Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.03 @ 12:42:23 Player: Plarzay Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1926) 1926 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5669 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 605/850 Matter 11/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Sensor Array Signal Interpreter Force Field > --- WEAPON (3) ------- Proton Cannon > --- INVENTORY (16) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Weight Redist. System Faulty Gravity Neutralizing Apparatus Core Analyzer Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Coil Gun Gauss Cannon Mini Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Advanced Sensor Array Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Advanced Weight Redist. System Core Analyzer Improved Propulsion Shielding Force Field Heavy Laser Proton Cannon Heavy Assault Rifle Flak Cannon Gauss Cannon Rocket Launcher Mini Grenade Launcher Scythe [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 . 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 91 | 7 3 16 10 11 22 22 Power 11 | 1 1 1 1 2 1 4 Engine 8 | 1 1 1 1 1 1 2 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 21 | 2 . 7 1 2 6 3 Treads . | . . . . . . . Leg 21 | 2 . 7 1 2 6 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 1 3 3 4 6 5 Device 11 | . . 1 1 2 4 3 Storage 4 | 1 1 1 1 . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 6 | . . 1 . 2 2 1 Artifact . | . . . . . . . Weapon 36 | 3 1 5 5 3 9 10 Energy Gun 14 | 2 . . 3 1 6 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 11 | 1 1 4 1 1 . 3 Ballistic Cannon 6 | . . . 1 1 3 1 Launcher 3 | . . 1 . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 14 | . 1 . 3 . . 10 Power 4 | . . . . . . 4 Propulsion . | . . . . . . . Utility 5 | . . . 2 . . 3 Weapon 5 | . 1 . 1 . . 3 Highest Loss Streak 6 | . 1 . 1 . . 6 Average Slot Usage (%) 98 | . 98 99 99 100 98 94 Engine 7 | . 14 11 11 4 . 5 Core 2 | . . . . 4 6 4 Leg 29 | . 28 33 33 27 29 26 Device 9 | . . 5 6 12 14 11 Storage 18 | . 26 22 22 18 15 13 Processor 1 | . . . 1 . . 4 Protection 4 | . . 5 2 5 7 6 Energy Gun 7 | . 9 . 14 6 6 5 Ballistic Gun 11 | . 18 21 6 15 3 11 Ballistic Cannon 3 | . . . 1 4 11 . Naked Turns . | . . . . . . . Heaviest Build 71 | 12 28 47 46 60 65 71 Greatest Support 78 | 20 20 45 45 54 68 78 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 Average Capacity 15 | 5 11 13 16 16 16 16 Most Carried 16 | 4 12 16 16 16 16 16 Average Carried 14 | 3 7 13 15 15 15 15 Final Capacity 16 | 6 12 16 16 16 16 16 Final Carried 16 | 4 12 16 16 16 16 14 Class Distribution -------------------- 41% | Mutant 20% | Tank 18% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 1619 | 199 125 346 196 214 35 504 Remotely . | . . . . . . . Salvage Created 2121 | . 138 273 629 382 35 664 Parts 155 | . 10 23 45 20 . 57 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 53 | . 5 9 18 10 1 10 Guns 43 | . 5 7 14 8 1 8 Cannons 5 | . . . 3 2 . . AOE 5 | . . 2 1 . . 2 Classes Destroyed 10 | . 2 2 2 1 1 2 Worker 4 | . . . 1 . . 3 Builder 8 | . . . . . . 8 Tunneler 2 | . . . . . . 2 Recycler 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 5 | . . 1 1 1 . 2 Swarmer 18 | . 2 4 6 6 . . Grunt 22 | . 3 3 8 2 . 6 Sentry 8 | . . 2 4 2 . . Hunter 5 | . . . . . 1 4 Best Kill Streak 9 | . 2 4 6 4 1 9 Combat Bots Only 5 | . 2 4 5 4 1 2 Max Kills in Single Turn 5 | . 1 2 1 2 1 5 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 3460 | . 269 239 521 318 79 2034 Core 402 | . 16 13 83 33 12 245 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 93 . 76 94 98 . Volleys Fired 153 | . 23 25 41 22 4 38 Largest 3 | . 2 2 2 3 3 3 Hottest 204 | . 70 56 112 135 147 204 Shots Fired 353 | . 45 50 82 64 12 100 Gun 309 | . 45 46 73 54 4 87 Cannon 29 | . . . 9 10 8 2 Launcher 15 | . . 4 . . . 11 Special . | . . . . . . . Kinetic 209 | . 29 46 23 45 8 58 Thermal 104 | . 16 . 46 19 . 23 Explosive 15 | . . 4 . . . 11 Electromagnetic 25 | . . . 13 . 4 8 Robot Hit Streak 22 | . 15 17 14 11 7 22 Robot Miss Streak 5 | . 5 4 2 4 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . 2 2 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 258 | . 30 33 61 40 10 84 Core Hits 138 | . 9 14 27 19 4 65 Critical Hits 5 | . . 1 1 1 . 2 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 3 | . . 1 . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5203 | . 298 737 1011 633 144 2380 Guns 3296 | . 298 412 751 540 47 1248 Cannons 373 | . . . 122 93 93 65 Explosions 1530 | . . 325 138 . . 1067 Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 2330 | . 147 412 263 398 93 1017 Thermal 1195 | . 151 . 577 235 . 232 Explosive 1392 | . . 325 . . . 1067 Electromagnetic 282 | . . . 171 . 47 64 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 80 | . . 37 35 . . 8 Projectiles . | . . . . . . . Explosions 80 | . . 37 35 . . 8 Melee . | . . . . . . . Knockbacks 7 | . . . . 2 3 2 Impact . | . . . . . . . Kinetic 7 | . . . . 2 3 2 Secondary . | . . . . . . . Self-Inflicted Damage 86 | . . . 19 . . 67 Shots 4 | . . . 1 . . 3 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 447 | . 198 6 188 126 . 447 Average Temperature 94 | . 95 4 61 32 . 170 Received Heat Transfer 1197 | . 126 84 201 99 . 687 Effects 8 | . . . . . . 8 Shutdowns 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 . . 3 . . Heat Transferred 2769 | . 444 . 1299 555 . 471 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 440 | . 113 192 440 393 106 206 Average Influence 135 | . 50 116 228 274 48 79 Maximum Alert Level 2 | . . . 2 1 . 1 Low Security (%) 73 | 100 100 100 35 13 100 98 Level 1 23 | . . . 48 86 . 1 Level 2 3 | . . . 15 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 3 6 1 . 2 Investigation 7 | . 1 3 2 . . 1 Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison 4 | . . . 3 1 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 3 | . . 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 6 11 22 13 1 16 Peak Tracking Total 5 | . 3 4 5 4 1 5 Tactical Retreats 3 | . 1 . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 10 | . . . 3 . 6 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . 4 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 20 | . 2 4 4 5 2 3 Terminals 17 | . 2 4 3 5 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 61 | . 7 12 14 16 4 8 Successful 38 | . 5 8 7 12 2 4 Failed 23 | . 2 4 7 4 2 4 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 51 | . 7 12 10 16 4 2 Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 5 | . . . . . . 5 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 31 | . 5 8 4 12 2 . Record 7 | . 3 2 . 2 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 . . 1 . . Level Access Points 1 | . . 1 . . . . Branch Access Points 2 | . . 1 1 . . . Emergency Access Points 2 | . . . 1 1 . . Terminal Index 1 | . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 3 | . . . . 2 1 . Unreport Threat 2 | . . 1 . 1 . . Reprogram Traps 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . Recall Extermination 1 | . . . 1 . . . Recall Assault 1 | . . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 4 | . . . . . . 4 Recycle Component 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . 2 4 5 4 2 2 Full Trace Events 10 | . 1 3 2 3 . 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 51 | . . . 51 . . . Parts Recycled 2 | . . . . . . 2 Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . . . 4 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 2737 | 48 237 442 575 404 509 522 Spaces Moved 1425 | 32 101 229 289 201 314 259 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 1415 | 22 101 229 289 201 314 259 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 Average Speed 135 | 104 143 142 124 147 136 129 Slowest Speed 155 | 150 150 150 150 150 150 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 3 15 23 46 27 9 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 62 | . . 24 6 . 2 30 Melee . | . . . . . . . Projectile 5 | . . . . . 2 3 AOE 57 | . . 24 6 . . 27 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 1932 | 44 154 305 422 261 382 364 Wait 150 | . 16 5 76 11 19 23 Move 1419 | 31 100 228 288 200 313 259 Hop . | . . . . . . . Pick Up 60 | 6 11 15 4 7 6 11 Fast Attach 18 | 4 . 1 . 2 8 3 Attach 22 | 2 2 2 3 2 4 7 Detach . | . . . . . . . Swap 52 | 1 1 13 8 7 10 12 Drop 47 | . 1 16 2 10 7 11 Fire 153 | . 23 25 41 22 4 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 7 exits: Mat x3 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 15) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 490 | -9/Materials | Identified exit to Materials 490 | -9/Materials | Identified exit to Mines 490 | -9/Materials | Identified exit to Storage 571 | -9/Materials | Build established: Scavenger-Mutant 728 | -9/Materials | Entered Storage 811 | -9/Storage | Garrison activated, responded to threat 892 | -9/Storage | Build established: Mutant 1016 | -9/Storage | Identified exit to Recycling 1219 | -9/Storage | Discovered exit to Materials (range 15) 1283 | -9/Storage | Repaired Imp. Medium Laser 1303 | -9/Storage | Entered Materials 1303 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1425 | -8/Materials | Garrison activated, responded to threat 1683 | -8/Materials | Discovered new exit (range 16) 1707 | -8/Materials | Entered Factory 1707 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1820 | -7/Factory | Build established: Tank 2171 | -7/Factory | Discovered new exit (range 8) 2216 | -7/Factory | Entered another Factory area 2216 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2663 | -6/Factory | Lost 3 parts (2p1u) 2738 | -6/Factory | Self-destructed Last Messages --------------- 02717_ K-01 Serf collects debris. 02718_ Acquired Lgt. Ion Engine. 02718_ U-05 Engineer lays Concrete. 02719_ Imp. Propulsion Shielding destroyed. 02719_ U-05 Engineer lays Concrete. 02720_ K-01 Serf collects debris. 02720_ U-05 Engineer lays Concrete. 02721_ Lgt. Ion Engine destroyed. 02721_ K-01 Serf collects debris. 02722_ U-05 Engineer lays Concrete. 02724_ Rocket Launcher destroyed. 02724_ U-05 Engineer builds a Wall. 02725_ K-01 Serf collects debris. 02727_ Flak Cannon destroyed. 02728_ U-05 Engineer builds a Wall. 02730_ K-01 Serf collects debris. 02734_ G-50 Soldier destroyed. 02737_ Hvy. Laser destroyed. 02737_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????# ## """"""" #???????? | | ????????????????????????????# ## """"""" #???????? | | ????????????????????????????# ## #???????? | | ????????????????????????????# ## = #???????? | | ????????????????????????????# ############???????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #?##########???????? | | ????????????????????????????# #?# #???????? | | ????????????????????????????# #?# """ #???????? | | ????????????????????????????# #?# """ #???????? | | ????????????????????????????# ### """ " #???????? | | ???????? ########????????#= + "" #???????? | | ?????# # ???????# ### """ G #???????? | | ?????# # ???????# #?# """ "" #???????? | | ?????# # ???????# #?# """ " #???????? | | ?????# # ????????# #?# #?#####?? | | ?????# ] # ?????????# #########/## #?? | | ?????# # #?????????# ### | | ?????# # #?????????# | | ?????# # #?????????# ^ | | ?????# # ###########+## | | ?????# # # k # """ | | !????# # # * + """ | | !! ??# %| ##+########## """? | | !! ## = # #???????? 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[ % # #????????? ? | | = [ # #! !#?????????? | | #u #!! #??????????#### | | *g[ ! #!! #?????????????? | | * ! ! ! # #?????????????? | | ########## # ! #####?????????????? | | ?????????#### g =% #?????????????????? | | ???????????# * #############?????????????????? | | ???????????##%= ??????????????????????????????? | | ????????????#%! ??????????????????????????????? | | ????????????#|! #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????+ #??????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Risk Taker Serviceable Loadout Shopping List Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed AccelerationCryofiberKatana Manual? 0 Play Time 01:14:32 Cumulative 13.4 hours Start 2020.04.03 @ 11:20:35 End 2020.04.03 @ 12:42:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd52c181-3c57-4010-a621-348d05748cef