Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 20:34:58

Player: Gafrankl

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (13)      65
Value Destroyed (346)      346
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (689)                689
              TOTAL SCORE: 2860

 Bonus
-------
Follower Combat Kills      89
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Salvage Targeting Computer
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Ion Engine
    Medium Treads
           Carbon-fiber Leg
           Titanium Leg
           Core Shielding
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Small Storage Unit
           Salvage Targeting Computer
           ECM Suite
>          --- WEAPON -----------
     Heavy Riot Gun
           Proton Cannon
>          --- INVENTORY --------
           Ion Engine
    Medium Treads
           Carbon-fiber Leg
           Titanium Leg
           Core Shielding
  Improved Light Armor Plating
     Heavy Riot Gun
[Rating: 28]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             25   | 5   2   5   2   .   .   11  
  Power                    3    | 1   .   1   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   .   1   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   3   1   .   .   3   
    Treads                 8    | 2   .   2   1   .   .   3   
    Leg                    1    | .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  5    | .   2   1   1   .   .   1   
    Device                 2    | .   1   .   1   .   .   .   
    Storage                1    | .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   .   .   .   6   
    Energy Gun             3    | .   .   .   .   .   .   3   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          3    | 2   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   .   13  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   5   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   .   .   .   5   
  Highest Loss Streak      5    | .   .   .   .   .   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   98  100 80  100 100 96  
  Engine                   2    | .   14  3   .   .   .   1   
  Core                     9    | .   .   10  11  11  11  9   
  Treads                   30   | .   28  27  23  33  33  31  
  Device                   16   | .   13  14  12  22  22  13  
  Storage                  8    | .   .   6   11  11  11  11  
  Processor                2    | .   .   .   .   .   .   8   
  Protection               3    | .   12  7   .   .   .   .   
  Energy Gun               2    | .   .   .   .   .   .   10  
  Ballistic Gun            19   | .   28  28  22  22  22  6   
Peak Build Rating          28   | 5   7   11  12  12  12  28  
  Average Rating           13   | 3   6   9   10  12  12  21  
  On Entrance              8    | .   5   7   10  12  12  12  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 8   10  16  18  18  18  32  
  Greatest Support         76   | 40  40  40  60  60  60  76  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   8   
  Average Capacity         7    | 5   5   6   8   8   8   8   
  Most Carried             8    | 1   5   8   8   7   7   8   
  Average Carried          6    | .   3   6   7   7   7   7   
  Final Capacity           8    | 5   5   8   8   8   8   8   
  Final Carried            8    | 1   5   8   7   7   7   6   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           541  | 227 63  110 .   .   28  113 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            489  | .   63  101 54  .   .   271 
  Parts                    32   | .   7   8   4   .   .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   13  
  Prevented                9    | .   .   .   .   .   .   9   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  10   | .   4   .   1   .   .   5   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     8    | .   4   .   1   .   .   3   
Classes Destroyed          7    | .   1   3   1   .   .   2   
  Worker                   1    | .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Swarmer                  5    | .   4   .   .   .   .   1   
  Grunt                    2    | .   .   .   .   .   .   2   
  Sentry                   2    | .   .   .   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           3    | .   3   2   1   .   .   2   
  Combat Bots Only         3    | .   3   .   1   .   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        196  | .    30   .    6    1    .    159  
  Missed                   67   | .    7    .    4    .    .    56   
Damage Taken               1913 | .    220  18   24   11   .    1640 
  Core                     422  | .    14   .    12   11   .    385  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  2    | .    2    .    .    .    .    .    
Core Remaining (%)         97   | 100  .    94   .    .    .    .    
Volleys Fired              66   | .    15   5    3    .    .    43   
  Largest                  2    | .    2    2    2    .    .    2    
  Hottest                  135  | .    40   40   40   .    .    135  
Shots Fired                101  | .    30   10   6    .    .    55   
  Gun                      84   | .    30   10   6    .    .    38   
  Cannon                   17   | .    .    .    .    .    .    17   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  75   | .    30   10   6    .    .    29   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          26   | .    .    .    .    .    .    26   
  Robot Hit Streak         8    | .    3    1    3    .    .    8    
  Robot Miss Streak        4    | .    4    2    1    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           55   | .    13   3    5    .    .    34   
  Core Hits                30   | .    5    3    2    1    .    19   
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           780  | .    148  35   50   3    .    544  
  Guns                     523  | .    148  32   50   .    .    293  
  Cannons                  232  | .    .    .    .    .    .    232  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  25   | .    .    3    .    3    .    19   
  Kinetic                  392  | .    148  32   50   .    .    162  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          363  | .    .    .    .    .    .    363  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    1    .    7    
Targets Rammed             10   | .    .    1    .    1    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    .    1    .    .    .    1    
Highest Temperature        207  | .    .    4    .    .    .    207  
  Average Temperature      71   | .    .    3    .    .    .    76   
  Received Heat Transfer   303  | .    .    .    .    6    .    297  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             149  | .   149 72  45  17  .   .   
  Initial                  57   | .   .   57  .   17  .   .   
  Average                  37   | .   59  38  20  17  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              30   | .   7   .   1   3   .   19  
  Peak Tracking Total      3    | .   3   .   1   3   .   3   
  Tactical Retreats        9    | .   1   .   .   1   .   7   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   2   1   1   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   4   1   4   .   .   .   
  Successful               4    | .   2   1   1   .   .   .   
  Failed                   5    | .   2   .   3   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   3   .   .   .   
  Terminals                8    | .   4   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      158  | .   .   .   .   .   158 158 
  Highest-Rated Ally       40   | .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   14  
  Total Damage             548  | .   .   .   .   .   .   548 
  Kills                    5    | .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3276 | 87   379  653  72   204  1016 865  
Spaces Moved               1887 | 55   193  392  39   127  636  445  
  Core                     10   | 8    .    .    .    .    .    2    
  Treads                   1871 | 47   193  386  39   127  636  443  
  Legs                     6    | .    .    6    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  130  160  160  160  150  
  Average Speed            159  | 144  160  159  160  160  160  159  
  Slowest Speed            160  | 160  160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    36   69   4    21   73   48   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      2050 | 60  235 410 43  127 635 540 
  Wait                     49   | .   22  .   .   .   .   27  
  Move                     1881 | 54  192 391 38  126 635 445 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  14   | 1   4   5   .   .   .   4   
  Fast Attach              11   | 5   2   .   1   .   .   3   
  Attach                   5    | .   .   .   1   .   .   4   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     9    | .   .   5   .   .   .   4   
  Drop                     5    | .   .   3   .   .   .   2   
  Fire                     66   | .   15  5   3   .   .   43  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    5    | .   .   1   .   1   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   48 | -11/Scrapyard      | Discovered new exit (range 16)
   88 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  419 | -10/Materials      | Discovered new exit (range 15)
  433 | -10/Materials      | Identified exit to Mines
  467 | -10/Materials      | Entered Mines
  574 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  769 | -10/Mines          | Learned Materials emergency access door positions
  954 | -10/Mines          | Discovered new exit (range 9)
 1120 | -10/Mines          | Entered Materials
 1120 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1149 | -9/Materials       | Discovered new exit (range 14)
 1192 | -9/Materials       | Entered Mines
 1251 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1261 | -9/Mines           | Discovered new exit (range 16)
 1396 | -9/Mines           | Entered Zion
 1812 | -7/Zion            | Met Imprinter
 1849 | -7/Zion            | Imprinted
 1851 | -7/Zion            | Declared Zion's savior
 2369 | -7/Zion            | Discovered new exit (range 15)
 2412 | -7/Zion            | Entered Proximity Caves
 2412 | -6/Proximity Caves | Accompanied by 4 allies
 2643 | -6/Proximity Caves | Lost 4 allies
 2656 | -6/Proximity Caves | Lost 5 parts (2n1u2w)
 2899 | -6/Proximity Caves | Build established: Scavenger-Mutant
 2899 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2967 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3146 | -6/Proximity Caves | Core integrity fell below 50%
 3174 | -6/Proximity Caves | Lost 3 parts (1p2w)
 3271 | -6/Proximity Caves | Core integrity fell below 20%
 3277 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Med. Treads destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Slammed into H-66 Slayer.
Slug penetrates H-66 Slayer.
H-66 Slayer destroyed.
Slammed into H-66 Slayer. <x2>
Destabilizing: System interference.
Salvage Targeting Computer temporarily disabled.
ECM Suite temporarily disabled.
Penetrated by Slug.
Corrupted Flexi-carbon Leg fries itself beyond
  repair.
Flexi-carbon Leg self-destruct mechanism
  malfunctions.
Slammed into H-66 Slayer.
ECM Suite broken.
Destabilizing: Short circuit.
Slammed into H-66 Slayer.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|     #????????????????????????????????????????????? |
|    ##????????????????????????????????????????????? |
|   ##???  ????????????????????????????????????????? |
|  ##??    #???????????????????????????????????????? |
| ##???    ## ?????????????????????????????????????? |
| ?????       ?????????????????????????????????????? |
| ????        ?????????????????????????????????????? |
| ????       ??????????????????????????????????????? |
| ###?       ??????????????????????????????????????? |
|   ##      ??????????????????  ???????????????????? |
|       #?????????????????????  ???????????????????? |
|       #????????????????????# ????????????????????? |
|      ##???#####?????????###  ????????????????????? |
|     ##???##   #?????????     ????????????????????? |
|    ##????#    #?????????     ????????????????????? |
|    #?????#    #?????????    ?????????????????????? |
|    #######    ###???????#   ?????????????????????? |
|               % ##??????#   ?????????????????????? |
|                  #####??#  #?????????????????????? |
| =    #########       ##?#  #?????????????????????? |
|  [ ###??????##        #?#  #?????????????????????? |
| %  #????????#         ###  #?????????????????????? |
| #= #???????##     ##   ##% #?????????????????????? |
| #  #??##???#       ##  =%  ##????????????????????? |
| #  #?##   ##       ##  [%[% ####?????????????????? |
| #  ###             ##   h@     #?????????????????? |
|                    ##           #????????????????? |
|                 %  ##           #????????????????? |
|                    ##            #???????????????? |
|                    ##   ##   ###    ?????????????? |
|          ###     ########?#  #???    #???????????? |
| ######  ##?##  ###?????????###????####???????????? |
| ?????####???####?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Evasion (%)                45
Recoil Reduction           3
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
The One

 Challenges 
------------
None

 Game 
------
Seed              CentriumForceChainsword
  Manual?         0
Play Time         00:32:00
  Cumulative      5.9 hours
  Start           2024.08.28 @ 20:02:49
  End             2024.08.28 @ 20:34:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14796d38-c785-422d-9e06-6a95f02ace18