Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 19:01:35

Player: Lecithin

Result: Destroyed by as-17310 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (202)      202
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 642

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Power Shielding
>          --- WEAPON (2) -------
           EM Pulse Cannon
           Minigun
>          --- INVENTORY (4) ----
     Light Ion Engine
    Medium Matter Pod (76)
  Advanced Weight Redist. System
           Propulsion Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Sensor Array
           Power Shielding
>          --- WEAPON -----------
           EM Pulse Cannon
           Minigun
>          --- INVENTORY --------
    Medium Matter Pod
  Advanced Weight Redist. System
           Signal Interpreter
           Propulsion Shielding
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Matter Pod
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   11  6   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 3   1   3   
    Treads                 2    | .   .   2   
    Leg                    3    | 2   1   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  7    | .   7   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   5   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   4   5   
  Power                    2    | .   1   1   
  Propulsion               4    | .   1   3   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      4    | .   4   4   
Average Slot Usage (%)     92   | .   97  89  
  Engine                   13   | .   14  13  
  Treads                   11   | .   .   19  
  Leg                      11   | .   28  .   
  Flight                   2    | .   .   4   
  Device                   10   | .   6   13  
  Storage                  2    | .   6   .   
  Protection               13   | .   13  14  
  Energy Cannon            6    | .   .   11  
  Ballistic Gun            17   | .   28  11  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 6   11  14  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          3    | 2   3   3   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           637  | 267 92  278 
  Remotely                 .    | .   .   .   
Salvage Created            208  | 44  126 38  
  Parts                    18   | 3   9   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  7    | 1   3   3   
  Melee                    1    | .   .   1   
  Guns                     5    | 1   3   1   
  Cannons                  1    | .   .   1   
Classes Destroyed          3    | 1   1   1   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    4    | 1   3   .   
Best Kill Streak           3    | 1   3   2   
  Combat Bots Only         2    | 1   2   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1125 | 88  454 583 
  Core                     275  | 10  70  195 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         96   | 96  .   .   
Volleys Fired              43   | 7   19  17  
  Largest                  2    | 2   2   2   
  Hottest                  88   | 60  40  88  
Shots Fired                75   | 14  36  25  
  Gun                      67   | 14  36  17  
  Cannon                   8    | .   .   8   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  60   | 7   36  17  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          15   | 7   .   8   
  Robot Hit Streak         5    | 2   5   3   
  Robot Miss Streak        5    | 3   5   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           33   | 6   17  10  
  Core Hits                11   | 2   7   2   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           430  | 80  183 167 
  Guns                     379  | 80  183 116 
  Cannons                  42   | .   .   42  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  9    | .   .   9   
  Kinetic                  313  | 14  183 116 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          108  | 66  .   42  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   5   5   
  Average Corruption       4    | .   4   5   
  Corruption Purged        .    | .   .   .   
  Effects                  19   | .   7   12  
    Matter Fused           4    | .   1   3   
    Heat Flow Errors       6    | .   1   5   
    Energy Discharges      3    | .   1   2   
    Data Loss (minor)      1    | .   .   1   
    Data Loss (major)      2    | .   2   .   
    Misfires               1    | .   .   1   
    Targeting Errors       1    | .   1   .   
    Weapon Failures        1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   .   2   
Targets Rammed             3    | .   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   .   1   
Highest Temperature        272  | 44  168 272 
  Average Temperature      54   | 18  34  68  
  Received Heat Transfer   306  | 48  258 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | 1   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             160  | 20  160 116 
  Initial                  46   | .   13  46  
  Average                  56   | 7   76  58  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | 1   10  12  
  Peak Tracking Total      4    | 1   4   4   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               952  | 148 319 485 
Spaces Moved               578  | 111 199 268 
  Core                     30   | 25  .   5   
  Treads                   242  | .   .   242 
  Legs                     302  | 84  199 19  
  Wheels                   2    | 2   .   .   
  Hover                    .    | .   .   .   
  Flight                   2    | .   .   2   
  Fastest Speed            50   | 50  120 120 
  Average Speed            134  | 103 120 158 
  Slowest Speed            300  | 120 120 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 7   35  52  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      679  | 130 246 303 
  Wait                     .    | .   .   .   
  Move                     576  | 110 198 268 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 6   8   5   
  Fast Attach              10   | 3   3   4   
  Attach                   6    | 3   2   1   
  Detach                   2    | 1   1   .   
  Swap                     7    | .   6   1   
  Drop                     13   | .   9   4   
  Fire                     43   | 7   19  17  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    2    | .   .   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   68 | -11/Scrapyard | Discovered new exit (range 8)
  149 | -11/Scrapyard | Entered Materials
  346 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 14)
  468 | -10/Materials | Entered Mines
  497 | -10/Mines     | Lost 4 parts (1p1n2w)
  549 | -10/Mines     | Met a Derelict shopkeep closing up shop
  613 | -10/Mines     | Identified exit to Materials
  905 | -10/Mines     | Assembled infested the area
  910 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  916 | -10/Mines     | Core integrity fell below 50%
  952 | -10/Mines     | Core integrity fell below 20%
  953 | -10/Mines     | Destroyed by as-17310 with Assembled Blade

 Last Messages 
---------------
K-01 Serf collects debris.
HV Slug penetrates D-53 Grenadier.
D-53 Grenadier suffers critical hit.
HV Slug penetrates Wall.
HV Slug penetrates D-53 Grenadier.
D-53 Grenadier suffers critical hit.
HV Slug penetrates Wall.
Flight Unit destroyed.
S-10 Pest destroyed.
The unstable cave ceiling collapses.
AF-RBO(h) destroyed.
The unstable cave ceiling collapses. <x2>
Sensor Array destroyed.
Lgt. Ion Engine destroyed.
The unstable cave ceiling collapses. <x3>
Lgt. Treads destroyed.
The unstable cave ceiling collapses. <x3>
as-08091 destroyed.
The unstable cave ceiling collapses. <x2>
Acquired 3 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedGhostMultirail
  Manual?         0
Play Time         00:46:31
  Cumulative      1.8 hours
  Start           2020.12.28 @ 18:09:13
  End             2020.12.28 @ 19:01:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1443eaaf-5a24-4cde-84c7-5842d0cc122b