Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 13:10:13

Player: Falseshadow

Result: Destroyed by EP-BLT(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (74)      370
Value Destroyed (2533)     2533
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (2510)               2510
              TOTAL SCORE: 10393

 Bonus
-------
Follower Combat Kills      428
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     23/290
System Corruption          0%
Temperature                Warm (147)
Movement                   Core (650) Ox12
Location                   -6/Deep Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (5) ------
      Medium Storage Unit
    Improved Reaction Control System
    Improved Focal Shield
>            --- WEAPON (3) -------
             Plasma Rifle
             Wave Gun
>            --- INVENTORY (10) ---
    Advanced Heat Sink
     Zionite Biocell (600)
             Hacking Suite
             Storm Laser

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
      Medium Treads
    Improved Medium Treads
             Gravmag Array
   Makeshift Hover Unit
>            --- UTILITY ----------
      Medium Storage Unit
             0b10 Decoder Chip [Scout]
    Improved Medium Armor Plating
    Improved Focal Shield
             Force Field
>            --- WEAPON -----------
             Plasma Rifle
             Field Lobotomy Kit
             RU-N14's Throwing Claymores
>            --- INVENTORY --------
    Advanced Heat Sink
    Improved Focal Shield
             Hacking Suite
             Storm Laser
             Wave Gun
             RU-N14's Throwing Claymores
             Self-destruct Interrupter
[Rating: 77]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Medium Storage Unit
  Device                   Improved Focal Shield
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             105  | 7   6   .   1   7   17  2   9   5   6   25  9   11  
  Power                    9    | 2   .   .   .   1   .   .   1   1   1   1   2   .   
    Engine                 5    | 2   .   .   .   1   .   .   1   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   .   2   8   .   5   1   1   8   .   1   
    Treads                 11   | 2   .   .   .   .   6   .   .   .   .   3   .   .   
    Leg                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   2   .   5   1   1   5   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   3   .   .   .   3   1   1   1   1   7   2   7   
    Device                 12   | .   2   .   .   .   .   1   .   .   .   4   1   4   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   2   .   .   .   1   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   1   1   .   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   3   .   1   4   6   1   2   2   3   9   5   3   
    Energy Gun             10   | 2   .   .   .   .   .   .   .   .   2   3   2   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          14   | .   3   .   .   2   3   .   .   2   .   3   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   2   1   .   .   .   2   1   .   
    Launcher               4    | .   .   .   1   2   1   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   1   .   .   1   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   .   .   .   .   .   1   4   
Parts Lost                 42   | .   1   .   3   .   3   .   1   1   5   16  .   12  
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               19   | .   .   .   1   .   2   .   1   .   1   8   .   6   
  Utility                  11   | .   1   .   .   .   .   .   .   1   1   2   .   6   
  Weapon                   11   | .   .   .   2   .   1   .   .   .   2   6   .   .   
  Highest Loss Streak      9    | .   1   .   3   .   1   .   1   1   3   9   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  100 91  99  95  87  93  100 92  81  92  84  
  Engine                   5    | .   14  14  14  14  9   7   7   .   .   .   3   6   
  Core                     2    | .   .   .   .   .   .   .   .   5   5   6   2   .   
  Treads                   13   | .   28  28  25  .   15  15  3   .   .   6   20  15  
  Leg                      2    | .   .   .   .   27  9   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   7   15  28  40  33  19  13  12  
  Device                   7    | .   9   14  14  14  2   3   7   3   .   5   9   12  
  Storage                  8    | .   14  14  14  14  9   7   7   6   6   6   6   6   
  Processor                9    | .   .   .   .   .   17  15  13  6   13  13  9   5   
  Hackware                 3    | .   .   .   .   .   6   7   7   6   6   6   2   .   
  Protection               1    | .   .   .   .   .   .   .   1   9   5   .   3   6   
  Energy Gun               5    | .   6   .   .   .   .   .   .   .   4   2   11  11  
  Ballistic Gun            7    | .   21  28  21  21  3   7   .   6   6   5   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   6   7   7   6   6   4   1   .   
  Launcher                 1    | .   .   .   1   5   8   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   5   .   .   .   4   4   
Peak Build Rating          77   | 6   8   8   9   13  33  35  53  65  70  75  74  77  
  Average Rating           47   | 4   7   8   7   10  26  34  48  62  66  61  70  67  
  On Entrance              33   | .   6   8   8   6   13  33  35  51  64  66  65  74  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 13  19  19  20  20  22  25  40  50  50  45  58  58  
  Greatest Support         78   | 40  40  40  40  20  42  42  60  72  72  78  78  78  
  Greatest Overweight (x)  3    | 1   .   .   .   .   1   .   2   .   .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 5   10  9   10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   6   9   9   9   9   9   9   9   8   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 3   9   9   10  10  10  9   10  9   9   10  10  7   

 Class Distribution 
--------------------
 30% | Mutant
 26% | Scavenger-Mutant
 17% | Scavenger-Gunner
 14% | Derelict-Tank
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
           Mutant | -6/Factory
           Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
    Derelict-Tank | -6/Zion
    Derelict-Tank | -6/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Matter Collected           2457 | 270 92  19  .   192 304 .   172 353 338 567 90  60  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2483 | 94  214 49  100 226 727 .   .   114 342 463 .   154 
  Parts                    110  | 3   13  1   8   13  38  .   .   3   11  16  .   4   
Haulers Intercepted        3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      42   | .   .   .   .   .   .   .   .   .   9   31  2   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Combat Hostiles Destroyed  66   | .   5   1   5   5   13  .   .   7   11  14  .   5   
  Guns                     16   | .   5   1   .   2   .   .   .   1   3   3   .   1   
  Cannons                  25   | .   .   .   .   .   3   .   .   6   5   10  .   1   
  AOE                      24   | .   .   .   5   3   10  .   .   .   3   .   .   3   
Classes Destroyed          15   | 1   4   .   .   2   4   .   .   1   .   2   .   1   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   1   2   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   2   .   .   1   .   .   .   .   
  Swarmer                  16   | .   3   .   .   .   .   .   .   .   5   8   .   .   
  Grunt                    31   | .   2   1   5   4   11  .   .   .   5   3   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   .   .   2   .   .   .   1   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Assembled                7    | .   .   .   .   1   .   .   .   6   .   .   .   .   
Best Kill Streak           14   | 1   3   1   5   3   14  .   .   7   6   4   .   3   
  Combat Bots Only         8    | .   3   1   5   3   8   .   .   7   6   4   .   3   
Max Kills in Single Turn   4    | 1   1   1   2   2   2   .   .   1   4   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   2   2   .   .   .   3   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        540  | .    43   4    37   9    53   .    3    46   101  176  .    68   
  Missed                   145  | .    8    .    15   3    15   .    1    10   26   48   .    19   
Damage Taken               6728 | .    379  62   323  84   616  .    76   634  958  2271 .    1325 
  Core                     1094 | .    61   15   49   .    100  .    .    89   63   433  .    284  
  Absorbed by Shields      121  | .    .    .    .    .    .    .    .    .    .    .    .    121  
  Redirected to Shielding  127  | .    .    .    .    .    .    .    .    .    .    .    .    127  
  Ignored by Resistances   95   | .    .    .    .    .    .    .    .    44   .    51   .    .    
Core Remaining (%)         82   | 100  .    .    .    50   81   .    100  .    .    .    .    .    
Volleys Fired              223  | 2    26   2    6    25   42   .    2    22   19   64   1    12   
  Largest                  3    | 2    2    2    2    2    2    .    1    2    3    3    1    2    
  Hottest                  203  | 80   80   40   50   50   74   .    .    73   143  203  75   156  
Shots Fired                376  | 4    52   4    9    41   55   .    2    44   43   99   1    22   
  Gun                      192  | 4    52   4    5    32   1    .    .    22   25   32   1    14   
  Cannon                   143  | .    .    .    .    .    37   .    .    22   18   66   .    .    
  Launcher                 30   | .    .    .    4    9    17   .    .    .    .    .    .    .    
  Special                  11   | .    .    .    .    .    .    .    2    .    .    1    .    8    
  Kinetic                  263  | .    42   4    5    32   38   .    .    44   37   61   .    .    
  Thermal                  59   | 2    5    .    .    .    .    .    .    .    .    37   1    14   
  Explosive                36   | .    .    .    4    9    17   .    .    .    .    .    .    6    
  Electromagnetic          13   | 2    5    .    .    .    .    .    .    .    6    .    .    .    
  Robot Hit Streak         14   | 3    6    4    5    6    10   .    9    10   6    14   .    4    
  Robot Miss Streak        4    | .    3    .    1    2    2    .    .    4    3    4    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           224  | 3    30   3    4    21   39   .    2    26   27   57   .    12   
  Core Hits                145  | 2    15   1    10   17   35   .    .    16   16   16   .    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         10   | .    1    .    .    .    .    .    .    .    1    6    .    2    
    Burn                   2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Blast                  5    | .    .    .    .    .    .    .    .    .    1    4    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7709 | 35   254  34   356  305  2137 .    .    616  1143 1639 .    1190 
  Guns                     1670 | 35   254  34   28   168  9    .    .    226  363  343  .    210  
  Cannons                  2684 | .    .    .    .    .    693  .    .    331  364  1296 .    .    
  Explosions               3103 | .    .    .    328  122  1435 .    .    .    416  .    .    802  
  Melee                    59   | .    .    .    .    .    .    .    .    59   .    .    .    .    
  Ramming                  15   | .    .    .    .    15   .    .    .    .    .    .    .    .    
  Kinetic                  3278 | .    212  34   28   168  702  .    .    557  677  900  .    .    
  Thermal                  1420 | 23   32   .    .    .    .    .    .    .    416  739  .    210  
  Explosive                2687 | .    .    .    328  122  1435 .    .    .    .    .    .    802  
  Electromagnetic          72   | 12   10   .    .    .    .    .    .    .    50   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 237  | .    .    .    .    .    .    .    .    59   .    .    .    178  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    3    3    3    .    
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59   | .    .    .    .    .    .    .    .    2    16   36   5    .    
    Message Errors         20   | .    .    .    .    .    .    .    .    1    9    9    1    .    
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    1    7    .    .    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    .    .    2    6    2    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    1    4    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    .    .    1    4    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
    Alerts                 4    | .    .    .    .    .    .    .    .    1    1    2    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            168  | .    .    .    .    .    53   .    .    6    3    55   .    51   
  Projectiles              98   | .    .    .    .    .    27   .    .    6    .    55   .    10   
  Explosions               70   | .    .    .    .    .    26   .    .    .    3    .    .    41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    1    .    .    4    2    7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    1    .    .    3    2    7    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    .    .    .    .    .    79   .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kicked                   3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        490  | 36   90   9    22   18   84   .    .    353  439  490  198  300  
  Average Temperature      127  | 20   29   9    9    9    18   .    .    169  157  168  85   133  
  Received Heat Transfer   2111 | .    90   36   24   48   351  .    .    180  252  729  .    401  
  Effects                  14   | .    .    .    .    .    .    .    .    1    4    9    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Interference           6    | .    .    .    .    .    .    .    .    1    .    5    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Damage (major)         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    .    .    .    2    3    .    1    
  Heat Transferred         2217 | 50   75   .    .    .    .    .    .    .    400  1233 .    459  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Peak Influence             310  | 5   151 38  .   119 310 140 139 122 .   .   .   .   
  Initial                  140  | .   3   8   .   .   3   140 100 72  .   .   .   .   
  Average                  102  | 2   47  33  .   70  183 140 102 93  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Low Security (%)         83   | 100 100 100 .   100 46  100 100 100 .   .   .   .   
  Level 1                  16   | .   .   .   .   .   53  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   15  2   8   9   21  .   2   22  11  30  .   8   
  Peak Tracking Total      10   | .   4   1   7   3   6   .   1   5   6   10  .   4   
  Tactical Retreats        5    | .   .   .   .   .   .   .   .   .   2   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Traps Triggered            4    | .   1   .   .   .   .   .   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Machines Disabled          7    | .   .   .   .   .   2   .   1   .   4   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   .   4   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Machines Accessed          12   | .   3   .   2   1   3   1   .   .   1   1   .   .   
  Terminals                8    | .   3   .   .   1   3   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   5   .   2   3   8   1   .   .   1   1   .   .   
  Successful               13   | .   4   .   2   1   3   1   .   .   1   1   .   .   
  Failed                   7    | .   .   .   .   2   5   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   6   .   1   2   8   .   .   .   .   .   4   .   
  Terminals                17   | .   5   .   .   3   8   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   2   1   1   1   .   .   1   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                5    | .   3   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 5    | .   3   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   1   3   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Total Allies               5    | .   .   .   .   2   .   .   2   .   .   1   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   2   2   .   1   .   .   
  Highest-Rated Group      133  | .   .   .   .   50  50  .   133 133 .   85  .   .   
  Highest-Rated Ally       90   | .   .   .   .   31  31  .   90  90  .   85  .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  GUARD                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Ally Attacks               81   | .   .   .   .   .   29  .   3   28  .   21  .   .   
  Total Damage             2281 | .   .   .   .   .   381 .   52  907 .   941 .   .   
  Kills                    20   | .   .   .   .   .   2   .   1   8   .   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Field Lobotomies           3    | .   .   .   .   .   .   .   2   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   1   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  
Turns Passed               7778 | 62   729  72   430  484  796  115  266  130  713  1645 1733 603  
Spaces Moved               5747 | 37   399  42   259  338  436  75   239  87   1006 1448 1066 315  
  Core                     17   | 17   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2914 | 20   399  42   259  7    350  75   28   .    .    410  1066 258  
  Legs                     383  | .    .    .    .    331  52   .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2433 | .    .    .    .    .    34   .    211  87   1006 1038 .    57   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  152  63   65   63   52   160  136  
  Average Speed            120  | 113  160  160  160  120  152  152  84   65   63   98   160  171  
  Slowest Speed            290  | 160  160  160  160  160  190  152  240  65   68   240  160  290  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    52   14   62   85   33   2    96   2    98   98   86   51   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     5    | .    .    .    1    1    .    .    .    .    1    .    2    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             13   | .    .    .    .    2    .    .    .    .    4    3    4    .    
Spaces Dug                 24   | .    .    .    .    24   .    .    .    .    .    .    .    .    
Terrain Destroyed          250  | .    .    .    3    62   85   .    .    7    19   21   .    53   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    3    .    .    7    4    21   .    1    
  AOE                      214  | .    .    .    3    62   82   .    .    .    15   .    .    52   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  
Total                      6277 | 53   447  43   266  377  516  77   300  121  1044 1585 1095 353  
  Wait                     64   | .    .    .    .    1    1    .    22   .    6    25   .    9    
  Move                     5735 | 36   398  41   258  337  435  74   238  86   1005 1447 1065 315  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 7    12   .    1    3    11   .    7    4    5    20   8    5    
  Fast Attach              16   | 2    .    .    .    .    4    .    3    .    .    4    3    .    
  Attach                   46   | 4    2    .    .    3    5    1    2    3    4    14   1    7    
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Swap                     43   | 1    4    .    1    4    8    1    4    2    2    7    5    4    
  Drop                     48   | 1    5    .    .    1    10   1    9    2    2    4    12   1    
  Fire                     223  | 2    26   2    6    25   42   .    2    22   19   64   1    12   
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    13   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   63 | -11/Scrapyard  | Entered Materials
  211 | -10/Materials  | Central database locked down
  305 | -10/Materials  | Build established: Mutant
  424 | -10/Materials  | Discovered new exit (range 12)
  427 | -10/Materials  | Discovered new exit (range 15)
  483 | -10/Materials  | Discovered new exit (range 7)
  663 | -10/Materials  | Derelicts attacked the area
  792 | -10/Materials  | Entered Mines
  854 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  854 | -10/Mines      | Discovered new exit (range 6)
  864 | -10/Mines      | Entered Exiles
  903 | -10/Exiles     | Met 8R-AWN
  932 | -10/Exiles     | Met EX-HEX
  975 | -10/Exiles     | Met EX-BIN
  994 | -10/Exiles     | Aligned with FarCom system
  996 | -10/Exiles     | Given EX-Vault access code
 1032 | -10/Exiles     | Opened EX-Vault
 1044 | -10/Exiles     | Found Field Lobotomy Kit
 1080 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1098 | -10/Exiles     | Exiles lab attacked by MAIN.C
 1149 | -10/Exiles     | Learned location of Zion (-6)
 1257 | -10/Exiles     | Lost 3 parts (1n2w)
 1273 | -10/Exiles     | Discovered new exit (range 14)
 1294 | -10/Exiles     | Left Exiles lab with Field Lobotomy Kit
 1294 | -10/Exiles     | Entered Mines
 1305 | -9/Mines       | Assembled infested the area
 1310 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1424 | -9/Mines       | Learned Materials interactive machine intel
 1693 | -9/Mines       | Discovered new exit (range 11)
 1762 | -9/Mines       | Learned location of Storage (-7)
 1769 | -9/Mines       | Discovered new exit (range 5)
 1778 | -9/Mines       | Entered Materials
 1778 | -8/Materials   | Accompanied by 2 allies
 1778 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1779 | -8/Materials   | Loaded intel: 16 interactive machine locations
 1783 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 2064 | -8/Materials   | Build established: Scavenger-Mutant
 2219 | -8/Materials   | Destroyed 8 combat bots
 2219 | -8/Materials   | Discovered new exit (range 14)
 2574 | -8/Materials   | Entered Factory
 2574 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2689 | -7/Factory     | Identified exit to DSF
 2689 | -7/Factory     | Entered DSF
 2691 | -7/DSF         | Assimilated X-67 Chaingunner with FLK Orb
 2721 | -7/DSF         | Assimilated H-61 Shepherd with FLK Orb
 2785 | -7/DSF         | Discovered new exit (range 16)
 2822 | -7/DSF         | Additional patrols routed to DSF
 2955 | -7/DSF         | Entered Factory
 2955 | -6/Factory     | Accompanied by 2 allies
 2955 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2990 | -6/Factory     | Discovered new exit (range 14)
 2994 | -6/Factory     | Assembled infested ambush trap array
 3078 | -6/Factory     | Destroyed 7 combat bots
 3085 | -6/Factory     | Entered Lower Caves
 3188 | -6/Lower Caves | Build established: Mutant
 3188 | -6/Lower Caves | Attracted the attention of an 0b10 base
 3244 | -6/Lower Caves | Encountered a Warlord checkpoint
 3488 | -6/Lower Caves | Build established: Gunner
 3687 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3740 | -6/Lower Caves | Lost 3 parts (1p1u1w)
 3742 | -6/Lower Caves | Discovered new exit (range 6)
 3798 | -6/Lower Caves | Entered another Lower Caves area
 3811 | -6/Lower Caves | Spotted B-75 Beast
 3813 | -6/Lower Caves | Assimilated B-75 Beast with FLK Orb
 3819 | -6/Lower Caves | Discovered new exit (range 11)
 4067 | -6/Lower Caves | Learned Factory security intel
 4096 | -6/Lower Caves | Discovered new exit (range 6)
 4218 | -6/Lower Caves | Encountered a Warlord checkpoint
 4239 | -6/Lower Caves | Build established: Scavenger-Gunner
 4387 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 4433 | -6/Lower Caves | Lost 3 parts (1n2w)
 4486 | -6/Lower Caves | Core integrity fell below 50%
 4519 | -6/Lower Caves | Lost 9 parts (4n2u3w)
 4636 | -6/Lower Caves | Lost 3 parts (2n1w)
 4990 | -6/Lower Caves | Build established: Scavenger-Mutant
 5443 | -6/Lower Caves | Entered Zion
 5500 | -6/Zion        | Build established: Scavenger-Gunner
 5552 | -6/Zion        | Learned location of Warlord (-4)
 5598 | -6/Zion        | Discovered new exit (range 14)
 5674 | -6/Zion        | System corruption cleaned by Quarantine Array
 5742 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 5780 | -6/Zion        | Learned Factory emergency access door positions
 5793 | -6/Zion        | Found Prototype Special Weapon
 5794 | -6/Zion        | Identified RU-N14's Throwing Claymores
 5798 | -6/Zion        | Found RU-N14's Throwing Claymores
 6154 | -6/Zion        | Learned location of 2 exits from Factory
 6603 | -6/Zion        | Given A8's code to call for help
 6612 | -6/Zion        | Build established: Derelict-Tank
 6683 | -6/Zion        | Rebuked by Imprinter
 7011 | -6/Zion        | Found Prototype Energy Gun
 7149 | -6/Zion        | Opened final containment barrier to the Deep Caves
 7170 | -6/Zion        | Discovered new exit (range 5)
 7173 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 7176 | -6/Zion        | Entered Deep Caves
 7423 | -6/Deep Caves  | Attacked by Z-Imprinter
 7434 | -6/Deep Caves  | Destroyed Z-Imprinter
 7597 | -6/Deep Caves  | Z-Facility disabled
 7640 | -6/Deep Caves  | Lost 4 parts (3n1u)
 7651 | -6/Deep Caves  | Found Prototype Protection
 7660 | -6/Deep Caves  | Identified Zio. Weapon Casing
 7756 | -6/Deep Caves  | Core integrity fell below 20%
 7779 | -6/Deep Caves  | Destroyed by EP-BLT(z) with Zionite Laser-S

 Last Messages 
---------------
The unstable cave ceiling collapses.
Acquired Imp. Reaction Control System.
Identified Zio. Weapon Casing.
The unstable cave ceiling collapses.
Dropped Self-destruct Interrupter.
Acquired Prototype Protection.
Identified Zio. Light Carapace.
Acquired 20 matter.
Self-destruct Interrupter emitting active interruption sequence. <x3>
The unstable cave ceiling collapses.
Self-destruct Interrupter emitting active interruption sequence. <x8>
Zio. Light Carapace destroyed.
Gravmag Array destroyed.
0b10 Decoder Chip [Scout] destroyed.
Imp. Focal Shield destroyed.
Imp. Medium Treads destroyed.
Zio. Glidesys I destroyed.
Force Field destroyed.
Zio. Weapon Casing destroyed.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????####?????? |
| ???????????????????????????????????????     #????? |
| ??????????????????????? ??????????????       ????? |
| ??????????????????##??? ??#??????????        ##?## |
| ???????????????   # #?? ##    ??????           ##  |
| ?????????????        ##        ?????               |
| ???????????                   ?????                |
| ???????????                   ??????               |
| ??????????                    ??????               |
| ??????????                    ??????               |
| ?????????                  """????????"""          |
| ????????                   """??????"""""          |
| ???????             zz     """"?????"""""          |
| ?????            z  z      """"????""""""          |
| ?????                      """"????"""             |
| ?????#                     """"?"""""""""          |
| ????##                     """"""""""""""          |
| ????#                      """"""""""""""          |
| ?????#                     """"""""""""""          |
| ??####                     """"""""" " "           |
| ?##  #                      """""""""              |
| ?#                          """"""""               |
| ?#                          """""""""              |
| ?#                          """""""""              |
| ??#                      @  """""""""""            |
| ????#                       """""""""""""          |
| ????#                       """"""                 |
| ????##                      """"""   """           |
| ?????#                      """"""  """""          |
| ??#####                     """""" """""""         |
| ?##  ?#                      """"" """""""         |
| ?#   ##                       """" """""""         |
| ?#    #                        """  """""          |
| ##                             """   """           |
| #                             """"                 |
|                               """""""""""          |
|                               "  """"""            |
|                                                    |
| #                                                  |
| #                                                  |
| ###                                                |
| ??#                                                |
| ??##                    %                          |
| ???#               *% ! &                    ##### |
| ???#                !  %#                 ####???# |
| ???##             #    ###               ##??????? |
| ????#         #  #     #?###         #####???????? |
| ????##  #######   #  ###???###########???????????? |
| ?????###??????# ######???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          19
Energy Capacity            890
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             400
Resistance: KI             25
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         8
Launcher Accuracy          20
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
       Nuclear Pulse Thruster | -6/Zion | Archive
 Imp. Shock Absorption System | -6/Zion | Archive
             Hpw. Shock Rifle | -6/Zion | Archive
                Neutrino Core | -6/Zion | Archive
             Dispersion Rifle | -6/Zion | Archive
           Imp. Cryofiber Web | -6/Zion | Archive
           Imp. Weapon Cycler | -6/Zion | Archive
           Hvy. Plasma Cannon | -6/Zion | Archive
                     Wave Gun | -6/Zion | Archive
    Adv. Melee Analysis Suite | -6/Zion | Archive
            Lrn. Tractor Beam | -6/Zion | Archive
           Enh. Optical Array | -6/Zion | Archive
            Hvy. Gauss Cannon | -6/Zion | Archive
     Imp. Transmission Jammer | -6/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -6/Zion | Archive
       E-15 Imp | -6/Zion | Archive
    X-77 Beamer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Signs Are For Wimps
Tester

 Challenges 
------------
None

 Game 
------
Seed              MappingDecoyKit
  Manual?         0
Play Time         01:04:49
  Cumulative      63.6 hours
  Start           2024.08.17 @ 12:05:24
  End             2024.08.17 @ 13:10:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          50
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e1a25c9-d9f6-4bf7-aa8f-fe2919dc278c