Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 02:02:59 Player: BigMaxPorter Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (1799) 1799 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6634 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 151/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Targeting Computer Weapon Cycler Advanced ECM Suite Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Layered Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Greatsword > --- INVENTORY -------- Deuterium Engine Targeting Computer Weapon Cycler Improved EM Shotgun Makeshift Hammer [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Signal Interpreter Device Advanced ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Slots Evolved 8 | . . 2 . 2 . 2 . . 2 . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . Utility 3 | . . 1 . . . 1 . . 1 . Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 108 | 6 9 12 7 9 30 16 1 6 . 12 Power 20 | 1 2 1 1 3 5 2 . . . 5 Engine 15 | 1 1 1 1 2 5 1 . . . 3 Core 5 | . 1 . . 1 . 1 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 37 | 2 3 4 1 3 18 3 . 2 . 1 Treads 11 | . . 2 1 3 4 . . 1 . . Leg 20 | 2 3 2 . . 9 3 . 1 . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . Flight 5 | . . . . . 4 . . . . 1 Utility 14 | 1 2 2 2 . 2 3 1 . . 1 Device 5 | . . . 1 . 1 2 . . . 1 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . 1 1 1 . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 3 | . . 1 . . 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 2 5 3 3 5 8 . 4 . 5 Energy Gun 4 | . . 1 . . 1 1 . 1 . . Energy Cannon 9 | . . . 1 1 . 6 . 1 . . Ballistic Gun 6 | 2 2 1 . . 1 . . . . . Ballistic Cannon 3 | . . . 2 1 . . . . . . Launcher 7 | . . 3 . 1 . . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . . 3 . . 1 . 2 Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . 2 1 . . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 6 | . . . . . 6 . . . . . Parts Lost 46 | . . 11 . 1 9 3 . 6 . 16 Power 10 | . . 1 . 1 3 . . . . 5 Propulsion 11 | . . 3 . . 3 2 . 2 . 1 Utility 6 | . . 1 . . . 1 . . . 4 Weapon 19 | . . 6 . . 3 . . 4 . 6 Highest Loss Streak 15 | . . 11 . 1 4 2 . 5 . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 92 80 99 97 86 72 76 66 60 48 Engine 8 | . 7 10 11 14 11 7 7 7 6 8 Core 4 | . 7 . . . 3 5 7 7 6 1 Treads 6 | . . 4 32 27 10 . . . 6 4 Leg 7 | . 28 14 . . 14 7 7 3 . . Device 6 | . . . 10 9 4 10 7 7 6 5 Storage 1 | . 19 11 . . . . . . . . Processor 15 | . 2 14 22 18 18 15 15 15 13 10 Protection 4 | . . 6 . . 3 . 7 7 6 3 Energy Gun 3 | . . . . . 1 3 7 6 6 3 Energy Cannon 4 | . . . 8 8 2 10 7 2 . . Ballistic Gun 3 | . 28 13 . . 3 . . . . . Ballistic Cannon 3 | . . . 13 18 10 . . . . . Impact Weapon 2 | . . . . . 2 1 . 4 6 2 Slashing Weapon 2 | . . . . . . 6 7 2 . . Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 46 | 14 26 22 27 30 32 36 36 40 27 46 Greatest Support 68 | 20 20 40 68 68 63 20 15 35 28 28 Greatest Overweight (x) 10 | . 1 6 . . 10 9 2 8 . 4 Average Overweight (x) 1 | . . . . . . 1 2 3 . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 Average Capacity 5 | 7 9 10 5 5 5 5 5 5 5 5 Most Carried 10 | 4 10 10 5 5 5 5 5 5 4 5 Average Carried 4 | 3 7 6 4 3 4 3 5 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 Final Carried 9 | 4 9 1 5 5 5 5 5 4 4 3 Class Distribution -------------------- 86% | Mutant 7% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Matter Collected 1933 | 296 160 275 81 120 521 219 95 82 . 84 Remotely . | . . . . . . . . . . . Salvage Created 2180 | 95 206 332 . 110 555 183 60 203 . 436 Parts 101 | 2 16 16 . 6 36 7 2 5 . 11 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 5 5 . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Combat Hostiles Destroyed 47 | . 7 8 . 6 13 3 1 5 . 4 Melee 8 | . . . . . 4 1 . 2 . 1 Guns 11 | . 7 4 . . . . . . . . Cannons 15 | . . . . 5 6 2 1 1 . . AOE 7 | . . 4 . 1 . . . . . 2 Classes Destroyed 10 | 1 2 3 . 1 2 . . . . 1 Builder 2 | . . . . . 2 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 2 | 1 . 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 2 | . . 1 . . 1 . . . . . Swarmer 15 | . 3 2 . 3 2 . . 2 . 3 Grunt 18 | . 4 4 . . 8 . . 2 . . Sentry 9 | . . 2 . 2 3 1 . 1 . . Specialist 1 | . . . . . . . . . . 1 Hunter 4 | . . . . 1 . 2 1 . . . Best Kill Streak 10 | 1 4 10 . 3 6 2 1 3 . 2 Combat Bots Only 5 | . 4 4 . 3 5 2 1 3 . 2 Max Kills in Single Turn 3 | 1 1 3 . 1 2 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . . 2 Melee 1 | . . . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Hostile Shots Fired 680 | . 42 154 . 70 139 51 18 72 . 134 Missed 189 | . 8 36 . 23 39 17 4 20 . 42 Damage Taken 7010 | . 349 1456 2 496 1587 336 182 714 . 1888 Core 1866 | . 55 365 . 18 349 59 15 148 . 857 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 57 | 100 78 . 8 . 33 . . 68 . . Volleys Fired 110 | 6 16 24 . 14 30 5 6 2 . 7 Largest 3 | 2 2 2 . 3 3 2 2 2 . 2 Hottest 156 | 40 46 88 . 156 156 138 114 138 . 72 Shots Fired 200 | 12 32 38 . 25 60 8 8 5 . 12 Gun 86 | 12 32 27 . . 12 . 2 1 . . Cannon 90 | . . . . 24 48 8 6 4 . . Launcher 24 | . . 11 . 1 . . . . . 12 Special . | . . . . . . . . . . . Kinetic 137 | 12 32 21 . 21 51 . . . . . Thermal 18 | . . 6 . 3 9 . . . . . Explosive 24 | . . 11 . 1 . . . . . 12 Electromagnetic 21 | . . . . . . 8 8 5 . . Robot Hit Streak 9 | 4 8 4 . 5 8 7 1 2 . 9 Robot Miss Streak 3 | 1 3 3 . 2 3 . 3 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 3 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 141 | 9 20 23 . 14 40 8 3 11 . 13 Core Hits 75 | 2 10 18 . 5 18 4 1 2 . 15 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . 2 . . Critical Strikes 11 | . . 1 . 2 6 . . 2 . . Burn 2 | . . 1 . . 1 . . . . . Blast 5 | . . . . 2 3 . . . . . Smash 4 | . . . . . 2 . . 2 . . Melee Attacks 39 | . . . . . 16 3 . 15 . 5 Impact 34 | . . . . . 16 . . 13 . 5 Slashing 4 | . . . . . . 3 . 1 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4588 | 112 275 650 3 464 1233 321 92 406 . 1032 Guns 750 | 112 275 269 . . 94 . . . . . Cannons 1459 | . . . . 404 730 180 92 53 . . Explosions 1361 | . . 379 . 60 . 39 . . . 883 Melee 980 | . . . . . 376 102 . 353 . 149 Ramming 38 | . . 2 3 . 33 . . . . . Kinetic 1692 | 112 275 192 . 386 727 . . . . . Thermal 231 | . . 77 . 18 97 39 . . . . Explosive 1322 | . . 379 . 60 . . . . . 883 Electromagnetic 325 | . . . . . . 180 92 53 . . Impact 878 | . . . . . 376 . . 353 . 149 Slashing 102 | . . . . . . 102 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 8 2 2 2 . . Average Corruption 2 | . . . . . 2 2 2 2 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . . . 10 2 8 30 . . Message Errors 12 | . . . . . 3 . . 9 . . Matter Fused 14 | . . . . . 2 . 3 9 . . Heat Flow Errors 5 | . . . . . 1 . 1 3 . . Energy Discharges 9 | . . . . . 2 2 1 4 . . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 1 2 . . Data Loss (major) 4 | . . . . . 1 . 1 2 . . Misfires 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 325 | . . . 1 23 101 30 . 160 . 10 Projectiles 25 | . . . . 23 2 . . . . . Explosions . | . . . . . . . . . . . Melee 300 | . . . 1 . 99 30 . 160 . 10 Knockbacks 11 | . . . . . 10 . . 1 . . Impact 4 | . . . . . 3 . . 1 . . Kinetic 7 | . . . . . 7 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 51 | . . 18 . . . . . . . 33 Shots 3 | . . 2 . . . . . . . 1 Rammed 3 | . . . 1 . 2 . . . . . Targets Rammed 15 | . . 1 1 . 13 . . . . . Kicked 12 | . . 1 . . 11 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 650 | . 9 128 . 454 650 255 200 380 . . Average Temperature 164 | . 4 45 . 179 264 111 83 131 . . Received Heat Transfer 1779 | . 123 561 . 90 756 30 . 210 . 9 Effects 41 | . . . . 9 29 . . 3 . . Shutdowns 9 | . . . . 2 6 . . 1 . . Energy Bleed 4 | . . . . 1 3 . . . . . Interference 12 | . . . . 5 5 . . 2 . . Matter Decay 4 | . . . . . 4 . . . . . Short Circuit 4 | . . . . 1 3 . . . . . Damage (minor) 2 | . . . . . 2 . . . . . Damage (major) 5 | . . . . . 5 . . . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 6 | . . . . . . 2 1 1 . 2 Impact Corruptions 14 | . . . 1 . 4 . . 8 . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 642 | . . 259 . 37 296 50 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Peak Influence 375 | 5 203 282 37 246 375 226 . . . 110 Initial 161 | . 3 85 37 . 103 161 . . . 3 Average 116 | . 108 129 23 179 236 120 . . . 24 Maximum Alert Level 1 | . 1 1 . 1 1 1 . . . . Low Security (%) 78 | 100 65 81 100 47 43 92 . . 100 100 Level 1 21 | . 34 18 . 52 56 7 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . . 2 3 1 . . . 1 Investigation 2 | . 1 . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . . 1 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 1 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Distress Signals 6 | . 1 2 . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 9 15 . 7 19 4 5 10 . 12 Peak Tracking Total 9 | . 4 9 . 6 6 2 4 5 . 6 Tactical Retreats 11 | . 1 . . 1 3 . 1 2 . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Traps Triggered 6 | . . 2 . . 3 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Machines Disabled 1 | . . 1 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Machines Accessed 8 | . 2 1 1 . 2 1 . . 1 . Terminals 5 | . 2 . . . 2 . . . 1 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 12 | . 3 3 1 . 2 2 . . 1 . Successful 5 | . . 1 1 . 2 . . . 1 . Failed 7 | . 3 2 . . . 2 . . . . Catastrophic 3 | . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 4 . . . . . . . . . Terminals 6 | . 3 . . . 2 . . . 1 . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . . 1 . 2 . . . 1 . Open Door 3 | . . . 1 . 2 . . . . . Open DSF 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 1 . . 2 1 . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . 1 . . parse_system 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Turns Passed 6097 | 153 336 450 631 146 702 693 727 2017 13 229 Spaces Moved 2664 | 105 179 203 368 64 391 338 275 627 8 106 Core 323 | 4 . 11 . . 1 3 . 254 . 50 Treads 755 | . . 57 368 64 125 . . 81 8 52 Legs 1459 | 101 179 135 . . 233 244 275 292 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 127 | . . . . . 32 91 . . . 4 Fastest Speed 29 | 50 120 120 160 160 29 29 260 130 160 35 Average Speed 202 | 117 137 177 160 160 128 186 260 312 160 153 Slowest Speed 550 | 120 190 350 160 160 550 500 260 450 160 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 7 33 28 68 7 54 6 47 63 1 66 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 8 | . . . 1 . . . 3 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 132 | . . 47 . 20 25 . . . . 40 Melee . | . . . . . . . . . . . Projectile 37 | . . . . 12 25 . . . . . AOE 95 | . . 47 . 8 . . . . . 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac DSF Total 3122 | 120 238 255 411 87 516 388 281 666 8 152 Wait 96 | . 16 12 18 . 17 10 . 8 . 15 Move 2655 | 104 178 202 367 63 390 337 274 626 8 106 Hop . | . . . . . . . . . . . Pick Up 51 | 4 10 3 12 . 8 6 . 6 . 2 Fast Attach 35 | 6 . 1 . 1 13 6 . 1 . 7 Attach 37 | . 1 11 2 2 6 7 . 4 . 4 Detach 5 | . . . . . 1 2 . . . 2 Swap 36 | . 8 . 5 6 11 3 1 1 . 1 Drop 43 | . 9 1 6 1 11 9 . 3 . 3 Fire 110 | 6 16 24 . 14 30 5 6 2 . 7 Melee 39 | . . . . . 16 3 . 15 . 5 Ram . | . . . . . . . . . . . Kick 12 | . . 1 . . 11 . . . . . Crush 3 | . . . 1 . 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 9) 489 | -10/Materials | Identified exit to Materials 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -9/Materials | Core integrity fell below 50% 802 | -9/Materials | Core integrity fell below 20% 848 | -9/Materials | Lost 11 parts (1p3n1u6w) 883 | -9/Materials | Discovered new exit (range 13) 932 | -9/Materials | Identified exit to Mines 940 | -9/Materials | Entered Mines 948 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1105 | -9/Mines | Found a hidden stash of uninstalled traps 1333 | -9/Mines | Assembled infested the area 1493 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1552 | -9/Mines | Discovered new exit (range 7) 1568 | -9/Mines | Identified exit to Materials 1571 | -9/Mines | Entered Materials 1571 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1583 | -8/Materials | Discovered new exit (range 16) 1591 | -8/Materials | Garrison activated, responded to threat 1714 | -8/Materials | Identified exit to Storage 1717 | -8/Materials | Entered Storage 1862 | -8/Storage | Build established: Gunner 2177 | -8/Storage | Learned location of Armory (-4) 2261 | -8/Storage | Core integrity fell below 50% 2267 | -8/Storage | Garrison activated, responded to threat 2310 | -8/Storage | Lost 4 parts (2p1n1w) 2415 | -8/Storage | Discovered new exit (range 15) 2419 | -8/Storage | Identified exit to Factory 2419 | -8/Storage | Entered Factory 2419 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2809 | -7/Factory | Build established: Mutant 2962 | -7/Factory | Discovered new exit (range 11) 2988 | -7/Factory | Identified exit to Lower Caves 3112 | -7/Factory | Entered Lower Caves 3113 | -7/Lower Caves | Encountered a Warlord checkpoint 3297 | -7/Lower Caves | Learned Factory interactive machine intel 3808 | -7/Lower Caves | Discovered new exit (range 6) 3819 | -7/Lower Caves | Identified exit to Lower Caves 3839 | -7/Lower Caves | Entered another Lower Caves area 3926 | -7/Lower Caves | Encountered a Warlord checkpoint 4328 | -7/Lower Caves | Learned 8 Factory zone layouts 4425 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4482 | -7/Lower Caves | Lost 5 parts (1n4w) 5838 | -7/Lower Caves | Learned location of 1 exit from Factory 5843 | -7/Lower Caves | Discovered new exit (range 8) 5854 | -7/Lower Caves | Identified exit to Factory 5856 | -7/Lower Caves | Entered Factory 5856 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5857 | -6/Factory | Identified exit to Factory 5859 | -6/Factory | Loaded intel: 53 interactive machine locations 5869 | -6/Factory | Identified exit to DSF 5869 | -6/Factory | Entered DSF 5928 | -6/DSF | Additional patrols routed to DSF 6064 | -6/DSF | Core integrity fell below 50% 6085 | -6/DSF | Core integrity fell below 20% 6098 | -6/DSF | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Acquired Mic. Nuclear Core. S-27 Virus destroyed. Hammer destroyed. Acquired 25 matter. Acquired Imp. Grenade Launcher. Penetrated by Slug. Signal Interpreter destroyed. Critical hit (Blast). Penetrated by Slug. S-27 Virus destroyed. Penetrated by Slug. Imp. Grenade Launcher destroyed. Mic. Nuclear Core destroyed. Acquired 20 matter. Slug penetrates Wall. Acquired VTOL Module. Acquired Lgt. Nuclear Core. Penetrated by Slug. Lgt. Nuclear Core destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????##?????????? | | ??????????????????????????????#""?????????? | | ??????????????######??????????#"#?????????? | | ?????????????##;#%;######??####"####??????? | | ?????????????#!!!!!] ## ### ##"""""#??????? | | ?????????????#!!!! =%**** """"#??????? | | ?????????????# s % ""##"????? | | ?????????????# % * h= """""????? | | ?????????????### * %[ ""###????? | | ????????????##"# ### @** ## ###??????? | | ?????????????" % ##### ### ##???????? | | ???????????### #???? ## *#???????? | | ???????????# " % #?????## = #???????? | | ???????????## % "##??????### ##???????? | | ????????????# !! !!#??????# = #???????? | | ???????????## ! %H !#??????# #???????? | | ???????????# !! !!#??????# #???????? | | ???????????## ########### ###??????? | | ?????????#!!!# # #===#!!!## !!#??????? | | ?????# #!!!# % ===#!!!## !!#??????? | | ??? % #??????? | | ??? " #??????? | | ??? "%" #??????? | | ????##[[[#]]] #!!!# ## #??????? | | ?????#[[[#]]]# # #!!!# ## #??????? | | ?????###?###### ################??????? | | ?????????????#!! [[?????????????????????? | | ?????????????#!! [[?????????????????????? | | ?????????????#!! [[#????????????????????? | | ?????????????### ###????????????????????? | | ??????????????? *??????????????????????? | | ?????????????? ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????### ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 4 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordShieldGreatsword Manual? 0 Play Time 00:43:43 Cumulative 4.9 hours Start 2024.04.02 @ 01:19:58 End 2024.04.02 @ 02:02:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d2a6d02-55fd-45ce-afb9-deb5359fec2a