Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 14:57:43 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (1545) 1545 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 4010 Bonus ------- Follower Combat Kills 124 Friendly Fire -69 Cogmind --------- Core Integrity 434/550 Matter 96/300 Energy 280/280 System Corruption 12% Temperature Cool (16) Movement Rolling (120) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- Autogun Rocket Launcher > --- INVENTORY (12) --- Light Angular Momentum Engine Compact Matter Pod (150) Sensor Array Hacking Suite System Shield Field Recycling Unit (0) Shock Rifle Autogun Autogun Makeshift Shrapnel Gun Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Sensor Array System Shield > --- WEAPON ----------- Improved Medium Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Transport Network Coupler Hacking Suite System Shield Beam Rifle Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 174 | 9 49 12 93 11 Power 9 | 1 3 1 4 . Engine 8 | 1 3 . 4 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 25 | 4 11 2 7 1 Treads . | . . . . . Leg 5 | 2 . . 3 . Wheel 14 | 2 5 2 4 1 Hover 6 | . 6 . . . Flight . | . . . . . Utility 35 | 2 9 1 21 2 Device 12 | . 4 1 6 1 Storage 13 | 2 2 . 9 . Processor 7 | . 3 . 3 1 Hackware 2 | . . . 2 . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 105 | 2 26 8 61 8 Energy Gun 28 | 1 10 . 15 2 Energy Cannon 12 | . 4 2 6 . Ballistic Gun 25 | 1 1 1 20 2 Ballistic Cannon 5 | . . 2 3 . Launcher 31 | . 11 3 14 3 Special Weapon 2 | . . . 2 . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . . 3 . Parts Lost 10 | . 2 . 3 5 Power . | . . . . . Propulsion 3 | . 2 . . 1 Utility 5 | . . . 2 3 Weapon 2 | . . . 1 1 Highest Loss Streak 5 | . 1 . 1 5 Average Slot Usage (%) 98 | . 98 100 98 100 Engine 9 | . 14 2 9 9 Core 2 | . . 11 1 . Leg 6 | . . . 11 . Wheel 12 | . 11 21 10 18 Hover 4 | . 16 6 . . Device 9 | . 3 14 11 . Storage 10 | . 10 . 13 9 Processor 10 | . 13 14 7 18 Hackware 7 | . . . 10 18 Energy Gun 7 | . 16 . 7 2 Energy Cannon 5 | . 6 16 2 . Ballistic Gun 5 | . . 2 7 20 Launcher 3 | . 4 5 3 2 Naked Turns . | . . . . . Heaviest Build 54 | 14 16 15 54 50 Greatest Support 32 | 20 32 32 32 20 Greatest Overweight (x) 6 | . 1 1 6 2 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 16 | 8 8 4 16 12 Average Capacity 7 | 6 5 4 9 12 Most Carried 16 | 7 7 4 16 12 Average Carried 7 | 4 5 3 8 11 Final Capacity 12 | 8 4 4 12 12 Final Carried 12 | 7 4 4 12 11 Class Distribution -------------------- 62% | Scavenger-Mutant 18% | Hacker-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2976 | 298 619 382 1555 122 Remotely 448 | . . 220 228 . Salvage Created 2983 | 119 700 325 1529 310 Parts 157 | 3 46 9 80 19 Haulers Intercepted 7 | . 1 . 6 . Recyclers Shooed 5 | . 3 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 12 2 11 9 Guns 14 | . 3 . 7 4 Cannons 3 | . . 1 2 . AOE 17 | . 9 1 2 5 Classes Destroyed 12 | 2 7 . 2 1 Worker 8 | . 3 . 5 . Builder 4 | . 1 . 2 1 Tunneler 2 | 1 . 1 . . Hauler 7 | . 1 . 6 . Recycler 17 | 1 5 3 8 . Mechanic 1 | . . . 1 . Operator 4 | . 2 . 2 . Watcher 5 | . 2 . 3 . Swarmer 10 | . 6 . 2 2 Grunt 16 | . 6 2 3 5 Duelist 1 | . . . . 1 Sentry 7 | . . . 6 1 Best Kill Streak 7 | 2 6 2 5 7 Combat Bots Only 6 | . 3 1 3 6 Max Kills in Single Turn 4 | 1 4 1 2 3 Gunslinging . | . . . . . Exploded 3 | . 3 1 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1588 | . 187 40 660 701 Core 288 | . 35 13 124 116 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . 80 69 . Volleys Fired 194 | 9 48 14 105 18 Largest 3 | 2 2 2 2 3 Hottest 156 | 60 112 112 156 96 Shots Fired 344 | 18 77 18 177 54 Gun 227 | 18 49 . 113 47 Cannon 62 | . 6 15 41 . Launcher 53 | . 22 3 21 7 Special 2 | . . . 2 . Kinetic 128 | 9 . . 81 38 Thermal 46 | . . . 46 . Explosive 53 | . 22 3 21 7 Electromagnetic 117 | 9 55 15 29 9 Robot Hit Streak 16 | 12 8 13 16 8 Robot Miss Streak 10 | 3 3 1 10 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 193 | 15 35 13 94 36 Core Hits 130 | 3 43 7 60 17 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 4 | . . . 2 2 Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5498 | 165 1695 430 2375 833 Guns 2312 | 165 430 . 1290 427 Cannons 1004 | . 52 323 629 . Explosions 2124 | . 1213 107 398 406 Melee 58 | . . . 58 . Ramming . | . . . . . Kinetic 1396 | 58 . . 982 356 Thermal 1042 | . 586 . 456 . Explosive 1490 | . 605 107 372 406 Electromagnetic 1512 | 107 504 323 507 71 Impact 58 | . . . 58 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 2 2 1 12 Average Corruption 1 | . 1 2 1 12 Corruption Purged . | . . . . . Effects 16 | . 6 4 6 . Message Errors 4 | . 1 1 2 . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 5 | . 2 1 2 . Data Loss (minor) 3 | . . 1 2 . Targeting Errors 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 152 | . 79 4 69 . Projectiles 55 | . . 4 51 . Explosions 79 | . 79 . . . Melee 18 | . . . 18 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 236 | . 98 . 76 62 Shots 11 | . 6 . 3 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 191 | 40 191 155 162 134 Average Temperature 37 | 24 31 42 40 45 Received Heat Transfer 282 | . 42 24 99 117 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 5 | 1 2 2 . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1512 | . 500 . 1012 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 368 | 10 304 147 368 360 Initial 72 | . 6 72 . 55 Average 156 | 1 174 61 180 188 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 76 | 100 67 100 72 67 Level 1 23 | . 32 . 27 32 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 1 2 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 17 4 37 11 Peak Tracking Total 5 | . 4 2 5 5 Tactical Retreats 5 | . 1 1 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 13 | . 8 . 4 1 Max in Single Turn 2 | . 2 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 23 | . 7 2 13 1 Terminals 14 | . 5 1 7 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 3 | . 1 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 81 | . 18 3 56 4 Successful 58 | . 12 2 41 3 Failed 22 | . 6 1 14 1 Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . . 1 . Manual 21 | . 8 1 12 . Terminals 51 | . 14 2 31 4 Fabricators . | . . . . . Repair Stations 15 | . 2 . 13 . Recycling Units 6 | . 2 . 4 . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 35 | . 10 2 20 3 Record 4 | . . 1 3 . Robot Analysis 5 | . 1 . 4 . Prototype ID Bank 5 | . 2 . 3 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . . 1 Emergency Access Points 3 | . . . 3 . Terminal Index 2 | . 1 . 1 . Scanalyzer Index 1 | . . . 1 . Alert Level 3 | . 1 . 1 1 Locate Traps 3 | . 1 . 2 . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 5 | . 2 . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 2 . 9 . Scan Component 6 | . 1 . 5 . Repair 5 | . 1 . 4 . Recycling Unit Hacks 4 | . . . 4 . Report Inventory 4 | . . . 4 . Scanalyzer 8 | . . . 8 . Insert Component 4 | . . . 4 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used 1 | . 1 . . . Hacking Detections 19 | . 7 1 10 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 . 4 . Time 190 | . 26 . 164 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 no_distress 2 | . . . . 2 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 73 | . . 73 73 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 32 | . . . 32 . Total Damage 421 | . . . 421 . Kills 7 | . . . 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 5 | . 1 . 4 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4974 | 88 977 835 2910 164 Spaces Moved 3813 | 53 867 786 2024 83 Core 2 | 1 . . 1 . Treads . | . . . . . Legs 971 | 2 . . 969 . Wheels 2134 | 50 351 596 1054 83 Hover 706 | . 516 190 . . Flight . | . . . . . Fastest Speed 50 | 50 56 56 90 100 Average Speed 98 | 80 80 91 109 100 Slowest Speed 350 | 120 125 116 350 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 62 | 3 100 99 98 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 205 | . 50 6 149 . Terrain Destroyed 440 | . 162 27 189 62 Melee 1 | . . . 1 . Projectile 2 | . . . 2 . AOE 437 | . 162 27 186 62 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 4694 | 78 1060 885 2543 128 Wait 314 | . 44 60 204 6 Move 3809 | 52 866 785 2023 83 Hop . | . . . . . Pick Up 83 | 6 19 5 49 4 Fast Attach 43 | 8 11 2 22 . Attach 15 | 1 3 . 8 3 Detach 14 | 2 5 1 6 . Swap 116 | . 35 10 63 8 Drop 102 | . 29 8 61 4 Fire 194 | 9 48 14 105 18 Melee 4 | . . . 2 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 17) 506 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 14) 528 | -10/Materials | Identified exit to Materials 585 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Discovered exit to Materials (range 10) 917 | -10/Materials | Identified exit to Mines 1011 | -10/Materials | Repaired Sensor Array 1066 | -10/Materials | Entered Mines 1079 | -10/Mines | Learned location of 1 exit from Materials 1124 | -10/Mines | Build established: Scavenger-Mutant 1128 | -10/Mines | Discovered exit to Materials (range 5) 1322 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1442 | -10/Mines | Discovered exit to Materials (range 9) 1452 | -10/Mines | Met a Derelict shopkeep closing up shop 1741 | -10/Mines | Received a Mining Laser from a helpful Derelict 1901 | -10/Mines | Entered Materials 1901 | -9/Materials | Accompanied by 3 allies 1901 | -9/Materials | Evolved 2 slots: Utility x2 1902 | -9/Materials | Identified exit to Materials 1906 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2407 | -9/Materials | Discovered new exit (range 14) 2483 | -9/Materials | Identified exit to Mines 2685 | -9/Materials | Discovered exit to Materials (range 16) 4118 | -9/Materials | Repaired Carbon-fiber Leg 4160 | -9/Materials | Repaired Carbon-fiber Leg 4212 | -9/Materials | Repaired Lgt. Angular Momentum Engine 4251 | -9/Materials | Build established: Hacker-Mutant 4277 | -9/Materials | Repaired Carbon-fiber Leg 4455 | -9/Materials | Central database locked down 4594 | -9/Materials | Discovered exit to Materials (range 16) 4811 | -9/Materials | Entered another Materials area 4811 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4887 | -8/Materials | Identified exit to Storage 4974 | -8/Materials | Crushed by falling debris 4974 | -8/Materials | System corruption reached 10% 4975 | -8/Materials | Self-destructed Last Messages --------------- 04938_ G-47 Trooper destroyed. 04939_ R-06 Scavenger collects Imp. Aluminum Leg. 04940_ U-05 Engineer lays Concrete. 04943_ R-06 Scavenger collects Lgt. Ion Engine. 04955_ G-47 Trooper destroyed. 04959_ Acquired 40 matter. 04961_ Dropped Wheel. 04963_ Dropped Imp. Heat Sink. 04971_ Imp. Signal Interpreter destroyed. 04972_ S-10 Pest destroyed. 04974_ The unstable cave ceiling collapses. 04974_ Crushed by falling debris. 04974_ Wheel destroyed. 04974_ System corrupted by crushing effect (+4). 04974_ Transport Network Coupler destroyed. 04974_ System corrupted by crushing effect (+4). 04974_ Autogun destroyed. 04974_ System corrupted by crushing effect (+1). 04974_ System Shield destroyed. 04974_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????###########????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# [ #????????? | | ????????????########??# #####????? | | ????????????#==== #??# """ """ # #????? | | ????????????#====! #??# """ """ # #?# #? | | ????????????# #??# """ """ # # # | | ?????######## ########+#### # | | ????? # #??? | | ????? #????? | | ????? #????? | | ????? ########+### # #####????? | | ????? #???# # # ##????????? | | ????? #???# T # ###?????????? | | ?????##+#####+###?# # ##??????????? | | ????? # #?# # ##??????????? | | ????? # #?# @ ######## #?? | | ????? # """ #?# #!= [ ! #?? | | ????? " # """ ####### ==* #?? | | ?????Y" # """ # # [ #?? | | ?????"" # # """ #! !#?? | | ?????############ = """ # !! #?? | | ???????########## """ # T != #?? | | ???????# T # + % ! #?? | | ???????# # """ # #?? | | ???????# # """ # = ########?? | | ???????# # """ % ?????? | | ???????# # % ?????? | | ??????## """ ######### ?????? | | ????????????????????????? ??????? | | ????????????????????????? ####???????? | | ????????????????????????## ! #??????????? | | ????????????????????????? %[!???????????? | | ????????????????????????? ! ???????????? | | ?>???????????????????????? > ????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 60 Heat Shielding 75 Armor Coverage 150 Evasion (%) 53 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Shield | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionMobileLauncher Manual? 0 Play Time 02:34:57 Cumulative 133.5 hours Start 2020.11.07 @ 11:18:27 End 2020.11.07 @ 14:57:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7b1d099-b8f2-4385-b803-d944eff8d3dc