Slug penetrates Wall. 08824_ Wall collapses. 08826_ Penetrated by Slug. 08827_ Remote Datajack destroyed. 08829_ Fission Core destroyed. 08829_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????? ##???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ??????? #??????????????? | | ??????????????????????# #### #????????????????? | | ?????????????????###### g@ g #????????????????? | | ????????????????## ## g##; h #????????????????? | | ????????????????# #???? #???????????????? | | ???????????????## #?????? #??????????????? | | ??????????????## BB ;## #????????##??????????????? | | ??###??????#### BB;#?# ???????????????????????? | | ??# ????## ;#?? ?????????????????????? | | ??# ##### #??? ????????????????????? | | ??# ##?? ??????????????????? | | ???# % #?? ?????????????????? | | ???## ### ##??# ????????????????? | | ??### #?" ###???? ????????????????? | | ??#" ## ##?????? ##????????????????? | | ??## #??###?? #?????????????????? | | ???# #?# #? ### #?????????????????? | | ?#?## "# #? ##??????????????????????? | | ??# #?# ????????????????????????? | | #??# #?# ????????????????????????? | | #??## % ##?# ????????????????????????? | | ###?## #?## ????????????????????????? | | #??# #?# ##??????????????????????? | | #??## ## ###??# ##?????????????????????? | | #??###?# #????# #?????????????????????? | | ## ## #" ##??## ##????????????????????? | | ## #### ##?###???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- EM Shield | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Wave Gun | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverAerolevPick Manual? 0 Play Time 01:13:28 Cumulative 193.0 hours Start 2025.08.24 @ 04:41:04 End 2025.08.24 @ 06:02:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 300 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 79 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35c0cdbb-46b8-4179-9e02-371c354a5ef1