Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.31 @ 10:19:33

Player: Ms. V3-11A

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (182)     910
Value Destroyed (10459)    10459
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (2218)               2218
              TOTAL SCORE: 20287

 Bonus
-------
High Alert Combat Kills    2171
Follower Combat Kills      2534
Entered Garrisons          600
Used RIF Installer         2500
Network Hubs Disabled      200
Registered with UFD        300
Built Enhanced Grunts      300
Friendly Fire              -6387

 Cogmind 
---------
Core Integrity             0/1150
Matter                     263/300
Energy                     55/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
     Heavy Treads
     Heavy Treads
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
     Light Antimatter Cannon
>          --- INVENTORY (5) ----
  Advanced Cryofiber Web
           Matter Compressor (250)
  Improved Transmission Jammer
           Relay Coupler [NC] (35)
  Improved Component Analysis Suite

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
     Compact Particle Reactor
>            --- PROPULSION -------
     Armored Leg
     Armored Leg
     Armored Leg
    Enhanced Armored Leg
>            --- UTILITY ----------
    Advanced Cooling System
    Improved Coolant Injector
       Large Storage Unit
             Machine Analyzer
    Improved Medium Armor Plating
             EM Disruption Field
    Advanced Hacking Suite
             Relay Coupler [Proto]
    Improved Component Analysis Suite
    Improved Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Beamcaster
  Long-range Phase Cannon
    Enhanced Gauss Cannon
>            --- INVENTORY --------
    Advanced Cryofiber Web
             Matter Compressor
    Improved Transmission Jammer
             Hacking Suite
             Relay Coupler [NC]
             Relay Coupler [Proto]
       Heavy Beamcaster
    Advanced Variable Charge Gun
   Overtuned Quantum Rifle
    Advanced KE Penetrator
    Advanced KE Penetrator
    Improved Remote Datajack
             CPS Tube
             CPS Tube
             Multitool
[Rating: 117]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Reinforced Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Enhanced Gauss Cannon
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Segregator

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac 
Slots Evolved              12   | .   .   .   .   .   8   .   .   .   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             241  | .   8   14  2   6   7   21  .   28  6   38  25  22  11  3   11  39  
  Power                    29   | .   2   .   .   1   .   8   .   4   1   5   .   3   1   .   .   4   
    Engine                 9    | .   1   .   .   .   .   5   .   1   .   1   .   1   .   .   .   .   
    Core                   12   | .   1   .   .   1   .   2   .   3   .   3   .   2   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   4   
  Propulsion               56   | .   2   4   .   2   2   3   .   10  .   9   3   10  .   .   4   7   
    Treads                 15   | .   .   4   .   .   .   .   .   5   .   4   .   .   .   .   .   2   
    Leg                    41   | .   2   .   .   2   2   3   .   5   .   5   3   10  .   .   4   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | .   3   2   .   2   5   6   .   10  2   13  5   3   6   1   4   13  
    Device                 31   | .   .   .   .   .   3   4   .   4   2   4   1   1   3   .   3   6   
    Storage                3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   1   2   .   1   .   3   .   .   .   .   .   1   
    Hackware               15   | .   .   .   .   .   1   .   .   1   .   4   1   .   2   1   1   4   
    Protection             18   | .   1   2   .   2   .   .   .   3   .   2   3   2   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | .   1   8   2   1   .   4   .   4   3   11  17  6   4   2   3   15  
    Energy Gun             36   | .   .   3   2   .   .   4   .   3   1   3   5   5   3   .   1   6   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Ballistic Gun          24   | .   1   3   .   1   .   .   .   1   1   6   4   1   .   1   1   4   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         13   | .   .   .   .   .   .   .   .   .   .   2   7   .   1   1   1   1   
    Impact Weapon          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   2   
  Corrupted Parts          9    | .   .   .   1   .   .   2   .   .   .   .   .   2   1   .   1   2   
    System Corruption      33   | .   .   .   1   .   .   5   .   .   .   .   .   6   9   .   3   9   
Parts Lost                 59   | .   .   1   1   .   .   7   .   7   .   8   1   1   .   .   .   33  
  Power                    10   | .   .   .   .   .   .   1   .   2   .   1   1   .   .   .   .   5   
  Propulsion               11   | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   7   
  Utility                  16   | .   .   .   .   .   .   3   .   1   .   2   .   .   .   .   .   10  
  Weapon                   22   | .   .   1   1   .   .   2   .   4   .   2   .   1   .   .   .   11  
  Highest Loss Streak      22   | .   .   1   1   .   .   3   .   5   .   3   1   1   .   .   .   22  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 99  99  72  85  86  85  85  95  99  99  99  100 98  86  
  Engine                   2    | .   9   .   .   .   .   7   6   5   1   3   .   3   .   .   .   .   
  Core                     7    | .   4   14  14  14  6   4   6   6   5   2   5   5   9   5   5   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   3   4   .   1   5   5   4   
  Treads                   9    | .   .   28  28  21  .   .   .   11  17  8   .   .   .   .   .   .   
  Leg                      14   | .   28  .   .   6   18  18  13  6   .   14  23  23  23  23  22  18  
  Device                   10   | .   .   .   .   .   15  18  20  16  15  12  11  12  22  17  17  21  
  Storage                  8    | .   14  14  14  14  6   6   6   6   5   5   5   5   5   5   5   4   
  Processor                4    | .   .   .   .   .   .   4   13  10  11  7   5   5   5   5   5   4   
  Hackware                 3    | .   .   .   .   .   1   .   .   .   .   9   11  11  5   11  9   9   
  Protection               8    | .   10  14  14  14  6   2   .   4   5   4   10  9   5   5   5   3   
  Energy Gun               9    | .   .   13  13  14  6   10  20  10  7   3   4   10  10  11  10  5   
  Ballistic Gun            8    | .   27  11  14  14  6   4   .   1   3   8   8   5   5   3   5   .   
Peak Build Rating          117  | 6   11  16  16  30  58  71  69  75  77  92  92  89  104 99  106 117 
  Average Rating           55   | 6   8   14  15  18  49  62  69  60  70  79  84  85  96  98  98  101 
  On Entrance              57   | 6   6   11  16  15  28  58  69  69  55  76  92  80  89  100 99  104 
Naked Turns                48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  
Heaviest Build             93   | 11  30  37  37  38  53  67  55  73  73  72  80  81  82  79  82  93  
  Greatest Support         140  | 20  20  40  40  40  66  66  39  70  82  111 80  76  68  68  68  140 
  Greatest Overweight (x)  4    | .   1   .   .   2   1   1   1   4   1   2   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 5   12  15  15  15  13  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 4   9   14  14  13  11  14  15  14  14  14  14  14  14  14  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   12  15  15  13  13  15  15  15  15  15  15  15  15  14  15  5   

 Class Distribution 
--------------------
 36% | Mutant
 16% | Botlord-Tank
 12% | Scavenger-Gunner
 10% | Bothacker-Tank
  6% | Scavenger-Mutant
  3% | Bothacker-Gunner
  3% | Botlord-Gunner
  3% | Scavenger-Tank
  3% | Scrapper

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
         Scrapper | -6/Factory
 Scavenger-Gunner | -6/Garrison
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Garrison
 Bothacker-Gunner | -5/Factory
   Botlord-Gunner | -5/Garrison
     Botlord-Tank | -5/Factory
     Botlord-Tank | -5/Extension
   Bothacker-Tank | -5/Cetus
   Bothacker-Tank | -5/Archives
   Bothacker-Tank | -5/Hub_04(d)
   Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  
Matter Collected           6258 | 200  252  236  48   .    100  1032 .    577  .    994  766  611  160  40   447  795  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8854 | .    640  513  109  .    .    1498 .    1049 .    909  1211 743  80   185  402  1515 
  Parts                    397  | .    37   34   4    .    .    65   .    27   .    56   61   23   5    8    12   65   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    2    .    .    .    .    .    .    .    .    .    3    1    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac 
Combat Hostiles Destroyed  154  | .   13  12  2   .   .   29  .   20  .   26  16  12  .   .   1   23  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     116  | .   12  11  2   .   .   20  .   13  .   21  13  12  .   .   1   11  
  Cannons                  28   | .   .   .   .   .   .   7   .   4   .   4   3   .   .   .   .   10  
  AOE                      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | .   5   2   1   .   .   1   .   4   .   1   1   3   .   .   1   2   
  Worker                   5    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  39   | .   3   4   .   .   .   9   .   2   .   16  2   .   .   .   .   3   
  Saboteur                 4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Grunt                    51   | .   10  1   .   .   .   17  .   3   .   .   8   8   .   .   .   4   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   .   2   .   .   1   .   7   .   1   .   .   .   .   .   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   4   
  Programmer               15   | .   .   .   .   .   .   2   .   2   .   2   4   2   .   .   .   3   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   6   5   2   .   .   4   .   6   .   8   6   3   .   3   2   7   
  Combat Bots Only         8    | .   4   4   2   .   .   4   .   6   .   8   4   3   .   .   1   4   
Max Kills in Single Turn   3    | .   2   1   1   .   .   1   .   1   .   3   2   1   1   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  A7 (-5/Cetus)

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  
Hostile Shots Fired        1649  | .    61   101  22   .    1    232  .    273  .    191  55   60   11   3    3    636  
  Missed                   551   | .    19   40   5    .    1    70   .    98   .    57   19   22   7    1    .    212  
Damage Taken               13790 | .    387  493  201  .    .    2045 .    1614 25   1849 527  568  44   43   270  5724 
  Core                     2166  | .    58   137  .    .    .    258  .    227  25   134  58   88   .    .    16   1165 
  Absorbed by Shields      297   | .    .    .    .    .    .    18   .    80   .    19   .    137  43   .    .    .    
  Redirected to Shielding  62    | .    .    .    .    .    .    .    .    .    .    26   8    28   .    .    .    .    
  Ignored by Resistances   4099  | .    119  146  55   .    .    581  .    511  7    533  149  193  23   12   63   1707 
  Regen/Repaired (Parts)   398   | .    .    .    .    .    .    266  .    92   .    40   .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    .    .    22   .    .    .    42   .    .    .    .    .    .    67   .    
Volleys Fired              635   | .    42   52   7    .    .    121  .    71   .    75   44   43   33   23   18   106  
  Largest                  3     | .    2    2    2    .    .    3    .    3    .    3    3    3    3    3    3    3    
  Hottest                  274   | .    60   100  88   .    .    258  .    254  .    170  195  195  240  195  195  274  
Shots Fired                1444  | .    84   89   14   .    .    268  .    137  .    166  111  125  88   62   52   248  
  Gun                      1164  | .    84   89   14   .    .    208  .    113  .    120  82   123  85   60   50   136  
  Cannon                   252   | .    .    .    .    .    .    60   .    24   .    37   19   2    .    .    .    110  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  28    | .    .    .    .    .    .    .    .    .    .    9    10   .    3    2    2    2    
  Kinetic                  631   | .    72   52   7    .    .    96   .    38   .    118  49   44   27   20   15   93   
  Thermal                  660   | .    .    .    7    .    .    123  .    87   .    39   39   79   58   40   35   153  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          131   | .    12   37   .    .    .    49   .    12   .    .    19   2    .    .    .    .    
  Robot Hit Streak         34    | .    14   34   16   .    .    17   .    27   .    30   19   18   18   9    14   14   
  Robot Miss Streak        6     | .    2    1    .    .    .    6    .    3    .    3    2    2    3    1    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    
  Secondary Targets        11    | .    1    2    1    .    .    1    .    1    .    .    2    2    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    1    .    .    1    1    .    .    .    1    
Shots Hit Robots           995   | .    65   74   13   .    .    136  .    100  .    118  74   90   63   47   30   185  
  Core Hits                447   | .    34   34   4    .    .    59   .    51   .    65   38   39   20   21   17   65   
  Critical Kills           9     | .    .    .    .    .    .    2    .    2    .    1    2    .    .    .    .    2    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    2    .    2    .    1    1    .    .    1    .    5    
  Critical Strikes         67    | .    .    1    .    .    .    6    .    11   .    9    4    2    3    4    3    24   
    Burn                   20    | .    .    .    .    .    .    1    .    3    .    .    1    2    3    2    3    5    
    Meltdown               2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Destroy                23    | .    .    1    .    .    .    3    .    5    .    3    3    .    .    2    .    6    
    Blast                  20    | .    .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    12   
    Corrupt                2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              9     | .    .    8    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Thermal                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   8     | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25507 | .    715  1024 248  .    .    3387 .    2464 .    2737 2135 2535 1599 1231 1385 6047 
  Guns                     18674 | .    589  1024 248  .    .    2335 .    2009 .    2140 1574 2430 1599 1231 691  2804 
  Cannons                  5478  | .    .    .    .    .    .    850  .    455  .    578  357  .    .    .    .    3238 
  Explosions               1304  | .    118  .    .    .    .    202  .    .    .    .    204  101  .    .    679  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  51    | .    8    .    .    .    .    .    .    .    .    19   .    4    .    .    15   5    
  Kinetic                  10562 | .    477  499  107  .    .    1209 .    751  .    1796 936  1080 551  397  211  2548 
  Thermal                  12333 | .    118  .    141  .    .    1460 .    1543 .    922  842  1451 1048 834  480  3494 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2561  | .    112  525  .    .    .    718  .    170  .    .    357  .    .    .    679  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    1    .    .    10   10   11   .    3    5    13   22   22   25   11   
  Average Corruption       9     | .    .    .    1    .    .    6    10   10   .    2    3    10   14   22   22   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  312   | .    .    .    4    .    .    38   1    77   .    19   25   63   23   15   39   8    
    Message Errors         78    | .    .    .    1    .    .    7    1    26   .    4    6    9    6    4    13   1    
    Matter Fused           53    | .    .    .    .    .    .    10   .    12   .    3    4    15   1    .    6    2    
    Heat Flow Errors       31    | .    .    .    1    .    .    2    .    8    .    .    2    7    6    1    2    2    
    Energy Discharges      37    | .    .    .    1    .    .    3    .    8    .    5    4    9    3    1    3    .    
    Parts Rejected         4     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    1    .    
    Data Loss (minor)      46    | .    .    .    .    .    .    7    .    8    .    3    4    12   4    2    4    2    
    Data Loss (major)      14    | .    .    .    .    .    .    3    .    4    .    1    .    3    2    .    1    .    
    Misfires               17    | .    .    .    .    .    .    1    .    3    .    2    1    5    1    1    3    .    
    Alerts                 11    | .    .    .    1    .    .    1    .    4    .    .    2    1    .    1    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        14    | .    .    .    .    .    .    3    .    2    .    1    1    1    .    4    1    1    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            212   | .    .    .    .    .    .    .    .    34   .    29   .    37   .    .    41   71   
  Projectiles              134   | .    .    .    .    .    .    .    .    34   .    29   .    .    .    .    .    71   
  Explosions               78    | .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    41   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    12   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      137   | .    .    .    .    .    .    .    .    31   .    .    .    26   .    .    78   2    
  Shots                    3     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             9     | .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    3    3    
  Kicked                   6     | .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538   | .    180  24   459  .    .    538  .    460  .    126  197  199  289  193  190  219  
  Average Temperature      117   | .    40   9    232  .    .    189  .    100  .    36   77   68   99   63   97   109  
  Received Heat Transfer   3092  | .    276  138  99   .    .    891  .    475  .    124  145  179  .    .    39   726  
  Effects                  33    | .    .    .    2    .    .    28   .    3    .    .    .    .    .    .    .    .    
    Shutdowns              12    | .    .    .    .    .    .    11   .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    1    .    .    3    .    1    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              17    | .    .    8    .    .    .    1    .    .    .    .    .    2    .    .    6    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    2    
  Combat Hostiles          5     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    2    
  Parts Melted             29    | .    .    .    .    .    .    6    .    8    .    4    2    3    .    1    .    5    
  Heat Transferred         19235 | .    100  .    175  .    .    2139 .    3210 .    1842 1149 2401 1251 1517 999  4452 
Parts Sabotaged            12    | .    .    .    .    .    .    .    .    8    .    2    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  
Peak Influence             1807 | .    355  .    150  .    .    1233 560  1807 843  1476 916  703  237  178  577  627  
  Initial                  821  | .    .    .    .    .    .    .    560  345  821  519  671  386  164  15   52   159  
  Average                  608  | .    143  .    58   .    .    731  560  1045 828  1030 797  520  148  137  298  403  
Maximum Alert Level        5    | .    1    .    .    .    .    4    2    5    3    4    3    3    1    .    2    2    
  Low Security (%)         20   | 100  63   .    100  .    100  8    .    .    .    .    .    .    43   100  29   17   
  Level 1                  14   | .    36   .    .    .    .    6    .    2    .    .    .    18   56   .    48   22   
  Level 2                  27   | .    .    .    .    .    .    37   100  12   .    21   15   81   .    .    22   59   
  Level 3                  22   | .    .    .    .    .    .    26   .    40   100  25   84   .    .    .    .    .    
  Level 4                  14   | .    .    .    .    .    .    20   .    36   .    52   .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    .    .    .    .    .    .    .    2    .    5    5    .    .    2    8    
  Investigation            4    | .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    
  Extermination            4    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    
  Reinforcement            9    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    2    3    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac 
Distress Signals           17   | .   3   .   .   .   .   .   .   .   .   .   3   3   1   .   1   6   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              339  | .   25  15  2   .   1   37  .   47  1   47  29  33  6   23  18  55  
  Peak Tracking Total      15   | .   4   5   2   .   1   7   .   15  2   4   6   9   5   1   4   10  
  Tactical Retreats        21   | .   1   2   .   .   .   3   .   2   .   5   1   2   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac 
Traps Triggered            13   | .   .   .   .   .   .   4   .   2   .   .   1   5   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac 
Machines Disabled          57   | .   .   .   .   .   .   6   .   6   .   6   6   8   6   4   8   7   
  Max in Single Turn       6    | .   .   .   .   .   .   1   .   2   .   1   1   5   2   1   6   1   
  Garrison Relay           11   | .   .   .   .   .   .   4   .   4   .   3   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac 
Machines Accessed          50   | .   7   .   7   3   2   4   1   3   3   2   8   4   .   .   2   4   
  Terminals                31   | .   5   .   2   .   1   4   .   3   .   2   6   4   .   .   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   5   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                98   | .   18  .   12  9   4   7   1   4   6   5   14  7   .   .   4   7   
  Successful               57   | .   14  .   8   9   1   2   1   3   4   2   4   3   .   .   1   5   
  Failed                   41   | .   4   .   4   .   3   5   .   1   2   3   10  4   .   .   3   2   
    Catastrophic           3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   14  .   7   .   .   .   .   .   .   .   10  4   1   .   4   3   
  Terminals                65   | .   16  .   5   .   3   7   .   4   .   5   9   7   .   .   4   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          14   | .   1   .   7   .   .   .   .   .   2   .   3   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   5   .   2   9   .   2   .   3   .   2   1   2   .   .   .   2   
  Record                   8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   9   .   6   .   .   .   .   .   .   .   2   1   .   .   1   2   
  Terminals                12   | .   7   .   1   .   .   .   .   .   .   .   1   1   .   .   1   1   
    Botnet                 7    | .   2   .   1   .   .   .   .   .   .   .   1   1   .   .   1   1   
    Skim                   5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   .   2   .   1   3   .   1   3   2   4   3   .   .   2   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac 
Used RIF Installer         5    | .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              22   | .   .   .   .   .   .   .   .   .   .   5   4   6   3   2   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   22   | .   .   .   .   .   .   .   .   .   .   5   4   6   3   2   2   .   
  Autoassimilated          9    | .   .   .   .   .   .   .   .   .   .   .   1   6   1   1   .   .   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   .   .   .   5   3   .   2   1   2   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           10   | .   .   .   .   .   .   .   .   .   .   5   2   .   1   1   1   .   
Relay Couplers Released    48   | .   .   .   .   .   .   16  .   17  .   12  .   .   .   .   .   3   
  Machine Destruction      45   | .   .   .   .   .   .   16  .   17  .   12  .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Attached                 13   | .   .   .   .   .   .   .   .   1   .   4   1   .   2   1   1   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   2   .   .   .   2   .   4   .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  
Total Allies               46    | .    .    .    .    .    .    4    .    2    .    7    4    13   7    2    1    6    
  Largest Group            10    | .    .    .    .    .    .    4    4    4    1    4    4    6    9    10   10   5    
  Highest-Rated Group      834   | .    .    .    .    .    .    257  257  257  62   170  183  298  834  803  803  244  
  Highest-Rated Ally       159   | .    .    .    .    .    .    80   80   80   62   85   85   159  159  96   109  106  
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               404   | .    .    .    .    .    .    19   .    60   1    18   47   105  27   6    81   40   
  Total Damage             12649 | .    .    .    .    .    .    699  .    2445 32   512  1184 2269 647  198  3245 1418 
  Kills                    76    | .    .    .    .    .    .    5    .    20   .    2    7    14   3    2    17   6    
Allies Corrupted           6     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    4    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         32   | .   .   .   .   .   .   .   .   9   18  5   .   .   .   .   .   .   
  Items                    32   | .   .   .   .   .   .   .   .   9   18  5   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  
Turns Passed               18619 | 4    1348 1591 674  2978 230  1886 23   2239 350  1557 1182 1878 603  256  803  1017 
Spaces Moved               9548  | 3    739  863  389  1744 189  1180 9    1070 124  913  483  844  161  96   373  368  
  Core                     80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   
  Treads                   3647  | .    .    863  389  1363 .    .    .    624  124  281  .    .    .    .    .    3    
  Legs                     5821  | 3    739  .    .    381  189  1180 9    446  .    632  483  844  161  96   373  285  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  100  100  175  110  160  120  120  120  190  190  190  50   
  Average Speed            157   | 120  127  160  160  166  112  119  175  178  201  133  169  187  190  190  190  156  
  Slowest Speed            400   | 120  190  160  160  260  190  175  175  400  240  260  190  190  190  190  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 1    82   50   62   88   4    90   .    94   5    65   15   72   49   74   36   12   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     8     | .    2    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    .    .    .    .    1    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          352   | .    4    .    .    .    .    12   .    78   .    7    7    31   .    1    167  45   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               75    | .    .    .    .    .    .    10   .    .    .    7    2    5    .    1    5    45   
  AOE                      277   | .    4    .    .    .    .    2    .    78   .    .    5    26   .    .    162  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  
Total                      12028 | 4    1082 977  428  1822 206  1486 16   1294 223  1119 760  1069 408  122  425  587  
  Wait                     1266  | .    268  18   30   48   3    116  7    88   85   68   185  94   193  .    17   46   
  Move                     9535  | 2    738  862  388  1743 189  1179 9    1069 124  912  482  843  160  95   372  368  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78    | .    14   12   .    9    4    8    .    10   2    4    3    3    4    .    2    3    
  Fast Attach              109   | .    2    2    1    2    4    10   .    14   5    20   8    3    4    .    7    27   
  Attach                   33    | .    .    6    1    .    3    3    .    4    .    3    .    .    3    1    1    8    
  Detach                   5     | .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    2    
  Swap                     99    | .    6    6    .    4    .    8    .    10   1    15   17   19   4    2    3    4    
  Drop                     162   | 2    11   11   .    16   2    14   .    24   6    21   11   21   7    1    2    13   
  Fire                     635   | .    42   52   7    .    .    121  .    71   .    75   44   43   33   23   18   106  
  Melee                    9     | .    .    8    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     6     | .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            51    | .    .    .    .    .    .    19   .    2    .    .    5    25   .    .    .    .    
  Rewire                   32    | .    .    .    .    .    .    8    .    .    .    .    .    17   .    .    .    7    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives (discovered 2 exits: *Fac / *Hub)
-5/Hub_04(d)
-4/Factory (discovered 3 exits: Upp x2 / Arm)

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Discovered new exit (range 0)
     5 | -11/Scrapyard | Entered Materials
   233 | -10/Materials | Discovered new exit (range 10)
   303 | -10/Materials | Build established: Mutant
   449 | -10/Materials | Discovered new exit (range 3)
   598 | -10/Materials | Discovered new exit (range 12)
   821 | -10/Materials | Discovered new exit (range 8)
  1017 | -10/Materials | Discovered new exit (range 13)
  1293 | -10/Materials | Learned location of Subcaves (-10)
  1353 | -10/Materials | Entered Subcaves
  1481 | -10/Subcaves  | Discovered new exit (range 5)
  1739 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  1952 | -10/Subcaves  | Discovered new exit (range 15)
  2021 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Restoration Module
  2031 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  2534 | -10/Subcaves  | Learned 2 Materials zone layouts
  2655 | -10/Subcaves  | Core integrity fell below 50%
  2714 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2719 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  2727 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  2944 | -10/Subcaves  | Entered Recycling
  3466 | -9/Recycling  | Discovered new exit (range 7)
  3574 | -9/Recycling  | Scanned before Scraplab entrance
  3598 | -9/Recycling  | Entered Scraplab
  3613 | -9/Recycling  | Discovered new exit (range 3)
  3618 | -9/Recycling  | Entered Scraptown
  3618 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  4086 | -9/Scraptown  | Discovered new exit (range 7)
  4142 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
  4146 | -9/Scraptown  | Learned Research emergency access door positions
  4148 | -9/Scraptown  | Learned location of 1 exit from Factory
  4150 | -9/Scraptown  | Learned Research garrison access intel
  4193 | -9/Scraptown  | Visited SPCMW
  4239 | -9/Scraptown  | Visited CR-KLE's Repair Center
  4350 | -9/Scraptown  | Visited Shadow of the Wyrm
  4449 | -9/Scraptown  | Visited Science Testing Area
  4513 | -9/Scraptown  | Visited Fellowship of the Rings
  4537 | -9/Scraptown  | Visited Awakened
  4845 | -9/Scraptown  | Visited UFD Registry
  4845 | -9/Scraptown  | Registered with UFD as "Kineticell"
  5013 | -9/Scraptown  | Delivered Scrap Shield to a Scientist
  5107 | -9/Scraptown  | Visited Supply Room
  5147 | -9/Scraptown  | Visited Scrapoid Research Area
  5191 | -9/Scraptown  | Visited Infowarlord's Domain
  5232 | -9/Scraptown  | Visited Observation Area
  5328 | -9/Scraptown  | Visited Modified Component R&D
  5450 | -9/Scraptown  | Visited Cave Peace
  5543 | -9/Scraptown  | Visited Scrap Suit Storage
  5559 | -9/Scraptown  | Found Scrap Suit
  6097 | -9/Scraptown  | Found Scrap Suit
  6130 | -9/Scraptown  | Visited Science Guys
  6204 | -9/Scraptown  | Visited Derelict Rescue Squad
  6250 | -9/Scraptown  | Visited LU-1G1's Boring Crew
  6583 | -9/Scraptown  | Discovered new exit (range 5)
  6596 | -9/Scraptown  | Entered Factory
  6596 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1
  6597 | -6/Factory    | Identified exit to Lower Caves
  6826 | -6/Factory    | Identified exit to Garrison
  6826 | -6/Factory    | Entered Garrison
  6846 | -6/Garrison   | Triggered checkpoint
  6907 | -6/Garrison   | Garrison Relay disabled
  7058 | -6/Garrison   | Triggered checkpoint
  7059 | -6/Garrison   | Triggered checkpoint
  7243 | -6/Garrison   | Discovered new exit (range 8)
  7260 | -6/Garrison   | Triggered checkpoint
  7357 | -6/Garrison   | Build established: Scrapper
  7461 | -6/Garrison   | Garrison Relay disabled
  7522 | -6/Garrison   | Triggered checkpoint
  7561 | -6/Garrison   | Triggered checkpoint
  7610 | -6/Garrison   | Lost 3 parts (2u1w)
  7830 | -6/Garrison   | Triggered checkpoint
  7858 | -6/Garrison   | Garrison Relay disabled
  7907 | -6/Garrison   | Build established: Scavenger-Gunner
  7908 | -6/Garrison   | Installed Relay Interface Framework
  7915 | -6/Garrison   | Discovered new exit (range 12)
  8000 | -6/Garrison   | Discovered new exit (range 12)
  8016 | -6/Garrison   | Triggered checkpoint
  8042 | -6/Garrison   | Garrison Relay disabled
  8299 | -6/Garrison   | Found embedded Infiltrators
  8324 | -6/Garrison   | System corruption reached 10%
  8343 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
  8712 | -6/Garrison   | Entered Factory
  8712 | -6/Factory    | Accompanied by 4 allies
  8735 | -6/Factory    | Identified exit to Garrison
  8735 | -6/Factory    | Entered Garrison
  8735 | -6/Garrison   | Accompanied by 4 allies
  8767 | -6/Garrison   | Triggered checkpoint
  8853 | -6/Garrison   | Garrison Relay disabled
  9059 | -6/Garrison   | Triggered checkpoint
  9059 | -6/Garrison   | Triggered checkpoint
  9063 | -6/Garrison   | Triggered checkpoint
  9108 | -6/Garrison   | Lost 3 allies
  9449 | -6/Garrison   | Lost 5 parts (2p1u2w)
  9793 | -6/Garrison   | Garrison Relay disabled
  9859 | -6/Garrison   | Discovered new exit (range 15)
  9965 | -6/Garrison   | Phase Generator disabled
 10160 | -6/Garrison   | Spotted B-75 Beast
 10205 | -6/Garrison   | Core integrity fell below 50%
 10206 | -6/Garrison   | Destroyed B-75 Beast
 10273 | -6/Garrison   | Found Relay Coupler [Proto]
 10275 | -6/Garrison   | Found Relay Coupler [Proto]
 10278 | -6/Garrison   | Found Relay Coupler [Proto]
 10280 | -6/Garrison   | Found Relay Coupler [Proto]
 10368 | -6/Garrison   | Garrison Relay disabled
 10411 | -6/Garrison   | Garrison Relay disabled
 10462 | -6/Garrison   | Discovered new exit (range 10)
 10499 | -6/Garrison   | Build established: Scavenger-Mutant
 10500 | -6/Garrison   | Found embedded Infiltrators
 10601 | -6/Garrison   | Triggered checkpoint
 10765 | -6/Garrison   | Discovered new exit (range 14)
 10786 | -6/Garrison   | Learned Factory security intel
 10809 | -6/Garrison   | Triggered checkpoint
 10873 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
 10891 | -6/Garrison   | Triggered checkpoint
 10974 | -6/Garrison   | Entered Factory
 10974 | -5/Factory    | Accompanied by 1 ally
 10974 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11324 | -5/Factory    | Identified exit to Garrison
 11324 | -5/Factory    | Entered Garrison
 11340 | -5/Garrison   | Build established: Bothacker-Gunner
 11358 | -5/Garrison   | Discovered new exit (range 68)
 11358 | -5/Garrison   | Discovered new exit (range 90)
 11358 | -5/Garrison   | Discovered new exit (range 61)
 11540 | -5/Garrison   | Garrison Relay disabled
 11586 | -5/Garrison   | Spotted B-75 Beast
 11594 | -5/Garrison   | Triggered checkpoint
 11613 | -5/Garrison   | Destroyed B-75 Beast
 11618 | -5/Garrison   | Triggered checkpoint
 11652 | -5/Garrison   | Lost 5 allies
 11683 | -5/Garrison   | Lost 3 parts (1p2n)
 11686 | -5/Garrison   | Destroyed 8 combat bots
 11790 | -5/Garrison   | Triggered checkpoint
 11870 | -5/Garrison   | Triggered checkpoint
 12077 | -5/Garrison   | Destroyed 7 combat bots
 12114 | -5/Garrison   | Expanded RIF knowledge: Robot Detection
 12201 | -5/Garrison   | Expanded RIF knowledge: Autoassimilate
 12464 | -5/Garrison   | Garrison Relay disabled
 12495 | -5/Garrison   | Build established: Botlord-Gunner
 12669 | -5/Garrison   | Garrison Relay disabled
 12707 | -5/Garrison   | Rewired B-75 Beast
 12709 | -5/Garrison   | Rewired B-75 Beast
 12881 | -5/Garrison   | Entered Factory
 12881 | -5/Factory    | Accompanied by 2 allies
 13181 | -5/Factory    | First assault squad dispatched
 13193 | -5/Factory    | Build established: Botlord-Tank
 13509 | -5/Factory    | Lost 3 allies
 14028 | -5/Factory    | Discovered new exit (range 16)
 14063 | -5/Factory    | Entered Extension
 14080 | -5/Extension  | Disrupted transfer network
 14407 | -5/Extension  | Rescued A7
 14533 | -5/Extension  | System corruption reached 10%
 14663 | -5/Extension  | First assault squad dispatched
 14915 | -5/Extension  | Lost 3 allies
 14938 | -5/Extension  | Energy Cycler disabled
 14938 | -5/Extension  | Rescued a captive Derelict
 14938 | -5/Extension  | Rescued a captive Derelict
 14941 | -5/Extension  | Rescued a captive Derelict
 14941 | -5/Extension  | Rescued a captive Derelict
 14943 | -5/Extension  | Rescued a captive Derelict
 15468 | -5/Extension  | Warlord forces began an assault
 15638 | -5/Extension  | Discovered new exit (range 15)
 15869 | -5/Extension  | Discovered new exit (range 16)
 15871 | -5/Extension  | Discovered new exit (range 15)
 15941 | -5/Extension  | Entered Cetus
 15941 | -5/Cetus      | Accompanied by 3 allies (A7)
 15946 | -5/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 15979 | -5/Cetus      | Spotted Cetus Guard
 15979 | -5/Cetus      | Spotted Cetus Guard
 15981 | -5/Cetus      | Spotted Cetus Guard
 15981 | -5/Cetus      | Spotted Cetus Guard
 15988 | -5/Cetus      | Autoassimilated Cetus Guard with RIF
 15988 | -5/Cetus      | Allies destroyed Cetus Guard
 15994 | -5/Cetus      | Assimilated Cetus Guard with formatsys_high
 15999 | -5/Cetus      | Allies destroyed Cetus Guard
 16091 | -5/Cetus      | Started Cetus Manufacturing Module
 16116 | -5/Cetus      | Manufactured an Enhanced Grunt
 16141 | -5/Cetus      | Manufactured an Enhanced Grunt
 16166 | -5/Cetus      | Manufactured an Enhanced Grunt
 16191 | -5/Cetus      | Manufactured an Enhanced Grunt
 16216 | -5/Cetus      | Manufactured an Enhanced Grunt
 16276 | -5/Cetus      | Build established: Bothacker-Tank
 16374 | -5/Cetus      | Murdered A7
 16381 | -5/Cetus      | Extracted ID and sensor layout for unrecognized location from A7's data core
 16459 | -5/Cetus      | Cetus Manufacturing Module disabled
 16510 | -5/Cetus      | Discovered new exit (range 15)
 16544 | -5/Cetus      | Entered Archives
 16544 | -5/Archives   | Accompanied by 8 allies
 16671 | -5/Archives   | Discovered new exit (range 15)
 16711 | -5/Archives   | Discovered new exit (range 16)
 16800 | -5/Archives   | Entered Hub_04(d)
 16800 | -5/Hub_04(d)  | Accompanied by 10 allies
 17416 | -5/Hub_04(d)  | Network Hub disabled
 17417 | -5/Hub_04(d)  | Destroyed *52-R79
 17448 | -5/Hub_04(d)  | Spotted Lightning
 17448 | -5/Hub_04(d)  | Spotted Lightning
 17448 | -5/Hub_04(d)  | Spotted Lightning
 17455 | -5/Hub_04(d)  | Assimilated Lightning with formatsys_high
 17470 | -5/Hub_04(d)  | Allies destroyed Lightning
 17477 | -5/Hub_04(d)  | Allies destroyed Lightning
 17487 | -5/Hub_04(d)  | Lost 6 allies
 17544 | -5/Hub_04(d)  | Discovered new exit (range 9)
 17603 | -5/Hub_04(d)  | Entered Factory
 17603 | -4/Factory    | Accompanied by 1 ally
 17603 | -4/Factory    | Evolved 2 slots: Utility x2
 17718 | -4/Factory    | Identified exit to Upper Caves
 17718 | -4/Factory    | Identified exit to Armory
 17761 | -4/Factory    | Build established: Scavenger-Tank
 17798 | -4/Factory    | Spotted B-86 Titan
 17823 | -4/Factory    | Destroyed B-86 Titan
 18103 | -4/Factory    | First assault squad dispatched
 18344 | -4/Factory    | Lost 10 parts (2p2n3u3w)
 18530 | -4/Factory    | Core integrity fell below 50%
 18546 | -4/Factory    | System corruption reached 10%
 18564 | -4/Factory    | Released all parts (4)
 18569 | -4/Factory    | Core integrity fell below 20%
 18595 | -4/Factory    | Lost 22 parts (3p5n7u7w)
 18599 | -4/Factory    | Scrapoids reinforcements arrived?
 18620 | -4/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
  UFD!ALLOCATE<52-2=50>
  UFD!ETA<25>
  UFD!SANITIZING
  UFD!...
18574_ ALERT: Suspicious activity at Recycling Unit F006.
  Dispatching Investigation squad.
18578_ System corrupted: Matter fused (-7).
18583_ R-10 Processor collects Com. Wheel.
18593_ System corrupted: Heat flow error (+208).
18596_ K-01 Serf cleans the Subcomponent Replicator.
18598_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
18599_ >> RECYCLER: Scrapoids arrived?
18603_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal F003.
18612_ Acquired Unknown Treads.
18612_ Identified Hvy. Treads.
18615_ Acquired Hvy. Treads.
18620_ Acquired Prototype Ballistic Cannon.
18620_ Identified Lgt. Antimatter Cannon.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????##?????????????????????????????? |
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| ???????????####???  ?????????????????????????????? |
| ??????  ???   #??? !?????????????????????????????? |
| ???????"  ""  #???  ?????????????????????????????? |
| ??????""  ""  #???# ?????????????????????????????? |
| ????? """ """ #???# #????????????????????????????? |
| ????# """ """ #???# ################?????????????? |
| ????# """ """ #???#     """T"""    ??????????????? |
| ????#         #???#     """ """  #???????????????? |
| ????#         #???#    o         #???????????????? |
| ?????###+####+#???#              #???????????????? |
|  #####     ## #???# ^ """""""""  #???????????????? |
|            ## #####              #???????????????? |
|        %    k   p      !!@       #???????????????? |
|            ## #####    !!        #???????????????? |
|  #####     ## #???#    !!        #???????????????? |
| ?????##   ### #???# #######      #???????????????? |
| ??????#   #?# #???# #??????    u #???????????????? |
| ??????#   #?# #???# #???????       #?????????????? |
| ??????#   #?#+#####+###?????       +?????????????? |
| ??????#   #???         ????""      #?????????????? |
| ??????#   #???         #???""      #?????????????? |
| ??????#   #??          #???"T?     #?????????????? |
| ??????#   #??          #???""?     #?????????????? |
| ??????#   #?           #???""??    #?????????????? |
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| ??????#   #            #?????"""??????????"""?""?" |
| #######   +            #?????"""??????????"""?""F" |
|           #            #?????"""??????????"""??""" |
| #######   #            #?????????????????????????? |
| ??????#   #?           #?????????????????????????? |
| ?####?#   ########+#####?????????????????????????? |
| ##T ###                 ?????????????????????????? |
| %                       ?????????????????????????? |
| #/#####                 ?????????????????????????? |
|     #?#################??????????????????????????? |
| ""  #????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          80
Energy Generation          37
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    12
EM Shielding               3
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                65
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           7
Offensive Hacking          24
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        62

 Item Schematics 
-----------------
             Field Laser | -9/Recycling | Hacked
 Mic. Antimatter Reactor | -5/Extension | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteNetworkGun
  Manual?         0
Play Time         02:31:12
  Cumulative      329.8 hours
  Start           2024.08.31 @ 07:10:46
  End             2024.08.31 @ 10:19:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          254
  Rogue           63
  Adventurer      165
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             77
Gallery%          74
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 36e1da8c-1c98-4897-b492-5f8468f70ed4