Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 20:47:07 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (152) 760 Value Destroyed (4542) 4542 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1331) 1331 TOTAL SCORE: 10273 Bonus ------- High Alert Combat Kills 697 Follower Combat Kills 160 Met Imprinter 300 Was Imprinted 300 Friendly Fire -126 Cogmind --------- Core Integrity 295/700 Matter 300/300 Energy 33/100 System Corruption 17% Temperature Cool (0) Movement Hovering (176) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System Gravmag System > --- UTILITY (5) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Gatling Laser Heavy Mace > --- INVENTORY (20) --- Compact Battery (200) Advanced Weight Redist. System Improved Targeting Computer Transmission Jammer Reactive Plating Insulated Plating Authchip [Power] Authchip [Device] Precision Beam Rifle Advanced Beam Rifle Makeshift Laser Makeshift Laser Makeshift Laser Makeshift Laser Makeshift Laser Makeshift Laser Beamcaster Beamcaster Heavy Beamcaster Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Beamcaster > --- INVENTORY -------- Compact Battery Advanced Weight Redist. System Transmission Jammer Reactive Plating Insulated Plating Authchip [Power] Authchip [Device] Precision Beam Rifle Advanced Beam Rifle Makeshift Laser Makeshift Laser Makeshift Laser Makeshift Laser Makeshift Laser Beamcaster Heavy Beamcaster Gauss Cannon Heavy Mace [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . 1 . 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 148 | 7 11 11 36 49 14 3 3 3 11 Power 11 | 1 1 1 3 4 1 . . . . Engine 7 | 1 1 . . 4 1 . . . . Core 4 | . . 1 3 . . . . . . Reactor . | . . . . . . . . . . Propulsion 40 | 2 3 3 8 19 2 . . . 3 Treads 1 | . . 1 . . . . . . . Leg 19 | 2 . . 3 14 . . . . . Wheel 10 | . 3 2 5 . . . . . . Hover 10 | . . . . 5 2 . . . 3 Flight . | . . . . . . . . . . Utility 30 | 2 4 1 4 6 6 . 2 1 4 Device 19 | 1 3 1 2 5 4 . 1 . 2 Storage 4 | 1 1 . 1 . . . 1 . . Processor 1 | . . . . . 1 . . . . Hackware 1 | . . . 1 . . . . . . Protection 5 | . . . . 1 1 . . 1 2 Artifact . | . . . . . . . . . . Weapon 67 | 2 3 6 21 20 5 3 1 2 4 Energy Gun 40 | 2 2 4 18 6 2 2 . 2 2 Energy Cannon 4 | . . . . 4 . . . . . Ballistic Gun 4 | . . 1 2 1 . . . . . Ballistic Cannon 6 | . . . . 6 . . . . . Launcher 4 | . . 1 . 2 . . . . 1 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 8 | . . . 1 1 3 1 1 . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 4 . . . . . Corrupted Parts 2 | . . 2 . . . . . . . System Corruption 6 | . . 6 . . . . . . . Parts Lost 33 | . . . 2 16 2 . . . 13 Power 3 | . . . . 2 . . . . 1 Propulsion 17 | . . . 2 8 2 . . . 5 Utility 7 | . . . . 1 . . . . 6 Weapon 6 | . . . . 5 . . . . 1 Highest Loss Streak 6 | . . . 1 6 2 . . . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 96 99 100 99 100 97 Engine 5 | . 14 10 . 5 6 7 7 7 6 Core 3 | . . 3 10 2 . . . . . Leg 9 | . 9 . 3 32 . . . . . Wheel 8 | . 18 28 18 . . . . . . Hover 10 | . . . . 1 29 30 30 30 29 Device 12 | . 14 14 11 8 14 15 14 15 13 Storage 9 | . 14 14 11 9 7 7 7 7 7 Processor 2 | . . . . . 7 7 7 7 7 Hackware 6 | . . . 10 9 7 7 7 6 . Energy Gun 19 | . 26 24 30 7 18 18 15 15 22 Energy Cannon 1 | . . . . 4 . . . . . Ballistic Gun 1 | . . 3 2 1 . . . . . Ballistic Cannon 2 | . . . . 11 . . . . . Impact Weapon 1 | . . . . . 3 3 6 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 15 50 55 58 66 65 58 59 63 71 Greatest Support 60 | 20 32 32 32 60 33 32 32 32 35 Greatest Overweight (x) 21 | 2 1 2 4 21 2 1 1 1 2 Average Overweight (x) 1 | . . 1 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 Average Carried 19 | 5 14 19 19 19 19 19 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 44% | Mutant 44% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2793 | 270 110 136 420 1416 112 57 46 10 216 Remotely . | . . . . . . . . . . Salvage Created 5520 | 114 621 116 1433 2369 415 86 . . 366 Parts 273 | 8 28 15 86 118 6 1 . . 11 Haulers Intercepted 12 | . 2 . 5 5 . . . . . Recyclers Shooed 3 | 1 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 5 2 2 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 120 | . 11 6 27 55 7 2 . . 12 Melee 3 | . . . . 1 2 . . . . Guns 64 | . 10 4 24 15 3 2 . . 6 Cannons 31 | . . . . 31 . . . . . AOE 15 | . . 2 . 7 . . . . 6 Classes Destroyed 16 | 2 3 2 2 3 3 . . . 1 Worker 1 | . . . . 1 . . . . . Builder 4 | . . 1 . 3 . . . . . Tunneler 3 | 2 . . 1 . . . . . . Hauler 12 | . 2 . 5 5 . . . . . Recycler 3 | 1 . . . 2 . . . . . Mechanic 1 | . . . . . 1 . . . . Operator 3 | . . . . 2 1 . . . . Watcher 13 | . 2 . 5 3 3 . . . . Swarmer 28 | . . 4 6 14 . . . . 4 Grunt 65 | . 11 2 12 30 3 1 . . 6 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . 1 1 . 1 . . . Sentry 19 | . . . 8 9 . . . . 2 Hunter 3 | . . . . . 3 . . . . Programmer 1 | . . . . . 1 . . . . Mutant 1 | . . . . . . . . . 1 Best Kill Streak 9 | 2 2 3 9 8 2 1 . . 8 Combat Bots Only 9 | . 2 2 9 7 2 1 . . 8 Max Kills in Single Turn 3 | 1 1 2 2 3 1 1 . . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . 3 . . . . 3 Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 6377 | . 301 208 859 3031 622 93 . . 1263 Core 1190 | . 96 38 170 481 126 75 . . 204 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 50 | . . . . . . . . . 50 Regen/Repaired (Parts) 414 | . 125 . 123 103 63 . . . . Core Remaining (%) 53 | 100 . 46 57 12 . . . . . Volleys Fired 333 | 9 44 9 72 156 17 6 . . 20 Largest 3 | 2 2 2 3 3 3 3 . . 3 Hottest 235 | 100 100 100 186 183 183 202 . . 235 Shots Fired 855 | 18 83 17 210 407 51 18 . 1 50 Gun 589 | 18 78 15 210 152 51 18 . 1 46 Cannon 251 | . . . . 251 . . . . . Launcher 10 | . . 2 . 4 . . . . 4 Special 5 | . 5 . . . . . . . . Kinetic 210 | . . 6 11 193 . . . . . Thermal 545 | 18 83 9 197 122 51 18 . 1 46 Explosive 10 | . . 2 . 4 . . . . 4 Electromagnetic 90 | . . . 2 88 . . . . . Robot Hit Streak 38 | 2 9 7 15 28 38 12 . . 22 Robot Miss Streak 4 | 3 2 2 4 4 2 4 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 3 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 553 | 8 58 10 117 257 54 14 . . 35 Core Hits 260 | 4 30 10 54 106 12 7 . . 37 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . Critical Strikes 39 | 2 7 . 10 13 6 . . . 1 Burn 33 | 2 7 . 10 8 5 . . . 1 Destroy 1 | . . . . 1 . . . . . Blast 3 | . . . . 3 . . . . . Corrupt 1 | . . . . 1 . . . . . Smash 1 | . . . . . 1 . . . . Melee Attacks 71 | . . . 3 2 54 . 5 . 7 Impact 71 | . . . 3 2 54 . 5 . 7 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13236 | 99 737 303 1830 6621 1508 284 . . 1854 Guns 6635 | 99 737 135 1830 2101 708 284 . . 741 Cannons 3656 | . . . . 3656 . . . . . Explosions 2099 | . . 168 . 818 . . . . 1113 Melee 846 | . . . . 46 800 . . . . Ramming . | . . . . . . . . . . Kinetic 2700 | . . 54 92 2554 . . . . . Thermal 6435 | 99 737 81 1698 2087 708 284 . . 741 Explosive 1899 | . . 168 . 618 . . . . 1113 Electromagnetic 1356 | . . . 40 1316 . . . . . Impact 846 | . . . . 46 800 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . 7 . . 1 1 1 1 17 Average Corruption 1 | . . 1 . . 1 1 1 1 17 Corruption Purged 1 | . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . 2 2 6 1 . Message Errors 3 | . . . . . 1 . 2 . . Matter Fused 3 | . . . . . . 1 2 . . Heat Flow Errors 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 430 | . . 9 . 119 242 . . . 60 Projectiles 86 | . . . . 86 . . . . . Explosions 102 | . . 9 . 33 . . . . 60 Melee 242 | . . . . . 242 . . . . Knockbacks 24 | . . . . 24 . . . . . Impact . | . . . . . . . . . . Kinetic 22 | . . . . 22 . . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 180 | . . 62 . 92 . . . . 26 Shots 6 | . . 2 . 3 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 480 | 234 72 9 353 294 387 202 171 . 480 Average Temperature 93 | 115 24 5 103 75 132 107 97 . 208 Received Heat Transfer 2556 | . 174 9 372 1422 207 9 . . 363 Effects 15 | . . . . 6 1 . . . 8 Shutdowns 2 | . . . . . 1 . . . 1 Energy Bleed 5 | . . . . 3 . . . . 2 Interference 5 | . . . . 3 . . . . 2 Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . . 6 2 . . . . Impact Corruptions 10 | . . . . . 10 . . . . Robots Melted 6 | . 1 . 3 1 1 . . . . Combat Hostiles 6 | . 1 . 3 1 1 . . . . Parts Melted 47 | 2 7 . 16 12 7 1 . . 2 Heat Transferred 16757 | 444 2664 222 4958 4555 1739 620 . . 1555 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 1019 | 15 196 287 458 1019 537 . . . . Initial 451 | . 9 2 . 66 451 . . . . Average 340 | 5 68 125 192 606 438 . . . . Maximum Alert Level 3 | . . 1 2 3 2 . . . . Low Security (%) 40 | 100 100 88 58 6 . . . . . Level 1 22 | . . 11 40 18 25 . . . . Level 2 23 | . . . . 34 74 . . . . Level 3 13 | . . . . 41 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . Squads Dispatched 21 | . 5 . 1 10 5 . . . . Investigation 7 | . 4 . 1 2 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 11 | . 1 . . 7 3 . . . . Assault 2 | . . . . 1 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 3 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 17 13 41 74 21 5 4 . 19 Peak Tracking Total 10 | . 5 3 8 6 4 2 4 . 10 Tactical Retreats 20 | . . 2 4 4 6 3 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 7 | . 4 . 1 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 10 | . 1 . . 7 . . . . 2 Max in Single Turn 2 | . 1 . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 57 | . 10 1 16 11 16 . 1 1 1 Terminals 34 | . 7 . 10 6 9 . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 6 | . 1 . 2 1 2 . . . . Recycling Units 7 | . 2 . 2 2 1 . . . . Scanalyzers 7 | . . . 2 2 3 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 223 | . 26 1 86 48 52 . 1 4 5 Successful 157 | . 20 1 64 28 34 . 1 4 5 Failed 65 | . 5 . 22 20 18 . . . . Catastrophic 4 | . . . 1 1 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 67 | . 14 . 29 12 11 . . 1 . Terminals 117 | . 19 . 44 22 26 . 1 . 5 Fabricators . | . . . . . . . . . . Repair Stations 18 | . 4 . 4 5 5 . . . . Recycling Units 14 | . 3 . 4 5 2 . . . . Scanalyzers 67 | . . . 34 16 17 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 50 | . 9 1 13 8 9 . 1 4 5 Record 6 | . . . . . . . 1 . 5 Part Schematic 7 | . . . . . 3 . . 4 . Robot Analysis 7 | . 2 . 1 4 . . . . . Prototype ID Bank 9 | . 4 . 3 2 . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 5 | . 1 . 2 1 1 . . . . Locate Traps 6 | . 2 . 2 . 2 . . . . Security Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 13 | . 4 . 4 2 3 . . . . Scan Component 7 | . 2 . 2 1 2 . . . . Repair 6 | . 2 . 2 1 1 . . . . Recycling Unit Hacks 6 | . 2 . 2 1 1 . . . . Retrieve Components 6 | . 2 . 2 1 1 . . . . Scanalyzer 64 | . . . 34 14 16 . . . . Insert Component 26 | . . . 13 6 7 . . . . Analyze 38 | . . . 21 8 9 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 24 | . 5 . 11 3 5 . . . . Terminals 18 | . 5 . 9 1 3 . . . . Track 2 | . . . 2 . . . . . . Assimilate 3 | . 1 . . 1 1 . . . . Botnet 9 | . 3 . 4 . 2 . . . . Disrupt 2 | . . . 2 . . . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . 2 2 1 . . . . Reject 5 | . . . 2 2 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Reprogram 1 | . . . . . 1 . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 42 | . 10 . 10 9 11 . 1 . 1 Full Trace Events 3 | . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 31 | . . . 13 5 9 . . 4 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . 2 . 2 1 1 . . . . Time 210 | . 58 . 76 25 51 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 48 | . 17 . 16 5 10 . . . . Parts Scanalyzed 25 | . . . 13 5 7 . . . . Part Schematics Acquired 24 | . . . 13 5 6 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 5 | . . 1 . . . . . 4 . Largest Group 4 | . . 1 . . . . . 4 4 Highest-Rated Group 156 | . . 31 . . . . . 156 156 Highest-Rated Ally 40 | . . 31 . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . 12 . . . . . . 6 Total Damage 556 | . . 185 . . . . . . 371 Kills 6 | . . 4 . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 7 | . 2 . 1 4 . . . . . Derelict Logs Recovered 7 | . . 1 . . . 2 2 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 13691 | 127 1305 965 3117 3408 1657 578 763 1195 576 Spaces Moved 8694 | 70 751 586 1890 1487 1165 522 709 1091 423 Core 13 | 12 . . . 1 . . . . . Treads 1 | . . 1 . . . . . . . Legs 1883 | 58 202 . 202 1421 . . . . . Wheels 2822 | . 549 585 1688 . . . . . . Hover 3975 | . . . . 65 1165 522 709 1091 423 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 115 115 100 100 105 105 105 105 Average Speed 124 | 115 116 115 126 181 102 105 105 105 106 Slowest Speed 1100 | 150 120 305 190 1100 168 105 105 105 168 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 67 | 4 98 82 98 81 35 66 87 91 35 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . . . . 2 . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 17 | . . 1 . . . 7 4 4 1 Spaces Dug 44 | . 3 . 2 1 27 . 5 . 6 Terrain Destroyed 240 | . 3 29 2 151 27 . 5 . 23 Melee 41 | . . . 2 1 27 . 5 . 6 Projectile 43 | . 3 . . 40 . . . . . AOE 156 | . . 29 . 110 . . . . 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total 10743 | 96 1095 859 2456 1857 1493 536 718 1142 491 Wait 1244 | . 238 236 398 101 208 4 . 39 20 Move 8685 | 69 750 585 1889 1486 1164 521 708 1090 423 Hop . | . . . . . . . . . . Pick Up 129 | 10 31 8 23 30 13 1 . 5 8 Fast Attach 41 | 6 1 2 10 18 2 . 2 . . Attach 34 | 1 . . 6 13 5 . . 1 8 Detach 3 | . . . . 2 . . . . 1 Swap 74 | . 10 9 20 19 7 3 1 2 3 Drop 116 | 1 21 10 35 30 10 1 2 5 1 Fire 333 | 9 44 9 72 156 17 6 . . 20 Melee 71 | . . . 3 2 54 . 5 . 7 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 457 | -10/Materials | Central database locked down 477 | -10/Materials | Discovered new exit (range 14) 820 | -10/Materials | Discovered new exit (range 16) 1136 | -10/Materials | Discovered new exit (range 7) 1200 | -10/Materials | Discovered new exit (range 10) 1288 | -10/Materials | Repaired Shotgun 1368 | -10/Materials | Repaired Med. Laser 1433 | -10/Materials | Entered Mines 1455 | -10/Mines | Met a Derelict bent on vengeance 1469 | -10/Mines | Discovered new exit (range 8) 1736 | -10/Mines | Escorted by a lone wolf Derelict 1756 | -10/Mines | Learned location of Storage (-9) 1820 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1821 | -10/Mines | Discovered new exit (range 5) 1926 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2277 | -10/Mines | Learned location of Mines (-9) 2393 | -10/Mines | Core integrity fell below 50% 2398 | -10/Mines | Entered Materials 2398 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2674 | -9/Materials | Repaired Nuclear Core 2699 | -9/Materials | Discovered new exit (range 15) 2714 | -9/Materials | Build established: Gunner 3066 | -9/Materials | Destroyed 9 combat bots 3160 | -9/Materials | Discovered new exit (range 6) 3364 | -9/Materials | Discovered new exit (range 16) 4002 | -9/Materials | Repaired Nuclear Core 4019 | -9/Materials | Discovered new exit (range 15) 4250 | -9/Materials | Identified exit to Mines 4250 | -9/Materials | Identified exit to Storage 4351 | -9/Materials | Discovered new exit (range 10) 5515 | -9/Materials | Entered another Materials area 5515 | -8/Materials | Evolved 2 slots: Propulsion x2 6436 | -8/Materials | Discovered new exit (range 15) 6715 | -8/Materials | First assault squad dispatched 6828 | -8/Materials | Core integrity fell below 50% 6848 | -8/Materials | Lost 3 parts (2n1w) 7427 | -8/Materials | Discovered new exit (range 16) 7656 | -8/Materials | Lost 6 parts (4n1u1w) 7760 | -8/Materials | Repaired Cld. Ion Engine 8566 | -8/Materials | Core integrity fell below 20% 8592 | -8/Materials | Sterilization system engaged 8592 | -8/Materials | Non-combat units ordered to evacuate 8627 | -8/Materials | Destroyed 7 combat bots 8692 | -8/Materials | Combat units ordered to evacuate 8892 | -8/Materials | Ambient heat levels rising (+10) 8923 | -8/Materials | Entered Factory 8923 | -7/Factory | Evolved 2 slots: Utility x2 9132 | -7/Factory | Repaired Cld. Ion Engine 9165 | -7/Factory | Identified exit to Lower Caves 9182 | -7/Factory | Discovered new exit (range 13) 9214 | -7/Factory | Identified exit to Factory 9241 | -7/Factory | Build established: Skirmisher 9573 | -7/Factory | Build established: Mutant 10123 | -7/Factory | First assault squad dispatched 10137 | -7/Factory | Discovered exit to Factory (range 13) 10580 | -7/Factory | Entered Lower Caves 11065 | -7/Lower Caves | Learned Factory emergency access door positions 11111 | -7/Lower Caves | Discovered new exit (range 5) 11114 | -7/Lower Caves | Identified exit to Lower Caves 11127 | -7/Lower Caves | Learned Factory trap positions 11158 | -7/Lower Caves | Entered another Lower Caves area 11255 | -7/Lower Caves | Learned 12 Factory zone layouts 11288 | -7/Lower Caves | Encountered a Warlord checkpoint 11356 | -7/Lower Caves | Learned Factory emergency access door positions 11889 | -7/Lower Caves | Discovered new exit (range 7) 11896 | -7/Lower Caves | Identified exit to Zion 11911 | -7/Lower Caves | Spotted B-75 Beast 11921 | -7/Lower Caves | Entered Zion 11978 | -7/Zion | Discovered new exit (range 16) 12007 | -7/Zion | Given A8's code to call for help 12038 | -7/Zion | System corruption cleaned by Quarantine Array 12295 | -7/Zion | Learned location of Data Miner (-6) 12366 | -7/Zion | Imprinted 12368 | -7/Zion | Declared Zion's savior 12515 | -7/Zion | Received a hallucinogenic algorithm 13095 | -7/Zion | Identified exit to Proximity Caves 13116 | -7/Zion | Entered Proximity Caves 13116 | -6/Proximity Caves | Accompanied by 4 allies 13301 | -6/Proximity Caves | Destroyed 8 combat bots 13310 | -6/Proximity Caves | Attracted the attention of an 0b10 base 13340 | -6/Proximity Caves | Lost 6 parts (3n2u1w) 13386 | -6/Proximity Caves | Learned Research terminal intel 13386 | -6/Proximity Caves | Learned Extension security intel 13386 | -6/Proximity Caves | Learned Research emergency access door positions 13444 | -6/Proximity Caves | Learned location of 1 exit from Factory 13643 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13690 | -6/Proximity Caves | Crushed by falling debris 13690 | -6/Proximity Caves | Core integrity fell below 50% 13690 | -6/Proximity Caves | System corruption reached 10% 13692 | -6/Proximity Caves | Self-destructed Last Messages --------------- 13405_ Acquired Mak. Laser. 13444_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 13454_ Acquired 1 matter. 13456_ Acquired Imp. Targeting Computer. 13640_ S-27 Virus destroyed. 13643_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 13643_ Cld. Ion Engine destroyed. 13690_ The unstable cave ceiling collapses. 13690_ Crushed by falling debris. 13690_ Imp. Signal Interpreter destroyed. 13690_ System corrupted by crushing effect (+5). 13690_ Aerolev Unit destroyed. 13690_ System corrupted by crushing effect (+5). 13690_ Imp. Heat Sink destroyed. 13690_ System corrupted by crushing effect (+2). 13690_ Gravmag System destroyed. 13690_ System corrupted by crushing effect (+3). 13690_ Imp. Sensor Array destroyed. 13690_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####??????????????????????????????? | | ??????????????## ##????????????????????????????? | | ??????????????# g ##???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# [ #???????????????????????????? | | ?????###?####### ##??????????????????????????? | | ?????# ### ##g ##?????????????????????????? | | ????## ## g ##????????????????????????? | | ##### ##???????????????????????? | | ##??????????????????????? | | #### ###????????????????????? | | ## ### ##??## g@# #????????????????????? | | ?## #?## #????## ####?????????????????????? | | ??## #??# ##?????# #####??#??????????????????? | | ???# #??#"##?????## #??## #??????????????????? | | ??? #??# #??????# ## #???????????????????? | | ?? #??# ##?????## #????????????????????? | | ??#########"#???### #????????????????????? | | ????## ##### ## #????????????????????? | | #???# ##?####????????????????????? | | ##??# #??????????????????????????? | | #??# ## ######??????????????????????????? | | #### ## ##??????????????????????????????? | | #??????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ## ????????????????????????????? | | ### # ??????????????????????????? | | ??# ###### ????????????????????????? | | ??# ## ##?????? #???????????????????????? | | ??# #### ##????????????????????????????????? | | #?# #??####?????????????????????????????????? | | #?# ##???????????????????????????????????????? | | #?## ##????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 1 Particle Charging 15 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Rnf. Fission Core | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Reflective Plating | -7/Factory | Scanalyzed Particle Charger | -7/Factory | Scanalyzed Insulated Plating | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Thermal Shield | -7/Factory | Hacked Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationNullChainsword Manual? 0 Play Time 02:48:27 Cumulative 187.8 hours Start 2022.03.25 @ 17:28:13 End 2022.03.25 @ 20:47:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fbadf49-1582-4e30-9142-66d3f346e4f2