Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:26:11 Player: Dogbone Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3720) 3720 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 7497 Bonus ------- High Alert Combat Kills 417 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 160/160 System Corruption 9% Temperature Warm (175) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Coolant Injector Medium Storage Unit Improved Signal Interpreter Target Analyzer Improved Field Recycling Unit > --- WEAPON (3) ------- Hypervelocity Coil Gun > --- INVENTORY (10) --- Light Nuclear Core Gravmag System Improved Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Target Analyzer Kinecellerator Improved Power Shielding Backup Plating I Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Transmission Jammer Improved Light Armor Plating Force Field > --- WEAPON ----------- Plasma Cannon Greatsword > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Matter Pod Improved Light Armor Plating Improved Field Recycling Unit Heavy EM Shotgun Gatling Laser EM Pulse Cannon Improved Datajack Power Maul [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 160 | 8 17 39 35 55 6 Power 28 | 2 2 4 9 9 2 Engine 19 | 2 2 4 8 3 . Core 9 | . . . 1 6 2 Reactor . | . . . . . . Propulsion 37 | 3 7 10 4 11 2 Treads 6 | . . 2 1 3 . Leg 18 | 2 5 4 . 5 2 Wheel 4 | 1 . . 3 . . Hover 7 | . 2 2 . 3 . Flight 2 | . . 2 . . . Utility 36 | 1 3 4 10 18 . Device 18 | 1 1 2 6 8 . Storage 5 | . 2 1 . 2 . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 10 | . . 1 4 5 . Artifact . | . . . . . . Weapon 59 | 2 5 21 12 17 2 Energy Gun 21 | 2 4 8 3 4 . Energy Cannon 3 | . . . . 3 . Ballistic Gun 9 | . 1 3 . 3 2 Ballistic Cannon 5 | . . . 3 2 . Launcher 6 | . . 6 . . . Special Weapon . | . . . . . . Impact Weapon 6 | . . . 3 3 . Slashing Weapon 3 | . . 1 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 6 | . . 3 2 1 . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 45 | . 5 10 6 16 8 Power 12 | . 1 1 3 5 2 Propulsion 12 | . 2 3 1 3 3 Utility 9 | . 1 1 1 6 . Weapon 12 | . 1 5 1 2 3 Highest Loss Streak 7 | . 2 4 1 7 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 92 88 95 83 84 Engine 9 | . 13 9 13 6 1 Core 3 | . . . 1 7 9 Treads 4 | . . 5 11 1 . Leg 6 | . 14 10 . 5 13 Wheel 1 | . . . 5 1 . Hover 3 | . 12 . . 4 . Device 10 | . 8 2 14 12 15 Storage 10 | . 14 22 9 7 7 Processor 4 | . . . . 7 15 Protection 6 | . . 3 11 6 . Energy Gun 10 | . 23 22 15 2 . Energy Cannon 1 | . . . . 3 . Ballistic Gun 3 | . 3 2 . 5 19 Ballistic Cannon 1 | . . . 6 1 . Impact Weapon 3 | . . . 4 4 1 Slashing Weapon 1 | . . 2 . 2 . Naked Turns . | . . . . . . Heaviest Build 58 | 7 15 33 43 58 51 Greatest Support 40 | 20 20 40 40 40 36 Greatest Overweight (x) 15 | . 1 7 3 15 2 Average Overweight (x) 1 | . . . . 1 1 Largest Inventory Capacity 20 | 5 8 10 10 20 10 Average Capacity 9 | 5 7 9 10 10 10 Most Carried 11 | 5 8 10 10 11 10 Average Carried 8 | 3 6 7 9 9 9 Final Capacity 10 | 5 8 10 10 10 10 Final Carried 10 | 3 8 10 10 10 10 Class Distribution -------------------- 53% | Mutant 22% | Scavenger-Mutant 11% | Tank 8% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2142 | 260 233 371 567 522 189 Remotely . | . . . . . . Salvage Created 4165 | 89 410 721 1381 1375 189 Parts 205 | 9 26 45 57 56 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled 28 | . . . . 20 8 Retrieved Matter 394 | . . . . 337 57 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 86 | 1 7 20 26 27 5 Melee 16 | . . 1 1 14 . Guns 36 | 1 5 10 13 2 5 Cannons 11 | . . . 9 2 . AOE 14 | . 2 9 3 . . Classes Destroyed 13 | 2 3 4 2 2 . Worker 3 | . . 1 2 . . Builder 4 | . . 2 1 1 . Tunneler 3 | 3 . . . . . Recycler 3 | . 1 1 . 1 . Operator 1 | . 1 . . . . Watcher 8 | . 2 2 4 . . Swarmer 19 | . . 7 6 3 3 Grunt 46 | 1 7 10 14 12 2 Duelist 2 | . . . 1 1 . Sentry 12 | . . 3 4 5 . Specialist 1 | . . . . 1 . Hunter 2 | . . . 1 1 . Programmer 4 | . . . . 4 . Best Kill Streak 8 | 2 6 8 4 4 5 Combat Bots Only 7 | 1 3 7 4 3 5 Max Kills in Single Turn 3 | 1 3 3 2 1 2 Gunslinging . | . . . . . . Exploded 3 | . 1 3 1 . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 840 | 7 39 111 145 438 100 Missed 250 | 4 11 30 33 140 32 Damage Taken 8013 | 32 659 1266 1491 3522 1043 Core 1297 | 11 168 183 230 546 159 Absorbed by Shields 588 | . . . 216 372 . Redirected to Shielding 5 | . . . 5 . . Regen/Repaired (Parts) 325 | . 43 . 282 . . Core Remaining (%) 58 | 95 28 54 58 . . Volleys Fired 204 | 12 31 44 64 35 18 Largest 3 | 2 2 3 3 2 3 Hottest 150 | 90 90 150 150 128 105 Shots Fired 420 | 24 59 93 152 54 38 Gun 334 | 24 59 77 115 21 38 Cannon 70 | . . . 37 33 . Launcher 16 | . . 16 . . . Special . | . . . . . . Kinetic 127 | . 16 10 37 26 38 Thermal 135 | 24 17 21 45 28 . Explosive 16 | . . 16 . . . Electromagnetic 142 | . 26 46 70 . . Robot Hit Streak 13 | 6 11 13 11 5 5 Robot Miss Streak 8 | 2 6 3 8 5 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 327 | 16 41 62 108 83 17 Core Hits 176 | 5 23 41 70 26 11 Critical Kills 9 | . 1 . . 3 5 Critical Parts Destroyed 18 | . . . 1 10 7 Critical Strikes 39 | 1 3 2 4 17 12 Burn 7 | 1 2 1 3 . . Meltdown 1 | . . . . 1 . Destroy 17 | . 1 . . 4 12 Blast 1 | . . . . 1 . Smash 10 | . . . 1 9 . Sever 3 | . . 1 . 2 . Melee Attacks 102 | . . 5 10 87 . Impact 67 | . . . 10 57 . Slashing 34 | . . 4 . 30 . Piercing . | . . . . . . Sneak Attacks 2 | . . 1 . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8891 | 204 779 1960 2558 3211 179 Guns 3351 | 204 546 873 1359 190 179 Cannons 983 | . . . 610 373 . Explosions 1618 | . 233 962 423 . . Melee 2939 | . . 125 166 2648 . Ramming . | . . . . . . Kinetic 1214 | . 112 95 610 218 179 Thermal 1772 | 204 160 266 797 345 . Explosive 1037 | . 200 837 . . . Electromagnetic 1929 | . 307 637 985 . . Impact 1823 | . . . 166 1657 . Slashing 1116 | . . 125 . 991 . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 9 Average Corruption 5 | . . . . 4 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . . . 30 11 Message Errors 9 | . . . . 7 2 Matter Fused 11 | . . . . 9 2 Heat Flow Errors 7 | . . . . 5 2 Energy Discharges 3 | . . . . 2 1 Parts Rejected 2 | . . . . 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 768 | . 9 55 102 602 . Projectiles 19 | . . . . 19 . Explosions 68 | . 9 55 4 . . Melee 681 | . . . 98 583 . Knockbacks 17 | . . . 9 8 . Impact 6 | . . . 1 5 . Kinetic 9 | . . . 7 2 . Secondary 2 | . . . 1 1 . Self-Inflicted Damage 398 | . 134 143 121 . . Shots 11 | . 2 5 4 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 640 | 150 300 315 640 275 148 Average Temperature 98 | 61 66 70 138 97 50 Received Heat Transfer 2464 | 18 225 390 609 895 327 Effects 18 | . . . 18 . . Shutdowns 5 | . . . 5 . . Energy Bleed 2 | . . . 2 . . Interference 6 | . . . 6 . . Matter Decay 2 | . . . 2 . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 21 | . . 5 8 8 . Impact Corruptions 25 | . . . 5 20 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 17 | 3 1 4 1 8 . Heat Transferred 4043 | 595 506 658 1584 700 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 1 3 5 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 818 | 36 305 476 818 512 491 Initial 367 | . 23 120 196 367 351 Average 355 | 17 171 298 545 341 444 Maximum Alert Level 3 | . 1 2 3 2 2 Low Security (%) 16 | 100 60 27 3 4 . Level 1 50 | . 39 47 10 80 18 Level 2 30 | . . 24 74 15 81 Level 3 2 | . . . 11 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 3 3 11 . Investigation 8 | . 1 3 1 3 . Extermination 4 | . . . . 4 . Reinforcement 5 | . 1 . 2 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . 2 1 3 . 1 Communications Jammed 1 | . . . . 1 . Distress Signals . | . . . . . . Times Spotted 155 | 1 13 29 45 42 25 Peak Tracking Total 16 | 1 5 9 6 4 16 Tactical Retreats 11 | . . 3 . 4 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 14 | . 3 3 8 . . Max in Single Turn 2 | . 2 1 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 22 | . 2 6 7 7 . Terminals 12 | . 1 4 4 3 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . 1 . 1 . . Recycling Units 4 | . . 1 1 2 . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 1 . Total Hacks 72 | . 10 22 28 12 . Successful 46 | . 6 17 18 5 . Failed 25 | . 4 4 10 7 . Catastrophic 4 | . . 1 . 3 . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 35 | . 6 14 10 5 . Fabricators 2 | . . . . 2 . Repair Stations 17 | . 4 . 13 . . Recycling Units 11 | . . 4 3 4 . Scanalyzers 4 | . . 4 . . . Garrison Access 3 | . . . 2 1 . Terminal Hacks 22 | . 4 10 5 3 . Record 14 | . 3 8 . 3 . Robot Analysis 3 | . . 1 2 . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 2 . 9 . . Scan Component 6 | . 1 . 5 . . Repair 5 | . 1 . 4 . . Recycling Unit Hacks 7 | . . 3 3 1 . Process 2 | . . 1 1 . . Report Inventory 2 | . . 1 1 . . Retrieve Matter 2 | . . 1 1 . . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . 1 1 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 4 3 6 . Full Trace Events 9 | . 1 3 2 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 . 4 . . Time 266 | . 32 . 234 . . Parts Recycled . | . . . . . . Recycled Matter 406 | . . 235 171 . . Retrieved Matter 677 | . . 422 255 . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 3 | . . 1 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 5622 | 234 389 1043 1178 2550 228 Spaces Moved 2620 | 163 229 438 570 1134 86 Core 65 | 29 . 24 . 12 . Treads 538 | . . 147 274 117 . Legs 910 | 134 107 234 . 349 86 Wheels 541 | . . . 296 245 . Hover 550 | . 122 17 . 411 . Flight 16 | . . 16 . . . Fastest Speed 50 | 50 56 117 100 116 190 Average Speed 163 | 107 110 187 145 179 190 Slowest Speed 800 | 120 120 520 240 800 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 11 32 37 45 21 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . 6 7 . Terrain Destroyed 158 | . 13 110 23 12 . Melee 13 | . . . 6 7 . Projectile 8 | . . . 3 5 . AOE 137 | . 13 110 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3375 | 198 306 566 766 1427 112 Wait 113 | 1 7 1 55 49 . Move 2615 | 162 228 437 569 1133 86 Hop . | . . . . . . Pick Up 102 | 11 16 28 17 29 1 Fast Attach 28 | 1 1 . 3 20 3 Attach 48 | 5 7 14 8 13 1 Detach 1 | . . . . 1 . Swap 84 | 2 9 25 24 22 2 Drop 78 | 4 7 12 16 38 1 Fire 204 | 12 31 44 64 35 18 Melee 102 | . . 5 10 87 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 235 | -11/Scrapyard | Entered Materials 477 | -10/Materials | Repaired EM Shotgun? 511 | -10/Materials | Core integrity fell below 50% 599 | -10/Materials | Discovered new exit (range 8) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 921 | -9/Materials | Build established: Gunner 1007 | -9/Materials | Lost 4 parts (1p2n1w) 1014 | -9/Materials | Destroyed 7 combat bots 1210 | -9/Materials | Lost 3 parts (1n2w) 1312 | -9/Materials | Build established: Mutant 1442 | -9/Materials | Discovered new exit (range 8) 1482 | -9/Materials | Central database locked down 1634 | -9/Materials | Build established: Tank 1667 | -9/Materials | Entered another Materials area 1667 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1957 | -8/Materials | Identified exit to Storage 2458 | -8/Materials | Repaired Hvy. EM Shotgun 2534 | -8/Materials | Repaired Broken Hvy. EM Shotgun 2601 | -8/Materials | Repaired Hvy. EM Shotgun 2654 | -8/Materials | Repaired Imp. Light Armor Plating? 2793 | -8/Materials | Discovered new exit (range 16) 2813 | -8/Materials | Build established: Scavenger-Mutant 2845 | -8/Materials | Entered Factory 2845 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3191 | -7/Factory | Build established: Mutant 3454 | -7/Factory | Lost 5 parts (1p1n3u) 4192 | -7/Factory | Core integrity fell below 50% 4380 | -7/Factory | Build established: Scavenger-Mutant 4468 | -7/Factory | Lost 7 parts (2p2n1u2w) 4937 | -7/Factory | Build established: Mutant 5227 | -7/Factory | Garrison activated, responded to threat 5384 | -7/Factory | Identified exit to Garrison 5395 | -7/Factory | Entered Garrison 5410 | -7/Garrison | Triggered checkpoint 5424 | -7/Garrison | Core integrity fell below 20% 5482 | -7/Garrison | Lost 3 parts (1p1n1w) 5614 | -7/Garrison | Triggered checkpoint 5618 | -7/Garrison | Triggered checkpoint 5623 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: FCS attempts to trigger Hyp. Coil Gun. System corrupted: Hyp. Coil Gun misfires. HV Slug penetrates Reinforced Barrier. Hyp. Coil Gun destroyed. A-27 Freighter sends out distress signal. HV Slug penetrates S-27 Virus. S-27 Virus suffers critical hit (Destroy). Destroyed Lgt. Nuclear Core. HV Slug penetrates Reinforced Barrier. Beams of light sweep through the air. An alarm sounds. Lgt. Nuclear Core destroyed. HV Slug penetrates Wall. HV Slug penetrates Reinforced Barrier. Imp. Carbon-fiber Leg destroyed. Hyp. Coil Gun destroyed. Aluminum Leg destroyed. Garrison Door activated. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ???????????????????????????########### ########## | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# ################# | | ???????????????????????????# #???????????????# | | ???????????????????????????# #???????????????##+ | | ???????????????????????????# #????????????????#? | | ????????????????#??????????# #?????????????????? | | ????????????????# ???####### #?????????????????? | | ????????????????# ??# s ## #?????????????????? | | ????????????????# ## s s## #?????????????????? | | ????????????????# s #?????????????????? | | ????????????????# +?????????????????? | | ????????????????# +?????????????????? | | ????????????????# ## g## #?????????????????? | | ????????????????# ???# @## #?????????????????? | | ??????????????# g "?????????????????? | | ??????????????#g g "?????????????????? | | ??????????????# A ?????????????????? | | ??????????????#g #???????????????? | | ??????????????### ## ## ###???????????????? | | ????????????????# ?# ## s#?????????????????? | | ??????????????? ?? ss ?????????????????? | | ?????????????? ?? s ????????????????? | | ?????????????####??? ###???????????????? | | ??????????????????? ## g######?????????????????? | | ??????????????????? ?#g g ???????????????????????? | | ?????????????????? ??#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 65 Energy Generation 39 Energy Capacity 680 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Target Analysis 7 Recoil Reduction 2 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Crack Shot It's Just You Librarian Made in Tau Ceti IV Oops Part-time Excavator Please Form A Line Serviceable Loadout Universal Adapter Challenges ------------ None Game ------ Seed ScanFactoryRailgun Manual? 0 Play Time 01:44:03 Cumulative 3.2 hours Start 2024.04.06 @ 20:41:00 End 2024.04.06 @ 22:26:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8e1109d-d054-4b27-bfb7-7f3f7a85c855