Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 22:26:08

Player: ktur

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (1861)     1861
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (296)                296
              TOTAL SCORE: 6102

 Bonus
-------
Follower Combat Kills      111
Registered with UFD        300
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (1)
Movement                   Flying (35)
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               VTOL Module
>              --- UTILITY (8) ------
     Makeshift Salvage Targeting Computer
               System Shield
>              --- WEAPON (4) -------
               Great Maul
>              --- INVENTORY (5) ----
  Experimental Terrain Scanner
      Improved Weapon Shielding
               A0-MCA's Component Scanner
               CPS Tube (2)

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
     Overtuned Scrapsphere
     Overtuned Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
               Humpback
     Makeshift Salvage Targeting Computer
               Recoil Nullifier
      Hardened Medium Armor Plating
               System Shield
>              --- WEAPON -----------
     Overtuned Barrage Gun
     Overtuned Barrage Gun
     Overtuned Barrage Gun
     Overtuned Barrage Gun
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Scrap Suit
               Scrap Suit
               Cryofiber Web
      Improved Heat Sink
               Disposable Heat Sink
     Makeshift Microdissipator Network
  Experimental Terrain Scanner
               Seismic Detector
     Makeshift Salvage Targeting Computer
               Melee Analysis Suite
               Recoil Nullifier
               Microactuators
     Makeshift ECM Suite
               Propulsion Shielding
      Improved Weapon Shielding
      Improved Weapon Shielding
       Layered Light Armor Plating
               Hardlight Generator
               Shield Generator
               Force Field
               A0-MCA's Component Scanner
               Pulse Rifle
               Coil Gun
               Battle Cannon
               Dirty Datajack
               CPS Tube
               CPS Tube
               CPS Tube
               CPS Tube
               CPS Tube
         Heavy Hammer
               Ripper
[Rating: 61]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Humpback
  Device                   Seismic Detector
  Storage                  Humpback
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Overtuned Barrage Gun
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Overtuned Barrage Gun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Ripper
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   8   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   6   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             82   | 7   2   18  4   5   42  .   4   
  Power                    9    | 1   .   2   1   .   4   .   1   
    Engine                 7    | 1   .   2   1   .   3   .   .   
    Core                   2    | .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   .   3   2   .   2   
    Treads                 3    | 2   .   .   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   2   .   2   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   
  Utility                  33   | 2   1   3   2   1   24  .   .   
    Device                 11   | 1   .   1   .   .   9   .   .   
    Storage                6    | 1   1   .   1   1   2   .   .   
    Processor              3    | .   .   .   .   .   3   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   
    Protection             11   | .   .   2   1   .   8   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   11  1   1   12  .   1   
    Energy Gun             3    | 2   .   1   .   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   .   1   .   .   
    Ballistic Gun          10   | .   .   4   1   .   5   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   3   .   .   1   .   .   
    Special Weapon         4    | .   1   1   .   .   2   .   .   
    Impact Weapon          3    | .   .   .   .   1   1   .   1   
    Slashing Weapon        2    | .   .   1   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 27   | .   .   5   .   .   21  .   1   
  Power                    6    | .   .   2   .   .   4   .   .   
  Propulsion               5    | .   .   2   .   .   2   .   1   
  Utility                  6    | .   .   1   .   .   5   .   .   
  Weapon                   10   | .   .   .   .   .   10  .   .   
  Highest Loss Streak      13   | .   .   1   .   .   13  .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 99  100 88  79  13  21  
  Engine                   10   | .   14  14  14  14  3   .   .   
  Treads                   7    | .   28  17  .   7   .   .   .   
  Wheel                    15   | .   .   10  28  20  12  .   .   
  Device                   6    | .   14  13  .   .   11  .   .   
  Storage                  11   | .   14  14  14  14  5   .   .   
  Processor                1    | .   .   .   .   .   5   6   6   
  Hackware                 2    | .   .   .   .   .   7   6   6   
  Protection               4    | .   .   .   14  3   7   .   .   
  Energy Gun               1    | .   25  2   .   .   .   .   .   
  Ballistic Gun            14   | .   .   20  14  12  15  .   .   
  Impact Weapon            1    | .   .   .   .   1   1   .   1   
  Slashing Weapon          6    | .   .   .   14  14  1   .   .   
Peak Build Rating          61   | 7   8   18  20  25  61  9   17  
  Average Rating           26   | 5   7   11  19  21  50  9   13  
  On Entrance              11   | .   7   7   18  20  25  9   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             268  | 14  29  39  53  210 268 .   4   
  Greatest Support         40   | 40  40  40  26  32  32  3   6   
  Greatest Overweight (x)  29   | .   .   3   2   13  29  .   1   
  Average Overweight (x)   4    | .   .   1   1   7   9   .   .   
Largest Inventory Capacity 35   | 8   15  15  20  35  35  5   5   
  Average Capacity         26   | 7   12  15  18  31  33  5   5   
  Most Carried             35   | 6   8   15  19  35  35  5   5   
  Average Carried          22   | 3   6   13  16  24  30  5   4   
  Final Capacity           35   | 8   15  15  20  35  5   5   5   
  Final Carried            35   | 6   7   13  19  35  5   5   4   

 Class Distribution 
--------------------
 43% | Mutant
 33% | Hauler-Mutant
 17% | Scavenger-Scrapper
  3% | Hauler-Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -8/Recycling
      Hauler-Mutant | -8/Scraptown
 Scavenger-Scrapper | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -8   -8   -6   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Matter Collected           2268 | 270  .    298  40   50   1502 .    108  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3204 | 139  .    367  144  .    2497 .    57   
  Parts                    176  | 9    .    28   6    .    130  .    3    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | 1    .    .    1    .    5    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    8    .    .    .    2    1    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Combat Hostiles Destroyed  35   | .   .   11  .   .   21  .   3   
  Melee                    8    | .   .   1   .   .   4   .   3   
  Guns                     21   | .   .   7   .   .   14  .   .   
  Cannons                  2    | .   .   1   .   .   1   .   .   
  AOE                      4    | .   .   2   .   .   2   .   .   
Classes Destroyed          14   | 2   .   1   .   .   10  .   1   
  Worker                   9    | .   .   .   .   .   9   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   .   2   .   6   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   
  Swarmer                  3    | .   .   .   .   .   .   .   3   
  Grunt                    6    | .   .   .   .   .   6   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   .   .   4   .   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   
  Programmer               6    | .   .   .   .   .   6   .   .   
  Subdweller               11   | .   .   11  .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 4   .   2   1   .   7   .   3   
  Combat Bots Only         4    | .   .   2   .   .   4   .   3   
Max Kills in Single Turn   2    | 1   .   1   1   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   .   .   
  Melee                    1    | .   .   1   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Hostile Shots Fired        429  | .    .    67   .    .    292  19   51   
  Missed                   139  | .    .    16   .    .    84   10   29   
Damage Taken               4660 | .    .    1110 .    .    3070 143  337  
  Core                     1067 | .    .    210  .    .    461  143  253  
  Absorbed by Shields      114  | .    .    .    .    .    114  .    .    
  Regen/Repaired (Parts)   171  | .    .    .    .    .    171  .    .    
Core Remaining (%)         58   | 100  .    .    .    16   .    .    .    
Volleys Fired              164  | 8    6    57   .    .    93   .    .    
  Largest                  4    | 2    1    2    .    .    4    .    .    
  Hottest                  180  | 90   100  180  .    .    120  .    .    
Shots Fired                425  | 16   6    91   .    .    312  .    .    
  Gun                      382  | 16   .    67   .    .    299  .    .    
  Cannon                   14   | .    .    7    .    .    7    .    .    
  Launcher                 7    | .    .    5    .    .    2    .    .    
  Special                  22   | .    6    12   .    .    4    .    .    
  Kinetic                  336  | .    .    37   .    .    299  .    .    
  Thermal                  71   | 16   6    49   .    .    .    .    .    
  Explosive                7    | .    .    5    .    .    2    .    .    
  Electromagnetic          7    | .    .    .    .    .    7    .    .    
  Robot Hit Streak         25   | 6    2    25   .    .    8    .    .    
  Robot Miss Streak        8    | 1    .    2    .    .    8    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    
Shots Hit Robots           237  | 12   1    64   4    .    152  .    4    
  Core Hits                104  | 5    .    22   1    .    74   .    2    
  Critical Kills           4    | .    .    .    .    .    2    .    2    
  Critical Parts Destroyed 8    | .    .    .    .    .    7    .    1    
  Critical Strikes         15   | 2    .    .    .    .    10   .    3    
    Burn                   2    | 2    .    .    .    .    .    .    .    
    Destroy                8    | .    .    .    .    .    8    .    .    
    Smash                  4    | .    .    .    .    .    1    .    3    
    Sever                  1    | .    .    .    .    .    1    .    .    
Melee Attacks              49   | .    .    15   6    .    21   .    7    
  Impact                   18   | .    .    .    .    .    11   .    7    
  Slashing                 30   | .    .    15   6    .    9    .    .    
  Piercing                 1    | .    .    .    .    .    1    .    .    
  Sneak Attacks            3    | .    .    .    2    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    .    .    
Damage Inflicted           5727 | 145  37   1402 242  .    3683 .    218  
  Guns                     4052 | 145  .    881  .    .    3026 .    .    
  Cannons                  284  | .    .    77   .    .    207  .    .    
  Explosions               368  | .    .    263  .    .    105  .    .    
  Melee                    977  | .    .    181  242  .    336  .    218  
  Ramming                  22   | .    13   .    .    .    9    .    .    
  Kinetic                  3612 | .    .    586  .    .    3026 .    .    
  Thermal                  541  | 145  24   372  .    .    .    .    .    
  Explosive                368  | .    .    263  .    .    105  .    .    
  Electromagnetic          207  | .    .    .    .    .    207  .    .    
  Impact                   260  | .    .    .    .    .    42   .    218  
  Slashing                 716  | .    .    181  242  .    293  .    .    
  Piercing                 1    | .    .    .    .    .    1    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    5    1    1    
    Message Errors         2    | .    .    .    .    .    2    .    .    
    Matter Fused           2    | .    .    .    .    .    1    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            271  | .    .    .    114  .    66   .    91   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    271  | .    .    .    114  .    66   .    91   
Knockbacks                 2    | .    .    .    .    .    1    .    1    
  Impact                   2    | .    .    .    .    .    1    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    25   .    .    4    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    
  Rammed                   3    | .    2    .    .    .    1    .    .    
Targets Rammed             3    | .    2    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        450  | 142  80   8    .    .    450  .    .    
  Average Temperature      114  | 62   35   4    .    .    129  .    .    
  Received Heat Transfer   874  | .    .    174  .    .    670  18   12   
  Effects                  8    | .    .    .    .    .    8    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (major)         4    | .    .    .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    5    .    .    
  Impact Corruptions       3    | .    .    .    .    .    1    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | 3    .    2    .    .    .    .    .    
  Heat Transferred         1486 | 532  50   904  .    .    .    .    .    
Parts Sabotaged            2    | .    .    .    .    .    2    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Peak Influence             380  | 20  13  .   109 .   380 .   .   
  Initial                  13   | .   13  .   7   .   .   .   .   
  Average                  127  | 7   13  .   30  .   160 .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   
  Low Security (%)         69   | 100 100 .   100 .   59  .   .   
  Level 1                  30   | .   .   .   .   .   40  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   10  .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   
  Reinforcement            3    | .   .   .   .   .   3   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Distress Signals           2    | .   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              83   | .   2   16  .   .   35  15  15  
  Peak Tracking Total      13   | .   1   2   .   .   5   13  4   
  Tactical Retreats        10   | .   .   2   .   .   3   2   3   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Traps Triggered            1    | .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Machines Accessed          17   | .   .   .   8   2   7   .   .   
  Terminals                7    | .   .   .   5   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          5    | .   .   .   3   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                48   | .   .   .   22  8   18  .   .   
  Successful               23   | .   .   .   12  8   3   .   .   
  Failed                   25   | .   .   .   10  .   15  .   .   
    Catastrophic           4    | .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   18  .   7   .   .   
  Terminals                24   | .   .   .   19  .   5   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   
  Recycling Units          10   | .   .   .   3   .   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             18   | .   .   .   9   8   1   .   .   
  Part Schematic           4    | .   .   .   4   .   .   .   .   
  Robot Analysis           12   | .   .   .   5   7   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   .   .   3   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   
    Tunnel                 3    | .   .   .   3   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   5   .   6   .   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -6  -6  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Total Allies               5    | .   .   .   .   .   5   .   .   
  Largest Group            5    | .   .   .   .   .   5   .   .   
  Highest-Rated Group      140  | .   .   .   .   .   140 .   .   
  Highest-Rated Ally       28   | .   .   .   .   .   28  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   35  .   .   
  Total Damage             493  | .   .   .   .   .   493 .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Robot Analysis Total       12   | .   .   .   5   7   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   4   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -6   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Turns Passed               8537 | 135  176  1867 476  3135 2470 108  170  
Spaces Moved               4846 | 62   90   1162 385  1464 1105 215  363  
  Core                     331  | 5    .    .    .    .    102  215  9    
  Treads                   546  | 57   90   399  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3615 | .    .    763  385  1464 1003 .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   354  | .    .    .    .    .    .    .    354  
  Fastest Speed            35   | 50   160  105  105  120  50   50   35   
  Average Speed            156  | 151  160  133  115  209  184  50   39   
  Slowest Speed            360  | 160  160  160  120  295  360  50   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    21   55   78   91   23   47   56   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     6    | .    .    2    3    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             15   | .    .    10   .    4    .    .    1    
Spaces Dug                 27   | .    .    17   2    .    8    .    .    
Terrain Destroyed          68   | .    .    42   2    .    24   .    .    
  Melee                    17   | .    .    7    2    .    8    .    .    
  Projectile               21   | .    .    11   .    .    10   .    .    
  AOE                      30   | .    .    24   .    .    6    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Total                      5511 | 85   102  1329 407  1541 1459 214  374  
  Wait                     192  | .    1    59   6    1    125  .    .    
  Move                     4837 | 61   89   1161 384  1463 1104 214  361  
  Hop                      1    | .    .    .    .    .    .    .    1    
  Pick Up                  116  | 9    1    12   5    49   40   .    .    
  Fast Attach              24   | 4    .    4    2    1    10   .    3    
  Attach                   32   | 3    .    4    .    4    20   .    1    
  Detach                   7    | .    .    1    1    1    4    .    .    
  Swap                     26   | .    2    10   2    .    12   .    .    
  Drop                     62   | .    1    6    1    22   31   .    1    
  Fire                     164  | 8    6    57   .    .    93   .    .    
  Melee                    46   | .    .    15   6    .    18   .    7    
  Ram                      1    | .    .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 16)
  136 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  306 | -10/Materials  | Discovered new exit (range 3)
  312 | -10/Materials  | Entered Subcaves
  366 | -10/Subcaves   | Discovered new exit (range 14)
  519 | -10/Subcaves   | Learned Materials stockpile data
  583 | -10/Subcaves   | Learned location of Zion (-7)
  583 | -10/Subcaves   | Met a Zionite searching for "candidates"
  748 | -10/Subcaves   | Core integrity fell below 50%
  998 | -10/Subcaves   | Disturbed a concealed Subdweller
 1869 | -10/Subcaves   | Discovered new exit (range 18)
 2048 | -10/Subcaves   | Ambushed by Subdweller buried in earth
 2145 | -10/Subcaves   | Ambushed by Subdweller buried in earth
 2148 | -10/Subcaves   | Core integrity fell below 20%
 2179 | -10/Subcaves   | Entered Recycling
 2497 | -8/Recycling   | Discovered new exit (range 15)
 2626 | -8/Recycling   | Scanned before Scraplab entrance
 2643 | -8/Recycling   | Entered Scraplab
 2652 | -8/Recycling   | Discovered new exit (range 2)
 2655 | -8/Recycling   | Entered Scraptown
 2945 | -8/Scraptown   | Scanned Subdweller tech in exchange for log data
 2948 | -8/Scraptown   | Learned location of Extension (-6)
 2949 | -8/Scraptown   | Learned Research garrison access intel
 2950 | -8/Scraptown   | Learned Factory machine intel
 2952 | -8/Scraptown   | Learned Factory trap positions
 2966 | -8/Scraptown   | Discovered new exit (range 11)
 3643 | -8/Scraptown   | Build established: Hauler-Mutant
 3664 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 3714 | -8/Scraptown   | Visited UFD Registry
 3714 | -8/Scraptown   | Registered with UFD as "Gearpod"
 3759 | -8/Scraptown   | Visited Shadow of the Wyrm
 3824 | -8/Scraptown   | Visited Assassins FH
 3942 | -8/Scraptown   | Visited Red Mages
 4033 | -8/Scraptown   | Visited Spacefarers
 4169 | -8/Scraptown   | Visited Artisan Demo Area
 4334 | -8/Scraptown   | Visited TADAMA
 4393 | -8/Scraptown   | Visited Observation Area
 4676 | -8/Scraptown   | Visited Analyses Database
 4747 | -8/Scraptown   | Visited Junk Repository
 4927 | -8/Scraptown   | Visited Curators Association
 4963 | -8/Scraptown   | Visited Research Penetration Think Tank
 5024 | -8/Scraptown   | Visited Scrap Suit Storage
 5032 | -8/Scraptown   | Found Scrap Suit
 5067 | -8/Scraptown   | Visited Science Guys
 5127 | -8/Scraptown   | Visited A0-MCA Data Center
 5139 | -8/Scraptown   | Given a B rating by A0-MCA
 5147 | -8/Scraptown   | Found A0-MCA's Component Scanner
 5182 | -8/Scraptown   | Visited Junk Repository
 5267 | -8/Scraptown   | Visited Infowarlord's Domain
 5283 | -8/Scraptown   | Found Exp. Terrain Scanner
 5783 | -8/Scraptown   | Discovered new exit (range 3)
 5790 | -8/Scraptown   | Entered Factory
 5790 | -6/Factory     | Evolved 8 slots: Utility x6, Weapon x2
 5791 | -6/Factory     | Loaded intel: 114 trap records
 5792 | -6/Factory     | Loaded intel: 286 machine locations
 5880 | -6/Factory     | Spotted B-75 Beast
 6333 | -6/Factory     | Build established: Hauler-Gladiator
 6466 | -6/Factory     | Lost 3 parts (3w)
 6612 | -6/Factory     | Scrapoid reinforcements arrived
 6635 | -6/Factory     | Found Scrap Suit
 6661 | -6/Factory     | Found Scrap Suit
 6684 | -6/Factory     | Lost 4 allies
 6736 | -6/Factory     | Found Scrap Suit
 6996 | -6/Factory     | Discovered new exit (range 12)
 7001 | -6/Factory     | Build established: Scavenger-Scrapper
 7068 | -6/Factory     | Identified exit to Lower Caves
 7099 | -6/Factory     | Discovered exit to Lower Caves (range 8)
 7222 | -6/Factory     | Lost 4 parts (3p1u)
 7424 | -6/Factory     | Garrison activated, responded to threat
 7980 | -6/Factory     | Found Prototype Processor
 8216 | -6/Factory     | Core integrity fell below 50%
 8240 | -6/Factory     | Lost 13 parts (1p2n3u7w)
 8260 | -6/Factory     | Entered Lower Caves
 8268 | -6/Lower Caves | Spotted B-75 Beast
 8285 | -6/Lower Caves | Encountered a Warlord checkpoint
 8310 | -6/Lower Caves | Learned Factory emergency access door positions
 8349 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 8363 | -6/Lower Caves | Discovered new exit (range 10)
 8368 | -6/Lower Caves | Entered another Lower Caves area
 8470 | -6/Lower Caves | Build established: Mutant
 8475 | -6/Lower Caves | Core integrity fell below 20%
 8527 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 8538 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
08490_ System corrupted: Matter fused (-10).
08490_ Acquired 20 matter.
08491_ Nuclear Pulse Thruster destroyed.
08493_ Autogun fries itself beyond repair.
08494_ Acquired VTOL Module.
08499_ S-27 Virus suffers critical hit (Smash).
08499_ S-27 Virus destroyed.
08502_ Destroyed VTOL Module.
08502_ S-27 Virus system corrupted by crushing effect.
08502_ S-27 Virus knocked back.
08505_ Acquired 10 matter.
08506_ Acquired Lgt. Nuclear Core.
08507_ Dropped Lgt. Nuclear Core.
08508_ Acquired 9 matter.
08509_ S-27 Virus suffers critical hit (Smash).
08509_ Destroyed Lgt. Nuclear Core.
08509_ S-27 Virus system corrupted by crushing effect.
08509_ S-27 Virus destroyed.
08512_ Acquired 1 matter.
08527_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          50
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                63
Melee Accuracy             8
Recoil Reduction           6
Salvage Targeting          4
Defensive Hacking          20

 Item Schematics 
-----------------
  Imp. Weapon Shielding | -8/Recycling | Hacked
 Imp. Utility Shielding | -8/Recycling | Hacked
    EM Disruption Field | -8/Recycling | Hacked
         Kinecellerator | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedSuperquantumCoupler
  Manual?         0
Play Time         00:47:35
  Cumulative      778.9 hours
  Start           2024.08.11 @ 21:35:36
  End             2024.08.11 @ 22:26:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          758
  Rogue           758
  Adventurer      0
  Explorer        0
Win Type          -
  Total           39
  Types           14/4/11/2/0/0/5/2/1
Lore%             87
Gallery%          91
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffb6440b-01bf-4155-952e-77667c53f270