Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 11:25:30 Player: DZKane Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (215) 1075 Value Destroyed (8796) 8796 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3173) 3173 TOTAL SCORE: 18184 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2373 Met Data Miner 300 Cogmind --------- Core Integrity 12/1000 Matter 291/300 Energy 344/350 System Corruption 8% Temperature Cool (0) Movement Walking (130) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Medium Armored Exoskeleton > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit High-capacity Battery Improved Transmission Jammer Layered Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Treads Improved Treads Improved Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Wheel Matter Compressor (250) Advanced Terrain Scanner Advanced Terrain Scan Processor Authchip [Power] Authchip [Propulsion] Long-range Tractor Beam Advanced Drone Bay (2/2) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit IFF Parser Advanced Targeting Computer Advanced Particle Charger Improved Transmission Jammer Improved Corruption Screen > --- WEAPON ----------- Heavy Phase Cannon Smartbomb Launcher > --- INVENTORY -------- Fission Core Micro Fission Core Antigrav System Antigrav System Linear Gravjet Linear Gravjet High-capacity Battery Matter Compressor Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Authchip [Power] Long-range Tractor Beam Heavy Phase Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Improved Plasma Cutter [Rating: 111] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Medium Armored Exoskeleton Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Cooled Particle Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . . Utility 6 | . . . . 2 2 . . . . . 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 176 | 3 9 13 11 12 21 5 3 . 3 20 76 Power 24 | . 2 . 1 . . 1 . . . 4 16 Engine 10 | . 2 . 1 . . 1 . . . 3 3 Core 13 | . . . . . . . . . . 1 12 Reactor 1 | . . . . . . . . . . . 1 Propulsion 45 | 2 2 5 5 4 3 . 2 . 2 5 15 Treads 29 | 2 2 5 5 4 3 . 2 . 2 4 . Leg 3 | . . . . . . . . . . . 3 Wheel 4 | . . . . . . . . . . 1 3 Hover 9 | . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . Utility 67 | . 3 3 2 5 11 2 . . 1 5 35 Device 40 | . 2 2 1 1 5 1 . . . 4 24 Storage 5 | . 1 1 . 1 . . . . . . 2 Processor 4 | . . . . 1 2 . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 18 | . . . 1 2 4 1 . . 1 1 8 Artifact . | . . . . . . . . . . . . Weapon 40 | 1 2 5 3 3 7 2 1 . . 6 10 Energy Gun 1 | . . . . . . . . . . 1 . Energy Cannon 16 | . 2 . . . 5 . . . . 2 7 Ballistic Gun 9 | 1 . 4 2 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 11 | . . 1 1 . 1 2 1 . . 3 2 Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 2 . . . . 1 4 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . 10 Parts Lost 72 | . . 1 9 1 1 2 3 . 3 4 48 Power 10 | . . . 1 . . . . . . . 9 Propulsion 27 | . . . 4 . 1 . 3 . 2 2 15 Utility 21 | . . 1 2 . . 2 . . 1 2 13 Weapon 14 | . . . 2 1 . . . . . . 11 Highest Loss Streak 10 | . . 1 4 1 1 2 2 . 2 2 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 18 | 6 9 17 19 19 19 19 17 17 18 19 18 Power 1 | 1 . 1 1 1 1 1 1 1 1 . 1 Propulsion 4 | 4 5 6 6 4 4 4 1 1 1 . 4 Utility 7 | . 1 5 7 8 8 7 7 7 7 8 7 Weapon 4 | 1 1 4 2 3 4 6 7 7 7 8 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 82 | . 13 14 1 7 9 . . . . 7 31 Power 8 | . 2 . . 3 1 . . . . . 2 Propulsion 27 | . 4 4 1 2 . . . . . . 16 Utility 27 | . 4 5 . 1 6 . . . . 4 7 Weapon 18 | . 3 5 . 1 2 . . . . 2 5 Tool/Special 2 | . . . . . . . . . . 1 1 Average Slot Usage (%) 96 | . 98 99 98 98 99 99 99 100 96 97 92 Engine 6 | . 14 11 10 9 7 7 7 7 7 8 2 Core 2 | . . . . . . . . . . 4 6 Treads 23 | . 28 43 43 35 29 30 29 30 29 24 7 Leg 1 | . . . . . . . . . . . 3 Hover 2 | . . . . . . . . . . . 6 Device 19 | . 12 10 6 9 17 22 23 23 15 18 26 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 Processor 5 | . . . . 9 12 7 7 7 7 6 4 Protection 5 | . . . 4 8 7 6 7 7 11 6 6 Energy Cannon 11 | . 15 1 . . 10 14 14 15 14 19 14 Ballistic Gun 5 | . 12 20 20 17 3 . . . . . . Peak Build Rating 111 | 6 15 17 17 23 43 44 43 42 47 62 111 Average Rating 52 | 6 11 16 15 20 37 43 41 42 42 59 87 On Entrance 30 | 6 6 15 17 16 23 43 43 42 42 47 61 Avg Prop Armor Cover (%) 4 | . . . 6 . . . . . . 2 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 121 | 11 37 56 58 58 84 76 78 78 81 111 121 Greatest Support 96 | 40 40 80 80 85 85 82 82 80 88 96 96 Greatest Overweight (x) 5 | . . . . . 3 . . . 2 2 5 Average Overweight (x) . | . . . . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 10 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 20 17 20 20 20 Average Carried 18 | 6 9 17 19 19 19 19 17 17 18 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 20 20 20 20 20 17 17 19 20 16 Class Distribution -------------------- 29% | Mutant 27% | Scavenger-Mutant 17% | Gunner 15% | Scavenger-Tank 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 5958 | 175 483 727 481 214 272 391 269 . 131 324 2491 Remotely 1386 | . . . . . . 111 202 . 101 65 907 Salvage Created 8533 | . 563 910 191 210 442 340 375 . 178 846 4478 Parts 400 | . 33 71 2 21 23 20 15 . 5 28 182 Haulers Intercepted 6 | . 1 2 . 1 . . . . . 1 1 Recyclers Shooed 10 | . . . . 1 3 . . . . 2 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 12 14 . 4 . . Prevented 1 | . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 193 | . 15 22 14 5 7 13 15 . 5 12 85 Guns 44 | . 8 19 12 5 . . . . . . . Cannons 77 | . 7 1 . . 7 2 8 . 2 8 42 AOE 66 | . . 2 2 . . 11 7 . 3 3 38 Classes Destroyed 21 | . 4 4 2 . 2 1 . . 1 1 6 Worker 3 | . . 1 . . . . . . . . 2 Builder 8 | . . 1 . 1 . . . . . . 6 Tunneler 1 | . . 1 . . . . . . . . . Hauler 6 | . 1 2 . 1 . . . . . 1 1 Recycler 5 | . . . . . . . . . . 1 4 Mechanic 2 | . . . . . . . . . . . 2 Operator 2 | . 1 1 . . . . . . . . . Watcher 7 | . . . . . 1 . . . . . 6 Swarmer 43 | . 5 9 . 3 . 4 7 . . . 15 Saboteur 2 | . . . . . . . . . . . 2 Grunt 72 | . 10 6 1 . . 7 7 . 4 7 30 Brawler 7 | . . . . . . 1 1 . . . 5 Duelist 1 | . . . . . . . . . . . 1 Protector 2 | . . . . . . . . . . . 2 Sentry 23 | . . 7 . 2 5 1 . . . 3 5 Demolisher 1 | . . . 1 . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 9 | . . . . . . . . . 1 . 8 Programmer 18 | . . . . . 2 . . . . 2 14 Behemoth 1 | . . . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . . . Assembled 12 | . . . 12 . . . . . . . . Best Kill Streak 14 | . 4 8 3 2 2 4 4 . 4 5 14 Combat Bots Only 13 | . 4 5 3 2 2 4 4 . 4 5 13 Max Kills in Single Turn 6 | . 2 2 2 1 1 3 3 . 3 2 6 Gunslinging 1 | . 1 1 1 . . . . . . . . Exploded 4 | . . 2 2 . . 3 3 . 3 2 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1343 | . 76 94 74 35 136 52 57 . 30 154 635 Missed 433 | . 34 26 13 17 50 19 18 . 8 70 178 Hits 910 | . 42 68 61 18 86 33 39 . 22 84 457 Melee 34 | . . . 26 . . . . . . . 8 Projectile 876 | . 42 68 35 18 86 33 39 . 22 84 449 AOE 13 | . . . 11 . . . . . . . 2 Critical Strikes 23 | . 1 1 . . . . . . 1 1 19 Actively Blocked 3 | . . . . . . . . . . . 3 Part Disruptions 3 | . . . 1 . . . . . . . 2 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 14666 | . 447 643 1401 196 596 498 483 . 489 1086 8827 Core 1636 | . 97 94 159 20 53 35 65 . 15 110 988 Absorbed by Shields 1081 | . . 207 105 . 43 . 101 . 31 . 594 Redirected to Shielding 467 | . . . . . 12 107 . . . . 348 Ignored by Resistances 272 | . . . . . 56 . . . . 32 184 Regen/Repaired (Parts) 603 | . 95 . . 233 . . . . . . 275 Core Remaining (%) 76 | 100 61 . 36 96 . . . . 76 87 . Volleys Fired 515 | . 47 81 58 16 21 16 28 . 9 32 207 Largest 3 | . 2 2 2 2 2 2 2 . 2 3 3 Hottest 278 | . 136 136 46 48 155 78 78 . 78 117 278 Shots Fired 1136 | . 94 160 106 32 40 32 52 . 18 96 506 Gun 357 | . 64 154 104 32 3 . . . . . . Cannon 694 | . 30 4 . . 37 18 44 . 14 90 457 Launcher 85 | . . 2 2 . . 14 8 . 4 6 49 Special . | . . . . . . . . . . . . Kinetic 357 | . 64 154 104 32 3 . . . . . . Thermal 674 | . 30 4 . . 35 18 44 . 14 90 439 Explosive 83 | . . 2 2 . . 14 6 . 4 6 49 Electromagnetic 22 | . . . . . 2 . 2 . . . 18 Robot Hit Streak 22 | . 9 22 8 11 17 18 9 . 9 21 14 Robot Miss Streak 5 | . 3 5 5 4 2 1 5 . 2 2 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 3 2 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 715 | . 63 111 57 18 35 19 35 . 12 66 299 Core Hits 408 | . 27 39 28 9 13 23 25 . 15 29 200 Critical Kills 4 | . . . . . . . . . . 1 3 Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . Critical Strikes 6 | . 1 . 1 . . . . . . 1 3 Meltdown 4 | . . . . . . . . . . 1 3 Destroy 2 | . 1 . 1 . . . . . . . . Melee Attacks 7 | . . . . . 4 . . . . . 3 Impact 4 | . . . . . 4 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 27260 | . 870 1833 944 300 941 1542 1874 . 883 2562 15511 Guns 3350 | . 503 1670 867 281 29 . . . . . . Cannons 13863 | . 367 62 . . 900 351 805 . 299 2038 9041 Explosions 10016 | . . 101 77 . . 1191 1069 . 584 524 6470 Melee . | . . . . . . . . . . . . Ramming 31 | . . . . 19 12 . . . . . . Kinetic 3350 | . 503 1670 867 281 29 . . . . . . Thermal 14566 | . 367 62 . . 854 351 805 . 299 2038 9790 Explosive 8862 | . . 101 77 . . 1191 1020 . 584 524 5365 Electromagnetic 451 | . . . . . 46 . 49 . . . 356 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . 3 . 11 . . . . . . . 21 Average Corruption 10 | . 2 . 8 . . . . . . . 11 Corruption Purged 22 | . . . . . . . . . . . 22 Corruption Blocked . | . . . . . . . . . . . . Effects 159 | . 7 . 22 . . . . . . . 130 Message Errors 35 | . 1 . 3 . . . . . . . 31 Matter Fused 34 | . . . 5 . . . . . . . 29 Heat Flow Errors 22 | . 3 . 3 . . . . . . . 16 Energy Discharges 22 | . . . 4 . . . . . . . 18 Parts Rejected 3 | . 1 . . . . . . . . . 2 Parts Fused 2 | . 1 . . . . . . . . . 1 Data Loss (minor) 13 | . 1 . 4 . . . . . . . 8 Data Loss (major) 9 | . . . 1 . . . . . . . 8 Misfires 6 | . . . . . . . . . . . 6 Alerts 5 | . . . 1 . . . . . . . 4 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 7 | . . . 1 . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 788 | . . 10 . . 13 21 99 . 21 79 545 Projectiles 389 | . . 10 . . 13 . 11 . 16 50 289 Explosions 399 | . . . . . . 21 88 . 5 29 256 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 805 | . . . 49 . . 87 . . 117 32 520 Shots 22 | . . . 1 . . 3 . . 3 1 14 Rammed 3 | . . . . 1 2 . . . . . . Targets Rammed 4 | . . . . 2 2 . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 520 | . 162 27 274 . 193 68 30 . 53 309 520 Average Temperature 64 | . 52 4 52 . 68 23 6 . 23 99 79 Received Heat Transfer 2945 | . 201 198 59 18 184 63 108 . 99 321 1694 Effects 4 | . . . 1 . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . 2 5 Combat Hostiles 6 | . . . . . . . . . . 1 5 Parts Melted 43 | . 1 . . . 1 . 1 . . 7 33 Heat Transferred 17309 | . 666 111 . . 1262 481 1110 . 407 2516 10756 Parts Sabotaged 5 | . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Maximum Alert Level 5 | . . 1 . . . . . . . . 5 Low Security (%) 71 | 100 100 70 100 100 100 . . . . 100 42 Level 1 7 | . . 29 . . . . . . . . 9 Level 2 1 | . . . . . . . . . . . 2 Level 3 7 | . . . . . . . . . . . 16 Level 4 8 | . . . . . . . . . . . 20 Level 5 . | . . . . . . . . . . . 1 High Security 3 | . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . Peak Influence 2252 | . 174 263 57 70 94 . . . . 137 2252 Initial 72 | . . 72 57 . 2 . . . . . 32 Average 306 | . 82 133 9 15 25 . . . . 41 633 Influence Increases 6045 | . 495 701 89 162 217 290 355 . 120 413 3203 Destroy 0b10 Robot/C 3580 | . 300 440 40 100 140 260 300 . 100 240 1660 Destroy 0b10 Robot/NC 180 | . 10 30 . 10 5 . . . . 10 115 Destroy Leader 726 | . 62 114 10 32 52 30 40 . 20 72 294 Successful Hack 88 | . 31 18 . 5 . . . . . 26 8 Select Force Hacks 90 | . 60 30 . . . . . . . . . Disable Machine 270 | . . . . 15 15 . . . . 15 225 Destroy Structure 766 | . 2 24 9 . 5 . . . . 50 676 Lose Combat Pursuer 345 | . 30 45 30 . . . 15 . . . 225 Influence Decreases 3833 | . 323 724 238 156 215 246 324 83 120 347 1057 Entered New Map 328 | . . 100 92 . 4 4 11 83 . . 34 Time Decay 2725 | . 323 464 106 146 201 222 293 . 120 307 543 Lost Part 630 | . . 10 40 10 10 20 20 . . 40 480 Purge Threat 150 | . . 150 . . . . . . . . . Squads Dispatched 42 | . 3 1 . . 5 . . . . 6 27 Investigation 6 | . 2 1 . . 1 . . . . . 2 Extermination 11 | . . . . . 2 . . . . 3 6 Reinforcement 6 | . 1 . . . 1 . . . . 3 1 Assault 18 | . . . . . . . . . . . 18 Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 2 | . . 1 . . 1 . . . . . . Communications Jammed 132 | . . . . . 16 . . . . . 116 Distress Signals 130 | . . . . . 16 . . . . . 114 Times Spotted 306 | . 22 40 28 6 11 13 16 . 5 15 150 Peak Tracking Total 21 | . 3 9 12 3 3 4 4 . 4 5 21 Tactical Retreats 19 | . 2 3 2 . . . 1 . . . 11 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 8 | . 2 . . 1 1 . . . . 2 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 18 | . . . . 1 1 . . . . 1 15 Max in Single Turn 6 | . . . . 1 1 . . . . 1 6 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 46 | . 7 5 . 4 6 2 . 4 . 3 15 Terminals 22 | . 4 3 . 2 4 1 . . . 1 7 Fabricators 5 | . . . . . . . . . . 1 4 Repair Stations 4 | . 1 . . 1 . . . . . . 2 Recycling Units 4 | . 2 1 . . . . . . . . 1 Scanalyzers 4 | . . 1 . . 2 . . . . 1 . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 135 | . 19 18 . 18 15 3 . 29 . 4 29 Successful 88 | . 11 11 . 9 7 3 . 29 . 3 15 Failed 47 | . 8 7 . 9 8 . . . . 1 14 Catastrophic 8 | . 2 . . . 4 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 7 1 . . . . . . . 1 6 Terminals 56 | . 15 13 . 9 5 2 . . . 1 11 Fabricators 9 | . . . . . . . . . . 1 8 Repair Stations 13 | . 2 . . 5 . . . . . . 6 Recycling Units 6 | . 2 1 . . . . . . . . 3 Scanalyzers 16 | . . 4 . . 10 . . . . 2 . Garrison Access 5 | . . . . 4 . . . . . . 1 Terminal Hacks 49 | . 4 7 . 3 . 3 . 29 . . 3 Record 13 | . . . . . . 2 . 11 . . . Part Schematic 11 | . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . 4 . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . Prototype ID Bank 6 | . 1 1 . . . . . 3 . . 1 Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 Alert Level 2 | . . 1 . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 4 | . 1 2 . . . . . . . . 1 Hauler Manifests 3 | . 1 1 . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 1 3 Network Status 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 11 | . 2 . . 5 . . . . . . 4 Scan Component 6 | . 1 . . 3 . . . . . . 2 Repair 5 | . 1 . . 2 . . . . . . 2 Recycling Unit Hacks 2 | . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Scanalyzer 12 | . . 3 . . 7 . . . . 2 . Insert Component 2 | . . 1 . . 1 . . . . . . Analyze 2 | . . 1 . . 1 . . . . . . Retrieve Study 8 | . . 1 . . 5 . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 9 | . 5 1 . . . . . . . . 3 Terminals 3 | . 3 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 Prioritize 1 | . . . . . . . . . . . 1 Recompile 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . Tunnel 3 | . 2 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 5 3 . 3 6 . . . . 3 15 Full Trace Events 2 | . . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . 1 . . 11 . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . . 12 . Part Studies Acquired 8 | . . 1 . . 5 . . . . 2 . Parts Repaired 5 | . 1 . . 2 . . . . . . 2 Time 198 | . 26 . . 58 . . . . . . 114 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 9255 | . . . . . 1416 759 678 122 413 1193 4674 Sensors 1266 | . . . . . 751 . . . . . 515 IFF 1727 | . . . . . . . . . . . 1727 Terrain 2 | . . . . . . . . . . . 2 Jamming 8408 | . . . . . 665 759 678 122 413 1193 4578 ECM 1 | . . . . . . . . . . . 1 Robot Analysis Total 2 | . 1 . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . Drone Launches 3 | . . . . . . . . . . 1 2 Drone Recoveries 3 | . . . . . . . . . . 1 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 12701 | 5 854 1175 766 646 1416 759 678 122 413 1193 4674 Spaces Moved 5533 | 1 388 539 362 296 700 438 339 77 221 391 1781 Core . | . . . . . . . . . . . . Treads 4228 | 1 388 539 362 296 700 438 339 77 221 391 476 Legs 431 | . . . . . . . . . . . 431 Wheels 247 | . . . . . . . . . . . 247 Hover 627 | . . . . . . . . . . . 627 Flight . | . . . . . . . . . . . . Fastest Speed 105 | 160 160 160 160 156 156 156 156 160 160 215 105 Average Speed 174 | 160 160 160 160 158 156 156 159 160 164 221 193 Slowest Speed 300 | 160 160 160 160 160 280 156 160 160 240 300 291 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . 6 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 42 | 2 60 50 65 26 23 59 53 68 50 13 42 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . 2 1 . . . . . 1 . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . 1 . . 2 1 . 2 . . Spaces Dug 113 | . . . . . 4 36 . . . 16 57 Terrain Destroyed 764 | . . 17 15 . 4 154 38 . 53 62 421 Melee 6 | . . . . . 4 . . . . . 2 Projectile 122 | . . . . . . 2 4 . 1 6 109 AOE 636 | . . 17 15 . . 152 34 . 52 56 310 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total 7610 | 3 543 726 452 437 977 473 416 76 250 653 2604 Wait 902 | . 58 43 4 79 171 2 32 . 8 164 341 Move 5522 | . 387 538 361 295 699 437 338 76 220 390 1781 Hop . | . . . . . . . . . . . . Pick Up 176 | . 22 24 12 9 20 2 . . 4 19 64 Fast Attach 67 | . 4 2 . 2 15 . . . 1 6 37 Attach 74 | . . 4 9 3 4 2 3 . 3 6 40 Detach 4 | . . . . . . . . . 1 . 3 Swap 138 | 3 6 9 3 12 8 13 15 . 4 14 51 Drop 192 | . 19 25 5 15 33 1 . . . 22 72 Fire 515 | . 47 81 58 16 21 16 28 . 9 32 207 Melee 7 | . . . . . 4 . . . . . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . . . 2 2 . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 4 | . . . . 4 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 10) 707 | -10/Materials | Repaired Lgt. Treads 742 | -10/Materials | Discovered new exit (range 15) 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Propulsion x2 1045 | -9/Materials | Identified exit to Mines 1045 | -9/Materials | Identified exit to Storage 1936 | -9/Materials | Discovered new exit (range 5) 2035 | -9/Materials | Entered Mines 2061 | -9/Mines | Discovered new exit (range 5) 2148 | -9/Mines | Assembled infested the area 2250 | -9/Mines | Lost 4 parts (1n1u2w) 2412 | -9/Mines | Core integrity fell below 50% 2423 | -9/Mines | System corruption reached 10% 2458 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2556 | -9/Mines | Build established: Scavenger-Mutant 2801 | -9/Mines | Entered Materials 2801 | -8/Materials | Evolved 2 slots: Utility x2 2885 | -8/Materials | Repaired Lgt. Treads 2919 | -8/Materials | Repaired Hvy. Assault Rifle 3348 | -8/Materials | Discovered new exit (range 13) 3447 | -8/Materials | Entered Factory 3447 | -7/Factory | Evolved 2 slots: Utility x2 3879 | -7/Factory | Found Prototype Launcher 3879 | -7/Factory | Identified Rocket Array 4195 | -7/Factory | Garrison activated, responded to threat 4485 | -7/Factory | Build established: Mutant 4786 | -7/Factory | Discovered new exit (range 5) 4806 | -7/Factory | Cargo convoy interrupted 4863 | -7/Factory | Entered Lower Caves 4953 | -7/Lower Caves | Learned 4 Factory zone layouts 5418 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5540 | -7/Lower Caves | Discovered new exit (range 3) 5593 | -7/Lower Caves | Build established: Scavenger-Mutant 5622 | -7/Lower Caves | Entered another Lower Caves area 5659 | -7/Lower Caves | Encountered a Warlord checkpoint 6050 | -7/Lower Caves | Attracted the attention of an 0b10 base 6247 | -7/Lower Caves | Discovered new exit (range 6) 6300 | -7/Lower Caves | Entered Data Miner 6300 | -7/Data Miner | Discovered new exit (range 6) 6331 | -7/Data Miner | Met Data Miner 6360 | -7/Data Miner | Learned location of Section 7 (-2) 6360 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6384 | -7/Data Miner | Received God Mode back door access code from Data Miner 6422 | -7/Data Miner | Entered Proximity Caves 6625 | -6/Proximity Caves | Identified exit to Factory 6835 | -6/Proximity Caves | Entered Factory 6835 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7518 | -6/Factory | Fabricated Imp. Remote Datajack (x2) 7543 | -6/Factory | Discovered new exit (range 8) 7598 | -6/Factory | Build established: Gunner 8028 | -6/Factory | Entered another Factory area 8028 | -5/Factory | Evolved 2 slots: Utility x2 8217 | -5/Factory | Repaired Med. Reactive Plating 8288 | -5/Factory | Repaired Cld. Particle Cannon 9315 | -5/Factory | Build established: Tank 9354 | -5/Factory | Cargo convoy interrupted 9501 | -5/Factory | Lost 5 parts (3n2w) 9677 | -5/Factory | System corruption reached 10% 9722 | -5/Factory | Build established: Scavenger-Gunner 9954 | -5/Factory | Found Prototype Launcher 9954 | -5/Factory | Identified Smartbomb Launcher 9957 | -5/Factory | Found Smartbomb Launcher 10150 | -5/Factory | Build established: Gunner 10231 | -5/Factory | Spotted B-75 Beast 10265 | -5/Factory | Crushed by falling debris 10281 | -5/Factory | Destroyed B-75 Beast 10305 | -5/Factory | Lost 6 parts (1p3n1u1w) 10510 | -5/Factory | Destroyed 9 combat bots 10876 | -5/Factory | Build established: Scavenger-Tank 11028 | -5/Factory | First assault squad dispatched 11047 | -5/Factory | Incoming assault squad redirected 11288 | -5/Factory | Core integrity fell below 50% 11334 | -5/Factory | Lost 10 parts (2p3n3u2w) 12322 | -5/Factory | Core integrity fell below 20% 12328 | -5/Factory | High security lockdown imminent 12408 | -5/Factory | High security lockdown engaged 12428 | -5/Factory | Lost 3 parts (1n1u1w) 12645 | -5/Factory | Destroyed 13 combat bots 12702 | -5/Factory | Self-destructed Last Messages --------------- 12699_ System corrupted: Matter fused (-9). 12699_ I-47 Archangel distress signal jammed. 12699_ M-28 Smith repairs G-50 Soldier. 12699_ Penetrated by Slug. 12699_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12700_ I-47 Archangel distress signal jammed. 12701_ Lgt. Angular Momentum Engine destroyed. 12701_ C-45 Heavy ARC bursts open, deploying its payload. 12701_ G-67 Veteran unfolds itself. 12701_ G-50 Soldier unfolds itself. 12701_ B-60 Warrior unfolds itself. 12701_ G-50 Soldier unfolds itself. 12701_ M-28 Smith unfolds itself. 12701_ Lgt. Neutrino Core destroyed. 12702_ I-47 Archangel distress signal jammed. 12702_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????#"" """ # # | | ???????????????????????#"" """ # + | | ???????????????????????#"" # # | | ????????????????????####" # ############ | | ????????????????????# # /# #? | | ????????????????????############### #? | | ??????????????????????###???????### #? | | ??????????????????????????????????########### #? | | ????????????????????????????????????????????# #? | | ????????????????????????????###?????????????#* #? | | ????????????????????????????# #############?#!| #? | | ????????????????????????????# # # #?#%= #? | | ??????????????????????????### ! # ##!! ## | | ?????????????????????????## =% "# "# | | ?????????????????????????# / %=### # | | ?????????????????????????# !%=%!# *= # | | ?????????????????????????# ## =[%*%" # | | ?????????????????????????# ]%=% *!#### # | | ?????????????????????????##] g # #%" = | | ?????????????????????????# g ### " % %# | | ??????????????????????#### g # # ## # # # | | ??????????????????????# gg | | ??????????????????????# m | | ??????????????????????# g b " | | ??????????????????????# pl%"" %" | | ??????????????????????# g@"" | | ??????????????????????#phb""" " ########### | | ??????????????????????#g%g""" #####?? #?# ??? | | ????????????????????? bggl m !#??????#??? ??? | | ???????????????????? i """ """ #?????????? ??? | | ??????????????????? """ """ #?????????? ??? | | ??????????????????""" """ ""?? ??????????????? | | ????????????????? """% ""???????#?????????????? | | ???????????????? """ ??????????????????????? | | ?????????????????? "??????????????????????? | | ???????????????????"" "?????????????????????? | | ???????????????????"" "???????????????????? | | ????????????????????" ????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????########### | | ???????????????????????????????????????# ""G"" | | ???????????????????????????????????????# " "" "" | | ???????????????????????????????????????# " | | ???????????????????????????????????????# " | | ???????????????????????????????????????# " | | ???????????????????????????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 100 Energy Generation 35 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 15 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Resistance: EX 50 Resistance: EM 20 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. System Restoration Module | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Imp. Remote Datajack | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 32% | -10/Materials Lgt. Treads | 11% | -8/Materials Hvy. Assault Rifle | 5% | -8/Materials Med. Reactive Plating | 27% | -5/Factory Cld. Particle Cannon | 36% | -5/Factory Studied --------- Autogun | -9/Materials | Hacked Plasma Cutter | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Hacked Imp. EM Pulse Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Express Service Challenges ------------ None Game ------ Seed ClaymoresLightningRifle Manual? 0 Play Time 01:56:59 Cumulative 288.3 hours Start 2026.06.28 @ 09:29:14 End 2026.06.28 @ 11:25:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 66 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cfb0651-4033-447f-b7ab-ed19b22a128a