Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 19:42:47

Player: Momo

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (76)      380
Value Destroyed (2824)     2824
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1072)               1072
              TOTAL SCORE: 6816

 Bonus
-------
High Alert Combat Kills    244
Follower Combat Kills      128
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (210) Ox8
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
            Nuclear Core
>           --- PROPULSION (4) ---
   Improved Aluminum Leg
            VSS Leg
    Armored Wheel
>           --- UTILITY (4) ------
            Huge Storage Unit
   Advanced Targeting Computer
   Advanced Targeting Computer
   Hardened Medium Armor Plating
>           --- WEAPON (2) -------
  Makeshift Spear
>           --- INVENTORY (25) ---
      Large Storage Unit
   Improved Signal Interpreter
   Improved Signal Interpreter
   Advanced Targeting Computer
  Makeshift Transmission Jammer
  Makeshift Cloaking Device
   Hardened Medium Armor Plating
            Reactive Plating
            Relay Coupler [NC] (21)
            Relay Coupler [Grunt] (22)
            Relay Coupler [Sentry] (17)
            Relay Coupler [Sentry] (17)
      Heavy Particle Gun
   Advanced Beam Rifle
      Heavy Particle Cannon
      Heavy Ion Cannon
            EMP Blaster
            Power Maul
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
   Improved Aluminum Leg
            VSS Leg
    Armored Wheel
>           --- UTILITY ----------
            Huge Storage Unit
   Advanced Targeting Computer
   Advanced Targeting Computer
            Reflective Plating
>           --- WEAPON -----------
      Heavy Particle Gun
  Makeshift Spear
>           --- INVENTORY --------
      Large Storage Unit
   Improved Signal Interpreter
   Improved Signal Interpreter
   Advanced Targeting Computer
  Makeshift Transmission Jammer
  Makeshift Cloaking Device
   Hardened Medium Armor Plating
            Reactive Plating
            Relay Coupler [NC]
            Relay Coupler [Grunt]
            Relay Coupler [Sentry]
            Relay Coupler [Sentry]
      Heavy Particle Gun
   Advanced Beam Rifle
      Heavy Particle Cannon
      Heavy Ion Cannon
            EMP Blaster
            Power Maul
  Makeshift Axe
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Makeshift Cloaking Device
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reflective Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             63   | 6   4   3   .   .   16  17  17  
  Power                    10   | 1   .   1   .   .   3   1   4   
    Engine                 6    | 1   .   .   .   .   3   .   2   
    Core                   4    | .   .   1   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   2   .   .   3   6   4   
    Treads                 4    | .   .   .   .   .   1   3   .   
    Leg                    6    | .   .   .   .   .   1   3   2   
    Wheel                  6    | 2   .   2   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   .   .   .   4   5   6   
    Device                 1    | .   .   .   .   .   .   1   .   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              4    | .   1   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   4   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   .   .   .   6   5   3   
    Energy Gun             4    | .   .   .   .   .   2   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   2   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   1   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   1   
Parts Lost                 33   | .   .   3   .   .   12  10  8   
  Power                    7    | .   .   1   .   .   3   1   2   
  Propulsion               12   | .   .   2   .   .   1   5   4   
  Utility                  8    | .   .   .   .   .   4   3   1   
  Weapon                   6    | .   .   .   .   .   4   1   1   
  Highest Loss Streak      7    | .   .   2   .   .   7   7   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  98  100 100 80  92  95  
  Engine                   4    | .   14  2   .   .   6   4   3   
  Core                     6    | .   .   11  14  14  1   3   4   
  Treads                   5    | .   .   .   .   .   7   13  4   
  Leg                      7    | .   .   .   .   .   8   9   17  
  Wheel                    16   | .   28  27  28  28  10  9   11  
  Device                   1    | .   .   .   .   .   .   3   1   
  Storage                  10   | .   14  14  14  14  9   9   9   
  Processor                8    | .   5   14  14  14  1   .   15  
  Protection               9    | .   .   .   .   .   13  20  10  
  Energy Gun               4    | .   .   .   .   .   6   6   8   
  Ballistic Gun            10   | .   28  28  28  28  4   .   .   
  Launcher                 1    | .   .   .   .   .   6   2   .   
  Slashing Weapon          2    | .   .   .   .   .   .   8   2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             100  | 11  31  31  31  31  44  48  100 
  Greatest Support         60   | 20  20  24  24  24  24  60  28  
  Greatest Overweight (x)  8    | .   1   1   1   1   3   3   8   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   4   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  25  
  Average Capacity         16   | 7   14  15  15  15  15  15  23  
  Most Carried             19   | .   7   14  15  15  15  15  19  
  Average Carried          13   | .   4   9   14  15  13  14  17  
  Final Capacity           25   | 8   15  15  15  15  15  15  25  
  Final Carried            19   | .   7   14  15  15  15  15  19  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Jun Mat Min Exi Min Mat Gar Mat 
Matter Collected           1349 | 140 85  281 .   .   444 256 143 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2608 | .   85  338 .   .   785 530 870 
  Parts                    126  | .   5   11  .   .   41  31  38  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   
Recyclers Shooed           3    | .   .   .   .   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  66   | .   2   7   .   .   22  20  15  
  Melee                    7    | .   .   .   .   .   .   4   3   
  Guns                     33   | .   2   7   .   .   6   6   12  
  AOE                      26   | .   .   .   .   .   16  10  .   
Classes Destroyed          12   | .   1   1   .   .   5   4   1   
  Worker                   2    | .   .   .   .   .   1   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 4    | .   .   .   .   .   3   .   1   
  Watcher                  3    | .   .   .   .   .   3   .   .   
  Swarmer                  9    | .   .   .   .   .   4   5   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   
  Grunt                    36   | .   2   5   .   .   17  3   9   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   2   .   .   1   3   3   
  Specialist               6    | .   .   .   .   .   .   4   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   2   2   .   .   9   8   3   
  Combat Bots Only         8    | .   2   2   .   .   8   8   3   
Max Kills in Single Turn   2    | .   1   2   .   .   2   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               4595 | .    112  377  .    .    1316 1323 1467 
  Core                     672  | .    15   103  .    .    88   158  308  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    52   .    .    .    
Volleys Fired              209  | .    5    22   .    .    66   46   70   
  Largest                  2    | .    2    2    .    .    2    1    1    
  Hottest                  91   | .    46   46   .    .    91   55   55   
Shots Fired                249  | .    11   44   .    .    78   46   70   
  Gun                      212  | .    11   44   .    .    52   35   70   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 37   | .    .    .    .    .    26   11   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  82   | .    11   44   .    .    27   .    .    
  Thermal                  130  | .    .    .    .    .    25   35   70   
  Explosive                37   | .    .    .    .    .    26   11   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    6    9    .    .    6    8    20   
  Robot Miss Streak        3    | .    1    2    .    .    3    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           186  | .    7    33   .    .    44   35   67   
  Core Hits                141  | .    3    15   .    .    66   30   27   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         5    | .    .    .    .    .    2    1    2    
    Burn                   4    | .    .    .    .    .    1    1    2    
    Destroy                1    | .    .    .    .    .    1    .    .    
Melee Attacks              37   | .    .    .    .    .    .    22   15   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    18   1    
  Piercing                 18   | .    .    .    .    .    .    4    14   
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6805 | .    108  551  .    .    2807 1839 1500 
  Guns                     2773 | .    108  551  .    .    541  473  1100 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               3460 | .    .    .    .    .    2266 1194 .    
  Melee                    570  | .    .    .    .    .    .    172  398  
  Ramming                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  883  | .    108  551  .    .    224  .    .    
  Thermal                  1890 | .    .    .    .    .    317  473  1100 
  Explosive                3460 | .    .    .    .    .    2266 1194 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 248  | .    .    .    .    .    .    172  76   
  Piercing                 322  | .    .    .    .    .    .    .    322  
Highest Corruption         3    | .    3    3    3    3    .    .    .    
  Average Corruption       2    | .    2    3    3    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    2    12   7    .    .    .    .    
    Message Errors         4    | .    .    2    2    .    .    .    .    
    Matter Fused           6    | .    .    4    2    .    .    .    .    
    Heat Flow Errors       5    | .    1    2    2    .    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            184  | .    .    .    .    .    11   69   104  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               80   | .    .    .    .    .    11   69   .    
  Melee                    104  | .    .    .    .    .    .    .    104  
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      109  | .    .    .    .    .    30   79   .    
  Shots                    3    | .    .    .    .    .    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        279  | .    195  121  191  .    174  279  273  
  Average Temperature      77   | .    88   23   94   .    68   74   94   
  Received Heat Transfer   1623 | .    18   219  .    .    612  144  630  
  Effects                  3    | .    .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             14   | .    .    .    .    .    .    4    10   
  Heat Transferred         3922 | .    .    .    .    .    666  962  2294 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Peak Influence             790  | .   65  201 .   .   535 790 414 
  Initial                  384  | .   .   25  .   .   .   305 384 
  Average                  291  | .   18  87  .   .   340 647 109 
Maximum Alert Level        3    | .   .   1   .   .   2   3   2   
  Low Security (%)         52   | 100 100 80  .   100 25  .   89  
  Level 1                  13   | .   .   19  .   .   27  11  8   
  Level 2                  24   | .   .   .   .   .   47  58  1   
  Level 3                  8    | .   .   .   .   .   .   30  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   4   .   4   
  Investigation            2    | .   .   .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat 
Distress Signals           6    | .   .   .   .   .   4   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              91   | .   6   8   .   .   32  22  23  
  Peak Tracking Total      7    | .   4   2   .   .   6   7   3   
  Tactical Retreats        4    | .   .   .   .   .   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Traps Triggered            15   | .   3   .   .   .   1   11  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat 
Machines Disabled          4    | .   .   1   .   .   3   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat 
Machines Accessed          15   | .   1   .   1   .   7   1   5   
  Terminals                12   | .   1   .   .   .   5   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                47   | .   3   .   12  .   16  3   13  
  Successful               26   | .   .   .   12  .   8   .   6   
  Failed                   21   | .   3   .   .   .   8   3   7   
    Catastrophic           3    | .   1   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   .   7   .   7   
  Terminals                31   | .   3   .   .   .   12  3   13  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             21   | .   .   .   12  .   4   .   5   
  Record                   12   | .   .   .   12  .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   3   
  Zone Layout              3    | .   .   .   .   .   1   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   2   .   1   
  Terminals                3    | .   .   .   .   .   2   .   1   
    Botnet                 3    | .   .   .   .   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   .   .   5   1   5   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat 
Total Allies               5    | .   .   4   1   .   .   .   .   
  Largest Group            4    | .   .   4   3   3   3   .   .   
  Highest-Rated Group      71   | .   .   71  53  53  53  .   .   
  Highest-Rated Ally       31   | .   .   31  21  21  21  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   17  .   .   16  .   .   
  Total Damage             453  | .   .   157 .   .   296 .   .   
  Kills                    5    | .   .   1   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               3997 | 42   224  721  415  7    573  1042 973  
Spaces Moved               2516 | 42   205  652  384  6    316  529  382  
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   71   | .    .    .    .    .    .    71   .    
  Legs                     265  | .    .    .    .    .    .    144  121  
  Wheels                   2178 | 40   205  652  384  6    316  314  261  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   105  105  105  135  135  
  Average Speed            128  | 78   94   97   105  105  123  155  197  
  Slowest Speed            345  | 80   95   105  105  105  135  240  345  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    42   96   88   4    44   69   43   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    .    
Terrain Destroyed          111  | .    .    .    .    .    82   29   .    
  Melee                    1    | .    .    .    .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      110  | .    .    .    .    .    82   28   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat 
Total                      2976 | 47  224 695 397 6   418 677 512 
  Wait                     43   | .   1   9   4   1   6   8   14  
  Move                     2510 | 41  204 651 383 5   316 528 382 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  42   | .   7   10  4   .   9   7   5   
  Fast Attach              39   | 6   4   .   .   .   8   8   13  
  Attach                   17   | .   .   3   .   .   8   5   1   
  Detach                   2    | .   .   .   .   .   2   .   .   
  Swap                     7    | .   .   .   .   .   .   4   3   
  Drop                     20   | .   3   .   3   .   3   3   8   
  Fire                     209  | .   5   22  .   .   66  46  70  
  Melee                    37   | .   .   .   .   .   .   22  15  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            46   | .   .   .   .   .   .   46  .   
  Rewire                   3    | .   .   .   3   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 16)
   43 | -11/Junkyard  | Entered Materials
  260 | -10/Materials | Discovered new exit (range 8)
  267 | -10/Materials | Entered Mines
  314 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  315 | -10/Mines     | Build established: Mutant
  351 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  351 | -10/Mines     | Discovered new exit (range 5)
  463 | -10/Mines     | Learned Materials terminal intel
  484 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  611 | -10/Mines     | Discovered new exit (range 13)
  625 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  832 | -10/Mines     | Discovered new exit (range 3)
  988 | -10/Mines     | Entered Exiles
  988 | -10/Exiles    | Found Exiles lab destroyed
  988 | -10/Exiles    | Accompanied by 2 allies
 1160 | -10/Exiles    | Learned location of Zion (-6)
 1384 | -10/Exiles    | Discovered new exit (range 15)
 1403 | -10/Exiles    | Entered Mines
 1403 | -9/Mines      | Accompanied by 3 allies
 1403 | -9/Mines      | Discovered new exit (range 6)
 1404 | -9/Mines      | Assembled infested the area
 1409 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1410 | -9/Mines      | Entered Materials
 1410 | -8/Materials  | Accompanied by 3 allies
 1410 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1411 | -8/Materials  | Loaded intel: 12 terminal locations
 1584 | -8/Materials  | Lost 7 parts (1p1n2u3w)
 1600 | -8/Materials  | Destroyed 8 combat bots
 1665 | -8/Materials  | Destroyed 7 combat bots
 1983 | -8/Materials  | Identified exit to Garrison
 1983 | -8/Materials  | Entered Garrison
 2026 | -8/Garrison   | Triggered checkpoint
 2148 | -8/Garrison   | Triggered checkpoint
 2190 | -8/Garrison   | Destroyed 8 combat bots
 2259 | -8/Garrison   | Discovered new exit (range 14)
 2273 | -8/Garrison   | Installed Relay Interface Framework
 2396 | -8/Garrison   | Triggered checkpoint
 2426 | -8/Garrison   | Triggered checkpoint
 2486 | -8/Garrison   | Discovered new exit (range 10)
 2496 | -8/Garrison   | Build established: Scavenger-Mutant
 2526 | -8/Garrison   | Triggered checkpoint
 2593 | -8/Garrison   | Lost 7 parts (1p2n3u1w)
 2759 | -8/Garrison   | Discovered new exit (range 9)
 2800 | -8/Garrison   | Triggered checkpoint
 3025 | -8/Garrison   | Entered Materials
 3472 | -8/Materials  | Core integrity fell below 50%
 3498 | -8/Materials  | Discovered new exit (range 16)
 3662 | -8/Materials  | Build established: Mutant
 3915 | -8/Materials  | Garrison activated, responded to threat
 3920 | -8/Materials  | Core integrity fell below 20%
 3998 | -8/Materials  | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
03954_ Hvy. Particle Gun destroyed.
03955_ G-47 Trooper destroyed.
03955_ K-01 Serf collects debris.
03955_ R-06 Scavenger collects Imp. Heat Sink.
03957_ Acquired 10 matter.
03957_ K-01 Serf collects debris. <x3>
03961_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
03963_ K-01 Serf collects debris. <x2>
03965_ R-06 Scavenger collects Lgt. Nuclear Core.
03966_ K-01 Serf collects debris. <x2>
03968_ R-06 Scavenger collects Lgt. Nuclear Core.
03969_ K-01 Serf collects debris. <x8>
03982_ Slug penetrates Wall.
03982_ K-01 Serf collects debris. <x8>
03991_ Penetrated by Slug.
03992_ K-01 Serf collects debris. <x6>
03997_ Penetrated by Slug.
03997_ Critical hit (Destroy).
03998_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????      ???????   ##???????????? |
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| ?????????????????????#k                    ??????? |
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|       /                                  #???????? |
|  """""##########+#####                   #???????? |
|  """""## !           ##"T"############   ######### |
|  """""##             ##"""##     ????#  !# """  +  |
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|  """""## """ """ """ #?????# """ ????+   #      #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             450
Resistance: KI             20
Resistance: TH             10
Evasion (%)                44
Targeting Accuracy         16
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftMakeshiftRefractor
  Manual?         0
Play Time         01:05:20
  Cumulative      397.0 hours
  Start           2023.03.08 @ 23:22:52
  End             2023.03.12 @ 19:42:47
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           182
  Adventurer      0
  Explorer        4
Win Type          -
  Total           23
  Types           7/1/2/5/1/2/3/1/1
Lore%             85
Gallery%          88
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 348011dd-33a3-4861-a6d5-ee57a2d54710