Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.28 @ 22:56:46 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (165) 825 Value Destroyed (6255) 6255 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2926) 2926 TOTAL SCORE: 14266 Bonus ------- High Alert Combat Kills 1775 Follower Combat Kills 277 Entered Garrisons 400 Entered DSFs 500 Friendly Fire -26 Cogmind --------- Core Integrity 219/850 Matter 72/450 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Large Matter Pod Improved Light Armor Plating Advanced Corruption Screen > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (20) --- Light Treads Compact Wheel Improved Trap Scanner Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Hacking Suite System Shield Improved System Shield Advanced Corruption Screen System Restoration Module System Restoration Module Recalibrator Heavy Phase Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Improved Trap Scanner Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Long-range Missile Launcher Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Shield Generator Hacking Suite System Shield Recalibrator Heavy Phase Cannon Coil Gun Coil Gun Rocket Array Rocket Array Remote Datajack [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Flail Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Flail Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . . 1 . 2 . . . . Weapon 2 | . . . . . 1 . . . . . 1 Parts Attached 131 | 6 6 4 7 . 2 28 13 6 1 10 48 Power 19 | 1 2 1 1 . . 5 . . . . 9 Engine 15 | 1 1 1 1 . . 5 . . . . 6 Core 4 | . 1 . . . . . . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 . 2 2 . . 9 3 . . 3 9 Treads 16 | . . . . . . 9 3 . . 3 1 Leg 7 | 2 . 2 2 . . . . . . . 1 Wheel 7 | . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 1 1 . . . 6 4 2 1 3 20 Device 16 | . . . . . . 1 1 1 1 1 11 Storage 4 | 1 1 . . . . 1 1 . . . . Processor 3 | . . . . . . . 1 . . . 2 Hackware . | . . . . . . . . . . . . Protection 16 | . . 1 . . . 4 1 1 . 2 7 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 3 . 4 . 2 8 6 4 . 4 10 Energy Gun 4 | 1 . . . . . 1 . . . . 2 Energy Cannon 2 | . 1 . . . . 1 . . . . . Ballistic Gun 14 | 1 . . 3 . . 2 . 3 . 2 3 Ballistic Cannon 4 | . 2 . . . . 2 . . . . . Launcher 8 | . . . . . 1 1 2 1 . . 3 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 7 | . . . . . 1 1 3 . . 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 34 | . . . . . . 6 . . . 3 25 Power 6 | . . . . . . 3 . . . . 3 Propulsion 9 | . . . . . . . . . . 1 8 Utility 9 | . . . . . . 2 . . . 1 6 Weapon 10 | . . . . . . 1 . . . 1 8 Highest Loss Streak 10 | . . . . . . 3 . . . 2 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 99 99 100 90 88 89 91 92 88 86 Engine 8 | . 11 1 11 11 9 8 7 7 7 7 7 Core 1 | . 2 12 . . . . . . . . 3 Treads 14 | . . . . . . 23 22 23 23 20 11 Leg 9 | . 28 27 43 44 36 3 . . . . . Wheel 2 | . . . . . . . . . . . 8 Device 3 | . . . . . . 2 6 6 15 7 6 Storage 13 | . 14 14 11 11 9 12 15 15 15 15 13 Processor 1 | . . . . . . . 6 7 7 7 2 Protection 8 | . 11 14 11 11 9 10 7 7 . 6 5 Energy Gun 3 | . . . . . . 3 . . . . 9 Energy Cannon 1 | . 10 . . . . 2 . . . . . Ballistic Gun 6 | . 10 . 10 22 18 5 . 10 15 13 3 Ballistic Cannon 5 | . 6 28 8 . . 6 15 4 . . . Launcher 2 | . . . . . 2 . 2 7 7 7 5 Impact Weapon 3 | . . . . . 6 8 4 . . 1 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 108 | 14 22 24 26 26 32 48 75 76 70 76 108 Greatest Support 120 | 20 20 25 48 48 48 110 116 116 116 116 120 Greatest Overweight (x) 10 | . 1 1 . . . 1 . . . . 10 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 20 20 20 20 20 Average Capacity 14 | 7 9 10 10 10 10 10 18 20 20 20 20 Most Carried 20 | 4 10 10 10 10 9 10 13 14 14 20 20 Average Carried 11 | 1 8 9 9 10 8 9 9 13 13 16 17 Final Capacity 20 | 8 10 10 10 10 10 10 20 20 20 20 20 Final Carried 19 | 4 10 10 10 10 9 10 13 13 13 19 17 Class Distribution -------------------- 51% | Mutant 19% | Tank 10% | Scavenger-Tank 6% | Commander-Mutant 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Tank | -7/Garrison Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Matter Collected 3167 | 269 207 62 119 29 . 651 144 173 . 184 1329 Remotely . | . . . . . . . . . . . . Salvage Created 5863 | 51 453 156 52 70 . 962 157 301 . 366 3295 Parts 283 | 1 32 3 7 10 . 51 12 13 . 21 133 Haulers Intercepted 5 | . 2 . . . . . 1 . . . 2 Recyclers Shooed 3 | . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Combat Hostiles Destroyed 133 | . 10 2 2 4 . 27 6 9 . 9 64 Melee 12 | . . . . . . 7 . . . 1 4 Guns 49 | . 4 . 2 4 . 11 . 4 . 4 20 Cannons 13 | . 6 2 . . . 4 1 . . . . AOE 49 | . . . . . . 2 5 5 . 3 34 Classes Destroyed 19 | 1 6 . 1 . . 4 . 1 . 3 3 Worker 11 | . . . . . . . . . . . 11 Builder 12 | . 1 . . . . . . . . . 11 Tunneler 2 | . 1 . . . . . . . . . 1 Hauler 5 | . 2 . . . . . 1 . . . 2 Recycler 9 | 1 . 1 . . . . . . . . 7 Operator 2 | . . . 1 . . . . . . . 1 Watcher 8 | . 1 . 1 . . . 2 1 . . 3 Swarmer 30 | . 3 . 2 4 . 8 4 . . . 9 Cutter 2 | . . . . . . . . . . 2 . Grunt 61 | . 7 2 . . . 7 . 4 . 2 39 Brawler 3 | . . . . . . . . . . . 3 Duelist 6 | . . . . . . 1 . . . 1 4 Protector 1 | . . . . . . . . . . . 1 Sentry 16 | . . . . . . 9 1 2 . . 4 Specialist 1 | . . . . . . . . . . 1 . Hunter 5 | . . . . . . . . 2 . 1 2 Programmer 6 | . . . . . . 1 1 1 . 1 2 Heavy 1 | . . . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . Best Kill Streak 14 | 1 4 2 2 4 . 7 5 8 . 3 14 Combat Bots Only 8 | . 3 2 2 4 . 7 4 7 . 3 8 Max Kills in Single Turn 5 | 1 1 1 1 2 . 2 4 5 . 2 5 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . . . . . . 1 3 4 . 2 3 Melee 1 | . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Hostile Shots Fired 852 | . 40 4 . 5 . 217 76 130 . 42 338 Missed 271 | . 16 . . 5 . 57 27 44 . 17 105 Damage Taken 7899 | . 234 79 . . . 1962 483 763 . 602 3776 Core 1146 | . 44 25 . . . 252 35 52 . 107 631 Absorbed by Shields 79 | . . . . . . . . . . . 79 Redirected to Shielding 278 | . . . . . . 53 . . . . 225 Ignored by Resistances 2200 | . 70 24 . . . 571 146 234 . 168 987 Regen/Repaired (Parts) 166 | . . . . . . . 166 . . . . Core Remaining (%) 79 | 100 . 72 . 100 . 54 . . . 72 . Volleys Fired 276 | 3 39 4 6 3 . 60 16 16 . 13 116 Largest 3 | 2 2 2 2 2 . 3 3 3 . 3 3 Hottest 205 | 70 80 70 70 50 . 155 133 105 . 105 205 Shots Fired 539 | 6 78 8 11 6 . 121 35 32 . 30 212 Gun 356 | 6 34 . 5 6 . 76 . 29 . 26 174 Cannon 125 | . 44 8 6 . . 35 32 . . . . Launcher 58 | . . . . . . 10 3 3 . 4 38 Special . | . . . . . . . . . . . . Kinetic 267 | 3 45 8 11 6 . 57 32 29 . 26 50 Thermal 183 | 3 33 . . . . 23 . . . . 124 Explosive 58 | . . . . . . 10 3 3 . 4 38 Electromagnetic 31 | . . . . . . 31 . . . . . Robot Hit Streak 23 | 4 12 4 3 5 . 16 10 14 . 18 23 Robot Miss Streak 7 | 1 5 1 3 1 . 2 1 4 . 2 7 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 4 | . . . . 1 . 1 . . . . 2 Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . 1 Shots Hit Robots 463 | 5 50 5 5 4 . 100 30 28 . 29 207 Core Hits 473 | 2 22 3 4 4 . 37 23 50 . 25 303 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . . . . . 4 . 2 . 2 1 Critical Strikes 19 | . . . . . . 7 3 2 . 2 5 Destroy 3 | . . . . . . . . 2 . 1 . Blast 4 | . . . . . . 1 3 . . . . Corrupt 1 | . . . . . . 1 . . . . . Smash 8 | . . . . . . 5 . . . 1 2 Impale 3 | . . . . . . . . . . . 3 Melee Attacks 95 | . . . . . 1 50 2 . . 7 35 Impact 73 | . . . . . 1 50 2 . . 7 13 Slashing . | . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . 22 Sneak Attacks 4 | . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19975 | 59 787 84 122 68 . 2929 1020 1518 . 1262 12126 Guns 6295 | 59 257 . 53 68 . 1111 . 681 . 412 3654 Cannons 1762 | . 517 84 69 . . 407 685 . . . . Explosions 9693 | . . . . . . 541 335 837 . 647 7333 Melee 2207 | . . . . . . 865 . . . 203 1139 Ramming 18 | . 13 . . . . 5 . . . . . Kinetic 3973 | 23 391 84 122 68 . 707 685 681 . 412 800 Thermal 4647 | 36 383 . . . . 462 . . . . 3766 Explosive 8666 | . . . . . . 426 335 837 . 647 6421 Electromagnetic 464 | . . . . . . 464 . . . . . Impact 1549 | . . . . . . 865 . . . 203 481 Slashing . | . . . . . . . . . . . . Piercing 658 | . . . . . . . . . . . 658 Highest Corruption 5 | . . . . . . 1 1 3 3 3 5 Average Corruption 1 | . . . . . . 1 1 1 3 3 2 Corruption Purged 5 | . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . . . . . . 5 . 5 . 5 22 Message Errors 4 | . . . . . . 1 . 1 . . 2 Matter Fused 10 | . . . . . . . . . . 4 6 Heat Flow Errors 4 | . . . . . . 2 . . . . 2 Energy Discharges 8 | . . . . . . 1 . 1 . 1 5 Parts Rejected 2 | . . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . 1 . . 3 Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 490 | . . . . . . 141 13 . . 50 286 Projectiles 17 | . . . . . . 4 13 . . . . Explosions 233 | . . . . . . . . . . 6 227 Melee 240 | . . . . . . 137 . . . 44 59 Knockbacks 10 | . . 2 . . . 1 1 . . 4 2 Impact 7 | . . . . . . 1 . . . 4 2 Kinetic 2 | . . 1 . . . . 1 . . . . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 937 | . . . . . . 64 47 158 . 77 591 Shots 55 | . . . . . . 3 3 9 . 6 34 Rammed 2 | . . . . . . 2 . . . . . Targets Rammed 7 | . 5 . . . . 2 . . . . . Kicked 5 | . 5 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 509 | 27 339 45 42 38 . 450 165 72 . . 509 Average Temperature 105 | 14 77 19 16 17 . 129 50 23 . . 122 Received Heat Transfer 2846 | . 159 36 . . . 681 144 291 . 18 1517 Effects 13 | . . . . . . 1 . . . . 12 Shutdowns 6 | . . . . . . 1 . . . . 5 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 11 | . . . . . . 9 . . . 1 1 Impact Corruptions 15 | . . . . . . 10 . . . 2 3 Robots Melted 4 | . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . 4 Parts Melted 13 | . . . . . . . . . . . 13 Heat Transferred 8456 | 111 814 . . . . 520 . . . . 7011 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Peak Influence 1991 | 5 207 64 70 118 4 1991 922 789 358 446 1504 Initial 905 | . 2 8 21 13 . 1 905 485 358 220 202 Average 622 | 2 75 50 44 71 . 951 841 614 358 337 712 Maximum Alert Level 5 | . 1 . . . . 5 3 3 1 2 4 Low Security (%) 29 | 100 98 100 100 100 100 13 . . . . . Level 1 14 | . 1 . . . . 16 . . 100 79 25 Level 2 15 | . . . . . . 8 . 62 . 20 40 Level 3 20 | . . . . . . 18 100 37 . . 13 Level 4 13 | . . . . . . 24 . . . . 21 Level 5 5 | . . . . . . 17 . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Squads Dispatched 24 | . 1 . 1 . . . 2 . . 2 18 Investigation 6 | . 1 . 1 . . . . . . . 4 Extermination 4 | . . . . . . . 1 . . . 3 Reinforcement 10 | . . . . . . . 1 . . 2 7 Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Distress Signals 6 | . . . 1 . . . . 2 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 182 | . 13 2 6 4 . 42 6 12 . 9 88 Peak Tracking Total 10 | . 4 2 4 3 . 5 4 10 . 3 6 Tactical Retreats 7 | . . . . . . 2 . 2 . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Traps Triggered 7 | . 1 1 . . . 2 2 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 7 | . . . 7 . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . . . 2 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Machines Disabled 33 | . . . . . . 8 . 1 . 1 23 Max in Single Turn 5 | . . . . . . 2 . 1 . 1 5 Garrison Access 1 | . . . . . . . . . . . 1 Garrison Relay 4 | . . . . . . 4 . . . . . Phase Generator 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Machines Accessed 41 | . 8 1 5 1 1 3 7 1 1 . 13 Terminals 27 | . 5 . 5 1 . 3 3 1 1 . 8 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 3 | . 1 . . . . . 2 . . . . Recycling Units 4 | . 2 . . . . . . . . . 2 Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 4 | . . . . . 1 . 1 . . . 2 Total Hacks 98 | . 23 1 19 2 1 7 13 1 2 . 29 Successful 43 | . 12 1 7 . 1 2 6 1 1 . 12 Failed 55 | . 11 . 12 2 . 5 7 . 1 . 17 Catastrophic 10 | . 3 . 1 . . . 2 . . . 4 Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 15 . 16 . . . 3 . . . 13 Terminals 75 | . 19 . 19 2 . 7 7 1 2 . 18 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 5 | . 2 . . . . . 3 . . . . Recycling Units 7 | . 2 . . . . . . . . . 5 Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 6 | . . . . . 1 . 1 . . . 4 Terminal Hacks 23 | . 6 1 7 . . 2 . 1 1 . 5 Record 1 | . . . 1 . . . . . . . . Part Schematic 3 | . 2 . . . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 2 | . . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 . . . Terminal Index 2 | . . . 1 . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 Patrol Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 4 | . 2 . . . . . 2 . . . . Scan Component 2 | . 1 . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . 2 Report Inventory 3 | . 2 . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . 1 Unlock Access 2 | . . . . . 1 . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 6 | . 2 . . . . . 1 . . . 3 Terminals 6 | . 2 . . . . . 1 . . . 3 Botnet 6 | . 2 . . . . . 1 . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 7 . 5 1 . 2 5 1 1 . 11 Full Trace Events 7 | . 1 . 1 . . 1 . . . . 4 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . 2 . . . . . 1 . . . 1 Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 64 | . . . . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . . . . 16 Parts Repaired 1 | . . . . . . . 1 . . . . Time 56 | . . . . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . 16 . 3 . . . Machine Destruction 16 | . . . . . . 16 . . . . . Programmers 3 | . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Total Allies 7 | . . 1 . . . 6 . . . . . Largest Group 6 | . . 1 . . . 6 3 . . . . Highest-Rated Group 154 | . . 31 . . . 154 73 . . . . Highest-Rated Ally 39 | . . 31 . . . 39 31 . . . . Total Orders 2 | . . . . . . 2 . . . . . STAY 1 | . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . 1 . . . . . Ally Attacks 55 | . . 3 . . . 41 11 . . . . Total Damage 990 | . . 65 . . . 756 169 . . . . Kills 8 | . . . . . . 7 1 . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Turns Passed 9111 | 77 982 310 360 558 37 2913 928 269 18 241 2418 Spaces Moved 4786 | 49 481 155 261 452 26 1537 487 131 11 99 1097 Core 4 | 4 . . . . . . . . . . . Treads 2790 | . . . . . . 1410 487 131 11 99 652 Legs 1549 | 45 481 155 261 452 26 127 . . . . 2 Wheels 443 | . . . . . . . . . . . 443 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 160 160 160 160 100 Average Speed 151 | 114 170 178 120 120 120 158 160 160 160 161 147 Slowest Speed 540 | 120 190 190 120 120 120 240 160 160 160 163 540 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 79 40 26 80 4 90 14 31 1 76 38 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 5 | . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 20 | . . . . . 1 9 2 . . . 8 Terrain Destroyed 715 | . . . . . 1 202 33 21 . 29 429 Melee 16 | . . . . . 1 9 2 . . . 4 Projectile 6 | . . . . . . 2 . . . 1 3 AOE 693 | . . . . . . 191 31 21 . 28 422 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac DSF Fac Total 5912 | 61 563 181 296 463 30 1835 597 158 12 135 1581 Wait 407 | . 11 8 11 9 . 69 61 . . . 238 Move 4773 | 48 480 154 260 451 25 1534 486 130 10 98 1097 Hop . | . . . . . . . . . . . . Pick Up 71 | 4 11 4 1 . 1 10 9 2 . 7 22 Fast Attach 63 | 6 6 3 5 . . 16 4 2 . 4 17 Attach 38 | . . . . . 1 6 6 3 1 2 19 Detach 9 | . . . . . . 2 2 1 1 . 3 Swap 32 | . . 1 2 . 1 6 5 1 . 4 12 Drop 74 | . 11 7 4 . 1 20 6 3 . . 22 Fire 276 | 3 39 4 6 3 . 60 16 16 . 13 116 Melee 95 | . . . . . 1 50 2 . . 7 35 Ram . | . . . . . . . . . . . . Kick 5 | . 5 . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 60 | . . . . . . 60 . . . . . Trap 7 | . . . 7 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 906 | -10/Materials | Discovered new exit (range 9) 1014 | -10/Materials | Identified exit to Mines 1060 | -10/Materials | Entered Mines 1063 | -10/Mines | Received a Mining Laser from a helpful Derelict 1294 | -10/Mines | Discovered new exit (range 12) 1311 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1366 | -10/Mines | Assembled infested the area 1370 | -10/Mines | Entered Materials 1370 | -9/Materials | Evolved 2 slots: Propulsion x2 1525 | -9/Materials | Identified exit to Mines 1596 | -9/Materials | Discovered new exit (range 5) 1730 | -9/Materials | Entered Mines 1752 | -9/Mines | Met a Derelict bent on vengeance 1774 | -9/Mines | Found a hidden stash of uninstalled traps 1932 | -9/Mines | Learned 2 Materials zone layouts 2082 | -9/Mines | Learned location of Storage (-7) 2185 | -9/Mines | Learned location of 1 exit from Materials 2284 | -9/Mines | Discovered new exit (range 5) 2288 | -9/Mines | Entered Materials 2288 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2289 | -8/Materials | Identified exit to Factory 2324 | -8/Materials | Identified exit to Garrison 2325 | -8/Materials | Entered Garrison 2479 | -8/Garrison | Triggered checkpoint 2481 | -8/Garrison | Spotted B-75 Beast 2485 | -8/Garrison | Garrison Relay disabled 2538 | -8/Garrison | Destroyed B-75 Beast 2550 | -8/Garrison | Lost 3 parts (1p1u1w) 2907 | -8/Garrison | Triggered checkpoint 2997 | -8/Garrison | Triggered checkpoint 3040 | -8/Garrison | Garrison Relay disabled 3082 | -8/Garrison | Discovered exit to Factory (range 15) 3209 | -8/Garrison | Phase Generator disabled 3329 | -8/Garrison | Triggered checkpoint 3329 | -8/Garrison | Triggered checkpoint 3334 | -8/Garrison | Triggered checkpoint 3400 | -8/Garrison | Destroyed 7 combat bots 3599 | -8/Garrison | Discovered exit to Factory (range 11) 3607 | -8/Garrison | Triggered checkpoint 3642 | -8/Garrison | Garrison Relay disabled 3647 | -8/Garrison | Triggered checkpoint 3817 | -8/Garrison | Triggered checkpoint 4009 | -8/Garrison | Triggered checkpoint 4031 | -8/Garrison | Build established: Commander-Mutant 4081 | -8/Garrison | Triggered checkpoint 4084 | -8/Garrison | Discovered exit to Factory (range 13) 4372 | -8/Garrison | Lost 3 allies 4643 | -8/Garrison | Build established: Mutant 4768 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5238 | -8/Garrison | Entered Factory 5238 | -7/Factory | Accompanied by 3 allies 5238 | -7/Factory | Evolved 2 slots: Utility x2 5657 | -7/Factory | Repaired Hvy. Treads 5760 | -7/Factory | Found Prototype Launcher 5761 | -7/Factory | Identified Rocket Array 5764 | -7/Factory | Found Rocket Array 5766 | -7/Factory | Found Faulty Rocket Array 5770 | -7/Factory | Found Rocket Array 6160 | -7/Factory | Identified exit to Garrison 6166 | -7/Factory | Entered Garrison 6364 | -7/Garrison | Triggered checkpoint 6370 | -7/Garrison | Destroyed 7 combat bots 6417 | -7/Garrison | Discovered new exit (range 12) 6435 | -7/Garrison | Entered Factory 6451 | -7/Factory | Identified exit to DSF 6453 | -7/Factory | Entered DSF 6474 | -7/DSF | Additional patrols routed to DSF 6611 | -7/DSF | Discovered new exit (range 15) 6655 | -7/DSF | Sterilization system engaged 6675 | -7/DSF | Ambient heat levels rising (+10) 6690 | -7/DSF | Ambient heat levels rising (+10) 6694 | -7/DSF | Entered Factory 6694 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7250 | -6/Factory | Build established: Tank 7315 | -6/Factory | Fabricated Adv. Corruption Screen? 7760 | -6/Factory | Discovered new exit (range 9) 8208 | -6/Factory | Garrison activated, responded to threat 8329 | -6/Factory | Build established: Scavenger-Tank 8368 | -6/Factory | Crushed by falling debris 8369 | -6/Factory | Destroyed 7 combat bots 8399 | -6/Factory | Lost 6 parts (1p1n2u2w) 8444 | -6/Factory | First assault squad dispatched 8565 | -6/Factory | Core integrity fell below 50% 8593 | -6/Factory | Lost 3 parts (2n1u) 8796 | -6/Factory | Destroyed 8 combat bots 8797 | -6/Factory | Lost 3 parts (1p1n1w) 9051 | -6/Factory | Spotted B-75 Beast 9090 | -6/Factory | Garrison activated, responded to threat 9112 | -6/Factory | Self-destructed Last Messages --------------- 09077_ S-27 Virus destroyed. 09077_ Destroyed VTOL Module. 09077_ S-27 Virus destroyed. 09077_ Coil Gun destroyed. 09077_ Destroyed Coil Gun. 09086_ Connecting with Garrison Access... 09086_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 09090_ G-50 Soldier calls for garrison reinforcements. 09090_ ALERT: Activating Garrison Access F004. 09091_ G-50 Soldier emerges from the garrison. 09096_ Com. Wheel destroyed. 09096_ Critical hit (Burn: +37). 09102_ Rocket Array destroyed. 09104_ Wheel destroyed. 09105_ Destroyed Lgt. Angular Momentum Engine. 09106_ Rnf. Deuterium Engine destroyed. 09108_ Wheel destroyed. 09108_ G-50 Soldier suffers critical hit (Impale). 09110_ Hvy. Pick destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????????? ??????????? | | ???????????????# ??????????? | | ??????????????? ??????????? | | ?????????####??# ??????????? | | ???????# #?# #?????????? | | ???????# # ####+#####? | | ???????# # # !#? | | ???????# ] # # ]]| #? | | ????????# ! # # ]]| ! #? | | ????????? # ]|= #? | | ??????????? #? | | ????????###+# * #? | | ????????" = g" " #? | | ????????"" # ""G""gg#? | | ??? "" "" """[ # g @ #? | | ???? """ ########?? | | ?? !![ """ #???????? | | ?? !! *% ##???????? | | ???? ![ """ """ ###????????? | | ?? ? ? """ """= #??????????? | | " % """ """%!#??????????? | | " *=#??????????? | | " !! """ ""% #??????????? | | !! """ ""% #??????????? | | / """ ""% #??????????? | | #??????????? | | #??????????? | | ???# ##### #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | "?????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Corruption Block 5 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Remote Datajack | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Corruption Screen | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertWaveRail Manual? 0 Play Time 01:39:57 Cumulative 52.5 hours Start 2024.04.28 @ 20:44:21 End 2024.04.28 @ 22:56:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 0 Adventurer 30 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ba4dc3d-a4a5-4325-856f-13254a145daf