Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 20:16:12 Player: sentrybuster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (161) 805 Value Destroyed (5953) 5953 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 12538 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/1300 Matter 35/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Terrain Scanner Experimental Terrain Scanner Layered Light Armor Plating Advanced Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Combat Airjet Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Antimatter Cannon > --- INVENTORY -------- Micro Fission Core Experimental Terrain Scanner Experimental Terrain Scanner Layered Light Armor Plating Advanced Trap Extractor Mass Driver Smartbomb Launcher Advanced Datajack [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 5 | . . . 2 . 1 . 2 . . . Utility 7 | . . 2 . . . 2 . 2 1 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 231 | 8 3 7 15 11 51 46 37 3 18 32 Power 22 | 1 . 1 1 1 2 4 3 2 2 5 Engine 5 | 1 . 1 . 1 2 . . . . . Core 10 | . . . 1 . . 4 3 1 . 1 Reactor 7 | . . . . . . . . 1 2 4 Propulsion 60 | 2 . 3 5 6 13 11 6 . 6 8 Treads 8 | . . . . 1 . 3 . . 1 3 Leg 34 | 2 . 3 5 5 13 6 . . . . Wheel 6 | . . . . . . 2 . . . 4 Hover 12 | . . . . . . . 6 . 5 1 Flight . | . . . . . . . . . . . Utility 62 | 2 1 2 4 2 7 20 13 1 3 7 Device 38 | 1 . . 2 2 4 14 5 1 3 6 Storage 5 | 1 . 1 1 . . . 2 . . . Processor 14 | . 1 1 1 . 2 4 5 . . . Hackware 2 | . . . . . 1 1 . . . . Protection 3 | . . . . . . 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 87 | 3 2 1 5 2 29 11 15 . 7 12 Energy Gun 22 | 2 1 . 5 1 6 3 4 . . . Energy Cannon 18 | . . 1 . . 5 . 2 . 3 7 Ballistic Gun 14 | 1 . . . 1 7 2 3 . . . Ballistic Cannon 11 | . . . . . 3 . 2 . 2 4 Launcher 9 | . 1 . . . 2 . 4 . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 9 | . . . . . 4 4 . . 1 . Unidentified Prototypes 12 | . . 2 1 . 4 . 5 . . . Parts Lost 105 | . . . 3 6 23 25 11 3 4 30 Power 11 | . . . 1 1 2 3 . . . 4 Propulsion 42 | . . . . 3 11 11 4 1 2 10 Utility 21 | . . . . . 2 6 3 1 . 9 Weapon 31 | . . . 2 2 8 5 4 1 2 7 Highest Loss Streak 14 | . . . 1 3 11 6 6 3 3 14 Average Slot Usage (%) 80 | . 100 93 99 98 92 76 60 59 57 57 Engine 4 | . 14 11 7 4 6 2 . . . . Core 2 | . . . 1 4 . 3 3 5 2 . Treads 2 | . . . . 3 4 1 1 . . 3 Leg 17 | . 28 22 35 31 28 11 1 . . . Wheel 1 | . . . . . . 4 . . . 1 Hover 3 | . . . . . . . 14 17 13 6 Device 10 | . 14 11 11 18 8 11 4 9 8 11 Storage 6 | . 1 11 9 9 7 5 3 5 4 3 Processor 12 | . 12 15 15 9 11 9 17 15 14 12 Hackware 1 | . . . . . . 6 . . . . Energy Gun 5 | . 28 12 16 13 1 4 2 . . . Energy Cannon 2 | . . 9 1 . 3 . 1 1 3 5 Ballistic Gun 3 | . . . . 3 7 1 3 5 . . Ballistic Cannon 1 | . . . . . 4 . 1 . 1 2 Slashing Weapon 1 | . . . . . . 5 1 . . . Special Melee Weapon 1 | . . . . . 2 3 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 14 14 19 32 33 46 48 56 62 86 111 Greatest Support 89 | 20 20 26 60 60 62 55 62 54 89 75 Greatest Overweight (x) 14 | . . 1 . 1 14 4 4 1 4 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 10 10 10 10 12 12 12 12 Average Capacity 9 | 5 4 6 8 10 10 9 9 12 12 10 Most Carried 12 | 5 5 6 8 10 10 10 12 12 12 11 Average Carried 7 | 2 4 5 6 7 9 8 6 10 11 6 Final Capacity 12 | 6 4 6 10 10 10 4 12 12 12 4 Final Carried 12 | 5 4 6 8 9 8 4 11 12 11 4 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Mutant 17% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Matter Collected 3387 | 280 33 58 160 176 664 656 931 . 139 290 Remotely . | . . . . . . . . . . . Salvage Created 7023 | 73 174 388 1280 1139 907 950 1097 . 280 735 Parts 352 | 5 7 28 50 46 53 59 49 . 22 33 Haulers Intercepted 10 | . . 3 3 2 . . 2 . . . Recyclers Shooed 6 | . . . 2 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 103 | . 6 2 17 15 19 13 12 . 4 15 Melee 14 | . . . . . 2 8 2 . . 2 Guns 46 | . 1 . 17 15 8 4 1 . . . Cannons 30 | . . 2 . . 9 . 4 . 4 11 AOE 12 | . 5 . . . . 1 5 . . 1 Classes Destroyed 17 | 2 3 3 2 2 2 1 . . . 2 Worker 9 | . . 1 1 . 1 2 3 . 1 . Builder 5 | . . . . . . 3 2 . . . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 10 | . . 3 3 2 . . 2 . . . Recycler 11 | 1 . 1 3 3 . . 3 . . . Mechanic 1 | . . . . 1 . . . . . . Operator 7 | . 1 1 1 1 1 . 1 . 1 . Watcher 13 | . . 1 3 1 3 2 3 . . . Swarmer 12 | . 3 . 3 . 2 . 4 . . . Saboteur 3 | . . . . . . . . . . 3 Grunt 40 | . 3 2 7 9 7 6 2 . . 4 Brawler 3 | . . . 1 . 2 . . . . . Duelist 2 | . . . . . 1 1 . . . . Sentry 19 | . . . 6 5 2 2 3 . 1 . Specialist 4 | . . . . . . . . . . 4 Hunter 5 | . . . . 1 2 . . . . 2 Programmer 15 | . . . . . 3 4 3 . 3 2 Best Kill Streak 7 | 2 3 7 7 7 4 2 4 . 3 5 Combat Bots Only 6 | . 3 2 4 6 3 2 4 . 3 5 Max Kills in Single Turn 3 | 2 3 1 2 1 1 1 3 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . 3 . . . . 1 2 . . 1 Melee 1 | . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Damage Taken 14881 | . 99 216 729 956 2896 2861 1862 224 520 4518 Core 3390 | . 28 29 149 157 344 720 601 46 65 1251 Absorbed by Shields 314 | . . . . . . . . . 84 230 Reduced by Siege Mode 168 | . . . . . . . . . 20 148 Core Remaining (%) 65 | 100 88 92 . 44 50 15 39 96 . . Volleys Fired 469 | 3 10 23 82 73 76 29 84 . 34 55 Largest 3 | 2 2 2 2 2 3 2 3 . 2 3 Hottest 280 | 80 80 108 118 118 137 95 138 . 105 280 Shots Fired 799 | 6 19 46 160 141 137 41 120 . 47 82 Gun 507 | 6 18 23 153 141 70 41 55 . . . Cannon 275 | . . 23 7 . 67 . 53 . 44 81 Launcher 17 | . 1 . . . . . 12 . 3 1 Special . | . . . . . . . . . . . Kinetic 262 | . . . . 29 101 17 80 . 12 23 Thermal 382 | . . 23 109 112 36 . 19 . 32 51 Explosive 12 | . 1 . . . . . 10 . . 1 Electromagnetic 143 | 6 18 23 51 . . 24 11 . 3 7 Robot Hit Streak 23 | 1 2 9 15 14 10 12 16 . 8 23 Robot Miss Streak 8 | 1 2 4 8 4 7 2 4 . 3 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 10 | . . . 6 4 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 575 | 3 10 32 98 97 102 78 73 . 25 57 Core Hits 308 | 3 8 10 44 45 66 31 64 . 13 24 Critical Hits 10 | . . . . . 3 5 1 . . 1 Critical Kills 3 | . . . . . . 2 1 . . . Critical Parts Destroyed 7 | . . . . . 3 3 . . . 1 Melee Attacks 85 | . . . . . 6 71 8 . . . Impact . | . . . . . . . . . . . Slashing 84 | . . . . . 6 70 8 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . 1 11 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . Damage Inflicted 17993 | 83 438 626 1780 1715 2261 3106 3982 . 1288 2714 Guns 6168 | 63 126 214 1776 1710 928 606 745 . . . Cannons 6183 | . . 387 . . 1047 . 1336 . 1111 2302 Explosions 2509 | 20 312 . . . . . 1605 . 177 395 Melee 3064 | . . . . . 268 2500 296 . . . Ramming 69 | . . 25 4 5 18 . . . . 17 Kinetic 4851 | . . . . 452 1442 414 1603 . 289 651 Thermal 6849 | 20 160 387 1358 1258 533 . 816 . 822 1495 Explosive 1568 | . 152 . . . . . 1021 . . 395 Electromagnetic 1592 | 63 126 214 418 . . 192 246 . 177 156 Impact . | . . . . . . . . . . . Slashing 3064 | . . . . . 268 2500 296 . . . Piercing . | . . . . . . . . . . . Highest Corruption 26 | . 3 . . 1 10 4 9 3 2 26 Average Corruption 4 | . 2 . . 1 8 2 6 2 1 7 Corruption Purged . | . . . . . . . . . . . Effects 80 | . . . . . 14 11 26 2 . 27 Message Errors 19 | . . . . . 3 3 9 . . 4 Matter Fused 15 | . . . . . 2 4 6 . . 3 Heat Flow Errors 8 | . . . . . 1 . 3 . . 4 Energy Discharges 11 | . . . . . 2 1 5 1 . 2 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . 1 . 1 . 1 Data Loss (major) 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . 1 Misdirections 11 | . . . . . 1 . . . . 10 Targeting Errors 8 | . . . . . 5 2 . . . 1 Weapon Failures 2 | . . . . . . . 1 . . 1 Overload Shots 4 | . . . . . . . 3 . 1 . Overflow Damage 1131 | . . 15 . . 89 433 353 . 99 142 Projectiles 341 | . . 15 . . 2 . 83 . 99 142 Explosions 264 | . . . . . . . 264 . . . Melee 526 | . . . . . 87 433 6 . . . Knockbacks 26 | . . . . . 8 . 10 . 4 4 Impact . | . . . . . . . . . . . Kinetic 25 | . . . . . 8 . 9 . 4 4 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 92 | . 21 6 . . . . 58 . 7 . Shots 4 | . 1 . . . . . 2 . 1 . Rammed 10 | . . 1 1 . . . . . . 8 Targets Rammed 16 | . . 2 2 1 3 . . . . 8 Kicked 6 | . . 1 1 1 3 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 369 | 54 90 330 284 8 369 8 263 . 40 246 Average Temperature 78 | 29 36 102 78 3 110 2 67 . 19 63 Received Heat Transfer 2653 | . 18 63 252 450 534 855 153 . 49 279 Effects 6 | . . 1 1 . 2 . 2 . . . Energy Bleed 4 | . . 1 1 . 2 . . . . . Interference 2 | . . . . . . . 2 . . . Siege Activations 3 | . . . . . . . . . 1 2 Total Turns 166 | . . . . . . . . . 66 100 Longest Duration 90 | . . . . . . . . . 66 90 Robots Corrupted 2 | . . . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 10 | . . . 5 . . 3 . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 18 | . . . 6 6 1 . 2 . 3 . Heat Transferred 10095 | . 150 703 2701 2553 740 . 860 . 1130 1258 Parts Sabotaged 10 | . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | 1 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Peak Influence 585 | 10 188 186 381 315 154 185 585 233 264 405 Initial 233 | . 6 79 1 160 142 49 59 233 114 95 Average 127 | 2 85 143 158 179 61 83 186 213 163 216 Maximum Alert Level 2 | . . . 1 1 . . 2 1 1 2 Low Security (%) 81 | 100 100 100 71 56 100 100 62 . 92 44 Level 1 16 | . . . 28 43 . . 21 100 7 54 Level 2 2 | . . . . . . . 15 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 1 . 1 4 7 5 8 . 4 4 Investigation 6 | . . . 1 2 . 1 . . 1 1 Extermination 13 | . . . . . 4 4 2 . 1 2 Reinforcement 11 | . 1 . . 2 2 . 3 . 2 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 1 . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Distress Signals 14 | . 1 1 4 2 1 . 2 . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 216 | . 6 10 39 21 26 30 31 . 23 30 Peak Tracking Total 13 | . 3 4 8 4 4 5 5 . 11 13 Tactical Retreats 23 | . . . 3 1 1 6 6 . 2 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Traps Triggered 13 | . 2 . . . 2 2 3 2 1 1 Indirectly 1 | . . . . . . . . . 1 . Trap Hack Attempts 273 | . . . . . 105 165 . . 3 . Triggered 1 | . . . . . 1 . . . . . Disarmed 5 | . . . . . 3 1 . . 1 . Reprogrammed 18 | . . . . . 3 15 . . . . Reused 14 | . . . . . 3 9 2 . . . Traps Extracted 19 | . . . . . 4 15 . . . . Installed 17 | . . . . . 4 11 2 . . . Triggered 16 | . . . 2 . 3 9 2 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Machines Disabled 23 | . 1 . 2 1 . 1 11 . . 7 Max in Single Turn 4 | . 1 . 1 1 . 1 4 . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Machines Accessed 41 | . 2 7 7 8 5 3 4 1 2 2 Terminals 34 | . 2 6 6 6 4 3 2 1 2 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . 1 1 2 1 . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 110 | . 6 26 25 15 9 6 10 2 5 6 Successful 47 | . 3 13 17 4 2 3 2 . 2 1 Failed 63 | . 3 13 8 11 7 3 8 2 3 5 Catastrophic 10 | . . 1 . 3 2 . 2 . . 2 Database Lockouts . | . . . . . . . . . . . Manual 66 | . 3 16 21 6 7 4 . . 5 4 Terminals 92 | . 6 20 24 12 7 6 4 2 5 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 18 | . . 6 1 3 2 . 6 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 1 7 10 2 . 2 2 . . . Robot Analysis 6 | . . 2 4 . . . . . . . Open Door 1 | . . . . 1 . . . . . . Alert Level 5 | . . 2 3 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 3 | . . . . . . 2 1 . . . Dispatch Records 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 6 | . 1 3 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 1 1 1 . . . . . Retrieve Components 4 | . . 1 1 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 19 | . 2 5 6 1 1 1 . . 2 1 Terminals 19 | . 2 5 6 1 1 1 . . 2 1 Track 9 | . 1 1 3 1 1 1 . . 1 . Assimilate 1 | . . 1 . . . . . . . . Botnet 6 | . 1 2 2 . . . . . 1 . Detonate 1 | . . . . . . . . . . 1 Operators 2 | . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . . . . 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 37 | . 2 7 6 6 5 2 4 1 2 2 Full Trace Events 3 | . . . . 2 . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . 4 2 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . parse_system 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Total Allies 3 | . . . . . . . . . . 3 Largest Group 2 | . . . . . . . . . . 2 Highest-Rated Group 84 | . . . . . . . . . . 84 Highest-Rated Ally 42 | . . . . . . . . . . 42 Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 Total Damage 103 | . . . . . . . . . . 103 Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Robot Analysis Total 6 | . . 2 4 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Turns Passed 9439 | 98 177 409 1037 715 2193 2025 1264 176 571 774 Spaces Moved 5673 | 63 107 258 486 344 1070 995 1257 175 475 443 Core 255 | 4 . . . . 4 17 31 . . 199 Treads 300 | . . . . 1 . 98 23 . 27 151 Legs 3144 | 59 107 258 486 343 1066 655 170 . . . Wheels 288 | . . . . . . 225 . . . 63 Hover 1686 | . . . . . . . 1033 175 448 30 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 62 50 50 Average Speed 107 | 115 120 120 123 125 126 132 73 73 74 109 Slowest Speed 750 | 120 120 150 126 190 750 240 250 112 300 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 25 23 48 53 32 24 32 6 14 32 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 16 | . . . . . . 3 2 . 7 4 Terrain Destroyed 192 | . 28 . . . 2 3 121 . 12 26 Melee 3 | . . . . . . 3 . . . . Projectile 42 | . . . . . 2 . 14 . 12 14 AOE 147 | . 28 . . . . . 107 . . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Total 8088 | 78 137 311 762 487 1773 1559 1479 223 644 635 Wait 1123 | . 13 13 161 49 416 200 55 40 103 73 Move 5663 | 62 106 257 485 343 1069 994 1256 174 474 443 Hop . | . . . . . . . . . . . Pick Up 56 | 4 2 3 6 3 14 8 12 2 2 . Fast Attach 136 | 8 . 4 7 6 29 25 23 1 10 23 Attach 61 | . 1 1 4 4 7 15 13 2 6 8 Detach 54 | 1 . 1 4 4 5 13 16 2 5 3 Swap 34 | . 2 2 4 1 15 6 1 . 2 1 Drop 83 | . 3 5 7 3 24 23 9 2 5 2 Fire 469 | 3 10 23 82 73 76 29 84 . 34 55 Melee 84 | . . . . . 6 70 8 . . . Ram . | . . . . . . . . . . . Kick 8 | . . 2 2 1 3 . . . . . Crush 8 | . . . . . . . . . . 8 Escape Stasis 10 | . . . . . . . . . . 10 Rewire 9 | . . . . . . . . . . 9 Trap 290 | . . . . . 109 176 2 . 3 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac / [*Upp] / [Ext]) -4/Factory -3/Research (discovered 2 exits: [Res] / *Arm) -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 7) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 562 | -9/Materials | Discovered new exit (range 16) 625 | -9/Materials | Discovered new exit (range 16) 685 | -9/Materials | Entered another Materials area 685 | -8/Materials | Evolved 2 slots: Propulsion x2 793 | -8/Materials | Build established: Skirmisher 1700 | -8/Materials | Discovered new exit (range 8) 1722 | -8/Materials | Entered Storage 1733 | -8/Storage | Build established: Mutant 2143 | -8/Storage | Lost 3 parts (1p1n1w) 2268 | -8/Storage | Core integrity fell below 50% 2320 | -8/Storage | Discovered new exit (range 15) 2437 | -8/Storage | Entered Factory 2437 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2858 | -7/Factory | Discovered new exit (range 20) 3232 | -7/Factory | Build established: Skirmisher 3624 | -7/Factory | Discovered new exit (range 5) 3682 | -7/Factory | Build established: Mutant 3758 | -7/Factory | Garrison activated, responded to threat 4024 | -7/Factory | Lost 6 parts (5n1w) 4402 | -7/Factory | Lost 11 parts (1p3n2u5w) 4511 | -7/Factory | System corruption reached 10% 4538 | -7/Factory | Lost 4 parts (2n2w) 4599 | -7/Factory | Discovered new exit (range 4) 4630 | -7/Factory | Entered another Factory area 4630 | -6/Factory | Evolved 2 slots: Utility x2 4714 | -6/Factory | Build established: Scavenger-Mutant 4995 | -6/Factory | Lost 3 parts (2n1w) 5044 | -6/Factory | Found Hvy. Reactive Plating 5319 | -6/Factory | Discovered new exit (range 15) 5369 | -6/Factory | Lost 4 parts (1n1u2w) 5437 | -6/Factory | Lost 4 parts (1p2n1u) 6492 | -6/Factory | Discovered new exit (range 13) 6584 | -6/Factory | Core integrity fell below 50% 6609 | -6/Factory | Core integrity fell below 20% 6635 | -6/Factory | Lost 6 parts (1p2n1u2w) 6655 | -6/Factory | Entered another Factory area 6655 | -5/Factory | Evolved 2 slots: Propulsion x2 6956 | -5/Factory | Garrison activated, responded to threat 7061 | -5/Factory | Lost 6 parts (1n3u2w) 7120 | -5/Factory | Discovered new exit (range 6) 7243 | -5/Factory | Core integrity fell below 50% 7587 | -5/Factory | Found Prototype Device 7587 | -5/Factory | Identified Exp. Terrain Scanner 7593 | -5/Factory | Found Exp. Terrain Scanner 7595 | -5/Factory | Found Exp. Terrain Scanner 7764 | -5/Factory | Discovered new exit (range 14) 7773 | -5/Factory | Identified exit to Factory 7847 | -5/Factory | Discovered new exit (range 26) 7919 | -5/Factory | Entered another Factory area 7919 | -4/Factory | Evolved 2 slots: Utility x2 8006 | -4/Factory | Lost 3 parts (1n1u1w) 8027 | -4/Factory | Build established: Mutant 8053 | -4/Factory | Discovered new exit (range 9) 8057 | -4/Factory | Identified exit to Research 8095 | -4/Factory | Entered Research 8095 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8153 | -3/Research | Spotted B-86 Titan 8616 | -3/Research | Discovered new exit (range 28) 8621 | -3/Research | Discovered new exit (range 19) 8665 | -3/Research | Identified exit to Armory 8666 | -3/Research | Entered Armory 8697 | -3/Armory | Lost 3 parts (1n2w) 8852 | -3/Armory | Lost 4 parts (1p1n2u) 9093 | -3/Armory | Lost 6 parts (1p1n2u2w) 9265 | -3/Armory | Lost 14 parts (1p5n4u4w) 9268 | -3/Armory | System corruption reached 10% 9320 | -3/Armory | Core integrity fell below 50% 9352 | -3/Armory | Lost 6 parts (1p3n1u1w) 9358 | -3/Armory | Core integrity fell below 20% 9440 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09411_ Field strength at 70. 09412_ Field strength at 52. 09413_ Field strength at 46. 09414_ Field strength at 40. 09415_ Field strength at 22. 09416_ Field strength at 16. 09417_ Field strength at 10. 09417_ Stasis field depleted. 09421_ Attempting to rewire B-74 Champion. 09421_ B-74 Champion rewired. 09423_ Attempting to rewire B-74 Champion. 09424_ Champion 8a suffers critical hit. 09425_ Attempting to rewire B-74 Champion. 09426_ B-74 Champion rewired. 09427_ Attempting to rewire B-74 Champion. 09430_ B-74 Champion rewired. 09430_ P-80 Master hacks Champion 8a, rebooting. 09433_ Champion 8a system terminally corrupted. 09437_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A002. Map ----- +----------------------------------------------------+ | "" ####################################### # | | ####################################### # | | #?##################################### # | | ################################## # """ # | | ########?######################### + """ # | | ################################## # """ # | | ######?################################ # # | | ? ###?###?##?######################### ####### | | ? #################################### ### | | ?#?####?##########?#####?############ ### | | ?? ###?#??#####?#?##?###?##???######### ### | | ? ?????#####?###?#??##?#?####?######## ### | | ???#??##?##??????#?#??????????######### ### | | ???##?#?#####??###?#????????##?######## | | ??#####?????#?#??##???#???????######### | | ???? ??????##????????#???#???######## """"" ^ | | ?? ??? ?#??##????????????????#?####?### """"" | | ????????#????????????????????????###?## """"" | | ???????????????????????????????######?# | | ?????????????????????????????????##### = | | ??????????????????????????????????#### ######## | | ?????????????????????????????????##### ######## | | ?????????????????????????????????##### # # | | ?????????????????????????????????????? # """ # | | ?????????????????##################### # """ # | | ??????????+ !]] w@ p + """ + | | ??????????# !] ##+##### ##### # # | | ????????????????????????????# #???# ######## | | ????????????????????????????# #???# | | ????????????????????????????# #???#+######## | | ????????????????????????????# #???# ### | | ????????????????????????????# #???# """" #?# | | ????????????????????????????# #???#/ ### | | ???????????????????????????## #####%= ### | | ???????????????????? / """" ### | | ??????????????????????# # #?# | | ??????????????????????# ####+##### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????#! """"" """"""" """"" | | ??????????????????????#???""F"" """"""" """"" | | ???????????????????????????? "" """"""" """"" | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????##"" ""#"F ""##### ""# | | ????????????????????????????#""T"????"""?????"F""# | | ????????????????????????????? ???????????????""""? | | ?????????????????????????????????????????????###?? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 39 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 30 Terrain Scan Density 410 Power Amplification 30 Corruption Prevention 20 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressChipMagmablaster Manual? 0 Play Time 01:16:34 Cumulative 208.2 hours Start 2021.05.10 @ 19:01:52 End 2021.05.10 @ 20:16:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 306 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5111b174-9178-428e-8b42-60c1b2e995e6