Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 12:48:53 Player: Borbus Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (162) 810 Value Destroyed (5103) 5103 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 9602 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 81 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Structural Scanner Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Melee Analysis Suite Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Improved Melee Analysis Suite Phase Gun Phase Gun [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . 1 . 1 . 1 Weapon 1 | . . . . . 1 . Parts Attached 194 | 11 27 33 5 43 54 21 Power 24 | 1 3 4 1 2 10 3 Engine 22 | 1 3 4 1 2 8 3 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 62 | 2 10 12 3 13 18 4 Treads 23 | 2 5 6 3 7 . . Leg 18 | . . 6 . . 9 3 Wheel 7 | . . . . 3 4 . Hover 9 | . . . . 3 5 1 Flight 5 | . 5 . . . . . Utility 57 | 3 5 8 . 15 16 10 Device 30 | 2 2 6 . 7 8 5 Storage 6 | 1 3 1 . 1 . . Processor 2 | . . 1 . . 1 . Hackware 2 | . . . . 1 1 . Protection 17 | . . . . 6 6 5 Artifact . | . . . . . . . Weapon 51 | 5 9 9 1 13 10 4 Energy Gun 10 | 3 4 . . . 1 2 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 15 | 1 2 . . 5 5 2 Ballistic Cannon 12 | . . 6 1 3 2 . Launcher 7 | . 1 2 . 4 . . Special Weapon 2 | 1 1 . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 3 | . . . . 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 53 | . 1 2 . 21 7 22 Power 7 | . . 1 . 2 1 3 Propulsion 19 | . . . . 10 2 7 Utility 16 | . 1 1 . 5 2 7 Weapon 11 | . . . . 4 2 5 Highest Loss Streak 16 | . 1 1 . 10 4 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 95 96 100 84 86 72 Engine 9 | . 14 10 11 8 7 5 Treads 17 | . 23 25 33 21 . . Leg 3 | . . 5 . . 9 5 Wheel 1 | . . . . . 7 . Hover 3 | . . . . 1 8 16 Device 12 | . 12 17 11 9 13 13 Storage 5 | . 11 11 11 4 . . Processor 4 | . . 4 11 6 4 5 Hackware 1 | . . . . 2 2 . Protection 5 | . . . . 11 6 7 Energy Gun 1 | . 9 . . . 1 . Energy Cannon 1 | . 7 . . . . . Ballistic Gun 6 | . 3 . . 8 12 11 Ballistic Cannon 7 | . . 17 22 5 . . Launcher 1 | . 6 2 . . . . Slashing Weapon 2 | . . . . 3 5 5 Naked Turns . | . . . . . . . Heaviest Build 68 | 14 32 58 60 68 42 35 Greatest Support 80 | 40 40 60 60 80 62 32 Greatest Overweight (x) 10 | . . 2 . 8 2 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 5 5 Average Capacity 11 | 5 12 18 20 11 5 5 Most Carried 20 | 4 14 20 20 19 5 5 Average Carried 9 | 3 9 16 19 9 4 4 Final Capacity 20 | 5 15 20 20 5 5 5 Final Carried 20 | 3 14 19 20 2 5 2 Class Distribution -------------------- 62% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 4373 | 309 423 813 560 1085 835 348 Remotely 36 | 36 . . . . . . Salvage Created 5354 | 89 568 920 198 1232 1712 635 Parts 331 | 8 45 71 10 77 91 29 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 123 | . 20 31 7 26 29 10 Melee 37 | . . 3 . 8 22 4 Guns 32 | . 12 . . 7 7 6 Cannons 39 | . 2 22 7 8 . . AOE 13 | . 6 4 . 3 . . Classes Destroyed 13 | 3 3 3 1 1 1 1 Worker 10 | 1 1 3 . 5 . . Builder 10 | . . 5 . 4 1 . Tunneler 3 | 1 . 1 . 1 . . Recycler 6 | 1 . . 1 1 3 . Watcher 11 | . 2 3 . 3 2 1 Swarmer 30 | . 9 14 3 . 4 . Grunt 60 | . 11 10 3 15 15 6 Duelist 3 | . . 1 . 2 . . Sentry 16 | . . 6 . 5 4 1 Specialist 2 | . . . . . . 2 Hunter 6 | . . . . 4 2 . Programmer 5 | . . . . . 4 1 Assembled 1 | . . . 1 . . . Best Kill Streak 9 | 3 5 9 4 5 5 3 Combat Bots Only 5 | . 5 4 3 3 4 3 Max Kills in Single Turn 3 | 1 3 2 2 2 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 . 1 . . Melee 1 | . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 926 | . 63 175 32 254 220 182 Missed 260 | . 11 52 11 58 81 47 Damage Taken 9005 | . 544 904 201 2905 1335 3116 Core 1707 | . 131 103 7 408 158 900 Absorbed by Shields 1065 | . . 278 . 452 300 35 Redirected to Shielding 59 | . . . . 59 . . Regen/Repaired (Parts) 329 | . 126 56 . 112 35 . Core Remaining (%) 64 | 100 47 . 72 25 77 . Volleys Fired 381 | 34 69 73 15 93 46 51 Largest 3 | 2 2 2 2 2 3 3 Hottest 201 | 100 130 88 83 88 113 201 Shots Fired 618 | 39 110 119 30 140 92 88 Gun 312 | 10 83 . . 43 88 88 Cannon 251 | . 23 111 30 83 4 . Launcher 26 | . 4 8 . 14 . . Special 29 | 29 . . . . . . Kinetic 471 | 5 52 108 30 126 79 71 Thermal 121 | 34 54 3 . . 13 17 Explosive 26 | . 4 8 . 14 . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 2 5 8 6 9 8 7 Robot Miss Streak 8 | 1 8 5 3 4 5 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 446 | 5 51 70 17 121 113 69 Core Hits 237 | 3 36 42 9 75 47 25 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . 1 . . 2 1 Critical Strikes 22 | . 1 4 1 3 12 1 Burn 1 | . 1 . . . . . Destroy 3 | . . . . . 2 1 Blast 7 | . . 3 1 2 1 . Smash 1 | . . 1 . . . . Sever 10 | . . . . 1 9 . Melee Attacks 130 | . . 12 . 37 68 13 Impact 12 | . . 12 . . . . Slashing 118 | . . . . 37 68 13 Piercing . | . . . . . . . Sneak Attacks 12 | . . 1 . 7 4 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 12621 | 67 885 2488 393 3594 3523 1671 Guns 3306 | 64 422 . . 723 868 1229 Cannons 3474 | . 158 1622 393 1252 49 . Explosions 1287 | . 305 573 . 409 . . Melee 4538 | . . 284 . 1210 2606 438 Ramming 16 | 3 . 9 . . . 4 Kinetic 5933 | 54 264 1604 393 1975 781 862 Thermal 847 | 10 316 18 . . 136 367 Explosive 1287 | . 305 573 . 409 . . Electromagnetic . | . . . . . . . Impact 284 | . . 284 . . . . Slashing 4254 | . . . . 1210 2606 438 Piercing . | . . . . . . . Highest Corruption 2 | . . 1 1 . 1 2 Average Corruption 1 | . . 1 1 . 1 1 Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 12 | . . . 5 . 2 5 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . 3 . . . Heat Flow Errors 1 | . . . 1 . . . Parts Rejected 1 | . . . . . 1 . Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 3 | . . . 1 . . 2 Overload Shots . | . . . . . . . Overflow Damage 432 | . . 171 . 127 134 . Projectiles 71 | . . 52 . 19 . . Explosions 2 | . . 2 . . . . Melee 359 | . . 117 . 108 134 . Knockbacks 43 | . . 13 3 25 2 . Impact 3 | . . 3 . . . . Kinetic 35 | . . 9 3 22 1 . Secondary 5 | . . 1 . 3 1 . Self-Inflicted Damage 18 | . . . . 18 . . Shots 1 | . . . . 1 . . Rammed 4 | 2 . 2 . . . . Targets Rammed 6 | 2 . 3 . . . 1 Kicked 1 | . . . . . . 1 Crushed 1 | . . 1 . . . . Highest Temperature 480 | 108 480 179 264 231 114 285 Average Temperature 62 | 48 112 47 58 65 36 44 Received Heat Transfer 2968 | . 246 181 94 1210 286 951 Effects 2 | . 2 . . . . . Shutdowns 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions 5 | . . 5 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1653 | 25 814 37 . . 259 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 773 | 15 540 773 432 312 593 401 Initial 290 | . . 133 268 74 137 290 Average 254 | 6 252 460 315 205 256 110 Maximum Alert Level 3 | . 2 3 2 1 2 2 Low Security (%) 45 | 100 37 22 14 50 49 76 Level 1 35 | . 48 14 51 49 33 22 Level 2 15 | . 14 43 34 . 17 . Level 3 2 | . . 18 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . 5 7 . 5 10 6 Investigation 17 | . 3 3 . 4 4 3 Extermination 4 | . . . . . 3 1 Reinforcement 10 | . 2 3 . 1 2 2 Assault 2 | . . 1 . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 11 | . 2 3 . 4 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 190 | . 29 51 11 35 44 20 Peak Tracking Total 7 | . 4 7 5 5 4 7 Tactical Retreats 17 | . . 2 1 4 9 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 17 | . 10 2 . 4 1 . Max in Single Turn 4 | . 4 1 . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 35 | . 6 5 . 11 9 4 Terminals 22 | . 5 3 . 7 5 2 Fabricators 3 | . . . . . 1 2 Repair Stations 5 | . 1 1 . 2 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 4 | . . 1 . 2 1 . Garrison Access . | . . . . . . . Total Hacks 104 | . 25 18 . 26 23 12 Successful 63 | . 18 11 . 17 11 6 Failed 41 | . 7 7 . 9 12 6 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 65 | . 18 10 . 18 11 8 Fabricators 6 | . . . . . 2 4 Repair Stations 23 | . 7 4 . 6 6 . Recycling Units 3 | . . . . . 3 . Scanalyzers 7 | . . 4 . 2 1 . Garrison Access . | . . . . . . . Terminal Hacks 38 | . 13 4 . 11 6 4 Record 12 | . 6 2 . 4 . . Prototype ID Bank 3 | . 1 . . 1 1 . Open DSF 1 | . . . . . 1 . Terminal Index 1 | . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 7 | . . . . 4 2 1 Unreport Threat 3 | . . . . . . 3 Locate Traps 5 | . 2 1 . . 2 . Disarm Traps 1 | . 1 . . . . . Maintenance Status 2 | . 2 . . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . . 1 2 Build 3 | . . . . . 1 2 Repair Station Hacks 15 | . 5 3 . 4 3 . Scan Component 10 | . 3 2 . 3 2 . Repair 5 | . 2 1 . 1 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 4 . 2 1 . Insert Component 5 | . . 2 . 2 1 . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 6 4 . 5 7 4 Full Trace Events 20 | . 5 4 . 4 4 3 Feedback Events 2 | . . 1 . . . 1 Corruption 2 | . . 1 . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 5 | . . . . . 2 3 Authchips . | . . . . . . . Time 136 | . . . . . 47 89 Total Part Build Rating 29 | . . . . . 10 19 Parts Repaired 5 | . 2 1 . 1 1 . Time 126 | . 52 26 . 26 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 38 | . . . 38 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . 15 . . . Total Damage 251 | . . . 251 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 10236 | 587 1280 1605 927 2934 2200 703 Spaces Moved 5874 | 191 740 780 467 1327 1853 516 Core 79 | 6 . . . 35 . 38 Treads 3048 | 185 555 678 467 1163 . . Legs 719 | . . 102 . . 500 117 Wheels 666 | . . . . 16 650 . Hover 1177 | . . . . 113 703 361 Flight 185 | . 185 . . . . . Fastest Speed 32 | 50 32 120 160 72 48 48 Average Speed 126 | 156 128 155 160 169 81 83 Slowest Speed 550 | 160 160 260 160 450 196 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 13 88 49 83 58 27 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 20 | 2 . . . 18 . . Terrain Destroyed 166 | 8 22 50 3 83 . . Melee . | . . . . . . . Projectile 39 | 8 . 20 3 8 . . AOE 127 | . 22 30 . 75 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 7924 | 380 968 1038 615 1805 2410 708 Wait 964 | 129 73 68 126 252 240 76 Move 5868 | 190 739 779 466 1326 1852 516 Hop . | . . . . . . . Pick Up 220 | 12 36 41 2 30 80 19 Fast Attach 1 | . . . . 1 . . Attach 101 | 7 8 9 . 27 33 17 Detach 8 | . 1 1 . . 5 1 Swap 92 | 4 19 24 5 15 21 4 Drop 152 | 2 22 28 1 24 65 10 Fire 381 | 34 69 73 15 93 46 51 Melee 130 | . . 12 . 37 68 13 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 5 | 2 . 3 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 588 | -11/Scrapyard | Entered Materials 649 | -10/Materials | Build established: Mutant 711 | -10/Materials | Discovered new exit (range 6) 1266 | -10/Materials | Discovered new exit (range 14) 1347 | -10/Materials | Core integrity fell below 50% 1468 | -10/Materials | Repaired Assault Rifle 1495 | -10/Materials | Repaired Lgt. Treads 1594 | -10/Materials | Discovered new exit (range 10) 1668 | -10/Materials | Discovered new exit (range 15) 1868 | -10/Materials | Entered another Materials area 1868 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2231 | -9/Materials | Discovered new exit (range 16) 2915 | -9/Materials | Repaired Ion Engine 3068 | -9/Materials | First assault squad dispatched 3473 | -9/Materials | Entered Mines 3592 | -9/Mines | Identified exit to Materials 3694 | -9/Mines | Discovered exit to Materials (range 5) 3843 | -9/Mines | Learned location of Storage (-8) 4221 | -9/Mines | Excavation squad dispatched 4221 | -9/Mines | A large section of the Mines collapsed 4400 | -9/Mines | Entered Materials 4400 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4692 | -8/Materials | Build established: Scavenger-Mutant 5630 | -8/Materials | Lost 10 parts (1p5n1u3w) 5854 | -8/Materials | Build established: Mutant 6408 | -8/Materials | Repaired Lgt. Treads 6434 | -8/Materials | Core integrity fell below 50% 6442 | -8/Materials | Discovered new exit (range 4) 6683 | -8/Materials | Discovered new exit (range 8) 6702 | -8/Materials | Discovered new exit (range 9) 6835 | -8/Materials | Lost 6 parts (1p2n2u1w) 7334 | -8/Materials | Entered Factory 7334 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7401 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 7624 | -7/Factory | Build established: Scavenger-Mutant 7751 | -7/Factory | Lost 4 parts (1p1n1u1w) 9227 | -7/Factory | Repaired Imp. Shield Generator 9334 | -7/Factory | First assault squad dispatched 9403 | -7/Factory | Discovered new exit (range 6) 9534 | -7/Factory | Entered another Factory area 9534 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9688 | -6/Factory | Fabricated Phase Gun (x2) 9853 | -6/Factory | Lost 3 parts (2n1u) 10100 | -6/Factory | Fabricated Imp. Heavy Armor Plating? 10185 | -6/Factory | Core integrity fell below 50% 10217 | -6/Factory | Lost 16 parts (2p5n5u4w) 10223 | -6/Factory | Core integrity fell below 20% 10237 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- R-10 Processor collects Imp. Cooling System. Acquired 50 matter. Acquired 2 matter. R-10 Processor collects Core Analyzer. Acquired Gauss Rifle. Knocked back. Acquired Carbon-fiber Leg. Acquired Structural Scanner. Acquired Lgt. Ion Engine. L,IOOX9A|IB<#D/UZZC/PL1WS3 X