Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 16:48:02 Player: ILikeVoltron Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (713) 713 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 3288 Bonus ------- Follower Combat Kills 266 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (12) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Spiked Medium Treads High-capacity Matter Pod (200) Structural Scanner Advanced Visual Processing Unit Seismic Detector Makeshift Light Armor Plating Improved Field Recycling Unit (0) Hacking Drone Bay (1/1) Grenade Launcher Improved Grenade Launcher Datajack Flail Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Reactive Plating Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Makeshift Power Source Spiked Medium Treads High-capacity Matter Pod Structural Scanner Makeshift Terrain Scan Processor Seismic Detector Makeshift ECM Suite Makeshift Light Armor Plating Improved Field Recycling Unit Improved Light Cannon Grenade Launcher Improved Grenade Launcher Datajack Flail Makeshift Sword [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Reactive Plating Weapon Heavy Battle Rifle Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 53 | . 9 15 . 11 18 Power 6 | . 1 2 . . 3 Engine 6 | . 1 2 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | . 1 4 . 3 6 Treads 2 | . . . . . 2 Leg 12 | . 1 4 . 3 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 5 3 . 6 6 Device 11 | . 2 2 . 4 3 Storage 5 | . 3 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 13 | . 2 6 . 2 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | . 1 3 . 2 2 Ballistic Cannon 2 | . . 1 . . 1 Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 11 | . . 1 . . 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 3 | . . 1 . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 100 99 96 Engine 11 | . 14 11 11 11 10 Leg 31 | . 28 33 33 32 30 Device 17 | . 13 20 22 21 7 Storage 11 | . 14 11 11 11 11 Protection 2 | . . . . . 13 Ballistic Gun 16 | . 27 16 11 11 19 Impact Weapon 6 | . . 1 11 11 . Naked Turns . | . . . . . . Heaviest Build 56 | 11 20 26 25 47 56 Greatest Support 60 | 20 20 36 36 60 60 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 15 10 10 15 15 Average Capacity 12 | . 9 10 10 14 15 Most Carried 15 | . 10 10 10 15 15 Average Carried 12 | . 8 9 10 14 14 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 6 10 10 10 15 13 Class Distribution -------------------- 83% | Mutant 9% | Scavenger-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1347 | 182 307 209 . 183 466 Remotely . | . . . . . . Salvage Created 921 | . 398 296 . . 227 Parts 68 | . 39 21 . . 8 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 11 | . . . . 11 . Retrieved Matter 212 | . . . . 212 . Parts Self-Destructed 24 | . . . . 3 21 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 12 7 . . 7 Guns 22 | . 11 6 . . 5 Cannons 3 | . . 1 . . 2 AOE 1 | . 1 . . . . Classes Destroyed 8 | . 6 1 . . 1 Worker 1 | . 1 . . . . Builder 2 | . 1 1 . . . Hauler 2 | . 1 1 . . . Drone 2 | . . . . . 2 Watcher 2 | . 2 . . . . Swarmer 12 | . 8 2 . . 2 Grunt 11 | . 4 4 . . 3 Sentry 1 | . . 1 . . . Best Kill Streak 6 | . 6 3 . . 2 Combat Bots Only 4 | . 4 3 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 252 | . 61 63 . . 128 Missed 64 | . 17 16 . . 31 Damage Taken 2731 | . 383 488 . . 1860 Core 524 | . 94 38 . . 392 Absorbed by Shields . | . . . . . . Ignored by Resistances 30 | . . . . . 30 Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 108 | . 45 28 . . 35 Largest 2 | . 2 2 . . 2 Hottest 67 | . 40 59 . . 67 Shots Fired 202 | . 83 50 . . 69 Gun 193 | . 80 46 . . 67 Cannon 6 | . . 4 . . 2 Launcher 3 | . 3 . . . . Special . | . . . . . . Kinetic 199 | . 80 50 . . 69 Thermal . | . . . . . . Explosive 3 | . 3 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 6 12 . . 5 Robot Miss Streak 11 | . 4 3 . . 11 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 100 | . 42 31 . . 27 Core Hits 54 | . 24 16 . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . 1 . 1 . Impact 2 | . . 1 . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1827 | . 684 548 . . 595 Guns 1344 | . 409 379 . . 556 Cannons 102 | . . 63 . . 39 Explosions 381 | . 275 106 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1446 | . 409 442 . . 595 Thermal . | . . . . . . Explosive 381 | . 275 106 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 4 . . . . Matter Fused 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . 6 . . . . Projectiles . | . . . . . . Explosions 6 | . 6 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . 3 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 445 | . 6 51 . . 445 Average Temperature 114 | . 4 17 . . 128 Received Heat Transfer 727 | . 60 171 . . 496 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 276 | . 260 276 107 . . Initial 107 | . . 36 107 . . Average 130 | . 130 137 107 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 77 | . 72 79 100 . . Level 1 22 | . 27 20 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 21 12 . . 31 Peak Tracking Total 7 | . 7 4 . . 7 Tactical Retreats 11 | . 1 . . . 10 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 2 . . 1 Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 13 1 . . . Successful 7 | . 7 . . . . Failed 7 | . 6 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 5 . . 2 . Terminals 14 | . 13 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 5 . . . . Robot Analysis 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . . 4 1 Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 38 | . . . . 38 38 Total Orders 3 | . . . . 1 2 ROAM 2 | . . . . . 2 EXPLORE 1 | . . . . 1 . Ally Attacks 34 | . . . . . 34 Total Damage 1275 | . . . . . 1275 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches 3 | . . . . 1 2 Drone Recoveries 3 | . . . . 1 2 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4268 | . 833 381 126 2183 745 Spaces Moved 2351 | 1 471 214 106 1146 413 Core . | . . . . . . Treads . | . . . . . . Legs 2351 | 1 471 214 106 1146 413 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 144 | 120 120 120 120 165 134 Slowest Speed 205 | 120 120 120 120 196 205 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 2 78 28 46 89 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 12 | . . 8 . . 4 Melee 1 | . . 1 . . . Projectile 4 | . . . . . 4 AOE 7 | . . 7 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3045 | . 673 295 105 1441 531 Wait 455 | . 130 19 . 256 50 Move 2346 | . 470 213 105 1145 413 Hop . | . . . . . . Pick Up 31 | . 9 7 . 13 2 Fast Attach 17 | . 2 3 . 4 8 Attach 6 | . . 4 . . 2 Detach . | . . . . . . Swap 30 | . 7 8 . 7 8 Drop 45 | . 10 12 . 15 8 Fire 108 | . 45 28 . . 35 Melee 2 | . . 1 . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 11) 761 | -10/Materials | Discovered new exit (range 13) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -9/Materials | Discovered new exit (range 10) 1197 | -9/Materials | Discovered new exit (range 15) 1215 | -9/Materials | Entered Mines 1254 | -9/Mines | Learned location of Zion (-7) 1323 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1341 | -9/Mines | Entered Zion 1443 | -7/Zion | Discovered new exit (range 10) 1837 | -7/Zion | Identified exit to Deep Caves 2325 | -7/Zion | Given the Hacking Drone Bay 2325 | -7/Zion | Found Prototype Device 2326 | -7/Zion | Identified Hacking Drone Bay 2883 | -7/Zion | Imprinted 2885 | -7/Zion | Declared Zion's savior 3524 | -7/Zion | Entered Proximity Caves 3524 | -6/Proximity Caves | Accompanied by 4 allies 3614 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3636 | -6/Proximity Caves | Spotter reported a threat 3686 | -6/Proximity Caves | Lost 4 allies 3689 | -6/Proximity Caves | Spotter reported a threat 3695 | -6/Proximity Caves | Spotter reported a threat 3896 | -6/Proximity Caves | Spotter reported a threat 3997 | -6/Proximity Caves | Spotter reported a threat 4096 | -6/Proximity Caves | Build established: Scavenger-Mutant 4102 | -6/Proximity Caves | Spotter reported a threat 4169 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4191 | -6/Proximity Caves | Spotted B-75 Beast 4223 | -6/Proximity Caves | Core integrity fell below 50% 4240 | -6/Proximity Caves | Learned location of 1 exit from Factory 4242 | -6/Proximity Caves | Core integrity fell below 20% 4249 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 4269 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04240_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 04241_ Searching scrap... 04241_ Found Com. Matter Pod. 04241_ Found 33 Matter. 04241_ Found Lgt. Deuterium Engine. 04241_ Found Gauss Rifle. 04241_ Found 19 Matter. 04242_ Acquired 10 matter. 04244_ Acquired 9 matter. 04244_ S-27 Virus destroyed. 04247_ Acquired Gauss Rifle. 04248_ S-27 Virus destroyed. 04251_ Acquired 23 matter. 04254_ Lgt. Nuclear Core fries itself beyond repair. 04257_ Flexi-carbon Leg destroyed. 04262_ Lgt. Nuclear Core fries itself beyond repair. 04263_ Mak. ECM Suite destroyed. 04266_ Autogun fries itself beyond repair. 04266_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ????????#??????????#""##?????????????????????????? | | ?????? #??????????#"""##????????????????????????? | | #???# #??????????##"""#????????????????????????? | | ### ###???????##"" #?##?????????????????????? | | #?????### ## ##????????????????????? | | ##### %#????????????????????? | | ## @% #????????????????????? | | ## ## # ;;####????????????????????? | | ##?? #???# ;#????????????????????????? | | ##?????### # %#????????????????????????? | | #?????? ####??????????????????????? | | ??????? % ! % %#??????????????????????? | | ????????# % * %=#??????????????????????? | | ????????# BB ;;###### #??????????????????????? | | ???????#### ##BB ##?????# ##?????????????????????? | | #????### #? ## #??????## ##????????????????????? | | #????# #?? #?????## #????????????????????? | | #??#"# %##### #?????# #????????????????????? | | ??### ##" ####### #????????????????????? | | ??#" [% % #????????????????????? | | ### % % ""#### #????????????????????? | | ###???# #????????????????????? | | #" ##?????#######????????????????????? | | ### ## ###?????????????????????????????????? | | ??# ## #???????????????????????????????????? | | ??##### #???????????????????????????????????? | | ??????########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 250 Resistance: KI 20 Evasion (%) 55 Item Schematics ----------------- Mak. Spear | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineCompactModule Manual? 0 Play Time 00:41:44 Cumulative 117.3 hours Start 2024.04.13 @ 16:04:07 End 2024.04.13 @ 16:48:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 186 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b4ae3f4-9259-4ff1-86cd-3d31461963ce