Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.11 @ 22:51:37 Player: cccfinch Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1378) 1378 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 6194 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 419/850 Matter 293/300 Energy 100/100 System Corruption 17% Temperature Cool (-141) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cryofiber Web High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Wheel Medium Storage Unit Kinecellerator Heavy Riot Gun Arc Projector Plasma Rifle Enhanced Autogun Flak Gun Gauss Cannon Remote Datajack Field Lobotomy Kit (1) Great Axe Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Energy Filter Hardened Light Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Heavy Riot Gun Arc Projector Arc Projector Plasma Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Fission Core Aluminum Leg Aluminum Leg Medium Storage Unit Hardlight Generator Heavy Riot Gun Heavy Riot Gun Arc Projector Enhanced Autogun Flak Gun Flak Gun Flak Gun Gauss Cannon Heavy Rocket Launcher Remote Datajack Field Lobotomy Kit Great Axe [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 1 1 . . 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 64 | 7 1 2 3 4 14 8 6 5 14 Power 12 | 1 . 1 . 1 . 2 1 1 5 Engine 5 | 1 . 1 . 1 . 1 . 1 . Core 7 | . . . . . . 1 1 . 5 Reactor . | . . . . . . . . . . Propulsion 13 | 2 . . . . 8 . 1 2 . Treads 2 | . . . . . 2 . . . . Leg 11 | 2 . . . . 6 . 1 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 2 1 . 2 2 2 2 1 . 5 Device 7 | . . . . 1 . 1 1 . 4 Storage 5 | 2 . . 2 . 1 . . . . Processor 2 | . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 . 1 1 1 4 4 3 2 4 Energy Gun 10 | 1 . . . 1 1 . 1 2 4 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 7 | 1 . 1 . . 2 3 . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 2 | . . . . . 1 . 1 . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Parts Lost 25 | . . . . . . 1 . 1 23 Power 6 | . . . . . . . . . 6 Propulsion 6 | . . . . . . 1 . . 5 Utility 5 | . . . . . . . . 1 4 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 15 | . . . . . . 1 . 1 15 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 13 | 2 7 8 8 9 9 18 19 19 16 Power . | . 1 1 1 1 1 . . . 1 Propulsion 2 | 1 5 4 3 2 1 3 3 2 1 Utility 2 | . . . . 2 3 2 3 3 1 Weapon 6 | . 1 2 3 3 3 10 10 11 9 Tool/Special . | . . . . . . . . . . Unused Backups 24 | . . 1 1 3 7 1 3 2 6 Power . | . . . . . . . . . . Propulsion 10 | . . 1 1 1 5 . 1 . 1 Utility 5 | . . . . 1 2 . 1 1 . Weapon 8 | . . . . 1 . 1 1 1 4 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 100 100 100 99 99 100 95 84 Engine 8 | . 14 14 14 14 9 14 . 6 1 Core 4 | . . . . . . . 14 7 9 Treads 1 | . . . . . 10 . . . . Leg 26 | . 28 28 28 28 25 29 30 28 20 Device 4 | . . . . . . 3 7 4 11 Storage 9 | . 18 14 14 14 9 7 7 7 6 Processor 5 | . . . . 8 9 6 7 7 5 Protection 7 | . 9 14 14 5 8 10 7 7 4 Energy Gun 7 | . 14 6 . 8 11 1 1 8 17 Energy Cannon 1 | . . . . . . 3 7 5 . Ballistic Gun 11 | . 14 21 18 14 12 16 10 . 2 Ballistic Cannon 1 | . . . . . . . 1 7 2 Special Weapon 2 | . . . 9 4 . . . . . Peak Build Rating 58 | 7 7 10 20 32 39 49 54 50 58 Average Rating 33 | 5 7 8 16 17 26 46 48 46 47 On Entrance 23 | . 7 7 10 20 17 39 44 48 41 Avg Prop Armor Cover (%) 12 | . . . . . 12 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 95 | 14 14 13 54 30 65 80 83 83 95 Greatest Support 72 | 20 20 20 20 20 72 72 69 69 55 Greatest Overweight (x) 21 | 1 . . 2 1 1 1 1 5 21 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 10 20 20 20 20 20 Average Capacity 15 | 7 8 8 9 10 10 20 20 20 20 Most Carried 20 | 7 8 8 10 10 20 20 20 20 20 Average Carried 13 | 2 7 7 8 9 10 19 19 19 16 Final Capacity 20 | 8 8 8 10 10 20 20 20 20 20 Final Carried 20 | 7 8 8 10 10 20 19 20 17 13 Class Distribution -------------------- 42% | Mutant 22% | Scavenger-Tank 15% | Tank 11% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1682 | 246 . 41 65 91 282 36 358 260 303 Remotely . | . . . . . . . . . . Salvage Created 1429 | 44 . 30 . 87 400 75 246 147 400 Parts 82 | 4 . 1 . 6 21 6 7 12 25 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 6 12 . Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 33 | . . 2 . 1 10 2 5 6 7 Guns 22 | . . 2 . 1 10 1 2 1 5 Cannons 9 | . . . . . . 1 3 5 . AOE 2 | . . . . . . . . . 2 Classes Destroyed 9 | 1 . 1 . 1 3 1 . . 2 Worker 4 | 2 . . . . . . . . 2 Recycler 2 | . . . . 1 1 . . . . Swarmer 12 | . . 2 . 1 3 . . 6 . Grunt 9 | . . . . . 4 . 5 . . Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 3 | . . . . . 2 . . . 1 Hunter 4 | . . . . . 1 1 . . 2 Programmer 3 | . . . . . . 1 . . 2 Best Kill Streak 6 | 2 . 2 . 1 4 1 2 6 3 Combat Bots Only 6 | . . 2 . 1 4 1 2 6 3 Max Kills in Single Turn 3 | 1 . 2 . 1 1 1 1 2 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 276 | . . 18 . 7 49 16 32 33 121 Missed 60 | . . 6 . 4 8 6 7 4 25 Hits 216 | . . 12 . 3 41 10 25 29 96 Melee 19 | . . . . . . . . . 19 Projectile 197 | . . 12 . 3 41 10 25 29 77 AOE 4 | . . . . . . 3 . . 1 Critical Strikes 11 | . . . . 1 2 . . . 8 Actively Blocked 1 | . . . . 1 . . . . . Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 4256 | . . 96 . 36 509 353 312 891 2059 Core 1195 | . . 6 . . 102 124 30 502 431 Absorbed by Shields 184 | . . . . . . 12 100 . 72 Redirected to Shielding 8 | . . 4 . 4 . . . . . Core Remaining (%) 71 | 100 . . . 97 81 . . 6 . Volleys Fired 91 | 2 . 5 1 5 21 5 13 13 26 Largest 4 | 2 . 2 2 2 3 3 3 3 4 Hottest 245 | 60 . 60 44 89 145 121 126 160 245 Shots Fired 238 | 4 . 10 2 10 63 15 39 33 62 Gun 189 | 4 . 10 2 8 62 10 22 10 61 Cannon 42 | . . . . . . 5 13 23 1 Launcher 3 | . . . . . 1 . 2 . . Special 4 | . . . . 2 . . 2 . . Kinetic 111 | 2 . 5 2 7 34 10 22 10 19 Thermal 65 | . . . . 1 28 5 13 13 5 Explosive . | . . . . . . . . . . Electromagnetic 58 | 2 . 5 . . 1 . 2 10 38 Robot Hit Streak 11 | 2 . 2 . 3 9 6 7 2 11 Robot Miss Streak 9 | . . 3 . 8 9 3 3 6 7 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 143 | 2 . 5 . 7 39 10 20 10 50 Core Hits 112 | 2 . 2 . 5 28 7 21 8 39 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2905 | 32 . 56 . 92 641 208 500 286 1090 Guns 1838 | 27 . 56 . 92 641 138 289 30 565 Cannons 549 | . . . . . . 70 187 256 36 Explosions 495 | . . . . . . . 24 . 471 Melee . | . . . . . . . . . . Ramming 23 | 5 . . . . . . . . 18 Kinetic 1388 | . . 35 . 92 421 138 289 78 335 Thermal 900 | . . . . . 220 70 187 178 245 Explosive 299 | . . . . . . . . . 299 Electromagnetic 295 | 27 . 21 . . . . 24 30 193 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 17 Average Corruption 7 | . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . . . . . . . 15 Message Errors 4 | . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 39 | . . . . . . 21 . . 18 Projectiles 21 | . . . . . . 21 . . . Explosions 18 | . . . . . . . . . 18 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 182 | . . . . . 14 . . . 168 Shots 3 | . . . . . 1 . . . 2 Rammed 3 | . . . . . . . . . 3 Targets Rammed 8 | 2 . . . . . . . . 6 Kicked 5 | 2 . . . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 960 | . . . . 33 482 151 314 960 581 Average Temperature 226 | . . . . 20 189 69 158 489 187 Received Heat Transfer 503 | . . . . 9 117 . 161 9 207 Effects 53 | . . . . . 2 . 1 44 6 Shutdowns 14 | . . . . . 2 . . 10 2 Energy Bleed 6 | . . . . . . . 1 4 1 Interference 5 | . . . . . . . . 3 2 Matter Decay 7 | . . . . . . . . 7 . Short Circuit 5 | . . . . . . . . 4 1 Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 10 | . . . . . . . . 10 . Damage (core) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1320 | . . . . . 465 74 259 222 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 . 100 90 100 . . 100 Level 1 1 | . . . . . 9 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 212 | 5 . 50 . 59 212 65 . . 98 Initial 65 | . . . . . . 65 . . 31 Average 27 | . . 19 . 5 109 13 . . 24 Influence Increases 1105 | 10 . 50 . 115 308 65 125 140 292 Destroy 0b10 Robot/C 720 | . . 40 . 80 200 40 100 120 140 Destroy 0b10 Robot/NC 30 | 10 . . . 5 5 . . . 10 Destroy Leader 170 | . . 10 . 10 50 20 10 20 50 Allied During Kill 5 | . . . . 5 . . . . . Successful Hack 23 | . . . . . 6 5 . . 12 Disable Machine 75 | . . . . 15 15 . . . 45 Destroy Structure 22 | . . . . . 2 . . . 20 Lose Combat Pursuer 60 | . . . . . 30 . 15 . 15 Influence Decreases 1105 | 10 . 50 . 115 162 197 139 90 342 Entered New Map 106 | . . . . . . 81 6 . 19 Time Decay 846 | 10 . 50 . 75 162 112 133 80 224 Lost Part 113 | . . . . . . 4 . 10 99 Lost Ally 40 | . . . . 40 . . . . . Squads Dispatched 9 | . . . . . 4 1 . . 4 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 6 | . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 5 | . . . . . 2 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 50 | . . 3 . 3 13 3 7 6 15 Peak Tracking Total 5 | . . 3 . 2 5 3 3 3 4 Tactical Retreats 3 | . . . . . 1 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 5 | . . . . 1 1 . . . 3 Max in Single Turn 3 | . . . . . 1 . . . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 10 | . 1 . 1 . 1 3 . 1 3 Terminals 5 | . 1 . . . 1 2 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 20 | . 3 . 1 . 3 7 . 1 5 Successful 11 | . 2 . 1 . 2 3 . 1 2 Failed 9 | . 1 . . . 1 4 . . 3 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 3 . 2 . 3 2 . . 1 Terminals 11 | . 3 . . . 3 4 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . . 3 . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 2 . 1 . 2 2 . 1 . Open Door 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . 1 . . 2 Insert Component 1 | . . . . . . 1 . . . Retrieve Study 2 | . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . . . 1 2 . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 4 | . . . . 2 . . 1 1 . Largest Group 2 | . . . . 2 . . 1 1 . Highest-Rated Group 180 | . . . . 30 . . 29 180 . Highest-Rated Ally 180 | . . . . 15 . . 29 180 . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . 7 . . . 2 . Total Damage 173 | . . . . 133 . . . 40 . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Field Lobotomies 3 | . . . . 2 . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Active Infowar (turns) 1 | . . . . 1 . . . . . Sensors 1 | . . . . 1 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 5040 | 125 75 123 638 989 479 478 761 350 1022 Spaces Moved 2561 | 82 61 86 464 486 207 296 366 148 365 Core 19 | 8 . . . . . . . . 11 Treads . | . . . . . . . . . . Legs 2542 | 74 61 86 464 486 207 296 366 148 354 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 190 180 Average Speed 169 | 116 120 120 133 182 154 149 190 198 218 Slowest Speed 1100 | 120 120 120 260 190 190 190 190 470 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 14 33 90 84 20 9 62 27 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 2 | . 1 . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . 2 . . 4 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 30 | . . . . . . 1 . 10 19 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . 1 . 10 . AOE 19 | . . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 3073 | 104 62 97 480 580 332 322 402 182 512 Wait 203 | 5 . . . 64 48 2 1 2 81 Move 2552 | 81 60 85 463 485 206 295 365 147 365 Hop . | . . . . . . . . . . Pick Up 66 | 7 1 2 8 9 23 4 5 4 3 Fast Attach 29 | 7 . . 1 1 3 3 4 2 8 Attach 23 | . . . . 2 4 3 . 3 11 Detach 4 | . . . . . . 1 1 . 2 Swap 34 | . 1 2 2 3 8 5 5 1 7 Drop 61 | . . 3 3 11 19 4 8 10 3 Fire 91 | 2 . 5 1 5 21 5 13 13 26 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick 5 | 2 . . . . . . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Identified exit to Mines 201 | -10/Materials | Entered Mines 247 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 307 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 312 | -10/Mines | Assisted by a Guerilla fighting off Assembled 318 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 320 | -10/Mines | Discovered new exit (range 5) 324 | -10/Mines | Entered Exiles 343 | -10/Exiles | Discovered new exit (range 15) 355 | -10/Exiles | Met 8R-AWN 380 | -10/Exiles | Met EX-HEX 448 | -10/Exiles | Met EX-BIN 465 | -10/Exiles | Aligned with FarCom system 466 | -10/Exiles | Given EX-Vault access code 511 | -10/Exiles | Opened EX-Vault 526 | -10/Exiles | Found Field Lobotomy Kit 550 | -10/Exiles | Warned to stay clear of 0b10 Research branches 583 | -10/Exiles | Met EX-DEC 625 | -10/Exiles | Visited The Gauntlet 945 | -10/Exiles | Discovered new exit (range 11) 962 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 962 | -10/Exiles | Entered Mines 1012 | -9/Mines | Met a Derelict bent on vengeance 1031 | -9/Mines | Found a hidden stash of uninstalled traps 1284 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1287 | -9/Mines | Found Prototype Device 1293 | -9/Mines | Learned Materials non-interactive machine intel 1311 | -9/Mines | Assimilated Y-45 Defender with FLK Orb 1315 | -9/Mines | Assimilated Y-45 Defender with FLK Orb 1343 | -9/Mines | Identified Exp. Sensor Array 1923 | -9/Mines | Discovered new exit (range 16) 1951 | -9/Mines | Entered Materials 1951 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1952 | -8/Materials | Loaded intel: 40 non-interactive machine locations 2074 | -8/Materials | Garrison activated, responded to threat 2268 | -8/Materials | Build established: Skirmisher 2354 | -8/Materials | Discovered new exit (range 15) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2558 | -7/Factory | Identified exit to DSF 2729 | -7/Factory | Build established: Tank 2901 | -7/Factory | Discovered new exit (range 4) 2908 | -7/Factory | Entered Lower Caves 3225 | -7/Lower Caves | Encountered a Warlord checkpoint 3246 | -7/Lower Caves | Build established: Scavenger-Tank 3338 | -7/Lower Caves | Assimilated G-50 Soldier with FLK Orb 3372 | -7/Lower Caves | Identified exit to Lower Caves 3669 | -7/Lower Caves | Entered another Lower Caves area 3669 | -7/Lower Caves | Accompanied by 1 ally 3848 | -7/Lower Caves | Build established: Gunner 3887 | -7/Lower Caves | Core integrity fell below 50% 3914 | -7/Lower Caves | Core integrity fell below 20% 3997 | -7/Lower Caves | 7V-RTL showed up to help 3999 | -7/Lower Caves | 7V-RTL revealed a hidden path 4019 | -7/Lower Caves | Entered Factory 4019 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4326 | -6/Factory | Build established: Scavenger-Tank 4451 | -6/Factory | Lost 3 parts (1p1n1u) 4796 | -6/Factory | Garrison activated, responded to threat 4877 | -6/Factory | System corruption reached 10% 4912 | -6/Factory | Lost 15 parts (3p4n3u5w) 5041 | -6/Factory | Self-destructed Last Messages --------------- 04947_ K-01 Serf collects debris. 04948_ U-05 Engineer lays Concrete. 04951_ K-01 Serf collects debris. 04951_ U-05 Engineer lays Concrete. 04966_ W-25 Informer sends out distress signal. 04968_ System corrupted: Component data lost. 04981_ W-25 Informer sends out distress signal. 04984_ System corrupted: Energy discharge (-118). 05000_ T,0S VHMO4HNXKL:DZ 05039_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ## # #?????????????????????? | | ?# # #?????????????????????? | | # """" # """" """" #?????????????????????? | | + """" # """" """"????????????????????????? | | ?# ! """" + """" """?????????????????????????? | | ?# # """" ""??????????????????????????? | | ?# # """" "???????????????????????????? | | ?######## # """" "???????????????????????????? | | ????????# # ????????????????????????????? | | ????????# # ???????????????????????????? | | ????????# ##############?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # """ #?????????????????????? | | ????????# # """ #?????????????????????? | | ????????# # """ #?????????????????????? | | ????????# + #?????????????????????? | | ????????+ # """ #?????????????????????? | | ????????# # """ ################??????? | | ????????# # "" " """ # +??????? | | ????????# # """" # #??????? | | ????????# # % g # #??????? | | ????????# ##########/### !!!#??????? | | ????????# #????????#g### !!!#??????? | | ????????# #????????# @ + !!!#??????? | | ????????# #????????##### ! #??????? | | ????????# #????????????#############+????????? | | ????????# #??????????????????????????????????? | | ????????# ???????????????????????????????????? | | ???????? ???????????????????????????????????? | | ???????? ???????????????????????????????????? | | ?????????" ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Rocket Launcher | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Overwhelming Challenges ------------ None Game ------ Seed PiercelightLaserDistortion Manual? 0 Play Time 00:45:29 Cumulative 17.1 hours Start 2026.08.11 @ 22:02:15 End 2026.08.11 @ 22:51:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 33 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a6d47b3-c4d3-4a80-9675-3ee9efee18c3