Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.01 @ 17:19:04 Player: lazrfloyd Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1880) 1880 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5990 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 646/850 Matter 227/300 Energy 310/310 System Corruption 1% Temperature Cool (15) Movement Flying (125) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Impulse Thruster Array > --- UTILITY (5) ------ Medium Storage Unit Weight Redist. System Improved Trap Scanner Advanced Sensor Array Kinecellerator > --- WEAPON (4) ------- Minigun Coil Gun > --- INVENTORY (10) --- Fission Core High-capacity Matter Pod (200) Improved Sensor Array Advanced Terrain Scan Processor Transmission Jammer ECM Suite ECM Suite Reaction Control System Hacking Suite Faulty Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Trap Scanner Improved Sensor Array Improved Reaction Control System > --- WEAPON ----------- Particle Gun Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit High-capacity Matter Pod Improved Sensor Array Kinecellerator Minigun [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Impulse Thruster Array Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 3 | . . 2 . . . 1 Weapon 2 | . . . . 2 . . Parts Attached 80 | 6 12 16 26 2 8 10 Power 10 | 1 1 3 1 . 1 3 Engine 5 | 1 . 3 . . . 1 Core 5 | . 1 . 1 . 1 2 Reactor . | . . . . . . . Propulsion 24 | 2 3 7 7 . 4 1 Treads 8 | . . 6 2 . . . Leg 13 | 2 3 1 5 . 2 . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 2 | . . . . . 2 . Utility 33 | 1 4 6 13 1 3 5 Device 14 | . 2 2 2 1 2 5 Storage 10 | 1 1 2 5 . 1 . Processor 6 | . 1 1 4 . . . Hackware . | . . . . . . . Protection 3 | . . 1 2 . . . Artifact . | . . . . . . . Weapon 13 | 2 4 . 5 1 . 1 Energy Gun 3 | 1 1 . 1 . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 8 | 1 2 . 3 1 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . 1 . . . . 1 Parts Lost 20 | . . . 12 . 2 6 Power 3 | . . . 2 . . 1 Propulsion 6 | . . . 4 . 1 1 Utility 6 | . . . 4 . 1 1 Weapon 5 | . . . 2 . . 3 Highest Loss Streak 12 | . . . 12 . 2 5 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 7 9 10 11 11 8 Power 1 | . 1 . 1 3 2 1 Propulsion 2 | 1 2 4 2 2 2 . Utility 3 | . 1 2 5 5 5 5 Weapon 1 | . 2 2 1 . . 1 Tool/Special . | . . . . . . . Unused Backups 27 | . 8 . 3 . 6 10 Power 5 | . 1 . 1 . 3 . Propulsion 2 | . . . . . 1 1 Utility 12 | . 3 . 1 . 1 7 Weapon 7 | . 4 . 1 . . 2 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 92 | . 98 98 93 98 96 69 Engine 5 | . 6 11 1 . . 2 Core 5 | . 7 . 6 7 7 6 Treads 6 | . . 20 6 . . . Leg 17 | . 28 1 27 30 23 . Flight 2 | . . . . . 2 13 Device 13 | . 9 18 7 11 15 25 Storage 10 | . 14 11 9 7 7 6 Processor 5 | . 2 7 8 7 6 . Protection 3 | . . 6 7 2 . . Energy Gun 2 | . 5 . . 5 7 . Energy Cannon 2 | . 8 . . . . . Ballistic Gun 16 | . 14 22 16 23 23 12 Peak Build Rating 65 | 6 12 19 30 34 58 65 Average Rating 23 | 4 8 17 24 32 39 60 On Entrance 22 | . 6 12 18 29 32 58 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 5 | . . . 5 . . . Heaviest Build 115 | 14 22 39 115 49 41 38 Greatest Support 92 | 20 20 52 92 55 55 38 Greatest Overweight (x) 3 | . 1 . 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 15 25 15 15 10 Average Capacity 12 | 6 8 14 16 15 13 10 Most Carried 15 | 5 10 13 15 12 15 10 Average Carried 8 | 2 7 9 10 11 11 8 Final Capacity 15 | 8 10 15 15 15 10 10 Final Carried 13 | 4 8 11 13 12 8 10 Class Distribution -------------------- 67% | Mutant 28% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2312 | 260 418 341 721 . 262 310 Remotely . | . . . . . . . Salvage Created 1992 | . 300 502 756 . . 434 Parts 133 | . 27 37 37 . . 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 45 | . 7 13 15 . . 10 Melee 1 | . . . 1 . . . Guns 36 | . 3 13 14 . . 6 Cannons 4 | . 4 . . . . . AOE 4 | . . . . . . 4 Classes Destroyed 10 | . 4 2 3 . . 1 Worker 1 | . . . 1 . . . Builder 1 | . 1 . . . . . Tunneler 1 | . . . 1 . . . Operator 2 | . . 1 . . . 1 Watcher 8 | . 3 2 . . . 3 Swarmer 16 | . 3 5 . . . 8 Grunt 18 | . 4 6 8 . . . Sentry 7 | . . 2 4 . . 1 Hunter 3 | . . . 3 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 3 4 5 . . 5 Combat Bots Only 5 | . 3 4 5 . . 5 Max Kills in Single Turn 4 | . 1 2 1 . . 4 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . . . . . 4 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 457 | . 26 84 242 . 7 98 Missed 141 | . 7 29 62 . 1 42 Hits 316 | . 19 55 180 . 6 56 Melee 6 | . . . . . 6 . Projectile 310 | . 19 55 180 . . 56 Critical Strikes 7 | . . 2 5 . . . Damage Taken 3411 | . 174 358 1963 . 253 663 Core 653 | . 46 60 303 . 40 204 Absorbed by Shields 116 | . . 71 45 . . . Redirected to Shielding 7 | . . . 7 . . . Ignored by Resistances 1051 | . 54 129 598 . 67 203 Regen/Repaired (Parts) 214 | . . 34 180 . . . Core Remaining (%) 80 | 100 81 85 44 . 94 . Volleys Fired 156 | . 24 29 64 . 7 32 Largest 4 | . 2 2 2 . 4 2 Hottest 141 | . 80 46 88 . 141 55 Shots Fired 319 | . 48 58 121 . 28 64 Gun 307 | . 36 58 121 . 28 64 Cannon 12 | . 12 . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 285 | . 24 58 118 . 21 64 Thermal 34 | . 24 . 3 . 7 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 36 | . 18 22 36 . 12 8 Robot Miss Streak 3 | . 1 1 3 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 250 | . 35 48 99 . 24 44 Core Hits 109 | . 19 21 39 . 3 27 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 4 | . 1 1 1 . . 1 Burn 1 | . 1 . . . . . Destroy 3 | . . 1 1 . . 1 Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4229 | . 555 725 1491 . 393 1065 Guns 3659 | . 333 721 1414 . 393 798 Cannons 192 | . 192 . . . . . Explosions 286 | . . . 19 . . 267 Melee . | . . . . . . . Ramming 92 | . 30 4 58 . . . Kinetic 3368 | . 201 721 1364 . 284 798 Thermal 636 | . 324 . 69 . 109 134 Explosive . | . . . . . . . Electromagnetic 133 | . . . . . . 133 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . 1 Average Corruption 1 | . . . 1 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 3 . . 4 Message Errors 3 | . . . 2 . . 1 Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 11 | . . . . . . 11 Projectiles . | . . . . . . . Explosions 11 | . . . . . . 11 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 193 | . . . . . . 193 Shots 6 | . . . . . . 6 Rammed 7 | . . 1 6 . . . Targets Rammed 16 | . 6 1 9 . . . Kicked 8 | . 6 . 2 . . . Crushed 1 | . . . 1 . . . Highest Temperature 252 | . 252 20 108 . 179 57 Average Temperature 45 | . 67 5 35 . 71 14 Received Heat Transfer 1265 | . 99 146 945 . 9 66 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 4 . . . . . Heat Transferred 1234 | . 814 . 161 . 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 177 | . 90 120 86 18 . 177 Initial 25 | . . . 25 18 . . Average 29 | . 10 31 31 10 . 68 Influence Increases 1498 | . 207 383 523 . . 385 Destroy 0b10 Robot/C 900 | . 140 260 300 . . 200 Destroy 0b10 Robot/NC 65 | . 20 15 10 . . 20 Destroy Leader 256 | . 36 64 110 . . 46 Trap Triggered on 0b10 10 | . . . 10 . . . Successful Hack 70 | . 11 3 19 . . 37 Disable Machine 72 | . . 9 27 . . 36 Destroy Structure 35 | . . 2 32 . . 1 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 75 | . . 30 15 . . 30 Influence Decreases 1433 | . 207 313 546 47 . 320 Entered New Map 74 | . . . 45 29 . . Time Decay 1209 | . 207 313 411 18 . 260 Lost Part 150 | . . . 90 . . 60 Squads Dispatched 9 | . . 2 6 . . 1 Investigation 5 | . . 1 4 . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . 1 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . . . 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 11 24 33 . 2 19 Peak Tracking Total 10 | . 3 4 10 . 7 4 Tactical Retreats 5 | . . 1 1 . . 3 ECM-based Alert Blocks 2 | . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 7 | . 3 1 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 8 | . . 1 3 . . 4 Max in Single Turn 4 | . . 1 2 . . 4 Garrison Access 2 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 38 | . 7 7 9 2 . 13 Terminals 20 | . 5 4 4 1 . 6 Fabricators . | . . . . . . . Repair Stations 6 | . . 2 2 . . 2 Recycling Units 5 | . 2 . . . . 3 Scanalyzers 4 | . . 1 2 . . 1 Garrison Access 3 | . . . 1 1 . 1 Total Hacks 90 | . 18 17 29 4 . 22 Successful 65 | . 12 13 25 2 . 13 Failed 25 | . 6 4 4 2 . 9 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 49 | . 11 11 12 2 . 13 Fabricators . | . . . . . . . Repair Stations 15 | . . 4 8 . . 3 Recycling Units 10 | . 7 . . . . 3 Scanalyzers 10 | . . 2 6 . . 2 Garrison Access 6 | . . . 3 2 . 1 Terminal Hacks 33 | . 5 9 11 1 . 7 Record 5 | . 1 . 1 . . 3 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . . 1 1 . . . Open DSF 2 | . . . . 1 . 1 Emergency Access Points 3 | . . 2 1 . . . Terminal Index 1 | . . 1 . . . . Alert Level 3 | . 1 . 2 . . . Locate Traps 3 | . . . 2 . . 1 Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . . 1 . . . . Investigation Status 2 | . . . 1 . . 1 Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 7 | . 2 2 2 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . 4 7 . . 1 Scan Component 7 | . . 2 4 . . 1 Repair 5 | . . 2 3 . . . Recycling Unit Hacks 10 | . 7 . . . . 3 Process 1 | . 1 . . . . . Report Inventory 6 | . 4 . . . . 2 Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 5 | . . . 4 . . 1 Retrieve Study 5 | . . . 4 . . 1 Garrison Access Hacks 5 | . . . 3 1 . 1 Unlock Access 1 | . . . 1 . . . Seal Access 2 | . . . 1 . . 1 Coupler Status 2 | . . . 1 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 Used 1 | . . 1 . . . . Hacking Detections 25 | . 4 4 7 1 . 9 Full Trace Events 4 | . . . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . 4 . . 1 Parts Repaired 5 | . . 2 3 . . . Time 173 | . . 58 115 . . . Parts Recycled . | . . . . . . . Recycled Matter 154 | . 154 . . . . . Retrieved Matter 85 | . 85 . . . . . Retrieved Components 3 | . 2 . . . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 3152 | . 828 902 657 48 110 607 Optics 45 | . . . 45 . . . Sensors 1185 | . . . 420 48 110 607 Terrain 1922 | . 828 902 192 . . . Traps 677 | . . . . . 70 607 ECM 345 | . . . . 35 32 278 Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3954 | 74 1175 902 1038 48 110 607 Spaces Moved 3154 | 54 818 476 610 42 77 1077 Core 10 | 5 . . 5 . . . Treads 515 | . . 446 69 . . . Legs 1514 | 49 818 30 536 42 39 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1115 | . . . . . 38 1077 Fastest Speed 42 | 50 120 120 50 105 42 42 Average Speed 98 | 113 126 157 117 105 73 42 Slowest Speed 315 | 120 190 160 315 105 105 42 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . 2 6 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 88 44 40 1 81 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . 34 . . 1 Melee . | . . . . . . . Projectile 2 | . . . 1 . . 1 AOE 33 | . . . 33 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 3669 | 64 916 566 793 45 117 1168 Wait 94 | . 20 25 28 . . 21 Move 3134 | 53 817 475 609 41 74 1065 Hop 7 | . . . . . 1 6 Pick Up 82 | 5 18 8 29 1 8 13 Fast Attach 26 | 5 2 2 13 . 2 2 Attach 30 | 1 1 3 14 2 2 7 Detach 11 | . . 1 2 . 3 5 Swap 53 | . 10 14 17 1 5 6 Drop 59 | . 18 8 7 . 15 11 Fire 156 | . 24 29 64 . 7 32 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick 8 | . 6 . 2 . . . Crush 8 | . . 1 7 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Discovered new exit (range 16) 703 | -10/Materials | Discovered new exit (range 15) 792 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Discovered new exit (range 12) 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Utility x2 1432 | -9/Materials | Repaired Ion Engine? 1789 | -9/Materials | Repaired Imp. Ion Engine 2136 | -9/Materials | Discovered new exit (range 10) 2152 | -9/Materials | Entered another Materials area 2152 | -8/Materials | Evolved 2 slots: Propulsion x2 2396 | -8/Materials | Lost 12 parts (2p4n4u2w) 2412 | -8/Materials | Released all parts (9) 2710 | -8/Materials | Build established: Scavenger-Mutant 2892 | -8/Materials | Repaired Imp. Assault Rifle 2932 | -8/Materials | Repaired Insulated Plating? 3002 | -8/Materials | Discovered new exit (range 6) 3036 | -8/Materials | Repaired Lrg. Storage Unit 3113 | -8/Materials | Discovered new exit (range 21) 3170 | -8/Materials | Discovered new exit (range 16) 3181 | -8/Materials | Core integrity fell below 50% 3187 | -8/Materials | Identified exit to Garrison 3190 | -8/Materials | Entered Factory 3190 | -7/Factory | Evolved 2 slots: Weapon x2 3237 | -7/Factory | Identified exit to DSF 3238 | -7/Factory | Entered DSF 3238 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 3242 | -7/DSF | Spotted Striker 3271 | -7/DSF | Sterilization system engaged 3283 | -7/DSF | Lost 4 allies 3291 | -7/DSF | Ambient heat levels rising (+10) 3306 | -7/DSF | Ambient heat levels rising (+10) 3321 | -7/DSF | Ambient heat levels rising (+10) 3336 | -7/DSF | Ambient heat levels rising (+10) 3342 | -7/DSF | Discovered new exit (range 15) 3348 | -7/DSF | Entered Factory 3348 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3379 | -6/Factory | Discovered new exit (range 4) 3420 | -6/Factory | Spotted B-75 Beast 3679 | -6/Factory | Lost 5 parts (1p1u3w) 3955 | -6/Factory | Self-destructed Last Messages --------------- No active investigation squads found. 03902_ W-25 Informer destroyed. 03905_ Acquired 33 matter. 03908_ R-10 Processor collects Lgt. Deuterium Engine. 03909_ Acquired Adv. Terrain Scan Processor. 03913_ R-10 Processor collects Imp. Hover Unit. 03920_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Gravmag Array (100%) Autogun (73%) VTOL Module (96%) Lgt. Nuclear Core+ (100%) VTOL Module (24%) 03923_ ALERT: Cargo convoy en route, clear transfer corridor. 03938_ Slug penetrates Wall. 03950_ System corrupted: Substantial component data lost. 03950_ Impulse Thruster Array destroyed. 03952_ Y-54 Guardian destroyed. 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"""" # #########+######+##??? | | #?# # """" @# ??? | | #?# # """" =+% ???? | | #?# # """" ^!#[ ? ????? | | #?# # """" ####+########?# #????? | | ########+#### !!! # ? #???# #????? | | #??# !!! # "" #???# #????? | | +######## #??# ^ !!! # ?= Y" #???# #????? | | ## #??# # == "" ##### #????? | | ## #??############## = + #????? | | """ ## #???????????????# ##### #????? | | """ ## ################# #???### #????? | | " ## +? #?????# #????? | | ## #+#########??####/###### | | ######### ? ????????????# | | ????????# """"""""" ?????????????# | | ???######### ???????????# | | ???# # """"""""" ?????????????# | | ???# """"" # #????????????# | | ???# "" F" # """"""""" ?????????????# | | ???# "" "" #^ #????????????# | | ???# + """"""""" #?????? ?????# | | ???#] # ^ ####+##+###### | | ???# # """"""""" + | | ???# """ = # # | | ???# """ # " #######+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 370 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 71 Targeting Accuracy 6 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 76% | -9/Materials Imp. Ion Engine | 71% | -9/Materials Imp. Assault Rifle | 32% | -8/Materials Insulated Plating | 37% | -8/Materials Lrg. Storage Unit | 96% | -8/Materials Studied --------- Imp. Ion Engine | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key For Emergencies Only Hot Goods Item+ Live, Flee, And Rebuild Party Time Spot Them First There's More Where That Came From Throw Away The Key Window Shopping Challenges ------------ None Game ------ Seed HoverNodeAnalyzer Manual? 0 Play Time 03:19:35 Cumulative 21.3 hours Start 2025.11.01 @ 12:29:27 End 2025.11.01 @ 17:19:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6958a8e4-b960-493b-bb8e-37ff4822f621