Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.27 @ 17:51:15 Player: Burgers_Lettuce Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (796) 796 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4781 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 89/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Autogun > --- INVENTORY (4) ---- Advanced Terrain Scan Processor Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Wheel Wheel > --- UTILITY ---------- Structural Scanner Targeting Computer Advanced Targeting Computer Improved ECM Suite Improved ECM Suite > --- WEAPON ----------- Lightning Gun EM Pulse Cannon Flak Cannon > --- INVENTORY -------- Visual Processing Unit Advanced Terrain Scan Processor Improved ECM Suite Mining Laser [Rating: 34] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . . Utility 3 | . . . 2 . . . . 1 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 67 | 6 . . 1 4 2 12 18 11 . 13 Power 10 | 1 . . . 1 . 2 2 2 . 2 Engine 9 | 1 . . . 1 . 2 1 2 . 2 Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . . 2 1 1 4 2 . 1 Treads 4 | 1 . . . . . . 1 2 . . Leg 1 | . . . . . . . 1 . . . Wheel 6 | 1 . . . . 1 1 2 . . 1 Hover . | . . . . . . . . . . . Flight 2 | . . . . 2 . . . . . . Utility 19 | 1 . . . . 1 5 5 3 . 4 Device 9 | . . . . . 1 3 1 3 . 1 Storage 2 | 1 . . . . . 1 . . . . Processor 8 | . . . . . . 1 4 . . 3 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . . 1 1 . 4 7 4 . 6 Energy Gun 5 | 1 . . . . . . 1 1 . 2 Energy Cannon 2 | . . . . . . . . 2 . . Ballistic Gun 11 | 1 . . . 1 . 3 4 . . 2 Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher . | . . . . . . . . . . . Special Weapon 5 | . . . 1 . . 1 2 . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 32 | . . . . 1 . 4 9 2 3 13 Power 6 | . . . . . . 1 2 . . 3 Propulsion 7 | . . . . 1 . 1 2 . 1 2 Utility 8 | . . . . . . 2 1 2 1 2 Weapon 11 | . . . . . . . 4 . 1 6 Highest Loss Streak 5 | . . . . 1 . 4 5 2 3 5 Average Slot Usage (%) 74 | . 85 85 66 62 55 70 83 87 78 61 Engine 6 | . 14 14 11 11 11 5 1 6 15 7 Treads 3 | . 14 14 11 9 . . 1 6 1 . Wheel 9 | . 14 14 11 6 7 5 10 15 11 4 Flight 3 | . . . . 4 14 11 4 . . . Device 10 | . . . . . . 13 10 11 19 14 Storage 6 | . 14 14 11 11 11 13 9 3 . . Processor 11 | . . . . . . . 14 19 15 17 Energy Gun 4 | . 14 14 11 11 11 4 5 . 1 2 Energy Cannon 3 | . . . . . . . . 11 7 2 Ballistic Gun 8 | . 14 14 9 8 . 10 16 1 . 6 Ballistic Cannon 1 | . . . . . . . . 6 4 1 Special Weapon 2 | . . . 1 . . 5 3 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 38 | 12 12 12 12 12 8 18 19 38 36 38 Greatest Support 20 | 10 10 10 10 20 16 16 20 20 20 16 Greatest Overweight (x) 4 | 1 1 1 1 1 . 4 4 1 2 4 Average Overweight (x) . | . 1 1 1 . . 1 . . 1 2 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 5 4 4 Most Carried 6 | 4 5 6 6 6 6 6 6 6 4 4 Average Carried 4 | 2 4 5 6 6 5 5 5 4 4 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 4 4 Final Carried 6 | 4 5 6 6 6 6 6 6 4 4 2 Class Distribution -------------------- 54% | Mutant 15% | Scavenger-Gunner 13% | Gunner 11% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 914 | 189 . 83 12 75 . 153 151 99 . 152 Remotely . | . . . . . . . . . . . Salvage Created 903 | . . 51 64 74 . 116 231 99 . 268 Parts 51 | . . 5 2 7 . 7 10 9 . 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 25 | . . 3 2 4 . 4 4 1 . 7 Guns 21 | . . 3 2 4 . 4 4 . . 4 Cannons 4 | . . . . . . . . 1 . 3 Classes Destroyed 9 | . . 1 1 . . 1 1 3 . 2 Worker 1 | . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 . . Swarmer 14 | . . 3 . 4 . 3 . . . 4 Grunt 6 | . . . 2 . . . 4 . . . Brawler 1 | . . . . . . . . . . 1 Hunter 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . . . 1 . 2 Best Kill Streak 4 | . . 3 2 4 . 3 3 1 . 3 Combat Bots Only 4 | . . 3 2 4 . 3 2 1 . 3 Max Kills in Single Turn 1 | . . 1 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 3767 | . . 64 75 217 . 544 986 385 91 1405 Core 1095 | . . . . 78 . 107 207 94 48 561 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 78 | 100 . 100 . . . 53 62 . . . Volleys Fired 120 | . . 4 5 10 . 23 40 8 . 30 Largest 3 | . . 2 2 2 . 2 3 3 . 3 Hottest 170 | . . 60 100 60 . 128 120 170 . 167 Shots Fired 208 | . . 8 9 20 . 37 61 22 . 51 Gun 135 | . . 8 8 20 . 25 42 . . 32 Cannon 38 | . . . . . . . . 21 . 17 Launcher . | . . . . . . . . . . . Special 35 | . . . 1 . . 12 19 1 . 2 Kinetic 111 | . . 4 4 10 . 21 33 7 . 32 Thermal 63 | . . 4 5 10 . 16 19 1 . 8 Explosive . | . . . . . . . . . . . Electromagnetic 34 | . . . . . . . 9 14 . 11 Robot Hit Streak 26 | . . 2 9 5 . 4 5 10 . 26 Robot Miss Streak 5 | . . 2 . 5 . 2 2 3 . 4 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 3 | . . 1 . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . Shots Hit Robots 112 | . . 5 7 8 . 9 29 17 . 37 Core Hits 63 | . . 3 4 4 . 7 13 8 . 24 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1701 | . . 56 84 107 . 107 346 211 . 790 Guns 1181 | . . 56 84 107 . 107 322 . . 505 Cannons 458 | . . . . . . . . 211 . 247 Explosions 38 | . . . . . . . . . . 38 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1024 | . . 23 40 74 . 75 241 72 . 499 Thermal 387 | . . 33 44 33 . 32 24 . . 221 Explosive . | . . . . . . . . . . . Electromagnetic 290 | . . . . . . . 81 139 . 70 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . 15 18 4 4 5 Average Corruption 8 | . . . . . . 15 17 3 4 4 Corruption Purged . | . . . . . . . . . . . Effects 62 | . . . . . . 16 22 1 1 22 Message Errors 17 | . . . . . . 1 3 . 1 12 Matter Fused 11 | . . . . . . 3 3 . . 5 Heat Flow Errors 6 | . . . . . . 4 1 . . 1 Energy Discharges 3 | . . . . . . 1 2 . . . Parts Rejected 2 | . . . . . . . 1 . . 1 Data Loss (minor) 5 | . . . . . . 1 1 1 . 2 Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 3 | . . . . . . 1 2 . . . Alerts 1 | . . . . . . . 1 . . . Misdirections 4 | . . . . . . 3 1 . . . Targeting Errors 9 | . . . . . . 1 7 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 30 | . . . . . . . . . . 30 Projectiles . | . . . . . . . . . . . Explosions 30 | . . . . . . . . . . 30 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . . 38 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 400 | . . . 8 . . 166 79 315 . 400 Average Temperature 74 | . . . 4 . . 40 18 115 . 112 Received Heat Transfer 483 | . . . 42 9 . . 297 135 . . Effects 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . . . 3 Heat Transferred 775 | . . 75 100 75 . 75 50 . . 400 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 122 | . . 70 72 122 . 71 112 95 33 96 Initial 47 | . . . 27 27 . . 27 47 33 2 Average 47 | . . 67 50 63 . 11 75 67 16 26 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . . 1 . . . 2 1 . 2 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . . . . 1 . 2 Reinforcement 3 | . . . 1 . . . 2 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 60 | . . 3 5 10 . 4 15 5 6 12 Peak Tracking Total 6 | . . 3 3 6 . 3 5 4 4 5 Tactical Retreats 5 | . . . . . . . 1 1 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 4 | . . . . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 1 | . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 8 | . . . 1 . . . 2 2 . 3 Terminals 4 | . . . 1 . . . 2 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 20 | . . . 3 . . . 8 3 . 6 Successful 10 | . . . 2 . . . 4 1 . 3 Failed 10 | . . . 1 . . . 4 2 . 3 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . . 3 . 1 . 8 2 . 3 Terminals 14 | . . . 3 . . . 8 . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 1 . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 3 | . . . 1 . . . 2 . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 Report Inventory 2 | . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . 2 1 . 1 Terminals 4 | . . . 1 . . . 2 . . 1 Botnet 4 | . . . 1 . . . 2 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Redirect 1 | . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . . 1 . . . 2 2 . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 3554 | 54 28 202 73 119 181 514 721 758 58 846 Spaces Moved 2336 | 47 30 189 48 90 248 243 279 636 62 464 Core 274 | 2 . . . . . 100 4 . . 168 Treads 13 | . . . . 5 . . 8 . . . Legs 11 | . . . . . . . 11 . . . Wheels 1872 | 45 30 189 48 32 135 143 256 636 62 296 Hover . | . . . . . . . . . . . Flight 166 | . . . . 53 113 . . . . . Fastest Speed 37 | 50 90 90 90 37 37 90 80 80 90 50 Average Speed 98 | 84 90 90 90 62 71 141 91 85 94 123 Slowest Speed 250 | 90 90 90 90 160 100 250 250 90 100 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . Cave-ins Triggered 3 | . . . . . . 1 2 . . . Time Travels 1 | . . . . . 1 . . . . . Exploration Rate (%) 27 | 4 7 41 10 20 61 40 28 20 59 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 1 | . . . . . . 1 . . . . Spaces Dug 35 | . . . 1 . . 16 18 . . . Terrain Destroyed 37 | . . . 1 . . 16 18 . . 2 Melee . | . . . . . . . . . . . Projectile 35 | . . . 1 . . 16 18 . . . AOE 2 | . . . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total 3327 | 58 30 212 66 132 252 350 647 828 61 691 Wait 773 | 2 . 19 13 24 . 72 302 162 . 179 Move 2325 | 46 29 188 47 87 247 242 278 636 61 464 Hop 1 | . . . . 1 . . . . . . Pick Up 17 | 4 1 1 . 1 1 . 4 4 . 1 Fast Attach 44 | 6 . . . 2 1 7 11 8 . 9 Attach 11 | . . . . . 1 1 4 2 . 3 Detach 7 | . . . . 1 . . 3 . . 3 Swap 12 | . . . 1 2 . 4 3 1 . 1 Drop 17 | . . . . 4 2 1 2 7 . 1 Fire 120 | . . 4 5 10 . 23 40 8 . 30 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 15) 83 | -10/Materials | Entered Mines 127 | -10/Mines | Learned location of Storage (-8) 168 | -10/Mines | Assembled infested the area 173 | -10/Mines | Assisted by a Guerilla fighting off Assembled 263 | -10/Mines | Discovered new exit (range 12) 285 | -10/Mines | Entered Materials 285 | -9/Materials | Evolved 2 slots: Utility x2 292 | -9/Materials | Identified exit to Mines 303 | -9/Materials | Build established: Mutant 358 | -9/Materials | Entered Mines 463 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 475 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 475 | -9/Mines | Discovered new exit (range 5) 477 | -9/Mines | Entered Exiles 486 | -9/Exiles | Met 8R-AWN 493 | -9/Exiles | Met EX-HEX 503 | -9/Exiles | Met EX-BIN 509 | -9/Exiles | Aligned with FarCom system 509 | -9/Exiles | Given EX-Vault access code 517 | -9/Exiles | Opened EX-Vault 519 | -9/Exiles | Found Prototype Device 519 | -9/Exiles | Identified Supersonic Drone Bay 527 | -9/Exiles | Found Prototype Device 527 | -9/Exiles | Identified Chronowheel 527 | -9/Exiles | Activated Chronowheel 527 | -9/Exiles | Spacetime reconverged on an earlier point 577 | -9/Exiles | Warned to stay clear of 0b10 Research branches 611 | -9/Exiles | Met EX-DEC 645 | -9/Exiles | Discovered new exit (range 14) 658 | -9/Exiles | Entered Mines 871 | -8/Mines | Crushed by falling debris 871 | -8/Mines | System corruption reached 10% 902 | -8/Mines | Lost 4 parts (1p1n2u) 1164 | -8/Mines | Discovered new exit (range 8) 1172 | -8/Mines | Entered Materials 1172 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1182 | -8/Materials | Identified exit to Storage 1422 | -8/Materials | Build established: Scavenger-Skirmisher 1542 | -8/Materials | Crushed by falling debris 1553 | -8/Materials | Crushed by falling debris 1553 | -8/Materials | System corruption reached 10% 1584 | -8/Materials | Lost 4 parts (1p2n1u) 1677 | -8/Materials | Lost 5 parts (1p4w) 1797 | -8/Materials | Identified exit to Factory 1823 | -8/Materials | Build established: Mutant 1893 | -8/Materials | Entered Factory 1893 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2430 | -7/Factory | Build established: Scavenger-Gunner 2651 | -7/Factory | Sucked down chute 2651 | -7/Factory | Entered Waste 2658 | -7/Waste | Spotted C-40 Crusher 2661 | -7/Waste | Spotted C-40 Crusher 2669 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2670 | -7/Waste | Spotted C-40 Crusher 2671 | -7/Waste | Spotted C-40 Crusher 2680 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2698 | -7/Waste | Discovered new exit (range 12) 2698 | -7/Waste | Spotted C-40 Crusher 2699 | -7/Waste | Spotted C-40 Crusher 2709 | -7/Waste | Entered Factory 2711 | -7/Factory | Lost 3 parts (1n1u1w) 2921 | -7/Factory | Discovered new exit (range 11) 3092 | -7/Factory | Lost 5 parts (2p1n2w) 3300 | -7/Factory | Core integrity fell below 50% 3352 | -7/Factory | Build established: Mutant 3357 | -7/Factory | Lost 3 parts (2u1w) 3537 | -7/Factory | Core integrity fell below 20% 3555 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03367_ Acquired Flak Cannon. 03410_ TEZ94JX0|1ZJP=B4Q8OAELW 03439_ System corrupted: Matter fused (-10). 03454_ AX6LMBISX%FSO090UP B 03494_ System corrupted: Matter fused (-5). 03519_ System corrupted: Imp. ECM Suite rejected. 03524_ Autogun destroyed. 03524_ S-27 Virus knocked back. 03525_ Mining Laser destroyed. 03528_ S-27 Virus knocked back. 03530_ S-27 Virus destroyed. 03533_ Com. Wheel destroyed. 03534_ S-27 Virus destroyed. 03541_ Knocked back. 03544_ Imp. Ion Engine destroyed. 03547_ Acquired 20 matter. 03550_ B-48 Gladiator destroyed. 03551_ Flak Cannon destroyed. 03553_ Acquired Autogun. 03555_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????w??#######??????????????????? | | ????????????????????????#! #??????????????????? | | ????????????????????????# !#??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@% ###########????????? | | ????????????????????????# * # #????????? | | ????????????????????????# s # #????????? | | ???????????????????#????# s # #????????? | | ???????????????????# ???# # #????????? | | ????????????????#+## ??# % # #??###???? | | ????????????????# ??# # #??# ???? | | ????????????????# ?###+### #??# ??"" | | ????????????????# ## # #??#[ | | ?????????????#### ##+#####+##??# """" | | ??????????? < #???# #???# | | ??????????????###### ## #???# #???# """" | | ???????????????????######! ## ##### ##### | | ????????????????????????### #### + | | ??????????????????????????# #??############# !!! | | ?????????????############## #??????????????# !!! | | ?????????????# # #???????????#### !! | | ?????????????# # #???????????# | | ?????????????# # ############# # | | ?????????????# # | | ?????????????# ] """"!# | | ?????????????# *] """ " | | ?????????????#*] """ " """ | | ?????????????# """ [# """ | | ?????????????# " " """"%# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 4 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeCoreLance Manual? 0 Play Time 00:43:00 Cumulative 49.9 hours Start 2021.10.27 @ 16:54:24 End 2021.10.27 @ 17:51:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dcb0bcf-b930-46b2-8b46-d89f2d9738d4