Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 17:42:47 // Winter2019/RPGLIKE

Player: Fellun

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (2208)     2208
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (-176)               -176
              TOTAL SCORE: 4442

 Bonus
-------
High Alert Combat Kills    159
Follower Combat Kills      60
Friendly Fire              -395

 Cogmind 
---------
Core Integrity             0/1500
Matter                     15/300
Energy                     480/480
System Corruption          0%
Temperature                Cool (45)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (2) ---
             Cargo Legs
>            --- UTILITY (3+2) ----
             Salvage Targeting Computer
             Recoil Stabilizer
             Graphene Brace
>            --- WEAPON (4) -------
             Beam Rifle
             Gauss Rifle
             Gauss Rifle
             Slug Cannon
>            --- INVENTORY (3) ----
       Heavy Ion Engine
  Subdweller Power Source
             Nuclear Core

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Cargo Legs
>            --- UTILITY ----------
             Salvage Targeting Computer
             Recoil Stabilizer
             Graphene Brace
>            --- WEAPON -----------
             Beam Rifle
             Gauss Rifle
             Gauss Rifle
             Slug Cannon
>            --- INVENTORY --------
       Heavy Ion Engine
  Subdweller Power Source
             Nuclear Core
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Cargo Legs
Utility                    Salvage Targeting Computer
  Device                   Bomb Drone Bay
  Processor                Salvage Targeting Computer
  Protection               Scrap Shield
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Slug Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              7    | 4   .   2   .   1   
  Power                    1    | 1   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   3    | 2   .   .   .   1   
Parts Attached             34   | 7   5   1   9   12  
  Power                    9    | 2   2   .   .   5   
    Engine                 8    | 2   2   .   .   4   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   1   .   1   .   
    Treads                 3    | 2   1   .   .   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | .   1   1   4   2   
    Device                 5    | .   .   1   2   2   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 3   1   .   4   5   
    Energy Gun             6    | 3   1   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   1   4   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   1   .   1   
Parts Lost                 2    | .   1   .   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   98  93  72  69  
  Engine                   18   | .   25  21  17  11  
  Treads                   11   | .   24  21  6   .   
  Leg                      3    | .   .   .   5   7   
  Device                   4    | .   .   6   3   6   
  Processor                9    | .   10  10  8   7   
  Protection               2    | .   .   .   4   3   
  Energy Gun               17   | .   37  32  10  7   
  Ballistic Gun            5    | .   .   .   7   12  
  Ballistic Cannon         4    | .   .   .   7   7   
Peak Build Rating          50   | 7   11  25  45  50  
  Average Rating           27   | 5   10  19  32  40  
  On Entrance              15   | .   7   11  25  35  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 12  20  28  43  45  
  Greatest Support         55   | 40  40  40  55  55  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   1   3   3   
  Average Capacity         1    | .   .   .   2   3   
  Most Carried             3    | .   .   1   3   3   
  Average Carried          1    | .   .   .   1   2   
  Final Capacity           3    | .   .   1   3   3   
  Final Carried            3    | .   .   1   3   3   

 Class Distribution 
--------------------
 98% | Gunner

 Dominant Class 
----------------
 Gunner | -10/Materials
 Gunner | -10/Mines
 Gunner | -10/Subcaves
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           2172 | 225 105 10  948 884 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1721 | .   252 287 548 634 
  Parts                    140  | .   26  21  38  55  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   21  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  60   | .   8   9   21  22  
  Guns                     50   | .   8   9   14  19  
  Cannons                  10   | .   .   .   7   3   
Classes Destroyed          12   | .   3   1   2   6   
  Builder                  1    | .   .   .   .   1   
  Operator                 2    | .   .   .   .   2   
  Turret                   1    | .   .   .   1   .   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  18   | .   3   5   7   3   
  Cutter                   2    | .   .   .   .   2   
  Grunt                    18   | .   5   2   2   9   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   2   1   1   
  Specialist               4    | .   .   .   .   4   
  Heavy                    2    | .   .   .   .   2   
  Subdweller               11   | .   .   .   11  .   
Best Kill Streak           6    | .   3   3   5   6   
  Combat Bots Only         6    | .   3   3   5   6   
Max Kills in Single Turn   2    | .   2   2   2   2   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        367  | .    19   53   110  185  
  Missed                   121  | .    10   17   37   57   
Damage Taken               3661 | .    105  429  994  2133 
  Core                     2661 | .    81   353  660  1567 
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       2309 | .    74   265  587  1383 
Core Remaining (%)         72   | 100  .    .    45   .    
Volleys Fired              217  | .    21   20   103  73   
  Largest                  4    | .    3    3    3    4    
  Hottest                  160  | .    130  130  130  160  
Shots Fired                671  | .    63   60   281  267  
  Gun                      500  | .    63   60   183  194  
  Cannon                   169  | .    .    .    96   73   
  Launcher                 .    | .    .    .    .    .    
  Special                  2    | .    .    .    2    .    
  Kinetic                  374  | .    .    .    180  194  
  Thermal                  200  | .    16   20   91   73   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          97   | .    47   40   10   .    
  Robot Hit Streak         17   | .    7    10   17   8    
  Robot Miss Streak        9    | .    4    5    9    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    3    4    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           305  | .    32   41   101  131  
  Core Hits                151  | .    16   14   61   60   
  Critical Kills           3    | .    .    .    3    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         16   | .    1    4    9    2    
    Burn                   6    | .    1    .    4    1    
    Destroy                6    | .    .    .    5    1    
    Corrupt                4    | .    .    4    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5489 | .    483  499  1928 2579 
  Guns                     4417 | .    483  499  1307 2128 
  Cannons                  1020 | .    .    .    621  399  
  Explosions               52   | .    .    .    .    52   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3576 | .    .    .    1538 2038 
  Thermal                  1116 | .    100  137  390  489  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          797  | .    383  362  .    52   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            83   | .    .    .    75   8    
  Projectiles              76   | .    .    .    75   1    
  Explosions               7    | .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 12   | .    .    .    8    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  11   | .    .    .    7    4    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        240  | .    3    9    240  84   
  Average Temperature      19   | .    3    4    148  16   
  Received Heat Transfer   1085 | .    45   123  548  369  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    4    .    1    
  Impact Corruptions       2    | .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    2    
  Heat Transferred         3700 | .    370  407  1443 1480 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             724  | .   174 143 .   724 
  Initial                  129  | .   .   23  .   129 
  Average                  139  | .   59  45  .   417 
Maximum Alert Level        3    | .   .   .   .   3   
  Low Security (%)         82   | 100 100 100 .   28  
  Level 1                  3    | .   .   .   .   14  
  Level 2                  13   | .   .   .   .   56  
  Level 3                  .    | .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   6   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   6   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              90   | .   14  10  33  33  
  Peak Tracking Total      7    | .   3   3   6   7   
  Tactical Retreats        7    | .   .   .   5   2   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          10   | .   1   .   3   6   
  Max in Single Turn       2    | .   1   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          11   | .   5   1   1   4   
  Terminals                9    | .   5   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                37   | .   18  1   9   9   
  Successful               21   | .   6   1   9   5   
  Failed                   16   | .   12  .   .   4   
    Catastrophic           5    | .   1   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   23   | .   14  .   .   9   
  Terminals                27   | .   18  .   .   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   4   1   9   2   
  Record                   11   | .   3   .   8   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   1   
  Terminal Index           1    | .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   3   
  Terminals                5    | .   2   .   .   3   
    Botnet                 5    | .   2   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   4   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               4    | .   .   4   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       31   | .   .   31  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               25   | .   .   .   25  .   
  Total Damage             229  | .   .   .   229 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           1    | .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   .   
Drone Launches             16   | .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               6427 | 82   656  1465 3496 728  
Spaces Moved               3792 | 49   351  857  2201 334  
  Core                     5    | 5    .    .    .    .    
  Treads                   1917 | 44   351  857  665  .    
  Legs                     1870 | .    .    .    1536 334  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  130  130  
  Average Speed            145  | 148  160  160  139  130  
  Slowest Speed            240  | 160  160  160  240  130  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 4    68   99   93   25   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    2    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             5    | .    .    1    4    .    
Spaces Dug                 9    | .    .    .    4    5    
Terrain Destroyed          63   | .    .    .    28   35   
  Melee                    .    | .    .    .    .    .    
  Projectile               63   | .    .    .    28   35   
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      4227 | 55   397  905  2419 451  
  Wait                     82   | .    14   13   47   8    
  Move                     3788 | 48   350  856  2200 334  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  7    | .    .    1    6    .    
  Fast Attach              18   | 7    2    1    5    3    
  Attach                   4    | .    .    .    3    1    
  Detach                   1    | .    .    .    1    .    
  Swap                     13   | .    4    .    1    8    
  Drop                     18   | .    2    .    10   6    
  Fire                     217  | .    21   20   103  73   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   9    | .    .    .    9    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            70   | .    4    14   34   18   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Power slot (x1)
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x2)
    9 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 8)
  309 | -10/Materials | Build established: Gunner
  400 | -10/Materials | Discovered new exit (range 7)
  458 | -10/Materials | Discovered new exit (range 15)
  675 | -10/Materials | Identified exit to Mines
  739 | -10/Materials | Entered Mines
  741 | -10/Mines     | Reached level 2
 1044 | -10/Mines     | Discovered new exit (range 11)
 1049 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1244 | -10/Mines     | Learned location of 1 exit from Materials
 1304 | -10/Mines     | Found the Drone Emporium
 1311 | -10/Mines     | Upgraded with Utility slot (x2)
 1311 | -10/Mines     | Found Prototype Device
 1311 | -10/Mines     | Identified Bomb Drone Bay
 1472 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1472 | -10/Mines     | Discovered new exit (range 5)
 1809 | -10/Mines     | Discovered new exit (range 10)
 1822 | -10/Mines     | Core integrity fell below 50%
 1976 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2188 | -10/Mines     | Discovered new exit (range 6)
 2204 | -10/Mines     | Entered Subcaves
 2204 | -10/Subcaves  | Accompanied by 3 allies
 2206 | -10/Subcaves  | Reached level 3
 2490 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2592 | -10/Subcaves  | Shifting Twisted Machinery released Slug Cannon
 2651 | -10/Subcaves  | Discovered new exit (range 10)
 2918 | -10/Subcaves  | Learned location of Zion (-6)
 2918 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2933 | -10/Subcaves  | Learned location of Storage (-9)
 2943 | -10/Subcaves  | Discovered new exit (range 10)
 3091 | -10/Subcaves  | Lost 4 allies
 3352 | -10/Subcaves  | Visited 4L-MR0's lab
 3387 | -10/Subcaves  | Found Cargo Legs
 3389 | -10/Subcaves  | Attached Cargo Legs, gained temporary slots: Utility x2
 4304 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4902 | -10/Subcaves  | Discovered new exit (range 10)
 4983 | -10/Subcaves  | Reached level 4
 5700 | -10/Subcaves  | Entered Materials
 5701 | -8/Materials  | Identified exit to Factory
 5701 | -8/Materials  | Core integrity fell below 50%
 5702 | -8/Materials  | Reached level 5
 5968 | -8/Materials  | Core integrity fell below 20%
 5976 | -8/Materials  | Upgraded with Weapon slot (x1)
 6010 | -8/Materials  | Reached level 6
 6286 | -8/Materials  | Reached level 7
 6428 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06375_ Acquired 3 matter.
06376_ Acquired 7 matter.
06392_ Slug penetrates X-57 Shotgunner.
06395_ Slug penetrates Wall.
06395_ X-57 Shotgunner knocked back.
06399_ Slug penetrates Terminal.
06399_ Terminal disabled.
06399_ Slug penetrates X-57 Shotgunner.
06399_ X-57 Shotgunner destroyed.
06402_ Slug penetrates X-57 Shotgunner.
06402_ X-57 Shotgunner knocked back.
06406_ Slug penetrates X-57 Shotgunner.
06409_ Slug penetrates Wall.
06409_ Slug penetrates X-57 Shotgunner.
06413_ Slug penetrates Wall.
06416_ Slug penetrates X-57 Shotgunner. <x4>
06420_ Imp. Heat Sink melted.
06420_ X-57 Shotgunner destroyed.
06425_ Slug penetrates Wall.
06425_ Slug penetrates G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????####"###""###????????????????      |
| ??????###########     """   ######???????????      |
| ??????# !       #!   " ""  =#### ##??????????      |
| ##????#     !!! #  ^ "" "" !+% %  #??????????      |
|  #????#  /  !!  #    """ "^*#! %  #??????????      |
|  ######     !! %"      "  * #= #"##??????????      |
|       + "="*    # ^      ^%=#% ###???????????      |
|      ## " !     "         % #%%#?????????????      |
|      ## """!  ! ##########""#% #?????????????      |
|      ##         #?????##?#### =###???????????      |
|      ##########+####### #### !!*#############      |
|      ####?#"#         % !   %! [%%!= %      #      |
|                      [[!%@  ]!!! ! !=#      #      |
|  ###+########+#####  !%%=;;;]%  ###!!#?     #      |
|  #????????????????#   = %####+#=###% #?     #      |
|  #?????????????   ;   ga #?   !== #  #      #      |
|  #?????????  =    ###;#  #   """  #[ #      #      |
|  #????????" =   ????###  #   """  # [*      #      |
|  #????????? = ????????#  #   """  #=!#      #      |
| +#????????????????????#  #        #! #      #      |
| ??????????????????????#  #  ] ! ""#  #? #  #?      |
| ??????????????????????#  #      T"#  #?##?##?      |
| ??????????????????????#  #   ?  ""#  #???????      |
| ??????????????????????#  #   ?????#  #???????      |
| ??????????????????????#  ###??????#  ##??##??      |
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| ??????????????????????#  ?????????#  #" *####      |
| ???????????????????????  ??########  [ [    #      |
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| ???????????????????????????#"""   +  " [ *] #      |
| ???????????????????????????#"""   "  #      #      |
| ???????????????????????????#"""   #  #    * #      |
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| ???????????????????????????########  #      #      |
| ??????????????????????????????????#  #    " #      |
| ??????????????????????????????????#  #   """#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55
Recoil Reduction           4
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -8   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  
Levels Raised              6     | .    .    1    2    3    
  XP Earned                12680 | 3000 1095 1550 2245 4790 
  XP Spent                 8780  | 2900 .    1550 1250 3080 
Upgrades                   34    | 10   .    3    2    19   
  Power Slot               1     | 1    .    .    .    .    
  Propulsion Slot          1     | 1    .    .    .    .    
  Utility Slot             2     | .    .    2    .    .    
  Weapon Slot              3     | 2    .    .    .    1    
  Core Integrity           18    | .    .    .    .    18   
  Heat Dissipation         6     | 6    .    .    .    .    
  Inventory Capacity       3     | .    .    1    2    .    
Protomatter Created        727   | .    102  91   231  303  
  Integrity Restored       1259  | .    45   300  521  393  
    Core                   1157  | .    35   300  429  393  
    Parts                  102   | .    10   .    92   .    
Protomatter Decayed        267   | .    86   .    131  50   

 Game 
------
Seed              SkeletonWarlordCore
  Manual?         0
Play Time         00:34:33
  Cumulative      683.6 hours
  Start           2025.02.27 @ 16:46:40
  End             2025.02.27 @ 17:42:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          42
  Rogue           30
  Adventurer      9
  Explorer        3
Win Type          -
  Total           6
  Types           4/0/0/2/0/0/0/0/0
Lore%             41
Gallery%          48
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cce8553d-2d61-4f1a-9601-932ce2e91910