Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 20:44:56

Player: Zoe

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (71)      355
Value Destroyed (2137)     2137
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (897)                897
              TOTAL SCORE: 8209

 Bonus
-------
High Alert Combat Kills    197
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     132/300
Energy                     19/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Armored Exoskeleton
  Improved Cesium-ion Thruster
           Mass Driver

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
               Biomechanical Wings
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Weight Redist. System
      Enhanced Optical Array
      Improved Medium Armor Plating
               EM Disruption Field
               Hacking Suite
>              --- WEAPON -----------
               Lightning Gun
      Advanced Assault Cannon
>              --- INVENTORY --------
               Deuterium Engine
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
               Cryofiber Web
      Improved Heat Sink
  Experimental Sensor Array
               Reaction Control System
               Grenade Launcher
[Rating: 63]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved VTOL Module
  Leg                      Titanium Leg
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   2   1   1   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             105  | 6   15  7   4   28  8   16  .   .   4   3   14  
  Power                    18   | 1   .   2   .   7   2   1   .   .   3   .   2   
    Engine                 15   | 1   .   2   .   6   1   1   .   .   2   .   2   
    Core                   3    | .   .   .   .   1   1   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   5   3   2   9   1   4   .   .   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   3   .   .   5   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   2   3   2   4   1   4   .   .   .   .   1   
  Utility                  23   | 1   2   .   .   5   2   8   .   .   1   .   4   
    Device                 10   | .   .   .   .   2   2   2   .   .   1   .   3   
    Storage                3    | 1   .   .   .   2   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   1   .   .   .   .   1   
    Hackware               2    | .   1   .   .   .   .   1   .   .   .   .   .   
    Protection             5    | .   .   .   .   1   .   4   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   8   2   2   7   3   3   .   .   .   3   5   
    Energy Gun             10   | 2   1   1   1   1   1   2   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          9    | .   2   1   .   5   1   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   .   .   .   .   3   
    Launcher               9    | .   5   .   1   .   .   .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   .   2   1   1   .   .   1   .   .   
Parts Lost                 38   | .   1   2   3   4   1   1   .   .   2   6   18  
  Power                    10   | .   1   1   1   2   .   .   .   .   1   1   3   
  Propulsion               11   | .   .   1   2   1   .   1   .   .   .   1   5   
  Utility                  12   | .   .   .   .   1   1   .   .   .   1   4   5   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      12   | .   1   2   3   2   1   1   .   .   2   6   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   90  68  82  87  95  97  94  93  81  71  50  
  Engine                   9    | .   13  10  10  7   7   5   6   6   9   9   2   
  Core                     1    | .   .   .   .   .   6   6   6   6   .   .   .   
  Leg                      7    | .   10  .   .   24  .   .   .   .   .   .   2   
  Flight                   23   | .   17  31  39  11  30  32  33  33  29  27  15  
  Device                   7    | .   .   .   .   7   22  15  13  13  17  12  9   
  Storage                  8    | .   14  11  11  9   7   6   6   6   5   3   .   
  Processor                4    | .   13  .   .   .   .   3   6   6   5   5   10  
  Hackware                 5    | .   .   11  11  9   4   5   6   6   5   5   2   
  Protection               1    | .   .   .   .   .   .   6   6   6   .   .   .   
  Energy Gun               5    | .   4   5   10  6   6   5   .   .   .   .   .   
  Ballistic Gun            4    | .   14  .   .   7   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   6   6   5   2   1   
  Impact Weapon            1    | .   .   .   .   2   5   .   .   .   .   .   .   
Peak Build Rating          63   | 6   13  19  19  35  45  63  61  57  62  57  58  
  Average Rating           31   | 4   9   14  17  26  41  58  57  57  55  50  46  
  On Entrance              32   | .   6   11  16  15  33  42  60  57  57  56  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 11  13  13  11  38  28  35  34  30  31  31  21  
  Greatest Support         68   | 20  20  20  19  68  30  37  37  31  37  32  50  
  Greatest Overweight (x)  2    | .   2   .   .   1   .   1   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  8   8   8   8   8   8   5   
  Average Capacity         8    | 7   8   8   8   12  8   8   8   8   8   6   5   
  Most Carried             10   | 2   8   8   5   10  8   8   8   8   8   8   5   
  Average Carried          6    | 1   6   5   4   7   7   7   7   8   6   6   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 2   8   4   5   7   8   7   8   8   7   5   5   

 Class Distribution 
--------------------
 53% | Sprinter
 46% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -9/Mines
   Mutant | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -6/Factory
 Sprinter | -6/Lower Caves
 Sprinter | -6/Lower Caves
 Sprinter | -5/Factory
 Sprinter | -5/Garrison
 Sprinter | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Matter Collected           1459 | 168 62  125 220 359 40  215 196 .   .   29  45  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1661 | .   301 75  72  658 64  203 .   .   .   288 .   
  Parts                    99   | .   27  9   5   27  1   13  .   .   .   17  .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Combat Hostiles Destroyed  53   | .   12  1   5   14  1   4   .   .   .   16  .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     14   | .   2   1   4   6   .   1   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  AOE                      27   | .   10  .   1   .   .   .   .   .   .   16  .   
Classes Destroyed          12   | .   5   2   2   2   .   1   .   .   .   .   .   
  Worker                   5    | .   1   2   .   2   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   2   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   2   1   .   .   .   .   .   .   
  Swarmer                  26   | .   6   .   .   3   1   .   .   .   .   16  .   
  Grunt                    18   | .   6   .   2   8   .   2   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   2   2   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   4   4   3   8   2   1   .   .   .   9   .   
  Combat Bots Only         9    | .   3   1   3   6   1   1   .   .   .   9   .   
Max Kills in Single Turn   3    | .   3   1   1   1   1   1   .   .   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   1   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Gar  Fac  
Hostile Shots Fired        772  | .    50   35   44   127  54   77   16   .    31   70   268  
  Missed                   340  | .    20   17   23   40   35   47   10   .    17   35   96   
Damage Taken               6841 | .    316  296  288  1322 245  267  106  .    236  546  3219 
  Core                     1560 | .    61   83   134  162  70   29   .    .    35   176  810  
  Absorbed by Shields      27   | .    .    .    .    .    27   .    .    .    .    .    .    
  Ignored by Resistances   13   | .    .    .    .    .    .    4    .    .    .    9    .    
  Regen/Repaired (Parts)   149  | .    .    33   .    .    .    116  .    .    .    .    .    
Core Remaining (%)         79   | 100  75   .    45   70   90   .    .    96   .    .    .    
Volleys Fired              160  | .    30   14   32   38   1    26   .    .    .    19   .    
  Largest                  2    | .    2    1    1    2    1    1    .    .    .    1    .    
  Hottest                  130  | .    60   65   65   130  55   55   .    .    .    48   .    
Shots Fired                211  | .    46   14   32   73   1    26   .    .    .    19   .    
  Gun                      167  | .    39   14   27   73   1    13   .    .    .    .    .    
  Cannon                   20   | .    .    .    .    .    .    13   .    .    .    7    .    
  Launcher                 24   | .    7    .    5    .    .    .    .    .    .    12   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  88   | .    27   .    .    41   .    13   .    .    .    7    .    
  Thermal                  73   | .    .    14   27   32   .    .    .    .    .    .    .    
  Explosive                18   | .    7    .    5    .    .    .    .    .    .    6    .    
  Electromagnetic          32   | .    12   .    .    .    1    13   .    .    .    6    .    
  Robot Hit Streak         10   | .    8    10   8    7    4    7    .    .    .    9    .    
  Robot Miss Streak        7    | .    4    3    6    7    .    4    .    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           184  | .    22   14   30   87   6    17   .    .    .    8    .    
  Core Hits                152  | .    20   18   28   57   .    7    .    .    .    22   .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    .    .    8    2    .    .    .    .    .    .    
  Critical Strikes         14   | .    1    .    .    9    2    2    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Corrupt                2    | .    1    .    .    .    .    1    .    .    .    .    .    
    Smash                  11   | .    .    .    .    9    2    .    .    .    .    .    .    
Melee Attacks              56   | .    .    .    .    47   9    .    .    .    .    .    .    
  Impact                   56   | .    .    .    .    47   9    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4806 | .    791  288  417  1558 191  435  .    .    .    1120 6    
  Guns                     1591 | .    255  198  273  696  27   142  .    .    .    .    .    
  Cannons                  293  | .    .    .    .    .    .    293  .    .    .    .    .    
  Explosions               1800 | .    536  .    144  .    .    .    .    .    .    1120 .    
  Melee                    1026 | .    .    .    .    862  164  .    .    .    .    .    .    
  Ramming                  96   | .    .    90   .    .    .    .    .    .    .    .    6    
  Kinetic                  776  | .    138  .    .    345  .    293  .    .    .    .    .    
  Thermal                  1001 | .    26   198  273  351  .    .    .    .    .    153  .    
  Explosive                1271 | .    510  .    144  .    .    .    .    .    .    617  .    
  Electromagnetic          636  | .    117  .    .    .    27   142  .    .    .    350  .    
  Impact                   1026 | .    .    .    .    862  164  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            389  | .    2    .    .    273  89   .    .    .    .    25   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27   | .    2    .    .    .    .    .    .    .    .    25   .    
  Melee                    362  | .    .    .    .    273  89   .    .    .    .    .    .    
Knockbacks                 4    | .    .    1    .    2    .    1    .    .    .    .    .    
  Impact                   3    | .    .    1    .    2    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      113  | .    36   43   .    .    .    .    .    .    .    34   .    
  Shots                    5    | .    1    .    .    .    .    .    .    .    .    4    .    
  Rammed                   14   | .    .    14   .    .    .    .    .    .    .    .    .    
Targets Rammed             16   | .    .    14   .    .    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        399  | .    94   266  336  394  13   399  15   .    .    3    8    
  Average Temperature      109  | .    39   101  117  160  9    124  4    .    .    2    5    
  Received Heat Transfer   1689 | .    72   144  162  720  45   99   18   .    9    .    420  
  Effects                  11   | .    .    .    .    3    .    8    .    .    .    .    .    
    Shutdowns              3    | .    .    .    .    1    .    2    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    .    .    
    Matter Decay           3    | .    .    .    .    2    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12   | .    .    .    .    8    3    1    .    .    .    .    .    
  Combat Hostiles          9    | .    .    .    .    7    1    1    .    .    .    .    .    
  Parts Fried              15   | .    1    .    .    5    5    2    .    .    .    2    .    
  Impact Corruptions       19   | .    .    .    .    13   6    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         1290 | .    50   255  345  440  .    .    .    .    .    200  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    .    .    .    .    .    2    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Peak Influence             908  | .   267 336 273 488 660 508 .   .   293 908 506 
  Initial                  476  | .   .   33  130 105 149 323 .   .   65  213 476 
  Average                  233  | .   107 130 171 275 311 332 .   .   162 514 466 
Maximum Alert Level        3    | .   1   1   1   2   2   2   .   .   1   3   2   
  Low Security (%)         42   | 100 82  75  56  22  41  3   .   .   53  .   .   
  Level 1                  43   | .   17  24  43  71  22  67  .   .   46  46  5   
  Level 2                  12   | .   .   .   .   6   36  28  .   .   .   27  94  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   26  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   .   8   2   4   .   .   2   .   1   
  Investigation            12   | .   2   .   .   5   1   2   .   .   2   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   2   1   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Distress Signals           7    | .   2   1   .   3   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              190  | .   24  20  5   41  23  10  18  .   13  28  8   
  Peak Tracking Total      15   | .   4   8   3   10  8   4   15  .   7   12  8   
  Tactical Retreats        24   | .   .   5   .   5   7   1   2   .   3   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Traps Triggered            5    | .   .   .   .   1   1   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Machines Disabled          4    | .   .   .   .   1   1   .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   1   1   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Machines Accessed          30   | .   1   3   .   7   6   5   .   .   4   2   2   
  Terminals                19   | .   1   1   .   5   4   3   .   .   2   2   1   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   1   .   1   
  Repair Stations          3    | .   .   1   .   .   .   2   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   1   .   .   
Total Hacks                74   | .   1   9   .   22  10  15  .   .   8   5   4   
  Successful               35   | .   1   6   .   6   5   9   .   .   3   2   3   
  Failed                   38   | .   .   3   .   16  5   6   .   .   4   3   1   
    Catastrophic           7    | .   .   .   .   3   2   1   .   .   1   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   35   | .   8   4   .   9   4   3   .   .   5   .   2   
  Terminals                53   | .   1   4   .   17  8   10  .   .   5   5   3   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   1   .   1   
  Repair Stations          7    | .   .   2   .   .   .   5   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   3   1   .   .   .   2   .   .   
Terminal Hacks             22   | .   1   2   .   5   4   5   .   .   1   2   2   
  Record                   4    | .   1   .   .   1   1   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   1   .   1   1   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   2   .   1   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   1   
Repair Station Hacks       6    | .   .   2   .   .   .   4   .   .   .   .   .   
  Scan Component           3    | .   .   1   .   .   .   2   .   .   .   .   .   
  Repair                   3    | .   .   1   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   2   .   4   4   4   .   .   3   2   1   
  Full Trace Events        12   | .   2   .   .   4   1   2   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   .   2   .   .   .   .   .   
  Time                     133  | .   .   51  .   .   .   82  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      38   | .   .   .   .   .   .   .   .   .   .   38  .   
  Highest-Rated Ally       38   | .   .   .   .   .   .   .   .   .   .   38  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Total Damage             48   | .   .   .   .   .   .   .   .   .   .   48  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Gar Fac 
Turns Passed               3815 | 67  857 229 372 818 226 576 66  22  277 161 144 
Spaces Moved               4743 | 47  274 352 800 631 616 598 230 85  524 355 231 
  Core                     18   | 13  .   .   .   .   .   .   .   .   .   .   5   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     432  | 34  146 .   .   214 .   .   .   .   .   .   38  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4293 | .   128 352 800 417 616 598 230 85  524 355 188 
  Fastest Speed            23   | 50  37  31  29  27  26  23  23  26  23  26  26  
  Average Speed            37   | 100 81  34  30  63  26  23  25  26  25  27  46  
  Slowest Speed            190  | 120 190 37  37  130 27  94  26  26  26  95  140 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            57   | .   3   8   12  9   2   1   2   .   11  6   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 5   50  37  100 51  19  19  39  18  19  55  9   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   .   1   .   .   .   1   .   .   
  Unknown Exits Taken      6    | 1   1   .   .   1   .   1   1   1   .   .   .   
Scrap Searched             9    | .   .   .   2   .   .   .   7   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
Terrain Destroyed          187  | .   60  .   18  .   2   .   .   .   .   107 .   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      185  | .   60  .   18  .   .   .   .   .   .   107 .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Gar  Fac  
Total                      6411 | 63   859  439  879  881  660  1000 235  84   658  391  262  
  Wait                     1300 | 9    529  56   55   127  6    358  5    .    140  1    14   
  Move                     4622 | 46   267  335  776  613  611  595  225  84   503  342  225  
  Hop                      52   | .    3    8    11   8    2    1    2    .    9    5    3    
  Pick Up                  29   | 2    5    3    1    9    4    2    1    .    .    .    2    
  Fast Attach              38   | 6    2    .    2    7    3    8    .    .    1    1    8    
  Attach                   29   | .    2    7    .    6    2    2    .    .    3    1    6    
  Detach                   18   | .    5    1    .    4    1    .    1    .    2    2    2    
  Swap                     38   | .    11   .    2    15   3    6    .    .    .    1    .    
  Drop                     21   | .    5    1    .    7    4    2    1    .    .    1    .    
  Fire                     160  | .    30   14   32   38   1    26   .    .    .    19   .    
  Melee                    56   | .    .    .    .    47   9    .    .    .    .    .    .    
  Ram                      14   | .    .    14   .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    14   .    .    .    .    18   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   68 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  922 | -10/Materials  | Discovered new exit (range 4)
  925 | -10/Materials  | Entered another Materials area
  925 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1021 | -9/Materials   | Repaired Imp. Flight Unit
 1042 | -9/Materials   | Discovered new exit (range 8)
 1085 | -9/Materials   | Discovered new exit (range 15)
 1130 | -9/Materials   | Identified exit to Mines
 1130 | -9/Materials   | Identified exit to Materials
 1154 | -9/Materials   | Entered Mines
 1170 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1171 | -9/Mines       | Found Prototype Device
 1176 | -9/Mines       | Discovered exit to Materials (range 6)
 1232 | -9/Mines       | Learned location of Zion (-6)
 1503 | -9/Mines       | Core integrity fell below 50%
 1521 | -9/Mines       | Lost 3 parts (1p2n)
 1526 | -9/Mines       | Entered Materials
 1526 | -8/Materials   | Evolved 2 slots: Utility x2
 1532 | -8/Materials   | Build established: Sprinter
 1832 | -8/Materials   | Build established: Mutant
 2175 | -8/Materials   | Garrison activated, responded to threat
 2339 | -8/Materials   | Discovered new exit (range 16)
 2344 | -8/Materials   | Entered Factory
 2344 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2404 | -7/Factory     | Build established: Sprinter
 2462 | -7/Factory     | Identified exit to Storage
 2462 | -7/Factory     | Identified exit to Lower Caves
 2527 | -7/Factory     | Identified exit to Factory
 2570 | -7/Factory     | Entered another Factory area
 2570 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2613 | -6/Factory     | Identified exit to DSF
 2920 | -6/Factory     | Search patrols dispatched
 3066 | -6/Factory     | Repaired Deuterium Engine
 3111 | -6/Factory     | Repaired Lightning Gun
 3130 | -6/Factory     | Discovered new exit (range 13)
 3146 | -6/Factory     | Entered Lower Caves
 3147 | -6/Lower Caves | Encountered a Warlord checkpoint
 3166 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 3185 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3210 | -6/Lower Caves | Discovered new exit (range 8)
 3212 | -6/Lower Caves | Entered another Lower Caves area
 3223 | -6/Lower Caves | Learned Factory machine intel
 3224 | -6/Lower Caves | Discovered new exit (range 12)
 3229 | -6/Lower Caves | Encountered a Warlord checkpoint
 3234 | -6/Lower Caves | Entered Factory
 3234 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3235 | -5/Factory     | Loaded intel: 281 machine locations
 3324 | -5/Factory     | Central database locked down
 3379 | -5/Factory     | Discovered new exit (range 20)
 3511 | -5/Factory     | Identified exit to Garrison
 3511 | -5/Factory     | Entered Garrison
 3568 | -5/Garrison    | Phase Generator disabled
 3598 | -5/Garrison    | Discovered new exit (range 55)
 3598 | -5/Garrison    | Discovered new exit (range 36)
 3598 | -5/Garrison    | Discovered new exit (range 58)
 3620 | -5/Garrison    | Triggered checkpoint
 3620 | -5/Garrison    | Triggered checkpoint
 3634 | -5/Garrison    | Destroyed 9 combat bots
 3654 | -5/Garrison    | Rescued a captive Derelict
 3663 | -5/Garrison    | Destroyed 7 combat bots
 3664 | -5/Garrison    | Installed Relay Interface Framework
 3672 | -5/Garrison    | Entered Factory
 3692 | -5/Factory     | Lost 6 parts (1p1n4u)
 3698 | -5/Factory     | Identified exit to Upper Caves
 3734 | -5/Factory     | Spotted B-75 Beast
 3763 | -5/Factory     | Lost 6 parts (1p2n1u2w)
 3803 | -5/Factory     | Discovered new exit (range 12)
 3805 | -5/Factory     | Core integrity fell below 50%
 3814 | -5/Factory     | Core integrity fell below 20%
 3816 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03805_ Coolant Injector destroyed.
03806_ Kicked X-77 Beamer.
03806_ K-01 Serf collects debris.
03806_ Penetrated by Slug.
03807_ Slug penetrates B-75 Beast.
03807_ Kicked X-77 Beamer out of the way.
03808_ Mass Driver destroyed.
03808_ System Restoration Module destroyed.
03809_ Mass Driver destroyed.
03811_ Penetrated by Slug.
03811_ Med. Armored Exoskeleton destroyed.
03811_ Knocked back.
03812_ Slug penetrates Wall. <x2>
03813_ Knocked back.
03815_ Enh. Optical Array destroyed.
03815_ Knocked back.
03816_ Acquired 8 matter.
03816_ Penetrated by Slug.
03816_ Slug penetrates Wall.
03816_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????###+###????????###???????? |
| ????????????????????????#      ????????   ???????? |
| ????????????????????????#     #???????##"#######?? |
| ????????????????????????#     #???????#        #?? |
| ????????????????????????#     #########    """"#?? |
| ????????????????????????#     #       #    """"#?? |
| ???????????????########?#     #   !   #    """"#?? |
| ???????????????#       ##     #       #    """"#?? |
| ???????      ###        x     #   """ #%   """"#?? |
| ??????                       %;%""""" #    """"#?? |
| ??????             < H       x;  % "" #    " ""#?? |
| ??????                   @    #       #        #?? |
| ?????????????###              ;   k!  #""#""###### |
| ???????????????#       ######## !  ! ]#%! |        |
| ???????????????###   #????????#    !] ;!!%!        |
| ?????????????????#  ??????????#  !    ;% %=%       |
| ?????????????????#????????????#####"""" ==         |
| ????????????????????????????????????# "   !        |
| ??????????????????????????????????????"  =         |
| ??????????????????????????????????????#     !      |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ???????????????????????????????  ######            |
| ?????????????????????????????                      |
| ?????????????????????????????    ######    %       |
| ????????????????????????????????????#              |
| ????????????????????????????????????#              |
| ????????????????????????????????????###            |
| ??????????????????????????????????????####+####### |
| ??????????????????????????????????????????  ?????? |
| ??????????????????????????????????????????""?????? |
| ??????????????????????????????????????????""?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          65
Energy Generation          24
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             150
Resistance: EM             25
Evasion (%)                73
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalNetworkAmplifier
  Manual?         0
Play Time         01:12:41
  Cumulative      57.7 hours
  Start           2025.03.17 @ 19:34:07
  End             2025.03.17 @ 20:44:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          44
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b1745b8-ecdd-4f44-80fe-f73c36afa065