Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.22 @ 18:56:51 Player: viper Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (190) 950 Value Destroyed (6501) 6501 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 13545 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 817 Friendly Fire -6 Cogmind --------- Core Integrity 0/1150 Matter 23/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (10) ----- Improved Target Analyzer Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Energy Well Improved Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Defense Suite Advanced Shield Generator Hacking Suite System Shield > --- WEAPON ----------- Heavy Battle Rifle Improved Heavy Machine Gun Enhanced Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Aluminum Leg Battle Cannon Battle Cannon Battle Cannon Battle Cannon [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Cooling System Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Backup Laser III Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 . 2 . . 2 2 2 Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 8 | . 1 . . . 1 . . 2 2 2 Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 139 | 7 10 20 8 23 14 19 1 6 13 18 Power 24 | 1 1 7 . 4 1 3 . 1 1 5 Engine 17 | 1 1 7 . 3 . 3 . 1 1 . Core 3 | . . . . 1 1 . . . . 1 Reactor 4 | . . . . . . . . . . 4 Propulsion 42 | 2 2 8 7 5 7 4 1 . 1 5 Treads 1 | . . . . . . . . . . 1 Leg 41 | 2 2 8 7 5 7 4 1 . 1 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 2 2 1 1 4 2 5 . 3 7 1 Device 7 | . 1 . 1 . . . . 1 3 1 Storage 5 | 1 . . . 3 . 1 . . . . Processor 3 | . . . . . 2 . . . 1 . Hackware 4 | . . . . . . . . 2 2 . Protection 9 | 1 1 1 . 1 . 4 . . 1 . Artifact . | . . . . . . . . . . . Weapon 45 | 2 5 4 . 10 4 7 . 2 4 7 Energy Gun 1 | . . . . . . 1 . . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 33 | 2 5 4 . 9 4 4 . . 3 2 Ballistic Cannon 10 | . . . . . . 2 . 2 1 5 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . 2 . . 2 1 Parts Lost 37 | . . . . 3 1 10 . . 1 22 Power 7 | . . . . 1 . 1 . . . 5 Propulsion 7 | . . . . . . 2 . . . 5 Utility 11 | . . . . 1 1 3 . . . 6 Weapon 12 | . . . . 1 . 4 . . 1 6 Highest Loss Streak 10 | . . . . 2 1 10 . . 1 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 98 99 99 80 94 94 98 64 Engine 12 | . 12 20 16 15 8 11 14 12 11 2 Core 1 | . . . . . 5 1 . . . . Leg 24 | . 24 19 32 32 28 19 23 25 22 10 Device 7 | . 11 10 7 8 1 . . 4 10 6 Storage 10 | . 12 10 8 14 14 7 7 6 5 4 Processor 2 | . . . . . 11 2 . . 1 5 Hackware 2 | . . . . . . . . 7 11 10 Protection 7 | . 12 9 8 1 . 14 21 14 12 4 Ballistic Gun 21 | . 24 29 25 24 27 14 14 12 12 6 Ballistic Cannon 3 | . . . . . . 9 14 11 9 6 Naked Turns 44 | . . . . . . 44 . . . . Heaviest Build 112 | 18 21 35 35 111 112 108 56 56 70 72 Greatest Support 72 | 20 20 20 45 50 72 72 55 55 65 65 Greatest Overweight (x) 13 | . 1 9 1 3 2 2 1 1 1 13 Average Overweight (x) . | . . 1 . 1 1 . 1 . . 2 Largest Inventory Capacity 25 | 10 10 10 10 25 25 25 5 5 5 5 Average Capacity 12 | 7 10 10 10 20 25 8 5 5 5 5 Most Carried 25 | 4 9 10 10 19 25 25 5 5 5 5 Average Carried 9 | 1 6 8 8 12 21 7 5 4 4 3 Final Capacity 25 | 10 10 10 10 25 25 5 5 5 5 5 Final Carried 25 | 4 8 10 10 19 25 5 5 5 5 . Class Distribution -------------------- 49% | Hacker-Tank 20% | Scavenger-Gunner 18% | Hacker-Mutant 11% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Hacker-Tank | -7/Waste Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Matter Collected 5663 | 211 258 939 367 1231 567 180 72 184 1065 589 Remotely . | . . . . . . . . . . . Salvage Created 7894 | . 667 1449 701 2439 779 . 108 202 876 673 Parts 447 | . 40 94 36 134 50 . 4 16 48 25 Haulers Intercepted 11 | . 2 1 . 6 . . . . 1 1 Recyclers Shooed 10 | . 2 . . 5 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 134 | . 11 29 12 29 13 . 1 4 18 17 Guns 109 | . 11 29 12 29 13 . . 1 9 5 Cannons 25 | . . . . . . . 1 3 9 12 Classes Destroyed 15 | . 6 3 1 3 1 . . . . 1 Worker 11 | . 2 4 . 3 . . . . 2 . Builder 8 | . . 2 . 2 3 . . . 1 . Hauler 11 | . 2 1 . 6 . . . . 1 1 Recycler 11 | . 1 1 . 7 1 . 1 . . . Mechanic 1 | . . . . 1 . . . . . . Operator 6 | . . 3 . 1 . . . 1 1 . Watcher 14 | . 3 4 3 2 2 . . . . . Swarmer 14 | . 2 7 . 1 4 . . . . . Grunt 71 | . 9 17 9 15 5 . 1 1 8 6 Brawler 1 | . . . . 1 . . . . . . Duelist 3 | . . . 1 2 . . . . . . Sentry 19 | . . 5 2 7 2 . . 2 . 1 Hunter 9 | . . . . 3 . . . 1 3 2 Programmer 11 | . . . . . 2 . . . 7 2 Assembled 6 | . . . . . . . . . . 6 Best Kill Streak 9 | . 4 6 6 9 6 . 1 2 5 6 Combat Bots Only 6 | . 3 3 5 4 5 . 1 2 5 6 Max Kills in Single Turn 3 | . 1 3 2 2 2 . 1 1 1 1 Gunslinging 1 | . . . 1 . 1 . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Damage Taken 6769 | . 175 502 341 1054 420 393 65 88 719 3012 Core 1993 | . 36 76 50 139 64 292 9 3 173 1151 Absorbed by Shields 321 | . . . . . . . . . 232 89 Redirected to Shielding 148 | . 15 29 35 50 . 19 . . . . Regen/Repaired (Parts) 793 | . 23 168 52 234 270 29 . . 17 . Core Remaining (%) 79 | 100 85 81 . 65 . . 47 99 82 . Volleys Fired 499 | . 63 87 41 125 34 6 4 7 55 77 Largest 4 | . 2 3 3 3 4 4 4 4 4 4 Hottest 169 | . 40 63 63 71 91 91 131 131 149 169 Shots Fired 1433 | . 126 261 123 362 136 22 16 28 206 153 Gun 1228 | . 126 261 123 362 136 22 8 14 113 63 Cannon 205 | . . . . . . . 8 14 93 90 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1433 | . 126 261 123 362 136 22 16 28 206 153 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 55 | . 25 32 26 55 22 17 18 17 18 26 Robot Miss Streak 5 | . 2 3 1 2 2 1 2 2 5 4 Penetration Max 2 | . . . . . . . . . 2 1 Secondary Targets 17 | . 2 4 3 5 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . Shots Hit Robots 1076 | . 104 185 108 282 96 20 9 19 151 102 Core Hits 475 | . 46 83 43 112 41 3 9 13 78 47 Critical Kills 18 | . . . 1 . 3 . . 1 5 8 Critical Parts Destroyed 21 | . . . . 3 3 . . . 5 10 Critical Strikes 45 | . . . 1 3 6 1 . 2 10 22 Destroy 40 | . . . 1 3 6 1 . 1 10 18 Blast 5 | . . . . . . . . 1 . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16913 | . 994 2062 1234 3852 1558 294 283 457 3786 2393 Guns 13485 | . 968 2059 1234 3852 1558 274 82 251 2203 1004 Cannons 3131 | . . . . . . . 182 201 1380 1368 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 297 | . 26 3 . . . 20 19 5 203 21 Kinetic 16616 | . 968 2059 1234 3852 1558 274 264 452 3583 2372 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . . 3 6 Average Corruption 2 | . 1 1 . . . . . . 2 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . 2 . . . . . . 18 11 Message Errors 10 | . . 1 . . . . . . 5 4 Matter Fused 7 | . . . . . . . . . 5 2 Heat Flow Errors 5 | . . . . . . . . . 3 2 Energy Discharges 4 | . . . . . . . . . 3 1 Data Loss (minor) 3 | . . 1 . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 39 | . . . . . 20 . . . 19 . Projectiles 12 | . . . . . . . . . 12 . Explosions 20 | . . . . . 20 . . . . . Melee 7 | . . . . . . . . . 7 . Knockbacks 49 | . . . . . . . 1 . 35 13 Impact 4 | . . . . . . . . . 4 . Kinetic 43 | . . . . . . . 1 . 29 13 Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 59 | . . . . . 52 7 . . . . Shots 1 | . . . . . 1 . . . . . Rammed 9 | . . . . . . 9 . . . . Targets Rammed 52 | . 2 1 . . . 9 5 1 27 7 Kicked 43 | . 2 1 . . . . 5 1 27 7 Crushed . | . . . . . . . . . . . Highest Temperature 680 | . . . . 12 264 87 218 226 639 680 Average Temperature 182 | . . . . 10 93 33 83 85 196 305 Received Heat Transfer 1824 | . 123 273 216 594 165 . 9 57 174 213 Effects 100 | . . . . . . . . . 55 45 Shutdowns 32 | . . . . . . . . . 17 15 Energy Bleed 14 | . . . . . . . . . 8 6 Interference 8 | . . . . . . . . . 4 4 Matter Decay 9 | . . . . . . . . . 6 3 Short Circuit 7 | . . . . . . . . . 2 5 Damage (minor) 13 | . . . . . . . . . 9 4 Damage (major) 12 | . . . . . . . . . 8 4 Damage (core) 5 | . . . . . . . . . 1 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Peak Influence 469 | . 210 422 326 469 267 34 310 150 202 207 Initial 63 | . . 11 50 25 15 . . 63 54 33 Average 102 | . 69 193 152 145 76 5 103 70 79 81 Maximum Alert Level 2 | . 1 2 1 2 1 . 1 . 1 1 Low Security (%) 82 | 100 96 59 54 70 84 100 86 100 93 91 Level 1 15 | . 3 33 45 25 15 . 13 . 6 8 Level 2 1 | . . 6 . 4 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 45 | . 3 6 6 7 5 . 4 3 8 3 Investigation 19 | . 3 3 3 6 1 . 3 . . . Extermination 6 | . . . . . 2 . . . 3 1 Reinforcement 13 | . . 3 . 1 . . . 2 5 2 Assault . | . . . . . . . . . . . Garrison 7 | . . . 3 . 2 . 1 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Distress Signals 9 | . . 3 . 3 . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 200 | . 16 39 17 37 17 6 17 5 26 20 Peak Tracking Total 7 | . 3 3 4 6 4 6 3 2 5 7 Tactical Retreats 5 | . . 1 . . 1 . 1 . 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Traps Triggered 9 | . 2 1 . 1 1 . 1 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . 4 5 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Machines Disabled 8 | . . 1 . 1 3 . . . 2 1 Max in Single Turn 3 | . . 1 . 1 3 . . . 1 1 Garrison Access 3 | . . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Machines Accessed 40 | . 10 5 4 10 4 . 1 2 4 . Terminals 22 | . 7 3 1 5 1 . 1 1 3 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 8 | . 1 2 1 2 2 . . . . . Recycling Units 5 | . 2 . 1 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 . . Total Hacks 152 | . 40 22 18 39 15 . 3 3 12 . Successful 122 | . 31 16 17 33 10 . 2 2 11 . Failed 30 | . 9 6 1 6 5 . 1 1 1 . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 81 | . 31 14 4 14 4 . 3 2 9 . Fabricators 3 | . . . . . . . . . 3 . Repair Stations 34 | . 2 8 6 8 10 . . . . . Recycling Units 26 | . 7 . 3 16 . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 . . Terminal Hacks 58 | . 22 8 4 10 2 . 2 1 9 . Record 11 | . 6 . . 1 . . . . 4 . Part Schematic 1 | . . . . 1 . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . . Open Door 2 | . . . . 1 . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . Machine Index 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 7 | . 3 1 . . 1 . 1 1 . . Disarm Traps 2 | . 1 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Security Status 1 | . . . . . . . . . 1 . Transport Status 1 | . . . . . . . . . 1 . Investigation Status 1 | . . . 1 . . . . . . . Reinforcement Status 2 | . 1 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 4 | . 1 1 1 . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 9 | . 3 1 . 2 1 . 1 . 1 . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 30 | . 2 8 5 8 7 . . . . . Scan Component 17 | . 1 4 3 5 4 . . . . . Repair 13 | . 1 4 2 3 3 . . . . . Recycling Unit Hacks 24 | . 7 . 3 14 . . . . . . Recycle Component 13 | . 4 . 2 7 . . . . . . Process 11 | . 3 . 1 7 . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . 1 . . Seal Access 3 | . . . . 1 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 9 5 4 9 3 . 1 1 3 . Full Trace Events 23 | . 6 4 4 7 1 . 1 . . . Feedback Events 2 | . 1 1 . . . . . . . . Corruption 2 | . 1 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . Total Robot Build Rating 6 | . . . . . . . . . 6 . Part Schematics Acquired 3 | . . . 2 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 13 | . 1 4 2 3 3 . . . . . Time 319 | . 13 104 58 90 54 . . . . . Parts Recycled 13 | . 4 . 2 7 . . . . . . Recycled Matter 1170 | . 451 . 91 628 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . 1 . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Total Allies 21 | . . . . . . 19 . . 2 . Largest Group 18 | . . . . . . 18 12 10 2 . Highest-Rated Group 434 | . . . . . . 434 303 258 42 . Highest-Rated Ally 35 | . . . . . . 35 31 31 26 . Total Orders . | . . . . . . . . . . . Ally Attacks 269 | . . . . . . 83 141 27 18 . Total Damage 5757 | . . . . . . 3188 1703 528 338 . Kills 31 | . . . . . . 11 15 3 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Turns Passed 10431 | 78 1327 1339 472 1783 1689 654 473 227 1777 612 Spaces Moved 4687 | 58 740 490 219 587 751 412 236 136 909 149 Core 142 | 8 . 1 . . . 116 . . . 17 Treads 19 | . . . . . . . . . . 19 Legs 4526 | 50 740 489 219 587 751 296 236 136 909 113 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 187 50 186 112 112 120 Average Speed 169 | 110 148 191 125 213 195 141 186 129 141 253 Slowest Speed 700 | 120 190 500 190 330 260 190 187 187 187 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 5 98 47 17 68 18 97 11 5 25 3 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 62 | . . . . . 31 . . . 14 17 Melee . | . . . . . . . . . . . Projectile 31 | . . . . . . . . . 14 17 AOE 31 | . . . . . 31 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Total 6154 | 68 861 722 330 872 893 463 256 169 1261 259 Wait 676 | . 34 110 60 106 87 11 11 16 241 . Move 4678 | 57 739 489 218 586 751 411 235 135 908 149 Hop . | . . . . . . . . . . . Pick Up 51 | 4 10 4 1 21 4 4 . 1 1 1 Fast Attach 56 | 7 6 6 3 3 3 12 1 5 4 6 Attach 22 | . 1 2 1 4 3 5 . . 2 4 Detach 1 | . . . . . . . . . 1 . Swap 61 | . 3 12 4 16 8 2 . 1 7 8 Drop 48 | . 3 11 2 11 3 3 . 3 5 7 Fire 499 | . 63 87 41 125 34 6 4 7 55 77 Melee . | . . . . . . . . . . . Ram 9 | . . . . . . 9 . . . . Kick 43 | . 2 1 . . . . 5 1 27 7 Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 15) 79 | -11/Junkyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 325 | -10/Materials | Identified exit to Materials 325 | -10/Materials | Discovered exit to Materials (range 5) 596 | -10/Materials | Discovered exit to Materials (range 8) 713 | -10/Materials | Repaired Aluminum Leg 912 | -10/Materials | Identified exit to Mines 912 | -10/Materials | Discovered exit to Mines (range 12) 1295 | -10/Materials | Discovered exit to Materials (range 16) 1406 | -10/Materials | Entered another Materials area 1406 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1712 | -9/Materials | Build established: Hacker-Tank 2179 | -9/Materials | Identified exit to Mines 2179 | -9/Materials | Discovered exit to Mines (range 12) 2238 | -9/Materials | Repaired Assault Rifle 2265 | -9/Materials | Repaired Propulsion Shielding 2410 | -9/Materials | Repaired Lgt. Assault Rifle 2437 | -9/Materials | Repaired Aluminum Leg 2660 | -9/Materials | Identified exit to Materials 2660 | -9/Materials | Discovered exit to Materials (range 13) 2745 | -9/Materials | Entered another Materials area 2745 | -8/Materials | Evolved 2 slots: Propulsion x2 2888 | -8/Materials | Garrison activated, responded to threat 2999 | -8/Materials | Identified exit to Storage 2999 | -8/Materials | Discovered exit to Storage (range 11) 3037 | -8/Materials | Repaired Aluminum Leg 3070 | -8/Materials | Repaired Cooling System 3217 | -8/Materials | Entered Storage 3278 | -8/Storage | Repaired Propulsion Shielding 3306 | -8/Storage | Repaired Assault Rifle 4100 | -8/Storage | Build established: Scavenger-Gunner 4792 | -8/Storage | Identified exit to Factory 4792 | -8/Storage | Discovered exit to Factory (range 16) 4859 | -8/Storage | Repaired Carbon-fiber Leg 5000 | -8/Storage | Entered Factory 5000 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5371 | -7/Factory | Garrison activated, responded to threat 6089 | -7/Factory | Repaired Broken Hvy. Assault Rifle 6164 | -7/Factory | Identified exit to Lower Caves 6164 | -7/Factory | Discovered exit to Lower Caves (range 8) 6529 | -7/Factory | Build established: Hacker-Gunner 6545 | -7/Factory | Repaired Minigun 6560 | -7/Factory | Repaired Assault Rifle 6689 | -7/Factory | Sucked down chute 6689 | -7/Factory | Entered Waste 6690 | -7/Waste | Met a frightened Derelict 6766 | -7/Waste | Spotted C-40 Crusher 6768 | -7/Waste | Spotted C-40 Crusher 6783 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6783 | -7/Waste | Spotted C-40 Crusher 6790 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6791 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6793 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6793 | -7/Waste | Spotted C-40 Crusher 6796 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6798 | -7/Waste | Crushed by Compactor (1 part destroyed) 6825 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6830 | -7/Waste | Crushed by Compactor (1 part destroyed) 6831 | -7/Waste | Spotted C-40 Crusher 6848 | -7/Waste | Crushed by Compactor (1 part destroyed) 6849 | -7/Waste | Core integrity fell below 50% 6857 | -7/Waste | Spotted C-40 Crusher 6862 | -7/Waste | Identified exit to Factory 6862 | -7/Waste | Discovered exit to Factory (range 16) 6869 | -7/Waste | Warlord forces began an assault 6872 | -7/Waste | Allies destroyed C-40 Crusher 6879 | -7/Waste | Lost 10 parts (1p2n3u4w) 6881 | -7/Waste | Allies destroyed C-40 Crusher 7168 | -7/Waste | Build established: Hacker-Tank 7343 | -7/Waste | Entered Factory 7343 | -7/Factory | Accompanied by 12 allies 7751 | -7/Factory | Garrison activated, responded to threat 7781 | -7/Factory | Identified exit to Factory 7781 | -7/Factory | Discovered exit to Factory (range 8) 7816 | -7/Factory | Entered another Factory area 7816 | -6/Factory | Accompanied by 10 allies 7816 | -6/Factory | Evolved 2 slots: Utility x2 7893 | -6/Factory | Garrison activated, responded to threat 8002 | -6/Factory | Identified exit to Factory 8002 | -6/Factory | Discovered exit to Factory (range 13) 8026 | -6/Factory | Identified exit to Lower Caves 8026 | -6/Factory | Discovered exit to Lower Caves (range 15) 8043 | -6/Factory | Entered another Factory area 8043 | -5/Factory | Accompanied by 1 ally 8043 | -5/Factory | Evolved 2 slots: Utility x2 8840 | -5/Factory | Identified exit to Extension 8840 | -5/Factory | Discovered exit to Extension (range 5) 8905 | -5/Factory | Spotted B-75 Beast 9474 | -5/Factory | Fabricated H-55 Commando? 9762 | -5/Factory | Identified exit to Factory 9762 | -5/Factory | Discovered exit to Factory (range 7) 9820 | -5/Factory | Entered another Factory area 9820 | -4/Factory | Evolved 2 slots: Utility x2 10119 | -4/Factory | Core integrity fell below 50% 10162 | -4/Factory | Lost 7 parts (3n2u2w) 10204 | -4/Factory | Lost 5 parts (1p2n2w) 10374 | -4/Factory | Core integrity fell below 20% 10432 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10416_ System corrupted: KE Penetrator jammed. 10418_ Penetrated by Slug. 10418_ Slug penetrates Wall. 10418_ Penetrated by Slug. 10418_ Slug penetrates H-77 Assassin. 10421_ U-05 Engineer builds a Wall. 10422_ Penetrated by Slug. 10422_ Lgt. Quantum Reactor destroyed. 10422_ Slug penetrates H-77 Assassin. 10425_ Penetrated by Slug. 10426_ Adv. Energy Well destroyed. 10426_ U-05 Engineer builds a Wall. 10426_ Slug penetrates H-77 Assassin. 10428_ Slug penetrates Wall. 10428_ Slug penetrates H-77 Assassin. 10431_ U-05 Engineer builds a Wall. 10431_ Penetrated by Slug. 10431_ KE Penetrator destroyed. 10432_ Penetrated by Slug. 10432_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????#% #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????#####"####?????? | | ??????????????????????############## #?????? | | ??????????????????????# # #?????? | | ??????????????????????# " # #?????? | | ??????????????????????# "" # #?????? | | ??????????????????????# G # #?????? | | ??????????????????????# "" """" # ######### | | ??????????????????????# " """" # # | | ??????????????????????# """ ; # | | ??????????????????????# " ; " | | ??????????????????????# " ] # # | | ??????????????????????# *=]# # | | ??????????????????????# * # " | | ??????????????????????# ** # # | | ???????????#;;####+#####;##;;;;####; # | | ???????? # | | ???????? %% % = h " | | ???????? % %%%% % !%%= " | | ???????? %% % %!! h # | | ????????? %% % u %@ ######### | | ????????? ###"##;;%#####%/############+###???????? | | ????????????? % % %# % ???????????? ????????? | | ???????????? # "????????????? ????????? | | ??????????? # ""?????????????????????? | | ??????????? # ""?????????????????????? | | ???????????? # ????????????????????? | | ???????????? # ????????????????????? | | ????????????? #]!] ????????????????????? | | ????????????? ? ?#=== ?????????????????????? | | ?????????????????? ?#== ?????????????????????? | | ???????????????????? ?# ?????????????????????? | | ???????????????????????# ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 45 Energy Capacity 840 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Core Shielding | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Flak Cannon | -8/Storage | Hacked Robot Schematics ------------------ H-55 Commando | -8/Storage | Hacked Fabricated ------------ H-55 Commando | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingShadingInjector Manual? 0 Play Time 01:20:59 Cumulative 1293.7 hours Start 2023.03.21 @ 16:25:04 End 2023.03.22 @ 18:56:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 830 Rogue 62 Adventurer 0 Explorer 768 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25de8913-f760-4e32-a1e5-b31c2aa5f195