Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 22:08:17 Player: JP Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (296) 296 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 3176 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 490/550 Matter 195/300 Energy 123/160 System Corruption 0% Temperature Danger (482) Movement Hovering (52) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Reaction Control System Powered Armor Trap Reconfigurator Light Assault Rifle Gauss Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Compact Battery Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Reaction Control System Powered Armor Trap Reconfigurator Light Assault Rifle Gauss Cannon Grenade Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 33 | 4 4 5 2 1 17 Power 3 | 1 . 1 . . 1 Engine 2 | 1 . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . . 1 . 3 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 1 | . . . 1 . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 11 | . 2 2 1 . 6 Device 4 | . 1 1 . . 2 Storage 3 | . 1 1 . . 1 Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 1 2 2 . 1 7 Energy Gun 6 | . 2 . . 1 3 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 4 . . 2 Power 1 | . . 1 . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . 1 . . . Highest Loss Streak 2 | . . 2 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 98 88 100 100 86 Engine 11 | . 14 13 14 14 1 Core 1 | . . . . . 7 Leg 17 | . 28 24 14 14 7 Wheel 6 | . . . 14 14 7 Device 8 | . 12 8 8 . 7 Storage 14 | . 14 14 14 14 15 Processor 6 | . . . 5 14 18 Energy Gun 16 | . 24 14 14 14 14 Ballistic Gun 2 | . 3 9 . . . Launcher 6 | . . 4 14 14 . Naked Turns . | . . . . . . Heaviest Build 27 | 4 13 19 19 20 27 Greatest Support 27 | 20 20 20 10 10 27 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 5 8 10 10 10 10 Average Capacity 9 | 5 7 9 10 10 10 Most Carried 10 | 5 7 7 5 9 10 Average Carried 5 | 4 5 6 4 5 7 Final Capacity 10 | 5 8 10 10 10 10 Final Carried 8 | 5 7 6 5 8 8 Class Distribution -------------------- 81% | Mutant 8% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 473 | 206 74 70 . 38 85 Remotely . | . . . . . . Salvage Created 311 | . 78 144 . . 89 Parts 35 | . 11 16 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 17 | . 3 9 . . 5 Guns 10 | . 3 7 . . . AOE 6 | . . 1 . . 5 Classes Destroyed 3 | . 2 . . . 1 Watcher 2 | . 2 . . . . Swarmer 15 | . 3 9 . . 3 Grunt 2 | . . . . . 2 Best Kill Streak 3 | . 3 3 . . 3 Combat Bots Only 3 | . 3 3 . . 3 Max Kills in Single Turn 3 | . 1 2 . . 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 101 | . 12 69 . . 20 Missed 23 | . 5 12 . . 6 Damage Taken 782 | . 62 446 . . 274 Core 186 | . 10 116 . . 60 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . . . 49 . Volleys Fired 63 | . 14 34 . 1 14 Largest 2 | . 1 2 . 1 2 Hottest 138 | . 50 90 . 50 138 Shots Fired 80 | . 14 41 . 1 24 Gun 75 | . 14 39 . 1 21 Cannon . | . . . . . . Launcher 5 | . . 2 . . 3 Special . | . . . . . . Kinetic 15 | . . 15 . . . Thermal 51 | . 9 20 . 1 21 Explosive 5 | . . 2 . . 3 Electromagnetic 9 | . 5 4 . . . Robot Hit Streak 7 | . 4 5 . 6 7 Robot Miss Streak 4 | . 1 4 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 47 | . 10 22 . 1 14 Core Hits 27 | . 5 12 . 1 9 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Burn 2 | . 1 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1004 | . 154 367 . 12 471 Guns 639 | . 154 265 . 12 208 Cannons . | . . . . . . Explosions 365 | . . 102 . . 263 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 54 | . . 54 . . . Thermal 505 | . 86 199 . 12 208 Explosive 365 | . . 102 . . 263 Electromagnetic 80 | . 68 12 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . 5 . . . Projectiles . | . . . . . . Explosions 5 | . . 5 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 482 | . 90 170 . 10 482 Average Temperature 89 | . 46 61 . 7 152 Received Heat Transfer 99 | . . . . . 99 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted . | . . . . . . Heat Transferred 1443 | . 333 666 . 37 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 231 | . 89 231 . 35 156 Initial 34 | . . 34 . . 13 Average 65 | . 21 152 . 10 54 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 72 . 100 100 Level 1 7 | . . 27 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 1 2 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 24 | . 5 8 . 1 10 Peak Tracking Total 4 | . 4 3 . 1 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Reconfigurated 2 | . . . . . 2 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 3 1 1 1 3 Terminals 5 | . 2 1 . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 11 3 1 1 8 Successful 13 | . 7 1 1 1 3 Failed 11 | . 4 2 . . 5 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 9 | . 5 . 1 . 3 Terminals 15 | . 7 3 . . 5 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 1 1 1 1 Open Door 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . . . . . 1 Zone Layout 2 | . 1 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Botnet 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 1 . . 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 9 | . . . . 1 8 Total Damage 102 | . . . . 18 84 Kills 2 | . . . . 1 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1322 | 49 260 281 348 118 266 Spaces Moved 988 | 41 181 130 350 114 172 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 337 | 26 181 130 . . . Wheels 615 | . . . 350 114 151 Hover 21 | . . . . . 21 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 95 95 52 Average Speed 106 | 94 120 138 95 95 102 Slowest Speed 190 | 120 120 190 95 95 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 34 23 63 21 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . 7 . . 22 Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . . 7 . . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1179 | 49 210 192 365 123 240 Wait 59 | . 5 22 12 1 19 Move 983 | 40 180 129 349 113 172 Hop . | . . . . . . Pick Up 27 | 5 6 2 1 5 8 Fast Attach 5 | 4 . . . . 1 Attach 24 | . 4 3 2 1 14 Detach 6 | . . . . . 6 Swap 4 | . . 2 . . 2 Drop 8 | . 1 . 1 2 4 Fire 63 | . 14 34 . 1 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 456 | -10/Mines | Learned Materials terminal intel 527 | -10/Mines | Core integrity fell below 50% 538 | -10/Mines | Discovered new exit (range 3) 583 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 583 | -10/Mines | Discovered new exit (range 5) 591 | -10/Mines | Entered Exiles 615 | -10/Exiles | Met 8R-AWN 631 | -10/Exiles | Met EX-HEX 668 | -10/Exiles | Met EX-DEC 735 | -10/Exiles | Discovered new exit (range 14) 789 | -10/Exiles | Met EX-BIN 802 | -10/Exiles | Aligned with FarCom system 803 | -10/Exiles | Given EX-Vault access code 828 | -10/Exiles | Opened EX-Vault 835 | -10/Exiles | Found Trap Reconfigurator 857 | -10/Exiles | Warned to stay clear of 0b10 Research branches 868 | -10/Exiles | Exiles lab attacked by MAIN.C 939 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 939 | -10/Exiles | Entered Mines 952 | -9/Mines | Learned location of Zion (-7) 980 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1009 | -9/Mines | Discovered new exit (range 10) 1019 | -9/Mines | Met a Derelict shopkeep closing up shop 1026 | -9/Mines | Found Powered Armor 1057 | -9/Mines | Entered Materials 1057 | -8/Materials | Accompanied by 3 allies 1057 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1058 | -8/Materials | Loaded intel: 12 terminal locations 1323 | -8/Materials | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. K-01 Serf collects debris. U-05 Engineer builds a Wall. M-13 Machinist repairs G-47 Trooper. Com. Battery destroyed. Power failure, Lgt. Nuclear Core shutdown. U-05 Engineer lays Concrete. K-01 Serf collects debris. M-13 Machinist repairs Particle Gun. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | * ???????????????? | | = ???????????????? | | %[ ^ ???????????????? | | ########## """ ???????????????? | | #??????# """" ????????????????? | | ######## """"" ????????????????? | | # ## ! 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