Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 15:09:28 Player: Palikka Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (126) 630 Value Destroyed (4972) 4972 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 10590 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 75/150 System Corruption 0% Temperature Warm (160) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Medium Treads Improved Aluminum Leg VTOL Module > --- UTILITY (6) ------ Improved Cooling System Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Plasma Cannon Gauss Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Fission Core Improved Cooling System Coolant Injector High-capacity Matter Pod (200) Encrypted Comm Array Light EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Assault Rifle Flak Gun Mini Assault Cannon Heavy Rocket Launcher Precision Grenade Launcher Rocket Array Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Improved Aluminum Leg Wheel VTOL Module > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Improved Cooling System Improved Cooling System Coolant Injector High-capacity Matter Pod Encrypted Comm Array Light EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Assault Rifle Flak Gun Gauss Cannon Mini Assault Cannon Heavy Rocket Launcher Precision Grenade Launcher Rocket Array Power Maul Self-destruct Interrupter [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 4 | . . . . . 2 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 133 | 6 3 4 3 . 36 3 10 40 9 12 4 3 Power 13 | 1 . . . . 3 . 3 6 . . . . Engine 3 | 1 . . . . 1 . . 1 . . . . Core 10 | . . . . . 2 . 3 5 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 . 1 . . 13 . 1 10 2 3 1 1 Treads 24 | 2 . 1 . . 12 . 1 5 1 1 . 1 Leg 5 | . . . . . 1 . . 3 . . 1 . Wheel 3 | . . . . . . . . 1 1 1 . . Hover 1 | . . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . 1 . . Utility 54 | 1 2 1 3 . 15 2 5 13 6 4 1 1 Device 25 | . 2 . . . 6 1 1 7 3 3 1 1 Storage 5 | 1 . . 2 . 1 . . 1 . . . . Processor 6 | . . . . . 2 1 . 2 1 . . . Hackware . | . . . . . . . . . . . . . Protection 18 | . . 1 1 . 6 . 4 3 2 1 . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 1 2 . . 5 1 1 11 1 5 2 1 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 15 | . . . . . . 1 1 6 1 4 2 . Ballistic Gun 8 | 1 1 2 . . 4 . . . . . . . Ballistic Cannon 5 | . . . . . 1 . . 3 . . . 1 Launcher 2 | . . . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . 1 . Parts Lost 49 | . . . . . 16 1 8 13 3 5 . 3 Power 4 | . . . . . 2 . 1 1 . . . . Propulsion 18 | . . . . . 5 . 3 5 1 3 . 1 Utility 17 | . . . . . 5 . 3 5 1 2 . 1 Weapon 10 | . . . . . 4 1 1 2 1 . . 1 Highest Loss Streak 9 | . . . . . 5 1 4 9 3 1 . 3 To Critical Strikes 2 | . . . . . 1 . . . . 1 . . Average Slot Usage (%) 92 | . 99 100 100 100 91 100 86 90 95 83 92 99 Engine 3 | . 14 14 14 14 2 . . . . . . . Core 5 | . . . . . 4 7 6 6 7 7 7 7 Treads 19 | . 28 28 28 28 30 30 17 17 15 5 . 1 Leg 2 | . . . . . . . . 2 7 7 9 13 Wheel 1 | . . . . . . . . 1 7 6 7 6 Device 11 | . 13 7 . . 6 15 15 14 7 7 20 23 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 7 Processor 10 | . . . . . 6 15 15 14 15 15 15 14 Protection 6 | . . 6 14 14 10 7 6 6 10 7 . . Energy Cannon 7 | . . . . . . 2 12 12 7 13 14 14 Ballistic Gun 8 | . 26 28 28 28 17 4 . . . . . . Ballistic Cannon 1 | . . . . . . 7 2 1 7 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 78 | 12 15 19 54 34 62 67 67 78 77 78 63 63 Greatest Support 86 | 40 40 40 40 40 83 83 83 86 40 43 10 10 Greatest Overweight (x) 7 | . . . 1 . 1 . 1 7 7 7 6 6 Average Overweight (x) 2 | . . . . . . . . 1 6 6 6 6 Largest Inventory Capacity 20 | 8 8 8 20 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 12 15 18 20 20 20 20 20 20 20 Most Carried 20 | 2 8 8 10 13 20 20 20 20 20 20 20 20 Average Carried 16 | 1 7 7 8 11 16 19 18 19 18 18 19 19 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 8 10 13 20 20 19 20 17 17 20 17 Class Distribution -------------------- 48% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Matter Collected 3316 | 260 326 119 . 120 1042 124 224 651 224 148 75 3 Remotely . | . . . . . . . . . . . . . Salvage Created 5154 | . 237 229 . 140 1472 173 614 1497 237 555 . . Parts 264 | . 13 12 . 15 75 8 30 84 4 23 . . Haulers Intercepted 4 | . 1 . . . 2 . . 1 . . . . Recyclers Shooed 5 | . . . . . 3 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 4 18 4 . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 105 | . 2 5 . 7 23 4 21 26 4 13 . . Guns 39 | . 2 5 . 7 23 2 . . . . . . Cannons 61 | . . . . . . 2 20 25 4 10 . . AOE 4 | . . . . . . . . 1 . 3 . . Classes Destroyed 15 | . 4 1 . 2 4 1 1 1 1 . . . Worker 2 | . . . . . 1 . . 1 . . . . Builder 3 | . . . . . 2 . . 1 . . . . Tunneler 2 | . . . . 1 . . . 1 . . . . Hauler 4 | . 1 . . . 2 . . 1 . . . . Recycler 3 | . 1 . . . 2 . . . . . . . Watcher 7 | . 2 . . . 1 . . 4 . . . . Swarmer 18 | . . . . 7 . . 7 1 . 3 . . Cutter 6 | . . . . . . . 6 . . . . . Grunt 39 | . 2 3 . . 14 3 5 2 3 7 . . Brawler 5 | . . . . . 1 . . 3 1 . . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 13 | . . 2 . . 5 . 2 4 . . . . Hunter 7 | . . . . . 3 . . 2 . 2 . . Programmer 16 | . . . . . . 1 1 13 . 1 . . Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | . 2 3 . 5 3 3 6 4 3 4 . . Combat Bots Only 6 | . 2 3 . 5 3 3 6 3 3 4 . . Max Kills in Single Turn 2 | . 1 2 . 2 2 1 1 2 1 2 . . Gunslinging 1 | . . 1 . 1 . . . . . . . . Exploded 2 | . . . . . . . . 1 . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Damage Taken 8446 | . 88 289 . 304 1999 137 1597 2162 443 1053 . 374 Core 1049 | . 12 72 . 34 222 14 210 226 27 149 . 83 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 46 | . . . . . . . . . . . 46 . Core Remaining (%) 70 | 100 . . . 52 59 . . . . . . . Volleys Fired 382 | . 23 11 . 14 117 10 54 104 12 30 1 6 Largest 2 | . 2 2 . 2 2 2 2 2 2 2 1 2 Hottest 160 | . 60 46 . 46 51 124 160 160 128 145 80 149 Shots Fired 715 | . 46 23 . 28 224 18 105 182 24 53 1 11 Gun 318 | . 46 23 . 28 215 6 . . . . . . Cannon 393 | . . . . . 9 12 105 180 24 51 1 11 Launcher 4 | . . . . . . . . 2 . 2 . . Special . | . . . . . . . . . . . . . Kinetic 413 | . 45 23 . 28 224 16 27 35 12 . . 3 Thermal 288 | . 1 . . . . 2 78 145 12 43 1 6 Explosive 4 | . . . . . . . . 2 . 2 . . Electromagnetic 10 | . . . . . . . . . . 8 . 2 Robot Hit Streak 28 | . 7 13 . 6 28 18 8 17 11 12 . 2 Robot Miss Streak 8 | . 5 1 . 4 2 1 8 2 1 2 . 3 Penetration Max 1 | . . . . . 1 . . 1 . . . . Secondary Targets 8 | . . 2 . 4 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . Shots Hit Robots 484 | . 31 19 . 16 170 14 55 119 19 36 . 5 Core Hits 209 | . 10 8 . 8 70 7 27 45 9 22 . 3 Critical Kills 2 | . . . . . 1 . 1 . . . . . Critical Parts Destroyed 5 | . . 1 . . 4 . . . . . . . Critical Strikes 10 | . . 1 . . 5 . 2 2 . . . . Meltdown 1 | . . . . . . . 1 . . . . . Destroy 6 | . . 1 . . 5 . . . . . . . Blast 3 | . . . . . . . 1 2 . . . . Melee Attacks 2 | . . . . . . . . 2 . . . . Impact 2 | . . . . . . . . 2 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10624 | . 372 263 . 312 2473 316 1437 3646 452 1166 . 187 Guns 3369 | . 372 263 . 312 2345 77 . . . . . . Cannons 6919 | . . . . . 128 239 1437 3481 452 995 . 187 Explosions 336 | . . . . . . . . 165 . 171 . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4773 | . 372 263 . 312 2473 254 402 502 170 . . 25 Thermal 5282 | . . . . . . 62 1035 2979 282 794 . 130 Explosive 336 | . . . . . . . . 165 . 171 . . Electromagnetic 233 | . . . . . . . . . . 201 . 32 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 2 2 6 . 1 10 3 8 8 . Average Corruption 3 | . 2 2 2 2 5 . 1 2 3 7 8 . Corruption Purged 10 | . . . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 147 | . 12 3 3 3 53 . 4 41 8 17 3 . Message Errors 31 | . 3 1 . . 11 . 1 10 2 2 1 . Matter Fused 40 | . 3 . 1 . 14 . 1 14 1 5 1 . Heat Flow Errors 22 | . 1 . 1 2 6 . . 7 2 3 . . Energy Discharges 15 | . . . . . 7 . 1 5 . 2 . . Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 2 | . 2 . . . . . . . . . . . Data Loss (minor) 24 | . 3 1 1 1 9 . 1 2 3 2 1 . Data Loss (major) 2 | . . . . . 1 . . . . 1 . . Misfires 5 | . . 1 . . 3 . . 1 . . . . Alerts 2 | . . . . . . . . 2 . . . . Weapon Failures 3 | . . . . . 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 92 | . . . . . . . 1 89 . 2 . . Projectiles 76 | . . . . . . . 1 73 . 2 . . Explosions 16 | . . . . . . . . 16 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . 2 4 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . . . 2 4 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 319 | . 150 58 245 174 262 30 214 267 319 162 26 197 Average Temperature 68 | . 67 37 127 78 57 17 63 60 112 65 19 141 Received Heat Transfer 2073 | . 36 135 . . 666 45 237 240 297 270 . 147 Effects 1 | . . . 1 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 20 | . . . . . . 1 8 8 . 3 . . Heat Transferred 8686 | . . . . . . 100 2000 4507 524 1305 . 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Peak Influence 612 | . 78 60 . 180 263 144 612 357 . . . . Initial 321 | . . 2 . . . 73 . 321 . . . . Average 127 | . 32 18 . 93 130 79 334 110 . . . . Maximum Alert Level 2 | . . . . . 1 . 2 1 . . . . Low Security (%) 75 | 100 100 100 . 100 75 100 14 78 . . . . Level 1 19 | . . . . . 24 . 47 21 . . . . Level 2 4 | . . . . . . . 37 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 5 2 . 13 . . . . Investigation 2 | . . . . . 2 . . . . . . . Extermination 12 | . . . . . . 1 . 11 . . . . Reinforcement 6 | . 1 . . . 3 1 . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Distress Signals 6 | . . . . . 4 . . 2 . . . . Communications Jammed 8 | . . . . . . . . 8 . . . . Distress Signals 8 | . . . . . . . . 8 . . . . Times Spotted 142 | . 7 6 . 8 31 4 24 39 4 15 . 4 Peak Tracking Total 6 | . 2 3 . 5 4 3 6 5 4 5 . 3 Tactical Retreats 14 | . . . . 1 1 . 9 1 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 10 | . 2 . . . 1 . 4 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 5 | . . . . . 2 . 3 . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 24 | . 6 . 1 . 5 2 . 9 . . 1 . Terminals 21 | . 6 . . . 5 1 . 9 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 50 | . 17 . 1 . 11 3 . 17 . . 1 . Successful 22 | . 10 . 1 . 3 1 . 6 . . 1 . Failed 28 | . 7 . . . 8 2 . 11 . . . . Catastrophic 3 | . . . . . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 11 . 1 . 3 . . 2 . . . . Terminals 47 | . 17 . . . 11 2 . 17 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 13 | . 3 . 1 . 2 . . 6 . . 1 . Part Schematic 1 | . . . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Alert Level 3 | . . . . . 2 . . 1 . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 8 | . 7 . . . 1 . . . . . . . Terminals 8 | . 7 . . . 1 . . . . . . . Track 3 | . 3 . . . . . . . . . . . Botnet 5 | . 4 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 4 . . . 5 2 . 9 . . . . Full Trace Events 2 | . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . 17 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 4 4 . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Turns Passed 14173 | 68 1077 519 518 403 2659 602 1304 3984 642 590 1510 297 Spaces Moved 6434 | 38 617 278 286 222 1145 338 469 1446 331 246 878 140 Core 2 | 2 . . . . . . . . . . . . Treads 4614 | 36 617 278 286 222 1144 338 469 1219 3 2 . . Legs 10 | . . . . . 1 . . . . 9 . . Wheels 1808 | . . . . . . . . 227 328 235 878 140 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 170 170 170 170 Average Speed 185 | 154 160 160 178 160 163 160 224 229 178 189 170 170 Slowest Speed 470 | 160 160 160 240 160 240 160 240 240 240 470 170 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 95 65 69 73 56 11 40 35 46 35 82 18 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . . . . 1 . 2 . Known Exits Taken 3 | . . 1 . . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . . 1 1 1 . Scrap Searched 10 | . . 1 . 1 . . . . 2 3 3 . Spaces Dug 8 | . . . . . 2 . . 6 . . . . Terrain Destroyed 63 | . . . . . 3 . . 33 5 21 . 1 Melee 2 | . . . . . . . . 2 . . . . Projectile 27 | . . . . . 3 . . 15 5 3 . 1 AOE 34 | . . . . . . . . 16 . 18 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Total 7980 | 45 668 332 295 242 1710 386 616 1932 356 313 895 190 Wait 865 | . 9 33 . 4 377 25 64 285 1 21 7 39 Move 6421 | 37 616 277 285 221 1144 337 467 1445 330 245 877 140 Hop . | . . . . . . . . . . . . . Pick Up 97 | 2 10 2 4 3 23 7 7 28 2 4 5 . Fast Attach 34 | 6 3 2 . . 8 . 2 9 . 2 1 1 Attach 50 | . . 1 1 . 16 3 7 11 5 3 1 2 Detach 5 | . 1 . . . 2 . 1 . 1 . . . Swap 50 | . . 1 2 . 12 . 2 20 4 7 2 . Drop 66 | . 6 5 3 . 11 4 4 28 1 1 1 2 Fire 382 | . 23 11 . 14 117 10 54 104 12 30 1 6 Melee 2 | . . . . . . . . 2 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 69 | -11/Junkyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 5) 494 | -10/Materials | Discovered new exit (range 15) 742 | -10/Materials | Discovered new exit (range 10) 1146 | -10/Materials | Entered Mines 1326 | -10/Mines | Identified exit to Materials 1408 | -10/Mines | Identified exit to Exiles 1585 | -10/Mines | Excavation squad dispatched 1585 | -10/Mines | A large section of the Mines collapsed 1659 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1665 | -10/Mines | Entered Exiles 1705 | -10/Exiles | Met 8R-AWN 1733 | -10/Exiles | Met EX-HEX 1784 | -10/Exiles | Met EX-BIN 1801 | -10/Exiles | Aligned with FarCom system 1803 | -10/Exiles | Given EX-Vault access code 1841 | -10/Exiles | Opened EX-Vault 1854 | -10/Exiles | Found 0b10 Alert Chip 1889 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1932 | -10/Exiles | Met EX-DEC 2164 | -10/Exiles | Discovered new exit (range 14) 2183 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2183 | -10/Exiles | Entered Mines 2188 | -9/Mines | Met a Derelict bent on vengeance 2259 | -9/Mines | Learned location of Storage (-8) 2570 | -9/Mines | Discovered new exit (range 11) 2586 | -9/Mines | Entered Materials 2586 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3003 | -8/Materials | Build established: Scavenger-Skirmisher 3158 | -8/Materials | Lost 5 parts (1p1n2u1w) 3243 | -8/Materials | Lost 5 parts (2n2u1w) 3698 | -8/Materials | Build established: Scavenger-Mutant 3839 | -8/Materials | Lost 3 parts (1p1u1w) 4083 | -8/Materials | Discovered new exit (range 11) 4216 | -8/Materials | Discovered new exit (range 5) 5245 | -8/Materials | Entered Factory 5245 | -7/Factory | Evolved 2 slots: Utility x2 5269 | -7/Factory | Build established: Mutant 5432 | -7/Factory | Discovered new exit (range 8) 5826 | -7/Factory | Identified exit to Garrison 5847 | -7/Factory | Entered Garrison 6023 | -7/Garrison | Triggered checkpoint 6086 | -7/Garrison | Lost 4 parts (3n1u) 6177 | -7/Garrison | Discovered new exit (range 8) 6266 | -7/Garrison | Triggered checkpoint 6499 | -7/Garrison | Garrison Relay disabled 6877 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6995 | -7/Garrison | Triggered checkpoint 7127 | -7/Garrison | Discovered new exit (range 11) 7151 | -7/Garrison | Entered Factory 7209 | -7/Factory | Identified exit to DSF 7495 | -7/Factory | Discovered new exit (range 9) 9144 | -7/Factory | Build established: Scavenger-Mutant 10310 | -7/Factory | Identified exit to Lower Caves 10504 | -7/Factory | System corruption reached 10% 10507 | -7/Factory | Core integrity fell below 50% 10568 | -7/Factory | Lost 9 parts (1p3n4u1w) 10909 | -7/Factory | Found Prototype Launcher 11012 | -7/Factory | Garrison activated, responded to threat 11135 | -7/Factory | Entered Lower Caves 11141 | -7/Lower Caves | Met a Warlord Commander 11142 | -7/Lower Caves | Learned location of Warlord (-5) 11147 | -7/Lower Caves | Found Encrypted Comm Array 11546 | -7/Lower Caves | Lost 3 parts (1n1u1w) 11719 | -7/Lower Caves | Discovered new exit (range 12) 11777 | -7/Lower Caves | Entered another Lower Caves area 11853 | -7/Lower Caves | Ambushed by research squad 11873 | -7/Lower Caves | Core integrity fell below 20% 11897 | -7/Lower Caves | Learned Factory terminal intel 12347 | -7/Lower Caves | Discovered new exit (range 11) 12367 | -7/Lower Caves | Entered Zion 12417 | -7/Zion | System corruption cleaned by Quarantine Array 12545 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12828 | -7/Zion | Given the Hacking Drone Bay 12831 | -7/Zion | Found Prototype Device 12831 | -7/Zion | Identified Hacking Drone Bay 13090 | -7/Zion | Received a visual enhancement algorithm 13141 | -7/Zion | Learned location of Armory (-4) 13149 | -7/Zion | Learned Factory emergency access door positions 13859 | -7/Zion | Discovered new exit (range 11) 13877 | -7/Zion | Entered Proximity Caves 13985 | -6/Proximity Caves | Spotted B-75 Beast 14174 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13808_ Acquired 10 matter. 13859_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 14056_ XQ-1UH(S) suffers critical hit (Blast). 14056_ XQ-1UH(S) destroyed. 14063_ GD-0QX(S) destroyed. 14100_ Dropped Carbon-fiber Leg. 14101_ Acquired Med. Treads. 14151_ Acquired 3 matter. 14156_ Dropped Self-destruct Interrupter. 14161_ Self-destruct Interrupter emitting active interruption sequence. 14162_ Imp. EM Pulse Cannon destroyed. 14165_ Wheel destroyed. 14168_ Self-destruct Interrupter emitting active interruption sequence. 14168_ Critical hit (Burn: +37). 14168_ Adv. Targeting Computer destroyed. 14171_ Self-destruct Interrupter emitting active interruption sequence. 14172_ G-67 Veteran heat damages Field Laser. 14172_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???#???????????????????????????????????????????? | | #?#?##???????????????????#???????????????????????? | | ##?#???#??????????????#???#??????????????????????? | | ##??????????????????????#??###???????????????????? | | #??#??#??#?????? ? #?##;###?#? ??????????????? | | #### ?#???????? ? ## ####?# ? ??????????????? | | #?#?? ? ??? ? ? #####?# ? ???????????? | | #???#? ? ?? ? ?? ????#?????????? | | #?####? ? ? ? % ???? ? ?#??????????? | | #?######?##### ? ? g##?? ?? ?? ???????? | | ########??####?? ###? ?? ?????????? | | ############### gg ### ?? ?? ?????????? | | ##############?## ###? ???##???????? | | ##########?###### #####? ## #??#???????? | | ###?############ #?#?# ##??####??????? | | ###?############# ###### ##?#? #?###???#????? | | ######################### #####? ##???##??????? | | #########################@ #### ##??##????#??? | | ## ##################### #""#######???? #??? | | #### ######### ##? ??????? | | ####### ;# ?? | | % ##### ;## #;; ?? | | ##### ## ###; ?? | | ### #####% ##### ## ##### ??? | | ### ###### ##### ####### ??? | | ######= ##### ####### ???? | | ### "### ##?## ???? | | #### #### #### ? ???? | | ### ##### #### #### ????? | | ### ####### #### #### ## ????? | | ####### ###? #?## ?????? | | ##### ### ? ????? ?????? | | ## ### ?##??# ???????? | | !% ###### #### ? ###?#??????????? | | # ""# ###### ###### ??#??#??????????? | | # ##### ###### ##?#### ##??????????????? | | ############# #########?#???????????????? | | #########################?#???????????????? | | % ####################???###????????????????? | | ####?#################?###?#???????????????? | | #######?##?##?###########?#####??????????????????? | | #?#?#?######?######?##?#??#####??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Powered Hammer | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Coil Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Spear | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperAlphaRedistributor Manual? 0 Play Time 01:26:48 Cumulative 356.3 hours Start 2023.03.29 @ 21:48:43 End 2023.04.02 @ 15:09:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 429 Rogue 429 Adventurer 0 Explorer 0 Win Type - Total 36 Types 26/0/7/3/0/0/0/0/0 Lore% 87 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df656d4f-c21d-4572-ac3a-88d16bf7917f