Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 16:26:37 Player: Sunsh1n3 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2355) 2355 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 6064 Bonus ------- High Alert Combat Kills 34 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 100/100 System Corruption 6% Temperature Critical (1359) Movement Core (150) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced ECM Suite Improved Spread Laser Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Targeting Computer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Improved Spread Laser Greatsword > --- INVENTORY -------- Carbon-fiber Leg Advanced ECM Suite Heavy Particle Cannon Heavy Ion Cannon Advanced Assault Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 111 | 6 2 19 3 51 5 25 Power 19 | 1 . 2 . 11 . 5 Engine 11 | 1 . 2 . 5 . 3 Core 8 | . . . . 6 . 2 Reactor . | . . . . . . . Propulsion 37 | 2 . 9 3 15 . 8 Treads 12 | . . 4 3 . . 5 Leg 15 | 2 . 5 . 5 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 10 | . . . . 10 . . Utility 23 | 1 2 1 . 12 1 6 Device 11 | . . 1 . 6 1 3 Storage 3 | 1 2 . . . . . Processor 3 | . . . . 2 . 1 Hackware 3 | . . . . 2 . 1 Protection 3 | . . . . 2 . 1 Artifact . | . . . . . . . Weapon 32 | 2 . 7 . 13 4 6 Energy Gun 12 | . . 5 . 4 2 1 Energy Cannon 9 | . . 1 . 5 1 2 Ballistic Gun 4 | 2 . 1 . . . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 2 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 33 | . . 6 1 9 . 17 Power 6 | . . 1 . 2 . 3 Propulsion 11 | . . 2 1 2 . 6 Utility 9 | . . 1 . 3 . 5 Weapon 7 | . . 2 . 2 . 3 Highest Loss Streak 10 | . . 3 1 3 . 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 100 91 91 94 100 72 Engine 8 | . 14 10 11 5 . 7 Core 4 | . . . . 10 15 3 Treads 7 | . . 11 22 4 . 3 Leg 17 | . 28 25 14 4 30 22 Flight 8 | . . . . 26 . . Device 7 | . . 2 11 16 7 4 Storage 10 | . 28 19 11 2 . . Processor 1 | . . . . . 7 9 Hackware 2 | . . . . 4 15 1 Protection 1 | . . . . 2 . 2 Energy Gun 11 | . . 18 11 8 7 5 Energy Cannon 3 | . . 1 11 4 3 2 Ballistic Gun 2 | . 28 1 . . . 2 Launcher 1 | . . . . 4 . . Naked Turns . | . . . . . . . Heaviest Build 61 | 14 52 57 52 61 28 39 Greatest Support 120 | 20 20 80 60 80 80 120 Greatest Overweight (x) 8 | . 2 2 2 3 . 8 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 Average Capacity 13 | 6 15 20 20 8 5 5 Most Carried 20 | 6 8 20 20 20 5 5 Average Carried 11 | 2 7 16 18 8 4 5 Final Capacity 20 | 8 20 20 20 5 5 5 Final Carried 19 | 6 8 19 19 5 5 5 Class Distribution -------------------- 55% | Mutant 27% | Scavenger-Mutant 10% | Scavenger-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 1847 | 207 131 338 35 670 . 466 Remotely . | . . . . . . . Salvage Created 2612 | . 131 809 189 863 . 620 Parts 148 | . 9 44 14 49 . 32 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 4 | . . 1 . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 59 | . 6 17 3 19 . 14 Guns 40 | . 6 14 2 7 . 11 Cannons 8 | . . 1 1 3 . 3 AOE 9 | . . . . 9 . . Classes Destroyed 15 | . 2 8 . 2 . 3 Worker 5 | . . 1 1 3 . . Builder 3 | . . . . 3 . . Hauler 1 | . . . . 1 . . Recycler 4 | . . 1 2 1 . . Mechanic 2 | . . 1 . 1 . . Operator 1 | . . 1 . . . . Watcher 4 | . . 2 . 2 . . Swarmer 18 | . 5 6 3 . . 4 Grunt 23 | . 1 5 . 12 . 5 Brawler 2 | . . 1 . . . 1 Duelist 2 | . . 1 . 1 . . Sentry 10 | . . 4 . 6 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | . 3 5 6 8 . 5 Combat Bots Only 5 | . 3 3 3 4 . 5 Max Kills in Single Turn 5 | . 1 1 1 5 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 425 | . 26 95 16 82 . 206 Missed 121 | . 9 22 3 28 . 59 Damage Taken 5388 | . 160 930 105 1069 . 3124 Core 1069 | . 12 146 10 139 . 762 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 98 | . . 80 . 18 . . Core Remaining (%) 82 | 100 95 . 61 74 . . Volleys Fired 219 | . 11 67 8 66 . 67 Largest 3 | . 2 2 2 2 . 3 Hottest 178 | . 40 116 116 140 . 178 Shots Fired 347 | . 22 108 16 107 . 94 Gun 265 | . 22 106 8 60 . 69 Cannon 57 | . . 2 8 22 . 25 Launcher 25 | . . . . 25 . . Special . | . . . . . . . Kinetic 48 | . 22 5 . . . 21 Thermal 274 | . . 103 16 82 . 73 Explosive 25 | . . . . 25 . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 9 13 1 9 . 10 Robot Miss Streak 8 | . 2 3 5 4 . 8 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 222 | . 15 71 3 64 . 69 Core Hits 170 | . 7 30 6 67 . 60 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 19 | . 1 15 . 3 . . Burn 18 | . . 15 . 3 . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5582 | . 186 1070 143 2587 . 1596 Guns 3028 | . 186 1053 72 575 . 1142 Cannons 805 | . . 17 71 263 . 454 Explosions 1749 | . . . . 1749 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 495 | . 186 59 . . . 250 Thermal 3482 | . . 1011 143 982 . 1346 Explosive 1605 | . . . . 1605 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 125 | . . . . 116 . 9 Projectiles 9 | . . . . . . 9 Explosions 116 | . . . . 116 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 244 | . . . . 244 . . Shots 4 | . . . . 4 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1359 | . . 396 105 456 . 1359 Average Temperature 163 | . . 65 48 107 . 354 Received Heat Transfer 1389 | . 42 177 . 432 . 738 Effects 47 | . . 1 . 10 . 36 Shutdowns 13 | . . 1 . 5 . 7 Energy Bleed 7 | . . . . 1 . 6 Interference 2 | . . . . . . 2 Matter Decay 6 | . . . . . . 6 Short Circuit 6 | . . . . 1 . 5 Damage (minor) 4 | . . . . 1 . 3 Damage (major) 5 | . . . . 2 . 3 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 2 . . . 1 Combat Hostiles 2 | . . 2 . . . . Parts Melted 18 | . . 14 1 1 . 2 Heat Transferred 7256 | . . 3589 333 1913 . 1421 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 520 | . 189 253 127 520 189 317 Initial 185 | . . 79 52 49 185 132 Average 183 | . 106 129 105 269 188 231 Maximum Alert Level 2 | . . 1 . 2 . 1 Low Security (%) 67 | 100 100 89 100 37 100 33 Level 1 22 | . . 10 . 30 . 66 Level 2 10 | . . . . 31 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 9 | . 1 1 . 5 . 2 Investigation 3 | . . 1 . 2 . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . . 3 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 5 | . . . . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 9 24 3 25 . 15 Peak Tracking Total 5 | . 3 5 3 5 . 4 Tactical Retreats 5 | . . 2 . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 3 | . . 1 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts 14 | . . . . . . 14 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . . . . . 2 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 6 | . . . . 6 . . Max in Single Turn 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 11 | . 2 5 . 2 2 . Terminals 9 | . 2 4 . 1 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 4 14 . 6 6 . Successful 17 | . 3 8 . 5 1 . Failed 13 | . 1 6 . 1 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 4 11 . 3 6 . Fabricators . | . . . . . . . Repair Stations 6 | . . 3 . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 3 6 . 2 1 . Record 3 | . . 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . 2 . . . . . Investigation Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 2 . 3 . . Scan Component 3 | . . 1 . 2 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 3 . 2 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 64 | . . 26 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 3873 | 81 280 1295 342 1283 75 517 Spaces Moved 1991 | 57 128 501 175 905 51 174 Core 10 | 7 . . . . . 3 Treads 352 | . . 77 142 96 . 37 Legs 878 | 50 128 424 33 58 51 134 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 751 | . . . . 751 . . Fastest Speed 27 | 50 120 160 160 27 130 123 Average Speed 138 | 111 187 208 178 87 130 139 Slowest Speed 450 | 120 260 260 260 267 130 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 28 29 35 43 1 75 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 166 | . . . . 166 . . Melee . | . . . . . . . Projectile 5 | . . . . 5 . . AOE 161 | . . . . 161 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 2770 | 74 148 641 188 1293 59 367 Wait 311 | . . 27 . 211 . 73 Move 1985 | 56 127 500 174 904 50 174 Hop . | . . . . . . . Pick Up 66 | 12 5 22 3 21 3 . Fast Attach 41 | . . . . 23 . 18 Attach 26 | 6 1 8 3 6 2 . Detach 2 | . . 1 . . . 1 Swap 44 | . 1 11 . 22 3 7 Drop 62 | . 3 5 . 40 1 13 Fire 219 | . 11 67 8 66 . 67 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 14 | . . . . . . 14 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 3) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x2 856 | -9/Materials | Repaired Aluminum Leg 1536 | -9/Materials | Lost 3 parts (2n1w) 1580 | -9/Materials | Discovered new exit (range 16) 1657 | -9/Materials | Entered Mines 1657 | -9/Mines | Discovered new exit (range 13) 1664 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1690 | -9/Mines | Learned location of Zion (-7) 1732 | -9/Mines | Discovered new exit (range 11) 1867 | -9/Mines | Build established: Scavenger-Mutant 1999 | -9/Mines | Entered Materials 1999 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2494 | -8/Materials | Repaired Cesium-ion Thruster 2567 | -8/Materials | Lost 3 parts (1p1n1w) 3165 | -8/Materials | Discovered new exit (range 8) 3282 | -8/Materials | Entered Factory 3282 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3290 | -7/Factory | Identified exit to DSF 3357 | -7/Factory | Entered DSF 3382 | -7/DSF | Additional patrols routed to DSF 3504 | -7/DSF | Lost 3 parts (2p1u) 3593 | -7/DSF | Lost 4 parts (2n1u1w) 3751 | -7/DSF | Sterilization system engaged 3769 | -7/DSF | Core integrity fell below 50% 3771 | -7/DSF | Ambient heat levels rising (+10) 3786 | -7/DSF | Ambient heat levels rising (+10) 3801 | -7/DSF | Ambient heat levels rising (+10) 3804 | -7/DSF | Lost 10 parts (1p4n3u2w) 3816 | -7/DSF | Ambient heat levels rising (+10) 3831 | -7/DSF | Ambient heat levels rising (+10) 3846 | -7/DSF | Ambient heat levels rising (+10) 3861 | -7/DSF | Ambient heat levels rising (+10) 3864 | -7/DSF | Core integrity fell below 20% 3875 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Short circuit. A-02 Transporter heat spikes uncontrollably. Overheating: Matter decay (-57). Power failure, Imp. Deuterium Engine shutdown. Imp. Medium Treads broken. Overheating: Short circuit. ALERT: Ambient heat levels +10. Dropped Broken Imp. Medium Treads. Overheating: Core damaged (-126). Overheating: Matter decay (-51). Overheating: Matter decay (-30). Dropped Imp. Deuterium Engine. Dropped Broken Lgt. Nuclear Core. Overheating: Core damaged (-70). Overheating: Matter decay (-13). Imp. Medium Treads broken. Overheating: Short circuit. Overheating: Core damaged (-84). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????##?????????? | | ????????????????????????#""?????????? | | ????????????????????????#"#?????????? | | ????????########???????##"####??????? | | ?????????! !!##??###?#"""""#??????? | | ?????????! !!#///# ##"""""#??????? | | ????????? ^ ""##"#???? | | ????????? =["""""#???? | | ?????????# ###///#//## [""###????? | | ???????### ###???#/??## ###??????? | | ???????#!! #???#??###= ##???????? | | ????????!! #??????#//%= #???????? | | ?????????!" #??????#//! #???????? | | ???????###%" ###??????### ##???????? | | ???????# =" !!#??????#/ [/#???????? | | ???????#==%* !!#??????#//%/ #???????? | | ???????# "%=!!#??????#//% /##??????? | | ???###?###==!############ ;;#??????? | | ?#!!!?##%[%###!!!#===;# !!###????? | | #!!!##%==!=##!!!#=== % !# #????? | | %" %[ *!!; #????? | | ==!!###????? | | %% *=!!#??????? | | #!!!##% ##!!!#[[[## !!#??????? | | ??#!!!?## = ###!!!#[[[## !!#??????? | | ???###?###![*############@^###??????? | | ???????#! %*!!#??????# ^^*#???????? | | ???????#!!*= !!#??????# *#???????? | | ???????#!! !!#??????# *#???????? | | ???????### ###??????### ##???????? | | ???????# !!#??????# *#???????? | | ???????# !!#??????# *#???????? | | ???????# !!########## ##???????? | | ???????### ###***#**### ###??????? | | ???????### ###***#**## ""###????? | | ???????# """""#???? | | ???????# ! ""##"#???? | | ???????# !! //#***# ##"""""#??????? | | ???????# !!!//#########"""""#??????? | | ???????#########???????##"####??????? | | ????????????????????????#"#?????????? | | ????????????????????????#""?????????? | | ?????????????????????????##?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hehehe It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Please Form A Line Challenges ------------ None Game ------ Seed MicroMetafiberFrame Manual? 0 Play Time 00:51:32 Cumulative 2.5 hours Start 2024.05.22 @ 15:33:24 End 2024.05.22 @ 16:26:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 31a49a23-6191-40be-9616-ff8160acbd51