Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 17:11:07 Player: Ogamiss Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1330) 1330 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4315 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 210/210 System Corruption 19% Temperature Cool (0) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Cooling System Visual Processing Unit Improved Signal Interpreter Hardlight Generator > --- WEAPON (2) ------- Greatsword > --- INVENTORY (4) ---- Precision Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Improved Light Cannon Improved Grenade Launcher > --- INVENTORY -------- Cooling System Hardlight Generator Heavy Assault Rifle Gauss Cannon [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Improved Sensor Array Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . 1 . . 2 Weapon . | . . . . . . . Parts Attached 56 | 7 1 . 19 4 4 21 Power 13 | 1 . . 3 2 2 5 Engine 9 | 1 . . 3 1 1 3 Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 8 | 2 . . 1 . 1 4 Treads . | . . . . . . . Leg 5 | 2 . . 1 . 1 1 Wheel 1 | . . . . . . 1 Hover 1 | . . . . . . 1 Flight 1 | . . . . . . 1 Utility 15 | 2 . . 6 1 . 6 Device 8 | 2 . . 3 . . 3 Storage . | . . . . . . . Processor 2 | . . . 1 . . 1 Hackware 2 | . . . . . . 2 Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 20 | 2 1 . 9 1 1 6 Energy Gun 2 | . . . 2 . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 11 | 2 1 . 5 . 1 2 Ballistic Cannon 2 | . . . 1 . . 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 24 | . . . 9 1 . 14 Power 8 | . . . 3 1 . 4 Propulsion 7 | . . . 2 . . 5 Utility 4 | . . . 1 . . 3 Weapon 5 | . . . 3 . . 2 Highest Loss Streak 7 | . . . 3 1 . 7 Average Slot Usage (%) 81 | . 100 100 95 80 77 66 Engine 12 | . 14 14 20 5 8 7 Core 3 | . . . . 9 9 3 Leg 14 | . 28 28 20 11 15 7 Device 13 | . 28 28 21 11 9 5 Processor 9 | . . . 6 11 9 13 Hackware 3 | . . . . . . 9 Protection 4 | . . . 4 11 9 1 Energy Gun 2 | . . . 5 . . . Energy Cannon 1 | . . . . 4 3 . Ballistic Gun 9 | . 28 28 13 6 5 3 Ballistic Cannon 4 | . . . 2 11 9 4 Naked Turns . | . . . . . . . Heaviest Build 30 | 9 9 8 24 27 27 30 Greatest Support 25 | 20 20 20 20 10 25 25 Greatest Overweight (x) 8 | . . . 2 2 2 8 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 Average Carried 3 | . 2 4 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 2 Class Distribution -------------------- 53% | Scavenger-Mutant 26% | Mutant 10% | Hacker-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1184 | 294 46 . 334 106 63 341 Remotely . | . . . . . . . Salvage Created 1811 | 36 91 . 645 329 111 599 Parts 111 | 3 8 . 47 13 3 37 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . . . 2 1 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 33 | 1 4 . 13 4 2 9 Melee 5 | . . . 2 . . 3 Guns 20 | 1 4 . 11 1 1 2 Cannons 7 | . . . . 3 1 3 AOE 1 | . . . . . . 1 Classes Destroyed 11 | 1 1 . 3 1 1 4 Worker 4 | . . . . . . 4 Builder 3 | . . . . . . 3 Recycler 8 | . . . 3 2 1 2 Mechanic 1 | . . . . . . 1 Watcher 4 | . . . 3 . . 1 Swarmer 10 | . 3 . 7 . . . Grunt 12 | 1 1 . 1 3 1 5 Brawler 1 | . . . . 1 . . Sentry 6 | . . . 5 . . 1 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Best Kill Streak 12 | 1 4 . 4 2 2 12 Combat Bots Only 4 | 1 4 . 4 2 1 4 Max Kills in Single Turn 3 | 1 2 . 1 2 1 3 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 3495 | 42 79 . 1147 33 195 1999 Core 935 | 10 29 . 162 . 27 707 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 96 . 84 . 59 95 . Volleys Fired 137 | 4 6 . 66 10 16 35 Largest 2 | 2 2 . 2 2 2 2 Hottest 95 | 40 40 . 79 95 95 84 Shots Fired 245 | 8 12 . 123 20 32 50 Gun 170 | 8 12 . 117 7 8 18 Cannon 69 | . . . 6 13 24 26 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 205 | 8 12 . 100 17 24 44 Thermal 23 | . . . 23 . . . Explosive 6 | . . . . . . 6 Electromagnetic 11 | . . . . 3 8 . Robot Hit Streak 16 | 4 3 . 16 7 9 9 Robot Miss Streak 12 | 3 2 . 12 1 3 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 171 | 5 7 . 74 15 22 48 Core Hits 87 | 2 5 . 30 7 6 37 Critical Hits 4 | . . . 1 . . 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . 1 . . 2 Melee Attacks 27 | . . . 12 . . 15 Impact 12 | . . . 12 . . . Slashing 15 | . . . . . . 15 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4053 | 66 88 . 974 287 407 2231 Guns 1337 | 66 88 . 756 92 88 247 Cannons 1134 | . . . 38 195 319 582 Explosions 584 | . . . . . . 584 Melee 953 | . . . 175 . . 778 Ramming 45 | . . . 5 . . 40 Kinetic 2175 | 66 88 . 651 245 296 829 Thermal 143 | . . . 143 . . . Explosive 584 | . . . . . . 584 Electromagnetic 153 | . . . . 42 111 . Impact 175 | . . . 175 . . . Slashing 778 | . . . . . . 778 Piercing . | . . . . . . . Highest Corruption 19 | . . . . . . 19 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Effects 25 | . . . . . . 25 Message Errors 5 | . . . . . . 5 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . . . 5 Misdirections 2 | . . . . . . 2 Targeting Errors 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 226 | . . . 1 14 . 211 Projectiles 24 | . . . 1 14 . 9 Explosions 3 | . . . . . . 3 Melee 199 | . . . . . . 199 Knockbacks 16 | . . . . 2 6 8 Impact . | . . . . . . . Kinetic 15 | . . . . 2 6 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 14 | . . . . . . 14 Shots . | . . . . . . . Rammed 22 | . . . . . . 22 Targets Rammed 24 | . . . 2 . . 22 Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 308 | . . . 156 78 308 209 Average Temperature 74 | . . . 44 24 151 48 Received Heat Transfer 654 | 24 12 . 270 18 54 276 Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 370 | . . . 370 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 251 | 20 103 39 251 123 118 170 Initial 53 | . 13 39 14 23 47 53 Average 88 | 3 46 39 118 83 86 74 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 95 | 100 100 100 86 100 100 100 Level 1 4 | . . . 13 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 1 . . 5 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . 1 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | 1 6 2 24 4 3 19 Peak Tracking Total 5 | 1 5 2 5 2 1 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 7 | . 1 . 3 . 1 2 Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . 1 . 1 . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 2 . 7 . 1 4 Successful 6 | . 1 . 3 . 1 1 Failed 8 | . 1 . 4 . . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 10 | . 2 . 4 . 1 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . 1 1 Retrieve Components 4 | . 1 . 1 . 1 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 1 . 1 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 22 | . 2 . 7 . 3 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 2621 | 93 83 33 936 384 222 870 Spaces Moved 1388 | 67 50 26 451 216 105 473 Core 175 | 16 . . . . . 159 Treads . | . . . . . . . Legs 1137 | 51 50 26 451 216 105 238 Wheels 76 | . . . . . . 76 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 50 Average Speed 141 | 103 120 120 143 160 154 137 Slowest Speed 450 | 120 120 120 180 180 180 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 7 18 9 46 54 14 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . . 1 1 1 23 Melee . | . . . . . . . Projectile 4 | . . . 1 1 1 1 AOE 22 | . . . . . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 1741 | 80 61 28 606 232 134 600 Wait 62 | . . 3 32 . 4 23 Move 1382 | 66 49 25 450 215 104 473 Hop . | . . . . . . . Pick Up 25 | 3 4 . 11 1 2 4 Fast Attach 35 | 5 . . 11 3 3 13 Attach 15 | 2 . . 6 . 1 6 Detach 3 | . . . 1 . . 2 Swap 6 | . 1 . 2 1 . 2 Drop 25 | . 1 . 13 2 4 5 Fire 137 | 4 6 . 66 10 16 35 Melee 27 | . . . 12 . . 15 Ram 22 | . . . . . . 22 Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 12) 164 | -10/Materials | Met 8R-AWN 177 | -10/Materials | Entered Mines 177 | -10/Mines | Discovered new exit (range 12) 179 | -10/Mines | Followed 8R-AWN into the Mines 197 | -10/Mines | Learned location of Zion (-7) 210 | -10/Mines | Entered Materials 210 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 441 | -9/Materials | Lost 3 parts (1p2w) 930 | -9/Materials | Build established: Scavenger-Mutant 1075 | -9/Materials | Discovered new exit (range 11) 1105 | -9/Materials | Discovered new exit (range 13) 1146 | -9/Materials | Entered Mines 1254 | -9/Mines | Learned Materials emergency access door positions 1335 | -9/Mines | Discovered new exit (range 12) 1530 | -9/Mines | Entered Materials 1530 | -8/Materials | Evolved 2 slots: Propulsion x2 1739 | -8/Materials | Discovered new exit (range 10) 1752 | -8/Materials | Entered Factory 1752 | -7/Factory | Evolved 2 slots: Utility x2 2207 | -7/Factory | Lost 7 parts (2p4n1w) 2245 | -7/Factory | Lost 3 parts (1p2u) 2332 | -7/Factory | System corruption reached 10% 2388 | -7/Factory | Core integrity fell below 50% 2472 | -7/Factory | Core integrity fell below 20% 2526 | -7/Factory | Build established: Mutant 2622 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- R-06 Scavenger collects Particle Gun. R-06 Scavenger collects Aluminum Leg. System corrupted: Energy discharge (-81). Sneak attack on R-06 Scavenger. Destroyed Com. Wheel. Destroyed Tractor Beam. Destroyed Com. Wheel. Destroyed Lgt. Ion Engine. R-06 Scavenger destroyed. Acquired Aluminum Leg. Acquired 90 matter. System corrupted: Heat flow error (+188). K-01 Serf cleans the Subcomponent Replicator. Destroyed Gravmag System. K-01 Serf cleans the Subcomponent Replicator. System corrupted: Matter fused (-8). System corrupted: Greatsword targeting data glitched. Destroyed Gravmag System. Destroyed Lgt. Angular Momentum Engine. Destroyed Shock Rifle. 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""" """ + # """ """ "" | | ??????????????????# ^ # #= | | ??????????????????############## ###########?# | | ???????????????????????????#######+#######???????? | | ???????????????????????????# #???????? | | ???????????????????????????#! #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed IntegrityCooledRay Manual? 0 Play Time 00:54:21 Cumulative 5.5 hours Start 2021.06.13 @ 21:26:41 End 2021.06.14 @ 17:11:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e4d39641-d283-4fc1-bd7a-2574a78b359a