Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.17 @ 17:59:02 Player: Tuja Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2593) 2593 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1040) 1040 TOTAL SCORE: 9578 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 176 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 150/300 Energy 42/100 System Corruption 0% Temperature Cool (11) Movement Hovering (150) Ox2 Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Signal Interpreter Long-range Terrain Scanner Advanced Reaction Control System Hacking Suite System Shield Improved System Guard > --- WEAPON (6) ------- Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY (5) ---- Centrium Wheel Long-range Missile Launcher Improved Datajack Plasma Cutter Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Signal Interpreter Long-range Terrain Scanner Advanced Reaction Control System Hacking Suite System Shield Improved System Guard > --- WEAPON ----------- Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Centrium Wheel Long-range Missile Launcher Improved Datajack Plasma Cutter Force Lance [Rating: 110] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Hardened Light Armor Plating Device Active Sensor Suite Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . Utility 6 | . . . . . . 4 2 . . . . Weapon 4 | . . 2 . . . 2 . . . . . Parts Attached 93 | 6 2 4 7 3 7 10 3 13 . 28 10 Power 7 | 1 . . 2 . . 1 1 . . 2 . Engine 5 | 1 . . 2 . . 1 1 . . . . Core 1 | . . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 23 | 2 . . 2 . 3 1 . 3 . 9 3 Treads 6 | 2 . . 2 . 1 . . 1 . . . Leg 1 | . . . . . . . . 1 . . . Wheel 7 | . . . . . 2 1 . 1 . 3 . Hover 5 | . . . . . . . . . . 2 3 Flight 4 | . . . . . . . . . . 4 . Utility 30 | 1 2 1 . 1 . 5 2 4 . 13 1 Device 11 | . . . . . . 4 1 . . 6 . Storage 5 | 1 2 . . 1 . . . . . 1 . Processor 3 | . . . . . . . . . . 3 . Hackware 5 | . . . . . . . . 1 . 3 1 Protection 6 | . . 1 . . . 1 1 3 . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 . 3 3 2 4 3 . 6 . 4 6 Energy Gun 9 | 2 . 1 1 . . 1 . 4 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | . . 1 1 . 2 1 . . . 2 . Ballistic Cannon 8 | . . . . . 1 . . . . 1 6 Launcher 3 | . . . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . . . Slashing Weapon 3 | . . . . . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . 1 1 Parts Lost 58 | . . 3 3 2 . 7 1 18 . 24 . Power 3 | . . 1 . . . . 1 . . 1 . Propulsion 15 | . . . 2 . . 1 . 5 . 7 . Utility 19 | . . . . . . 3 . 7 . 9 . Weapon 21 | . . 2 1 2 . 3 . 6 . 7 . Highest Loss Streak 8 | . . 3 1 2 . 5 1 8 . 8 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 3 9 13 14 15 19 15 15 8 5 4 5 Power . | . 1 1 . 1 1 1 1 . . . . Propulsion 3 | 1 3 4 3 4 4 3 . . . . . Utility 5 | . 3 5 6 6 6 7 10 5 2 . . Weapon 2 | 1 1 1 2 2 5 . 1 . 1 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 24 | . 2 . 2 . 5 4 . 5 . 2 4 Power 3 | . . . . . . 2 . 1 . . . Propulsion 5 | . 2 . . . . 2 . . . 1 . Utility 8 | . . . 1 . 3 . . 4 . . . Weapon 6 | . . . 1 . 2 . . . . 1 2 Tool/Special 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 77 | . 99 93 93 94 97 91 68 34 23 36 50 Engine 7 | . 14 10 11 11 11 6 4 1 . . . Treads 11 | . 28 22 20 22 15 . . 1 . . . Wheel 4 | . . . . . 6 13 11 2 . 1 1 Device 4 | . . . . . . 21 17 8 5 4 8 Storage 8 | . 27 20 11 11 11 6 5 2 . . . Processor 1 | . . . . . . . . . . 7 10 Hackware 1 | . . . . . . . . . . 7 9 Protection 6 | . . 1 11 11 11 3 4 3 . . . Energy Gun 5 | . 28 28 8 10 . 3 5 3 17 1 . Ballistic Gun 12 | . . 9 19 14 21 19 5 . . . . Ballistic Cannon 3 | . . . . . 9 2 . . . . 3 Launcher 2 | . . . 9 14 . 5 5 . . . . Special Melee Weapon 3 | . . . . . 10 . . . . . . Peak Build Rating 110 | 6 8 12 17 17 24 54 68 66 48 67 110 Average Rating 28 | 3 7 9 14 16 21 50 66 45 48 36 61 On Entrance 26 | . 6 8 9 17 11 24 41 68 48 48 38 Avg Prop Armor Cover (%) 9 | . . . . . . . . 9 . 8 10 Naked Turns 3 | . . . . . . . . . . 3 . Heaviest Build 91 | 12 31 36 41 59 66 91 81 73 21 22 35 Greatest Support 40 | 40 40 40 40 40 40 26 22 23 3 32 36 Greatest Overweight (x) 7 | . . . 1 1 2 3 3 7 6 6 2 Average Overweight (x) 1 | . . . . . 1 3 3 4 6 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 5 5 5 Average Capacity 15 | 6 11 15 15 16 20 20 20 13 5 5 5 Most Carried 20 | 7 13 14 15 19 20 20 19 16 5 5 5 Average Carried 13 | 3 9 13 14 15 19 17 15 8 5 4 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 5 5 5 5 Final Carried 20 | 6 13 14 15 19 20 19 16 5 5 5 5 Scrap Suit Usage (%) 11 | . . . . . . 100 100 1 . . . Parts Cannibalized 5 | . . . . . . 5 . . . . . Class Distribution -------------------- 40% | Tank 13% | Mutant 10% | Executioner 9% | Hacker-Mutant 8% | Assassin 6% | Skirmisher 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Executioner | -6/Factory Assassin | -5/Factory Assassin | -5/Upper Caves Skirmisher | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Matter Collected 2956 | 228 67 61 817 82 291 676 22 444 . 268 . Remotely . | . . . . . . . . . . . . Salvage Created 2654 | . 78 61 665 142 . 645 22 560 . 481 . Parts 128 | 1 11 5 33 4 . 33 1 18 . 22 . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 5 | . 1 . 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 19 5 . . Prevented 2 | . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 58 | . 6 1 13 2 . 17 1 12 . 6 . Melee 16 | . . . . . . 1 . 10 . 5 . Guns 31 | . 6 1 11 2 . 8 . 2 . 1 . Cannons 3 | . . . . . . 3 . . . . . AOE 8 | . . . 2 . . 5 1 . . . . Classes Destroyed 12 | 1 1 2 4 . . 3 1 . . . . Worker 1 | 1 . . . . . . . . . . . Builder 2 | . . . 1 . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 4 | . . . 1 1 . . . . . 2 . Operator 2 | . . . . . . 1 . . . 1 . Watcher 1 | . . 1 . . . . . . . . . Swarmer 19 | . 6 . . . . 4 . 4 . 5 . Grunt 27 | . . 1 10 . . 9 . 6 . 1 . Brawler 1 | . . . . . . 1 . . . . . Sentry 7 | . . . 3 2 . 2 . . . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 3 | . . . . . . 1 . 2 . . . Decomposer 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | 1 3 2 4 1 . 6 1 4 . 6 . Combat Bots Only 5 | . 3 1 3 1 . 5 1 4 . 5 . Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 1 1 . 1 . Gunslinging 1 | . . . 1 . . 1 . . . . . Exploded 2 | . . . 2 . . 1 1 . . . . Melee 1 | . . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Hostile Shots Fired 721 | . 26 22 61 26 . 150 6 200 2 220 8 Missed 184 | . 6 7 10 4 . 43 . 37 1 75 1 Hits 537 | . 20 15 51 22 . 107 6 163 1 145 7 Melee 12 | . . . . . . 9 . 3 . . . Projectile 525 | . 20 15 51 22 . 98 6 160 1 145 7 Critical Strikes 22 | . 1 . 3 . . 3 . 12 . 3 . Damage Taken 8016 | . 123 565 604 256 . 1612 124 2494 16 2085 137 Core 1978 | . 22 100 60 13 . 143 35 451 . 1036 118 Absorbed by Shields 14 | . . . 10 . . . . . . 4 . Ignored by Resistances 2154 | . 40 43 178 72 . 446 36 691 5 607 36 Regen/Repaired (Parts) 219 | . . . . . . 219 . . . . . Core Remaining (%) 76 | 100 91 . . . 56 83 . . 51 . . Volleys Fired 141 | . 14 4 45 14 . 31 4 9 3 17 . Largest 5 | . 2 4 4 3 . 5 3 3 3 2 . Hottest 241 | . 80 140 113 108 . 175 122 241 241 88 . Shots Fired 368 | . 28 16 108 25 . 128 12 14 9 28 . Gun 332 | . 28 16 106 25 . 101 8 13 9 26 . Cannon 17 | . . . . . . 15 . . . 2 . Launcher 19 | . . . 2 . . 12 4 1 . . . Special . | . . . . . . . . . . . . Kinetic 238 | . . 4 88 14 . 102 4 1 . 25 . Thermal 105 | . 28 12 18 11 . 14 4 11 6 1 . Explosive 19 | . . . 2 . . 12 4 1 . . . Electromagnetic 6 | . . . . . . . . 1 3 2 . Robot Hit Streak 28 | . 6 5 27 28 . 16 11 12 15 15 . Robot Miss Streak 3 | . 3 1 3 1 . 3 1 1 1 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . 1 1 . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . Shots Hit Robots 346 | . 15 11 87 23 19 93 11 43 7 37 . Core Hits 143 | . 6 4 31 6 . 53 4 20 1 18 . Critical Kills 2 | . . . . . . . . 2 . . . Critical Parts Destroyed 4 | . . . . . . 1 . 3 . . . Critical Strikes 10 | . . . 1 1 . 1 . 6 . 1 . Burn 2 | . . . 1 1 . . . . . . . Destroy 3 | . . . . . . 1 . 2 . . . Smash 3 | . . . . . . . . 3 . . . Sever 2 | . . . . . . . . 1 . 1 . Melee Attacks 112 | . . 8 2 . 19 9 . 32 . 42 . Impact 27 | . . 8 2 . . 9 . 8 . . . Slashing 66 | . . . . . . . . 24 . 42 . Piercing . | . . . . . . . . . . . . Sneak Attacks 21 | . . . 1 . 18 . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . Damage Inflicted 8256 | 4 163 130 1364 266 . 3280 333 1593 176 947 . Guns 4127 | . 163 104 1068 260 . 1507 75 361 176 413 . Cannons 228 | . . . . . . 228 . . . . . Explosions 2099 | . . . 195 . . 1486 258 160 . . . Melee 1776 | . . 26 95 . . 59 . 1072 . 524 . Ramming 26 | 4 . . 6 6 . . . . . 10 . Kinetic 2848 | . . 15 812 109 . 1494 33 21 . 364 . Thermal 1526 | . 163 89 256 151 . 323 42 340 135 27 . Explosive 1912 | . . . 195 . . 1404 153 160 . . . Electromagnetic 168 | . . . . . . . 105 . 41 22 . Impact 526 | . . 26 95 . . 59 . 346 . . . Slashing 1250 | . . . . . . . . 726 . 524 . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . 4 4 4 . . . 11 11 . . Average Corruption 5 | . . 4 4 4 . . . 4 11 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . 16 12 . . . 13 9 . . Message Errors 7 | . . . 4 . . . . 2 1 . . Matter Fused 16 | . . . 5 2 . . . 6 3 . . Heat Flow Errors 9 | . . . 3 4 . . . 1 1 . . Energy Discharges 7 | . . . 3 2 . . . 2 . . . Data Loss (minor) 5 | . . . . 2 . . . 1 2 . . Data Loss (major) 1 | . . . 1 . . . . . . . . Misfires 3 | . . . . 1 . . . 1 1 . . Weapon Failures 2 | . . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 292 | . . . 69 . . 61 . 139 . 23 . Projectiles 22 | . . . . . . 22 . . . . . Explosions 66 | . . . 4 . . 39 . 23 . . . Melee 204 | . . . 65 . . . . 116 . 23 . Knockbacks 2 | . . . 1 . . 1 . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 307 | . . . 34 . . 163 73 32 . 5 . Shots 14 | . . . 2 . . 7 4 1 . . . Rammed 5 | . 2 . 2 . . . . . . 1 . Targets Rammed 7 | 1 2 . 2 1 . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed 2 | 1 . . . 1 . . . . . . . Highest Temperature 372 | . 108 271 331 372 . 199 . 120 199 8 . Average Temperature 83 | . 42 140 76 163 . 55 . 28 69 3 . Received Heat Transfer 2569 | . . 84 363 90 . 606 . 1027 12 351 36 Effects 4 | . . . 3 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 3 | . . . 2 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 6 | . . . 3 . . . . 3 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 1 1 1 . . . . 2 . . . Heat Transferred 2876 | . 375 200 667 444 . 487 74 407 185 37 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Maximum Alert Level 2 | . . . 1 . . 2 1 . . 2 . Low Security (%) 74 | 100 100 100 70 100 . 45 57 . . 58 100 Level 1 17 | . . . 29 . . 15 42 . . 39 . Level 2 8 | . . . . . . 39 . . . 2 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 505 | . 105 42 300 112 . 505 262 . . 470 15 Initial 189 | . 2 1 . 92 . . 189 . . . . Average 122 | . 47 11 120 31 . 274 207 . . 153 2 Influence Increases 3482 | 5 155 54 695 143 . 858 103 375 20 1059 15 Destroy 0b10 Robot/C 1360 | . 120 20 380 40 . 340 20 240 20 180 . Destroy 0b10 Robot/NC 80 | 5 . 5 35 5 . 10 . . . 20 . Destroy Leader 264 | . 20 12 102 . . 70 10 30 . 20 . Allied During Kill 29 | . . . 29 . . . . . . . . Successful Hack 103 | . . . 8 8 . 24 . . . 63 . Select Force Hacks 210 | . . . 60 90 . 30 . . . 30 . Disable Machine 180 | . . . 18 . . 90 45 . . 27 . Anti-Garrison Action 400 | . . . . . . 200 . . . 200 . Destroy Structure 181 | . . 2 18 . . 79 28 . . 54 . Partial Spotted 30 | . . . . . . . . . . 15 15 Lose Combat Pursuer 645 | . 15 15 45 . . 15 . 105 . 450 . Influence Decreases 3482 | . 155 58 416 423 . 410 309 602 35 1059 15 Entered New Map 569 | . 3 4 1 188 . . 259 109 5 . . Time Decay 1845 | . 152 51 267 220 . 340 40 360 30 370 15 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . Lost Part 453 | . . 3 30 15 . 70 10 133 . 192 . Lost Ally 218 | . . . 118 . . . . . . 100 . Purge Threat 297 | . . . . . . . . . . 297 . Squads Dispatched 30 | . . 1 5 . . 10 1 . . 12 1 Investigation 17 | . . 1 2 . . 6 . . . 8 . Extermination 5 | . . . . . . 1 . . . 3 1 Reinforcement 7 | . . . 3 . . 2 1 . . 1 . Assault 1 | . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded 2 | . . . 1 . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Distress Signals 10 | . 2 1 4 . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 10 7 23 2 . 29 2 20 2 55 2 Peak Tracking Total 12 | . 4 5 7 2 . 8 3 6 3 12 2 Tactical Retreats 18 | . 1 1 2 . . 1 . 3 . 10 . Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Traps Triggered 8 | . . . 3 . . . . . . 5 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 6 | . . . . . . . . . . 6 . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Machines Disabled 20 | . . . 2 . . 10 5 . . 3 . Max in Single Turn 5 | . . . 1 . . 5 3 . . 1 . Garrison Access 2 | . . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Machines Accessed 52 | . 4 3 7 5 6 9 1 1 . 16 . Terminals 26 | . 4 3 5 2 . 3 . . . 9 . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 3 | . . . . . . 2 . . . 1 . Recycling Units 9 | . . . 2 3 . 2 . . . 2 . Scanalyzers 2 | . . . . . . . . . . 2 . Garrison Access 3 | . . . . . . 1 . . . 2 . Total Hacks 176 | . 9 7 12 14 31 20 1 1 . 81 . Successful 110 | . 5 3 8 8 31 10 . 1 . 44 . Failed 66 | . 4 4 4 6 . 10 1 . . 37 . Catastrophic 8 | . 1 1 1 . . 3 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 95 | . . 7 7 7 . 19 1 . . 54 . Terminals 109 | . 9 7 10 7 . 10 . . . 66 . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 8 | . . . . . . 5 . . . 3 . Recycling Units 16 | . . . 2 7 . 2 . . . 5 . Scanalyzers 2 | . . . . . . . . . . 2 . Garrison Access 7 | . . . . . . 2 . . . 5 . Terminal Hacks 77 | . 5 1 4 1 31 3 . 1 . 31 . Record 23 | . . . . . 23 . . . . . . Robot Analysis 9 | . . . . . 7 2 . . . . . Open Door 3 | . . . 2 . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 4 | . 1 1 1 . . . . . . 1 . Emergency Access Points 4 | . 1 . . . . . . . . 3 . Terminal Index 1 | . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . . . . 3 . Locate Traps 4 | . 1 . . . . 1 . . . 2 . Dispatch Records 1 | . . . . . . . . . . 1 . Zone Layout 23 | . 1 . 1 1 . . . . . 20 . Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 2 . . . . . 1 . Retrieve Components 3 | . . . . 2 . . . . . 1 . Scanalyzer 2 | . . . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 28 | . . 2 4 5 . 7 . . . 10 . Terminals 13 | . . 2 2 2 . 1 . . . 6 . Botnet 11 | . . 2 2 2 . 1 . . . 4 . Detonate 1 | . . . . . . . . . . 1 . Disrupt 1 | . . . . . . . . . . 1 . Fabricators 1 | . . . . . . 1 . . . . . Fabnet 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . 2 . . . 1 . Patch 3 | . . . . . . 2 . . . 1 . Recycling Units 9 | . . . 2 3 . 2 . . . 2 . Tunnel 7 | . . . 2 3 . 1 . . . 1 . Fedlink 1 | . . . . . . 1 . . . . . Scrapoids 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Jam 2 | . . . . . . 1 . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 2 2 2 2 . 6 1 . . 10 . Full Trace Events 7 | . . 1 . 1 . 1 . . . 4 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . . . . 1 . . . . . 6 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 19 | . . . . . 18 . . . 1 . . Non-combat 7 | . . . . . 7 . . . . . . Combat 12 | . . . . . 11 . . . 1 . . Robot Hacks Applied 18 | . . . . . 18 . . . . . . parse_system 18 | . . . . . 18 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 1 1 Autooverrided 1 | . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Total Allies 17 | . . . 10 . . . . . 2 5 . Largest Group 10 | . . . 10 . . . . . 2 5 . Highest-Rated Group 244 | . . . 88 . . . . . 107 244 . Highest-Rated Ally 54 | . . . 16 . . . . . 54 50 . Initial UFD Resources 50 | . . . . . . 32 46 46 46 50 47 Total Orders 3 | . . . . . . 3 . . . . . EXPLORE 2 | . . . . . . 2 . . . . . RETURN 1 | . . . . . . 1 . . . . . Ally Attacks 99 | . . . 65 . . . . . 6 28 . Total Damage 1260 | . . . 529 . . . . . 91 640 . Kills 15 | . . . 10 . . . . . 1 4 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Active Infowar (turns) 1360 | . . . . . . 706 47 196 . 411 . Sensors 333 | . . . . . . . . . . 333 . A.S.S. 86 | . . . . . . . 46 38 . 2 . Terrain 1 | . . . . . . . . . . 1 . Structural 865 | . . . . . . 706 1 158 . . . Machine Analysis 76 | . . . . . . . . . . 76 . Cloaking 1 | . . . . . . . . . . 1 . Robot Analysis Total 9 | . . . . . 7 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 4 | . . . . . . 4 . . . . . Drone Recoveries 4 | . . . . . . 4 . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Turns Passed 6989 | 103 362 211 618 643 2251 727 90 780 241 786 177 Spaces Moved 4100 | 58 188 94 239 272 1168 411 55 333 67 1064 151 Core 230 | 5 . . . . . . . 119 67 39 . Treads 1480 | 53 188 94 239 272 617 . . 17 . . . Legs 3 | . . . . . . . . 3 . . . Wheels 1316 | . . . . . 551 411 55 194 . 105 . Hover 256 | . . . . . . . . . . 105 151 Flight 815 | . . . . . . . . . . 815 . Fastest Speed 29 | 50 160 160 160 160 120 130 130 100 350 29 67 Average Speed 143 | 150 160 160 189 220 188 134 130 182 350 48 77 Slowest Speed 400 | 160 160 160 240 240 250 135 130 400 350 350 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . . 24 . Potential Cave-ins 3 | . . 3 . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . Exploration Rate (%) 31 | 4 38 11 43 64 80 17 3 55 11 35 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 10 | . . . 2 3 3 1 . . . 1 . Known Exits Taken 6 | . 1 1 1 . . 1 1 . . 1 . Unknown Exits Taken 5 | 1 . . . 1 1 . . 1 1 . . Scrap Searched 5 | . . . . . 3 . . 2 . . . Spaces Dug 37 | . . 5 . . . 7 . . . 25 . Terrain Destroyed 179 | . . 5 15 . . 110 15 9 . 25 . Melee 36 | . . 5 . . . 7 . . . 24 . Projectile 4 | . . . . . . 3 . . . 1 . AOE 139 | . . . 15 . . 100 15 9 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Total 4742 | 71 221 130 314 294 1212 497 65 446 69 1215 208 Wait 164 | . 4 19 4 . . 8 . 36 . 48 45 Move 4048 | 58 187 92 238 271 1167 410 54 332 66 1022 151 Hop 17 | . . . . . . . . . . 17 . Pick Up 67 | 7 9 2 6 . 9 15 2 8 . 9 . Fast Attach 60 | 5 1 1 4 2 3 1 . 9 . 24 10 Attach 40 | 1 . 1 5 . 1 9 4 8 . 10 1 Detach 17 | . . . 2 4 . 2 1 4 . 3 1 Swap 10 | . 1 2 . 1 3 3 . . . . . Drop 44 | . 3 . 3 1 10 9 . 11 . 7 . Fire 141 | . 14 4 45 14 . 31 4 9 3 17 . Melee 109 | . . 8 2 . 19 9 . 29 . 42 . Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 5 | . 2 . 2 1 . . . . . . . Escape Stasis 19 | . . 1 3 . . . . . . 15 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Materials 264 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Build established: Mutant 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Weapon x2 594 | -9/Materials | Identified exit to Mines 594 | -9/Materials | Identified exit to Storage 655 | -9/Materials | Crushed by falling debris 677 | -9/Materials | Entered Storage 686 | -9/Storage | Lost 3 parts (1p2w) 699 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 920 | -9/Storage | Lost 6 allies 1026 | -9/Storage | Lost 4 allies 1028 | -9/Storage | Identified exit to Recycling 1287 | -9/Storage | Used back door to open Recycling access 1290 | -9/Storage | Build established: Tank 1295 | -9/Storage | Entered Recycling 1497 | -9/Recycling | Discovered new exit (range 10) 1873 | -9/Recycling | Scanned before Scraplab entrance 1911 | -9/Recycling | Entered Scraplab 1930 | -9/Recycling | Discovered new exit (range 3) 1938 | -9/Recycling | Entered Scraptown 1938 | -9/Scraptown | System corruption cleaned by C-Scrubber 2150 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2184 | -9/Scraptown | Build established: Mutant 2422 | -9/Scraptown | Discovered new exit (range 7) 2530 | -9/Scraptown | Visited CPS Storage 2548 | -9/Scraptown | Build established: Tank 2553 | -9/Scraptown | Visited Symbiants 2604 | -9/Scraptown | Visited Spacefarers 2732 | -9/Scraptown | Visited Shadow of the Wyrm 2812 | -9/Scraptown | Visited UFD Registry 2812 | -9/Scraptown | Registered with UFD as "Cogback" 2881 | -9/Scraptown | Visited Assassins FH 2930 | -9/Scraptown | Visited TADAMA 2955 | -9/Scraptown | Visited SPCMW 3082 | -9/Scraptown | Visited Observation Area 3132 | -9/Scraptown | Visited Scrap Suit Storage 3167 | -9/Scraptown | Visited Junk Repository 3508 | -9/Scraptown | Visited LU-1G1's Boring Crew 3572 | -9/Scraptown | Visited Infowarlord's Domain 3587 | -9/Scraptown | Found Active Sensor Suite 3612 | -9/Scraptown | Visited Abandonware Association 3627 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 3627 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 3654 | -9/Scraptown | Visited Curators Association 3682 | -9/Scraptown | Visited Analyses Database 3713 | -9/Scraptown | Visited Science Guys 3755 | -9/Scraptown | Visited Cartography Club 3824 | -9/Scraptown | Learned location of Zion (-7) 3824 | -9/Scraptown | Learned location of Cetus (-5) 3824 | -9/Scraptown | Learned 12 Factory zone layouts 3824 | -9/Scraptown | Learned 16 Factory zone layouts 3824 | -9/Scraptown | Learned 20 Lower Caves zone layouts 3824 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 3824 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 3824 | -9/Scraptown | Learned location of 2 exits from Factory 3824 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 3880 | -9/Scraptown | Found Deep Structural Scanner 4045 | -9/Scraptown | Found Scrap Suit 4123 | -9/Scraptown | Met Optimus 4123 | -9/Scraptown | Accepted into 0bPrime 4184 | -9/Scraptown | Discovered new exit (range 5) 4189 | -9/Scraptown | Entered Factory 4189 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 4190 | -6/Factory | Identified exit to Lower Caves 4191 | -6/Factory | Identified exit to Factory 4453 | -6/Factory | Loaded intel: 8 recycling unit locations 4481 | -6/Factory | Build established: Executioner 4889 | -6/Factory | First assault squad dispatched 4916 | -6/Factory | Entered another Factory area 4916 | -5/Factory | Evolved 2 slots: Utility x2 4917 | -5/Factory | Identified exit to Upper Caves 4946 | -5/Factory | Lost 5 parts (1n2u2w) 5006 | -5/Factory | Entered Upper Caves 5081 | -5/Upper Caves | Lost 8 parts (1n2u5w) 5214 | -5/Upper Caves | Build established: Assassin 5272 | -5/Upper Caves | Lost 5 parts (2n3u) 5484 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5530 | -5/Upper Caves | Encountered a Warlord checkpoint 5531 | -5/Upper Caves | Lost 3 parts (2n1u) 5618 | -5/Upper Caves | System corruption reached 10% 5748 | -5/Upper Caves | Discovered new exit (range 11) 5786 | -5/Upper Caves | Entered another Upper Caves area 5887 | -5/Upper Caves | Build established: Skirmisher 5950 | -5/Upper Caves | Discovered new exit (range 14) 6027 | -5/Upper Caves | Entered Factory 6027 | -4/Factory | Evolved 2 slots: Propulsion x2 6110 | -4/Factory | Lost 4 parts (1u3w) 6230 | -4/Factory | Discovered new exit (range 8) 6232 | -4/Factory | Lost 8 parts (1p3n1u3w) 6323 | -4/Factory | Spotted B-86 Titan 6370 | -4/Factory | Identified exit to Upper Caves 6487 | -4/Factory | Core integrity fell below 50% 6495 | -4/Factory | Scrapoids reinforcements arrived? 6520 | -4/Factory | Identified exit to Armory 6527 | -4/Factory | Search patrols dispatched 6551 | -4/Factory | Discovered new exit (range 10) 6555 | -4/Factory | Identified exit to Research 6610 | -4/Factory | Build established: Hacker-Mutant 6794 | -4/Factory | Core integrity fell below 20% 6813 | -4/Factory | Entered Armory 6841 | -4/Armory | Lost 6 parts (1n4u1w) 6990 | -4/Armory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06810_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5N. 06810_ Chainsword destroyed. 06810_ Slug penetrates Wall. 06810_ Slug penetrates Machine. 06810_ Machine disabled. LOCATION=ARMORY GOAL=ESCAPE 06826_ Acquired System Shield. 06852_ Acquired Imp. Gyrokinetic Inverter. 06878_ Penetrated by Slug. 06923_ Slug penetrates Wall. 06953_ Penetrated by Slug. 06965_ Acquired Prototype Ballistic Cannon. 06965_ Identified Lgt. Antimatter Cannon. 06967_ Acquired Lgt. Antimatter Cannon. 06985_ ALERT: Potential suspicious activity detected, Programmers report to Armory Zone 8M. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????#####???????????????????????????????# | | ?????????????+ ??????????????????????????????# | | ?????????????# ???????????????????????####### | | ?????????????# ####################### ## | | ?????????????+ | | ?????????????# @ YY | | ??????????????# ########+############++##### ## | | ???????????????????# #??? ###### | | ???????????????????# ## #????# | | ???????????????????# [[[ ## #????# | | ???????????????????# [[[ ## #????# | | ???????????????????# ## #????# | | ???????????????????# ## #????# | | ???????????????????# ## #????# | | ???????????????????+ ## """"""" #????# | | ???????????????????############ """"""" #??? + | | ??????????????????????????????# #??### | | ??????????????????????????????# ?? #????# | | ??????????????????????????????#????????? #????# | | ??????????????????????????????????????????##????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 300 Matter Stores 361 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -4/Factory | Hacked Hardcell Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisChromionArmor Manual? 0 Play Time 01:23:48 Cumulative 307.9 hours Start 2026.08.17 @ 10:20:02 End 2026.08.17 @ 17:59:02 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 94 Rogue 68 Adventurer 26 Explorer 0 Win Type - Total 18 Types 12/1/2/1/1/0/0/0/0/1 Lore% 72 Gallery% 65 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 652a4340-8f58-4e0a-8b5a-f075a01f30d3