Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 09:53:07 Player: skittytittles Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1053) 1053 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 4567 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 491 Cogmind --------- Core Integrity 386/700 Matter 281/300 Energy 87/100 System Corruption 26% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Engine Large Storage Unit Improved Terrain Scan Processor Improved Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cooled VTOL Module Improved Targeting Computer Kinecellerator Transmission Jammer Transmission Jammer ECM Suite Improved EM Pulse Cannon Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Light Armored Exoskeleton > --- UTILITY ---------- Scrap Engine Large Storage Unit Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor > --- WEAPON ----------- Improved EM Pulse Cannon Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Cooled VTOL Module Improved Targeting Computer Improved Targeting Computer Transmission Jammer Transmission Jammer Hardened Medium Armor Plating System Shield Improved Medium Laser Ion Burst Cannon Light Cannon Assault Cannon Improved Datajack [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scan Processor Device Scrap Engine Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Slots Evolved 6 | . . 2 . . 4 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 48 | 6 4 4 11 1 12 10 Power 4 | 1 1 . 1 . 1 . Engine 2 | 1 . . 1 . . . Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 17 | 2 1 1 7 . 3 3 Treads 1 | . . . 1 . . . Leg 16 | 2 1 1 6 . 3 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 1 . 1 4 3 Device 2 | . . . . . 2 . Storage 3 | 1 1 . . 1 . . Processor 4 | . . 1 . . 2 1 Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 16 | 2 1 2 3 . 4 4 Energy Gun 3 | . . 1 1 . . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 4 | 2 1 1 . . . . Ballistic Cannon 6 | . . . 2 . 3 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 18 | . . 1 3 . . 14 Power 2 | . . 1 . . . 1 Propulsion 8 | . . . 3 . . 5 Utility 3 | . . . . . . 3 Weapon 5 | . . . . . . 5 Highest Loss Streak 11 | . . 1 1 . . 11 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 79 | . 85 83 72 100 87 65 Engine 7 | . 13 . 11 11 5 . Leg 23 | . 28 33 15 44 26 13 Device 2 | . . . . . 12 7 Storage 10 | . 14 11 11 11 7 7 Processor 11 | . . 7 11 11 17 14 Hackware 1 | . . . . . . 6 Energy Gun 6 | . . 9 10 11 . . Energy Cannon 1 | . . . . . 4 6 Ballistic Gun 3 | . 28 11 1 . . . Ballistic Cannon 6 | . . . 9 11 8 . Launcher 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 41 | 13 18 21 23 33 41 37 Greatest Support 50 | 20 20 30 40 40 50 50 Greatest Overweight (x) 9 | 1 . . 7 . 2 9 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 12 | 7 9 10 10 14 15 15 Most Carried 15 | 4 8 9 10 12 15 13 Average Carried 9 | 2 4 6 9 10 13 8 Final Capacity 15 | 8 10 10 10 15 15 15 Final Carried 13 | 4 5 7 10 12 13 9 Class Distribution -------------------- 64% | Mutant 31% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Matter Collected 1106 | 225 113 60 277 41 169 221 Remotely . | . . . . . . . Salvage Created 1354 | . 178 116 412 121 109 418 Parts 80 | . 17 10 29 4 9 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Combat Hostiles Destroyed 28 | . 6 2 8 . 4 8 Guns 13 | . 6 2 5 . . . Cannons 13 | . . . 3 . 4 6 AOE 2 | . . . . . . 2 Classes Destroyed 10 | . 3 1 3 . . 3 Worker 5 | . . . 5 . . . Builder 1 | . . . 1 . . . Recycler 3 | . . . 1 2 . . Minesweeper 1 | . . . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 10 | . 3 . 3 . 4 . Grunt 8 | . 3 . 3 . . 2 Brawler 4 | . . . . . . 4 Duelist 1 | . . . . . . 1 Sentry 5 | . . 2 2 . . 1 Best Kill Streak 4 | . 3 1 4 2 4 3 Combat Bots Only 4 | . 3 1 4 . 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Hostile Shots Fired 338 | . 32 13 47 4 21 221 Missed 114 | . 13 2 17 1 6 75 Damage Taken 3242 | . 201 154 351 47 502 1987 Core 434 | . 10 30 65 15 41 273 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 182 | . . . 127 . 55 . Core Remaining (%) 89 | 100 96 . . 72 . . Volleys Fired 107 | . 23 8 28 9 14 25 Largest 2 | . 2 2 2 2 2 2 Hottest 136 | . 40 68 91 91 113 136 Shots Fired 201 | . 46 16 56 18 26 39 Gun 106 | . 46 16 34 9 . 1 Cannon 89 | . . . 22 9 26 32 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 119 | . 46 8 29 9 16 11 Thermal 50 | . . . 21 9 . 20 Explosive 6 | . . . . . . 6 Electromagnetic 26 | . . 8 6 . 10 2 Robot Hit Streak 11 | . 4 10 10 7 11 10 Robot Miss Streak 7 | . 3 2 7 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 123 | . 25 10 34 11 17 26 Core Hits 65 | . 11 7 17 5 5 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2576 | . 271 169 540 190 383 1023 Guns 793 | . 271 169 295 58 . . Cannons 1590 | . . . 245 126 383 836 Explosions 187 | . . . . . . 187 Melee . | . . . . . . . Ramming 6 | . . . . 6 . . Kinetic 1219 | . 271 95 316 126 245 166 Thermal 890 | . . . 186 58 . 646 Explosive 187 | . . . . . . 187 Electromagnetic 274 | . . 74 38 . 138 24 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . . 3 26 Average Corruption 25 | . . . . . 2 25 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . . . . . 38 Message Errors 4 | . . . . . . 4 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 7 | . . . . . . 7 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 6 | . . . . . . 6 Misfires 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . 14 2 Projectiles 16 | . . . . . 14 2 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . 2 . 5 . Impact . | . . . . . . . Kinetic 7 | . . . 2 . 5 . Secondary . | . . . . . . . Self-Inflicted Damage 36 | . . . . . . 36 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 326 | . 9 15 168 72 150 326 Average Temperature 65 | . 7 5 44 23 62 107 Received Heat Transfer 828 | . 66 51 141 9 9 552 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1404 | . . . 481 148 . 775 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Peak Influence 450 | . 177 154 450 210 114 . Initial 164 | . . 74 65 164 14 . Average 173 | . 89 81 274 108 28 . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 59 | 100 100 100 18 95 100 . Level 1 30 | . . . 61 4 . . Level 2 9 | . . . 19 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 4 . 3 . Investigation 3 | . . . 2 . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 9 5 27 1 11 10 Peak Tracking Total 5 | . 4 3 5 1 5 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Machines Disabled 5 | . . . 3 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Machines Accessed 19 | . 1 . 9 5 4 . Terminals 16 | . 1 . 6 5 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 55 | . 2 . 28 16 9 . Successful 30 | . 1 . 17 8 4 . Failed 25 | . 1 . 11 8 5 . Catastrophic 4 | . . . 1 1 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 43 | . 2 . 16 16 9 . Fabricators . | . . . . . . . Repair Stations 8 | . . . 8 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 4 . . . Terminal Hacks 24 | . 1 . 11 8 4 . Record 5 | . . . 4 1 . . Prototype ID Bank 2 | . . . 1 1 . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 2 | . . . 1 . 1 . Alert Level 2 | . 1 . . 1 . . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . . 1 . Dispatch Records 2 | . . . 1 1 . . Investigation Status 1 | . . . . 1 . . Assault Status 1 | . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . Unlock Access 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 . 5 5 3 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Total Allies 12 | . . . 12 . . . Largest Group 11 | . . . 11 5 5 . Highest-Rated Group 188 | . . . 188 48 48 . Highest-Rated Ally 100 | . . . 100 16 16 . Total Orders . | . . . . . . . Ally Attacks 63 | . . . 45 4 14 . Total Damage 1621 | . . . 1462 50 109 . Kills 24 | . . . 21 1 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Turns Passed 3809 | 64 245 248 1467 705 339 741 Spaces Moved 2015 | 44 136 178 593 554 208 302 Core 39 | 3 . . 34 . . 2 Treads 62 | . . . 62 . . . Legs 1914 | 41 136 178 497 554 208 300 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 Average Speed 159 | 116 120 120 209 120 129 203 Slowest Speed 500 | 190 120 120 400 120 260 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 29 16 76 93 8 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 66 | . . . . . . 66 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 66 | . . . . . . 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Total 2401 | 53 177 197 762 576 255 381 Wait 158 | . 8 . 104 5 . 41 Move 2009 | 43 135 177 592 553 207 302 Hop . | . . . . . . . Pick Up 42 | 4 4 4 14 6 7 3 Fast Attach 26 | 6 1 3 7 1 6 2 Attach 15 | . 2 1 1 . 4 7 Detach 7 | . 1 1 . . 5 . Swap 7 | . 1 . 3 . 2 1 Drop 28 | . 2 3 13 1 9 . Fire 107 | . 23 8 28 9 14 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Rec / Gar) -9/Recycling -7/Factory -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x2 545 | -9/Materials | Discovered new exit (range 5) 558 | -9/Materials | Entered Storage 570 | -9/Storage | Identified exit to Garrison 616 | -9/Storage | Met 01-MTF 715 | -9/Storage | Identified exit to Recycling 976 | -9/Storage | Repaired Lgt. Cannon 1649 | -9/Storage | Repaired Ion Engine 1803 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1953 | -9/Storage | Lost 5 allies 2025 | -9/Storage | Entered Recycling 2025 | -9/Recycling | Accompanied by 6 allies (01-MTF) 2026 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2030 | -9/Recycling | 01-MTF left 2202 | -9/Recycling | Discovered new exit (range 16) 2237 | -9/Recycling | Build established: Scavenger-Mutant 2535 | -9/Recycling | Found Scrap Engine 2730 | -9/Recycling | Entered Factory 2730 | -7/Factory | Accompanied by 5 allies 2730 | -7/Factory | Evolved 4 slots: Utility x4 2761 | -7/Factory | Assembled infested ambush trap array 2811 | -7/Factory | Lost 7 allies 3047 | -7/Factory | Discovered new exit (range 7) 3051 | -7/Factory | Garrison activated, responded to threat 3068 | -7/Factory | Identified exit to Lower Caves 3069 | -7/Factory | Entered Lower Caves 3071 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3083 | -7/Lower Caves | System corruption reached 10% 3146 | -7/Lower Caves | Lost 11 parts (1p4n3u3w) 3347 | -7/Lower Caves | Encountered a Warlord checkpoint 3379 | -7/Lower Caves | Build established: Mutant 3709 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3810 | -7/Lower Caves | Self-destructed Last Messages --------------- data lost. 03727_ Lgt. Nuclear Core fries itself beyond repair. 03727_ Lgt. Treads fries itself beyond repair. 03736_ B-48 Gladiator suffers critical hit (Burn). 03736_ Slug penetrates Wall. 03765_ 71/UP1EF/FW6LX5HY %S 0OST 03783_ System corrupted: Lgt. Armored Exoskeleton rejected. 03786_ B-48 Gladiator destroyed. 03788_ Slug penetrates Wall. 03793_ Lgt. Treads fries itself beyond repair. 03793_ Penetrated by Slug. 03799_ System corrupted: Matter fused (-5). 03800_ Acquired 59 matter. 03802_ Mace fries itself beyond repair. 03806_ Penetrated by Slug. 03808_ Critical hit (Destroy). 03808_ Ion Burst Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ??????????????#"""""#????????????????????????????? | | ??????????????#"" ""#????????????????????????????? | | ??????????????#"" ""#????????????????????????????? | | ??????????????##" "##????????????????????????????? | | ?????????#######" "##???#####????????????????????? | | ???????### # #"" ""##??# ##????????????######?? | | ???????# # ##?# #????????????# #?? | | ???????# #?#= ##??????????## #??? | | ???????## " ##?# ##????????## ##??? | | ??###### ### #??#@ #???????## ##???? | | ??# ## ####### #??????## ##????# | | ?## ## #### ##??????# ###??## | | ## " # ### ##???????# ##?# | | # ### ## #####????????# #?# | | # ## # Y##???????????## #?# | | #???????????## ### | | #??????##### | | &% ##????# | | ## # & ##???# # | | ##### ##### #?### # #### | | ??# #???###### ### # "" | | ### #??####??### ## # " "" | | ## #?## ##???## # " " """ | | # #?# ##???# ## """ | | ## ### ###?### ### "" "" | | ## ## ##??## #?# """" " # | | ##??### #?# "" # | | ###??# #?# # | | ##### #### ##?# # | | #???## ### | | #????# | | #????# ### # | | ##???# #?# ###### ??? | | ####????# ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher \\IAMDERELICT Challenges ------------ None Game ------ Seed PointyDataPlating Manual? 0 Play Time 00:47:07 Cumulative 9.7 hours Start 2024.04.29 @ 18:24:38 End 2024.05.02 @ 09:53:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff7217c7-8131-44f7-93b9-73b9e5af5930