Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.06 @ 13:51:46 Player: Grimbling Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (95) 475 Value Destroyed (4363) 4363 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (6402) 6402 TOTAL SCORE: 19060 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 488 Entered DSFs 500 Met Data Miner 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ Experimental Optical Array Terrain Scan Processor Experimental Targeting Computer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heart of Steel Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Optical Array Seismic Detector Advanced Targeting Computer Advanced Target Analyzer Advanced Reaction Control System Improved Utility Shielding Advanced Field Recycling Unit > --- WEAPON ----------- Gamma Rifle Gamma Rifle > --- INVENTORY -------- Q-thruster Heart of Steel Power Sword [Rating: 142] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Leg Myomer Leg Flight Unit Improved VTOL Module Utility Propulsion Shielding Device Structural Scanner Storage Medium Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Propulsion Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon EMDS Ballistic Gun Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Micro-nuke Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Slots Evolved 15 | . 1 . 2 . 2 2 . . . . 2 2 . 2 2 . Power 2 | . . . 1 . . . . . . . . 1 . . . . Propulsion 7 | . 1 . 1 . . 1 . . . . 1 1 . 1 1 . Utility 6 | . . . . . 2 1 . . . . 1 . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 197 | 7 2 7 4 30 8 16 2 6 . 1 6 9 2 15 41 41 Power 34 | 1 1 1 1 5 1 4 1 1 . . 2 1 . 2 4 9 Engine 11 | 1 1 1 . 4 1 3 . . . . . . . . . . Core 8 | . . . 1 1 . 1 1 1 . . 2 1 . . . . Reactor 15 | . . . . . . . . . . . . . . 2 4 9 Propulsion 57 | 2 1 4 1 8 2 4 . . . . 2 4 . 2 13 14 Treads . | . . . . . . . . . . . . . . . . . Leg 23 | 2 1 . . . . . . . . . . . . . 10 10 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 34 | . . 4 1 8 2 4 . . . . 2 4 . 2 3 4 Utility 48 | 2 . . . 3 2 4 1 5 . 1 2 1 . 3 14 10 Device 29 | 1 . . . 2 . 2 1 3 . 1 2 . . 2 9 6 Storage 1 | . . . . . . . . . . . . . . . 1 . Processor 12 | . . . . 1 1 1 . 1 . . . 1 . 1 3 3 Hackware 1 | . . . . . 1 . . . . . . . . . . . Protection 5 | 1 . . . . . 1 . 1 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 58 | 2 . 2 2 14 3 4 . . . . . 3 2 8 10 8 Energy Gun 33 | 2 . 2 2 9 1 1 . . . . . 3 1 4 4 4 Energy Cannon 4 | . . . . . 2 . . . . . . . . 1 . 1 Ballistic Gun 3 | . . . . . . . . . . . . . . . 1 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 Launcher 7 | . . . . 5 . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . . . . . . 2 2 . Piercing Weapon 3 | . . . . . . . . . . . . . 1 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 4 1 1 . 1 . . 1 2 . 2 3 8 Parts Lost 83 | . . . . 4 1 . . . 1 1 . . 3 18 22 33 Power 13 | . . . . 1 1 . . . . 1 . . . 1 2 7 Propulsion 35 | . . . . 1 . . . . 1 . . . . 9 11 13 Utility 24 | . . . . 2 . . . . . . . . 3 4 7 8 Weapon 11 | . . . . . . . . . . . . . . 4 2 5 Highest Loss Streak 12 | . . . . 4 1 . . . 1 2 . . 3 8 9 12 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 1 1 Average Slot Usage (%) 78 | . 95 99 100 95 93 99 100 97 98 85 95 98 87 31 73 54 Engine 4 | . 12 12 10 16 14 7 7 7 7 . . . . . . . Core 2 | . . . 10 1 . 6 7 7 7 7 10 16 9 . . . Reactor 3 | . . . . . . . . . . . . . . . 9 9 Leg 10 | . 32 9 . . . . . . . . . . . . 26 13 Flight 18 | . . 27 40 37 32 34 35 35 33 28 35 36 38 14 2 1 Device 12 | . 12 12 10 16 16 19 21 19 21 21 24 22 18 3 10 7 Processor 7 | . . . . . 6 2 7 7 7 7 6 5 5 6 11 14 Protection 3 | . 12 12 10 3 . 6 7 5 7 7 6 5 4 . 1 . Energy Gun 8 | . 25 25 20 18 15 12 7 7 7 7 6 5 3 2 3 2 Impact Weapon 1 | . . . . . . 1 7 7 7 7 6 5 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 82 | 11 11 11 16 16 16 24 21 28 22 22 25 31 31 24 77 82 Greatest Support 183 | 20 30 30 16 20 19 30 30 30 30 26 26 40 38 34 183 142 Greatest Overweight (x) 3 | . . 2 . . . . . 1 . . . . . 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 5 Most Carried 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 5 Average Carried 4 | 2 4 4 4 4 4 4 5 4 5 5 4 4 4 4 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 31% | Hacker-Sprinter 31% | Hacker-Mutant 18% | Generator-Mutant 8% | Scavenger-Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Hacker-Sprinter | -9/Storage Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Mutant | -4/Factory Generator-Mutant | -3/Research Generator-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Matter Collected 2990 | 270 20 70 40 660 75 70 110 70 . 17 215 88 90 15 489 691 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4173 | . 389 147 101 469 119 298 181 47 . . 121 . 34 . 1338 929 Parts 222 | . 18 13 5 44 9 13 8 . . . 6 . 3 . 60 43 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Combat Hostiles Destroyed 74 | . 5 7 2 10 1 5 5 2 . . 3 . 1 . 19 14 Melee 15 | . . . . . . . . 1 . . 2 . 1 . 9 2 Guns 37 | . 2 5 1 9 1 5 3 . . . . . . . 4 7 Cannons 2 | . . . . . . . . . . . . . . . . 2 AOE 5 | . 3 1 . . . . . . . . . . . . . 1 Classes Destroyed 14 | . 4 1 1 1 . 1 1 . . . . . 1 . 2 2 Worker 1 | . . . . . . . . . . . . . . . 1 . Builder 3 | . . . . . . . . . . . . . . . 2 1 Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . Operator 6 | . . . . 1 . 1 . . . . 3 . . . 1 . Watcher 9 | . 2 . . 2 2 3 . . . . . . . . . . Swarmer 23 | . . 6 . 2 . 2 2 2 . . 3 . . . 3 3 Cutter 1 | . . . . . . . . . . . . . 1 . . . Grunt 19 | . 5 1 1 3 . . 2 . . . . . . . 5 2 Brawler 1 | . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 10 | . . . 1 5 1 1 . . . . . . . . 2 . Hunter 7 | . . . . . . 2 . . . . . . . . 4 1 Programmer 9 | . . . . . . . 1 . . . . . . . 5 3 Lightning 3 | . . . . . . . . . . . . . . . . 3 Best Kill Streak 12 | . 5 2 2 3 1 3 2 2 . . 3 . 1 . 12 3 Combat Bots Only 8 | . 3 2 2 2 1 2 2 2 . . 3 . 1 . 8 3 Max Kills in Single Turn 4 | . 2 2 1 1 1 1 1 1 . . 1 . 1 . 4 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Damage Taken 10985 | . 30 79 56 559 214 150 42 161 89 16 35 . 305 1812 3060 4377 Core 2465 | . 6 10 21 102 75 33 11 59 27 6 16 . 72 760 402 865 Absorbed by Shields 858 | . . . . 17 . . . . . . . . 86 . . 755 Redirected to Shielding 257 | . 1 8 5 6 . 4 . 8 20 . 3 . 18 . 100 84 Core Remaining (%) 81 | 100 . 93 . 69 86 . . . . 80 98 . 92 33 . . Volleys Fired 290 | . 11 14 7 67 6 22 4 . . . 2 . 2 1 31 123 Largest 2 | . 2 2 2 2 2 2 1 . . . 1 . 1 1 2 2 Hottest 163 | . 80 100 122 122 122 141 80 . . . 80 . 75 81 150 163 Shots Fired 469 | . 22 28 14 124 12 44 4 . . . 2 . 2 1 57 159 Gun 398 | . 22 28 14 91 12 44 4 . . . 2 . 2 . 52 127 Cannon 33 | . . . . . . . . . . . . . . 1 . 32 Launcher 38 | . . . . 33 . . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . . . Kinetic 48 | . . . . . . . . . . . . . . . . 48 Thermal 239 | . . . 14 91 12 44 4 . . . 2 . 2 . . 70 Explosive 38 | . . . . 33 . . . . . . . . . . 5 . Electromagnetic 144 | . 22 28 . . . . . . . . . . . 1 52 41 Robot Hit Streak 54 | . 10 20 16 18 12 21 9 . . . 10 . 5 6 27 54 Robot Miss Streak 3 | . 3 2 1 1 . 1 1 . . . 2 . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 2 . 3 . 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . . . 1 Shots Hit Robots 417 | . 15 22 12 39 12 40 6 3 1 . 8 . 4 6 103 146 Core Hits 190 | . 14 8 2 17 6 20 5 . . . 5 . 2 2 48 61 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 2 . . . . . . . 1 Critical Strikes 39 | . . 2 . 2 . 2 1 2 . . 1 . . 4 12 13 Burn 7 | . . . . 2 . 2 . . . . . . . . . 3 Destroy 1 | . . . . . . . . . . . . . . . . 1 Corrupt 18 | . . 2 . . . . . . . . . . . . 7 9 Smash 4 | . . . . . . . 1 2 . . 1 . . . . . Sever 4 | . . . . . . . . . . . . . . 4 . . Impale 5 | . . . . . . . . . . . . . . . 5 . Melee Attacks 70 | . . . . . . . 2 4 1 . 6 . 2 5 50 . Impact 13 | . . . . . . . 2 4 1 . 6 . . . . . Slashing 19 | . . . . . . . . . . . . . . 5 14 . Piercing 38 | . . . . . . . . . . . . . 2 . 36 . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10749 | . 497 364 192 675 204 782 232 152 132 . 316 . 104 184 3346 3569 Guns 6175 | . 205 291 192 675 204 782 103 . . . 44 . 45 . 915 2719 Cannons 706 | . . . . . . . . . . . . . . 7 . 699 Explosions 966 | . 292 73 . . . . . . . . . . . . 601 . Melee 2751 | . . . . . . . 129 152 132 . 272 . 59 177 1830 . Ramming 151 | . . . . . . . . . . . . . . . . 151 Kinetic 1069 | . . . . . . . . . . . . . . . . 1069 Thermal 4531 | . 292 73 192 675 204 782 103 . . . 44 . 45 . 432 1689 Explosive 169 | . . . . . . . . . . . . . . . 169 . Electromagnetic 2078 | . 205 291 . . . . . . . . . . . 7 915 660 Impact 685 | . . . . . . . 129 152 132 . 272 . . . . . Slashing 777 | . . . . . . . . . . . . . . 177 600 . Piercing 1289 | . . . . . . . . . . . . . 59 . 1230 . Highest Corruption 52 | . . . . 5 . . . . . . . . . 2 11 52 Average Corruption 13 | . . . . 5 . . . . . . . . . 1 4 24 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . 6 . . Effects 93 | . . . . 12 . . . . . . . . . 1 16 64 Message Errors 20 | . . . . 5 . . . . . . . . . . 2 13 Matter Fused 8 | . . . . 1 . . . . . . . . . . 2 5 Heat Flow Errors 13 | . . . . 1 . . . . . . . . . . 3 9 Energy Discharges 9 | . . . . . . . . . . . . . . . 3 6 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 14 | . . . . 2 . . . . . . . . . . 4 8 Data Loss (major) 9 | . . . . 2 . . . . . . . . . 1 1 5 Misfires 3 | . . . . 1 . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . 4 Weapon Failures 10 | . . . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 510 | . . . . . . . 89 109 122 . 73 . . . 117 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 61 | . . . . . . . . . . . . . . . 61 . Melee 449 | . . . . . . . 89 109 122 . 73 . . . 56 . Knockbacks 7 | . . . . . . . 1 1 1 . . . . . . 4 Impact 3 | . . . . . . . 1 1 1 . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 82 | . . . . 26 . . . . . . . . . . 56 . Shots 3 | . . . . 2 . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 27 | . . . . . . . . . . . . . . . . 27 Kicked 27 | . . . . . . . . . . . . . . . . 27 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 78 144 243 405 170 338 48 7 . . 14 . . 12 324 240 Average Temperature 102 | . 26 57 161 111 62 106 24 7 . . 10 . . 6 129 102 Received Heat Transfer 966 | . 18 48 36 57 144 18 9 12 . 12 12 . . 214 350 36 Effects 8 | . . . . 4 . 1 . . . . . . . . 3 . Shutdowns 3 | . . . . 3 . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 . 1 . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . 1 . . . . . . . . . . . . 6 2 Combat Hostiles 9 | . . 1 . . . . . . . . . . . . 6 2 Parts Fried 36 | . . 2 . . . . 4 1 . . 4 . . . 18 7 Impact Corruptions 13 | . . . . . . . 2 5 2 . 4 . . . . . Robots Melted 2 | . . . 1 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . . . . . Parts Melted 17 | . . . 2 3 3 7 1 . . . . . . . . 1 Heat Transferred 7675 | . 400 100 407 1628 444 1858 225 . . . 100 . 74 . 250 2189 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 5 2 . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Peak Influence 1050 | . 218 262 162 1050 506 412 . . . . 311 111 114 516 311 194 Initial 317 | . . 59 72 48 317 166 . . . . 21 111 59 36 89 14 Average 193 | . 61 174 93 637 380 301 . . . . 178 111 76 152 109 55 Maximum Alert Level 3 | . 1 1 . 3 2 2 . . . . 1 . . 2 1 . Low Security (%) 65 | 100 89 57 100 16 . 23 . . . . 45 100 100 68 71 100 Level 1 21 | . 10 42 . 7 69 46 . . . . 54 . . 23 28 . Level 2 7 | . . . . 28 31 30 . . . . . . . 8 . . Level 3 5 | . . . . 47 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 1 2 6 . 2 . . . . 2 . 1 . 9 7 Investigation 6 | . . 1 1 1 . 1 . . . . . . . . 1 1 Extermination 6 | . . . . . . 1 . . . . . . . . 2 3 Reinforcement 10 | . . . 1 1 . . . . . . 2 . 1 . 3 2 Assault 2 | . . . . 1 . . . . . . . . . . . 1 Garrison 6 | . . . . 3 . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Distress Signals 10 | . . . . 3 1 . . . . . 1 . . 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 247 | . 9 10 3 36 19 9 4 4 4 3 14 . 8 52 30 42 Peak Tracking Total 22 | . 2 4 2 5 14 3 2 3 4 3 4 . 5 22 7 9 Tactical Retreats 25 | . . 1 . 3 2 . . . . 2 3 . 1 10 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Traps Triggered 11 | . 1 . . 2 1 . . . . . 1 . 4 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Machines Disabled 11 | . 1 . . 7 . . . . 1 . . . . . . 2 Max in Single Turn 1 | . 1 . . 1 . . . . 1 . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Machines Accessed 24 | . 1 1 1 8 2 2 . 1 2 . 2 1 . . . 3 Terminals 19 | . 1 . 1 8 2 1 . . . . 2 1 . . . 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 63 | . 4 1 2 15 6 4 . 1 19 . 5 1 . . . 5 Successful 46 | . 3 1 2 9 4 3 . 1 19 . 1 1 . . . 2 Failed 17 | . 1 . . 6 2 1 . . . . 4 . . . . 3 Catastrophic 4 | . . . . 1 . . . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 16 | . 2 . 2 4 4 . . . . . 4 . . . . . Terminals 41 | . 4 . 2 15 6 3 . . . . 5 1 . . . 5 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 44 | . 3 1 1 9 4 2 . 1 19 . 1 1 . . . 2 Record 1 | . . . . . . 1 . . . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . Robot Analysis 2 | . . . . 1 . 1 . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 1 . . . . 3 . . . . . . . Open Door 6 | . . 1 . 3 . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . . 1 . . . . . . 1 . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . 1 . . . . . Used 2 | . . . . 1 . . . . . . 1 . . . . . Hacking Detections 13 | . 1 . . 3 2 2 . . . . 2 1 . . . 2 Full Trace Events 4 | . 1 . . 1 . 1 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 2 . . . . . . . . . . . 2 Machine Destruction 4 | . . . . 2 . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Total Allies 1 | . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . . . . Highest-Rated Group 100 | . . . . 100 95 . . . . . . . . . . . Highest-Rated Ally 100 | . . . . 100 95 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . 48 . . . . . . . . . . . . Total Damage 1447 | . . . . 1447 . . . . . . . . . . . . Kills 19 | . . . . 19 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Robot Analysis Total 2 | . . . . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Turns Passed 5670 | 97 239 356 94 615 200 349 255 211 36 200 225 57 71 408 1124 1133 Spaces Moved 8359 | 70 166 719 85 785 506 793 1000 633 119 245 549 188 122 845 762 772 Core 153 | 3 . . . . . . . . . . . . . 65 18 67 Treads . | . . . . . . . . . . . . . . . . . Legs 1568 | 67 166 46 . . . . . . . . . . . . 715 574 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6638 | . . 673 85 785 506 793 1000 633 119 245 549 188 122 780 29 131 Fastest Speed 21 | 50 120 34 31 29 27 23 23 23 23 26 26 21 21 22 50 45 Average Speed 44 | 117 120 40 31 30 27 24 23 23 23 26 26 21 23 37 103 94 Slowest Speed 330 | 120 120 200 31 34 29 25 23 97 26 26 34 23 29 172 190 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . 5 . 8 13 7 . 1 3 . . . . 11 1 1 Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 5 30 97 9 93 60 18 95 75 79 49 18 4 83 37 19 76 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . 3 2 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 169 | . 19 6 . 100 . . . . . . . . . . 44 . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 169 | . 19 6 . 100 . . . . . . . . . . 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac DSF Fac Res Qua Total 9644 | 81 184 752 137 1023 544 897 1016 685 121 380 610 203 157 912 946 996 Wait 529 | . 2 3 38 92 23 55 5 37 5 134 24 . 2 47 40 22 Move 8244 | 69 165 708 84 769 479 778 999 630 112 244 548 187 121 822 759 770 Hop 48 | . . 5 . 6 13 7 . 1 3 . . . . 11 1 1 Pick Up 43 | 5 2 4 2 4 5 3 1 . . . 2 1 1 3 8 2 Fast Attach 154 | 7 2 5 1 16 8 13 1 4 . 1 6 7 2 10 33 38 Attach 22 | . . . 2 1 . 2 . . . . . 1 . 5 7 4 Detach 13 | . . . 1 2 . 3 . 1 . . . . . 3 3 . Swap 23 | . . 2 1 13 . 1 1 2 . . . 1 . . 1 1 Drop 104 | . 2 11 1 19 10 13 3 6 . 1 4 6 2 5 13 8 Fire 290 | . 11 14 7 67 6 22 4 . . . 2 . 2 1 31 123 Melee 70 | . . . . . . . 2 4 1 . 6 . 2 5 50 . Ram . | . . . . . . . . . . . . . . . . . Kick 27 | . . . . . . . . . . . . . . . . 27 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 77 | . . . . 34 . . . . . . 18 . 25 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Propulsion x1 169 | -10/Materials | Identified exit to Mines 169 | -10/Materials | Discovered exit to Mines (range 16) 301 | -10/Materials | Build established: Hacker-Mutant 337 | -10/Materials | Entered Mines 350 | -10/Mines | Met a Derelict bent on vengeance 420 | -10/Mines | Identified exit to Materials 420 | -10/Mines | Discovered exit to Materials (range 9) 462 | -10/Mines | Met a Derelict shopkeep closing up shop 512 | -10/Mines | Found a hidden stash of uninstalled traps 534 | -10/Mines | Discovered exit to Materials (range 6) 597 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 617 | -10/Mines | Learned 4 Materials zone layouts 693 | -10/Mines | Entered Materials 693 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 694 | -9/Materials | Identified exit to Mines 728 | -9/Materials | Identified exit to Storage 728 | -9/Materials | Discovered exit to Storage (range 12) 787 | -9/Materials | Entered Storage 858 | -9/Storage | Met 01-MTF 897 | -9/Storage | Identified exit to Recycling 968 | -9/Storage | Garrison activated, responded to threat 999 | -9/Storage | Crushed by falling debris 1030 | -9/Storage | Lost 4 parts (1p1n2u) 1226 | -9/Storage | Identified exit to Materials 1226 | -9/Storage | Discovered exit to Materials (range 15) 1402 | -9/Storage | Entered Materials 1402 | -8/Materials | Accompanied by 1 ally (01-MTF) 1402 | -8/Materials | Evolved 2 slots: Utility x2 1407 | -8/Materials | 01-MTF left 1479 | -8/Materials | Identified exit to Factory 1531 | -8/Materials | Build established: Hacker-Sprinter 1602 | -8/Materials | Entered Factory 1602 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1933 | -7/Factory | Identified exit to Lower Caves 1933 | -7/Factory | Discovered exit to Lower Caves (range 6) 1951 | -7/Factory | Entered Lower Caves 2197 | -7/Lower Caves | Identified exit to Lower Caves 2197 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 2206 | -7/Lower Caves | Entered another Lower Caves area 2215 | -7/Lower Caves | Identified exit to Factory 2215 | -7/Lower Caves | Discovered exit to Factory (range 5) 2313 | -7/Lower Caves | Spotted B-75 Beast 2331 | -7/Lower Caves | Found Prototype Device 2331 | -7/Lower Caves | Identified Heart of Steel 2415 | -7/Lower Caves | Learned Factory terminal intel 2415 | -7/Lower Caves | Identified exit to Data Miner 2415 | -7/Lower Caves | Discovered exit to Data Miner (range 11) 2417 | -7/Lower Caves | Entered Data Miner 2417 | -7/Data Miner | Identified exit to Proximity Caves 2417 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 2422 | -7/Data Miner | Met Data Miner 2433 | -7/Data Miner | Received God Mode back door access code from Data Miner 2437 | -7/Data Miner | Data Conduit disabled 2453 | -7/Data Miner | Entered Proximity Caves 2473 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2483 | -6/Proximity Caves | Learned Factory machine intel 2586 | -6/Proximity Caves | Discovered exit to Factory (range 7) 2653 | -6/Proximity Caves | Entered Factory 2653 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2654 | -6/Factory | Loaded intel: 276 machine locations 2655 | -6/Factory | Loaded intel: 27 terminal locations 2875 | -6/Factory | Identified exit to Factory 2875 | -6/Factory | Discovered exit to Factory (range 7) 2878 | -6/Factory | Entered another Factory area 2878 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2935 | -5/Factory | Identified exit to DSF 2935 | -5/Factory | Entered DSF 2969 | -5/DSF | Additional patrols routed to DSF 2994 | -5/DSF | Identified exit to Factory 2994 | -5/DSF | Discovered exit to Factory (range 15) 3006 | -5/DSF | Entered Factory 3006 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3030 | -4/Factory | Lost 3 parts (3u) 3105 | -4/Factory | Lost 3 parts (2n1u) 3206 | -4/Factory | Spotted B-86 Titan 3217 | -4/Factory | Lost 8 parts (1p4n1u2w) 3314 | -4/Factory | Lost 4 parts (2n2u) 3369 | -4/Factory | Core integrity fell below 50% 3409 | -4/Factory | Identified exit to Research 3409 | -4/Factory | Discovered exit to Research (range 9) 3414 | -4/Factory | Entered Research 3414 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4012 | -3/Research | Garrison activated, responded to threat 4043 | -3/Research | Build established: Generator-Mutant 4105 | -3/Research | Destroyed 8 combat bots 4111 | -3/Research | Lost 3 parts (1n2u) 4350 | -3/Research | Lost 9 parts (6n2u1w) 4510 | -3/Research | Found Prototype Launcher 4510 | -3/Research | Identified Mni. Smartbomb Launcher 4524 | -3/Research | System corruption reached 10% 4525 | -3/Research | Spotted B-90 Cyclops 4526 | -3/Research | Identified exit to Quarantine 4526 | -3/Research | Discovered exit to Quarantine (range 20) 4538 | -3/Research | Entered Quarantine 4566 | -3/Quarantine | Lost 6 parts (4n1u1w) 4870 | -3/Quarantine | Core integrity fell below 50% 4876 | -3/Quarantine | Found Alien Artifact 4876 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 4876 | -3/Quarantine | Warped through subspace 4901 | -3/Quarantine | Lost 12 parts (2p6n2u2w) 5034 | -3/Quarantine | Found Prototype Device 5034 | -3/Quarantine | Identified Exp. Thermal Shield 5086 | -3/Quarantine | Met incapacitated Sigix Warrior 5086 | -3/Quarantine | Lockdown squad dispatched 5103 | -3/Quarantine | Spotted Lightning 5126 | -3/Quarantine | Spotted Lightning 5126 | -3/Quarantine | Spotted Lightning 5178 | -3/Quarantine | Destroyed Lightning 5202 | -3/Quarantine | System corruption reached 30% 5213 | -3/Quarantine | Destroyed Lightning 5249 | -3/Quarantine | Destroyed Lightning 5291 | -3/Quarantine | Found Prototype Energy Cannon 5291 | -3/Quarantine | Identified EMDS 5294 | -3/Quarantine | Found Prototype Processor 5294 | -3/Quarantine | Identified Exp. Targeting Computer 5391 | -3/Quarantine | Lost 3 parts (1n1u1w) 5599 | -3/Quarantine | Lost 7 parts (3p1n1u2w) 5628 | -3/Quarantine | Core integrity fell below 20% 5631 | -3/Quarantine | Found Alien Artifact 5631 | -3/Quarantine | Identified Core Reset Matrix 5631 | -3/Quarantine | Used Core Reset Matrix 5635 | -3/Quarantine | Sensed 10 artifacts in vicinity 5649 | -3/Quarantine | Identified exit to Research 5649 | -3/Quarantine | Discovered exit to Research (range 22) 5658 | -3/Quarantine | Lost 3 parts (1n2u) 5671 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05631_ Acquired Alien Artifact. 05631_ Identified Core Reset Matrix. 05631_ Wiping memory... 05633_ CORE RESET 05635_ Sensed 10 artifacts in vicinity. 05644_ P-80 Master resets P-80 Master, system corruption cleaned. 05649_ EXIT=FOUND: RESEARCH 05666_ Connecting with Terminal... Feedback: System corruption (+1%). 05666_ ALERT: Suspicious activity at Terminal Q015. Dispatching Investigation squad. 05667_ Penetrated by Slug. 05667_ Slug penetrates Wall. 05668_ Penetrated by Slug. 05668_ Slug penetrates Wall. 05668_ Penetrated by Slug. 05670_ Impulse Thruster Array destroyed. 05670_ Penetrated by Slug. 05670_ Slug penetrates Wall. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????############### < #??????????????????? | | ???????????# h #??????????????????? | | ?????????### h #??????????????????? | | ?????????#"" @ #??????????????????? | | ?????????#"T pp #??????????????????? | | ?????????### ########p ###??????????????????? | | ???????????# #??????#pp #????????????????????? | | ???????????# #??????# #????????????????????? | | ?????????? #??????# #????????????????????? | | ???????? #??????# #????????????????????? | | ??????? #??????# #????????????????????? | | ????? """ """ #??????# #????????????????????? | | ????# """ """ #??????# #????????????????????? | | ????# """ """ #??????# #????????????????????? | | ????# #??????# #?????????????#??????? | | ??? """ """ #??????# #??????????? #??????? | | ??? """ """ #??????# ########## #??????? | | ????? """ """ # "????# #??????? | | ???????? ? # ??# #??????? | | ?????????? ??" # # #??????? | | ?????????????" # + #??????? | | ?????????????" # """ # ##########+####??????? | | ????????????? # """??# #????????????????????? | | ????????????? # "????# #????????????????????? | | ????????????? #??????# #?????????????/??????? | | ????????????? ???????# #????????????????????? | | ??????????????##???????# #????????????????????? | | ???????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 55 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 6 Corruption Block 15 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 14 Target Analysis 12 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Brute Force Cya! Deadly Force Tester Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed PulseBiometalSpear Manual? 0 Play Time 02:23:18 Cumulative 46.9 hours Start 2022.04.05 @ 22:13:23 End 2022.04.06 @ 13:51:46 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 1 Explorer 10 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 947b3a98-52fd-4047-806f-11494c73c5e8