Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.08 @ 14:38:08 Player: BlobtheGreat Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (31) 6200 Robots Destroyed (225) 1125 Value Destroyed (7278) 7278 Prototype IDs (58) 1160 Alien Tech Used (3) 600 Bonus (4668) 4668 TOTAL SCORE: 24531 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 656 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 856 Met Sigix 2000 Friendly Fire -833 Cogmind --------- Core Integrity 0/1300 Matter 77/300 Energy 100/100 System Corruption 22% Temperature Cool (-200) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Cryofiber Web Transmission Jammer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- IFF Parser Advanced ECM Suite Heavy Plasma Cannon Makeshift Axe Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Combat Airjet Cooled Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Cloaking Device Graphene Brace Advanced Remote Shield > --- WEAPON ----------- KE Penetrator Hypervelocity Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- IFF Parser Advanced ECM Suite Improved Propulsion Shielding Heavy Plasma Cannon Makeshift Axe [Rating: 135] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Power Shielding Weapon Light EM Pulse Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Scythe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . 2 1 . . . . . . . 1 . . . . . . 2 . . . . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 222 | 7 9 1 31 5 . 1 17 7 . 7 30 2 . 1 . 12 2 13 13 8 4 4 13 4 4 2 3 3 1 14 4 Power 26 | 1 2 . 3 . . . 1 1 . . 2 . . 1 . 3 . 1 4 2 . 1 1 1 . . . . . 2 . Engine 11 | 1 2 . 3 . . . . 1 . . . . . . . . . . 2 . . 1 . 1 . . . . . . . Core 13 | . . . . . . . 1 . . . 2 . . 1 . 3 . 1 2 2 . . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 72 | 2 2 . 9 2 . 1 7 4 . 6 10 . . . . 2 1 10 2 2 . . 1 1 3 . 2 . 1 3 1 Treads 24 | 2 1 . 5 2 . 1 6 3 . . . . . . . . . 1 1 . . . . . 1 . . . 1 . . Leg 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Wheel 7 | . 1 . 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Hover 36 | . . . . . . . 1 1 . 6 7 . . . . 2 1 7 . 1 . . 1 1 2 . 2 . . 3 1 Flight 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Utility 64 | 2 3 . 8 . . . 2 1 . . 9 . . . . 1 . . 4 3 4 3 9 2 . 1 . 2 . 8 2 Device 32 | 1 . . 3 . . . 1 1 . . 4 . . . . 1 . . 2 1 1 2 7 1 . . . . . 6 1 Storage 4 | 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Processor 12 | . . . . . . . 1 . . . 3 . . . . . . . . 2 . . 2 . . . . 1 . 2 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 1 . . . Protection 12 | . 2 . 4 . . . . . . . 2 . . . . . . . 2 . 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 2 1 11 3 . . 7 1 . 1 9 2 . . . 6 1 2 3 1 . . 2 . 1 1 1 1 . 1 1 Energy Gun 12 | . 2 1 3 1 . . 3 . . . . . . . . . . . 1 . . . . . . . . 1 . . . Energy Cannon 8 | . . . 3 2 . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 Ballistic Gun 26 | 2 . . 3 . . . 3 . . . 7 1 . . . 5 1 1 1 1 . . . . . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Launcher 4 | . . . 1 . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 23 | . . . 4 . . . 4 1 . . . . . . . 4 . 1 . . 4 1 . . 1 . . 1 . 1 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 117 | . 6 1 7 5 . . 2 1 . 2 27 2 . 2 . 8 3 7 6 . . 10 . . 4 . 1 1 . 9 13 Power 14 | . . . 3 . . . 1 . . . 2 . . 1 . . . 1 2 . . 1 . . 1 . . . . . 2 Propulsion 39 | . 2 . . 2 . . 1 . . 1 9 . . 1 . 4 1 4 2 . . 4 . . 2 . . 1 . 2 3 Utility 28 | . 2 . . . . . . 1 . 1 7 . . . . . 1 . . . . 3 . . 1 . 1 . . 6 5 Weapon 36 | . 2 1 4 3 . . . . . . 9 2 . . . 4 1 2 2 . . 2 . . . . . . . 1 3 Highest Loss Streak 16 | . 3 1 2 5 . . 2 1 . 1 16 1 . 2 . 5 3 6 6 . . 9 . . 2 . 1 1 . 4 13 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Average Backups 14 | 4 17 19 19 17 20 20 19 19 19 19 15 10 10 13 14 18 16 3 2 3 4 4 4 5 5 4 4 4 5 5 4 Power 1 | . 2 3 1 1 2 2 1 2 2 2 2 1 1 . . 3 3 . . . 1 1 2 1 1 . . . . . . Propulsion 2 | 3 1 1 5 5 6 5 5 8 7 7 2 1 1 1 . . . . . 1 . . . . . . . . . . . Utility 4 | . 3 4 5 6 6 6 4 2 4 4 5 5 5 6 6 6 5 2 1 1 1 . 1 2 2 2 1 1 1 2 2 Weapon 5 | . 10 11 7 3 5 5 6 6 6 6 5 2 2 5 6 6 6 1 . . 1 1 1 1 1 2 2 2 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 9 1 12 . . . 16 1 . . 2 . . . . 3 11 . . . . . . . . . . 1 . . 1 Power 9 | . 2 . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Propulsion 15 | . 4 . 5 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . 1 . 3 . . . 3 . . . 2 . . . . 2 5 . . . . . . . . . . 1 . . 1 Weapon 14 | . 2 1 4 . . . 4 . . . . . . . . 1 2 . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 100 98 96 100 100 98 98 91 93 89 87 86 80 86 85 51 12 44 67 86 75 44 70 75 82 87 89 84 89 62 Engine 5 | . 14 14 10 11 11 11 2 1 6 6 4 . . . . . . . 4 . . . 1 1 5 5 5 5 5 1 . Core 3 | . . . . . . . 6 5 . . 1 6 6 6 6 9 8 . 3 11 11 8 2 5 5 5 5 5 5 . . Treads 12 | . 24 14 16 31 33 33 26 28 31 4 . . . . 6 3 . 1 1 . . . . . 2 5 . . . . . Wheel 3 | . . 14 15 . . . . . . . 1 6 6 6 6 . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . 33 29 26 26 20 20 23 7 5 21 23 29 18 7 13 15 21 29 30 26 22 16 Device 11 | . 12 14 2 11 11 11 18 14 13 13 13 . . . . 4 3 . 1 11 17 12 15 22 24 21 19 20 21 24 17 Storage 6 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 6 6 5 3 . . . . . . . . . . . . . . Processor 7 | . . . . . . . 8 7 6 6 10 20 20 20 20 17 12 . . . 5 3 3 10 10 10 10 13 15 18 10 Protection 2 | . 1 . 8 . . . . 7 6 4 1 6 6 6 6 5 3 . 1 5 5 3 . 1 . . . . . . 1 Energy Gun 5 | . 8 27 18 9 11 11 7 . . . . . . . . . . . . 5 1 3 . . . . . . . . . Energy Cannon 3 | . . . 6 21 22 22 4 . . . . . . . . . . . 1 . . . . . 1 . . . 2 1 . Ballistic Gun 7 | . 19 . 8 . . . 13 22 20 11 12 7 6 6 6 6 7 . 3 5 4 8 . . . . . . . 3 . Peak Build Rating 135 | 7 12 13 20 19 19 19 35 42 39 56 72 55 53 54 55 87 73 28 60 77 84 84 74 92 97 103 106 107 95 135 110 Average Rating 43 | 5 10 12 18 17 19 19 28 37 39 50 54 52 52 51 54 72 50 9 35 55 72 64 49 80 86 94 98 98 92 121 89 On Entrance 48 | . 7 12 13 19 19 19 19 33 39 39 41 55 52 53 52 55 61 2 22 53 77 84 22 69 92 85 96 99 92 95 87 Naked Turns 106 | . . . . . . . . . . . . . . . . . 37 69 . . . . . . . . . . . . . Heaviest Build 72 | 13 54 54 65 59 59 59 60 69 69 72 68 62 59 59 59 69 68 8 47 54 54 58 22 36 45 34 49 56 44 61 46 Greatest Support 100 | 40 40 10 60 60 60 60 60 80 100 100 59 44 44 44 36 61 20 36 48 59 59 59 22 36 45 45 67 50 56 73 62 Greatest Overweight (x) 6 | . 5 5 5 1 . . 2 1 . 1 6 1 1 1 1 5 5 1 . . . 1 . . 2 . 1 1 . 1 3 Average Overweight (x) . | . 1 5 1 . . . . . . . 1 1 1 1 1 . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 7 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 20 12 13 15 16 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 14 | 4 17 19 19 17 20 19 19 19 19 19 15 10 10 14 15 18 16 3 3 4 4 4 4 4 4 4 4 4 5 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 7 20 20 20 20 20 20 20 20 19 19 11 10 13 15 16 20 5 4 4 4 5 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 50% | Mutant 11% | Scavenger-Gunner 9% | Scavenger-Skirmisher 7% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Tank | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Scavenger-Scout | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Matter Collected 6030 | 286 186 10 569 49 6 52 435 411 . . 1167 145 5 19 10 29 . 366 289 190 . 321 . 215 . 148 133 246 50 667 26 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7530 | 160 606 140 2128 362 . 50 677 491 . . 959 155 . . . 416 . 98 160 . . 132 . . 44 . 68 324 . 534 26 Parts 489 | 13 48 10 149 19 . 9 36 27 . . 64 6 . . . 32 . 4 11 . . 11 . . 4 . 5 9 . 31 1 Haulers Intercepted 13 | . 2 . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 5 | . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . . 4 . . 4 . . . 7 . . 13 . . . . 6 . . . . Prevented 7 | . . . . . . . . . . . . . 1 . . . . . 5 . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 159 | . 9 5 47 10 . 4 7 8 . . 19 6 . . . 12 . 2 5 . . 5 . . 2 . 2 6 . 10 . Melee 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Guns 84 | . 8 4 30 2 . 2 6 8 . . 13 . . . . . . 2 4 . . 5 . . . . . . . . . Cannons 35 | . . . 7 6 . 2 1 . . . . . . . . . . . . . . . . . 2 . 2 6 . 9 . AOE 36 | . 1 1 9 1 . . . . . . 5 6 . . . 12 . . . . . . . . . . . . . 1 . Classes Destroyed 17 | 2 5 1 2 2 . . . 2 . . . . . . . 3 . . . . . . . . . . . . . . . Worker 23 | . 2 . 6 . . . 2 2 . . 3 . . . . . . . . . . . . . . . . . . 7 1 Builder 7 | . 1 . 3 . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Tunneler 7 | 4 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 13 | . 2 . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 4 | 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 54 | . . 3 11 3 . 4 . . . . 6 3 . . . 8 . 2 4 . . 5 . . 2 . . . . 3 . Grunt 60 | . 9 2 27 2 . . 3 2 . . 7 2 . . . 1 . . 1 . . . . . . . . 4 . . . Brawler 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 19 | . . . 9 2 . . 4 3 . . 1 . . . . . . . . . . . . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 8 | . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . 2 . 2 . Programmer 13 | . . . . . . . . 2 . . 2 . . . . 2 . . . . . . . . . . 2 . . 5 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 6 3 6 3 . 4 2 3 . . 7 3 . . . 8 . 3 4 . . 4 . . 2 . 2 4 . 7 1 Combat Bots Only 8 | . 2 3 4 3 . 4 2 2 . . 6 3 . . . 8 . 1 4 . . 4 . . 2 . 2 4 . 3 . Max Kills in Single Turn 7 | 1 5 1 3 3 . 2 2 2 . . 2 3 . . . 7 . 1 1 . . 1 . . 1 . 1 1 . 4 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 1 1 3 1 . . . . . . 2 3 . . . 6 . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Hostile Shots Fired 1337 | . 66 43 135 19 . 8 38 100 . 3 254 10 . . 3 40 1 85 55 74 . 94 2 . 24 2 12 22 . 130 117 Missed 448 | . 18 14 43 5 . 1 11 37 . 1 72 5 . . 1 12 . 22 13 38 . 29 2 . 6 2 6 7 . 73 30 Hits 889 | . 48 29 92 14 . 7 27 63 . 2 182 5 . . 2 28 1 63 42 36 . 65 . . 18 . 6 15 . 57 87 Melee 8 | . . . . . . . . . . 2 . . . . . . 1 . . . . 5 . . . . . . . . . Projectile 881 | . 48 29 92 14 . 7 27 63 . . 182 5 . . 2 28 . 63 42 36 . 60 . . 18 . 6 15 . 57 87 AOE 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 47 | . 2 . 3 1 . 1 1 2 . 2 8 . . . 1 5 1 . 1 . . 3 . . 2 . . 1 . 2 11 Actively Blocked 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 11 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 15795 | . 778 249 1277 502 . 60 393 623 . 85 3538 146 . 62 34 1113 204 793 675 296 . 909 . . 441 . 122 284 . 1183 2028 Core 3371 | . 67 30 198 23 . 10 15 55 . . 762 . . . . 77 . 250 153 40 . 284 . . 65 . . 19 . 142 1181 Absorbed by Shields 735 | . . . . . . . . . . . . . . . . . . . . 187 . 288 . . . . . . . 260 . Redirected to Shielding 162 | . . . . . . . . . . . . . . . . 70 . . . . . . . . . . . . . . 92 Regen/Repaired (Parts) 269 | . . . . . . . 26 . . . 171 . . . . . . . . . . . . . . . . 72 . . . Core Remaining (%) 63 | 100 . 61 . . . 42 97 92 . . . . . . 10 . . . . . . 15 . . . . . . 92 . . Volleys Fired 547 | 8 71 15 96 13 . 3 33 36 . 6 63 8 . . . 10 . 21 20 1 . 19 1 . 10 . 5 11 29 67 1 Largest 3 | 2 2 2 3 3 . 3 3 3 . 1 3 2 . . . 3 . 1 1 2 . 3 1 . 1 . 1 2 1 3 1 Hottest 177 | 40 65 90 177 177 . 177 177 75 . 36 91 67 . . . 81 . 28 81 111 . 139 90 . 90 . 51 102 90 135 98 Shots Fired 1144 | 16 129 30 251 37 . 8 96 108 . 6 131 15 . 1 . 22 . 21 21 2 . 50 1 . 11 . 5 21 29 132 1 Gun 868 | 16 129 30 218 11 . 3 75 108 . . 125 11 . . . 17 . 21 16 2 . 50 . . . . . . . 36 . Cannon 251 | . . . 30 26 . 5 21 . . . . . . . . . . . 5 . . . 1 . 11 . 5 21 29 96 1 Launcher 25 | . . . 3 . . . . . . 6 6 4 . 1 . 5 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 712 | 16 114 4 67 . . . 30 108 . . 125 11 . . . 17 . 21 16 1 . 35 . . 4 . 5 21 . 117 . Thermal 203 | . . . 75 11 . 3 45 . . . . . . . . . . . . 1 . 15 1 . 7 . . . 29 15 1 Explosive 25 | . . . 3 . . . . . . 6 6 4 . 1 . 5 . . . . . . . . . . . . . . . Electromagnetic 204 | . 15 26 106 26 . 5 21 . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Hit Streak 15 | 5 10 4 14 8 . 3 10 7 . 5 15 6 . . . 5 . 6 6 . . 2 . . 1 . 6 8 . 7 . Robot Miss Streak 8 | 2 5 8 7 6 . 3 5 6 . . 4 4 . . . 2 . 3 4 . . 5 . . 2 . . 2 . 4 . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 . Secondary Targets 12 | . 2 . 5 . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 679 | 11 83 13 172 25 . 4 60 56 . 3 95 12 . . . 13 . 16 13 . . 15 . . 2 . 5 11 . 61 9 Core Hits 456 | 10 35 6 142 25 . 8 42 24 . 3 52 13 . . . 26 . 8 12 . . 8 . . 2 . 2 8 . 28 2 Critical Kills 17 | . . . . . . . . . . . 4 . . . . . . . . . . . . . 2 . . 2 . 9 . Critical Parts Destroyed 15 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 5 . 7 . Critical Strikes 48 | . 1 . . . . . 2 . . . 6 . . . . 2 . . . . . . . . 2 . 3 8 . 22 2 Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 34 | . . . . . . . . . . . 5 . . . . 2 . . . . . . . . 2 . . 7 . 18 . Blast 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 4 . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 54 | . . . 2 . . . . 1 . . 30 . . . . 1 3 . . . . . . . . . . . . . 17 Impact 5 | . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Slashing 46 | . . . . . . . . 1 . . 27 . . . . 1 . . . . . . . . . . . . . . 17 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . 1 . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18780 | 93 1341 244 3585 688 . 149 1079 1058 . 754 2400 631 . . . 2459 . 377 279 . . 342 . . 28 . 213 325 . 2277 458 Guns 8574 | 93 747 202 2213 156 . 41 761 1021 . . 1474 167 . . . 357 . 343 235 . . 342 . . . . . . . 422 . Cannons 3251 | . . . 607 383 . 88 299 . . . . . . . . . . . 29 . . . . . 28 . 213 325 . 1279 . Explosions 5732 | . 588 42 665 149 . . . . . 754 421 464 . . . 2102 . . . . . . . . . . . . . 547 . Melee 1023 | . . . 87 . . . . . . . 505 . . . . . . . . . . . . . . . . . . . 431 Ramming 200 | . 6 . 13 . . 20 19 37 . . . . . . . . . 34 15 . . . . . . . . . . 29 27 Kinetic 7541 | 93 593 . 454 . . . 298 1021 . . 1474 167 . . . 357 . 343 235 . . 239 . . 28 . 213 325 . 1701 . Thermal 3337 | . . 42 1272 305 . 41 463 . . . . . . . . 1111 . . . . . 103 . . . . . . . . . Explosive 3955 | . 588 . 190 . . . . . . 754 421 464 . . . 991 . . . . . . . . . . . . . 547 . Electromagnetic 2724 | . 154 202 1569 383 . 88 299 . . . . . . . . . . . 29 . . . . . . . . . . . . Impact 87 | . . . 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 936 | . . . . . . . . . . . 505 . . . . . . . . . . . . . . . . . . . 431 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . 2 2 2 2 . 3 . . 5 5 5 5 . 4 7 7 7 7 7 14 5 5 5 5 6 6 . 3 22 Average Corruption 4 | . . . 2 2 2 2 . 2 . . 2 5 5 5 . 2 5 7 7 7 7 8 5 5 5 5 5 6 . 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 199 | . . . 2 12 7 16 . 4 . . 14 7 3 4 . 6 3 14 25 15 4 21 3 3 10 4 9 1 . 4 8 Message Errors 45 | . . . . 4 2 2 . 2 . . 3 . . 1 . . 1 4 10 3 1 4 1 1 . 1 2 . . . 3 Matter Fused 53 | . . . . 3 1 6 . . . . 3 2 1 1 . 3 1 3 5 5 1 7 . . 5 1 2 . . 1 2 Heat Flow Errors 23 | . . . 1 1 1 2 . 1 . . 1 1 . . . 1 . 2 2 3 1 1 1 1 . 1 . . . 1 1 Energy Discharges 21 | . . . 1 1 1 . . 1 . . . 1 1 1 . . . 2 2 1 . 2 1 1 2 . 2 . . . 1 Parts Rejected 4 | . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . . . . . . . . . Parts Fused 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 23 | . . . . 2 2 2 . . . . 3 . . . . . . . 3 2 1 2 . . 1 1 . 1 . 2 1 Data Loss (major) 7 | . . . . . . 1 . . . . 2 1 . . . . . . 2 . . . . . . . 1 . . . . Misfires 8 | . . . . . . . . . . . 1 1 . 1 . 1 . 1 1 . . 1 . . 1 . . . . . . Alerts 7 | . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . 1 . 2 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Weapon Failures 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 895 | . 126 14 36 13 . 6 1 . . . 115 31 . 28 . 243 . . 2 . . . . . 77 . 27 . . 123 53 Projectiles 60 | . . . . . . 6 1 . . . . . . . . . . . 2 . . . . . . . 27 . . 24 . Explosions 700 | . 126 14 23 13 . . . . . . 46 31 . 28 . 243 . . . . . . . . 77 . . . . 99 . Melee 135 | . . . 13 . . . . . . . 69 . . . . . . . . . . . . . . . . . . . 53 Knockbacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 11 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 10 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1191 | . 67 . 143 20 . . . . . . 143 51 . 62 . 468 . 15 6 . . . . . 113 . . . . 92 11 Shots 21 | . 1 . 4 1 . . . . . . 4 1 . 1 . 7 . . . . . . . . 1 . . . . 1 . Rammed 38 | . 2 . 1 . . 2 1 3 . . . . . . . . . 12 6 . . . . . . . . . . 2 9 Targets Rammed 40 | . 2 . 1 . . 3 1 4 . . . . . . . . . 12 6 . . . . . . . . . . 2 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 508 | . 267 207 470 234 80 227 243 165 . . 315 177 . . . 321 . 161 294 269 266 508 184 163 132 93 308 270 362 338 . Average Temperature 105 | . 67 91 118 80 46 79 68 19 . . 89 42 . . . 89 . 77 120 114 214 227 82 84 43 47 133 104 130 98 . Received Heat Transfer 2564 | . 399 36 501 27 . . 189 150 . . 832 45 . . . 73 . . 27 80 . 58 . . 39 . . 48 . 42 18 Effects 34 | . . . 5 . . . . . . . 3 . . . . . . . . . . 14 . . . . 1 4 2 5 . Shutdowns 7 | . . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 . Energy Bleed 7 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . 1 2 1 . Interference 10 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . 1 3 . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 5 | . . . 1 . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . 1 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 4115 | . . 100 1511 335 . 50 1071 . . . . . . . . 900 . . . . . 148 . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Maximum Alert Level 3 | . . . 3 1 . . . . . . . . . . . 3 1 1 . . . . . . . . . . . 2 1 Low Security (%) 81 | 100 100 100 38 51 . 100 100 100 100 100 100 . . . . 53 . 59 . . . . 100 100 100 . . . . 62 54 Level 1 9 | . . . 13 48 . . . . . . . . . . . . 100 40 . . . . . . . . . . . 27 45 Level 2 6 | . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Level 3 2 | . . . 6 . . . . . . . . . . . . 46 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1021 | 10 110 62 801 392 . 90 82 112 42 19 198 . . . . 1021 357 290 . . . . 172 37 111 . . . . 453 230 Initial 357 | . . . . 307 . . . . 42 11 . . . . . . 357 175 . . . . 172 37 . . . . . . 230 Average 114 | 1 17 7 369 207 . 7 14 33 37 2 52 . . . . 373 312 193 . . . . 139 12 41 . . . . 152 155 Influence Increases 7687 | 25 310 122 1475 269 . 95 339 264 . 19 746 140 . . 95 1313 4 364 170 150 . 170 195 . 206 30 50 180 . 936 20 Destroy 0b10 Robot/C 3500 | . 180 100 940 200 . 80 140 160 . . 380 120 . . 40 240 . 140 100 . . 100 . . 40 . 40 120 . 380 . Destroy 0b10 Robot/NC 355 | 25 45 . 95 . . 5 40 10 . . 25 . . . . 30 . 25 . . . . . . . . . . . 50 5 Destroy Leader 762 | . 44 20 226 30 . 10 62 60 . . 100 20 . . 10 54 . 22 10 . . 10 . . . . 10 . . 74 . Allied During Kill 276 | . . . . . . . . . . . . . . . 45 41 . 24 . . . . . . . . . . . 166 . Successful Hack 147 | . 18 . 40 . . . 36 2 . . 51 . . . . . . . . . . . . . . . . . . . . Disable Machine 660 | . 15 . 60 . . . 15 30 . . 60 . . . . 375 . . . . . . 15 . 60 . . . . 15 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . Destroy Structure 607 | . 8 2 54 9 . . 1 2 . 19 70 . . . . 258 4 18 . . . . . . 76 . . . . 86 . Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . . . . 30 . . . . 15 . . . . . . . . Lose Combat Pursuer 1035 | . . . 60 30 . . 45 . . . 60 . . . . 165 . 105 60 150 . 60 15 . 30 30 . 60 . 165 . Influence Decreases 7687 | 25 310 122 686 930 128 95 339 176 56 51 557 261 68 . 95 292 774 412 345 171 7 134 124 107 183 53 50 50 130 526 430 Entered New Map 1994 | . . . . 482 128 . . . 46 21 . 71 14 . . . 664 76 76 6 7 . 14 70 . 9 . . 130 . 180 Time Decay 4369 | 25 260 122 626 398 . 95 319 166 10 11 287 170 54 . 95 122 80 206 249 165 . 124 110 37 148 44 50 40 . 236 120 Lost Part 955 | . 50 . 60 50 . . 20 10 . . 270 20 . . . 80 30 70 20 . . 10 . . 35 . . 10 . 90 130 Lost Ally 369 | . . . . . . . . . . 19 . . . . . 90 . 60 . . . . . . . . . . . 200 . Squads Dispatched 49 | . 1 . 9 . . . 5 5 . . 11 . . . . 5 . 2 . . . 1 2 . 1 . . . . 6 1 Investigation 8 | . . . 2 . . . 1 . . . 2 . . . . 1 . . . . . . 1 . 1 . . . . . . Extermination 14 | . . . . . . . . 3 . . 5 . . . . 1 . . . . . . 1 . . . . . . 3 1 Reinforcement 19 | . 1 . 6 . . . 1 2 . . 4 . . . . . . 2 . . . . . . . . . . . 3 . Assault 5 | . . . 1 . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Distress Signals 13 | . 2 . 3 . . . 4 . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 346 | . 21 5 67 10 . 4 12 16 . 6 30 6 . . 2 21 4 23 8 14 . 18 2 . 6 2 2 13 . 47 7 Peak Tracking Total 11 | . 4 3 5 3 . 4 3 2 . 6 5 3 . . 1 8 4 4 4 4 . 10 1 . 5 1 2 4 . 11 5 Tactical Retreats 37 | . . . 4 1 . . 3 . . . 2 . . . . 3 . 5 1 4 . 2 1 . 1 1 . 2 . 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Traps Triggered 21 | . 2 . 2 . . . 4 1 1 . 4 . . . . 2 . 1 . . . . 2 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 30 | . . . . . . . 20 . . . 8 . . . . . . . . . . . 2 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Most Traps Carried 2 | . . 1 1 1 1 1 2 2 . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Machines Disabled 46 | . 2 . 4 . . . 1 2 . . 4 . . . . 26 . . . . . . 1 . 4 . . . . 1 1 Max in Single Turn 23 | . 1 . 1 . . . 1 1 . . 2 . . . . 23 . . . . . . 1 . 2 . . . . 1 1 Garrison Access 4 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Machines Accessed 67 | . 6 . 6 1 1 . 13 7 . . 12 . 3 . . 2 . . 2 . 5 . 1 . 2 . . 2 . 2 2 Terminals 35 | . 6 . 5 . . . 10 5 . . 5 . 1 . . . . . 1 . . . . . . . . . . . 2 Fabricators 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . . 1 . 1 . . . . 1 . Scanalyzers 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . 2 . . . . 1 . . . . . . . . . . . . . 1 . Total Hacks 162 | . 15 . 17 1 1 . 38 16 . . 27 . 8 . . 3 . . 2 . 18 . 1 . 3 . . 6 . 3 3 Successful 97 | . 8 . 10 1 1 . 21 7 . . 10 . 8 . . 2 . . 2 . 18 . 1 . . . . 6 . 1 1 Failed 64 | . 6 . 7 . . . 17 9 . . 17 . . . . 1 . . . . . . . . 3 . . . . 2 2 Catastrophic 17 | . 1 . . . . . 4 2 . . 6 . . . . 1 . . . . . . . . 1 . . . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 123 | . 15 . 15 . . . 20 12 . . 13 . . 1 . 7 . 16 . . . . 6 . . . . . . 11 7 Terminals 93 | . 15 . 16 . . . 31 13 . . 13 . 1 . . . . . 1 . . . . . . . . . . . 3 Fabricators 7 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . 2 . . . . . . Repair Stations 4 | . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . . . 2 . . . 1 . . . . . . . . . . . 1 . 1 . . . . 1 . Scanalyzers 8 | . . . . . . . . 2 . . 6 . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 3 1 . . 2 . . . . 1 . . . . . . . . . . . . . 2 . Terminal Hacks 55 | . 2 . 2 1 1 . 11 2 . . 1 . 8 . . . . . 2 . 18 . . . . . . 6 . . 1 Record 16 | . . . . . 1 . . . . . . . 7 . . . . . 1 . 6 . . . . . . . . . 1 Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 8 | . 1 . 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . 5 . . . Open Door 4 | . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 5 | . . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 23 | . 6 . 7 . . . 7 2 . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 23 | . 6 . 7 . . . 7 2 . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 . 3 . . . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . Skim 14 | . 5 . 4 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 5 . . . 12 5 . . 10 . . . . 2 . . . . . . . . 2 . . . . 2 1 Full Trace Events 5 | . 1 . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . . . . 1 . . 1 . . . . 10 . 24 . . 4 . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 262 | . . . . . . . . . . . 134 . . . . 128 . . . . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . 4 . . . . 16 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Time 127 | . . . . . . . 32 . . . 95 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . 9 . . . 9 . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . no_distress 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Total Allies 24 | . . . . . . . . . . 1 . . . 6 . 4 . 3 . . . . . . . . . . . 10 . Largest Group 6 | . . . . . . . . . . 1 . . . 6 6 6 . 3 . . . . . . . . . . . 6 . Highest-Rated Group 405 | . . . . . . . . . . 31 . . . 345 345 345 . 210 . . . . . . . . . . . 405 . Highest-Rated Ally 96 | . . . . . . . . . . 31 . . . 96 96 96 . 70 . . . . . . . . . . . 96 . Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . 3 . Light 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 137 | . . . . . . . . . . 11 . . . . 5 14 . 46 . . . . . . . . . . . 61 . Total Damage 3757 | . . . . . . . . . . 167 . . . . 267 214 . 936 . . . . . . . . . . . 2173 . Kills 23 | . . . . . . . . . . . . . . . 2 2 . 9 . . . . . . . . . . . 10 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Active Infowar (turns) 15865 | 53 1504 997 226 . . . 2311 1448 32 175 1988 354 254 1377 421 668 126 . . 75 182 364 146 137 386 153 231 489 709 865 194 Optics 9910 | . . . . . . . 2310 1448 32 175 1988 354 254 1377 421 668 126 . . . . . . . . . . . . 584 173 Sensors 3407 | . . . . . . . . . . . 304 . . . . . . . . . . . 146 137 386 153 231 489 709 852 . IFF 1213 | . . . . . . . . . . . 1213 . . . . . . . . . . . . . . . . . . . . Seismic 8222 | 53 1504 997 226 . . . 2132 1448 32 175 1341 . . . . . . . . 75 182 57 . . . . . . . . . Decoding 586 | . . . . . . . . . . . . . . . . . . . . 40 182 364 . . . . . . . . . Cloaking 2581 | . . . . . . . . . . . . . . . . . . . . . . . . 41 386 153 231 477 709 584 . Jamming 273 | . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . 45 194 ECM 56 | . . . . . . . . . . . . . . . . 54 . . . . . . . . . . . . . 2 . Robot Analysis Total 8 | . 1 . 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 3 . . . . . . . . . 2 1 . . . . 2 . 1 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . . . 1 1 Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Turns Passed 22209 | 147 1638 997 2178 958 260 1032 2311 1448 32 175 1988 354 254 1377 421 668 163 434 815 434 182 466 228 137 386 153 231 489 709 886 258 Spaces Moved 17759 | 71 568 613 1206 529 163 635 1235 773 19 160 1526 263 229 1127 292 571 122 648 705 539 227 424 383 242 408 219 325 881 1157 1216 283 Core 353 | 3 . . . . . . . . . . . . . . . . 74 244 . . . . . . . . . . . . 32 Treads 4199 | 68 537 . 234 529 163 635 1235 773 19 6 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1760 | . 31 613 972 . . . . . . . 144 . . . . . . . . . . . . . . . . . . . . Hover 10936 | . . . . . . . . . . 154 1382 263 229 1127 292 571 48 313 659 539 227 217 216 242 408 219 325 881 1157 1216 251 Flight 511 | . . . . . . . . . . . . . . . . . . 91 46 . . 207 167 . . . . . . . . Fastest Speed 40 | 50 155 155 110 160 160 160 160 162 162 91 89 110 110 110 133 50 50 40 45 63 73 45 40 53 53 68 40 42 48 44 50 Average Speed 107 | 155 248 155 137 168 160 160 164 172 162 94 102 110 110 112 133 105 123 51 81 70 73 92 50 53 84 68 64 49 49 48 68 Slowest Speed 425 | 160 320 155 240 240 160 160 320 243 162 162 425 110 110 113 133 270 270 100 101 73 73 142 56 56 206 68 108 108 64 108 200 Overloaded Moves 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 56 | 4 92 99 90 96 48 96 82 24 1 81 44 43 33 92 57 21 72 21 77 73 61 61 10 87 8 41 56 81 93 32 41 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 11 | . . 1 . 2 1 . 1 . . . . . 1 2 . . . . . . 3 . . . . . . . . . . Known Exits Taken 14 | . . . . 1 . . 1 . . . 1 1 1 1 1 . . 1 . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 . 1 . . . . . . . . . . 1 1 1 1 . . . . . . . . . Scrap Searched 26 | . . 1 . 1 . 2 . . . . . . 3 3 1 . . . 2 4 . 3 . . . 3 2 . 1 . . Spaces Dug 142 | . . . 27 . . . . . . . 64 20 . . . 1 3 . . . . . . . 5 . . . 16 6 . Terrain Destroyed 549 | . 7 2 50 8 . . . . . 41 72 53 . 24 . 142 3 . . . . . . . 52 . 2 4 29 60 . Melee 19 | . . . . . . . . . . . 15 . . . . 1 3 . . . . . . . . . . . . . . Projectile 73 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 6 . 2 4 29 31 . AOE 457 | . 7 2 50 8 . . . . . 41 56 53 . 24 . 141 . . . . . . . . 46 . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Total 19957 | 92 691 631 1538 566 162 644 1464 844 21 173 1801 315 231 1233 324 622 128 720 921 586 243 462 412 246 435 222 338 910 1264 1392 326 Wait 903 | . 4 . 128 15 . . 78 10 . . 102 39 . 103 30 . . 23 170 32 . 8 4 . 6 . . 1 73 73 4 Move 17727 | 70 567 612 1205 528 162 634 1234 772 19 159 1525 262 228 1126 291 571 121 647 702 538 226 421 383 241 407 218 324 880 1156 1215 283 Hop 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Pick Up 164 | 7 26 2 31 5 . 1 30 4 . 1 20 2 3 3 2 13 1 . 1 2 2 . . . 1 . . 2 . 2 3 Fast Attach 142 | 7 1 . 9 . . . 14 3 . . 12 . . . . 7 . 11 12 7 7 6 13 3 3 2 3 5 1 13 3 Attach 83 | . 5 1 9 5 . . 6 2 1 1 22 1 . 1 1 5 2 3 4 . 1 3 1 1 . 1 1 2 . 1 3 Detach 28 | . . . 1 . . . . 1 . . 1 . . . . 2 . 3 3 1 1 3 2 1 . 1 1 4 . 2 1 Swap 87 | . 4 . 19 . . 1 11 4 1 6 10 1 . . . 5 1 . . 2 . . . . 7 . 3 . 5 6 1 Drop 148 | . 11 1 37 . . 2 36 7 . . 8 2 . . . 8 . . 1 3 6 1 6 . 1 . 1 5 . 11 1 Fire 547 | 8 71 15 96 13 . 3 33 36 . 6 63 8 . . . 10 . 21 20 1 . 19 1 . 10 . 5 11 29 67 1 Melee 54 | . . . 2 . . . . 1 . . 30 . . . . 1 3 . . . . . . . . . . . . . 17 Ram 29 | . . . . . . . . . . . . . . . . . . 12 6 . . . . . . . . . . 2 9 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 2 . 1 . . 3 1 4 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 32 | . . . . . . . 21 . . . 8 . . . . . . . 1 . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: [*Res] / Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 11) 570 | -10/Materials | Discovered new exit (range 6) 647 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Lost 3 parts (1n1u1w) 1126 | -10/Materials | Discovered new exit (range 16) 1303 | -10/Materials | Central database locked down 1380 | -10/Materials | Discovered new exit (range 11) 1786 | -10/Materials | Entered Mines 1978 | -10/Mines | Found a hidden stash of uninstalled traps 2134 | -10/Mines | Learned location of Storage (-9) 2217 | -10/Mines | Discovered new exit (range 10) 2249 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2357 | -10/Mines | Discovered new exit (range 9) 2357 | -10/Mines | Discovered new exit (range 5) 2783 | -10/Mines | Entered Materials 2783 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3165 | -9/Materials | Discovered new exit (range 11) 3431 | -9/Materials | Build established: Scavenger-Tank 3752 | -9/Materials | Build established: Tank 3836 | -9/Materials | Discovered new exit (range 4) 3925 | -9/Materials | Discovered new exit (range 11) 4220 | -9/Materials | Discovered new exit (range 8) 4389 | -9/Materials | Discovered new exit (range 6) 4697 | -9/Materials | Discovered new exit (range 16) 4783 | -9/Materials | First assault squad dispatched 4961 | -9/Materials | Entered Mines 4961 | -9/Mines | Discovered new exit (range 9) 5079 | -9/Mines | Learned Materials garrison access intel 5086 | -9/Mines | Identified exit to Exiles 5114 | -9/Mines | Assembled infested the area 5123 | -9/Mines | Build established: Scavenger-Gunner 5135 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5147 | -9/Mines | Core integrity fell below 50% 5188 | -9/Mines | Lost 5 parts (2n3w) 5891 | -9/Mines | Discovered new exit (range 8) 5919 | -9/Mines | Entered Exiles 5963 | -9/Exiles | Met 8R-AWN 5987 | -9/Exiles | Met EX-HEX 6051 | -9/Exiles | Met EX-DEC 6059 | -9/Exiles | Learned location of Zion (-6) 6159 | -9/Exiles | Discovered new exit (range 12) 6179 | -9/Exiles | Entered Mines 6405 | -8/Mines | Discovered new exit (range 10) 6987 | -8/Mines | Discovered new exit (range 10) 7211 | -8/Mines | Entered Materials 7211 | -8/Materials | Evolved 2 slots: Utility x2 7212 | -8/Materials | Loaded intel: 1 garrison access location 7228 | -8/Materials | Garrison activated, responded to threat 7285 | -8/Materials | Repaired Lgt. EM Pulse Cannon 7973 | -8/Materials | Discovered new exit (range 4) 8045 | -8/Materials | Build established: Scavenger-Skirmisher 8743 | -8/Materials | Met 7R-MNS 8775 | -8/Materials | Learned location of 1 exit from Lower Caves 8841 | -8/Materials | Learned Factory terminal intel 8898 | -8/Materials | Identified exit to Factory 8947 | -8/Materials | Learned Factory repair station intel 9019 | -8/Materials | Learned Storage machine intel 9059 | -8/Materials | Learned 4 Lower Caves zone layouts 9109 | -8/Materials | Learned Storage stockpile data 9168 | -8/Materials | Learned 4 Factory zone layouts 9235 | -8/Materials | Learned Storage stockpile data 9522 | -8/Materials | Entered Factory 9522 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9523 | -7/Factory | Caught up to 7R-MNS 9524 | -7/Factory | Loaded intel: 26 terminal locations 9525 | -7/Factory | Loaded intel: 6 repair station locations 9816 | -7/Factory | Build established: Scavenger-Tank 10023 | -7/Factory | Discovered new exit (range 3) 10970 | -7/Factory | Entered another Factory area 10970 | -6/Factory | Evolved 2 slots: Propulsion x2 10971 | -6/Factory | Caught up to 7R-MNS 11002 | -6/Factory | Sucked down chute 11002 | -6/Factory | Entered Waste 11003 | -6/Waste | Met a frightened Derelict 11060 | -6/Waste | Spotted C-40 Crusher 11074 | -6/Waste | Spotted C-40 Crusher 11093 | -6/Waste | Spotted C-40 Crusher 11097 | -6/Waste | Spotted C-40 Crusher 11103 | -6/Waste | Spotted C-40 Crusher 11111 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11147 | -6/Waste | Spotted C-40 Crusher 11154 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11165 | -6/Waste | Discovered new exit (range 12) 11177 | -6/Waste | Entered Factory 11397 | -6/Factory | Fabricated Cld. Airjet? 11415 | -6/Factory | Build established: Mutant 11720 | -6/Factory | Allied Derelicts emerged from ambush trap array 11811 | -6/Factory | P-60 Hacker assimilated allied PF-BDD(g) 11840 | -6/Factory | Repaired Broken Cmb. Antigrav System 12236 | -6/Factory | Build established: Assassin 12557 | -6/Factory | Core integrity fell below 50% 12595 | -6/Factory | Lost 16 parts (1p5n4u6w) 12637 | -6/Factory | Lost 3 parts (1u2w) 12675 | -6/Factory | Core integrity fell below 20% 12698 | -6/Factory | Lost 5 parts (1p2n1u1w) 12793 | -6/Factory | Build established: Mutant 12999 | -6/Factory | Spotted B-75 Beast 13107 | -6/Factory | Identified exit to Lower Caves 13165 | -6/Factory | Entered Lower Caves 13166 | -6/Lower Caves | Identified exit to Lower Caves 13519 | -6/Lower Caves | Entered another Lower Caves area 13583 | -6/Lower Caves | Entered an active Warlord outpost 13601 | -6/Lower Caves | Learned Armory emergency access door positions 13601 | -6/Lower Caves | Learned Extension security intel 13759 | -6/Lower Caves | Discovered new exit (range 14) 13772 | -6/Lower Caves | Identified exit to Zion 13773 | -6/Lower Caves | Entered Zion 13833 | -6/Zion | Found CR-A16's Pointy Stick 13854 | -6/Zion | Discovered new exit (range 20) 13954 | -6/Zion | System corruption cleaned by Quarantine Array 14017 | -6/Zion | Found GAL Module 14082 | -6/Zion | Learned location of Armory (-3) 14126 | -6/Zion | Learned Factory emergency access door positions 14310 | -6/Zion | Given A8's code to call for help 14442 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14443 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14536 | -6/Zion | Learned location of Warlord (-4) 14852 | -6/Zion | Met Imprinter 14871 | -6/Zion | Imprinted 14873 | -6/Zion | Declared Zion's savior 15046 | -6/Zion | Identified exit to Proximity Caves 15150 | -6/Zion | Entered Proximity Caves 15150 | -5/Proximity Caves | Accompanied by 6 allies 15522 | -5/Proximity Caves | Discovered new exit (range 6) 15527 | -5/Proximity Caves | Identified exit to Factory 15571 | -5/Proximity Caves | Entered Factory 15571 | -5/Factory | Accompanied by 6 allies 15571 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15928 | -5/Factory | Spotted B-75 Beast 15931 | -5/Factory | Destroyed B-75 Beast 15989 | -5/Factory | Lost 4 allies 16044 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16045 | -5/Factory | Zion Light squad teleported in 16095 | -5/Factory | Fabricated Cmb. Antigrav System? 16132 | -5/Factory | Destroyed 8 combat bots 16136 | -5/Factory | Lost 3 allies 16150 | -5/Factory | Discovered new exit (range 22) 16170 | -5/Factory | Zion Kinetic Resupply teleported in 16171 | -5/Factory | First assault squad dispatched 16239 | -5/Factory | Sucked down chute 16239 | -5/Factory | Entered Waste 16258 | -5/Waste | Spotted C-40 Crusher 16268 | -5/Waste | Lost 5 parts (4n1w) 16295 | -5/Waste | Spotted C-40 Crusher 16301 | -5/Waste | Spotted C-40 Crusher 16347 | -5/Waste | Crushed by falling debris 16349 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16359 | -5/Waste | Spotted C-40 Crusher 16363 | -5/Waste | Spotted C-40 Crusher 16365 | -5/Waste | Released all parts (9) 16380 | -5/Waste | Lost 3 parts (1n1u1w) 16380 | -5/Waste | Spotted C-40 Crusher 16394 | -5/Waste | Discovered new exit (range 12) 16402 | -5/Waste | Entered Factory 16443 | -5/Factory | Zion Light squad teleported in 16537 | -5/Factory | Retrieved Zion intel report: Branch Access 16537 | -5/Factory | Identified exit to Upper Caves 16537 | -5/Factory | Identified exit to Extension 16543 | -5/Factory | Retrieved Zion intel report: Component Schematics 16564 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16749 | -5/Factory | Lost 6 parts (1p4n1w) 16836 | -5/Factory | Entered Upper Caves 17429 | -5/Upper Caves | Lost 6 parts (2p2n2w) 17624 | -5/Upper Caves | Discovered new exit (range 8) 17651 | -5/Upper Caves | Entered another Upper Caves area 17757 | -5/Upper Caves | Core integrity fell below 50% 17789 | -5/Upper Caves | Learned Factory garrison access intel 17795 | -5/Upper Caves | Learned Factory stockpile data 17848 | -5/Upper Caves | Spotted B-75 Beast 18036 | -5/Upper Caves | Found DCF Scrap (13 items) 18080 | -5/Upper Caves | Discovered new exit (range 6) 18085 | -5/Upper Caves | Entered Zhirov 18085 | -5/Zhirov | Discovered new exit (range 3) 18124 | -5/Zhirov | Learned location of Quarantine (-3) 18124 | -5/Zhirov | Learned location of Testing (-2) 18124 | -5/Zhirov | Learned location of Command (-1) 18142 | -5/Zhirov | Found Alien Artifact 18142 | -5/Zhirov | Identified Integrated Reactor 18142 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18175 | -5/Zhirov | Found Alien Artifact 18267 | -5/Zhirov | Entered Proximity Caves 18413 | -4/Proximity Caves | Spotter reported a threat 18438 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18442 | -4/Proximity Caves | Identified Transdimensional Reconstructor 18442 | -4/Proximity Caves | Warped through subspace 18501 | -4/Proximity Caves | Build established: Derelict-Tank 18632 | -4/Proximity Caves | System corruption reached 10% 18637 | -4/Proximity Caves | Core integrity fell below 20% 18662 | -4/Proximity Caves | Lost 9 parts (1p3n3u2w) 18729 | -4/Proximity Caves | Discovered new exit (range 10) 18733 | -4/Proximity Caves | Entered Factory 18733 | -4/Factory | Evolved 2 slots: Utility x2 18735 | -4/Factory | Loaded intel: 4 garrison access locations 18766 | -4/Factory | Spotted B-86 Titan 18923 | -4/Factory | Retrieved Zion intel report: Branch Access 18923 | -4/Factory | Identified exit to Upper Caves 18924 | -4/Factory | Zion Recon squad teleported in 18924 | -4/Factory | Build established: Mutant 18961 | -4/Factory | Manually triggered Chute Trap 18961 | -4/Factory | Sucked down chute 18961 | -4/Factory | Entered Waste 18961 | -4/Waste | The area was eerily silent 19002 | -4/Waste | Discovered new exit (range 15) 19097 | -4/Waste | Identified exit to Factory 19098 | -4/Waste | Entered Factory 19467 | -4/Factory | Discovered exit to Upper Caves (range 15) 19484 | -4/Factory | Entered Upper Caves 19629 | -4/Upper Caves | Discovered new exit (range 9) 19637 | -4/Upper Caves | Identified exit to Upper Caves 19637 | -4/Upper Caves | Entered another Upper Caves area 19826 | -4/Upper Caves | Build established: Hacker-Mutant 19864 | -4/Upper Caves | Discovered new exit (range 6) 19867 | -4/Upper Caves | Identified exit to Warlord 19868 | -4/Upper Caves | Entered Warlord 19885 | -4/Warlord | System corruption cleaned by Quarantine Array 19913 | -4/Warlord | Discovered new exit (range 15) 19928 | -4/Warlord | Identified exit to Proximity Caves 20071 | -4/Warlord | Rebuked by Warlord 20096 | -4/Warlord | Warlord's base attacked by MAIN.C 20168 | -4/Warlord | Found Prototype Energy Gun 20168 | -4/Warlord | Identified Vortex Shotgun 20303 | -4/Warlord | Warlord forces counterattacked 20327 | -4/Warlord | Build established: Mutant 20357 | -4/Warlord | Entered Proximity Caves 20497 | -3/Proximity Caves | Spotted B-86 Titan 21061 | -3/Proximity Caves | Discovered new exit (range 9) 21066 | -3/Proximity Caves | Identified exit to Research 21066 | -3/Proximity Caves | Entered Research 21066 | -3/Research | Evolved 2 slots: Utility x2 21067 | -3/Research | Identified exit to Armory 21330 | -3/Research | Zion Fire squad teleported in 21400 | -3/Research | Retrieved Zion intel report: Branch Access 21400 | -3/Research | Identified exit to Quarantine 21401 | -3/Research | Zion Light squad teleported in 21471 | -3/Research | Lost 4 allies 21490 | -3/Research | Zion Fire squad teleported in 21729 | -3/Research | Lost 3 allies 21931 | -3/Research | Lost 3 parts (1n2u) 21931 | -3/Research | Discovered new exit (range 8) 21952 | -3/Research | Entered Quarantine 21979 | -3/Quarantine | Lost 4 parts (1n2u1w) 22038 | -3/Quarantine | Found Alien Artifact 22137 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 22148 | -3/Quarantine | Identified Terrabomb 22148 | -3/Quarantine | Used Terrabomb 22148 | -3/Quarantine | Spotted Alpha 7 22151 | -3/Quarantine | Met incapacitated Sigix Warrior 22151 | -3/Quarantine | Lockdown squad dispatched 22181 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 22185 | -3/Quarantine | Unlocked Sigix quarantine chamber 22189 | -3/Quarantine | Core integrity fell below 50% 22196 | -3/Quarantine | System corruption reached 10% 22206 | -3/Quarantine | Core integrity fell below 20% 22210 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22197_ Cmb. Airjet destroyed. 22199_ Penetrated by Slug. 22199_ Adv. Plasma Cannon destroyed. 22200_ U-05 Engineer builds a Reinforced Barrier. 22202_ Slug penetrates Sealed Heavy Doors. 22202_ Penetrated by Slug. 22202_ P-80 Master resets P-80 Master, system corruption cleaned. 22203_ Slammed into P-80 Master. 22205_ Destabilizing: System corrupted (+2). 22206_ System corrupted: Component data lost. 22206_ Slammed into P-80 Master. 22206_ U-05 Engineer builds a Wall. 22206_ Penetrated by Slug. 22207_ Slammed into P-80 Master. 22208_ Destabilizing: System corrupted (+2). 22209_ Slammed into P-80 Master. 22209_ Destabilizing: System corrupted (+2). 22209_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??? ?????????????????? | | ?? ?????????????? | | ? ????????????? | | ? ????????????? | | ";;;;;;;;;; ???????????? | | ;"""""""""; ???????????? | | ;""" """""; ??????????? | | ;" " """; ??????????? | | ;"" ""; ?????????? | | ;""p & p "; ?????????? | | ; " @ "; ?????????? | | ;" ""; ;#########+? | | ;"" 7p ""; ; ? | | ;""T T "; " ??? | | ;;;;""";;;; " ???? | | ;T ; # #????? | | "";;##;;" ; # #????? | | """""u " ; ;;;";;""" # #????? | | """" # ;;;" "T"" """# #????? | | """"" + ###### | | ?"";;#T #" | | ?"""""# "" | | """" " "" | | ""]" " "" """ """ """ | | """"?" "" """ """ """ ####### | | ???""?"""" """ """ """ #?????? | | ??"???"""" """ """ """ #?????? | | ????? ? " """ """ "" #?????? | | ????? ?? " """ """ """ #?????? | | ????????"" #?????? | | ????????" """ """ """ ####### | | ????????" """ """ """ # | | ????????# """ """ """ # """ | | ????????? """ """ # """ | | ?????????? """ ^ """ ! + " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 51 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 90 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 83 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 21 Defensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- Cld. Airjet | -7/Factory | Scanalyzed Cmb. Antigrav System | -6/Factory | Scanalyzed Mni. Smartbomb Launcher | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Adv. Trap Extractor | -5/Factory | Z-intel Hammer | -5/Factory | Z-intel Adv. Drone Bay | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Recoil Stabilizer | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Launcher Guidance Computer | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Remote Force Field | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -6/Factory Cmb. Antigrav System | x2 | -5/Factory Repaired ---------- Lgt. EM Pulse Cannon | 62% | -8/Materials Cmb. Antigrav System | 18% | -6/Factory | Broken Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Achievements -------------- Adventurer Below Charge!!! False Reunion Knowing Is Half The Battle Ooh, Shiny! Wheee! Challenges ------------ None Game ------ Seed DeliveryStasisInverter Manual? 0 Play Time 03:02:16 Cumulative 67.7 hours Start 2025.07.06 @ 23:46:53 End 2025.07.08 @ 14:38:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 41 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16f6820f-c2e4-438c-b03f-faa5c16d8056