Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 22:14:26

Player: Lunace

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (39)      195
Value Destroyed (1217)     1217
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (718)                718
              TOTAL SCORE: 8630

 Bonus
-------
Follower Combat Kills      148
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             837/1000
Matter                     265/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (111) Ox1
Location                   -5/Upper Caves

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (6) ---
               Aerolev Unit
               Linear Gravjet
>              --- UTILITY (7) ------
        Medium Storage Unit
      Improved Trap Scanner
      Advanced Signal Interpreter
      Advanced Hacking Suite
               Trap Reconfigurator
>              --- WEAPON (2) -------
               Gauss Rifle
>              --- INVENTORY (10) ---
               Trap Scanner
  Experimental Sensor Array
               Transmission Jammer
               Authchip [Armor]
      Improved Trap Extractor (0/6)
      Improved Trap Extractor (0/6)
      Improved Trap Extractor (0/6)
      Improved Plasma Cutter
               CPS Tube (2)

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Micro Fission Core
>              --- PROPULSION -------
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY ----------
        Medium Storage Unit
               Trap Scanner
      Enhanced Optical Array
      Advanced Signal Interpreter
      Improved System Shield
      Improved Trap Extractor
               Trap Reconfigurator
>              --- WEAPON -----------
               Molecular Deconstructor
>              --- INVENTORY --------
  Experimental Sensor Array
     Precision Matter Filter
               Transmission Jammer
               Phase Shifter
               Authchip [Armor]
      Improved Trap Extractor
      Improved Trap Extractor
      Improved Trap Extractor
               CPS Tube
[Rating: 90]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aerolev Unit
  Treads                   Improved Treads
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Improved Trap Extractor
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Light Armor Plating
Weapon                     Slug Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Power Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   4   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             80   | 6   3   7   1   1   7   12  4   9   7   2   1   .   .   19  1   
  Power                    6    | .   1   1   .   .   .   1   .   1   .   .   .   .   .   2   .   
    Engine                 3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   .   .   2   2   3   4   2   .   .   .   .   3   .   
    Treads                 10   | 2   2   .   .   .   2   1   3   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   1   .   4   2   .   .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 2   .   2   1   .   4   2   1   4   4   1   .   .   .   12  .   
    Device                 18   | 1   .   .   .   .   2   .   1   3   2   1   .   .   .   8   .   
    Storage                3    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
    Protection             6    | .   .   1   .   .   1   2   .   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   4   .   1   1   7   .   .   1   1   1   .   .   2   1   
    Energy Gun             5    | .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   6   .   .   .   1   1   .   .   1   .   
Parts Lost                 9    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   3   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Utility                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      5    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  98  100 100 93  90  99  100 93  93  82  80  80  90  55  
  Engine                   6    | .   8   14  14  14  9   9   9   2   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   6   6   6   2   .   .   10  5   
  Treads                   17   | .   28  28  28  28  36  35  35  7   .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   .   .   .   .   .   28  40  40  40  40  40  33  17  
  Device                   11   | .   14  3   .   .   8   9   17  25  13  13  13  13  13  14  11  
  Storage                  9    | .   14  14  14  14  9   9   9   9   6   6   6   6   6   5   5   
  Processor                2    | .   .   .   .   .   .   .   .   .   5   6   6   6   6   9   5   
  Hackware                 2    | .   .   .   .   .   3   .   .   .   6   6   6   6   6   6   5   
  Protection               5    | .   .   8   14  14  9   9   9   1   .   .   .   .   .   1   .   
  Ballistic Gun            7    | .   28  16  14  12  .   4   9   9   5   .   .   .   .   .   2   
  Ballistic Cannon         5    | .   .   7   14  14  9   9   9   9   6   5   .   .   .   .   .   
  Launcher                 1    | .   .   3   .   1   9   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   5   6   6   2   .   
Peak Build Rating          90   | 6   10  16  17  17  33  35  35  51  65  66  75  70  70  90  73  
  Average Rating           42   | 4   7   13  16  16  27  28  34  46  64  65  71  70  70  79  57  
  On Entrance              39   | .   6   10  16  17  16  29  35  33  51  65  66  70  70  70  73  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 10  13  25  40  40  49  54  54  47  32  32  27  20  20  43  19  
  Greatest Support         92   | 40  46  46  46  46  92  92  92  86  48  48  48  24  48  55  33  
  Greatest Overweight (x)  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  10  10  10  10  10  10  10  
  Average Capacity         11   | 7   8   8   13  15  15  15  15  11  10  10  10  10  10  10  10  
  Most Carried             15   | 2   8   8   10  10  11  15  15  15  9   10  10  10  10  10  9   
  Average Carried          9    | 1   5   7   8   10  8   12  15  10  8   9   10  10  10  8   9   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  10  10  10  10  10  10  10  10  
  Final Carried            15   | 2   6   8   10  10  11  15  15  10  8   10  10  10  10  9   9   

 Class Distribution 
--------------------
 81% | Mutant
  9% | Sprinter
  5% | Scout

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
   Mutant | -8/Materials
   Mutant | -8/Storage
   Mutant | -8/Recycling
   Mutant | -8/Scraptown
 Sprinter | -6/Factory
 Sprinter | -6/Lower Caves
 Sprinter | -6/Lower Caves
   Mutant | -6/Data Miner
   Mutant | -5/Proximity Caves
    Scout | -5/Factory
    Scout | -5/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Matter Collected           1970 | 206 98  190 .   27  268 56  414 90  90  101 .   .   170 260 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1714 | 21  110 163 .   58  159 .   631 .   83  .   .   .   47  378 64  
  Parts                    80   | 4   5   17  .   3   14  .   26  .   2   .   .   .   .   4   5   
Haulers Intercepted        3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Combat Hostiles Destroyed  24   | .   2   5   .   3   3   .   9   .   .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     7    | .   2   3   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   1   2   .   7   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 1   2   2   .   .   3   .   4   .   1   .   .   .   2   1   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Recycler                 5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    9    | .   2   1   .   3   2   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           10   | 1   2   2   .   3   3   .   10  .   1   .   .   .   .   3   1   
  Combat Bots Only         6    | .   2   2   .   3   3   .   6   .   .   .   .   .   .   1   1   
Max Kills in Single Turn   2    | 1   1   2   .   1   1   .   2   .   1   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  
Hostile Shots Fired        180  | .    8    20   .    6    38   .    7    .    .    1    5    .    3    77   15   
  Missed                   51   | .    3    4    .    .    15   .    1    .    .    .    1    .    .    22   5    
Damage Taken               2501 | .    68   240  .    106  294  .    142  .    .    37   84   .    52   1297 181  
  Core                     253  | .    12   32   .    .    9    .    .    .    .    37   .    .    .    163  .    
  Absorbed by Shields      81   | .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   42   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    
Core Remaining (%)         93   | 100  .    .    .    82   .    .    .    98   .    .    .    .    95   .    .    
Volleys Fired              160  | 1    13   8    .    12   30   10   16   .    1    11   3    .    29   21   5    
  Largest                  2    | 2    2    2    .    2    2    2    2    .    2    1    1    .    1    1    1    
  Hottest                  116  | 40   40   71   .    78   87   116  73   .    73   48   .    .    .    .    28   
Shots Fired                207  | 2    26   15   .    16   32   13   32   .    2    11   3    .    29   21   5    
  Gun                      63   | 2    26   13   .    .    .    .    16   .    1    .    .    .    .    .    5    
  Cannon                   77   | .    .    1    .    12   23   13   16   .    1    11   .    .    .    .    .    
  Launcher                 14   | .    .    1    .    4    9    .    .    .    .    .    .    .    .    .    .    
  Special                  53   | .    .    .    .    .    .    .    .    .    .    .    3    .    29   21   .    
  Kinetic                  137  | 2    26   14   .    12   23   10   32   .    2    11   .    .    .    .    5    
  Thermal                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Explosive                5    | .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 1    9    12   .    2    5    .    12   .    13   .    1    .    4    6    6    
  Robot Miss Streak        8    | .    2    2    .    1    8    6    2    .    1    .    .    .    4    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           107  | 1    20   10   .    3    14   .    24   .    1    .    1    .    4    23   6    
  Core Hits                56   | 1    8    7    .    6    9    .    17   .    2    .    .    .    .    2    4    
  Critical Kills           4    | .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    
  Critical Strikes         12   | .    .    .    .    1    2    .    3    .    .    .    .    .    .    6    .    
    Destroy                6    | .    .    .    .    1    2    .    3    .    .    .    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              28   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    26   1    
  Impact                   20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Slashing                 8    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3123 | 13   256  210  .    253  620  .    576  .    54   .    .    .    .    995  146  
  Guns                     744  | 13   256  137  .    .    .    .    260  .    16   .    .    .    .    .    62   
  Cannons                  669  | .    .    .    .    68   247  .    316  .    38   .    .    .    .    .    .    
  Explosions               631  | .    .    73   .    185  373  .    .    .    .    .    .    .    .    .    .    
  Melee                    1079 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    995  84   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1413 | 13   256  137  .    68   247  .    576  .    54   .    .    .    .    .    62   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                258  | .    .    73   .    185  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          373  | .    .    .    .    .    373  .    .    .    .    .    .    .    .    .    .    
  Impact                   796  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    796  .    
  Slashing                 283  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    199  84   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            419  | .    .    .    .    .    .    .    26   .    .    .    .    .    .    393  .    
  Projectiles              26   | .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    393  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    393  .    
Knockbacks                 4    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    .    11   .    21   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        171  | .    2    21   .    171  60   144  100  .    26   21   1    .    .    136  .    
  Average Temperature      32   | .    2    8    .    78   27   41   44   .    3    4    1    .    .    36   .    
  Received Heat Transfer   573  | .    39   87   .    51   54   .    18   .    .    .    36   .    .    288  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    
  Impact Corruptions       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Peak Influence             209  | 5   96  129 .   122 209 62  195 .   19  .   .   .   .   172 .   
  Initial                  47   | .   3   11  .   .   47  3   24  .   .   .   .   .   .   .   .   
  Average                  53   | 1   40  70  .   8   70  34  84  .   2   .   .   .   .   55  .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         99   | 100 100 100 .   100 93  100 99  .   100 .   .   .   .   100 .   
  Level 1                  .    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   2   3   .   .   1   .   .   .   .   2   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   5   6   .   2   6   2   8   .   .   6   5   .   2   13  1   
  Peak Tracking Total      7    | .   2   2   .   2   6   1   4   .   1   4   5   .   2   7   1   
  Tactical Retreats        9    | .   .   .   .   .   .   .   .   .   .   3   3   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   4   2   .   
Traps Reconfigurated       13   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   8   .   
Traps Extracted            7    | .   .   .   .   .   .   .   .   .   5   .   .   .   1   1   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   1   .   .   5   1   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   1   .   .   4   2   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   5   5   4   4   4   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Machines Disabled          5    | .   .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Machines Accessed          33   | .   5   .   2   .   .   3   10  .   2   .   .   4   .   7   .   
  Terminals                16   | .   5   .   .   .   .   3   4   .   1   .   .   .   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                118  | .   26  .   2   .   .   6   21  .   6   .   .   33  .   24  .   
  Successful               81   | .   16  .   2   .   .   3   14  .   2   .   .   33  .   11  .   
  Failed                   36   | .   9   .   .   .   .   3   7   .   4   .   .   .   .   13  .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   21  .   1   .   .   6   17  .   5   .   1   .   .   8   .   
  Terminals                58   | .   26  .   .   .   .   6   14  .   3   .   .   .   .   9   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Recycling Units          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             49   | .   8   .   2   .   .   1   2   .   1   .   .   33  .   2   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Prototype ID Bank        8    | .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         25   | .   8   .   .   .   .   2   12  .   .   .   .   .   .   3   .   
  Terminals                18   | .   8   .   .   .   .   2   6   .   .   .   .   .   .   2   .   
    Botnet                 5    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   12   | .   5   .   .   .   .   2   4   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   .   .   .   .   2   4   .   2   .   .   .   .   6   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Total Allies               8    | .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Largest Group            6    | .   .   6   5   3   3   2   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      116  | .   .   116 85  40  40  62  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   9   34  7   .   .   .   .   .   .   .   .   .   
  Total Damage             509  | .   .   .   .   68  356 85  .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  
Turns Passed               7100 | 90   448  663  433  399  481  396  973  369  271  218  274  59   1422 588  16   
Spaces Moved               5554 | 48   172  368  265  204  248  192  552  773  238  523  444  76   668  781  2    
  Core                     9    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2087 | 39   172  368  265  204  248  192  552  47   .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3458 | .    .    .    .    .    .    .    .    726  238  523  444  76   668  781  2    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30   | 50   160  160  160  160  160  160  160  38   30   30   30   42   30   30   35   
  Average Speed            82   | 143  160  160  160  160  160  160  160  45   30   30   31   42   42   32   35   
  Slowest Speed            160  | 160  160  160  160  160  160  160  160  160  30   30   42   42   106  100  35   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    43   64   65   27   20   33   99   56   5    74   65   68   71   27   2    
  Regions Visited          15
    Branch Regions         11
  Pre-discovered Areas     11   | .    1    1    1    .    .    .    6    .    .    .    .    1    1    .    .    
  Known Exits Taken        8    | .    1    .    1    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    .    1    .    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             21   | .    .    1    .    .    .    .    .    6    .    12   .    .    2    .    .    
Spaces Dug                 11   | .    .    .    .    1    .    2    .    .    .    3    .    .    .    5    .    
Terrain Destroyed          81   | .    .    8    .    37   13   4    7    .    .    7    .    .    .    5    .    
  Melee                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Projectile               36   | .    .    .    .    8    10   4    7    .    .    7    .    .    .    .    .    
  AOE                      40   | .    .    8    .    29   3    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  
Total                      7778 | 64   320  426  275  260  301  268  616  794  434  572  572  102  1749 1015 10   
  Wait                     1864 | 8    120  38   7    44   2    36   42   .    185  31   122  27   1048 154  .    
  Move                     5539 | 47   171  367  264  203  247  191  551  772  237  522  443  75   667  780  2    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  39   | 2    8    2    2    .    8    6    .    3    2    3    .    .    .    3    .    
  Fast Attach              38   | 6    .    2    .    .    3    10   4    1    1    1    1    .    .    8    1    
  Attach                   19   | .    1    .    .    .    4    .    .    6    4    .    .    .    .    4    .    
  Detach                   6    | .    .    1    .    .    .    2    .    .    .    .    .    .    .    3    .    
  Swap                     23   | .    2    5    1    1    .    2    .    2    2    1    .    .    .    7    .    
  Drop                     55   | .    5    3    1    .    7    11   3    10   2    2    2    .    .    8    1    
  Fire                     160  | 1    13   8    .    12   30   10   16   .    1    11   3    .    29   21   5    
  Melee                    28   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    26   1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     7    | .    .    .    .    .    .    .    .    .    .    1    .    .    5    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: [*Fac] / *Upp x2)
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 16)
   91 | -11/Scrapyard      | Entered Materials
  260 | -10/Materials      | Identified exit to Mines
  320 | -10/Materials      | Build established: Mutant
  404 | -10/Materials      | Central database locked down
  452 | -10/Materials      | Learned location of Recycling (-8)
  491 | -10/Materials      | Learned Storage trap positions
  539 | -10/Materials      | Entered Mines
  618 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  621 | -10/Mines          | Found Prototype Device
  836 | -10/Mines          | Learned location of Storage (-8)
  850 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  910 | -10/Mines          | Discovered new exit (range 11)
  922 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 1053 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1171 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1171 | -10/Mines          | Discovered new exit (range 5)
 1202 | -10/Mines          | Entered Exiles
 1202 | -10/Exiles         | Accompanied by 6 allies
 1203 | -10/Exiles         | Identified exit to Mines
 1232 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
 1242 | -10/Exiles         | Met 8R-AWN
 1268 | -10/Exiles         | Met EX-HEX
 1374 | -10/Exiles         | Met EX-BIN
 1393 | -10/Exiles         | Aligned with FarCom system
 1394 | -10/Exiles         | Given EX-Vault access code
 1431 | -10/Exiles         | Opened EX-Vault
 1448 | -10/Exiles         | Found Trap Reconfigurator
 1481 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1526 | -10/Exiles         | Met EX-DEC
 1532 | -10/Exiles         | Learned location of Zion (-7)
 1635 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
 1635 | -10/Exiles         | Entered Mines
 1635 | -9/Mines           | Accompanied by 3 allies
 1656 | -9/Mines           | Met a Derelict bent on vengeance
 1688 | -9/Mines           | Assembled infested the area
 2006 | -9/Mines           | Discovered new exit (range 12)
 2034 | -9/Mines           | Entered Materials
 2034 | -8/Materials       | Accompanied by 3 allies
 2034 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2037 | -8/Materials       | Discovered new exit (range 16)
 2373 | -8/Materials       | Lost 3 allies
 2515 | -8/Materials       | Entered Storage
 2516 | -8/Storage         | Loaded intel: 18 trap records
 2531 | -8/Storage         | Met a pair of Derelict thieves
 2904 | -8/Storage         | Used back door to open Recycling access
 2904 | -8/Storage         | Discovered new exit (range 5)
 2911 | -8/Storage         | Entered Recycling
 3232 | -8/Recycling       | Discovered new exit (range 15)
 3432 | -8/Recycling       | Scanned before Scraplab entrance
 3870 | -8/Recycling       | Entered Scraplab
 3883 | -8/Recycling       | Discovered new exit (range 2)
 3884 | -8/Recycling       | Entered Scraptown
 4001 | -8/Scraptown       | Visited Assassins FH
 4003 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 4004 | -8/Scraptown       | Visited SPCMW
 4008 | -8/Scraptown       | Visited Cyclists
 4087 | -8/Scraptown       | Discovered new exit (range 13)
 4111 | -8/Scraptown       | Visited Bundlers
 4132 | -8/Scraptown       | Visited Science Testing Area
 4141 | -8/Scraptown       | Visited Awakened
 4143 | -8/Scraptown       | Visited Cave Peace
 4151 | -8/Scraptown       | Turned away by UFD registrar
 4253 | -8/Scraptown       | Entered Factory
 4253 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 4274 | -6/Factory         | Discovered new exit (range 4)
 4275 | -6/Factory         | Identified exit to Lower Caves
 4524 | -6/Factory         | Entered Lower Caves
 4524 | -6/Lower Caves     | Identified Exp. Sensor Array
 4530 | -6/Lower Caves     | Learned Factory stockpile data
 4540 | -6/Lower Caves     | Learned Factory terminal intel
 4575 | -6/Lower Caves     | Build established: Sprinter
 4713 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4739 | -6/Lower Caves     | Discovered new exit (range 12)
 4742 | -6/Lower Caves     | Identified exit to Lower Caves
 4742 | -6/Lower Caves     | Entered another Lower Caves area
 4745 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 4751 | -6/Lower Caves     | Found Prototype Special Weapon
 4751 | -6/Lower Caves     | Identified Molecular Deconstructor
 4894 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5013 | -6/Lower Caves     | Discovered new exit (range 7)
 5016 | -6/Lower Caves     | Identified exit to Data Miner
 5016 | -6/Lower Caves     | Entered Data Miner
 5016 | -6/Data Miner      | Discovered new exit (range 6)
 5024 | -6/Data Miner      | Met Data Miner
 5032 | -6/Data Miner      | Learned location of Section 7 (-2)
 5032 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5038 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5048 | -6/Data Miner      | Identified exit to Proximity Caves
 5075 | -6/Data Miner      | Entered Proximity Caves
 5183 | -5/Proximity Caves | Learned 8 Factory zone layouts
 5266 | -5/Proximity Caves | Build established: Mutant
 6221 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6491 | -5/Proximity Caves | Discovered new exit (range 16)
 6497 | -5/Proximity Caves | Identified exit to Factory
 6497 | -5/Proximity Caves | Entered Factory
 6497 | -5/Factory         | Evolved 2 slots: Utility x2
 6500 | -5/Factory         | Loaded intel: 26 terminal locations
 6654 | -5/Factory         | Repaired Broken Aerolev Unit
 6675 | -5/Factory         | Discovered new exit (range 4)
 6676 | -5/Factory         | Identified exit to Upper Caves
 7008 | -5/Factory         | Discovered new exit (range 14)
 7085 | -5/Factory         | Entered Upper Caves
 7101 | -5/Upper Caves     | Self-destructed

 Last Messages 
---------------
07086_ Imp. System Shield destroyed.
07088_ Dropped Neutrino Core.
07089_ Slug penetrates Wall.
07089_ Greatsword destroyed.
07090_ Acquired Gauss Rifle.
07091_ Hvy. Assault Rifle fries itself beyond
  repair.
07091_ Slug penetrates H-66 Slayer.
07092_ Penetrated by Slug.
07092_ Aerolev Unit destroyed.
07095_ Slug penetrates H-66 Slayer.
07095_ Penetrated by Slug.
07097_ Targeting Computer fries itself beyond
  repair.
07097_ Slug penetrates H-66 Slayer.
07098_ Penetrated by Slug.
07098_ Aerolev Unit destroyed.
07099_ Slug penetrates H-66 Slayer.
07100_ Flexi-carbon Leg fries itself beyond
  repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             450
Evasion (%)                59
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          14
Defensive Hacking          12
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
        Hvy. Proton Cannon | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
        Imp. Remote Shield | -6/Data Miner | Free
                   Railgun | -6/Data Miner | Free
  Imp. Transmission Jammer | -6/Data Miner | Free
        Antimatter Reactor | -6/Data Miner | Free
          Impulse Thruster | -6/Data Miner | Free
          Adv. Force Field | -6/Data Miner | Free
      Fusion Bomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
 X-72 Disruptor | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
  O-32 Director | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedVampiricBeam
  Manual?         0
Play Time         01:08:02
  Cumulative      352.8 hours
  Start           2024.09.12 @ 19:47:22
  End             2024.09.12 @ 22:14:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          360
  Rogue           355
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             78
Gallery%          83
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d72f51b0-ca96-4e97-be0c-5b471fc1b291