Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 14:52:09 Player: Ellus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2418) 2418 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 6662 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 332 Friendly Fire -105 Cogmind --------- Core Integrity 684/850 Matter 254/300 Energy 150/150 System Corruption 0% Temperature Hot (288) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (15) --- Micro Nuclear Core Advanced Heat Sink Advanced Terrain Scan Processor Melee Analysis Suite Weapon Cycler Reaction Control System Improved Reaction Control System System Restoration Module Recalibrator Gauss Rifle Gauss Rifle Rocket Launcher Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Advanced Terrain Scan Processor Melee Analysis Suite Weapon Cycler Reaction Control System System Restoration Module Recalibrator Enhanced Autogun Gauss Rifle Gauss Rifle Rocket Launcher Remote Datajack Powered Hammer [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Gauss Rifle Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . 1 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 105 | 6 13 . 21 22 14 24 5 Power 13 | 1 . . 2 3 . 7 . Engine 8 | 1 . . 1 3 . 3 . Core 5 | . . . 1 . . 4 . Reactor . | . . . . . . . . Propulsion 24 | 2 1 . 7 3 6 4 1 Treads . | . . . . . . . . Leg 24 | 2 1 . 7 3 6 4 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 . 4 2 3 6 1 Device 8 | . 1 . 2 . 2 2 1 Storage 3 | 1 1 . . . . 1 . Processor 7 | . . . 2 2 1 2 . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 49 | 2 10 . 8 14 5 7 3 Energy Gun 6 | 1 4 . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 33 | 1 6 . 4 8 5 6 3 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 8 | . . . 4 4 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 4 1 . 1 Parts Lost 17 | . 2 . 4 3 . 1 7 Power 2 | . . . 1 . . . 1 Propulsion 8 | . . . 2 2 . 1 3 Utility 2 | . . . . 1 . . 1 Weapon 5 | . 2 . 1 . . . 2 Highest Loss Streak 7 | . 1 . 4 2 . 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 93 100 96 97 98 96 98 Engine 6 | . 14 14 3 11 9 3 . Core 5 | . . . 7 . . 9 12 Leg 26 | . 28 28 31 32 26 22 25 Device 7 | . 8 14 11 3 10 5 12 Storage 9 | . 14 14 11 11 9 7 6 Processor 12 | . . . 11 17 16 16 13 Hackware 2 | . . . . . . 5 6 Energy Gun 1 | . 6 . . 3 . . . Ballistic Gun 20 | . 20 28 13 15 26 22 19 Slashing Weapon 1 | . . . 7 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 14 22 22 22 25 32 52 48 Greatest Support 62 | 20 20 20 51 44 49 47 62 Greatest Overweight (x) 3 | 3 1 1 . 1 1 1 . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 Average Capacity 12 | 7 9 10 10 10 10 14 15 Most Carried 15 | 2 10 10 10 10 10 15 14 Average Carried 10 | . 4 10 9 9 9 13 12 Final Capacity 15 | 8 10 10 10 10 10 15 15 Final Carried 14 | 1 10 10 8 10 10 14 14 Class Distribution -------------------- 42% | Mutant 23% | Scavenger-Skirmisher 18% | Gunner 12% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 2323 | 210 323 46 372 348 296 623 105 Remotely . | . . . . . . . . Salvage Created 3288 | . 527 46 723 501 407 918 166 Parts 203 | . 29 3 48 35 17 58 13 Haulers Intercepted 8 | . 1 . 1 1 3 2 . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 53 | . 10 1 9 12 4 14 3 Melee 18 | . . . 9 9 . . . Guns 33 | . 8 1 . 3 4 14 3 AOE 2 | . 2 . . . . . . Classes Destroyed 12 | . 4 . 3 1 2 2 . Worker 2 | . . . 1 . . 1 . Builder 1 | . 1 . . . . . . Hauler 8 | . 1 . 1 1 3 2 . Recycler 4 | . . . 2 . . 2 . Watcher 8 | . 2 . 4 . 1 1 . Swarmer 8 | . . . . 4 . 4 . Grunt 23 | . 10 1 4 5 . 2 1 Brawler 2 | . . . . . . 2 . Duelist 1 | . . . . . 1 . . Sentry 11 | . . . 5 3 1 2 . Hunter 3 | . . . . . 2 1 . Programmer 5 | . . . . . . 3 2 Best Kill Streak 4 | . 4 1 3 4 3 4 1 Combat Bots Only 4 | . 4 1 3 4 3 4 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 1 | . 1 . . . . . . Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 356 | . 42 2 73 68 36 91 44 Missed 101 | . 13 . 20 14 12 40 2 Damage Taken 4016 | . 559 24 732 752 342 623 984 Core 684 | . 222 . 148 58 18 72 166 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 133 | . . . . 133 . . . Core Remaining (%) 68 | 100 . 11 . 48 96 89 . Volleys Fired 130 | . 31 3 18 17 14 34 13 Largest 3 | . 2 2 2 2 3 3 3 Hottest 94 | . 90 46 46 46 81 94 94 Shots Fired 298 | . 60 6 26 33 42 97 34 Gun 297 | . 60 6 26 32 42 97 34 Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 274 | . 37 6 26 32 42 97 34 Thermal . | . . . . . . . . Explosive 1 | . . . . 1 . . . Electromagnetic 23 | . 23 . . . . . . Robot Hit Streak 10 | . 6 3 4 9 10 8 9 Robot Miss Streak 6 | . 3 2 3 3 1 6 2 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 3 | . . . . 1 . 1 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 252 | . 42 3 50 43 28 62 24 Core Hits 116 | . 27 2 19 16 14 30 8 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . . 1 . . . 2 . Critical Strikes 10 | . . 1 3 3 1 2 . Destroy 4 | . . 1 . . 1 2 . Sever 6 | . . . 3 3 . . . Melee Attacks 76 | . . . 43 32 . 1 . Impact 1 | . . . . . . 1 . Slashing 75 | . . . 43 32 . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 3 1 . 1 . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5683 | . 767 40 1437 1075 433 1507 424 Guns 3397 | . 614 40 224 268 433 1394 424 Cannons . | . . . . . . . . Explosions 153 | . 153 . . . . . . Melee 2133 | . . . 1213 807 . 113 . Ramming . | . . . . . . . . Kinetic 3195 | . 412 40 224 268 433 1394 424 Thermal 109 | . 109 . . . . . . Explosive 44 | . 44 . . . . . . Electromagnetic 202 | . 202 . . . . . . Impact 113 | . . . . . . 113 . Slashing 2020 | . . . 1213 807 . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 1 2 . . . Average Corruption 1 | . . . 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . 7 7 . . . Message Errors 5 | . . . 2 3 . . . Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 2 | . . . 1 1 . . . Energy Discharges 2 | . . . 1 1 . . . Parts Rejected 2 | . . . 2 . . . . Data Loss (minor) 2 | . . . 1 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 149 | . 84 . 57 8 . . . Projectiles . | . . . . . . . . Explosions 84 | . 84 . . . . . . Melee 65 | . . . 57 8 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 225 | . 225 . . . . . . Shots 4 | . 4 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 362 | . 156 27 135 154 24 117 362 Average Temperature 49 | . 47 14 23 29 14 28 120 Received Heat Transfer 1251 | . 189 15 297 288 27 84 351 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 . . 2 . Heat Transferred 100 | . 100 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 624 | . 269 157 301 624 445 163 82 Initial 159 | . . 62 61 126 159 113 32 Average 145 | . 98 117 177 420 281 52 32 Maximum Alert Level 2 | . 1 . 1 2 2 . . Low Security (%) 75 | 100 91 100 68 9 20 100 100 Level 1 13 | . 8 . 31 24 55 . . Level 2 11 | . . . . 65 24 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 . 2 5 3 6 3 Investigation 6 | . 1 . 2 . 1 2 . Extermination 5 | . . . . . . 3 2 Reinforcement 6 | . 1 . . 2 2 . 1 Assault . | . . . . . . . . Garrison 4 | . . . . 3 . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 3 | . 1 . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 14 6 17 26 9 22 5 Peak Tracking Total 5 | . 4 2 4 5 4 4 2 Tactical Retreats 11 | . . 5 2 1 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 5 | . 1 . 1 . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 8 | . 2 . 1 3 . 2 . Max in Single Turn 2 | . 2 . 1 1 . 1 . Garrison Access 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 28 | . 5 . 4 4 5 9 1 Terminals 20 | . 5 . 4 2 5 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . . . . 2 . Garrison Access 3 | . . . . 1 . 2 . Total Hacks 78 | . 20 . 9 11 13 24 1 Successful 31 | . 9 . . 6 5 11 . Failed 47 | . 11 . 9 5 8 13 1 Catastrophic 9 | . 1 . 3 . 1 4 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 62 | . 20 . 9 6 13 14 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . 3 . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 5 | . . . . . . 5 . Garrison Access 6 | . . . . 2 . 4 . Terminal Hacks 22 | . 9 . . 3 5 5 . Record 3 | . 3 . . . . . . Prototype ID Bank 2 | . . . . . 1 1 . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 3 | . 3 . . . . . . Unreport Threat 2 | . . . . 1 . 1 . Locate Traps 4 | . . . . 1 3 . . Dispatch Records 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 4 | . 1 . . . 1 2 . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks 2 | . . . . 1 . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 4 . 4 2 5 9 1 Full Trace Events 3 | . . . 2 . . 1 . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 35 | . . . . . . 35 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 114 | . . . . 114 114 . . Highest-Rated Ally 100 | . . . . 100 100 . . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . 18 8 . . Total Damage 808 | . . . . 617 191 . . Kills 14 | . . . . 11 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 6019 | 53 613 381 758 841 503 2305 565 Spaces Moved 3630 | 36 282 191 414 455 311 1552 389 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 3624 | 30 282 191 414 455 311 1552 389 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 123 123 120 122 Average Speed 133 | 116 163 190 128 127 125 129 122 Slowest Speed 200 | 200 190 190 130 190 195 190 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 44 50 37 70 33 29 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . 35 . . 8 . 2 3 Melee . | . . . . . . . . Projectile 4 | . . . . . . 2 2 AOE 43 | . 35 . . 8 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 4443 | 45 379 205 555 638 395 1773 453 Wait 378 | 1 35 12 45 90 32 125 38 Move 3623 | 35 281 190 413 454 310 1551 389 Hop . | . . . . . . . . Pick Up 61 | 3 15 . 7 9 7 17 3 Fast Attach 42 | 4 1 . 4 8 11 12 2 Attach 28 | 2 4 . 8 3 2 6 3 Detach 15 | . . . 1 4 3 5 2 Swap 35 | . 8 . 9 11 1 6 . Drop 55 | . 4 . 7 10 15 16 3 Fire 130 | . 31 3 18 17 14 34 13 Melee 76 | . . . 43 32 . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 351 | -10/Materials | Core integrity fell below 50% 471 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Core integrity fell below 20% 667 | -10/Materials | Entered Mines 836 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 836 | -10/Mines | Discovered new exit (range 5) 944 | -10/Mines | Discovered new exit (range 16) 1048 | -10/Mines | Entered Materials 1048 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1408 | -9/Materials | Discovered new exit (range 16) 1690 | -9/Materials | Discovered new exit (range 6) 1762 | -9/Materials | Lost 4 parts (1p2n1w) 1767 | -9/Materials | Identified exit to Storage 1806 | -9/Materials | Entered Storage 1819 | -9/Storage | Identified exit to Recycling 1882 | -9/Storage | Garrison activated, responded to threat 2085 | -9/Storage | Core integrity fell below 50% 2188 | -9/Storage | Met 01-MTF 2501 | -9/Storage | Discovered new exit (range 6) 2595 | -9/Storage | Repaired Titanium Leg 2635 | -9/Storage | Identified exit to Materials 2647 | -9/Storage | Entered Materials 2647 | -8/Materials | Accompanied by 2 allies (01-MTF) 2647 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2652 | -8/Materials | 01-MTF left 2981 | -8/Materials | Build established: Gunner 3075 | -8/Materials | Met 7R-MNS 3126 | -8/Materials | Discovered new exit (range 14) 3150 | -8/Materials | Entered Factory 3150 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3151 | -7/Factory | Caught up to 7R-MNS 3313 | -7/Factory | Discovered new exit (range 16) 3680 | -7/Factory | Garrison activated, responded to threat 3825 | -7/Factory | Fabricated KE Penetrator? 3896 | -7/Factory | Build established: Scavenger-Gunner 4267 | -7/Factory | Build established: Gunner 4897 | -7/Factory | Build established: Scavenger-Skirmisher 5049 | -7/Factory | Identified exit to Factory 5455 | -7/Factory | Entered another Factory area 5455 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5456 | -6/Factory | Caught up to 7R-MNS 6004 | -6/Factory | Attacked by 7R-MNS 6020 | -6/Factory | Self-destructed Last Messages --------------- 05999_ Slug penetrates Wall. 06003_ Wall collapses. 06004_ 7R-MNS: "But I'm the good guy! How dare you." 06006_ Slug penetrates P-60 Hacker. 06006_ P-60 Hacker destroyed. 06006_ Switching to secondary target: 7R-MNS. 06006_ Slug penetrates 7R-MNS. 06006_ Imp. Sensor Array destroyed. 06009_ KE Penetrator destroyed. 06012_ Slug penetrates 7R-MNS. 06013_ Mic. Nuclear Core destroyed. 06013_ Carbon-fiber Leg destroyed. 06015_ R-10 Processor collects Imp. Heat Sink. 06016_ Carbon-fiber Leg destroyed. 06016_ KE Penetrator destroyed. 06016_ U-05 Engineer repairs door. 06018_ Slug penetrates Wall. 06018_ R-10 Processor collects Gravmag System. 06018_ Titanium Leg destroyed. 06018_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????######## | | ????????????????????????????????? # | | ????????????????????????????????? # | | ???????????????????????????#? """"""" # | | ???????????????????????????# """"""" # | | ???????????????????????????# """"""" # #### | | ???????????????????????????# """"""" # #??? | | ??????????????###########;## # #??? | | ??????????????# # + #??? | | ??????????????#! # # #??? | | ??????????????# # # #??# | | ??????????????# """ #########+#### #? | | ??????????????# """"" #??# # #? | | ??????????????# """"" #### # # | | ??????????????# + + """""" # # | | ??????????????# """ #### """""" # + | | ??????????????# """"" #??# """""" # # | | ??????????????# """"" #??# """""" # # | | ??????????????# g #??#! # #? | | ??????????????# #??# # #? | | ??????????????#########+#;;##########+### #??# | | ???????????????????# t ##?? | | ???????????????????# @ T#?? | | ???????????????????# #?? | | ???????????????????# ##?? | | ???????????????????# k #??? | | ???????????????????# ######################??? | | ???????????????????# #?? #??????????? | | ??????############## R# #??????????? | | ??????# # + #??????????? | | ??????# """ """ # # #??????????? | | ??????# """ """ # #?? #??????????? | | ??????# """ """ # u #???? #??????????? | | ?????## # #?????? #??????????? | | ?????# " """ # #???????? ???????????? | | ?????# """ #R #?????????? ???????????? | | ?????# T """ + #???????????????????????? | | ????## " # #???????????????????????? | | ????# % ] # #???????????????????????? | | ????### # #???????????????????????? | | ??????# # #???????????????????????? | | ########" ###### #???????????????????????? | | #???????????????????????? | | % +???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Challenges ------------ None Game ------ Seed BiometalSurgeWell Manual? 0 Play Time 01:47:45 Cumulative 14.3 hours Start 2024.07.22 @ 12:59:15 End 2024.07.22 @ 14:52:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07c8c05d-14d4-47d2-b59f-115f5ebc9d5a