Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 02:02:59

Player: BigMaxPorter

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (55)      275
Value Destroyed (1799)     1799
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6634

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     151/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Targeting Computer
           Weapon Cycler
  Advanced ECM Suite

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
  Makeshift Leg
>           --- UTILITY ----------
            Signal Interpreter
   Advanced Targeting Computer
   Advanced ECM Suite
    Layered Light Armor Plating
>           --- WEAPON -----------
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
            Greatsword
>           --- INVENTORY --------
            Deuterium Engine
            Targeting Computer
            Weapon Cycler
   Improved EM Shotgun
  Makeshift Hammer
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   Advanced ECM Suite
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Layered Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Slots Evolved              8    | .   .   2   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   1   .   .   .   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   .   
Parts Attached             108  | 6   9   12  7   9   30  16  1   6   .   12  
  Power                    20   | 1   2   1   1   3   5   2   .   .   .   5   
    Engine                 15   | 1   1   1   1   2   5   1   .   .   .   3   
    Core                   5    | .   1   .   .   1   .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   3   4   1   3   18  3   .   2   .   1   
    Treads                 11   | .   .   2   1   3   4   .   .   1   .   .   
    Leg                    20   | 2   3   2   .   .   9   3   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   4   .   .   .   .   1   
  Utility                  14   | 1   2   2   2   .   2   3   1   .   .   1   
    Device                 5    | .   .   .   1   .   1   2   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   1   1   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   2   5   3   3   5   8   .   4   .   5   
    Energy Gun             4    | .   .   1   .   .   1   1   .   1   .   .   
    Energy Cannon          9    | .   .   .   1   1   .   6   .   1   .   .   
    Ballistic Gun          6    | 2   2   1   .   .   1   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   2   1   .   .   .   .   .   .   
    Launcher               7    | .   .   3   .   1   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   3   .   .   1   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   6   .   .   .   .   .   
Parts Lost                 46   | .   .   11  .   1   9   3   .   6   .   16  
  Power                    10   | .   .   1   .   1   3   .   .   .   .   5   
  Propulsion               11   | .   .   3   .   .   3   2   .   2   .   1   
  Utility                  6    | .   .   1   .   .   .   1   .   .   .   4   
  Weapon                   19   | .   .   6   .   .   3   .   .   4   .   6   
  Highest Loss Streak      15   | .   .   11  .   1   4   2   .   5   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   92  80  99  97  86  72  76  66  60  48  
  Engine                   8    | .   7   10  11  14  11  7   7   7   6   8   
  Core                     4    | .   7   .   .   .   3   5   7   7   6   1   
  Treads                   6    | .   .   4   32  27  10  .   .   .   6   4   
  Leg                      7    | .   28  14  .   .   14  7   7   3   .   .   
  Device                   6    | .   .   .   10  9   4   10  7   7   6   5   
  Storage                  1    | .   19  11  .   .   .   .   .   .   .   .   
  Processor                15   | .   2   14  22  18  18  15  15  15  13  10  
  Protection               4    | .   .   6   .   .   3   .   7   7   6   3   
  Energy Gun               3    | .   .   .   .   .   1   3   7   6   6   3   
  Energy Cannon            4    | .   .   .   8   8   2   10  7   2   .   .   
  Ballistic Gun            3    | .   28  13  .   .   3   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   13  18  10  .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   2   1   .   4   6   2   
  Slashing Weapon          2    | .   .   .   .   .   .   6   7   2   .   .   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             46   | 14  26  22  27  30  32  36  36  40  27  46  
  Greatest Support         68   | 20  20  40  68  68  63  20  15  35  28  28  
  Greatest Overweight (x)  10   | .   1   6   .   .   10  9   2   8   .   4   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   2   3   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  5   5   5   5   5   5   5   
  Average Capacity         5    | 7   9   10  5   5   5   5   5   5   5   5   
  Most Carried             10   | 4   10  10  5   5   5   5   5   5   4   5   
  Average Carried          4    | 3   7   6   4   3   4   3   5   4   4   4   
  Final Capacity           10   | 8   10  10  5   5   5   5   5   5   5   5   
  Final Carried            9    | 4   9   1   5   5   5   5   5   4   4   3   

 Class Distribution 
--------------------
 86% | Mutant
  7% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Gunner | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/DSF

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Matter Collected           1933 | 296 160 275 81  120 521 219 95  82  .   84  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2180 | 95  206 332 .   110 555 183 60  203 .   436 
  Parts                    101  | 2   16  16  .   6   36  7   2   5   .   11  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   5   5   .   .   
  Prevented                2    | .   .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Combat Hostiles Destroyed  47   | .   7   8   .   6   13  3   1   5   .   4   
  Melee                    8    | .   .   .   .   .   4   1   .   2   .   1   
  Guns                     11   | .   7   4   .   .   .   .   .   .   .   .   
  Cannons                  15   | .   .   .   .   5   6   2   1   1   .   .   
  AOE                      7    | .   .   4   .   1   .   .   .   .   .   2   
Classes Destroyed          10   | 1   2   3   .   1   2   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   1   .   .   .   .   .   
  Swarmer                  15   | .   3   2   .   3   2   .   .   2   .   3   
  Grunt                    18   | .   4   4   .   .   8   .   .   2   .   .   
  Sentry                   9    | .   .   2   .   2   3   1   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   1   .   2   1   .   .   .   
Best Kill Streak           10   | 1   4   10  .   3   6   2   1   3   .   2   
  Combat Bots Only         5    | .   4   4   .   3   5   2   1   3   .   2   
Max Kills in Single Turn   3    | 1   1   3   .   1   2   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  DSF  
Hostile Shots Fired        680  | .    42   154  .    70   139  51   18   72   .    134  
  Missed                   189  | .    8    36   .    23   39   17   4    20   .    42   
Damage Taken               7010 | .    349  1456 2    496  1587 336  182  714  .    1888 
  Core                     1866 | .    55   365  .    18   349  59   15   148  .    857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57   | 100  78   .    8    .    33   .    .    68   .    .    
Volleys Fired              110  | 6    16   24   .    14   30   5    6    2    .    7    
  Largest                  3    | 2    2    2    .    3    3    2    2    2    .    2    
  Hottest                  156  | 40   46   88   .    156  156  138  114  138  .    72   
Shots Fired                200  | 12   32   38   .    25   60   8    8    5    .    12   
  Gun                      86   | 12   32   27   .    .    12   .    2    1    .    .    
  Cannon                   90   | .    .    .    .    24   48   8    6    4    .    .    
  Launcher                 24   | .    .    11   .    1    .    .    .    .    .    12   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  137  | 12   32   21   .    21   51   .    .    .    .    .    
  Thermal                  18   | .    .    6    .    3    9    .    .    .    .    .    
  Explosive                24   | .    .    11   .    1    .    .    .    .    .    12   
  Electromagnetic          21   | .    .    .    .    .    .    8    8    5    .    .    
  Robot Hit Streak         9    | 4    8    4    .    5    8    7    1    2    .    9    
  Robot Miss Streak        3    | 1    3    3    .    2    3    .    3    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    3    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           141  | 9    20   23   .    14   40   8    3    11   .    13   
  Core Hits                75   | 2    10   18   .    5    18   4    1    2    .    15   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    .    .    2    .    .    
  Critical Strikes         11   | .    .    1    .    2    6    .    .    2    .    .    
    Burn                   2    | .    .    1    .    .    1    .    .    .    .    .    
    Blast                  5    | .    .    .    .    2    3    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    2    .    .    2    .    .    
Melee Attacks              39   | .    .    .    .    .    16   3    .    15   .    5    
  Impact                   34   | .    .    .    .    .    16   .    .    13   .    5    
  Slashing                 4    | .    .    .    .    .    .    3    .    1    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4588 | 112  275  650  3    464  1233 321  92   406  .    1032 
  Guns                     750  | 112  275  269  .    .    94   .    .    .    .    .    
  Cannons                  1459 | .    .    .    .    404  730  180  92   53   .    .    
  Explosions               1361 | .    .    379  .    60   .    39   .    .    .    883  
  Melee                    980  | .    .    .    .    .    376  102  .    353  .    149  
  Ramming                  38   | .    .    2    3    .    33   .    .    .    .    .    
  Kinetic                  1692 | 112  275  192  .    386  727  .    .    .    .    .    
  Thermal                  231  | .    .    77   .    18   97   39   .    .    .    .    
  Explosive                1322 | .    .    379  .    60   .    .    .    .    .    883  
  Electromagnetic          325  | .    .    .    .    .    .    180  92   53   .    .    
  Impact                   878  | .    .    .    .    .    376  .    .    353  .    149  
  Slashing                 102  | .    .    .    .    .    .    102  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    2    2    2    .    .    
  Average Corruption       2    | .    .    .    .    .    2    2    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  50   | .    .    .    .    .    10   2    8    30   .    .    
    Message Errors         12   | .    .    .    .    .    3    .    .    9    .    .    
    Matter Fused           14   | .    .    .    .    .    2    .    3    9    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    1    .    1    3    .    .    
    Energy Discharges      9    | .    .    .    .    .    2    2    1    4    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    1    2    .    .    
    Data Loss (major)      4    | .    .    .    .    .    1    .    1    2    .    .    
    Misfires               2    | .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            325  | .    .    .    1    23   101  30   .    160  .    10   
  Projectiles              25   | .    .    .    .    23   2    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    300  | .    .    .    1    .    99   30   .    160  .    10   
Knockbacks                 11   | .    .    .    .    .    10   .    .    1    .    .    
  Impact                   4    | .    .    .    .    .    3    .    .    1    .    .    
  Kinetic                  7    | .    .    .    .    .    7    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    18   .    .    .    .    .    .    .    33   
  Shots                    3    | .    .    2    .    .    .    .    .    .    .    1    
  Rammed                   3    | .    .    .    1    .    2    .    .    .    .    .    
Targets Rammed             15   | .    .    1    1    .    13   .    .    .    .    .    
  Kicked                   12   | .    .    1    .    .    11   .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        650  | .    9    128  .    454  650  255  200  380  .    .    
  Average Temperature      164  | .    4    45   .    179  264  111  83   131  .    .    
  Received Heat Transfer   1779 | .    123  561  .    90   756  30   .    210  .    9    
  Effects                  41   | .    .    .    .    9    29   .    .    3    .    .    
    Shutdowns              9    | .    .    .    .    2    6    .    .    1    .    .    
    Energy Bleed           4    | .    .    .    .    1    3    .    .    .    .    .    
    Interference           12   | .    .    .    .    5    5    .    .    2    .    .    
    Matter Decay           4    | .    .    .    .    .    4    .    .    .    .    .    
    Short Circuit          4    | .    .    .    .    1    3    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    2    .    .    .    .    .    
    Damage (major)         5    | .    .    .    .    .    5    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              6    | .    .    .    .    .    .    2    1    1    .    2    
  Impact Corruptions       14   | .    .    .    1    .    4    .    .    8    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         642  | .    .    259  .    37   296  50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Peak Influence             375  | 5   203 282 37  246 375 226 .   .   .   110 
  Initial                  161  | .   3   85  37  .   103 161 .   .   .   3   
  Average                  116  | .   108 129 23  179 236 120 .   .   .   24  
Maximum Alert Level        1    | .   1   1   .   1   1   1   .   .   .   .   
  Low Security (%)         78   | 100 65  81  100 47  43  92  .   .   100 100 
  Level 1                  21   | .   34  18  .   52  56  7   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   2   3   1   .   .   .   1   
  Investigation            2    | .   1   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   1   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   1   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Distress Signals           6    | .   1   2   .   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              81   | .   9   15  .   7   19  4   5   10  .   12  
  Peak Tracking Total      9    | .   4   9   .   6   6   2   4   5   .   6   
  Tactical Retreats        11   | .   1   .   .   1   3   .   1   2   .   3   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Traps Triggered            6    | .   .   2   .   .   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Machines Disabled          1    | .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Machines Accessed          8    | .   2   1   1   .   2   1   .   .   1   .   
  Terminals                5    | .   2   .   .   .   2   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   3   3   1   .   2   2   .   .   1   .   
  Successful               5    | .   .   1   1   .   2   .   .   .   1   .   
  Failed                   7    | .   3   2   .   .   .   2   .   .   .   .   
    Catastrophic           3    | .   2   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   3   .   .   .   2   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   1   .   2   .   .   .   1   .   
  Open Door                3    | .   .   .   1   .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   .   2   1   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  DSF  
Turns Passed               6097 | 153  336  450  631  146  702  693  727  2017 13   229  
Spaces Moved               2664 | 105  179  203  368  64   391  338  275  627  8    106  
  Core                     323  | 4    .    11   .    .    1    3    .    254  .    50   
  Treads                   755  | .    .    57   368  64   125  .    .    81   8    52   
  Legs                     1459 | 101  179  135  .    .    233  244  275  292  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   127  | .    .    .    .    .    32   91   .    .    .    4    
  Fastest Speed            29   | 50   120  120  160  160  29   29   260  130  160  35   
  Average Speed            202  | 117  137  177  160  160  128  186  260  312  160  153  
  Slowest Speed            550  | 120  190  350  160  160  550  500  260  450  160  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 7    33   28   68   7    54   6    47   63   1    66   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    1    .    .    .    3    4    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          132  | .    .    47   .    20   25   .    .    .    .    40   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               37   | .    .    .    .    12   25   .    .    .    .    .    
  AOE                      95   | .    .    47   .    8    .    .    .    .    .    40   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF 
Total                      3122 | 120 238 255 411 87  516 388 281 666 8   152 
  Wait                     96   | .   16  12  18  .   17  10  .   8   .   15  
  Move                     2655 | 104 178 202 367 63  390 337 274 626 8   106 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  51   | 4   10  3   12  .   8   6   .   6   .   2   
  Fast Attach              35   | 6   .   1   .   1   13  6   .   1   .   7   
  Attach                   37   | .   1   11  2   2   6   7   .   4   .   4   
  Detach                   5    | .   .   .   .   .   1   2   .   .   .   2   
  Swap                     36   | .   8   .   5   6   11  3   1   1   .   1   
  Drop                     43   | .   9   1   6   1   11  9   .   3   .   3   
  Fire                     110  | 6   16  24  .   14  30  5   6   2   .   7   
  Melee                    39   | .   .   .   .   .   16  3   .   15  .   5   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     12   | .   .   1   .   .   11  .   .   .   .   .   
  Crush                    3    | .   .   .   1   .   2   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / DSF)
-6/DSF

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
  154 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  472 | -10/Materials  | Discovered new exit (range 9)
  489 | -10/Materials  | Identified exit to Materials
  490 | -10/Materials  | Entered another Materials area
  490 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  785 | -9/Materials   | Core integrity fell below 50%
  802 | -9/Materials   | Core integrity fell below 20%
  848 | -9/Materials   | Lost 11 parts (1p3n1u6w)
  883 | -9/Materials   | Discovered new exit (range 13)
  932 | -9/Materials   | Identified exit to Mines
  940 | -9/Materials   | Entered Mines
  948 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1105 | -9/Mines       | Found a hidden stash of uninstalled traps
 1333 | -9/Mines       | Assembled infested the area
 1493 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1552 | -9/Mines       | Discovered new exit (range 7)
 1568 | -9/Mines       | Identified exit to Materials
 1571 | -9/Mines       | Entered Materials
 1571 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1583 | -8/Materials   | Discovered new exit (range 16)
 1591 | -8/Materials   | Garrison activated, responded to threat
 1714 | -8/Materials   | Identified exit to Storage
 1717 | -8/Materials   | Entered Storage
 1862 | -8/Storage     | Build established: Gunner
 2177 | -8/Storage     | Learned location of Armory (-4)
 2261 | -8/Storage     | Core integrity fell below 50%
 2267 | -8/Storage     | Garrison activated, responded to threat
 2310 | -8/Storage     | Lost 4 parts (2p1n1w)
 2415 | -8/Storage     | Discovered new exit (range 15)
 2419 | -8/Storage     | Identified exit to Factory
 2419 | -8/Storage     | Entered Factory
 2419 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2809 | -7/Factory     | Build established: Mutant
 2962 | -7/Factory     | Discovered new exit (range 11)
 2988 | -7/Factory     | Identified exit to Lower Caves
 3112 | -7/Factory     | Entered Lower Caves
 3113 | -7/Lower Caves | Encountered a Warlord checkpoint
 3297 | -7/Lower Caves | Learned Factory interactive machine intel
 3808 | -7/Lower Caves | Discovered new exit (range 6)
 3819 | -7/Lower Caves | Identified exit to Lower Caves
 3839 | -7/Lower Caves | Entered another Lower Caves area
 3926 | -7/Lower Caves | Encountered a Warlord checkpoint
 4328 | -7/Lower Caves | Learned 8 Factory zone layouts
 4425 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4482 | -7/Lower Caves | Lost 5 parts (1n4w)
 5838 | -7/Lower Caves | Learned location of 1 exit from Factory
 5843 | -7/Lower Caves | Discovered new exit (range 8)
 5854 | -7/Lower Caves | Identified exit to Factory
 5856 | -7/Lower Caves | Entered Factory
 5856 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5857 | -6/Factory     | Identified exit to Factory
 5859 | -6/Factory     | Loaded intel: 53 interactive machine locations
 5869 | -6/Factory     | Identified exit to DSF
 5869 | -6/Factory     | Entered DSF
 5928 | -6/DSF         | Additional patrols routed to DSF
 6064 | -6/DSF         | Core integrity fell below 50%
 6085 | -6/DSF         | Core integrity fell below 20%
 6098 | -6/DSF         | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
Acquired Mic. Nuclear Core.
S-27 Virus destroyed.
Hammer destroyed.
Acquired 25 matter.
Acquired Imp. Grenade Launcher.
Penetrated by Slug.
Signal Interpreter destroyed.
Critical hit (Blast).
Penetrated by Slug.
S-27 Virus destroyed. <x2>
Penetrated by Slug.
Imp. Grenade Launcher destroyed.
Mic. Nuclear Core destroyed.
Acquired 20 matter.
Slug penetrates Wall.
Acquired VTOL Module.
Acquired Lgt. Nuclear Core.
Penetrated by Slug.
Lgt. Nuclear Core destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????##??????????        |
| ??????????????????????????????#""??????????        |
| ??????????????######??????????#"#??????????        |
| ?????????????##;#%;######??####"####???????        |
| ?????????????#!!!!!] ## ### ##"""""#???????        |
| ?????????????#!!!! =%****      """"#???????        |
| ?????????????#      s         %  ""##"?????        |
| ?????????????#  %         *  h=  """""?????        |
| ?????????????###           *  %[ ""###?????        |
| ????????????##"#   ###   @** ##  ###???????        |
| ?????????????" %     #####  ###  ##????????        |
| ???????????###       #???? ##    *#????????        |
| ???????????# "  %    #?????##   = #????????        |
| ???????????## %    "##??????###  ##????????        |
| ????????????# !!   !!#??????#   = #????????        |
| ???????????## ! %H  !#??????#     #????????        |
| ???????????#  !!   !!#??????#     #????????        |
| ???????????##       ###########  ###???????        |
| ?????????#!!!#     # #===#!!!##  !!#???????        |
| ?????#   #!!!# %      ===#!!!##  !!#???????        |
| ???                %               #???????        |
| ???   "                            #???????        |
| ???  "%"                           #???????        |
| ????##[[[#]]]        #!!!#   ##    #???????        |
| ?????#[[[#]]]# #     #!!!#   ##    #???????        |
| ?????###?######     ################???????        |
| ?????????????#!!   [[??????????????????????        |
| ?????????????#!!   [[??????????????????????        |
| ?????????????#!!   [[#?????????????????????        |
| ?????????????###   ###?????????????????????        |
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| ??????????????     ????????????????????????        |
| ?????????????#     ????????????????????????        |
| ?????????????###   ????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               4
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordShieldGreatsword
  Manual?         0
Play Time         00:43:43
  Cumulative      4.9 hours
  Start           2024.04.02 @ 01:19:58
  End             2024.04.02 @ 02:02:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d2a6d02-55fd-45ce-afb9-deb5359fec2a