Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 14:20:33

Player: Nathan

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (510)      510
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 1775

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     240/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (3) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (3) ------
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
         Ion Engine
  Medium Storage Unit
         ECM Suite
         ECM Suite
         Power Shielding
   Light Armor Plating
         Mining Laser
         Stasis Trap (100%)
         Stasis Trap (100%)
         Stasis Trap (100%)
         Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Hacking Suite
>          --- WEAPON -----------
     Heavy EM Pulse Gun
    Medium Laser
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Aluminum Leg
    Medium Storage Unit
           Power Shielding
     Light Armor Plating
           Grenade Launcher
           Mining Laser
           Stasis Trap
           Stasis Trap
           Stasis Trap
           Stasis Trap
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   9   4   18  
  Power                    4    | 1   1   .   2   
    Engine                 4    | 1   1   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   4   1   8   
    Treads                 .    | .   .   .   .   
    Leg                    12   | 2   4   1   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   .   3   
  Utility                  5    | 1   2   .   2   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   2   3   6   
    Energy Gun             7    | 1   2   2   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 17   | .   .   1   16  
  Power                    1    | .   .   .   1   
  Propulsion               8    | .   .   1   7   
  Utility                  2    | .   .   .   2   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      16   | .   .   1   16  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     90   | .   86  93  87  
  Engine                   12   | .   14  14  9   
  Leg                      26   | .   27  26  25  
  Device                   10   | .   4   14  8   
  Storage                  12   | .   14  14  11  
  Hackware                 3    | .   .   .   10  
  Energy Gun               13   | .   12  14  12  
  Ballistic Gun            3    | .   12  .   2   
  Special Weapon           5    | .   .   9   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 11  19  19  34  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  5    | 2   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         11   | 7   9   10  14  
  Most Carried             15   | 6   10  10  15  
  Average Carried          9    | 4   8   9   11  
  Final Capacity           15   | 8   10  10  15  
  Final Carried            11   | 6   10  10  11  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           549  | 236 99  66  148 
  Remotely                 .    | .   .   .   .   
Salvage Created            596  | .   191 .   405 
  Parts                    50   | .   18  .   32  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  17   | .   3   .   14  
  Guns                     14   | .   3   .   11  
  Cannons                  1    | .   .   .   1   
  AOE                      2    | .   .   .   2   
Classes Destroyed          6    | .   3   .   3   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   1   .   .   
  Operator                 2    | .   1   .   1   
  Swarmer                  8    | .   .   .   8   
  Grunt                    7    | .   3   .   4   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           3    | .   3   .   3   
  Combat Bots Only         3    | .   2   .   3   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        220  | .    16   .    204  
  Missed                   54   | .    1    .    53   
Damage Taken               1901 | .    187  276  1438 
  Core                     633  | .    80   147  406  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         54   | 100  .    9    .    
Volleys Fired              85   | .    16   22   47   
  Largest                  2    | .    2    2    2    
  Hottest                  150  | .    70   150  150  
Shots Fired                151  | .    32   35   84   
  Gun                      133  | .    32   23   78   
  Cannon                   .    | .    .    .    .    
  Launcher                 1    | .    .    .    1    
  Special                  17   | .    .    12   5    
  Kinetic                  50   | .    16   .    34   
  Thermal                  73   | .    7    35   31   
  Explosive                1    | .    .    .    1    
  Electromagnetic          27   | .    9    .    18   
  Robot Hit Streak         10   | .    10   .    8    
  Robot Miss Streak        4    | .    3    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           65   | .    19   .    46   
  Core Hits                33   | .    10   1    22   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           886  | .    208  4    674  
  Guns                     718  | .    208  .    510  
  Cannons                  .    | .    .    .    .    
  Explosions               111  | .    .    .    111  
  Melee                    .    | .    .    .    .    
  Ramming                  9    | .    .    4    5    
  Kinetic                  201  | .    86   .    115  
  Thermal                  414  | .    63   .    351  
  Explosive                58   | .    .    .    58   
  Electromagnetic          204  | .    59   .    145  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    .    2    .    
    Matter Fused           1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             7    | .    .    2    5    
  Kicked                   5    | .    .    2    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        169  | .    169  .    5    
  Average Temperature      45   | .    48   .    4    
  Received Heat Transfer   348  | .    105  .    243  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    .    1    
  Heat Transferred         1273 | .    185  .    1088 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             302  | .   182 71  302 
  Initial                  70   | .   .   70  17  
  Average                  84   | .   101 57  118 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         95   | 100 100 100 86  
  Level 1                  4    | .   .   .   13  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   10  2   23  
  Peak Tracking Total      8    | .   4   2   8   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         4    | .   .   4   4   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   1   .   4   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   2   .   3   
  Successful               4    | .   1   .   3   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   .   3   
  Record                   1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
  Hauler Manifests         2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               8    | .   .   8   .   
  Total Damage             166  | .   .   166 .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1708 | 61  324 734 589 
Spaces Moved               1007 | 42  214 501 250 
  Core                     9    | 9   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     987  | 33  214 501 239 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   11   | .   .   .   11  
  Fastest Speed            50   | 50  120 120 114 
  Average Speed            132  | 111 120 123 163 
  Slowest Speed            440  | 190 190 190 440 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   
Exploration Rate (%)       38   | 3   31  87  32  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 8    | .   .   8   .   
Terrain Destroyed          19   | .   .   9   10  
  Melee                    .    | .   .   .   .   
  Projectile               10   | .   .   9   1   
  AOE                      9    | .   .   .   9   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1190 | 53  250 559 328 
  Wait                     17   | .   .   17  .   
  Move                     1004 | 41  213 500 250 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 6   8   8   6   
  Fast Attach              17   | 6   3   1   7   
  Attach                   14   | .   3   3   8   
  Detach                   1    | .   .   .   1   
  Swap                     6    | .   3   .   3   
  Drop                     11   | .   4   6   1   
  Fire                     85   | .   16  22  47  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     5    | .   .   2   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 14)
  386 | -10/Materials | Entered Mines
  399 | -10/Mines     | Learned Materials terminal intel
  439 | -10/Mines     | Learned Materials trap positions
  603 | -10/Mines     | Discovered new exit (range 5)
  614 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  707 | -10/Mines     | Discovered new exit (range 9)
  756 | -10/Mines     | Found a hidden stash of uninstalled traps
  954 | -10/Mines     | Crushed by falling debris
  954 | -10/Mines     | Core integrity fell below 50%
  954 | -10/Mines     | Core integrity fell below 20%
 1120 | -10/Mines     | Entered Materials
 1120 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1121 | -9/Materials  | Loaded intel: 19 trap records
 1122 | -9/Materials  | Loaded intel: 12 terminal locations
 1354 | -9/Materials  | Discovered new exit (range 10)
 1419 | -9/Materials  | Build established: Scavenger-Mutant
 1571 | -9/Materials  | Core integrity fell below 50%
 1647 | -9/Materials  | Core integrity fell below 20%
 1708 | -9/Materials  | Lost 16 parts (1p7n2u6w)
 1709 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Acquired Flight Unit.
Acquired Lgt. Assault Rifle. <x2>
Flight Unit destroyed.
S-10 Pest destroyed.
Flight Unit destroyed.
S-10 Pest destroyed.
G-34 Mercenary destroyed.
K-01 Serf collects debris.
Acquired 49 matter.
K-01 Serf collects debris.
Lgt. Assault Rifle destroyed.
Slammed into K-01 Serf.
K-01 Serf collects debris.
K-01 Serf cleans the Processing Tank.
Lgt. Assault Rifle destroyed.
Flight Unit destroyed.
Hacking Suite destroyed.
Acquired Aluminum Leg.
R-06 Scavenger collects Lgt. Assault Rifle.
Acquired Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
|   ?#!!  #######+###   # %      T"#   ^^"""""""     |
|   ?#!! [#???#   ""    #        ""#     """""""     |
|   ?#    #???#   "Y"   #          #     """""""     |
|   ?# [ /#???#         ############                 |
|   ?#    #???#        #############                 |
|   ?######???#        #        +      ####          |
|   ??????????#        # """""  #####+##???#######   |
|   ??????????#        # """""  #???  ?????????????? |
|   ??????????+        + """""  #??????????????????? |
|   ??????????#     #### """""  #??????????????????? |
|   ??????????#     #??# """""  #??????????????????? |
|   ??????????#     #??# """""  #??????????????????? |
|   ??????????#     #??# """""  #??????????????????? |
|   ??????????#     #??#        #??????????????????? |
|   ??????????#     #??####+#####??????????????????? |
|   ??????????#     #????#   #?????????????????????? |
|   ??????????#     ######   #?????????????????????? |
|   ??????????#              #?????????????????????? |
|   ??????????#              #?????????????????????? |
|   ??????????#              ######????????????????? |
|   ??#########                   #????????????????? |
|   ??#                           #????????????????? |
|   ??#         * ########        #????????????????? |
|   ??#       ""==#########+###   #????????????????? |
|   ??#       Y = #    =[%= %##   ##???????????????? |
|   ??#       "  |#   =%"""@ #*    #######+##??????? |
|   ??#           #    ["""  #*                ????? |
|   ??#         * # ""  """  Y% T              ????? |
|   ??#    ""   %*#="T  """  #                 ????? |
|   ??#    """    # ""  """ %#     ###########?????? |
|   ??#    """    #      a   ##   ##???????????????? |
|   ??#           #############   #????????????????? |
|   ??#           #???????????#   #????????????????? |
|   ???            ???????????    +????????????????? |
|   ??#            ???????????    #????????????????? |
|   ??#            ???????????    #????????????????? |
|   ??#            ???????????    #????????????????? |
|   ??#            ???????????""% +????????????????? |
|   ??#  ""  ==!   "??????????"""%#????????????????? |
|   ???  "T  ==!   "???????????? "#????????????????? |
|   ?????""  =!!   ?????????????   ????????????????? |
|   ??????? ?      ?????????????   ????????????????? |
|   ???????????    ??????????????? ????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????T???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PhasingVisualTerrabomb
  Manual?         0
Play Time         00:15:18
  Cumulative      5.1 hours
  Start           2024.04.03 @ 14:05:33
  End             2024.04.03 @ 14:20:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           8
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd20bb84-d967-4723-a524-f9924c597d85