Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 13:08:15

Player: Epsilon 11

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (24)       4800
Robots Destroyed (171)     855
Value Destroyed (6916)     6916
Prototype IDs (244)        4880
Alien Tech Used (5)        1000
Bonus (14979)              14979
              TOTAL SCORE: 36930

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      1047
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Hacked Protovariant        500
Pursued by Intercept       1000
Friendly Fire              -205

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Warning (352)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>            --- POWER (3) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (9) ------
    Advanced Heat Sink
    Advanced Signal Interpreter
    Advanced Hacking Suite
             Deep Network Scanner
    Advanced System Shield
             Ghost Barrier
             Quantum Router
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
       Light Antimatter Reactor
             Myomer Leg
             Myomer Leg
    Improved Matter Compressor (99)
  Long-range Tractor Beam

 Peak State 
------------
>               --- POWER ------------
                Particle-Antimatter Reactor
>               --- PROPULSION -------
                Treaded Armored-Antigrav Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
       Advanced Energy Well
       Advanced Signal Interpreter
                Tower Shield
                Graphene Brace
                Deep Network Scanner
       Improved System Guard
>               --- WEAPON -----------
                Molecular Deconstructor
                Rapid Thermal Quantum Construct/C
                KE Penetrator Construct/C
>               --- INVENTORY --------
       Improved Weapon Cycler
       Improved Reaction Control System
   Experimental Core Shielding
   Experimental Powered Armor
       Advanced Focal Shield
       Advanced Thermal Shield
       Advanced Hacking Suite
       Advanced System Shield
                Ghost Barrier
                Quantum Router
                Transdimensional Reconstructor
                Core Reset Matrix
                Potential Cannon
         Guided Remote Datajack
       Improved Plasma Cutter
[Rating: 169]

 Favorites 
-----------
Power                      Constructs
  Engine                   Subdweller Power Source
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Q-thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Deep Network Scanner
  Protection               Scrap Shield
Weapon                     Constructs
  Energy Gun               Riot Gun
  Energy Cannon            Constructs
  Ballistic Gun            Subdweller Machine Gun
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes 
Slots Evolved              12   | .   .   .   4   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 6   4   15  6   21  7   9   2   2   3   1   .   1   1   1   11  .   .   1   .   2   4   3   13  17  
  Power                    6    | 1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Engine                 5    | 1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               31   | 2   .   5   3   8   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   
    Treads                 4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    6    | .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | 2   .   5   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Hover                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  60   | 1   1   4   2   7   3   5   1   2   3   1   .   1   1   1   7   .   .   1   .   1   4   1   5   8   
    Device                 22   | .   .   1   .   1   2   .   .   1   2   1   .   .   .   .   4   .   .   1   .   .   2   .   3   4   
    Storage                8    | 1   .   .   .   .   1   1   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
    Processor              6    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
    Hackware               8    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   4   
    Protection             16   | .   1   2   2   6   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   3   4   1   5   .   4   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   2   5   
    Energy Gun             10   | .   1   1   .   3   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
    Energy Cannon          13   | .   2   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   3   
    Ballistic Gun          5    | 2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   1   1   2   3   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   5   2   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 46   | .   .   4   1   5   .   .   .   1   .   .   1   .   .   .   8   .   .   .   .   2   2   .   17  5   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   
  Propulsion               15   | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   2   
  Utility                  18   | .   .   1   1   2   .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   1   2   .   6   1   
  Weapon                   9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   4   1   
  Highest Loss Streak      7    | .   .   1   1   2   .   .   .   1   .   .   1   .   .   .   3   .   .   .   .   2   1   .   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | 1   6   4   4   3   6   7   9   9   13  13  12  12  13  16  14  15  15  15  16  15  14  2   13  2   
  Power                    .    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   5   7   8   9   10  9   9   10  9   13  11  12  12  12  12  12  12  1   8   1   
  Weapon                   1    | .   3   1   1   .   .   .   .   .   .   .   1   1   2   1   .   1   1   1   1   1   1   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             26   | .   2   3   .   1   2   3   2   .   1   .   1   .   .   1   1   .   .   2   .   .   .   .   3   4   
  Power                    3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  10   | .   .   1   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   
  Weapon                   5    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Tool/Special             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     66   | .   96  88  69  97  76  44  56  57  46  50  53  59  59  52  48  47  46  50  51  49  48  36  53  39  
  Engine                   6    | .   14  13  9   9   7   6   6   .   .   .   .   .   .   .   1   5   5   5   4   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   4   6   6   6   6   5   5   3   .   .   .   .   3   .   .   .   .   
  Treads                   1    | .   .   .   2   8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   3   3   .   
  Leg                      2    | .   .   .   .   14  10  1   6   6   6   6   6   6   5   5   4   .   .   2   .   .   .   .   .   .   
  Wheel                    10   | .   28  27  20  19  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Device                   8    | .   .   4   .   6   7   8   6   10  11  13  12  12  16  11  8   11  10  15  16  15  8   3   11  5   
  Storage                  3    | .   14  .   .   .   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   4   .   7   .   
  Processor                4    | .   .   4   .   .   .   1   6   6   6   6   6   6   5   10  7   5   5   5   5   5   9   7   4   4   
  Hackware                 2    | .   .   .   .   .   .   5   6   .   .   .   .   .   5   5   6   5   5   5   5   5   4   3   3   22  
  Protection               5    | .   10  9   17  19  6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Energy Cannon            6    | .   15  12  4   14  14  .   .   .   .   .   .   .   .   .   .   .   3   5   5   3   2   4   2   .   
  Ballistic Gun            3    | .   12  10  .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   6   6   6   6   6   6   5   5   2   .   .   .   .   2   4   2   .   .   
  Slashing Weapon          1    | .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          169  | 6   7   18  28  35  44  70  85  97  87  96  99  101 108 101 109 99  99  103 98  119 126 135 169 93  
  Average Rating           60   | 4   6   13  22  31  38  56  75  93  85  93  93  99  103 100 89  92  84  91  97  102 107 117 121 59  
  On Entrance              71   | .   6   7   18  27  35  43  70  85  86  85  92  94  98  98  101 91  99  81  98  93  97  126 129 19  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 13  17  34  35  32  36  39  39  54  56  51  54  58  79  76  92  67  67  60  67  90  107 107 128 34  
  Greatest Support         187  | 32  32  36  48  48  57  75  100 100 100 100 100 100 100 100 100 57  57  74  70  70  60  60  187 36  
  Greatest Overweight (x)  26   | .   .   2   2   1   3   .   .   .   .   .   .   .   .   .   3   1   1   1   .   1   1   1   26  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Largest Inventory Capacity 25   | 8   8   8   5   5   8   10  25  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         11   | 6   8   5   5   5   7   9   10  12  15  15  15  15  17  20  20  20  20  20  20  20  20  6   19  5   
  Most Carried             20   | 3   8   8   5   5   8   10  10  14  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Carried          10   | 1   6   4   4   4   7   8   9   10  14  14  14  14  15  19  17  19  19  19  19  19  18  3   14  2   
  Final Capacity           20   | 8   8   5   5   5   8   10  10  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 3   8   5   5   5   8   10  10  14  15  15  15  15  20  20  19  19  20  20  20  20  12  20  5   5   
Scrap Engine Consumption   148  | .   .   .   .   .   27  11  11  .   1   .   2   .   1   2   36  .   9   6   3   7   8   1   23  .   
  Constructs Created       8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   .   
  Constructs Modified      51   | .   .   .   .   .   4   6   1   4   .   .   .   2   .   .   11  .   5   2   3   5   .   2   6   .   

 Class Distribution 
--------------------
 23% | Construct
 19% | Hacker-Construct
 16% | Mutant
 15% | Subdweller-Mutant
 10% | Scavenger-Mutant
  8% | Hacker-Mutant
  3% | Hacker-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves
 Subdweller-Mutant | -8/Materials
            Mutant | -8/Storage
            Mutant | -8/Recycling
         Construct | -6/Factory
         Construct | -6/Waste
         Construct | -6/Factory
         Construct | -6/Lower Caves
         Construct | -6/Lower Caves
         Construct | -6/Data Miner
         Construct | -5/Proximity Caves
         Construct | -5/Factory
         Construct | -5/Waste
     Hacker-Mutant | -5/Factory
  Hacker-Construct | -5/Upper Caves
  Hacker-Construct | -5/Upper Caves
  Hacker-Construct | -5/Zhirov
  Hacker-Construct | -4/Proximity Caves
  Hacker-Construct | -4/Factory
  Hacker-Construct | -4/Armory
     Hacker-Mutant | -4/Lab
       Hacker-Tank | -3/Research
     Wizard-Mutant | -3/Testing

 Resources                      | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  
Matter Collected           3800 | 252  156  299  50   235  90   381  77   364  230  50   23   28   40   .    282  .    211  122  68   75   258  72   234  203  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7717 | 64   186  486  366  1661 553  443  67   411  408  .    23   .    87   204  1221 .    90   284  74   69   .    .    1020 .    
  Parts                    395  | 2    21   25   19   87   27   39   .    24   16   .    3    .    6    6    58   .    4    5    3    1    .    .    49   .    
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    2    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      52   | .    .    16   .    .    .    .    .    .    16   4    .    .    .    .    .    1    11   1    3    .    .    .    .    .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes 
Combat Hostiles Destroyed  133  | .   8   11  6   27  7   12  .   7   9   .   .   .   1   1   24  .   1   .   1   1   .   .   17  .   
  Melee                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     18   | .   6   3   3   3   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Cannons                  87   | .   2   8   3   18  7   10  .   7   9   .   .   .   1   1   9   .   .   .   1   1   .   .   10  .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Classes Destroyed          19   | 1   3   2   3   5   .   1   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Worker                   10   | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   
  Builder                  9    | .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   1   1   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   6   .   .   2   .   6   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   5   .   
  Grunt                    39   | .   2   2   2   11  .   2   .   3   4   .   .   .   .   .   7   .   .   .   1   1   .   .   4   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   1   3   12  2   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Hunter                   10   | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   3   .   
  Programmer               12   | .   .   .   .   .   .   2   .   3   .   .   .   .   1   .   4   .   .   .   .   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Subdweller               13   | .   .   8   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 1   3   2   2   5   7   4   .   5   7   .   1   .   1   1   13  .   1   .   1   1   .   .   8   .   
  Combat Bots Only         12   | .   3   2   2   4   3   4   .   4   7   .   .   .   1   1   12  .   1   .   1   1   .   .   7   .   
Max Kills in Single Turn   4    | 1   1   1   1   1   2   1   .   1   1   .   1   .   1   1   1   .   1   .   1   1   .   .   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  
Hostile Shots Fired        1398  | .    45   47   38   100  3    105  .    36   50   2    17   .    2    .    316  .    10   .    10   75   83   .    393  66   
  Missed                   471   | .    18   12   10   23   1    44   .    17   17   1    10   .    1    .    96   .    1    .    3    29   26   .    135  27   
  Hits                     927   | .    27   35   28   77   2    61   .    19   33   1    7    .    1    .    220  .    9    .    7    46   57   .    258  39   
    Melee                  2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Projectile             925   | .    27   35   27   77   2    61   .    19   32   1    7    .    1    .    220  .    9    .    7    46   57   .    258  39   
    AOE                    5     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  Critical Strikes         46    | .    .    2    3    1    1    2    .    1    2    .    .    .    .    .    16   .    .    .    .    1    6    .    9    2    
    Actively Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Damage Taken               15831 | .    223  935  447  1212 44   917  .    331  413  21   326  .    21   .    3419 .    206  .    142  854  1059 .    4308 953  
  Core                     2746  | .    45   129  34   206  18   177  .    35   99   21   .    .    .    .    422  .    .    .    34   118  114  .    792  502  
  Absorbed by Shields      318   | .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    45   .    .    .    .    .    20   .    211  .    
  Redirected to Shielding  213   | .    .    .    .    32   .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    152  .    
  Ignored by Resistances   1148  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    649  .    .    .    .    .    219  .    280  .    
  Regen/Repaired (Parts)   2960  | .    .    .    .    87   10   379  107  109  5    .    .    72   .    .    800  .    354  .    37   143  .    70   787  .    
Core Remaining (%)         65    | 100  .    30   .    .    53   .    .    .    .    .    .    60   .    .    .    .    .    .    54   .    .    97   .    .    
Volleys Fired              637   | 2    33   67   15   75   20   49   4    21   33   7    4    .    28   12   101  .    9    27   7    60   11   9    41   2    
  Largest                  3     | 2    2    2    2    2    2    1    1    1    1    1    1    .    1    1    2    .    1    1    1    2    2    1    3    1    
  Hottest                  230   | 40   120  140  110  150  150  142  62   62   62   62   62   .    62   62   138  .    35   35   35   145  107  35   230  65   
Shots Fired                839   | 4    66   106  30   145  30   49   4    21   33   7    4    .    28   12   108  .    8    27   7    62   13   9    64   2    
  Gun                      184   | 4    50   28   15   34   9    6    .    .    .    .    .    .    .    .    21   .    8    .    .    .    .    .    7    2    
  Cannon                   613   | .    16   78   15   111  21   41   4    21   33   7    2    .    26   12   68   .    .    26   7    61   13   9    42   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  42    | .    .    .    .    .    .    2    .    .    .    .    2    .    2    .    19   .    .    1    .    1    .    .    15   .    
  Kinetic                  221   | 4    50   27   .    .    .    41   .    .    .    .    .    .    .    .    12   .    .    .    .    43   13   9    22   .    
  Thermal                  454   | .    16   78   15   117  30   6    4    21   33   7    2    .    26   12   11   .    .    26   7    16   .    .    27   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          122   | .    .    1    15   28   .    .    .    .    .    .    .    .    .    .    66   .    8    .    .    2    .    .    .    2    
  Robot Hit Streak         25    | 2    8    11   12   25   9    8    4    6    4    .    5    .    9    5    11   .    6    13   1    5    6    .    8    .    
  Robot Miss Streak        6     | 1    4    2    2    6    1    5    .    2    3    .    .    .    .    1    4    .    2    1    2    1    1    .    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           478   | 3    34   58   25   108  20   28   4    10   16   .    4    .    4    10   71   .    6    25   3    9    3    .    37   .    
  Core Hits                196   | 2    13   20   16   41   11   14   1    7    9    .    .    .    1    1    26   .    2    6    2    2    .    .    22   .    
  Critical Kills           2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    .    1    .    5    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              39    | .    .    25   2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 39    | .    .    25   2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17582 | 31   421  1038 527  2680 583  1093 180  854  1056 .    112  .    187  792  2899 .    166  807  93   259  125  .    3664 15   
  Guns                     2315  | 31   296  350  231  471  162  129  .    .    .    .    .    .    .    .    350  .    166  .    .    .    .    .    129  .    
  Cannons                  13193 | .    125  688  184  1950 421  964  180  753  1056 .    112  .    162  792  2346 .    .    807  93   259  114  .    2187 .    
  Explosions               1341  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1341 .    
  Melee                    364   | .    .    .    112  252  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  369   | .    .    .    .    7    .    .    .    101  .    .    .    .    25   .    203  .    .    .    .    .    11   .    7    15   
  Kinetic                  2435  | 31   296  350  .    .    .    964  .    .    .    .    .    .    .    .    252  .    .    .    .    .    114  .    428  .    
  Thermal                  11293 | .    125  688  184  2013 583  129  180  753  1056 .    112  .    162  792  170  .    .    807  93   217  .    .    3229 .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3121  | .    .    .    231  408  .    .    .    .    .    .    .    .    .    .    2274 .    166  .    .    42   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 364   | .    .    .    112  252  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    2    2    2    2    5    .    .    7    4    4    4    4    5    5    .    12   5    
  Average Corruption       3     | .    .    .    .    .    .    .    .    1    2    2    2    2    .    .    3    4    4    4    4    4    5    .    11   1    
  Corruption Purged        12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   7    .    .    .    .    .    .    .    .    .    
  Effects                  92    | .    .    .    .    .    .    .    .    5    8    3    1    3    .    .    15   9    17   6    4    1    1    .    18   1    
    Message Errors         21    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    5    2    5    1    .    .    .    .    5    .    
    Matter Fused           24    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    4    2    6    2    1    .    .    .    6    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    2    .    1    2    1    .    .    .    1    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    2    2    .    1    .    .    .    2    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    2    .    .    .    1    1    .    1    .    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    1    1    2    1    1    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1390  | .    .    .    46   10   .    23   11   109  103  .    56   .    37   .    315  .    .    80   .    1    .    .    599  .    
  Projectiles              1160  | .    .    .    .    10   .    23   11   95   103  .    56   .    37   .    286  .    .    80   .    1    .    .    458  .    
  Explosions               141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  .    
  Melee                    89    | .    .    .    46   .    .    .    .    14   .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    1    .    4    .    1    .    .    .    .    .    .    2    .    .    .    .    .    2    .    2    .    
  Impact                   4     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    
Targets Rammed             23    | .    .    .    .    1    .    .    .    5    .    .    .    .    3    .    9    .    .    .    .    .    2    .    1    2    
  Kicked                   17    | .    .    .    .    .    .    .    .    5    .    .    .    .    3    .    9    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        462   | .    146  54   198  366  462  150  32   216  305  99   12   201  80   173  358  .    261  128  .    46   16   .    156  437  
  Average Temperature      87    | .    62   19   72   93   126  28   16   33   120  25   8    135  27   98   159  .    80   22   .    31   12   .    42   394  
  Received Heat Transfer   2010  | .    6    168  261  468  .    9    .    33   130  .    .    .    .    .    237  .    99   .    42   60   201  .    131  165  
  Effects                  7     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    8    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          10    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    7    .    1    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    2    1    7    7    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         10141 | .    259  1406 296  3034 876  185  148  407  592  .    74   .    74   407  222  .    .    .    .    .    .    .    2161 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  
Maximum Alert Level        2    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Low Security (%)         71   | 100  100  .    100  23   100  20   100  100  .    .    .    .    100  100  30   .    .    .    .    100  100  .    98   100  
  Level 1                  22   | .    .    .    .    51   .    79   .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    1    .    
  Level 2                  5    | .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             480  | 5    115  .    127  480  183  290  94   148  .    .    .    .    66   2    477  .    .    .    .    162  101  .    219  80   
  Initial                  197  | .    .    .    .    44   170  197  94   16   .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    80   
  Average                  132  | .    49   .    40   292  115  229  60   38   .    .    .    .    28   .    238  .    .    .    .    61   26   .    96   22   
Influence Increases        5476 | 5    291  70   202  926  210  626  .    361  160  .    20   .    174  2    1087 .    220  15   42   271  168  .    611  15   
  Destroy 0b10 Robot/C     2880 | .    160  60   120  540  60   260  .    140  160  .    20   .    20   .    620  .    180  .    40   140  20   .    340  .    
  Destroy 0b10 Robot/NC    210  | 5    10   .    10   40   15   5    .    15   .    .    .    .    5    .    50   .    .    15   .    .    .    .    40   .    
  Destroy Leader           620  | .    20   10   52   176  .    62   .    42   .    .    .    .    12   .    146  .    20   .    .    10   .    .    70   .    
  Allied During Kill       65   | .    .    .    .    .    5    6    .    .    .    .    .    .    .    .    18   .    20   .    2    12   2    .    .    .    
  Trap Triggered on 0b10   10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          354  | .    10   .    3    25   20   57   .    65   .    .    .    .    42   .    101  .    .    .    .    3    21   .    7    .    
  Select Force Hacks       90   | .    .    .    .    .    90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          195  | .    .    .    .    30   15   45   .    15   .    .    .    .    .    .    15   .    .    .    .    30   .    .    30   15   
  Destroy Structure        362  | .    1    .    2    25   5    16   .    9    .    .    .    .    50   2    62   .    .    .    .    46   20   .    124  .    
  Advance Influence        150  | .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          105  | .    .    .    .    .    .    15   .    30   .    .    .    .    .    .    45   .    .    .    .    15   .    .    .    .    
  Lose Combat Pursuer      435  | .    90   .    15   90   .    .    .    45   .    .    .    .    45   .    30   .    .    .    .    15   105  .    .    .    
Influence Decreases        5476 | 5    291  70   95   595  534  471  245  245  274  26   20   .    174  2    652  322  333  15   42   246  152  41   468  158  
  Entered New Map          942  | .    .    .    .    63   268  67   175  8    52   6    .    .    .    .    .    162  23   .    .    .    14   41   .    63   
  Time Decay               3934 | 5    291  70   85   482  246  374  70   227  222  20   10   .    174  2    422  160  310  15   42   226  88   .    298  95   
  Lost Part                360  | .    .    .    10   50   .    .    .    10   .    .    10   .    .    .    80   .    .    .    .    20   10   .    170  .    
  Lost Ally                90   | .    .    .    .    .    20   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    
  Purge Threat             150  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    1    .    1    4    .    2    .    4    .    .    .    .    1    .    8    .    .    .    .    2    1    .    6    8    
  Investigation            6    | .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    
  Extermination            12   | .    .    .    .    .    .    2    .    2    .    .    .    .    1    .    2    .    .    .    .    1    1    .    2    1    
  Reinforcement            13   | .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    1    5    
  Assault                  3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes 
Distress Signals           14   | .   .   .   .   4   .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              277  | .   14  16  11  36  7   20  .   16  9   5   4   .   4   5   46  .   8   .   2   26  19  .   21  8   
  Peak Tracking Total      15   | .   3   2   4   6   3   4   .   3   7   7   4   .   4   5   10  .   4   .   1   15  9   .   6   7   
  Tactical Retreats        14   | .   3   .   1   2   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes 
Traps Triggered            19   | .   1   2   .   .   .   4   .   4   .   .   .   .   1   .   2   .   .   .   .   .   3   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes 
Machines Disabled          20   | .   .   1   .   2   1   3   .   1   .   1   .   .   .   .   1   .   .   1   .   3   .   3   2   1   
  Max in Single Turn       1    | .   .   1   .   1   1   1   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes 
Machines Accessed          107  | .   5   1   3   17  7   15  .   12  1   1   3   .   9   .   14  .   1   4   .   3   3   2   3   3   
  Terminals                52   | .   5   .   1   13  3   9   .   4   1   .   .   .   6   .   6   .   .   .   .   .   2   .   .   2   
  Fabricators              5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Repair Stations          9    | .   .   .   1   2   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycling Units          16   | .   .   .   .   1   3   4   .   1   .   .   .   .   1   .   2   .   .   .   .   2   1   .   1   .   
  Scanalyzers              7    | .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   
  Garrison Access          5    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Total Hacks                318  | .   15  1   8   39  22  36  .   29  3   1   25  .   23  .   41  .   1   13  .   12  6   20  8   15  
  Successful               211  | .   8   1   3   14  14  24  .   11  3   1   25  .   15  .   24  .   1   13  .   12  6   20  6   10  
  Failed                   107  | .   7   .   5   25  8   12  .   18  .   .   .   .   8   .   17  .   .   .   .   .   .   .   2   5   
    Catastrophic           22   | .   .   .   1   3   1   2   .   8   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   14  .   2   16  3   17  .   7   .   1   .   .   16  .   20  .   .   .   .   1   1   .   .   .   
  Terminals                139  | .   15  .   2   27  9   20  .   10  3   .   .   .   18  .   19  .   .   .   .   .   3   .   .   13  
  Fabricators              14   | .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   3   .   
  Repair Stations          28   | .   .   .   3   8   .   .   .   9   .   .   .   .   .   .   5   .   .   .   .   .   .   .   3   .   
  Recycling Units          42   | .   .   .   .   3   10  10  .   2   .   .   .   .   2   .   6   .   .   .   .   4   3   .   2   .   
  Scanalyzers              24   | .   .   .   3   .   .   1   .   4   .   .   .   .   2   .   4   .   .   .   .   8   .   .   .   2   
  Garrison Access          7    | .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             98   | .   3   1   .   5   5   4   .   .   3   1   25  .   3   .   3   .   1   13  .   .   3   20  .   8   
  Record                   34   | .   .   .   .   .   1   .   .   .   3   .   3   .   .   .   .   .   .   5   .   .   .   20  .   2   
  Part Schematic           19   | .   .   .   .   .   1   1   .   .   .   .   13  .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   
  Network Status           3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       13   | .   .   .   1   3   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
  Scan Component           9    | .   .   .   1   2   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Repair                   4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       20   | .   .   .   .   .   6   5   .   .   .   .   .   .   1   .   2   .   .   .   .   3   2   .   1   .   
  Report Inventory         13   | .   .   .   .   .   3   3   .   .   .   .   .   .   1   .   2   .   .   .   .   2   1   .   1   .   
  Retrieve Components      7    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Scanalyzer                 19   | .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   8   .   .   .   2   
  Insert Component         9    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   2   
  Analyze                  10   | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   5   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         48   | .   5   .   .   6   3   12  .   4   .   .   .   .   8   .   8   .   .   .   .   1   1   .   .   .   
  Terminals                35   | .   5   .   .   5   .   9   .   3   .   .   .   .   7   .   6   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   27   | .   5   .   .   5   .   5   .   2   .   .   .   .   5   .   5   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   .   .   .   1   3   2   .   1   .   .   .   .   1   .   2   .   .   .   .   1   1   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              6    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         80   | .   5   .   2   13  4   14  .   12  1   .   .   .   8   .   11  .   .   .   .   2   2   .   3   3   
  Full Trace Events        5    | .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   1   .   1   1   .   .   .   .   13  .   1   .   1   .   .   4   .   2   .   .   .   2   
  Parts Built              5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Authchips              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Time                   318  | .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   117 .   
  Total Part Build Rating  34   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   14  .   
Parts Repaired             3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     323  | .   .   .   .   86  .   .   .   86  .   .   .   .   .   .   43  .   .   .   .   .   .   .   108 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   .   .   .   .   14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   
Parts Scanalyzed           7    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   1   .   
  Non-combat               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   1   .   1   .   .   1   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_chute               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  
Total Allies               3    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            2    | .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      62   | .    .    .    .    62   62   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   31   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               23   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    5    .    7    .    2    5    1    .    .    .    
  STAY                     2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  RETURN                   15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    .    1    5    1    .    .    .    
Ally Attacks               175  | .    .    .    .    .    21   8    .    .    .    .    .    .    .    .    46   .    37   .    7    39   17   .    .    .    
  Total Damage             3503 | .    .    .    .    .    339  85   .    .    .    .    .    .    .    .    1055 .    673  .    163  891  297  .    .    .    
  Kills                    29   | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    9    .    8    .    1    6    1    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  
Active Infowar (turns)     6322 | .    .    1310 .    .    .    .    .    468  376  297  .    228  438  122  277  327  762  423  271  835  .    .    .    188  
  Sensors                  5012 | .    .    .    .    .    .    .    .    468  376  297  .    228  438  122  277  327  762  423  271  835  .    .    .    188  
  Terrain                  1310 | .    .    1310 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       153  | .    1    .    .    1    .    .    .    .    .    .    151  .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    8    | .    .    2    .    .    .    .    .    .    2    2    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Drone Launches             24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    7    .    2    7    2    .    .    .    
  Drone Recoveries         22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    7    .    2    7    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  
Turns Passed               16368 | 57   816  4084 264  1240 530  878  153  662  477  306  81   235  442  122  1110 330  856  426  285  857  235  737  838  347  
Spaces Moved               13830 | 41   371  3248 166  729  474  1274 253  892  783  457  132  453  446  131  815  518  550  221  188  445  191  379  340  333  
  Core                     347   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   305  
  Treads                   1342  | .    .    .    .    .    28   140  .    .    .    .    .    .    .    .    .    .    .    .    21   445  191  379  138  .    
  Legs                     5054  | .    .    .    .    .    268  279  253  892  783  457  132  453  446  131  805  .    .    148  7    .    .    .    .    .    
  Wheels                   4921  | 39   371  3248 166  729  178  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  28   
  Hover                    1311  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   518  550  73   160  .    .    .    .    .    
  Flight                   855   | .    .    .    .    .    .    855  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  90   100  95   83   51   51   51   51   51   51   51   51   51   51   56   56   75   59   59   59   145  50   50   
  Average Speed            83    | 97   100  106  111  101  89   54   51   51   51   51   51   51   51   51   83   56   94   89   59   95   91   145  162  84   
  Slowest Speed            1350  | 100  100  115  130  110  125  83   51   51   51   51   51   51   51   51   362  118  118  118  75   145  145  145  1350 150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       54    | 4    47   96   21   93   89   29   95   31   82   68   77   57   17   96   28   78   70   60   40   16   18   95   8    36   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     36    | .    1    .    .    3    3    1    .    .    .    .    24   .    1    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        17    | .    1    1    .    1    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    10   .    .    .    .    .    .    2    2    .    1    .    .    .    1    3    .    2    .    .    .    .    .    
Spaces Dug                 119   | .    .    14   .    .    2    3    .    6    2    6    .    .    24   .    4    .    .    .    .    50   8    .    .    .    
Terrain Destroyed          276   | .    .    14   2    24   4    14   .    9    17   6    .    .    24   1    30   .    .    .    1    51   10   .    69   .    
  Melee                    9     | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               218   | .    .    5    2    24   4    14   .    9    17   6    .    .    24   1    30   .    .    .    1    51   10   .    20   .    
  AOE                      49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  
Total                      17830 | 51   754  3731 211  1076 553  1406 272  1079 825  522  142  455  636  173  1121 558  884  432  357  836  242  569  552  393  
  Wait                     2820  | .    334  328  21   211  29   58   6    153  2    50   2    .    147  28   157  32   308  173  154  324  25   130  120  28   
  Move                     13798 | 40   370  3247 165  728  473  1264 252  891  782  456  131  452  446  130  814  517  549  220  187  444  190  378  339  333  
  Hop                      5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109   | 3    9    9    .    5    5    11   2    4    2    3    2    1    5    1    3    3    3    3    3    1    1    24   1    5    
  Fast Attach              82    | 6    1    8    6    14   6    3    1    .    .    .    .    .    .    .    4    .    .    3    .    2    2    5    9    12   
  Attach                   73    | .    .    4    .    1    .    4    1    1    .    1    1    1    2    .    14   3    6    1    3    2    5    1    16   6    
  Detach                   39    | .    .    .    1    .    1    .    1    2    .    .    .    .    2    .    12   1    6    1    .    1    .    1    9    1    
  Swap                     47    | .    3    14   .    9    2    3    2    1    5    2    1    1    1    1    2    .    .    .    .    .    .    .    .    .    
  Drop                     144   | .    4    18   1    20   17   9    2    1    1    3    1    .    2    1    5    2    3    4    3    2    3    21   16   5    
  Fire                     637   | 2    33   67   15   75   20   49   4    21   33   7    4    .    28   12   101  .    9    27   7    60   11   9    41   2    
  Melee                    39    | .    .    25   2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kick                     17    | .    .    .    .    .    .    .    .    5    .    .    .    .    3    .    9    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11    | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / Min x2 / *Sub)
-10/Subcaves (discovered 4 exits: *Mat x2 / Rec / [*Scr])
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x2 / *Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x3 / Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research
-3/Testing

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 15)
    58 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   377 | -10/Materials      | Discovered new exit (range 12)
   542 | -10/Materials      | Identified exit to Materials
   542 | -10/Materials      | Identified exit to Subcaves
   607 | -10/Materials      | Learned Storage trap positions
   662 | -10/Materials      | Learned Storage stockpile data
   705 | -10/Materials      | Loaded intel: 7 trap records
   738 | -10/Materials      | Learned location of 2 exits from Subcaves
   759 | -10/Materials      | Learned location of Subcaves (-10)
   770 | -10/Materials      | Learned Storage trap positions
   791 | -10/Materials      | Identified exit to Mines
   864 | -10/Materials      | Learned Storage stockpile data
   874 | -10/Materials      | Entered Subcaves
   875 | -10/Subcaves       | Approached by a straggling Scientist
   875 | -10/Subcaves       | Identified exit to Materials
   875 | -10/Subcaves       | Identified exit to Recycling
  1074 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1220 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  1273 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1874 | -10/Subcaves       | Build established: Subdweller-Mutant
  1990 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Sword
  2449 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  2501 | -10/Subcaves       | Scientist uncovered a shortcut to Scraptown
  2859 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  2861 | -10/Subcaves       | Core integrity fell below 50%
  3040 | -10/Subcaves       | Disturbed a concealed Subdweller
  3160 | -10/Subcaves       | Visited 4L-MR0's lab
  3176 | -10/Subcaves       | Found Tower Shield
  3487 | -10/Subcaves       | Build established: Scavenger-Mutant
  4778 | -10/Subcaves       | Build established: Subdweller-Mutant
  4958 | -10/Subcaves       | Entered Materials
  4958 | -8/Materials       | Evolved 4 slots: Propulsion x3, Utility x1
  5214 | -8/Materials       | Discovered new exit (range 5)
  5222 | -8/Materials       | Entered Storage
  5224 | -8/Storage         | Loaded intel: 27 trap records
  5508 | -8/Storage         | Build established: Mutant
  5818 | -8/Storage         | Build established: Scavenger-Mutant
  5961 | -8/Storage         | Discovered new exit (range 7)
  6165 | -8/Storage         | Build established: Mutant
  6351 | -8/Storage         | Repaired Broken Myomer Leg
  6368 | -8/Storage         | Met a pair of Derelict thieves
  6370 | -8/Storage         | Learned location of Extension (-5)
  6383 | -8/Storage         | Used back door to open Recycling access
  6402 | -8/Storage         | Learned Factory stockpile data
  6422 | -8/Storage         | Learned location of Zion (-7)
  6433 | -8/Storage         | Learned location of Lower Caves (-6)
  6435 | -8/Storage         | Learned location of 2 exits from Lower Caves
  6436 | -8/Storage         | Learned 4 Recycling zone layouts
  6461 | -8/Storage         | Learned location of 1 exit from Storage
  6462 | -8/Storage         | Entered Recycling
  6462 | -8/Recycling       | Accompanied by 2 allies
  6640 | -8/Recycling       | Found Prototype Device
  6640 | -8/Recycling       | Identified Scrap Engine
  6654 | -8/Recycling       | Entered Scraplab
  6966 | -8/Recycling       | Discovered new exit (range 16)
  6992 | -8/Recycling       | Entered Factory
  6992 | -6/Factory         | Accompanied by 1 ally
  6992 | -6/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  7153 | -6/Factory         | Build established: Construct
  7265 | -6/Factory         | Discovered new exit (range 6)
  7368 | -6/Factory         | Discovered new exit (range 5)
  7456 | -6/Factory         | Fabricated Myomer Leg?
  7560 | -6/Factory         | Discovered new exit (range 16)
  7581 | -6/Factory         | Identified exit to Lower Caves
  7618 | -6/Factory         | Identified exit to Factory
  7684 | -6/Factory         | Learned location of 1 exit from Lower Caves
  7740 | -6/Factory         | Learned location of 2 exits from Archives
  7784 | -6/Factory         | Learned Extension terminal intel
  7870 | -6/Factory         | Sucked down chute
  7870 | -6/Factory         | Entered Waste
  7870 | -6/Waste           | The area was eerily silent
  7950 | -6/Waste           | Discovered new exit (range 16)
  8023 | -6/Waste           | Identified exit to Factory
  8023 | -6/Waste           | Entered Factory
  8123 | -6/Factory         | Hacking Suite fried by hacking feedback
  8209 | -6/Factory         | Repaired Broken Lrn. Sensor Array
  8536 | -6/Factory         | Discovered exit to Lower Caves (range 12)
  8685 | -6/Factory         | Entered Lower Caves
  8686 | -6/Lower Caves     | Identified exit to Lower Caves
  8759 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  8809 | -6/Lower Caves     | Learned Factory garrison access intel
  8809 | -6/Lower Caves     | Learned Armory security intel
  8820 | -6/Lower Caves     | Destroyed 7 combat bots
  8870 | -6/Lower Caves     | Learned Factory trap positions
  8880 | -6/Lower Caves     | Learned Factory garrison access intel
  8984 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9162 | -6/Lower Caves     | Entered another Lower Caves area
  9163 | -6/Lower Caves     | Identified exit to Data Miner
  9214 | -6/Lower Caves     | Learned location of 1 exit from Lower Caves
  9255 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  9259 | -6/Lower Caves     | Found Prototype Special Weapon
  9274 | -6/Lower Caves     | Learned Factory machine intel
  9322 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9466 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9468 | -6/Lower Caves     | Entered Data Miner
  9468 | -6/Data Miner      | Discovered new exit (range 6)
  9478 | -6/Data Miner      | Met Data Miner
  9487 | -6/Data Miner      | Learned location of Section 7 (-2)
  9495 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9525 | -6/Data Miner      | Destroyed Data Miner
  9528 | -6/Data Miner      | Found Ghost Barrier
  9529 | -6/Data Miner      | Found Deep Network Scanner
  9532 | -6/Data Miner      | Interfaced with the Data Conduit
  9549 | -6/Data Miner      | Identified exit to Proximity Caves
  9549 | -6/Data Miner      | Entered Proximity Caves
  9737 | -5/Proximity Caves | Learned 4 Factory zone layouts
  9749 | -5/Proximity Caves | Discovered exit to Factory (range 13)
  9784 | -5/Proximity Caves | Entered Factory
  9784 | -5/Factory         | Evolved 2 slots: Utility x2
  9785 | -5/Factory         | Identified exit to Extension
  9787 | -5/Factory         | Loaded intel: 74 trap records
  9788 | -5/Factory         | Loaded intel: 267 machine locations
  9789 | -5/Factory         | Loaded intel: 4 garrison access locations
  9839 | -5/Factory         | Identified exit to Upper Caves
 10087 | -5/Factory         | Found Hvy. Reactive Plating
 10132 | -5/Factory         | Learned Extension trap positions
 10163 | -5/Factory         | Learned Research fabricator intel
 10184 | -5/Factory         | Learned Research stockpile data
 10196 | -5/Factory         | Learned Testing trap positions
 10197 | -5/Factory         | Identified exit to Factory
 10206 | -5/Factory         | Learned 8 Research zone layouts
 10226 | -5/Factory         | Sucked down chute
 10226 | -5/Factory         | Entered Waste
 10241 | -5/Waste           | EMP discharged
 10289 | -5/Waste           | Spotted C-40 Crusher
 10290 | -5/Waste           | Spotted C-40 Crusher
 10298 | -5/Waste           | Spotted C-40 Crusher
 10298 | -5/Waste           | Spotted C-40 Crusher
 10308 | -5/Waste           | Spotted C-40 Crusher
 10312 | -5/Waste           | Spotted C-40 Crusher
 10315 | -5/Waste           | Discovered new exit (range 14)
 10322 | -5/Waste           | Identified exit to Factory
 10325 | -5/Waste           | Destroyed C-40 Crusher
 10341 | -5/Waste           | EMP discharged
 10348 | -5/Waste           | Entered Factory
 10349 | -5/Factory         | Loaded intel: 285 machine locations
 10350 | -5/Factory         | Loaded intel: 4 garrison access locations
 10498 | -5/Factory         | Repaired Broken Lrn. Sensor Array?
 10539 | -5/Factory         | Discovered exit to Factory (range 15)
 10659 | -5/Factory         | Lost 3 parts (1n2u)
 10702 | -5/Factory         | Intercept squad dispatched
 10713 | -5/Factory         | Destroyed 12 combat bots
 10716 | -5/Factory         | Spotted Tracker
 10719 | -5/Factory         | Destroyed Tracker
 10731 | -5/Factory         | Spotted Combat Programmer
 10773 | -5/Factory         | Destroyed Combat Programmer
 10785 | -5/Factory         | Lost 3 parts (1p1n1w)
 10800 | -5/Factory         | Identified Molecular Deconstructor
 10861 | -5/Factory         | Learned location of 1 exit from Research
 10954 | -5/Factory         | Loaded intel: 8 recycling unit locations
 10993 | -5/Factory         | Fabricated Combat Drone Bay (x1)
 11002 | -5/Factory         | Learned Quarantine garrison access intel
 11010 | -5/Factory         | Learned location of 3 exits from Factory
 11011 | -5/Factory         | Learned location of 1 exit from Proximity Caves
 11015 | -5/Factory         | Learned location of 1 exit from Upper Caves
 11028 | -5/Factory         | Learned 2 Extension zone layouts
 11051 | -5/Factory         | Loaded intel: 105 trap records
 11085 | -5/Factory         | Learned location of 3 exits from Factory
 11177 | -5/Factory         | Build established: Hacker-Mutant
 11458 | -5/Factory         | Entered Upper Caves
 11459 | -5/Upper Caves     | Identified exit to Upper Caves
 11594 | -5/Upper Caves     | Build established: Hacker-Construct
 11788 | -5/Upper Caves     | Entered another Upper Caves area
 11883 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 12631 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12634 | -5/Upper Caves     | Discovered new exit (range 9)
 12643 | -5/Upper Caves     | Identified exit to Zhirov
 12644 | -5/Upper Caves     | Entered Zhirov
 12644 | -5/Zhirov          | Discovered new exit (range 3)
 12666 | -5/Zhirov          | Met Zhirov
 12831 | -5/Zhirov          | Found Alien Artifact
 12831 | -5/Zhirov          | Identified Integrated Dissipator
 12831 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12934 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13001 | -5/Zhirov          | Found Alien Artifact
 13069 | -5/Zhirov          | Identified exit to Proximity Caves
 13070 | -5/Zhirov          | Entered Proximity Caves
 13355 | -4/Proximity Caves | Entered Factory
 13355 | -4/Factory         | Evolved 2 slots: Utility x2
 13356 | -4/Factory         | Identified exit to Research
 13356 | -4/Factory         | Identified exit to Upper Caves
 13356 | -4/Factory         | Identified exit to Armory
 13357 | -4/Factory         | Loaded intel: 294 machine locations
 14212 | -4/Factory         | Entered Armory
 14213 | -4/Armory          | Met VL-GR5, who suggested a friendly competition
 14214 | -4/Armory          | Loaded intel: 104 machine locations
 14264 | -4/Armory          | Found Unknown Device
 14264 | -4/Armory          | Identified Heavy Servo Lattice
 14319 | -4/Armory          | Identified Transdimensional Reconstructor
 14319 | -4/Armory          | Warped through subspace to slip node
 14319 | -4/Armory          | Discovered new exit (range 1)
 14319 | -4/Armory          | Identified exit to Lab
 14434 | -4/Armory          | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
 14447 | -4/Armory          | Entered Lab
 14454 | -4/Lab             | Discovered exit to Research (range 8)
 14469 | -4/Lab             | Hidden lab's door opened automatically
 14469 | -4/Lab             | Sensor layout match revealed
 14470 | -4/Lab             | Gained access to the hidden lab's interior
 14525 | -4/Lab             | Decrypted terminal
 14528 | -4/Lab             | Decrypted terminal
 14568 | -4/Lab             | Found Alien Artifact
 14568 | -4/Lab             | Identified Integrated Mediator
 14568 | -4/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 14576 | -4/Lab             | Found Alien Artifact
 14576 | -4/Lab             | Identified Core Regenerator
 14576 | -4/Lab             | Used Core Regenerator, restored core integrity (+287)
 14662 | -4/Lab             | Found Quantum Router
 14668 | -4/Lab             | Found Prototype Protection
 14724 | -4/Lab             | Found Alien Artifact
 14749 | -4/Lab             | Build established: Hacker-Mutant
 14792 | -4/Lab             | Decrypted terminal
 14792 | -4/Lab             | Decrypted terminal
 14792 | -4/Lab             | Acquired modification code for an L2 power cell
 14792 | -4/Lab             | Decrypted terminal
 14834 | -4/Lab             | Found Prototype Special Weapon
 14910 | -4/Lab             | Found Prototype Energy Cannon
 14910 | -4/Lab             | Identified Warp Cannon
 14915 | -4/Lab             | Identified Exp. Powered Armor
 14916 | -4/Lab             | Found Prototype Energy Cannon
 15069 | -4/Lab             | Found Transdimensional Reconstructor
 15086 | -4/Lab             | Decrypted terminal
 15086 | -4/Lab             | Decrypted terminal
 15111 | -4/Lab             | Identified Gui. Remote Datajack
 15184 | -4/Lab             | Entered Research
 15185 | -3/Research        | Identified exit to Research
 15186 | -3/Research        | Identified exit to Testing
 15188 | -3/Research        | Loaded intel: 141 machine locations
 15189 | -3/Research        | Loaded intel: 4 fabricator locations
 15283 | -3/Research        | Identified Potential Cannon
 15398 | -3/Research        | Destroyed 7 combat bots
 15426 | -3/Research        | Repaired Exp. Matter Compressor?
 15497 | -3/Research        | System corruption reached 10%
 15765 | -3/Research        | Build established: Hacker-Tank
 15898 | -3/Research        | Spotted B-86 Titan
 15944 | -3/Research        | Fabricated Imp. Gyrokinetic Inverter?
 15949 | -3/Research        | Destroyed B-86 Titan
 15986 | -3/Research        | Intercept squad dispatched
 15989 | -3/Research        | Spotted Tracker
 15990 | -3/Research        | Lost 3 parts (2n1w)
 15998 | -3/Research        | Identified Core Reset Matrix
 15998 | -3/Research        | Used Core Reset Matrix
 16017 | -3/Research        | Discovered exit to Testing (range 9)
 16018 | -3/Research        | Core integrity fell below 50%
 16022 | -3/Research        | Entered Testing
 16026 | -3/Testing         | Warped through subspace
 16046 | -3/Testing         | Lost 7 parts (1p2n3u1w)
 16068 | -3/Testing         | Protovariant out of control (PP-L94DZMTN0C)
 16068 | -3/Testing         | Unleashed a protovariant (PP-L94DZMTN0C)
 16284 | -3/Testing         | Build established: Wizard-Mutant
 16350 | -3/Testing         | Core integrity fell below 20%
 16369 | -3/Testing         | Core destroyed

 Last Messages 
---------------
16355_ K-01 Serf collects debris.
16355_ Acquired 94 matter.
16355_ Penetrated by Slug.
16355_ K-01 Serf suffers critical hit (Destroy).
16355_ K-01 Serf destroyed.
16363_ Slug penetrates Wall.
16363_ Slug penetrates Thermocompressor Array.
16366_ Slammed into W-44 Eye.
16366_ Slug penetrates Wall.
16366_ Penetrated by Slug.
16367_ Thermocompressor Array explodes. <x2>
16367_ K-01 Serf heat spiking.
16367_ K-01 Serf destroyed.
16367_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
16368_ Penetrated by Slug.
16368_ Slug penetrates Wall.
16369_ Slammed into W-44 Eye.
16369_ Destabilizing: Core damaged (-39).
[Achievement: I Was Wrong!]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????#" ???????????????????????????????? |
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| ???????????????#T  ?????# #??????????????????????? |
| ???????????????#"   ????# #??????????????????????? |
| ???????????   %#"   ????# #??????????????????????? |
| ??????????#    #"    ???# #??????????????????????? |
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| ??????????# [ %             #????????????????????? |
| ??????????#[%               #????????????????????? |
| ??????????#%[               #????????????????????? |
| ??????????+=*%              #????????????????????? |
| ??????????#!!=[             #????????????????????? |
| ??????????#!%![#            #????????????????????? |
| ??????????#[%!%#;;;;;;;;;####????????????????????? |
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| ![      !%=*===#?????????????????????????????????? |
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|        =%=%!   #?????????????????????????????????? |
|         !=!!!  #?????????????????????????????????? |
| #######""#"%!  #?????????????????????????????????? |
|       [   #!   #?????????????????????????????????? |
| "   ]]]]  #*   #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          33
Energy Capacity            1134
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       85
Power Amplification        30
Corruption Containment     12
Corruption Block           15
Armor Coverage             2400
Resistance: KI             40
Resistance: TH             30
Core Shielding             40
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                69
Recoil Reduction           6
Particle Charging          20
Offensive Hacking          39
Defensive Hacking          59
Authchip Count             2

 Item Schematics 
-----------------
  Adv. Energy Well | -3/Testing | Archive
 Adv. Plasma Rifle | -3/Testing | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
                Myomer Leg | x2 | -6/Factory  | Authchip
          Combat Drone Bay | x1 | -5/Factory  | Authchip
 Imp. Gyrokinetic Inverter | x2 | -3/Research 

 Repaired
----------
        Myomer Leg | 45% | -8/Storage | Broken
 Lrn. Sensor Array | 51% | -6/Factory | Broken
 Lrn. Sensor Array | 48% | -5/Factory | Broken

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Integrated Mediator
Core Regenerator
Core Reset Matrix

 Achievements 
--------------
Anyone Home?
Decrypted!
I Was Wrong!
Max Potential
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              FluxAbsorptionSuite
  Manual?         0
Play Time         07:20:08
  Cumulative      256.5 hours
  Start           2025.05.18 @ 20:34:18
  End             2025.05.19 @ 13:08:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           77
  Adventurer      43
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/0/0/0/1/0/0
Lore%             75
Gallery%          69
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee37a8a8-b360-440b-857d-cedf29a33fa2