Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.12 @ 22:59:43 Player: df00z Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (0) 0 Robots Destroyed (4) 20 Value Destroyed (49) 49 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 69 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 286/300 Energy 46/100 System Corruption 5% Temperature Cool (2) Movement Walking (120) Location -11/Scrapyard Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (4) ---- Light Ion Engine Medium Matter Pod (72) Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Medium Matter Pod Small Laser Light Assault Rifle [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Seismic Analyzer Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 ------- Run | Scr Slots Evolved . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Parts Attached 8 | 8 Power 1 | 1 Engine 1 | 1 Core . | . Reactor . | . Propulsion 2 | 2 Treads . | . Leg 2 | 2 Wheel . | . Hover . | . Flight . | . Utility 2 | 2 Device 1 | 1 Storage . | . Processor 1 | 1 Hackware . | . Protection . | . Artifact . | . Weapon 3 | 3 Energy Gun 1 | 1 Energy Cannon . | . Ballistic Gun 1 | 1 Ballistic Cannon . | . Launcher . | . Special Weapon 1 | 1 Impact Weapon . | . Slashing Weapon . | . Piercing Weapon . | . Special Melee Weapon . | . Unidentified Prototypes . | . Parts Lost 4 | 4 Power 1 | 1 Propulsion . | . Utility 2 | 2 Weapon 1 | 1 Highest Loss Streak 3 | 3 Average Slot Usage (%) . | . Naked Turns . | . Heaviest Build 7 | 7 Greatest Support 20 | 20 Greatest Overweight (x) . | . Average Overweight (x) . | . Largest Inventory Capacity 4 | 4 Average Capacity 4 | 4 Most Carried 4 | 4 Average Carried 3 | 3 Final Capacity 4 | 4 Final Carried 3 | 3 Class Distribution -------------------- None Dominant Class ---------------- None Resources | -11 ----------- Run | Scr Matter Collected 358 | 358 Remotely . | . Salvage Created 84 | 84 Parts 16 | 16 Haulers Intercepted . | . Recyclers Shooed . | . Parts Field Recycled . | . Retrieved Matter . | . Parts Self-Destructed . | . Prevented . | . Kills | -11 ------- Run | Scr Combat Hostiles Destroyed 1 | 1 Guns 1 | 1 Classes Destroyed 3 | 3 Worker 1 | 1 Tunneler 2 | 2 Grunt 1 | 1 Best Kill Streak 2 | 2 Combat Bots Only 1 | 1 Max Kills in Single Turn 1 | 1 Gunslinging . | . Exploded . | . Melee . | . Uniques/NPCs Destroyed . | . Combat | -11 -------- Run | Scr Damage Taken 794 | 794 Core 302 | 302 Absorbed by Shields . | . Core Remaining (%) . | . Volleys Fired 20 | 20 Largest 2 | 2 Hottest 120 | 120 Shots Fired 28 | 28 Gun 21 | 21 Cannon . | . Launcher . | . Special 7 | 7 Kinetic 20 | 20 Thermal 8 | 8 Explosive . | . Electromagnetic . | . Robot Hit Streak 5 | 5 Robot Miss Streak 2 | 2 Penetration Max . | . Secondary Targets . | . Shots Hit Robots 8 | 8 Core Hits 5 | 5 Critical Hits . | . Critical Kills . | . Critical Parts Destroyed . | . Melee Attacks . | . Impact . | . Slashing . | . Piercing . | . Sneak Attacks . | . Combat Hostiles . | . Follow-up Attacks . | . Damage Inflicted 135 | 135 Guns 135 | 135 Cannons . | . Explosions . | . Melee . | . Ramming . | . Kinetic 124 | 124 Thermal 11 | 11 Explosive . | . Electromagnetic . | . Impact . | . Slashing . | . Piercing . | . Highest Corruption 3 | 3 Average Corruption 3 | 3 Corruption Purged . | . Effects 1 | 1 Message Errors 1 | 1 Overload Shots . | . Overflow Damage . | . Projectiles . | . Explosions . | . Melee . | . Knockbacks . | . Impact . | . Kinetic . | . Secondary . | . Self-Inflicted Damage . | . Shots . | . Rammed . | . Targets Rammed . | . Kicked . | . Crushed . | . Highest Temperature 20 | 20 Average Temperature 9 | 9 Received Heat Transfer 54 | 54 Siege Activations . | . Robots Corrupted . | . Combat Hostiles . | . Parts Fried . | . Impact Corruptions . | . Robots Melted . | . Combat Hostiles . | . Parts Melted . | . Heat Transferred 25 | 25 Parts Sabotaged . | . Parts Stolen . | . Parts Stripped . | . Power Chain Reactions . | . Missiles Intercepted . | . Alert | -11 ------- Run | Scr Peak Influence 30 | 30 Initial . | . Average 12 | 12 Maximum Alert Level . | . Low Security (%) 100 | 100 Level 1 . | . Level 2 . | . Level 3 . | . Level 4 . | . Level 5 . | . High Security . | . Max Security . | . Squads Dispatched . | . Investigation . | . Extermination . | . Reinforcement . | . Assault . | . Garrison . | . Intercept . | . Construction Impeded . | . Haulers Reinforced . | . Stealth | -11 --------- Run | Scr Distress Signals . | . Communications Jammed . | . Distress Signals . | . Times Spotted 1 | 1 Peak Tracking Total 1 | 1 Tactical Retreats . | . Traps | -11 ------- Run | Scr Traps Triggered . | . Indirectly . | . Trap Hack Attempts . | . Triggered . | . Disarmed . | . Reprogrammed . | . Reused . | . Traps Extracted . | . Installed . | . Triggered . | . Machines | -11 ---------- Run | Scr Machines Disabled . | . Max in Single Turn . | . Machines Sabotaged . | . Garrisons Compromised . | . Overloaded Fab Kills . | . Fab Network Shutdowns . | . Hacking | -11 --------- Run | Scr Machines Accessed . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Total Hacks . | . Successful . | . Failed . | . Catastrophic . | . Database Lockouts . | . Manual . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Terminal Hacks . | . Fabricator Hacks . | . Repair Station Hacks . | . Recycling Unit Hacks . | . Scanalyzer . | . Garrison Access Hacks . | . Unauthorized Hacks . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Data Cores Recovered . | . Used . | . Hacking Detections . | . Full Trace Events . | . Feedback Events . | . Feedback Blocked . | . Robot Schematics Acquired . | . Robots Built . | . Matter . | . Time . | . Total Robot Build Rating . | . Part Schematics Acquired . | . Parts Built . | . Matter . | . Time . | . Total Part Build Rating . | . Parts Repaired . | . Time . | . Parts Recycled . | . Recycled Matter . | . Retrieved Matter . | . Retrieved Components . | . Parts Scanalyzed . | . Part Schematics Acquired . | . Parts Damaged . | . Bothacking | -11 ------------ Run | Scr Used RIF Installer . | . Robots Hacked . | . Non-combat . | . Combat . | . Robot Hacks Applied . | . Relay Couplers Released . | . Robots Rewired . | . Allies Hacked . | . Hacks Repelled . | . Allies | -11 -------- Run | Scr Total Allies . | . Largest Group . | . Highest-Rated Group . | . Highest-Rated Ally . | . Total Orders . | . Ally Attacks . | . Total Damage . | . Kills . | . Allies Corrupted . | . Allies Melted . | . Intel | -11 ------- Run | Scr Robot Analysis Total . | . Derelict Logs Recovered . | . Drone Launches . | . Drone Recoveries . | . Exploration | -11 ------------- Run | Scr Turns Passed 683 | 683 Spaces Moved 490 | 490 Core 20 | 20 Treads . | . Legs 470 | 470 Wheels . | . Hover . | . Flight . | . Fastest Speed 50 | 50 Average Speed 117 | 117 Slowest Speed 120 | 120 Overloaded Moves . | . Propulsion Burnouts . | . Robots Hopped . | . Cave-ins Triggered 2 | 2 Exploration Rate (%) 17 | 17 Regions Visited . Branch Regions . Pre-discovered Areas . | . Known Exits Taken . | . Unknown Exits Taken . | . Scrap Searched . | . Spaces Dug 7 | 7 Terrain Destroyed 7 | 7 Melee . | . Projectile 7 | 7 AOE . | . Terrain Rammed . | . Walls Destroyed . | . Machines Disabled . | . Actions | -11 --------- Run | Scr Total 555 | 555 Wait 29 | 29 Move 489 | 489 Hop . | . Pick Up 7 | 7 Fast Attach 5 | 5 Attach 3 | 3 Detach . | . Swap . | . Drop 2 | 2 Fire 20 | 20 Melee . | . Ram . | . Kick . | . Crush . | . Escape Stasis . | . Rewire . | . Trap . | . Miscellaneous . | . Route ------- -11/Scrapyard (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 94 | -11/Scrapyard | Discovered new exit (range 8) 636 | -11/Scrapyard | Crushed by falling debris 667 | -11/Scrapyard | Lost 3 parts (1p2u) 684 | -11/Scrapyard | Crushed by falling debris 684 | -11/Scrapyard | Smashed by cave-in Last Messages --------------- Dropped Sml. Laser. Acquired 10 matter. Acquired Mining Laser. Dropped Sml. Laser. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Lgt. Ion Engine destroyed. System corrupted by crushing effect (+3). Imp. Terrain Scanner destroyed. Seismic Analyzer destroyed. E0XVUOR|HDNY>AWBL2GRAHZ21,#R4DQUTNE|BKPR The unstable cave ceiling collapses. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. The unstable cave ceiling collapses. Crushed by falling debris. Assault Rifle destroyed. System corrupted by crushing effect (+2). 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