Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 17:06:27 Player: Delta Epsilon Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (137) 685 Value Destroyed (3805) 3805 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 8863 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 309 Met Data Miner 300 Friendly Fire -191 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 80/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Advanced Visual Processing Unit Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit Structural Scanner Sensor Array Improved EM Pulse Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Structural Scanner Sensor Array Target Analyzer Advanced ECM Suite Reaction Control System Reactive Plating Improved Shield Generator Long-range Tractor Beam Precision Shock Rifle Assault Rifle Heavy Assault Rifle Gauss Rifle Rocket Launcher Rocket Launcher [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 2 . . . . Utility 1 | . . . 1 . . . . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 191 | 6 19 2 16 37 36 72 . . 3 Power 11 | 1 1 . 1 2 4 2 . . . Engine 8 | 1 1 . 1 2 2 1 . . . Core 3 | . . . . . 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 42 | 2 4 . 2 9 10 15 . . . Treads 16 | 2 4 . 2 6 2 . . . . Leg 2 | . . . . . . 2 . . . Wheel 3 | . . . . . . 3 . . . Hover 18 | . . . . . 8 10 . . . Flight 3 | . . . . 3 . . . . . Utility 59 | 1 4 2 4 17 11 18 . . 2 Device 35 | . 1 2 3 12 5 11 . . 1 Storage 4 | 1 2 . . . 1 . . . . Processor 2 | . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 18 | . . . 1 5 5 6 . . 1 Artifact . | . . . . . . . . . . Weapon 79 | 2 10 . 9 9 11 37 . . 1 Energy Gun 22 | 2 6 . 5 . 4 5 . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 21 | . . . . . 3 18 . . . Ballistic Cannon 12 | . . . 3 5 1 3 . . . Launcher 14 | . 4 . . 3 1 5 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 8 | . . . . . 2 6 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 5 3 3 . . . Corrupted Parts 2 | . . . . . 2 . . . . System Corruption 12 | . . . . . 12 . . . . Parts Lost 29 | . . . . 2 6 20 . . 1 Power 2 | . . . . 1 . 1 . . . Propulsion 14 | . . . . . 4 10 . . . Utility 6 | . . . . 1 2 2 . . 1 Weapon 7 | . . . . . . 7 . . . Highest Loss Streak 8 | . . . . 1 2 8 . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 99 90 85 15 7 18 Engine 9 | . 14 14 11 11 5 . . . . Core 1 | . . . . . 3 5 . . . Treads 21 | . 27 28 33 32 4 . . . . Hover 9 | . . . . . 35 23 . . . Device 11 | . 5 14 19 13 8 4 . . 4 Storage 10 | . 14 14 11 11 9 6 . . . Processor 2 | . 6 . . . . 7 7 7 7 Protection 3 | . . . 2 8 7 1 . . 5 Energy Gun 13 | . 27 28 19 . 9 1 . . . Ballistic Gun 3 | . . . . . 2 20 . . . Ballistic Cannon 5 | . . . 2 21 1 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 12 94 94 101 112 107 46 . . 2 Greatest Support 109 | 40 46 46 69 69 109 45 16 3 3 Greatest Overweight (x) 35 | 2 2 2 1 35 11 14 . . . Average Overweight (x) . | . . 2 1 1 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 15 5 5 5 Average Capacity 20 | 7 16 25 25 25 17 14 5 5 5 Most Carried 25 | . 12 13 24 25 25 15 5 5 5 Average Carried 15 | . 9 12 16 24 16 13 5 5 4 Final Capacity 25 | 8 25 25 25 25 15 5 5 5 5 Final Carried 24 | . 12 13 23 24 15 5 5 5 5 Class Distribution -------------------- 90% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Matter Collected 3415 | 260 256 20 193 997 644 1014 . . 31 Remotely 51 | . . . . . . 51 . . . Salvage Created 4419 | 108 628 17 671 1072 842 1081 . . . Parts 255 | 2 42 3 49 60 38 61 . . . Haulers Intercepted 11 | . 2 . 4 3 2 . . . . Recyclers Shooed 8 | . . . 5 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Combat Hostiles Destroyed 88 | . 16 2 10 24 18 18 . . . Melee 3 | . . . . . 2 1 . . . Guns 33 | . 8 2 10 . 9 4 . . . Cannons 22 | . . . . 19 1 2 . . . AOE 29 | . 8 . . 5 5 11 . . . Classes Destroyed 16 | 2 5 . 2 4 1 2 . . . Worker 8 | . 2 . 1 4 . 1 . . . Builder 2 | . . . . . . 2 . . . Tunneler 3 | 1 . . 1 . . 1 . . . Hauler 11 | . 2 . 4 3 2 . . . . Recycler 11 | 1 . . 2 1 1 6 . . . Mechanic 3 | . . . . 3 . . . . . Operator 1 | . . . 1 . . . . . . Watcher 9 | . 2 . 2 1 2 2 . . . Swarmer 14 | . 3 2 . . 9 . . . . Grunt 45 | . 13 . 4 15 5 8 . . . Brawler 2 | . . . . 2 . . . . . Duelist 3 | . . . . 1 . 2 . . . Protector 1 | . . . . 1 . . . . . Sentry 17 | . . . 6 5 3 3 . . . Hunter 2 | . . . . . 1 1 . . . Programmer 4 | . . . . . . 4 . . . Thug 1 | . . . . 1 . . . . . Best Kill Streak 10 | 2 4 2 4 10 4 5 . . . Combat Bots Only 7 | . 3 2 3 7 4 4 . . . Max Kills in Single Turn 5 | 1 2 1 1 5 3 5 . . . Gunslinging 1 | . . . . . 1 . . . . Exploded 4 | . 2 . . 3 3 4 . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Damage Taken 5580 | . 406 45 525 1040 837 2660 . . 67 Core 1077 | . 77 17 52 121 103 670 . . 37 Absorbed by Shields 611 | . . . . 206 271 134 . . . Redirected to Shielding 52 | . . . . . 43 . . . 9 Regen/Repaired (Parts) 634 | . 190 . 282 127 . 35 . . . Core Remaining (%) 74 | 100 . 62 . 56 81 . . . . Volleys Fired 297 | 7 42 2 44 66 53 83 . . . Largest 4 | 2 2 2 2 2 2 4 . . . Hottest 130 | 80 130 130 130 88 90 97 . . . Shots Fired 568 | 14 84 4 88 126 86 166 . . . Gun 371 | 14 78 4 88 . 61 126 . . . Cannon 171 | . . . . 122 20 29 . . . Launcher 26 | . 6 . . 4 5 11 . . . Special . | . . . . . . . . . . Kinetic 303 | . . . . 122 34 147 . . . Thermal 142 | . 50 4 88 . . . . . . Explosive 26 | . 6 . . 4 5 11 . . . Electromagnetic 97 | 14 28 . . . 47 8 . . . Robot Hit Streak 15 | 3 13 2 14 12 12 15 . . . Robot Miss Streak 10 | 1 10 6 8 4 3 8 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 387 | 8 69 3 84 65 63 95 . . . Core Hits 327 | 3 64 4 102 51 36 67 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 5 | . . . . 4 . 1 . . . Destroy 1 | . . . . . . 1 . . . Blast 4 | . . . . 4 . . . . . Melee Attacks 37 | . . . 4 . 17 16 . . . Impact 4 | . . . 4 . . . . . . Slashing 33 | . . . . . 17 16 . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11104 | 185 1454 36 1180 2447 1863 3939 . . . Guns 3962 | 107 914 36 1123 . 754 1028 . . . Cannons 2697 | . . . . 1887 226 584 . . . Explosions 3660 | 78 540 . 40 547 389 2066 . . . Melee 712 | . . . . . 494 218 . . . Ramming 73 | . . . 17 13 . 43 . . . Kinetic 3678 | . . . . 1887 310 1481 . . . Thermal 2488 | 78 786 36 1123 . 80 385 . . . Explosive 2917 | . 380 . . 547 309 1681 . . . Electromagnetic 1236 | 107 288 . 40 . 670 131 . . . Impact . | . . . . . . . . . . Slashing 712 | . . . . . 494 218 . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 1 1 12 3 3 3 3 Average Corruption 2 | . . . 1 1 11 2 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 65 | . . . 11 6 27 20 . 1 . Message Errors 15 | . . . 4 2 4 5 . . . Matter Fused 19 | . . . 4 1 10 3 . 1 . Heat Flow Errors 6 | . . . 1 1 1 3 . . . Energy Discharges 9 | . . . 2 . 4 3 . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 4 | . . . . 1 2 1 . . . Data Loss (major) 6 | . . . . . 3 3 . . . Alerts 3 | . . . . 1 . 2 . . . Misdirections 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 233 | . 35 . . 32 72 94 . . . Projectiles 46 | . . . . 32 1 13 . . . Explosions 130 | . 35 . . . 14 81 . . . Melee 57 | . . . . . 57 . . . . Knockbacks 26 | . . . . 13 2 11 . . . Impact 1 | . . . . . . 1 . . . Kinetic 24 | . . . . 12 2 10 . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 224 | . . . 43 25 81 75 . . . Shots 7 | . . . 1 1 3 2 . . . Rammed 5 | . . . . 2 . 3 . . . Targets Rammed 8 | . . . 1 2 . 5 . . . Kicked 2 | . . . . . . 2 . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 337 | 54 324 42 288 337 228 251 . . . Average Temperature 74 | 26 103 24 63 92 65 41 . . . Received Heat Transfer 1604 | . 201 . 210 373 264 556 . . . Effects 2 | . . . . 1 1 . . . . Energy Bleed 2 | . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 7 | . 2 . . . 5 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 . . 2 . . . Heat Transferred 2880 | 150 925 40 1415 . 50 300 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | 1 2 . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Peak Influence 679 | 10 249 131 291 478 438 679 . . . Initial 187 | . 6 42 . 104 187 93 . . . Average 189 | 2 114 57 138 282 200 288 . . . Maximum Alert Level 2 | . 1 . 1 2 2 2 . . . Low Security (%) 63 | 100 91 100 73 37 42 52 . . . Level 1 22 | . 8 . 26 28 53 10 . . . Level 2 13 | . . . . 33 4 37 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 3 . 1 5 5 6 . . . Investigation 8 | . 2 . . 1 3 2 . . . Extermination 4 | . . . . . . 4 . . . Reinforcement 6 | . 1 . 1 2 2 . . . . Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Distress Signals 10 | . 1 . . 3 3 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 193 | . 23 6 37 35 41 49 . . 2 Peak Tracking Total 9 | . 4 3 4 9 8 9 . . 2 Tactical Retreats 21 | . 2 . . 1 8 10 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Traps Triggered 7 | . 1 . . 1 1 4 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Machines Disabled 14 | . . . 1 2 3 8 . . . Max in Single Turn 4 | . . . 1 1 1 4 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Machines Accessed 39 | . 5 . 7 7 10 6 . 4 . Terminals 26 | . 4 . 5 6 7 4 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . 1 . 1 1 1 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 141 | . 26 . 24 13 32 17 . 29 . Successful 89 | . 13 . 17 6 17 7 . 29 . Failed 52 | . 13 . 7 7 15 10 . . . Catastrophic 9 | . 1 . 2 . 4 2 . . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 19 . 9 3 7 . . . . Terminals 81 | . 21 . 13 10 24 13 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 21 | . 5 . 9 3 2 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 2 . 3 . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 60 | . 7 . 5 4 11 4 . 29 . Record 13 | . . . . . 1 1 . 11 . Part Schematic 13 | . 2 . . . 1 . . 10 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 5 | . 3 . 1 . . 1 . . . Prototype ID Bank 4 | . . . . . 1 . . 3 . Open Door 4 | . . . . 4 . . . . . Branch Access Points 1 | . . . . . 1 . . . . Machine Index 1 | . . . . . 1 . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 4 | . . . . . 4 . . . . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . Zone Layout 2 | . . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 17 | . 4 . 8 2 1 2 . . . Scan Component 9 | . 2 . 4 1 1 1 . . . Repair 8 | . 2 . 4 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . . Insert Component 2 | . . . 1 . 1 . . . . Analyze 2 | . . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 6 | . 2 . 2 . 2 . . . . Terminals 6 | . 2 . 2 . 2 . . . . Botnet 3 | . 1 . 1 . 1 . . . . Operators 3 | . 1 . 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 29 | . 3 . 7 4 10 5 . . . Full Trace Events 5 | . 1 . . . 2 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . 2 . 1 . 2 . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . 2 . 4 1 . 1 . . . Time 268 | . 64 . 128 32 . 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Total Allies 7 | . . 4 . 2 . . . . 1 Largest Group 4 | . . 4 3 2 . . . . 1 Highest-Rated Group 96 | . . 71 40 62 . . . . 96 Highest-Rated Ally 96 | . . 31 16 31 . . . . 96 Total Orders 6 | . . . . 6 . . . . . ROAM 6 | . . . . 6 . . . . . Ally Attacks 103 | . . 9 80 11 . . . . 3 Total Damage 1060 | . . 134 695 145 . . . . 86 Kills 21 | . . 3 17 1 . . . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Robot Analysis Total 5 | . 3 . 1 . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 6 | . . . . 6 . . . . . Drone Recoveries 4 | . . . . 4 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Turns Passed 12209 | 139 2033 962 2752 2359 1778 2090 7 41 48 Spaces Moved 6797 | 73 761 289 962 738 1724 2075 6 82 87 Core 385 | 16 . . . 4 . 193 3 82 87 Treads 2883 | 57 761 289 962 734 80 . . . . Legs 99 | . . . . . . 99 . . . Wheels 237 | . . . . . . 234 3 . . Hover 3193 | . . . . . 1644 1549 . . . Flight . | . . . . . . . . . . Fastest Speed 42 | 50 160 320 240 240 42 42 50 50 50 Average Speed 138 | 148 216 320 240 249 66 64 75 50 50 Slowest Speed 1800 | 160 320 320 240 1800 760 750 100 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 83 64 66 62 77 34 2 73 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 49 | . . . 3 4 17 25 . . . Terrain Destroyed 331 | 8 49 . 3 62 73 136 . . . Melee 17 | . . . 3 . 3 11 . . . Projectile 41 | . . . . 28 7 6 . . . AOE 273 | 8 49 . . 34 63 119 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Total 8975 | 86 1061 323 1307 1118 2244 2656 8 81 91 Wait 1488 | 1 222 30 254 247 367 365 2 . . Move 6788 | 72 760 288 961 737 1723 2074 5 81 87 Hop . | . . . . . . . . . . Pick Up 70 | . 12 1 18 11 19 9 . . . Fast Attach 47 | 6 5 . 4 7 7 16 . . 2 Attach 23 | . . . 2 7 5 8 . . 1 Detach 11 | . . . 3 3 1 3 . . 1 Swap 121 | . 14 2 10 23 24 48 . . . Drop 77 | . 6 . 6 15 28 21 1 . . Fire 297 | 7 42 2 44 66 53 83 . . . Melee 37 | . . . 4 . 17 16 . . . Ram 3 | . . . . . . 3 . . . Kick 2 | . . . . . . 2 . . . Crush 3 | . . . 1 2 . . . . . Escape Stasis 8 | . . . . . . 8 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 18) 1115 | -10/Materials | Discovered new exit (range 18) 1516 | -10/Materials | Repaired Imp. Treads 1550 | -10/Materials | Repaired Imp. Treads 2173 | -10/Materials | Entered Mines 2176 | -10/Mines | Received a Mining Laser from a helpful Derelict 2223 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2471 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2704 | -10/Mines | Learned 2 Materials zone layouts 2967 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3099 | -10/Mines | Discovered new exit (range 6) 3135 | -10/Mines | Entered Materials 3135 | -9/Materials | Accompanied by 3 allies 3135 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3136 | -9/Materials | Identified exit to Mines 3136 | -9/Materials | Identified exit to Materials 4341 | -9/Materials | Discovered exit to Materials (range 5) 4481 | -9/Materials | Repaired Rocket Launcher 4749 | -9/Materials | Discovered new exit (range 7) 5031 | -9/Materials | Repaired Imp. Treads 5064 | -9/Materials | Repaired Imp. Ion Engine 5097 | -9/Materials | Repaired Spread Laser 5428 | -9/Materials | Discovered exit to Materials (range 3) 5887 | -9/Materials | Entered Storage 7114 | -9/Storage | Met a pair of Derelict thieves 7224 | -9/Storage | Destroyed 7 combat bots 7569 | -9/Storage | Repaired Imp. Treads 8153 | -9/Storage | Discovered exit to Materials (range 16) 8246 | -9/Storage | Entered Materials 8246 | -8/Materials | Evolved 2 slots: Propulsion x2 9339 | -8/Materials | System corruption reached 10% 9637 | -8/Materials | Discovered new exit (range 11) 10024 | -8/Materials | Entered Factory 10024 | -7/Factory | Evolved 2 slots: Weapon x2 10564 | -7/Factory | Repaired Gravmag System 10582 | -7/Factory | Discovered new exit (range 13) 10599 | -7/Factory | Discovered new exit (range 6) 11411 | -7/Factory | Lost 8 parts (5n1u2w) 11903 | -7/Factory | Lost 4 parts (1n1u2w) 11907 | -7/Factory | Build established: Scavenger-Mutant 11951 | -7/Factory | Lost 4 parts (1p3n) 12013 | -7/Factory | Core integrity fell below 50% 12041 | -7/Factory | Lost 4 parts (1n3w) 12049 | -7/Factory | Core integrity fell below 20% 12114 | -7/Factory | Entered Lower Caves 12115 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12121 | -7/Lower Caves | Entered Data Miner 12121 | -7/Data Miner | Discovered new exit (range 6) 12129 | -7/Data Miner | Met Data Miner 12141 | -7/Data Miner | Learned location of Section 7 (-2) 12146 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12150 | -7/Data Miner | Received God Mode back door access code from Data Miner 12162 | -7/Data Miner | Entered Proximity Caves 12185 | -6/Proximity Caves | Escorted by Enhanced Grunt 12210 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\LAR4 to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 12172_ Searching scrap... 12172_ Found Sml. Matter Pod. 12172_ Found Utility Shielding. 12172_ Found Mak. Cloaking Device. 12172_ Found 31 Matter. 12173_ Acquired 31 matter. 12174_ Acquired Utility Shielding. 12178_ Acquired Mak. Cloaking Device. 12185_ Enhanced Grunt: "Protecting LRC-V3." 12207_ Penetrated by Slug. 12207_ Slug penetrates Wall. 12207_ Penetrated by Slug. 12207_ Mak. Cloaking Device destroyed. 12210_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ###?????#### #??? #?????????????????????? | | # ####### ### #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ##### #??????????????????????? | | # ##???## ### ##??????????????????????? | | ### #?????## ###? #?????????? #??????????? | | ??## ?????# ## #?????????? ##?????????? | | ???## ## ###### ##???????? ?????????? | | ????#### #??????? ??????????? | | ???????# ##????? #???????????? | | ???????######### ! #???? #????????????? | | ???????????????# ###### #??# #????????????? | | ???????????????# ##?????###?# ##???????????? | | ??????????????## ##???????# ##??????????? | | ????????????### = #####??# #??????????? | | ???????????## *%] ### #??????????? | | ???????##### ! #????????????????? | | ???????# ####????????????????? | | ???????# h ###???????????????????? | | ???????# #?????????????????????? | | ???????### h #???###???????????????? | | ?????????## ##### #???????????????? | | ??????????## ## ## #???????????????? | | ???????????# ?## #???????????????? | | ????????? ??# @ ####???????####?? | | ??????? ## #???????# ##? | | ?????? ### #### #???##### #? | | ?????? ???# #### ##### #? | | ????? ????## ### ### ##? | | ????? ??????## ## ## ####?? | | ?????????????#####?# ##????? | | ??????????????????# #### ##?????? | | ??????????????????## ###??##### ##??????? | | ???????????????????#########?????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Armor Coverage 450 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 56 Recoil Reduction 5 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Imp. Cooling System | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothTransportShield Manual? 0 Play Time 01:26:51 Cumulative 85.5 hours Start 2023.02.14 @ 15:18:52 End 2023.02.14 @ 17:06:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 36 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 200521a6-a101-4b6a-a3ed-b6203234fb20